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Weynard

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About Weynard

  • Rank
    General Tryhard
  • Birthday 06/25/1992

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    Weynard
  • EA Battlelog
    Weynard25
  • PSN ID
    Weynard_II
  • Steam ID
    weynard

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  • Gender
    Male
  • Location
    Hanover
  • Interests
    Volunteer fireman, UAS student, civil servant in spe

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  1. 23.81.154.162:24412
  2. Yarp, using YO is the only way to prepare for an MMO release atm.
  3. EDIT: OUR LARGEST GROUP CURRENTLY IS ON 23.81.154.162:24412 There have been threads on this game before, but unfortunately they have been very short-lived. Here's a new one. What is LiF? Here are some key features: The map size is 9km² map for private servers, 441km² map for official servers. Currently, only private servers are available. The server size is limited to 64 for private servers and is planned to be 10.000+ for official servers. There are 30 skills. They are subdivided into several main branches (Metal, Wood, Witchcraft/Healing, Terraforming, Housekeeping and Utility). To begin learning another skill of a branch, you must have a certain level of the preceding ones. For example, to begin Bowcrafting, you need a sufficient Carpentry (30), Logging (60) and Forestry (90) level. As such, specialisations are mid- to long-term goals. Skill subfeatures include Arts (Painting), Piety (Teleportation), Healing and Demolition (Siege weapons). Crafting is in-depth and gathering is a large part of the game, very similar to Minecraft and DA:I. Production chains and logistics are essential for any group. Combat is non-target and has a ton of potential. Think Chivalry/War of the Roses combat mechanics in an MMO. This is one of the features that currently feel a little clunky and need refinement. Building is as freeform as it gets. Better looking than RUST and more flexible and varied than in ArcheAge, LiF offers unique Construction projects. Combined with Minecraft-esque terraforming options, players can create towns and cities of their own, anywhere in the world and in any way they want. Also, forests actually grow if left to their own devices! Hunger is very well fleshed out, including meal complexity, starvation and unique recipes. Death has serious and meaningful drawbacks; not only will you drop most items on your person, you will also randomly lose skill progression. Wounds do not only cause you to periodically lose HP, but also weaken your attacks. Weight limitations and encumbrance play a role; the stronger your char is, the more he will be able to carry. Weapon effectiveness, instead of being limited to a handful types and then scaling through rarity, depends on player skill, actual skills, their length, crafting quality and weight. Your primary stats influence individual skills: http://lifeisfeudal.gamepedia.com/Stat. An alignment system punishes criminals by inflicting harsh skill loss penalties upon death. An intricate guild and standings system will provide special priviledges to land-holding factions. Keeping all this in mind, the game is still in Alpha stage. This does not mean, however, that the features are largely incomplete. Almost all of the above features are already in-game. The devs are currently working on adapting the current code for the official servers and extending the content. Thus, the purchase price of $20-$35 (depending on source) is well justified. Here are some example videos that you might or might not have seen: Why am I telling you all this? I believe this game has the potential to become an official AJSA game, moreso than the current MMOs on the list. Without having played in many of the guilds, I believe it's fair to say that the MMORPG guilds of the AJSA are pretty much dead. This is either because the games offered little late-game incentives (SWTOR), were just a flop in general (ESO), were completely mismanaged (AA) and similar reasons. LiF does things a little different. It's designed from the ground up to be a long-term sandbox, similar to EVE online and Star Citizen. Other games (RUST, 7DTD) have made similar approaches but are nowhere near as complete, MMO-worthy or involved as LiF. This is a game into which we can pour our potentially huge resources and create something unique; something that amounts to more than raids and stats. ArcheAge promised these things but did not deliver, LiF has the perfect systems already running. The plan MMO release is many months off. This means ample time to begin practicing and building up a player base. If enough people are interested, I'd begin by forming an AJSA faction on an existing private server, then possibly move over to one owned by the AJSA, if enough interested players exist. There, we would be free to plan bases, castle layouts, production chains, command structure, combat techniques and get an idea for how an actual game guild could be organised come release. When that day comes, we'd be prepared and ready to jump right in. With a carefully planned, robust structure, I believe that we could make a name for ourselves as the leading faction on the official servers. Requirements Currently, this is a non-official project I'd like to take on. If it does grow into something considerable, who knows what will happen? Right now, there are no requirements to join except owning the game. Anyone is welcome and I believe there already is a group of AJSA members playing the game. Let's get those people together and start our own faction! TL;DR: Please post ITT if you'd be interested in playing LiF with the AJSA.
  4. Hunter, COSAT, johnathan and Sagan, lurn2read pl0x. Still accepted Hunters, COSATs and Sagans applications but only because I didn't want to type out your names. Johnathan, please give me your handle.
  5. AAAAAAAAND... Updated. https://docs.google.com/spreadsheets/d/1ScIKOWpvakI6KgRZk_51d-n9isfrEral2zsOdRX2gLc/edit#gid=0
  6. Invites passed out - Vala, is that your handle?
  7. Probably on reddit. Kinda looks like the New Conglomerate with a little bit of Vanu. And there is a Chaingun, so I'm excited.
  8. JJUSA, you're invited. Crowley, are you sure that's your handle?
  9. Updates added. Yes, you should be posting new changes here.
  10. Invites have been brought up to date.
  11. You'd select your main branch (the one that appeals to you the most.) The point is that, in big fleet fights, we know where to put you to best suit your play style. As long as there are no events running, you're free to do whatever you please, but it's advised you play with your unit a lot to get to know the guys. TO answer your question, no, you cannot formally work within multiple chains of command, but while you're off duty, you can help out anywhere.
  12. Well, my PC might just set itself on fire while loading in that much stuff.
  13. Updated! https://docs.google.com/spreadsheet/ccc?key=0Aq1m_tPIpvnSdExsVnRYQ1dwMy1Xd0M1eF9IaWRmRGc&usp=drive_web#gid=0