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Delrith

AJSA Council
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  1. Velvet Jones liked a post in a topic by Delrith in Hello, from Council Member Delrith!   
    Hi guys!
     
    Joe yelled at me and told me I should post more to mingle with all of you, so here I am! First of all I'd like to welcome all of you to the Angry Army! I look forward to meeting a large number of you individually and participating in a lot of community events with you all in the future.
     
    My name is Delrith, and I am here to help Joe run things (Primarily FPS related stuff and competitive teams in the future) and make us look good in the process while playing with viewers either with him or on my stream representing AJSA in the future. I also, of course, participate in the day to day operations of assisting people with anything that needs to be done and maintaining some semblance of order around these parts.
     
    Do not worry, either! I have quite a bit of experience with maintaining and managing a community as well as participating in QUITE A FEW professional gaming tournaments, with a few victories under my belt as well to back it. I believe that with the dedication you all have shown within the first few days of launch and the willingness to participate we can mold a lot of you into a hardcore bunch of badasses who don't take any sass.
     
    I look forward to playing/training/participating with all of you in the near future, and I apologize if I cannot speak to everyone who has attempted to talk to me thus far!
     
    POST EDIT: This will be my twitch for the Angry Joe Show Army - www.twitch.tv/ajsa_delrith - I will be streaming a LOT in the near future so I ask you all to hop over and follow beforehand! Thanks!
  2. Velvet Jones liked a post in a topic by Delrith in Hello, from Council Member Delrith!   
    Hi guys!
     
    Joe yelled at me and told me I should post more to mingle with all of you, so here I am! First of all I'd like to welcome all of you to the Angry Army! I look forward to meeting a large number of you individually and participating in a lot of community events with you all in the future.
     
    My name is Delrith, and I am here to help Joe run things (Primarily FPS related stuff and competitive teams in the future) and make us look good in the process while playing with viewers either with him or on my stream representing AJSA in the future. I also, of course, participate in the day to day operations of assisting people with anything that needs to be done and maintaining some semblance of order around these parts.
     
    Do not worry, either! I have quite a bit of experience with maintaining and managing a community as well as participating in QUITE A FEW professional gaming tournaments, with a few victories under my belt as well to back it. I believe that with the dedication you all have shown within the first few days of launch and the willingness to participate we can mold a lot of you into a hardcore bunch of badasses who don't take any sass.
     
    I look forward to playing/training/participating with all of you in the near future, and I apologize if I cannot speak to everyone who has attempted to talk to me thus far!
     
    POST EDIT: This will be my twitch for the Angry Joe Show Army - www.twitch.tv/ajsa_delrith - I will be streaming a LOT in the near future so I ask you all to hop over and follow beforehand! Thanks!
  3. Velvet Jones liked a post in a topic by Delrith in Hello, from Council Member Delrith!   
    Hi guys!
     
    Joe yelled at me and told me I should post more to mingle with all of you, so here I am! First of all I'd like to welcome all of you to the Angry Army! I look forward to meeting a large number of you individually and participating in a lot of community events with you all in the future.
     
    My name is Delrith, and I am here to help Joe run things (Primarily FPS related stuff and competitive teams in the future) and make us look good in the process while playing with viewers either with him or on my stream representing AJSA in the future. I also, of course, participate in the day to day operations of assisting people with anything that needs to be done and maintaining some semblance of order around these parts.
     
    Do not worry, either! I have quite a bit of experience with maintaining and managing a community as well as participating in QUITE A FEW professional gaming tournaments, with a few victories under my belt as well to back it. I believe that with the dedication you all have shown within the first few days of launch and the willingness to participate we can mold a lot of you into a hardcore bunch of badasses who don't take any sass.
     
    I look forward to playing/training/participating with all of you in the near future, and I apologize if I cannot speak to everyone who has attempted to talk to me thus far!
     
    POST EDIT: This will be my twitch for the Angry Joe Show Army - www.twitch.tv/ajsa_delrith - I will be streaming a LOT in the near future so I ask you all to hop over and follow beforehand! Thanks!
  4. Velvet Jones liked a post in a topic by Delrith in Hello, from Council Member Delrith!   
    Hi guys!
     
    Joe yelled at me and told me I should post more to mingle with all of you, so here I am! First of all I'd like to welcome all of you to the Angry Army! I look forward to meeting a large number of you individually and participating in a lot of community events with you all in the future.
     
    My name is Delrith, and I am here to help Joe run things (Primarily FPS related stuff and competitive teams in the future) and make us look good in the process while playing with viewers either with him or on my stream representing AJSA in the future. I also, of course, participate in the day to day operations of assisting people with anything that needs to be done and maintaining some semblance of order around these parts.
     
    Do not worry, either! I have quite a bit of experience with maintaining and managing a community as well as participating in QUITE A FEW professional gaming tournaments, with a few victories under my belt as well to back it. I believe that with the dedication you all have shown within the first few days of launch and the willingness to participate we can mold a lot of you into a hardcore bunch of badasses who don't take any sass.
     
    I look forward to playing/training/participating with all of you in the near future, and I apologize if I cannot speak to everyone who has attempted to talk to me thus far!
     
    POST EDIT: This will be my twitch for the Angry Joe Show Army - www.twitch.tv/ajsa_delrith - I will be streaming a LOT in the near future so I ask you all to hop over and follow beforehand! Thanks!
  5. Velvet Jones liked a post in a topic by Delrith in Hello, from Council Member Delrith!   
    Hi guys!
     
    Joe yelled at me and told me I should post more to mingle with all of you, so here I am! First of all I'd like to welcome all of you to the Angry Army! I look forward to meeting a large number of you individually and participating in a lot of community events with you all in the future.
     
    My name is Delrith, and I am here to help Joe run things (Primarily FPS related stuff and competitive teams in the future) and make us look good in the process while playing with viewers either with him or on my stream representing AJSA in the future. I also, of course, participate in the day to day operations of assisting people with anything that needs to be done and maintaining some semblance of order around these parts.
     
    Do not worry, either! I have quite a bit of experience with maintaining and managing a community as well as participating in QUITE A FEW professional gaming tournaments, with a few victories under my belt as well to back it. I believe that with the dedication you all have shown within the first few days of launch and the willingness to participate we can mold a lot of you into a hardcore bunch of badasses who don't take any sass.
     
    I look forward to playing/training/participating with all of you in the near future, and I apologize if I cannot speak to everyone who has attempted to talk to me thus far!
     
    POST EDIT: This will be my twitch for the Angry Joe Show Army - www.twitch.tv/ajsa_delrith - I will be streaming a LOT in the near future so I ask you all to hop over and follow beforehand! Thanks!
  6. JHCRANE 14 liked a post in a topic by Delrith in AJSA Twitch Streams   
    Hello there! This is to promote the AJSA twitch streams.
    First of all, I'd like to point out that you can find all of the streams on the front/main page to the AJSA Forums, on the right hand side of your screen. ( http://angryjoeshow.com/ajsa/index )
     
    We here ask that you check out each individual stream (Joe's, Mine, and the community) and follow them pre-emptively before any of them go up.
     
    We have an absolutely STAGGERING amount of people on this website and we can always help Joe promote the community and this fine place all the more by following!
     
    The twitch streams are as follows -
    ----------------------------------------------------
     
    Angry Joe's: www.twitch.tv/AngryJoeShow
    Content: Watch Joe play games, live! It's everything you love about Joe but in a live fashion with actual responses. It's extremely important that you follow Joe's twitch.tv and help this community grow even larger! On days that Joe cannot stream you will also find Delrith, SgtRoss and Tons0fun.
     
    Community:  http://www.twitch.tv/team/ajsa
    Content: Various community streamers of the AJSA gaming community, from there you can see who is online and can go straight to their channel!
     
    SgtRoss: www.twitch.tv/sgtross_usmc
    Content: This is SgtRoss' personal twitch channel and the info there will fill you in on his schedule and plans
     
    Tons0fun: www.twitch.tv/the_tons0fun
     
    Content: This is Tons0fun's personal twitch channel and the info there will fill you in on his schedule and plans
     
    Be sure to follow in and be apart of the livestreams! I only hope that when I personally stream I can be as entertaining as Joe is to all of you in general.
     
    Cheers!
    -Delrith
     
     
    **Updating with relevant information pertaining to Twitch.tv
  7. Legolas_Katarn liked a post in a topic by Delrith in Delrith's Lords of the Fallen written review!   
    ---------------------------------------------------------------------------------------
     
    Hey guys, next up on my written reviews after Destiny is Lords of the Fallen. Still working on this whole 'writing reviews' thing so I ask that you give me some slack and assist with suggestive criticism! Cheers!
     
    Lords of the fallen is a third person action RPG with strong elements such as combat taken from the Dark Souls universe. It has an extremely dark world with an environment to match and a highly rewarding combat system for players who figure it out or are familiar with similar systems. That being said, there are strong pros and cons to this game.
     
    You start the game as Harkyn, a prisoner who has been guided to a fortress that is under siege by the Rhogar - seemingly demonic entities from another realm that are invading the world of man and lead by a dark god. You're immediately thrust into this world with a very simple tutorial (Simple, not bad!) and begin to press forth to free mankind of this scourge and restore balance.
     
    The game's entire plot is that you stop the siege by killing the Rhogar "Lords" which are scattered throughout various parts of the game and in some cases other 'dimensions' that you travel to. You kill things, get experience, level up, and use weapons accordingly with your stats.
     
    Think Dark Souls with an extreme focus on story this time around. Simple, right?
     
    Yeaaah not so much. Let's discuss pros and cons now.
    ---------------------------------------------------------------------------------------------------------------------------------------------
     
    PROS:
     
    -----------------------------------------------
    - Graphics and design
    -----------------------------------------------
     
    First and foremost I'd like to state flat out that in my opinion this game is BAR NONE the most beautiful game of the entire year. It was clear to me from the beginning that the game was only going to get better in this regard. Every single enemy has an amazing level of detail in it and I was HARD PRESSED to find any set of armor that wasn't entirely unique and handcrafted from the ground up.
     
    Each level has an amazingly unique environment. The shadows, lighting, texture quality, and ambiance are all perfectly synced with what is going on at all times and give you immense satisfaction when tied into killing your enemies in various brutal ways. Even on the medium settings this is still the case, with ultra simply being icing on the cake to the entire thing.
     
    Hell, even the quest dialogue scenes look amazing.

     
    Here's a video of ultra, just so you can get the idea.
    http://www.twitch.tv/angryjoeshow/c/5414452
     
    The visuals in combat are stunning. Sparks fly off of your shield as you block attacks and blood will come spurting forth out of your enemies as you stab them in various locations.
    Tie that in with FANTASTIC weapons that are all unique (I had over 60 different ones and had missed a lot of secrets) and you have an overall art style that CANNOT be rivaled this year.
     
    Here's an example of the weapon screen.

     
    The sounds are absolutely fantastic as well. Weapon strikes, blocks, and general ambiance throughout the entire game are spot on and never once bothered me in the slightest.
     
    -----------------------------------------------
    -Kickass loot system & implementation
    -----------------------------------------------
     
    The loot system in the game is similar to Dark Souls in the sense that killing an enemy yields a chance for you to acquire the weapon that they are using. This holds true to bosses as well, which gives an extreme sense of gratification when you kill one and get a 'legendary' version of the weapon for you to use in combat.
     
    Here's an example

     
    Loot has three levels of quality. White, purple, and orange... Or generic, magic, and legendary. Generic being simple and unspecial versions of a weapon, magic having sockets for runes to go into, and legendary having unique abilities based on what weapon you're wielding. This can be a healing pool for example, or a chance to light enemies on fire.
     
    There are two factors from what I saw that influence your ability to get loot. The first would be your 'multiplier' - a stat that is given to you the longer you do not spend your souls based on the number of enemies you have slain since the last time you did. This can get up to a 2.0x multiplier which drastically increases your chances of getting a purple or higher quality item from random enemies in the world.
     

     
    The second thing that influences this is the Luck stat which is a part of the character leveling panel. Putting a crapload of points into this will of course reward you with more drops but drastically impair your ability to fight (As it becomes much harder to grind the needed level of souls) in the late game.
     
    Factor this in with runes which are used to apply special stats and features to your armor and weapons and the identifying system for them (Which is later in the game) and you have a unique and satisfying take on a gear system that in my opinion was a flat out improvement from Dark souls.
     
    -----------------------------------------------
    -Boss fights
    -----------------------------------------------
     
    Bosses in this game are badasses. Within the first ten minutes of the game you encounter one that requires you to learn quickly or die to single combat to him in a humiliating fashion.
     
    As stated previously these bosses are called Lords, and are generals of the dark god that you're engaged in fighting throughout the story to stop the invasion.
     
    Each boss has a unique fighting style, arena, and moveset. Every fight will require you to adapt to the situation and adjust your actions appropriately. There was not a single boss in the entire game that you could simply walk at and beat into submission.. you'd die.
     
    These bosses can appear suddenly as well in situations that are already dire.. rewarding you greatly if you are valiant enough to defeat them without dying or heading back to a checkpoint to heal. As well, there are situations where the bosses you are fighting are MASSIVE when compared to your character.


    This gives the whole 'David versus Goliath" feeling which is absolutely fantastic and feels reminiscent of the Monster Hunter series.
     
    -----------------------------------------------
    -Combat system
    -----------------------------------------------
     
    A lot of people I've spoken to have mixed feelings about the combat system but I personally thought it was one of the best that I had ever had the pleasure of experiencing first hand.
    Before I go on though, it's important that in this game you realize that:  You. Are. A. Man. - You are not a demon. You are not a demigod. You are not some superinfused demonslaying badass from another dimension. You're a human being for the most part and the combat revolves HEAVILY around that.

    The enemies you are fighting, however, are superhuman/demons.. and they don't like to follow the rules and limitations that mankind has.
     
    When we were at Pax Joe and I had the pleasure speaking with the developers on a personal level in a private play test of this game. During that session they explained that the animations in the game were as realistic as possible for Harkyn. In every instance they had brought in an extremely muscled individual to use properly weighted weapons in a motion capture studio.
     
    This means that heavy weapons will swing slow as hell but hit with immense force while daggers will stab quickly and allow you to chain combos. As well, trying to block with daggers instead of using a shield will not work in the slightest.. and you will be sent flying from where you were standing when you get hit.
     
    As well, when you hit enemies with an immensely heavy weapon and they're using lighter equipment THEY go flying.. tying into the satisfaction of having to time your attacks perfectly with such devices.
    There are multiple combat styles that appeal to the primary damage attributes of the game: Strength, Dex, and Faith. Daggers and light or quick weapons will use dexterity. Heavy weapons like battle axes rely on brute strength, and blessed hammers and staff weapons rely on faith. 
    Daggers are quick blitz strikes that require you to get behind your enemies or wait for the opportune moment.
    Staves and hammers are well rounded and usually are enchanted with magic damage of some sort.. fire, poison, etc.
    Heavy weapons weigh a TON but will devastate your enemies with extremely powerful strikes that take a while to prepare.
     
    There are also backstab animations and parry animations for certain type of weapons and shields.. all of which are SUPER GODDAMN SATISFYING if you can execute them properly.
     
    More than enough styles for everyone to enjoy!
     
    CONS:
     
    -----------------------------------------------
    -Lack of direction/mini-map/decent quest log
    -----------------------------------------------
     
    This is probably, if not for sure, the biggest issue with the game and something that dragged it down quite a bit throughout my playtest. It showed QUITE A BIT during my live stream when I would get lost for an hour or more at a time. The experience of being lost and not being able to continue the story for extended periods of time really drags down the immersion of the game.
     
    There is no mini-map or map at ALL to show you where you are in relation to where you need to be. Quests are dumped on you in a fashion that requires you to backtrack or go to a door across a level you barely recognized; leaving you to search the same areas you've been in for extended periods of time until you get lucky.
     
    There's no fast travel or ability to move between waypoint shrines. This leads to constant running back and forth as you try to get to new places or complete side quests for NPC characters.
     
    It was absolutely infuriating for me to have to deal with this. At times I had to stop playing the game due to the fact that I WAS SO FUCKING LOST and didn't have a clue of where to go next or what I was looking for.
     
    Sometimes it was as simple as finding a lever.. that was back the way I came after progressing on some ledge in an obscure place with no indication it was there, relying on you to find it through hours of exploration.
     
    Ask NPC's for directions? Nope, general vague area given. Look into your quest log for pointers? Just a basic "Do this" message. It really could've been done so much better and honestly just felt lazy on behalf of the developers.
     
    See, look!
     

     
    Maybe I got lost more than others, but either way - I hated it.
     
    -----------------------------------------------
    - Very poorly implemented skills/skill trees.
    -----------------------------------------------
     
    This was another huge issue that I had with the game that I felt really held it back from being able to obtain high 8 or 9 scores in reviews.
     
    At the beginning of the game you are given the choice to chose between three skillsets. Warrior based skills, Rogue based skills, and Cleric based skills.

    Once you choose this.. you are LOCKED to this skillset for the rest of the game until the NG+ portion. There's no special spells you can get off of bosses, no trees to unlock new skills.. just presets you're forced to hold onto even if you regret them later.
     
    The skills themselves aren't very interesting for any class. There's no elaborate trees or talent points for you to invest in unique abilities or actions. There's no going multi-class and getting skills from other trees later on.. and with the faith requirement holding you back on a lot of the abilities, strength characters generally get screwed over with anything but the warrior tree.
     
    In fact, this gets so bad later on that you are stuck with a absurd amount of skill points leftover that you cannot use unless you invest in faith. Even if you do invest in faith you're stuck with an over abundance of them just sitting in your stats page collecting dust. At the end of my playthrough I was maxed out in my chosen tree but had FOURTEEN points sitting in my inventory collecting dust. Great!
    Still had some left over, even in NG +!

    Had they allowed you to bounce between skilltrees or put more thought into each individual one and expanded upon them it would've been a lot better. As of now though, it's an extreme flaw with the game that I hope gets remedied in the second one.
     
    -----------------------------------------------
    -Length
    -----------------------------------------------
     
    The game itself is extremely short, with a player able to do it in 7-9 hours if you're familiar with what you are doing. My playtest took fourteen hours due to the fact that I WAS LOST FOR AT LEAST FIVE HOURS TOTAL.
     
    There are no 'extra' areas for you to go and explore, or optional bosses for you to fight. There's really hardly any deviation from the path that is set before you.. with most areas being roundabout loops that get you confused as to where to go.
    The side quests aren't special from what I found and don't take you to any new and unique areas. They're simple things like 'kill these guys' 'get this' 'clear this area for me' and pretty much only add maybe an hour to the game if you know what you're doing.
     
    Even though there are a lot of bosses they come far too quickly with too few enemies inbetween, leading to a somewhat 'meh' feeling when you complete the game. It leaves you wanting quite a bit more and wanting to play longer.... hoping the DLC will fill in the gaps and give you more content to enjoy.
     
    The final boss buildup is also pretty crap. He's also somewhat of a huge pushover in comparison to some of his 'lords' which was a let down for both the stream and myself all in all. Bummer, right?
     
    Don't get me wrong what it does have is great - There just isn't enough to justify the 60 dollar tag.
     
    ---------------------------------------------------------------------------------------------------------------------------------------------
    SUMMARY
     
    All in all I enjoyed the game primarily for the combat and loot systems. For the first of a game in a series it wasn't bad... it definitely has time to grow on us and I hope that the added content and future expansions improve upon it greatly and fixes the glaring issues that hurt the experience in the way they did.
     
    Considering everything the final score for Lords of the Fallen comes down to
     
    7/10
     
    If you've got the money around and can afford to purchase it I definitely would. It's worth a playthrough or two even with the issues it has and I'm confident with feedback it can be improved over time.
     
    Cheers! - Del


    This post has been promoted to an article
  8. DoctorEvil liked a post in a topic by Delrith in World of Warcraft - The AJSA!   
    Hey guys, Delrith here!
     
    I wanted you all to know that we will be doing ALLIANCE on MADORAN - I will be making the guild tomorrow!
     
    THIS IS IN PREPARATION FOR THE WARLORDS OF DRAENOR EXPANSION ON THE 13TH!
     
    We will be pushing for this since a lot of people like WoW and will be coming into the expansion.. be sure to join us!
     
    My character name is "TheDelrith" on Madoran. It will also be "Catamari" once the transfer completes.
     
    This will be the official AJ WoW Guild for both raiding and otherwise. Also, please be patient as we set up forums and topics and get everyone invited. I will make lots of people officers.
     
    Cheers!
     
    PS: I would suggest doing character transfers if you're coming over or want to be a part of it. Level 90 boosted characters must be made on the server as transfers take 72 hours with them.
     
    Thanks!


    This post has been promoted to an article
  9. DoctorEvil liked a post in a topic by Delrith in World of Warcraft - The AJSA!   
    Hey guys, Delrith here!
     
    I wanted you all to know that we will be doing ALLIANCE on MADORAN - I will be making the guild tomorrow!
     
    THIS IS IN PREPARATION FOR THE WARLORDS OF DRAENOR EXPANSION ON THE 13TH!
     
    We will be pushing for this since a lot of people like WoW and will be coming into the expansion.. be sure to join us!
     
    My character name is "TheDelrith" on Madoran. It will also be "Catamari" once the transfer completes.
     
    This will be the official AJ WoW Guild for both raiding and otherwise. Also, please be patient as we set up forums and topics and get everyone invited. I will make lots of people officers.
     
    Cheers!
     
    PS: I would suggest doing character transfers if you're coming over or want to be a part of it. Level 90 boosted characters must be made on the server as transfers take 72 hours with them.
     
    Thanks!


    This post has been promoted to an article
  10. Legolas_Katarn liked a post in a topic by Delrith in Delrith's Lords of the Fallen written review!   
    ---------------------------------------------------------------------------------------
     
    Hey guys, next up on my written reviews after Destiny is Lords of the Fallen. Still working on this whole 'writing reviews' thing so I ask that you give me some slack and assist with suggestive criticism! Cheers!
     
    Lords of the fallen is a third person action RPG with strong elements such as combat taken from the Dark Souls universe. It has an extremely dark world with an environment to match and a highly rewarding combat system for players who figure it out or are familiar with similar systems. That being said, there are strong pros and cons to this game.
     
    You start the game as Harkyn, a prisoner who has been guided to a fortress that is under siege by the Rhogar - seemingly demonic entities from another realm that are invading the world of man and lead by a dark god. You're immediately thrust into this world with a very simple tutorial (Simple, not bad!) and begin to press forth to free mankind of this scourge and restore balance.
     
    The game's entire plot is that you stop the siege by killing the Rhogar "Lords" which are scattered throughout various parts of the game and in some cases other 'dimensions' that you travel to. You kill things, get experience, level up, and use weapons accordingly with your stats.
     
    Think Dark Souls with an extreme focus on story this time around. Simple, right?
     
    Yeaaah not so much. Let's discuss pros and cons now.
    ---------------------------------------------------------------------------------------------------------------------------------------------
     
    PROS:
     
    -----------------------------------------------
    - Graphics and design
    -----------------------------------------------
     
    First and foremost I'd like to state flat out that in my opinion this game is BAR NONE the most beautiful game of the entire year. It was clear to me from the beginning that the game was only going to get better in this regard. Every single enemy has an amazing level of detail in it and I was HARD PRESSED to find any set of armor that wasn't entirely unique and handcrafted from the ground up.
     
    Each level has an amazingly unique environment. The shadows, lighting, texture quality, and ambiance are all perfectly synced with what is going on at all times and give you immense satisfaction when tied into killing your enemies in various brutal ways. Even on the medium settings this is still the case, with ultra simply being icing on the cake to the entire thing.
     
    Hell, even the quest dialogue scenes look amazing.

     
    Here's a video of ultra, just so you can get the idea.
    http://www.twitch.tv/angryjoeshow/c/5414452
     
    The visuals in combat are stunning. Sparks fly off of your shield as you block attacks and blood will come spurting forth out of your enemies as you stab them in various locations.
    Tie that in with FANTASTIC weapons that are all unique (I had over 60 different ones and had missed a lot of secrets) and you have an overall art style that CANNOT be rivaled this year.
     
    Here's an example of the weapon screen.

     
    The sounds are absolutely fantastic as well. Weapon strikes, blocks, and general ambiance throughout the entire game are spot on and never once bothered me in the slightest.
     
    -----------------------------------------------
    -Kickass loot system & implementation
    -----------------------------------------------
     
    The loot system in the game is similar to Dark Souls in the sense that killing an enemy yields a chance for you to acquire the weapon that they are using. This holds true to bosses as well, which gives an extreme sense of gratification when you kill one and get a 'legendary' version of the weapon for you to use in combat.
     
    Here's an example

     
    Loot has three levels of quality. White, purple, and orange... Or generic, magic, and legendary. Generic being simple and unspecial versions of a weapon, magic having sockets for runes to go into, and legendary having unique abilities based on what weapon you're wielding. This can be a healing pool for example, or a chance to light enemies on fire.
     
    There are two factors from what I saw that influence your ability to get loot. The first would be your 'multiplier' - a stat that is given to you the longer you do not spend your souls based on the number of enemies you have slain since the last time you did. This can get up to a 2.0x multiplier which drastically increases your chances of getting a purple or higher quality item from random enemies in the world.
     

     
    The second thing that influences this is the Luck stat which is a part of the character leveling panel. Putting a crapload of points into this will of course reward you with more drops but drastically impair your ability to fight (As it becomes much harder to grind the needed level of souls) in the late game.
     
    Factor this in with runes which are used to apply special stats and features to your armor and weapons and the identifying system for them (Which is later in the game) and you have a unique and satisfying take on a gear system that in my opinion was a flat out improvement from Dark souls.
     
    -----------------------------------------------
    -Boss fights
    -----------------------------------------------
     
    Bosses in this game are badasses. Within the first ten minutes of the game you encounter one that requires you to learn quickly or die to single combat to him in a humiliating fashion.
     
    As stated previously these bosses are called Lords, and are generals of the dark god that you're engaged in fighting throughout the story to stop the invasion.
     
    Each boss has a unique fighting style, arena, and moveset. Every fight will require you to adapt to the situation and adjust your actions appropriately. There was not a single boss in the entire game that you could simply walk at and beat into submission.. you'd die.
     
    These bosses can appear suddenly as well in situations that are already dire.. rewarding you greatly if you are valiant enough to defeat them without dying or heading back to a checkpoint to heal. As well, there are situations where the bosses you are fighting are MASSIVE when compared to your character.


    This gives the whole 'David versus Goliath" feeling which is absolutely fantastic and feels reminiscent of the Monster Hunter series.
     
    -----------------------------------------------
    -Combat system
    -----------------------------------------------
     
    A lot of people I've spoken to have mixed feelings about the combat system but I personally thought it was one of the best that I had ever had the pleasure of experiencing first hand.
    Before I go on though, it's important that in this game you realize that:  You. Are. A. Man. - You are not a demon. You are not a demigod. You are not some superinfused demonslaying badass from another dimension. You're a human being for the most part and the combat revolves HEAVILY around that.

    The enemies you are fighting, however, are superhuman/demons.. and they don't like to follow the rules and limitations that mankind has.
     
    When we were at Pax Joe and I had the pleasure speaking with the developers on a personal level in a private play test of this game. During that session they explained that the animations in the game were as realistic as possible for Harkyn. In every instance they had brought in an extremely muscled individual to use properly weighted weapons in a motion capture studio.
     
    This means that heavy weapons will swing slow as hell but hit with immense force while daggers will stab quickly and allow you to chain combos. As well, trying to block with daggers instead of using a shield will not work in the slightest.. and you will be sent flying from where you were standing when you get hit.
     
    As well, when you hit enemies with an immensely heavy weapon and they're using lighter equipment THEY go flying.. tying into the satisfaction of having to time your attacks perfectly with such devices.
    There are multiple combat styles that appeal to the primary damage attributes of the game: Strength, Dex, and Faith. Daggers and light or quick weapons will use dexterity. Heavy weapons like battle axes rely on brute strength, and blessed hammers and staff weapons rely on faith. 
    Daggers are quick blitz strikes that require you to get behind your enemies or wait for the opportune moment.
    Staves and hammers are well rounded and usually are enchanted with magic damage of some sort.. fire, poison, etc.
    Heavy weapons weigh a TON but will devastate your enemies with extremely powerful strikes that take a while to prepare.
     
    There are also backstab animations and parry animations for certain type of weapons and shields.. all of which are SUPER GODDAMN SATISFYING if you can execute them properly.
     
    More than enough styles for everyone to enjoy!
     
    CONS:
     
    -----------------------------------------------
    -Lack of direction/mini-map/decent quest log
    -----------------------------------------------
     
    This is probably, if not for sure, the biggest issue with the game and something that dragged it down quite a bit throughout my playtest. It showed QUITE A BIT during my live stream when I would get lost for an hour or more at a time. The experience of being lost and not being able to continue the story for extended periods of time really drags down the immersion of the game.
     
    There is no mini-map or map at ALL to show you where you are in relation to where you need to be. Quests are dumped on you in a fashion that requires you to backtrack or go to a door across a level you barely recognized; leaving you to search the same areas you've been in for extended periods of time until you get lucky.
     
    There's no fast travel or ability to move between waypoint shrines. This leads to constant running back and forth as you try to get to new places or complete side quests for NPC characters.
     
    It was absolutely infuriating for me to have to deal with this. At times I had to stop playing the game due to the fact that I WAS SO FUCKING LOST and didn't have a clue of where to go next or what I was looking for.
     
    Sometimes it was as simple as finding a lever.. that was back the way I came after progressing on some ledge in an obscure place with no indication it was there, relying on you to find it through hours of exploration.
     
    Ask NPC's for directions? Nope, general vague area given. Look into your quest log for pointers? Just a basic "Do this" message. It really could've been done so much better and honestly just felt lazy on behalf of the developers.
     
    See, look!
     

     
    Maybe I got lost more than others, but either way - I hated it.
     
    -----------------------------------------------
    - Very poorly implemented skills/skill trees.
    -----------------------------------------------
     
    This was another huge issue that I had with the game that I felt really held it back from being able to obtain high 8 or 9 scores in reviews.
     
    At the beginning of the game you are given the choice to chose between three skillsets. Warrior based skills, Rogue based skills, and Cleric based skills.

    Once you choose this.. you are LOCKED to this skillset for the rest of the game until the NG+ portion. There's no special spells you can get off of bosses, no trees to unlock new skills.. just presets you're forced to hold onto even if you regret them later.
     
    The skills themselves aren't very interesting for any class. There's no elaborate trees or talent points for you to invest in unique abilities or actions. There's no going multi-class and getting skills from other trees later on.. and with the faith requirement holding you back on a lot of the abilities, strength characters generally get screwed over with anything but the warrior tree.
     
    In fact, this gets so bad later on that you are stuck with a absurd amount of skill points leftover that you cannot use unless you invest in faith. Even if you do invest in faith you're stuck with an over abundance of them just sitting in your stats page collecting dust. At the end of my playthrough I was maxed out in my chosen tree but had FOURTEEN points sitting in my inventory collecting dust. Great!
    Still had some left over, even in NG +!

    Had they allowed you to bounce between skilltrees or put more thought into each individual one and expanded upon them it would've been a lot better. As of now though, it's an extreme flaw with the game that I hope gets remedied in the second one.
     
    -----------------------------------------------
    -Length
    -----------------------------------------------
     
    The game itself is extremely short, with a player able to do it in 7-9 hours if you're familiar with what you are doing. My playtest took fourteen hours due to the fact that I WAS LOST FOR AT LEAST FIVE HOURS TOTAL.
     
    There are no 'extra' areas for you to go and explore, or optional bosses for you to fight. There's really hardly any deviation from the path that is set before you.. with most areas being roundabout loops that get you confused as to where to go.
    The side quests aren't special from what I found and don't take you to any new and unique areas. They're simple things like 'kill these guys' 'get this' 'clear this area for me' and pretty much only add maybe an hour to the game if you know what you're doing.
     
    Even though there are a lot of bosses they come far too quickly with too few enemies inbetween, leading to a somewhat 'meh' feeling when you complete the game. It leaves you wanting quite a bit more and wanting to play longer.... hoping the DLC will fill in the gaps and give you more content to enjoy.
     
    The final boss buildup is also pretty crap. He's also somewhat of a huge pushover in comparison to some of his 'lords' which was a let down for both the stream and myself all in all. Bummer, right?
     
    Don't get me wrong what it does have is great - There just isn't enough to justify the 60 dollar tag.
     
    ---------------------------------------------------------------------------------------------------------------------------------------------
    SUMMARY
     
    All in all I enjoyed the game primarily for the combat and loot systems. For the first of a game in a series it wasn't bad... it definitely has time to grow on us and I hope that the added content and future expansions improve upon it greatly and fixes the glaring issues that hurt the experience in the way they did.
     
    Considering everything the final score for Lords of the Fallen comes down to
     
    7/10
     
    If you've got the money around and can afford to purchase it I definitely would. It's worth a playthrough or two even with the issues it has and I'm confident with feedback it can be improved over time.
     
    Cheers! - Del


    This post has been promoted to an article
  11. Legolas_Katarn liked a post in a topic by Delrith in Delrith's Lords of the Fallen written review!   
    ---------------------------------------------------------------------------------------
     
    Hey guys, next up on my written reviews after Destiny is Lords of the Fallen. Still working on this whole 'writing reviews' thing so I ask that you give me some slack and assist with suggestive criticism! Cheers!
     
    Lords of the fallen is a third person action RPG with strong elements such as combat taken from the Dark Souls universe. It has an extremely dark world with an environment to match and a highly rewarding combat system for players who figure it out or are familiar with similar systems. That being said, there are strong pros and cons to this game.
     
    You start the game as Harkyn, a prisoner who has been guided to a fortress that is under siege by the Rhogar - seemingly demonic entities from another realm that are invading the world of man and lead by a dark god. You're immediately thrust into this world with a very simple tutorial (Simple, not bad!) and begin to press forth to free mankind of this scourge and restore balance.
     
    The game's entire plot is that you stop the siege by killing the Rhogar "Lords" which are scattered throughout various parts of the game and in some cases other 'dimensions' that you travel to. You kill things, get experience, level up, and use weapons accordingly with your stats.
     
    Think Dark Souls with an extreme focus on story this time around. Simple, right?
     
    Yeaaah not so much. Let's discuss pros and cons now.
    ---------------------------------------------------------------------------------------------------------------------------------------------
     
    PROS:
     
    -----------------------------------------------
    - Graphics and design
    -----------------------------------------------
     
    First and foremost I'd like to state flat out that in my opinion this game is BAR NONE the most beautiful game of the entire year. It was clear to me from the beginning that the game was only going to get better in this regard. Every single enemy has an amazing level of detail in it and I was HARD PRESSED to find any set of armor that wasn't entirely unique and handcrafted from the ground up.
     
    Each level has an amazingly unique environment. The shadows, lighting, texture quality, and ambiance are all perfectly synced with what is going on at all times and give you immense satisfaction when tied into killing your enemies in various brutal ways. Even on the medium settings this is still the case, with ultra simply being icing on the cake to the entire thing.
     
    Hell, even the quest dialogue scenes look amazing.

     
    Here's a video of ultra, just so you can get the idea.
    http://www.twitch.tv/angryjoeshow/c/5414452
     
    The visuals in combat are stunning. Sparks fly off of your shield as you block attacks and blood will come spurting forth out of your enemies as you stab them in various locations.
    Tie that in with FANTASTIC weapons that are all unique (I had over 60 different ones and had missed a lot of secrets) and you have an overall art style that CANNOT be rivaled this year.
     
    Here's an example of the weapon screen.

     
    The sounds are absolutely fantastic as well. Weapon strikes, blocks, and general ambiance throughout the entire game are spot on and never once bothered me in the slightest.
     
    -----------------------------------------------
    -Kickass loot system & implementation
    -----------------------------------------------
     
    The loot system in the game is similar to Dark Souls in the sense that killing an enemy yields a chance for you to acquire the weapon that they are using. This holds true to bosses as well, which gives an extreme sense of gratification when you kill one and get a 'legendary' version of the weapon for you to use in combat.
     
    Here's an example

     
    Loot has three levels of quality. White, purple, and orange... Or generic, magic, and legendary. Generic being simple and unspecial versions of a weapon, magic having sockets for runes to go into, and legendary having unique abilities based on what weapon you're wielding. This can be a healing pool for example, or a chance to light enemies on fire.
     
    There are two factors from what I saw that influence your ability to get loot. The first would be your 'multiplier' - a stat that is given to you the longer you do not spend your souls based on the number of enemies you have slain since the last time you did. This can get up to a 2.0x multiplier which drastically increases your chances of getting a purple or higher quality item from random enemies in the world.
     

     
    The second thing that influences this is the Luck stat which is a part of the character leveling panel. Putting a crapload of points into this will of course reward you with more drops but drastically impair your ability to fight (As it becomes much harder to grind the needed level of souls) in the late game.
     
    Factor this in with runes which are used to apply special stats and features to your armor and weapons and the identifying system for them (Which is later in the game) and you have a unique and satisfying take on a gear system that in my opinion was a flat out improvement from Dark souls.
     
    -----------------------------------------------
    -Boss fights
    -----------------------------------------------
     
    Bosses in this game are badasses. Within the first ten minutes of the game you encounter one that requires you to learn quickly or die to single combat to him in a humiliating fashion.
     
    As stated previously these bosses are called Lords, and are generals of the dark god that you're engaged in fighting throughout the story to stop the invasion.
     
    Each boss has a unique fighting style, arena, and moveset. Every fight will require you to adapt to the situation and adjust your actions appropriately. There was not a single boss in the entire game that you could simply walk at and beat into submission.. you'd die.
     
    These bosses can appear suddenly as well in situations that are already dire.. rewarding you greatly if you are valiant enough to defeat them without dying or heading back to a checkpoint to heal. As well, there are situations where the bosses you are fighting are MASSIVE when compared to your character.


    This gives the whole 'David versus Goliath" feeling which is absolutely fantastic and feels reminiscent of the Monster Hunter series.
     
    -----------------------------------------------
    -Combat system
    -----------------------------------------------
     
    A lot of people I've spoken to have mixed feelings about the combat system but I personally thought it was one of the best that I had ever had the pleasure of experiencing first hand.
    Before I go on though, it's important that in this game you realize that:  You. Are. A. Man. - You are not a demon. You are not a demigod. You are not some superinfused demonslaying badass from another dimension. You're a human being for the most part and the combat revolves HEAVILY around that.

    The enemies you are fighting, however, are superhuman/demons.. and they don't like to follow the rules and limitations that mankind has.
     
    When we were at Pax Joe and I had the pleasure speaking with the developers on a personal level in a private play test of this game. During that session they explained that the animations in the game were as realistic as possible for Harkyn. In every instance they had brought in an extremely muscled individual to use properly weighted weapons in a motion capture studio.
     
    This means that heavy weapons will swing slow as hell but hit with immense force while daggers will stab quickly and allow you to chain combos. As well, trying to block with daggers instead of using a shield will not work in the slightest.. and you will be sent flying from where you were standing when you get hit.
     
    As well, when you hit enemies with an immensely heavy weapon and they're using lighter equipment THEY go flying.. tying into the satisfaction of having to time your attacks perfectly with such devices.
    There are multiple combat styles that appeal to the primary damage attributes of the game: Strength, Dex, and Faith. Daggers and light or quick weapons will use dexterity. Heavy weapons like battle axes rely on brute strength, and blessed hammers and staff weapons rely on faith. 
    Daggers are quick blitz strikes that require you to get behind your enemies or wait for the opportune moment.
    Staves and hammers are well rounded and usually are enchanted with magic damage of some sort.. fire, poison, etc.
    Heavy weapons weigh a TON but will devastate your enemies with extremely powerful strikes that take a while to prepare.
     
    There are also backstab animations and parry animations for certain type of weapons and shields.. all of which are SUPER GODDAMN SATISFYING if you can execute them properly.
     
    More than enough styles for everyone to enjoy!
     
    CONS:
     
    -----------------------------------------------
    -Lack of direction/mini-map/decent quest log
    -----------------------------------------------
     
    This is probably, if not for sure, the biggest issue with the game and something that dragged it down quite a bit throughout my playtest. It showed QUITE A BIT during my live stream when I would get lost for an hour or more at a time. The experience of being lost and not being able to continue the story for extended periods of time really drags down the immersion of the game.
     
    There is no mini-map or map at ALL to show you where you are in relation to where you need to be. Quests are dumped on you in a fashion that requires you to backtrack or go to a door across a level you barely recognized; leaving you to search the same areas you've been in for extended periods of time until you get lucky.
     
    There's no fast travel or ability to move between waypoint shrines. This leads to constant running back and forth as you try to get to new places or complete side quests for NPC characters.
     
    It was absolutely infuriating for me to have to deal with this. At times I had to stop playing the game due to the fact that I WAS SO FUCKING LOST and didn't have a clue of where to go next or what I was looking for.
     
    Sometimes it was as simple as finding a lever.. that was back the way I came after progressing on some ledge in an obscure place with no indication it was there, relying on you to find it through hours of exploration.
     
    Ask NPC's for directions? Nope, general vague area given. Look into your quest log for pointers? Just a basic "Do this" message. It really could've been done so much better and honestly just felt lazy on behalf of the developers.
     
    See, look!
     

     
    Maybe I got lost more than others, but either way - I hated it.
     
    -----------------------------------------------
    - Very poorly implemented skills/skill trees.
    -----------------------------------------------
     
    This was another huge issue that I had with the game that I felt really held it back from being able to obtain high 8 or 9 scores in reviews.
     
    At the beginning of the game you are given the choice to chose between three skillsets. Warrior based skills, Rogue based skills, and Cleric based skills.

    Once you choose this.. you are LOCKED to this skillset for the rest of the game until the NG+ portion. There's no special spells you can get off of bosses, no trees to unlock new skills.. just presets you're forced to hold onto even if you regret them later.
     
    The skills themselves aren't very interesting for any class. There's no elaborate trees or talent points for you to invest in unique abilities or actions. There's no going multi-class and getting skills from other trees later on.. and with the faith requirement holding you back on a lot of the abilities, strength characters generally get screwed over with anything but the warrior tree.
     
    In fact, this gets so bad later on that you are stuck with a absurd amount of skill points leftover that you cannot use unless you invest in faith. Even if you do invest in faith you're stuck with an over abundance of them just sitting in your stats page collecting dust. At the end of my playthrough I was maxed out in my chosen tree but had FOURTEEN points sitting in my inventory collecting dust. Great!
    Still had some left over, even in NG +!

    Had they allowed you to bounce between skilltrees or put more thought into each individual one and expanded upon them it would've been a lot better. As of now though, it's an extreme flaw with the game that I hope gets remedied in the second one.
     
    -----------------------------------------------
    -Length
    -----------------------------------------------
     
    The game itself is extremely short, with a player able to do it in 7-9 hours if you're familiar with what you are doing. My playtest took fourteen hours due to the fact that I WAS LOST FOR AT LEAST FIVE HOURS TOTAL.
     
    There are no 'extra' areas for you to go and explore, or optional bosses for you to fight. There's really hardly any deviation from the path that is set before you.. with most areas being roundabout loops that get you confused as to where to go.
    The side quests aren't special from what I found and don't take you to any new and unique areas. They're simple things like 'kill these guys' 'get this' 'clear this area for me' and pretty much only add maybe an hour to the game if you know what you're doing.
     
    Even though there are a lot of bosses they come far too quickly with too few enemies inbetween, leading to a somewhat 'meh' feeling when you complete the game. It leaves you wanting quite a bit more and wanting to play longer.... hoping the DLC will fill in the gaps and give you more content to enjoy.
     
    The final boss buildup is also pretty crap. He's also somewhat of a huge pushover in comparison to some of his 'lords' which was a let down for both the stream and myself all in all. Bummer, right?
     
    Don't get me wrong what it does have is great - There just isn't enough to justify the 60 dollar tag.
     
    ---------------------------------------------------------------------------------------------------------------------------------------------
    SUMMARY
     
    All in all I enjoyed the game primarily for the combat and loot systems. For the first of a game in a series it wasn't bad... it definitely has time to grow on us and I hope that the added content and future expansions improve upon it greatly and fixes the glaring issues that hurt the experience in the way they did.
     
    Considering everything the final score for Lords of the Fallen comes down to
     
    7/10
     
    If you've got the money around and can afford to purchase it I definitely would. It's worth a playthrough or two even with the issues it has and I'm confident with feedback it can be improved over time.
     
    Cheers! - Del


    This post has been promoted to an article
  12. Legolas_Katarn liked a post in a topic by Delrith in Delrith's Lords of the Fallen written review!   
    ---------------------------------------------------------------------------------------
     
    Hey guys, next up on my written reviews after Destiny is Lords of the Fallen. Still working on this whole 'writing reviews' thing so I ask that you give me some slack and assist with suggestive criticism! Cheers!
     
    Lords of the fallen is a third person action RPG with strong elements such as combat taken from the Dark Souls universe. It has an extremely dark world with an environment to match and a highly rewarding combat system for players who figure it out or are familiar with similar systems. That being said, there are strong pros and cons to this game.
     
    You start the game as Harkyn, a prisoner who has been guided to a fortress that is under siege by the Rhogar - seemingly demonic entities from another realm that are invading the world of man and lead by a dark god. You're immediately thrust into this world with a very simple tutorial (Simple, not bad!) and begin to press forth to free mankind of this scourge and restore balance.
     
    The game's entire plot is that you stop the siege by killing the Rhogar "Lords" which are scattered throughout various parts of the game and in some cases other 'dimensions' that you travel to. You kill things, get experience, level up, and use weapons accordingly with your stats.
     
    Think Dark Souls with an extreme focus on story this time around. Simple, right?
     
    Yeaaah not so much. Let's discuss pros and cons now.
    ---------------------------------------------------------------------------------------------------------------------------------------------
     
    PROS:
     
    -----------------------------------------------
    - Graphics and design
    -----------------------------------------------
     
    First and foremost I'd like to state flat out that in my opinion this game is BAR NONE the most beautiful game of the entire year. It was clear to me from the beginning that the game was only going to get better in this regard. Every single enemy has an amazing level of detail in it and I was HARD PRESSED to find any set of armor that wasn't entirely unique and handcrafted from the ground up.
     
    Each level has an amazingly unique environment. The shadows, lighting, texture quality, and ambiance are all perfectly synced with what is going on at all times and give you immense satisfaction when tied into killing your enemies in various brutal ways. Even on the medium settings this is still the case, with ultra simply being icing on the cake to the entire thing.
     
    Hell, even the quest dialogue scenes look amazing.

     
    Here's a video of ultra, just so you can get the idea.
    http://www.twitch.tv/angryjoeshow/c/5414452
     
    The visuals in combat are stunning. Sparks fly off of your shield as you block attacks and blood will come spurting forth out of your enemies as you stab them in various locations.
    Tie that in with FANTASTIC weapons that are all unique (I had over 60 different ones and had missed a lot of secrets) and you have an overall art style that CANNOT be rivaled this year.
     
    Here's an example of the weapon screen.

     
    The sounds are absolutely fantastic as well. Weapon strikes, blocks, and general ambiance throughout the entire game are spot on and never once bothered me in the slightest.
     
    -----------------------------------------------
    -Kickass loot system & implementation
    -----------------------------------------------
     
    The loot system in the game is similar to Dark Souls in the sense that killing an enemy yields a chance for you to acquire the weapon that they are using. This holds true to bosses as well, which gives an extreme sense of gratification when you kill one and get a 'legendary' version of the weapon for you to use in combat.
     
    Here's an example

     
    Loot has three levels of quality. White, purple, and orange... Or generic, magic, and legendary. Generic being simple and unspecial versions of a weapon, magic having sockets for runes to go into, and legendary having unique abilities based on what weapon you're wielding. This can be a healing pool for example, or a chance to light enemies on fire.
     
    There are two factors from what I saw that influence your ability to get loot. The first would be your 'multiplier' - a stat that is given to you the longer you do not spend your souls based on the number of enemies you have slain since the last time you did. This can get up to a 2.0x multiplier which drastically increases your chances of getting a purple or higher quality item from random enemies in the world.
     

     
    The second thing that influences this is the Luck stat which is a part of the character leveling panel. Putting a crapload of points into this will of course reward you with more drops but drastically impair your ability to fight (As it becomes much harder to grind the needed level of souls) in the late game.
     
    Factor this in with runes which are used to apply special stats and features to your armor and weapons and the identifying system for them (Which is later in the game) and you have a unique and satisfying take on a gear system that in my opinion was a flat out improvement from Dark souls.
     
    -----------------------------------------------
    -Boss fights
    -----------------------------------------------
     
    Bosses in this game are badasses. Within the first ten minutes of the game you encounter one that requires you to learn quickly or die to single combat to him in a humiliating fashion.
     
    As stated previously these bosses are called Lords, and are generals of the dark god that you're engaged in fighting throughout the story to stop the invasion.
     
    Each boss has a unique fighting style, arena, and moveset. Every fight will require you to adapt to the situation and adjust your actions appropriately. There was not a single boss in the entire game that you could simply walk at and beat into submission.. you'd die.
     
    These bosses can appear suddenly as well in situations that are already dire.. rewarding you greatly if you are valiant enough to defeat them without dying or heading back to a checkpoint to heal. As well, there are situations where the bosses you are fighting are MASSIVE when compared to your character.


    This gives the whole 'David versus Goliath" feeling which is absolutely fantastic and feels reminiscent of the Monster Hunter series.
     
    -----------------------------------------------
    -Combat system
    -----------------------------------------------
     
    A lot of people I've spoken to have mixed feelings about the combat system but I personally thought it was one of the best that I had ever had the pleasure of experiencing first hand.
    Before I go on though, it's important that in this game you realize that:  You. Are. A. Man. - You are not a demon. You are not a demigod. You are not some superinfused demonslaying badass from another dimension. You're a human being for the most part and the combat revolves HEAVILY around that.

    The enemies you are fighting, however, are superhuman/demons.. and they don't like to follow the rules and limitations that mankind has.
     
    When we were at Pax Joe and I had the pleasure speaking with the developers on a personal level in a private play test of this game. During that session they explained that the animations in the game were as realistic as possible for Harkyn. In every instance they had brought in an extremely muscled individual to use properly weighted weapons in a motion capture studio.
     
    This means that heavy weapons will swing slow as hell but hit with immense force while daggers will stab quickly and allow you to chain combos. As well, trying to block with daggers instead of using a shield will not work in the slightest.. and you will be sent flying from where you were standing when you get hit.
     
    As well, when you hit enemies with an immensely heavy weapon and they're using lighter equipment THEY go flying.. tying into the satisfaction of having to time your attacks perfectly with such devices.
    There are multiple combat styles that appeal to the primary damage attributes of the game: Strength, Dex, and Faith. Daggers and light or quick weapons will use dexterity. Heavy weapons like battle axes rely on brute strength, and blessed hammers and staff weapons rely on faith. 
    Daggers are quick blitz strikes that require you to get behind your enemies or wait for the opportune moment.
    Staves and hammers are well rounded and usually are enchanted with magic damage of some sort.. fire, poison, etc.
    Heavy weapons weigh a TON but will devastate your enemies with extremely powerful strikes that take a while to prepare.
     
    There are also backstab animations and parry animations for certain type of weapons and shields.. all of which are SUPER GODDAMN SATISFYING if you can execute them properly.
     
    More than enough styles for everyone to enjoy!
     
    CONS:
     
    -----------------------------------------------
    -Lack of direction/mini-map/decent quest log
    -----------------------------------------------
     
    This is probably, if not for sure, the biggest issue with the game and something that dragged it down quite a bit throughout my playtest. It showed QUITE A BIT during my live stream when I would get lost for an hour or more at a time. The experience of being lost and not being able to continue the story for extended periods of time really drags down the immersion of the game.
     
    There is no mini-map or map at ALL to show you where you are in relation to where you need to be. Quests are dumped on you in a fashion that requires you to backtrack or go to a door across a level you barely recognized; leaving you to search the same areas you've been in for extended periods of time until you get lucky.
     
    There's no fast travel or ability to move between waypoint shrines. This leads to constant running back and forth as you try to get to new places or complete side quests for NPC characters.
     
    It was absolutely infuriating for me to have to deal with this. At times I had to stop playing the game due to the fact that I WAS SO FUCKING LOST and didn't have a clue of where to go next or what I was looking for.
     
    Sometimes it was as simple as finding a lever.. that was back the way I came after progressing on some ledge in an obscure place with no indication it was there, relying on you to find it through hours of exploration.
     
    Ask NPC's for directions? Nope, general vague area given. Look into your quest log for pointers? Just a basic "Do this" message. It really could've been done so much better and honestly just felt lazy on behalf of the developers.
     
    See, look!
     

     
    Maybe I got lost more than others, but either way - I hated it.
     
    -----------------------------------------------
    - Very poorly implemented skills/skill trees.
    -----------------------------------------------
     
    This was another huge issue that I had with the game that I felt really held it back from being able to obtain high 8 or 9 scores in reviews.
     
    At the beginning of the game you are given the choice to chose between three skillsets. Warrior based skills, Rogue based skills, and Cleric based skills.

    Once you choose this.. you are LOCKED to this skillset for the rest of the game until the NG+ portion. There's no special spells you can get off of bosses, no trees to unlock new skills.. just presets you're forced to hold onto even if you regret them later.
     
    The skills themselves aren't very interesting for any class. There's no elaborate trees or talent points for you to invest in unique abilities or actions. There's no going multi-class and getting skills from other trees later on.. and with the faith requirement holding you back on a lot of the abilities, strength characters generally get screwed over with anything but the warrior tree.
     
    In fact, this gets so bad later on that you are stuck with a absurd amount of skill points leftover that you cannot use unless you invest in faith. Even if you do invest in faith you're stuck with an over abundance of them just sitting in your stats page collecting dust. At the end of my playthrough I was maxed out in my chosen tree but had FOURTEEN points sitting in my inventory collecting dust. Great!
    Still had some left over, even in NG +!

    Had they allowed you to bounce between skilltrees or put more thought into each individual one and expanded upon them it would've been a lot better. As of now though, it's an extreme flaw with the game that I hope gets remedied in the second one.
     
    -----------------------------------------------
    -Length
    -----------------------------------------------
     
    The game itself is extremely short, with a player able to do it in 7-9 hours if you're familiar with what you are doing. My playtest took fourteen hours due to the fact that I WAS LOST FOR AT LEAST FIVE HOURS TOTAL.
     
    There are no 'extra' areas for you to go and explore, or optional bosses for you to fight. There's really hardly any deviation from the path that is set before you.. with most areas being roundabout loops that get you confused as to where to go.
    The side quests aren't special from what I found and don't take you to any new and unique areas. They're simple things like 'kill these guys' 'get this' 'clear this area for me' and pretty much only add maybe an hour to the game if you know what you're doing.
     
    Even though there are a lot of bosses they come far too quickly with too few enemies inbetween, leading to a somewhat 'meh' feeling when you complete the game. It leaves you wanting quite a bit more and wanting to play longer.... hoping the DLC will fill in the gaps and give you more content to enjoy.
     
    The final boss buildup is also pretty crap. He's also somewhat of a huge pushover in comparison to some of his 'lords' which was a let down for both the stream and myself all in all. Bummer, right?
     
    Don't get me wrong what it does have is great - There just isn't enough to justify the 60 dollar tag.
     
    ---------------------------------------------------------------------------------------------------------------------------------------------
    SUMMARY
     
    All in all I enjoyed the game primarily for the combat and loot systems. For the first of a game in a series it wasn't bad... it definitely has time to grow on us and I hope that the added content and future expansions improve upon it greatly and fixes the glaring issues that hurt the experience in the way they did.
     
    Considering everything the final score for Lords of the Fallen comes down to
     
    7/10
     
    If you've got the money around and can afford to purchase it I definitely would. It's worth a playthrough or two even with the issues it has and I'm confident with feedback it can be improved over time.
     
    Cheers! - Del


    This post has been promoted to an article
  13. ProfessorOaked liked a post in a topic by Delrith in *SPOILER* Delrith's Official Destiny Review - READ BEFORE BUY   
    *SPOILERS INSIDE*
     
    DISCLAIMER: Hey guys, as you know I've streamed like 20+ hours of destiny and have completed pretty much all of the content in the game. I've given it more than a fair chance to impress me or show me everything it had to offer.
    I'm going to jump right in and tell you that after many hours of playing I've given this game an official 6/10, and I'll tell you in detail why. I'll start with the good, which is outweighed tremendously by the bad.
    Please do not assume I am being super negative or bashing on the game. A 6/10 is "slightly above average", average being a 5 - Simply put, you read and can decide if you want to buy the game or keep it or whatever.
     
    PROS:
    - The game looks pretty. A lot of scenes are pretty decently detailed but aside from that not so breathtaking.
    - The game allows you to play with friends.
    - Destiny has some borderlands features, which makes it somewhat entertaining.
    - The voice acting is okay.
    - The customization is okay.
    - The gameplay is not terrible.
    ----------------------------------------------------------------------------------------------
    CONS: (Be ready, lol)
    ----------------------------------------------------------------------------------------------
    COMBAT
    The game's combat is very boring and consists of doing the same thing over and over again.. using the same weapons on end for quite some time as you level up through the game. It is really just a 'run and shoot' game with some talent trees added in that do not really give you any bonuses to using weapons or any breathtaking special abilities.
     
    I feel like constantly I'm doing the same thing.. shoot..... kill enemies.. shoot.. kill enemies.. casting my one ability after shooting and killing enemies.. and every gun is the exact fucking same it feels, aside from upgrades.
     
    Ammo for heavy weapons is also amazingly scarce.
     
    Also, spamming melee. Okay.
    ----------------------------------------------------------------------------------------------
    MAIN STORY? Not even. Narrated gauntlet gameplay, maybe.
     
    The main story is absolutely trash with absolutely zero innovation or really any thought put into it. You spend the entire game trying to find out what 'The darkness' is, something that seemed to have an extremely important role in the trailer and throughout the developer interviews and press.
     
    There is literally no interaction with 'the darkness' throughout the majority of the game. You start off thrown into the world without any rhyme or reason and you're fighting against scavengers, mercenaries, and other bandit factions. They do not really associate themselves with the darkness and kill each other during fights.. which means they are not allied.
     
    The campaign boss fights (If you can call them that) are literally reskinned versions of common enemies that you fight during the game. They do not have any special mechanics (They shoot at you repeatedly and do nothing else) with little to no reward for killing them. They do not offer any sort of challenge (You kill them almost instantly with your special) and they generally do not give you any threat, even on hard.
     
    You also will never, EVER feel important or 'key' to the universe like other Bungie games involving MC. Aww yeah, Halo.
     
    As well, you do not get any sort of lore or detailing as to what the fuck you are doing or why any of this is happening. You do not get any further background information on what ANYTHING you're fighting is or what the darkness is. At the end of the game you're still just as fucking clueless as you were at the beginning. What the fuck.
    ----------------------------------------------------------------------------------------------
    BORDERLANDS LOOT SYSTEM? NOT EVEN 1%
     
     The loot system is absolutely terrible. It's clear that they were trying to be like borderlands but failed miserably in some of the primary aspects of what needs to happen for players to feel like they're getting things and progressing their characters.
     
    Getting weapons from enemies is completely random and a lot of the time that you do they're extremely low quality or repeats of weapons that you've already gotten. I assume there is less than 10 of each weapon type in the game (As you get the same ones from level 1 but level 17+ versions later on) and that they did not put any randomness into the design.
     
    As well, grinding for anything from missions takes LITERALLY FOR FUCKING EVER and your chance of getting that *last* piece of gear you need to be in a full set or all in blues will take you DAYS of grinding. Good luck.
     
    Bosses do not drop loot when they die. The vast majority of the time when they die they drop a consumable or some money... but absolutely no loot for the majority of instances. Bosses, in my mind, are suppose to reward you for spending 15-20 minutes shooting them, which leads into my next complaint about the game.
    ----------------------------------------------------------------------------------------------
    BOSS FIGHTS? WTF?
     
    The boss fights are ALL similar. There is literally zero creativity when it comes to bosses. I gave this an extreme amount of testing, so do not assume that I am making things up.
     
    Every boss fight can be broken down into the same three strategies: Shoot, duck, kill adds. Rinse and repeat for 10-20 minutes because bosses have an INSANE amount of health for what you have to do. Bosses will sit and absorb THOUSANDS of rounds even though they're not doing anything special or entertaining in the slightest.
     
    Most of the bosses, as stated, retain the same models as their lesser counterparts but with reskins. They do not have ANY special features or mechanics to be different.. they just do more damage and have 238942189148132x more HP than the smaller versions.
     
    There is not a  SINGLE  fight with ANY sort of interesting  mechanic or feature. Everything is the same over and over and over and over throughout leveling and in the raids. It is NOT enjoyable after the 10th time trying to get a piece of loot from them.
    ----------------------------------------------------------------------------------------------
    PLAYER SYNERGY SUCKS
     
    There is absolutely no player synergy or point really to playing with other players. Now, don't get me wrong, playing with friends can be entertaining... but for the most part this serves no purpose other than to be revived.
     
    There are no mechanics in the game that are made better by having other people in the game. There are no situations where a player can do something cool like put a boss in stasis so other players do more damage. There are no mechanics for abilities to chain off of each other or elements to allow cool shit to happen.. like soaking a boss then electrifying them as another player.
     
    There are no interactions aside from partying up to use voice and communicating with other people in your game who may be stupid as hell is almost impossible.
     
    The HP modifier, actually, for being with other people is absolutely pants on head DUMB. It doubles the HP of the boss for each player in the game and does not take into account their gear score, level, or anything else. Take in mind you can do raids 2 levels below what they need to be.. meaning that if a level 12 comes into a level 14 strike they still double the bosses HP but cannot put out the damage.
     
    You pretty much ALWAYS feel like you're just with some random people in a single player game that really has no point to even be multiplayer. It feels like crap and you are always hoping and wanting something cool to be possible.. (Like two people vehicles even?.. nope) and generally will end up just deciding to play by yourself for ease of content.
     
    There is NO bonus to XP or loot for playing with other people from what I've noticed. I still get just as many drops plowing through shit on my own and the XP I get for killing things is EXACTLY THE SAME even with the x6 HP. What the fuck, Bungie?
    ----------------------------------------------------------------------------------------------
    The game repeats itself.. a lot. Even at endgame.
    By this I mean that the story will constantly,   CONSTANTLY   re-use levels that you've been at before and never really give you anything unique (With the exception of the final mission, the Black Garden) and subject you to the same basis of "defend dinklebot while he scans" or "kill a gauntlet of enemies over and over" on every twist and turn. At the end there will always be a bossfight or group of enemies and then the mission will suddenly end.
     
    Even the   FINAL BOSS OF THE GAME   is a rinse and repeat fight.. to bea t the Darkness you simply kill  THREE FUCKING RESKINNED  MINOTAURS and your dinklebot w  ill say "Yay the darkness is dead!" ending it entirely. Throughout the entire game you will CONSTANTLY get letdowns like this and fe el like it never quite reaches a climax or a point where you feel involved.
     
    The enemies will constantly be the same for the factions. You will always be fighting the same guys and ALWAYS doing the same missions.
    But wait, it doesn't in there! Remember how Bungie said the real game starts at level 20 and that you need to hold off until that point?
     
    IT'S COMPLETELY BULLLLLLSHIIIIIIIIT
     
    Getting to level 20 unlocks NOTHING except heroic and advanced versions of the game from level 1-19! Think you'll be fighting new bosses? NO. Think you'll be doing new missions? NO.
    You will be forced to go and grind these terrible bosses and levels that you have already done for an INSANE amount of time to level up or get pieces of gear. They're simply scaled to be level 20, 22, or higher based on your 'light' score which is entirely just based off of gear you get through a painstakingly crappy process.
     
    Also, the faction mechanics just SUCK ASS. I wont go into detail.
     
    It was and still is PAINFULLY OBVIOUS that they dumped most of their budget into marketing and DID NOT put any thought into the game's endgame or making it unique.
     
    ----------------------------------------------------------------------------------------------
    AUTOAIM/PVP
     
    This is probably my biggest fucking issue with the entire game.. something that has ruined it, personally, for me on so many levels.
     
    The game is EXTREMELY forceful on the autoaim/aimassist and it's actually TOO generous to be in the game. I don't know why they chose to add this after not having it in a majority of the Halo games (For competitive reasons) but it makes even the crappiest players into 90% accurate killing machines. This makes it so that any idiot using a sniper rifle can consistently shoot you from a distance.. people lock onto you and gun you down without any issue, and there's almost NO SKILL CEILING.
     
    Ontop of that, there's NO WAY TO TURN IT OFF. NONE. YOU CANNOT TURN IT OFF FOR YOURSELF.
     
    This is an issue, because the way this autoaim works is that it pulls your crosshair in the direction that the enemy is moving while reducing your sensitivity down to about 5% of what it actually is. Not only that, but it decides who you're going to aim at in a general location and pulls your aim towards the TORSO of players in PVP, preventing skilled headshots.
     
    For someone that plays at sensitivity 10 and is use to making split section shots and reaction kills.. it absolutely ruins it for me. My sensitivity dropping to 1% EVERY GODDAMN TIME I AIM AT AN ENEMY makes it impossible for me to line up headshots in PVP a lot of the time (With people jumping) and makes me feel like the game is trying to play itself.
    When I say that this is INSANELY HIGH, I'm not exaggerating. Go into the Crucible and try to pvp, you'll see that everyone aims PRETTY FUCKING PRO and that your own aim is pretty much a lockon for players. This is PATHETIC.
     
    I understand that you need to appeal to people on consoles being crap with aim but allowing it to 1. be in the PVP Section and 2. not being able to be turned off is a HUUUUUUUGE FUCKUP.
     
    I am not going to play PVP *AT ALL* until I can at least turn this off so I can outskill people who are relying on the free fucking kills. It's crap. Absolute crap.
     
     
    ----------------------------------------------------------------------------------------------
    SUMMARY
     
    Bungie lied out their asses constantly during press events and gave us a game that is less than 10% of what they promised it would be. The money did not go into creative process, it do not go into designing unique mechanics.. it did not go into making the game special in any way, shape, or form.
     
    The game did not get better at level 20 like they promised it would. It did not give you a special experience with a 'captivating' storyline and 'enthralling' voice acting. There was absolutely zero immersion most of the time.
     
    I did not buy too much into the hype, but JESUS CHRIST they dropped the ball on this game. It is EXTREMELY average (And that's generous) and feels like I have to zone out to simply play it and all it is doing is taking up my time.
     
    I don't know if marketing is to blame for what happened or if Activision is at fault for the game being rushed? Who knows.. I just know that it's not what we expected.. and it definitely does not deliver on a lot of points.
     
    I'm sorry I had to go into this and make a post/rant.. I did this a lot on my stream, you're welcome to go back and watch (www.twitch.tv/angryjoeshow the archived videos) - but it's clear this game is not worth more than a 6/10
     
    Sorry guys, I wish it would've lived up to the hype even 10%.
     
    6/10
  14. ProfessorOaked liked a post in a topic by Delrith in *SPOILER* Delrith's Official Destiny Review - READ BEFORE BUY   
    *SPOILERS INSIDE*
     
    DISCLAIMER: Hey guys, as you know I've streamed like 20+ hours of destiny and have completed pretty much all of the content in the game. I've given it more than a fair chance to impress me or show me everything it had to offer.
    I'm going to jump right in and tell you that after many hours of playing I've given this game an official 6/10, and I'll tell you in detail why. I'll start with the good, which is outweighed tremendously by the bad.
    Please do not assume I am being super negative or bashing on the game. A 6/10 is "slightly above average", average being a 5 - Simply put, you read and can decide if you want to buy the game or keep it or whatever.
     
    PROS:
    - The game looks pretty. A lot of scenes are pretty decently detailed but aside from that not so breathtaking.
    - The game allows you to play with friends.
    - Destiny has some borderlands features, which makes it somewhat entertaining.
    - The voice acting is okay.
    - The customization is okay.
    - The gameplay is not terrible.
    ----------------------------------------------------------------------------------------------
    CONS: (Be ready, lol)
    ----------------------------------------------------------------------------------------------
    COMBAT
    The game's combat is very boring and consists of doing the same thing over and over again.. using the same weapons on end for quite some time as you level up through the game. It is really just a 'run and shoot' game with some talent trees added in that do not really give you any bonuses to using weapons or any breathtaking special abilities.
     
    I feel like constantly I'm doing the same thing.. shoot..... kill enemies.. shoot.. kill enemies.. casting my one ability after shooting and killing enemies.. and every gun is the exact fucking same it feels, aside from upgrades.
     
    Ammo for heavy weapons is also amazingly scarce.
     
    Also, spamming melee. Okay.
    ----------------------------------------------------------------------------------------------
    MAIN STORY? Not even. Narrated gauntlet gameplay, maybe.
     
    The main story is absolutely trash with absolutely zero innovation or really any thought put into it. You spend the entire game trying to find out what 'The darkness' is, something that seemed to have an extremely important role in the trailer and throughout the developer interviews and press.
     
    There is literally no interaction with 'the darkness' throughout the majority of the game. You start off thrown into the world without any rhyme or reason and you're fighting against scavengers, mercenaries, and other bandit factions. They do not really associate themselves with the darkness and kill each other during fights.. which means they are not allied.
     
    The campaign boss fights (If you can call them that) are literally reskinned versions of common enemies that you fight during the game. They do not have any special mechanics (They shoot at you repeatedly and do nothing else) with little to no reward for killing them. They do not offer any sort of challenge (You kill them almost instantly with your special) and they generally do not give you any threat, even on hard.
     
    You also will never, EVER feel important or 'key' to the universe like other Bungie games involving MC. Aww yeah, Halo.
     
    As well, you do not get any sort of lore or detailing as to what the fuck you are doing or why any of this is happening. You do not get any further background information on what ANYTHING you're fighting is or what the darkness is. At the end of the game you're still just as fucking clueless as you were at the beginning. What the fuck.
    ----------------------------------------------------------------------------------------------
    BORDERLANDS LOOT SYSTEM? NOT EVEN 1%
     
     The loot system is absolutely terrible. It's clear that they were trying to be like borderlands but failed miserably in some of the primary aspects of what needs to happen for players to feel like they're getting things and progressing their characters.
     
    Getting weapons from enemies is completely random and a lot of the time that you do they're extremely low quality or repeats of weapons that you've already gotten. I assume there is less than 10 of each weapon type in the game (As you get the same ones from level 1 but level 17+ versions later on) and that they did not put any randomness into the design.
     
    As well, grinding for anything from missions takes LITERALLY FOR FUCKING EVER and your chance of getting that *last* piece of gear you need to be in a full set or all in blues will take you DAYS of grinding. Good luck.
     
    Bosses do not drop loot when they die. The vast majority of the time when they die they drop a consumable or some money... but absolutely no loot for the majority of instances. Bosses, in my mind, are suppose to reward you for spending 15-20 minutes shooting them, which leads into my next complaint about the game.
    ----------------------------------------------------------------------------------------------
    BOSS FIGHTS? WTF?
     
    The boss fights are ALL similar. There is literally zero creativity when it comes to bosses. I gave this an extreme amount of testing, so do not assume that I am making things up.
     
    Every boss fight can be broken down into the same three strategies: Shoot, duck, kill adds. Rinse and repeat for 10-20 minutes because bosses have an INSANE amount of health for what you have to do. Bosses will sit and absorb THOUSANDS of rounds even though they're not doing anything special or entertaining in the slightest.
     
    Most of the bosses, as stated, retain the same models as their lesser counterparts but with reskins. They do not have ANY special features or mechanics to be different.. they just do more damage and have 238942189148132x more HP than the smaller versions.
     
    There is not a  SINGLE  fight with ANY sort of interesting  mechanic or feature. Everything is the same over and over and over and over throughout leveling and in the raids. It is NOT enjoyable after the 10th time trying to get a piece of loot from them.
    ----------------------------------------------------------------------------------------------
    PLAYER SYNERGY SUCKS
     
    There is absolutely no player synergy or point really to playing with other players. Now, don't get me wrong, playing with friends can be entertaining... but for the most part this serves no purpose other than to be revived.
     
    There are no mechanics in the game that are made better by having other people in the game. There are no situations where a player can do something cool like put a boss in stasis so other players do more damage. There are no mechanics for abilities to chain off of each other or elements to allow cool shit to happen.. like soaking a boss then electrifying them as another player.
     
    There are no interactions aside from partying up to use voice and communicating with other people in your game who may be stupid as hell is almost impossible.
     
    The HP modifier, actually, for being with other people is absolutely pants on head DUMB. It doubles the HP of the boss for each player in the game and does not take into account their gear score, level, or anything else. Take in mind you can do raids 2 levels below what they need to be.. meaning that if a level 12 comes into a level 14 strike they still double the bosses HP but cannot put out the damage.
     
    You pretty much ALWAYS feel like you're just with some random people in a single player game that really has no point to even be multiplayer. It feels like crap and you are always hoping and wanting something cool to be possible.. (Like two people vehicles even?.. nope) and generally will end up just deciding to play by yourself for ease of content.
     
    There is NO bonus to XP or loot for playing with other people from what I've noticed. I still get just as many drops plowing through shit on my own and the XP I get for killing things is EXACTLY THE SAME even with the x6 HP. What the fuck, Bungie?
    ----------------------------------------------------------------------------------------------
    The game repeats itself.. a lot. Even at endgame.
    By this I mean that the story will constantly,   CONSTANTLY   re-use levels that you've been at before and never really give you anything unique (With the exception of the final mission, the Black Garden) and subject you to the same basis of "defend dinklebot while he scans" or "kill a gauntlet of enemies over and over" on every twist and turn. At the end there will always be a bossfight or group of enemies and then the mission will suddenly end.
     
    Even the   FINAL BOSS OF THE GAME   is a rinse and repeat fight.. to bea t the Darkness you simply kill  THREE FUCKING RESKINNED  MINOTAURS and your dinklebot w  ill say "Yay the darkness is dead!" ending it entirely. Throughout the entire game you will CONSTANTLY get letdowns like this and fe el like it never quite reaches a climax or a point where you feel involved.
     
    The enemies will constantly be the same for the factions. You will always be fighting the same guys and ALWAYS doing the same missions.
    But wait, it doesn't in there! Remember how Bungie said the real game starts at level 20 and that you need to hold off until that point?
     
    IT'S COMPLETELY BULLLLLLSHIIIIIIIIT
     
    Getting to level 20 unlocks NOTHING except heroic and advanced versions of the game from level 1-19! Think you'll be fighting new bosses? NO. Think you'll be doing new missions? NO.
    You will be forced to go and grind these terrible bosses and levels that you have already done for an INSANE amount of time to level up or get pieces of gear. They're simply scaled to be level 20, 22, or higher based on your 'light' score which is entirely just based off of gear you get through a painstakingly crappy process.
     
    Also, the faction mechanics just SUCK ASS. I wont go into detail.
     
    It was and still is PAINFULLY OBVIOUS that they dumped most of their budget into marketing and DID NOT put any thought into the game's endgame or making it unique.
     
    ----------------------------------------------------------------------------------------------
    AUTOAIM/PVP
     
    This is probably my biggest fucking issue with the entire game.. something that has ruined it, personally, for me on so many levels.
     
    The game is EXTREMELY forceful on the autoaim/aimassist and it's actually TOO generous to be in the game. I don't know why they chose to add this after not having it in a majority of the Halo games (For competitive reasons) but it makes even the crappiest players into 90% accurate killing machines. This makes it so that any idiot using a sniper rifle can consistently shoot you from a distance.. people lock onto you and gun you down without any issue, and there's almost NO SKILL CEILING.
     
    Ontop of that, there's NO WAY TO TURN IT OFF. NONE. YOU CANNOT TURN IT OFF FOR YOURSELF.
     
    This is an issue, because the way this autoaim works is that it pulls your crosshair in the direction that the enemy is moving while reducing your sensitivity down to about 5% of what it actually is. Not only that, but it decides who you're going to aim at in a general location and pulls your aim towards the TORSO of players in PVP, preventing skilled headshots.
     
    For someone that plays at sensitivity 10 and is use to making split section shots and reaction kills.. it absolutely ruins it for me. My sensitivity dropping to 1% EVERY GODDAMN TIME I AIM AT AN ENEMY makes it impossible for me to line up headshots in PVP a lot of the time (With people jumping) and makes me feel like the game is trying to play itself.
    When I say that this is INSANELY HIGH, I'm not exaggerating. Go into the Crucible and try to pvp, you'll see that everyone aims PRETTY FUCKING PRO and that your own aim is pretty much a lockon for players. This is PATHETIC.
     
    I understand that you need to appeal to people on consoles being crap with aim but allowing it to 1. be in the PVP Section and 2. not being able to be turned off is a HUUUUUUUGE FUCKUP.
     
    I am not going to play PVP *AT ALL* until I can at least turn this off so I can outskill people who are relying on the free fucking kills. It's crap. Absolute crap.
     
     
    ----------------------------------------------------------------------------------------------
    SUMMARY
     
    Bungie lied out their asses constantly during press events and gave us a game that is less than 10% of what they promised it would be. The money did not go into creative process, it do not go into designing unique mechanics.. it did not go into making the game special in any way, shape, or form.
     
    The game did not get better at level 20 like they promised it would. It did not give you a special experience with a 'captivating' storyline and 'enthralling' voice acting. There was absolutely zero immersion most of the time.
     
    I did not buy too much into the hype, but JESUS CHRIST they dropped the ball on this game. It is EXTREMELY average (And that's generous) and feels like I have to zone out to simply play it and all it is doing is taking up my time.
     
    I don't know if marketing is to blame for what happened or if Activision is at fault for the game being rushed? Who knows.. I just know that it's not what we expected.. and it definitely does not deliver on a lot of points.
     
    I'm sorry I had to go into this and make a post/rant.. I did this a lot on my stream, you're welcome to go back and watch (www.twitch.tv/angryjoeshow the archived videos) - but it's clear this game is not worth more than a 6/10
     
    Sorry guys, I wish it would've lived up to the hype even 10%.
     
    6/10
  15. ProfessorOaked liked a post in a topic by Delrith in *SPOILER* Delrith's Official Destiny Review - READ BEFORE BUY   
    *SPOILERS INSIDE*
     
    DISCLAIMER: Hey guys, as you know I've streamed like 20+ hours of destiny and have completed pretty much all of the content in the game. I've given it more than a fair chance to impress me or show me everything it had to offer.
    I'm going to jump right in and tell you that after many hours of playing I've given this game an official 6/10, and I'll tell you in detail why. I'll start with the good, which is outweighed tremendously by the bad.
    Please do not assume I am being super negative or bashing on the game. A 6/10 is "slightly above average", average being a 5 - Simply put, you read and can decide if you want to buy the game or keep it or whatever.
     
    PROS:
    - The game looks pretty. A lot of scenes are pretty decently detailed but aside from that not so breathtaking.
    - The game allows you to play with friends.
    - Destiny has some borderlands features, which makes it somewhat entertaining.
    - The voice acting is okay.
    - The customization is okay.
    - The gameplay is not terrible.
    ----------------------------------------------------------------------------------------------
    CONS: (Be ready, lol)
    ----------------------------------------------------------------------------------------------
    COMBAT
    The game's combat is very boring and consists of doing the same thing over and over again.. using the same weapons on end for quite some time as you level up through the game. It is really just a 'run and shoot' game with some talent trees added in that do not really give you any bonuses to using weapons or any breathtaking special abilities.
     
    I feel like constantly I'm doing the same thing.. shoot..... kill enemies.. shoot.. kill enemies.. casting my one ability after shooting and killing enemies.. and every gun is the exact fucking same it feels, aside from upgrades.
     
    Ammo for heavy weapons is also amazingly scarce.
     
    Also, spamming melee. Okay.
    ----------------------------------------------------------------------------------------------
    MAIN STORY? Not even. Narrated gauntlet gameplay, maybe.
     
    The main story is absolutely trash with absolutely zero innovation or really any thought put into it. You spend the entire game trying to find out what 'The darkness' is, something that seemed to have an extremely important role in the trailer and throughout the developer interviews and press.
     
    There is literally no interaction with 'the darkness' throughout the majority of the game. You start off thrown into the world without any rhyme or reason and you're fighting against scavengers, mercenaries, and other bandit factions. They do not really associate themselves with the darkness and kill each other during fights.. which means they are not allied.
     
    The campaign boss fights (If you can call them that) are literally reskinned versions of common enemies that you fight during the game. They do not have any special mechanics (They shoot at you repeatedly and do nothing else) with little to no reward for killing them. They do not offer any sort of challenge (You kill them almost instantly with your special) and they generally do not give you any threat, even on hard.
     
    You also will never, EVER feel important or 'key' to the universe like other Bungie games involving MC. Aww yeah, Halo.
     
    As well, you do not get any sort of lore or detailing as to what the fuck you are doing or why any of this is happening. You do not get any further background information on what ANYTHING you're fighting is or what the darkness is. At the end of the game you're still just as fucking clueless as you were at the beginning. What the fuck.
    ----------------------------------------------------------------------------------------------
    BORDERLANDS LOOT SYSTEM? NOT EVEN 1%
     
     The loot system is absolutely terrible. It's clear that they were trying to be like borderlands but failed miserably in some of the primary aspects of what needs to happen for players to feel like they're getting things and progressing their characters.
     
    Getting weapons from enemies is completely random and a lot of the time that you do they're extremely low quality or repeats of weapons that you've already gotten. I assume there is less than 10 of each weapon type in the game (As you get the same ones from level 1 but level 17+ versions later on) and that they did not put any randomness into the design.
     
    As well, grinding for anything from missions takes LITERALLY FOR FUCKING EVER and your chance of getting that *last* piece of gear you need to be in a full set or all in blues will take you DAYS of grinding. Good luck.
     
    Bosses do not drop loot when they die. The vast majority of the time when they die they drop a consumable or some money... but absolutely no loot for the majority of instances. Bosses, in my mind, are suppose to reward you for spending 15-20 minutes shooting them, which leads into my next complaint about the game.
    ----------------------------------------------------------------------------------------------
    BOSS FIGHTS? WTF?
     
    The boss fights are ALL similar. There is literally zero creativity when it comes to bosses. I gave this an extreme amount of testing, so do not assume that I am making things up.
     
    Every boss fight can be broken down into the same three strategies: Shoot, duck, kill adds. Rinse and repeat for 10-20 minutes because bosses have an INSANE amount of health for what you have to do. Bosses will sit and absorb THOUSANDS of rounds even though they're not doing anything special or entertaining in the slightest.
     
    Most of the bosses, as stated, retain the same models as their lesser counterparts but with reskins. They do not have ANY special features or mechanics to be different.. they just do more damage and have 238942189148132x more HP than the smaller versions.
     
    There is not a  SINGLE  fight with ANY sort of interesting  mechanic or feature. Everything is the same over and over and over and over throughout leveling and in the raids. It is NOT enjoyable after the 10th time trying to get a piece of loot from them.
    ----------------------------------------------------------------------------------------------
    PLAYER SYNERGY SUCKS
     
    There is absolutely no player synergy or point really to playing with other players. Now, don't get me wrong, playing with friends can be entertaining... but for the most part this serves no purpose other than to be revived.
     
    There are no mechanics in the game that are made better by having other people in the game. There are no situations where a player can do something cool like put a boss in stasis so other players do more damage. There are no mechanics for abilities to chain off of each other or elements to allow cool shit to happen.. like soaking a boss then electrifying them as another player.
     
    There are no interactions aside from partying up to use voice and communicating with other people in your game who may be stupid as hell is almost impossible.
     
    The HP modifier, actually, for being with other people is absolutely pants on head DUMB. It doubles the HP of the boss for each player in the game and does not take into account their gear score, level, or anything else. Take in mind you can do raids 2 levels below what they need to be.. meaning that if a level 12 comes into a level 14 strike they still double the bosses HP but cannot put out the damage.
     
    You pretty much ALWAYS feel like you're just with some random people in a single player game that really has no point to even be multiplayer. It feels like crap and you are always hoping and wanting something cool to be possible.. (Like two people vehicles even?.. nope) and generally will end up just deciding to play by yourself for ease of content.
     
    There is NO bonus to XP or loot for playing with other people from what I've noticed. I still get just as many drops plowing through shit on my own and the XP I get for killing things is EXACTLY THE SAME even with the x6 HP. What the fuck, Bungie?
    ----------------------------------------------------------------------------------------------
    The game repeats itself.. a lot. Even at endgame.
    By this I mean that the story will constantly,   CONSTANTLY   re-use levels that you've been at before and never really give you anything unique (With the exception of the final mission, the Black Garden) and subject you to the same basis of "defend dinklebot while he scans" or "kill a gauntlet of enemies over and over" on every twist and turn. At the end there will always be a bossfight or group of enemies and then the mission will suddenly end.
     
    Even the   FINAL BOSS OF THE GAME   is a rinse and repeat fight.. to bea t the Darkness you simply kill  THREE FUCKING RESKINNED  MINOTAURS and your dinklebot w  ill say "Yay the darkness is dead!" ending it entirely. Throughout the entire game you will CONSTANTLY get letdowns like this and fe el like it never quite reaches a climax or a point where you feel involved.
     
    The enemies will constantly be the same for the factions. You will always be fighting the same guys and ALWAYS doing the same missions.
    But wait, it doesn't in there! Remember how Bungie said the real game starts at level 20 and that you need to hold off until that point?
     
    IT'S COMPLETELY BULLLLLLSHIIIIIIIIT
     
    Getting to level 20 unlocks NOTHING except heroic and advanced versions of the game from level 1-19! Think you'll be fighting new bosses? NO. Think you'll be doing new missions? NO.
    You will be forced to go and grind these terrible bosses and levels that you have already done for an INSANE amount of time to level up or get pieces of gear. They're simply scaled to be level 20, 22, or higher based on your 'light' score which is entirely just based off of gear you get through a painstakingly crappy process.
     
    Also, the faction mechanics just SUCK ASS. I wont go into detail.
     
    It was and still is PAINFULLY OBVIOUS that they dumped most of their budget into marketing and DID NOT put any thought into the game's endgame or making it unique.
     
    ----------------------------------------------------------------------------------------------
    AUTOAIM/PVP
     
    This is probably my biggest fucking issue with the entire game.. something that has ruined it, personally, for me on so many levels.
     
    The game is EXTREMELY forceful on the autoaim/aimassist and it's actually TOO generous to be in the game. I don't know why they chose to add this after not having it in a majority of the Halo games (For competitive reasons) but it makes even the crappiest players into 90% accurate killing machines. This makes it so that any idiot using a sniper rifle can consistently shoot you from a distance.. people lock onto you and gun you down without any issue, and there's almost NO SKILL CEILING.
     
    Ontop of that, there's NO WAY TO TURN IT OFF. NONE. YOU CANNOT TURN IT OFF FOR YOURSELF.
     
    This is an issue, because the way this autoaim works is that it pulls your crosshair in the direction that the enemy is moving while reducing your sensitivity down to about 5% of what it actually is. Not only that, but it decides who you're going to aim at in a general location and pulls your aim towards the TORSO of players in PVP, preventing skilled headshots.
     
    For someone that plays at sensitivity 10 and is use to making split section shots and reaction kills.. it absolutely ruins it for me. My sensitivity dropping to 1% EVERY GODDAMN TIME I AIM AT AN ENEMY makes it impossible for me to line up headshots in PVP a lot of the time (With people jumping) and makes me feel like the game is trying to play itself.
    When I say that this is INSANELY HIGH, I'm not exaggerating. Go into the Crucible and try to pvp, you'll see that everyone aims PRETTY FUCKING PRO and that your own aim is pretty much a lockon for players. This is PATHETIC.
     
    I understand that you need to appeal to people on consoles being crap with aim but allowing it to 1. be in the PVP Section and 2. not being able to be turned off is a HUUUUUUUGE FUCKUP.
     
    I am not going to play PVP *AT ALL* until I can at least turn this off so I can outskill people who are relying on the free fucking kills. It's crap. Absolute crap.
     
     
    ----------------------------------------------------------------------------------------------
    SUMMARY
     
    Bungie lied out their asses constantly during press events and gave us a game that is less than 10% of what they promised it would be. The money did not go into creative process, it do not go into designing unique mechanics.. it did not go into making the game special in any way, shape, or form.
     
    The game did not get better at level 20 like they promised it would. It did not give you a special experience with a 'captivating' storyline and 'enthralling' voice acting. There was absolutely zero immersion most of the time.
     
    I did not buy too much into the hype, but JESUS CHRIST they dropped the ball on this game. It is EXTREMELY average (And that's generous) and feels like I have to zone out to simply play it and all it is doing is taking up my time.
     
    I don't know if marketing is to blame for what happened or if Activision is at fault for the game being rushed? Who knows.. I just know that it's not what we expected.. and it definitely does not deliver on a lot of points.
     
    I'm sorry I had to go into this and make a post/rant.. I did this a lot on my stream, you're welcome to go back and watch (www.twitch.tv/angryjoeshow the archived videos) - but it's clear this game is not worth more than a 6/10
     
    Sorry guys, I wish it would've lived up to the hype even 10%.
     
    6/10
  16. ProfessorOaked liked a post in a topic by Delrith in *SPOILER* Delrith's Official Destiny Review - READ BEFORE BUY   
    *SPOILERS INSIDE*
     
    DISCLAIMER: Hey guys, as you know I've streamed like 20+ hours of destiny and have completed pretty much all of the content in the game. I've given it more than a fair chance to impress me or show me everything it had to offer.
    I'm going to jump right in and tell you that after many hours of playing I've given this game an official 6/10, and I'll tell you in detail why. I'll start with the good, which is outweighed tremendously by the bad.
    Please do not assume I am being super negative or bashing on the game. A 6/10 is "slightly above average", average being a 5 - Simply put, you read and can decide if you want to buy the game or keep it or whatever.
     
    PROS:
    - The game looks pretty. A lot of scenes are pretty decently detailed but aside from that not so breathtaking.
    - The game allows you to play with friends.
    - Destiny has some borderlands features, which makes it somewhat entertaining.
    - The voice acting is okay.
    - The customization is okay.
    - The gameplay is not terrible.
    ----------------------------------------------------------------------------------------------
    CONS: (Be ready, lol)
    ----------------------------------------------------------------------------------------------
    COMBAT
    The game's combat is very boring and consists of doing the same thing over and over again.. using the same weapons on end for quite some time as you level up through the game. It is really just a 'run and shoot' game with some talent trees added in that do not really give you any bonuses to using weapons or any breathtaking special abilities.
     
    I feel like constantly I'm doing the same thing.. shoot..... kill enemies.. shoot.. kill enemies.. casting my one ability after shooting and killing enemies.. and every gun is the exact fucking same it feels, aside from upgrades.
     
    Ammo for heavy weapons is also amazingly scarce.
     
    Also, spamming melee. Okay.
    ----------------------------------------------------------------------------------------------
    MAIN STORY? Not even. Narrated gauntlet gameplay, maybe.
     
    The main story is absolutely trash with absolutely zero innovation or really any thought put into it. You spend the entire game trying to find out what 'The darkness' is, something that seemed to have an extremely important role in the trailer and throughout the developer interviews and press.
     
    There is literally no interaction with 'the darkness' throughout the majority of the game. You start off thrown into the world without any rhyme or reason and you're fighting against scavengers, mercenaries, and other bandit factions. They do not really associate themselves with the darkness and kill each other during fights.. which means they are not allied.
     
    The campaign boss fights (If you can call them that) are literally reskinned versions of common enemies that you fight during the game. They do not have any special mechanics (They shoot at you repeatedly and do nothing else) with little to no reward for killing them. They do not offer any sort of challenge (You kill them almost instantly with your special) and they generally do not give you any threat, even on hard.
     
    You also will never, EVER feel important or 'key' to the universe like other Bungie games involving MC. Aww yeah, Halo.
     
    As well, you do not get any sort of lore or detailing as to what the fuck you are doing or why any of this is happening. You do not get any further background information on what ANYTHING you're fighting is or what the darkness is. At the end of the game you're still just as fucking clueless as you were at the beginning. What the fuck.
    ----------------------------------------------------------------------------------------------
    BORDERLANDS LOOT SYSTEM? NOT EVEN 1%
     
     The loot system is absolutely terrible. It's clear that they were trying to be like borderlands but failed miserably in some of the primary aspects of what needs to happen for players to feel like they're getting things and progressing their characters.
     
    Getting weapons from enemies is completely random and a lot of the time that you do they're extremely low quality or repeats of weapons that you've already gotten. I assume there is less than 10 of each weapon type in the game (As you get the same ones from level 1 but level 17+ versions later on) and that they did not put any randomness into the design.
     
    As well, grinding for anything from missions takes LITERALLY FOR FUCKING EVER and your chance of getting that *last* piece of gear you need to be in a full set or all in blues will take you DAYS of grinding. Good luck.
     
    Bosses do not drop loot when they die. The vast majority of the time when they die they drop a consumable or some money... but absolutely no loot for the majority of instances. Bosses, in my mind, are suppose to reward you for spending 15-20 minutes shooting them, which leads into my next complaint about the game.
    ----------------------------------------------------------------------------------------------
    BOSS FIGHTS? WTF?
     
    The boss fights are ALL similar. There is literally zero creativity when it comes to bosses. I gave this an extreme amount of testing, so do not assume that I am making things up.
     
    Every boss fight can be broken down into the same three strategies: Shoot, duck, kill adds. Rinse and repeat for 10-20 minutes because bosses have an INSANE amount of health for what you have to do. Bosses will sit and absorb THOUSANDS of rounds even though they're not doing anything special or entertaining in the slightest.
     
    Most of the bosses, as stated, retain the same models as their lesser counterparts but with reskins. They do not have ANY special features or mechanics to be different.. they just do more damage and have 238942189148132x more HP than the smaller versions.
     
    There is not a  SINGLE  fight with ANY sort of interesting  mechanic or feature. Everything is the same over and over and over and over throughout leveling and in the raids. It is NOT enjoyable after the 10th time trying to get a piece of loot from them.
    ----------------------------------------------------------------------------------------------
    PLAYER SYNERGY SUCKS
     
    There is absolutely no player synergy or point really to playing with other players. Now, don't get me wrong, playing with friends can be entertaining... but for the most part this serves no purpose other than to be revived.
     
    There are no mechanics in the game that are made better by having other people in the game. There are no situations where a player can do something cool like put a boss in stasis so other players do more damage. There are no mechanics for abilities to chain off of each other or elements to allow cool shit to happen.. like soaking a boss then electrifying them as another player.
     
    There are no interactions aside from partying up to use voice and communicating with other people in your game who may be stupid as hell is almost impossible.
     
    The HP modifier, actually, for being with other people is absolutely pants on head DUMB. It doubles the HP of the boss for each player in the game and does not take into account their gear score, level, or anything else. Take in mind you can do raids 2 levels below what they need to be.. meaning that if a level 12 comes into a level 14 strike they still double the bosses HP but cannot put out the damage.
     
    You pretty much ALWAYS feel like you're just with some random people in a single player game that really has no point to even be multiplayer. It feels like crap and you are always hoping and wanting something cool to be possible.. (Like two people vehicles even?.. nope) and generally will end up just deciding to play by yourself for ease of content.
     
    There is NO bonus to XP or loot for playing with other people from what I've noticed. I still get just as many drops plowing through shit on my own and the XP I get for killing things is EXACTLY THE SAME even with the x6 HP. What the fuck, Bungie?
    ----------------------------------------------------------------------------------------------
    The game repeats itself.. a lot. Even at endgame.
    By this I mean that the story will constantly,   CONSTANTLY   re-use levels that you've been at before and never really give you anything unique (With the exception of the final mission, the Black Garden) and subject you to the same basis of "defend dinklebot while he scans" or "kill a gauntlet of enemies over and over" on every twist and turn. At the end there will always be a bossfight or group of enemies and then the mission will suddenly end.
     
    Even the   FINAL BOSS OF THE GAME   is a rinse and repeat fight.. to bea t the Darkness you simply kill  THREE FUCKING RESKINNED  MINOTAURS and your dinklebot w  ill say "Yay the darkness is dead!" ending it entirely. Throughout the entire game you will CONSTANTLY get letdowns like this and fe el like it never quite reaches a climax or a point where you feel involved.
     
    The enemies will constantly be the same for the factions. You will always be fighting the same guys and ALWAYS doing the same missions.
    But wait, it doesn't in there! Remember how Bungie said the real game starts at level 20 and that you need to hold off until that point?
     
    IT'S COMPLETELY BULLLLLLSHIIIIIIIIT
     
    Getting to level 20 unlocks NOTHING except heroic and advanced versions of the game from level 1-19! Think you'll be fighting new bosses? NO. Think you'll be doing new missions? NO.
    You will be forced to go and grind these terrible bosses and levels that you have already done for an INSANE amount of time to level up or get pieces of gear. They're simply scaled to be level 20, 22, or higher based on your 'light' score which is entirely just based off of gear you get through a painstakingly crappy process.
     
    Also, the faction mechanics just SUCK ASS. I wont go into detail.
     
    It was and still is PAINFULLY OBVIOUS that they dumped most of their budget into marketing and DID NOT put any thought into the game's endgame or making it unique.
     
    ----------------------------------------------------------------------------------------------
    AUTOAIM/PVP
     
    This is probably my biggest fucking issue with the entire game.. something that has ruined it, personally, for me on so many levels.
     
    The game is EXTREMELY forceful on the autoaim/aimassist and it's actually TOO generous to be in the game. I don't know why they chose to add this after not having it in a majority of the Halo games (For competitive reasons) but it makes even the crappiest players into 90% accurate killing machines. This makes it so that any idiot using a sniper rifle can consistently shoot you from a distance.. people lock onto you and gun you down without any issue, and there's almost NO SKILL CEILING.
     
    Ontop of that, there's NO WAY TO TURN IT OFF. NONE. YOU CANNOT TURN IT OFF FOR YOURSELF.
     
    This is an issue, because the way this autoaim works is that it pulls your crosshair in the direction that the enemy is moving while reducing your sensitivity down to about 5% of what it actually is. Not only that, but it decides who you're going to aim at in a general location and pulls your aim towards the TORSO of players in PVP, preventing skilled headshots.
     
    For someone that plays at sensitivity 10 and is use to making split section shots and reaction kills.. it absolutely ruins it for me. My sensitivity dropping to 1% EVERY GODDAMN TIME I AIM AT AN ENEMY makes it impossible for me to line up headshots in PVP a lot of the time (With people jumping) and makes me feel like the game is trying to play itself.
    When I say that this is INSANELY HIGH, I'm not exaggerating. Go into the Crucible and try to pvp, you'll see that everyone aims PRETTY FUCKING PRO and that your own aim is pretty much a lockon for players. This is PATHETIC.
     
    I understand that you need to appeal to people on consoles being crap with aim but allowing it to 1. be in the PVP Section and 2. not being able to be turned off is a HUUUUUUUGE FUCKUP.
     
    I am not going to play PVP *AT ALL* until I can at least turn this off so I can outskill people who are relying on the free fucking kills. It's crap. Absolute crap.
     
     
    ----------------------------------------------------------------------------------------------
    SUMMARY
     
    Bungie lied out their asses constantly during press events and gave us a game that is less than 10% of what they promised it would be. The money did not go into creative process, it do not go into designing unique mechanics.. it did not go into making the game special in any way, shape, or form.
     
    The game did not get better at level 20 like they promised it would. It did not give you a special experience with a 'captivating' storyline and 'enthralling' voice acting. There was absolutely zero immersion most of the time.
     
    I did not buy too much into the hype, but JESUS CHRIST they dropped the ball on this game. It is EXTREMELY average (And that's generous) and feels like I have to zone out to simply play it and all it is doing is taking up my time.
     
    I don't know if marketing is to blame for what happened or if Activision is at fault for the game being rushed? Who knows.. I just know that it's not what we expected.. and it definitely does not deliver on a lot of points.
     
    I'm sorry I had to go into this and make a post/rant.. I did this a lot on my stream, you're welcome to go back and watch (www.twitch.tv/angryjoeshow the archived videos) - but it's clear this game is not worth more than a 6/10
     
    Sorry guys, I wish it would've lived up to the hype even 10%.
     
    6/10
  17. ProfessorOaked liked a post in a topic by Delrith in *SPOILER* Delrith's Official Destiny Review - READ BEFORE BUY   
    *SPOILERS INSIDE*
     
    DISCLAIMER: Hey guys, as you know I've streamed like 20+ hours of destiny and have completed pretty much all of the content in the game. I've given it more than a fair chance to impress me or show me everything it had to offer.
    I'm going to jump right in and tell you that after many hours of playing I've given this game an official 6/10, and I'll tell you in detail why. I'll start with the good, which is outweighed tremendously by the bad.
    Please do not assume I am being super negative or bashing on the game. A 6/10 is "slightly above average", average being a 5 - Simply put, you read and can decide if you want to buy the game or keep it or whatever.
     
    PROS:
    - The game looks pretty. A lot of scenes are pretty decently detailed but aside from that not so breathtaking.
    - The game allows you to play with friends.
    - Destiny has some borderlands features, which makes it somewhat entertaining.
    - The voice acting is okay.
    - The customization is okay.
    - The gameplay is not terrible.
    ----------------------------------------------------------------------------------------------
    CONS: (Be ready, lol)
    ----------------------------------------------------------------------------------------------
    COMBAT
    The game's combat is very boring and consists of doing the same thing over and over again.. using the same weapons on end for quite some time as you level up through the game. It is really just a 'run and shoot' game with some talent trees added in that do not really give you any bonuses to using weapons or any breathtaking special abilities.
     
    I feel like constantly I'm doing the same thing.. shoot..... kill enemies.. shoot.. kill enemies.. casting my one ability after shooting and killing enemies.. and every gun is the exact fucking same it feels, aside from upgrades.
     
    Ammo for heavy weapons is also amazingly scarce.
     
    Also, spamming melee. Okay.
    ----------------------------------------------------------------------------------------------
    MAIN STORY? Not even. Narrated gauntlet gameplay, maybe.
     
    The main story is absolutely trash with absolutely zero innovation or really any thought put into it. You spend the entire game trying to find out what 'The darkness' is, something that seemed to have an extremely important role in the trailer and throughout the developer interviews and press.
     
    There is literally no interaction with 'the darkness' throughout the majority of the game. You start off thrown into the world without any rhyme or reason and you're fighting against scavengers, mercenaries, and other bandit factions. They do not really associate themselves with the darkness and kill each other during fights.. which means they are not allied.
     
    The campaign boss fights (If you can call them that) are literally reskinned versions of common enemies that you fight during the game. They do not have any special mechanics (They shoot at you repeatedly and do nothing else) with little to no reward for killing them. They do not offer any sort of challenge (You kill them almost instantly with your special) and they generally do not give you any threat, even on hard.
     
    You also will never, EVER feel important or 'key' to the universe like other Bungie games involving MC. Aww yeah, Halo.
     
    As well, you do not get any sort of lore or detailing as to what the fuck you are doing or why any of this is happening. You do not get any further background information on what ANYTHING you're fighting is or what the darkness is. At the end of the game you're still just as fucking clueless as you were at the beginning. What the fuck.
    ----------------------------------------------------------------------------------------------
    BORDERLANDS LOOT SYSTEM? NOT EVEN 1%
     
     The loot system is absolutely terrible. It's clear that they were trying to be like borderlands but failed miserably in some of the primary aspects of what needs to happen for players to feel like they're getting things and progressing their characters.
     
    Getting weapons from enemies is completely random and a lot of the time that you do they're extremely low quality or repeats of weapons that you've already gotten. I assume there is less than 10 of each weapon type in the game (As you get the same ones from level 1 but level 17+ versions later on) and that they did not put any randomness into the design.
     
    As well, grinding for anything from missions takes LITERALLY FOR FUCKING EVER and your chance of getting that *last* piece of gear you need to be in a full set or all in blues will take you DAYS of grinding. Good luck.
     
    Bosses do not drop loot when they die. The vast majority of the time when they die they drop a consumable or some money... but absolutely no loot for the majority of instances. Bosses, in my mind, are suppose to reward you for spending 15-20 minutes shooting them, which leads into my next complaint about the game.
    ----------------------------------------------------------------------------------------------
    BOSS FIGHTS? WTF?
     
    The boss fights are ALL similar. There is literally zero creativity when it comes to bosses. I gave this an extreme amount of testing, so do not assume that I am making things up.
     
    Every boss fight can be broken down into the same three strategies: Shoot, duck, kill adds. Rinse and repeat for 10-20 minutes because bosses have an INSANE amount of health for what you have to do. Bosses will sit and absorb THOUSANDS of rounds even though they're not doing anything special or entertaining in the slightest.
     
    Most of the bosses, as stated, retain the same models as their lesser counterparts but with reskins. They do not have ANY special features or mechanics to be different.. they just do more damage and have 238942189148132x more HP than the smaller versions.
     
    There is not a  SINGLE  fight with ANY sort of interesting  mechanic or feature. Everything is the same over and over and over and over throughout leveling and in the raids. It is NOT enjoyable after the 10th time trying to get a piece of loot from them.
    ----------------------------------------------------------------------------------------------
    PLAYER SYNERGY SUCKS
     
    There is absolutely no player synergy or point really to playing with other players. Now, don't get me wrong, playing with friends can be entertaining... but for the most part this serves no purpose other than to be revived.
     
    There are no mechanics in the game that are made better by having other people in the game. There are no situations where a player can do something cool like put a boss in stasis so other players do more damage. There are no mechanics for abilities to chain off of each other or elements to allow cool shit to happen.. like soaking a boss then electrifying them as another player.
     
    There are no interactions aside from partying up to use voice and communicating with other people in your game who may be stupid as hell is almost impossible.
     
    The HP modifier, actually, for being with other people is absolutely pants on head DUMB. It doubles the HP of the boss for each player in the game and does not take into account their gear score, level, or anything else. Take in mind you can do raids 2 levels below what they need to be.. meaning that if a level 12 comes into a level 14 strike they still double the bosses HP but cannot put out the damage.
     
    You pretty much ALWAYS feel like you're just with some random people in a single player game that really has no point to even be multiplayer. It feels like crap and you are always hoping and wanting something cool to be possible.. (Like two people vehicles even?.. nope) and generally will end up just deciding to play by yourself for ease of content.
     
    There is NO bonus to XP or loot for playing with other people from what I've noticed. I still get just as many drops plowing through shit on my own and the XP I get for killing things is EXACTLY THE SAME even with the x6 HP. What the fuck, Bungie?
    ----------------------------------------------------------------------------------------------
    The game repeats itself.. a lot. Even at endgame.
    By this I mean that the story will constantly,   CONSTANTLY   re-use levels that you've been at before and never really give you anything unique (With the exception of the final mission, the Black Garden) and subject you to the same basis of "defend dinklebot while he scans" or "kill a gauntlet of enemies over and over" on every twist and turn. At the end there will always be a bossfight or group of enemies and then the mission will suddenly end.
     
    Even the   FINAL BOSS OF THE GAME   is a rinse and repeat fight.. to bea t the Darkness you simply kill  THREE FUCKING RESKINNED  MINOTAURS and your dinklebot w  ill say "Yay the darkness is dead!" ending it entirely. Throughout the entire game you will CONSTANTLY get letdowns like this and fe el like it never quite reaches a climax or a point where you feel involved.
     
    The enemies will constantly be the same for the factions. You will always be fighting the same guys and ALWAYS doing the same missions.
    But wait, it doesn't in there! Remember how Bungie said the real game starts at level 20 and that you need to hold off until that point?
     
    IT'S COMPLETELY BULLLLLLSHIIIIIIIIT
     
    Getting to level 20 unlocks NOTHING except heroic and advanced versions of the game from level 1-19! Think you'll be fighting new bosses? NO. Think you'll be doing new missions? NO.
    You will be forced to go and grind these terrible bosses and levels that you have already done for an INSANE amount of time to level up or get pieces of gear. They're simply scaled to be level 20, 22, or higher based on your 'light' score which is entirely just based off of gear you get through a painstakingly crappy process.
     
    Also, the faction mechanics just SUCK ASS. I wont go into detail.
     
    It was and still is PAINFULLY OBVIOUS that they dumped most of their budget into marketing and DID NOT put any thought into the game's endgame or making it unique.
     
    ----------------------------------------------------------------------------------------------
    AUTOAIM/PVP
     
    This is probably my biggest fucking issue with the entire game.. something that has ruined it, personally, for me on so many levels.
     
    The game is EXTREMELY forceful on the autoaim/aimassist and it's actually TOO generous to be in the game. I don't know why they chose to add this after not having it in a majority of the Halo games (For competitive reasons) but it makes even the crappiest players into 90% accurate killing machines. This makes it so that any idiot using a sniper rifle can consistently shoot you from a distance.. people lock onto you and gun you down without any issue, and there's almost NO SKILL CEILING.
     
    Ontop of that, there's NO WAY TO TURN IT OFF. NONE. YOU CANNOT TURN IT OFF FOR YOURSELF.
     
    This is an issue, because the way this autoaim works is that it pulls your crosshair in the direction that the enemy is moving while reducing your sensitivity down to about 5% of what it actually is. Not only that, but it decides who you're going to aim at in a general location and pulls your aim towards the TORSO of players in PVP, preventing skilled headshots.
     
    For someone that plays at sensitivity 10 and is use to making split section shots and reaction kills.. it absolutely ruins it for me. My sensitivity dropping to 1% EVERY GODDAMN TIME I AIM AT AN ENEMY makes it impossible for me to line up headshots in PVP a lot of the time (With people jumping) and makes me feel like the game is trying to play itself.
    When I say that this is INSANELY HIGH, I'm not exaggerating. Go into the Crucible and try to pvp, you'll see that everyone aims PRETTY FUCKING PRO and that your own aim is pretty much a lockon for players. This is PATHETIC.
     
    I understand that you need to appeal to people on consoles being crap with aim but allowing it to 1. be in the PVP Section and 2. not being able to be turned off is a HUUUUUUUGE FUCKUP.
     
    I am not going to play PVP *AT ALL* until I can at least turn this off so I can outskill people who are relying on the free fucking kills. It's crap. Absolute crap.
     
     
    ----------------------------------------------------------------------------------------------
    SUMMARY
     
    Bungie lied out their asses constantly during press events and gave us a game that is less than 10% of what they promised it would be. The money did not go into creative process, it do not go into designing unique mechanics.. it did not go into making the game special in any way, shape, or form.
     
    The game did not get better at level 20 like they promised it would. It did not give you a special experience with a 'captivating' storyline and 'enthralling' voice acting. There was absolutely zero immersion most of the time.
     
    I did not buy too much into the hype, but JESUS CHRIST they dropped the ball on this game. It is EXTREMELY average (And that's generous) and feels like I have to zone out to simply play it and all it is doing is taking up my time.
     
    I don't know if marketing is to blame for what happened or if Activision is at fault for the game being rushed? Who knows.. I just know that it's not what we expected.. and it definitely does not deliver on a lot of points.
     
    I'm sorry I had to go into this and make a post/rant.. I did this a lot on my stream, you're welcome to go back and watch (www.twitch.tv/angryjoeshow the archived videos) - but it's clear this game is not worth more than a 6/10
     
    Sorry guys, I wish it would've lived up to the hype even 10%.
     
    6/10
  18. ProfessorOaked liked a post in a topic by Delrith in *SPOILER* Delrith's Official Destiny Review - READ BEFORE BUY   
    *SPOILERS INSIDE*
     
    DISCLAIMER: Hey guys, as you know I've streamed like 20+ hours of destiny and have completed pretty much all of the content in the game. I've given it more than a fair chance to impress me or show me everything it had to offer.
    I'm going to jump right in and tell you that after many hours of playing I've given this game an official 6/10, and I'll tell you in detail why. I'll start with the good, which is outweighed tremendously by the bad.
    Please do not assume I am being super negative or bashing on the game. A 6/10 is "slightly above average", average being a 5 - Simply put, you read and can decide if you want to buy the game or keep it or whatever.
     
    PROS:
    - The game looks pretty. A lot of scenes are pretty decently detailed but aside from that not so breathtaking.
    - The game allows you to play with friends.
    - Destiny has some borderlands features, which makes it somewhat entertaining.
    - The voice acting is okay.
    - The customization is okay.
    - The gameplay is not terrible.
    ----------------------------------------------------------------------------------------------
    CONS: (Be ready, lol)
    ----------------------------------------------------------------------------------------------
    COMBAT
    The game's combat is very boring and consists of doing the same thing over and over again.. using the same weapons on end for quite some time as you level up through the game. It is really just a 'run and shoot' game with some talent trees added in that do not really give you any bonuses to using weapons or any breathtaking special abilities.
     
    I feel like constantly I'm doing the same thing.. shoot..... kill enemies.. shoot.. kill enemies.. casting my one ability after shooting and killing enemies.. and every gun is the exact fucking same it feels, aside from upgrades.
     
    Ammo for heavy weapons is also amazingly scarce.
     
    Also, spamming melee. Okay.
    ----------------------------------------------------------------------------------------------
    MAIN STORY? Not even. Narrated gauntlet gameplay, maybe.
     
    The main story is absolutely trash with absolutely zero innovation or really any thought put into it. You spend the entire game trying to find out what 'The darkness' is, something that seemed to have an extremely important role in the trailer and throughout the developer interviews and press.
     
    There is literally no interaction with 'the darkness' throughout the majority of the game. You start off thrown into the world without any rhyme or reason and you're fighting against scavengers, mercenaries, and other bandit factions. They do not really associate themselves with the darkness and kill each other during fights.. which means they are not allied.
     
    The campaign boss fights (If you can call them that) are literally reskinned versions of common enemies that you fight during the game. They do not have any special mechanics (They shoot at you repeatedly and do nothing else) with little to no reward for killing them. They do not offer any sort of challenge (You kill them almost instantly with your special) and they generally do not give you any threat, even on hard.
     
    You also will never, EVER feel important or 'key' to the universe like other Bungie games involving MC. Aww yeah, Halo.
     
    As well, you do not get any sort of lore or detailing as to what the fuck you are doing or why any of this is happening. You do not get any further background information on what ANYTHING you're fighting is or what the darkness is. At the end of the game you're still just as fucking clueless as you were at the beginning. What the fuck.
    ----------------------------------------------------------------------------------------------
    BORDERLANDS LOOT SYSTEM? NOT EVEN 1%
     
     The loot system is absolutely terrible. It's clear that they were trying to be like borderlands but failed miserably in some of the primary aspects of what needs to happen for players to feel like they're getting things and progressing their characters.
     
    Getting weapons from enemies is completely random and a lot of the time that you do they're extremely low quality or repeats of weapons that you've already gotten. I assume there is less than 10 of each weapon type in the game (As you get the same ones from level 1 but level 17+ versions later on) and that they did not put any randomness into the design.
     
    As well, grinding for anything from missions takes LITERALLY FOR FUCKING EVER and your chance of getting that *last* piece of gear you need to be in a full set or all in blues will take you DAYS of grinding. Good luck.
     
    Bosses do not drop loot when they die. The vast majority of the time when they die they drop a consumable or some money... but absolutely no loot for the majority of instances. Bosses, in my mind, are suppose to reward you for spending 15-20 minutes shooting them, which leads into my next complaint about the game.
    ----------------------------------------------------------------------------------------------
    BOSS FIGHTS? WTF?
     
    The boss fights are ALL similar. There is literally zero creativity when it comes to bosses. I gave this an extreme amount of testing, so do not assume that I am making things up.
     
    Every boss fight can be broken down into the same three strategies: Shoot, duck, kill adds. Rinse and repeat for 10-20 minutes because bosses have an INSANE amount of health for what you have to do. Bosses will sit and absorb THOUSANDS of rounds even though they're not doing anything special or entertaining in the slightest.
     
    Most of the bosses, as stated, retain the same models as their lesser counterparts but with reskins. They do not have ANY special features or mechanics to be different.. they just do more damage and have 238942189148132x more HP than the smaller versions.
     
    There is not a  SINGLE  fight with ANY sort of interesting  mechanic or feature. Everything is the same over and over and over and over throughout leveling and in the raids. It is NOT enjoyable after the 10th time trying to get a piece of loot from them.
    ----------------------------------------------------------------------------------------------
    PLAYER SYNERGY SUCKS
     
    There is absolutely no player synergy or point really to playing with other players. Now, don't get me wrong, playing with friends can be entertaining... but for the most part this serves no purpose other than to be revived.
     
    There are no mechanics in the game that are made better by having other people in the game. There are no situations where a player can do something cool like put a boss in stasis so other players do more damage. There are no mechanics for abilities to chain off of each other or elements to allow cool shit to happen.. like soaking a boss then electrifying them as another player.
     
    There are no interactions aside from partying up to use voice and communicating with other people in your game who may be stupid as hell is almost impossible.
     
    The HP modifier, actually, for being with other people is absolutely pants on head DUMB. It doubles the HP of the boss for each player in the game and does not take into account their gear score, level, or anything else. Take in mind you can do raids 2 levels below what they need to be.. meaning that if a level 12 comes into a level 14 strike they still double the bosses HP but cannot put out the damage.
     
    You pretty much ALWAYS feel like you're just with some random people in a single player game that really has no point to even be multiplayer. It feels like crap and you are always hoping and wanting something cool to be possible.. (Like two people vehicles even?.. nope) and generally will end up just deciding to play by yourself for ease of content.
     
    There is NO bonus to XP or loot for playing with other people from what I've noticed. I still get just as many drops plowing through shit on my own and the XP I get for killing things is EXACTLY THE SAME even with the x6 HP. What the fuck, Bungie?
    ----------------------------------------------------------------------------------------------
    The game repeats itself.. a lot. Even at endgame.
    By this I mean that the story will constantly,   CONSTANTLY   re-use levels that you've been at before and never really give you anything unique (With the exception of the final mission, the Black Garden) and subject you to the same basis of "defend dinklebot while he scans" or "kill a gauntlet of enemies over and over" on every twist and turn. At the end there will always be a bossfight or group of enemies and then the mission will suddenly end.
     
    Even the   FINAL BOSS OF THE GAME   is a rinse and repeat fight.. to bea t the Darkness you simply kill  THREE FUCKING RESKINNED  MINOTAURS and your dinklebot w  ill say "Yay the darkness is dead!" ending it entirely. Throughout the entire game you will CONSTANTLY get letdowns like this and fe el like it never quite reaches a climax or a point where you feel involved.
     
    The enemies will constantly be the same for the factions. You will always be fighting the same guys and ALWAYS doing the same missions.
    But wait, it doesn't in there! Remember how Bungie said the real game starts at level 20 and that you need to hold off until that point?
     
    IT'S COMPLETELY BULLLLLLSHIIIIIIIIT
     
    Getting to level 20 unlocks NOTHING except heroic and advanced versions of the game from level 1-19! Think you'll be fighting new bosses? NO. Think you'll be doing new missions? NO.
    You will be forced to go and grind these terrible bosses and levels that you have already done for an INSANE amount of time to level up or get pieces of gear. They're simply scaled to be level 20, 22, or higher based on your 'light' score which is entirely just based off of gear you get through a painstakingly crappy process.
     
    Also, the faction mechanics just SUCK ASS. I wont go into detail.
     
    It was and still is PAINFULLY OBVIOUS that they dumped most of their budget into marketing and DID NOT put any thought into the game's endgame or making it unique.
     
    ----------------------------------------------------------------------------------------------
    AUTOAIM/PVP
     
    This is probably my biggest fucking issue with the entire game.. something that has ruined it, personally, for me on so many levels.
     
    The game is EXTREMELY forceful on the autoaim/aimassist and it's actually TOO generous to be in the game. I don't know why they chose to add this after not having it in a majority of the Halo games (For competitive reasons) but it makes even the crappiest players into 90% accurate killing machines. This makes it so that any idiot using a sniper rifle can consistently shoot you from a distance.. people lock onto you and gun you down without any issue, and there's almost NO SKILL CEILING.
     
    Ontop of that, there's NO WAY TO TURN IT OFF. NONE. YOU CANNOT TURN IT OFF FOR YOURSELF.
     
    This is an issue, because the way this autoaim works is that it pulls your crosshair in the direction that the enemy is moving while reducing your sensitivity down to about 5% of what it actually is. Not only that, but it decides who you're going to aim at in a general location and pulls your aim towards the TORSO of players in PVP, preventing skilled headshots.
     
    For someone that plays at sensitivity 10 and is use to making split section shots and reaction kills.. it absolutely ruins it for me. My sensitivity dropping to 1% EVERY GODDAMN TIME I AIM AT AN ENEMY makes it impossible for me to line up headshots in PVP a lot of the time (With people jumping) and makes me feel like the game is trying to play itself.
    When I say that this is INSANELY HIGH, I'm not exaggerating. Go into the Crucible and try to pvp, you'll see that everyone aims PRETTY FUCKING PRO and that your own aim is pretty much a lockon for players. This is PATHETIC.
     
    I understand that you need to appeal to people on consoles being crap with aim but allowing it to 1. be in the PVP Section and 2. not being able to be turned off is a HUUUUUUUGE FUCKUP.
     
    I am not going to play PVP *AT ALL* until I can at least turn this off so I can outskill people who are relying on the free fucking kills. It's crap. Absolute crap.
     
     
    ----------------------------------------------------------------------------------------------
    SUMMARY
     
    Bungie lied out their asses constantly during press events and gave us a game that is less than 10% of what they promised it would be. The money did not go into creative process, it do not go into designing unique mechanics.. it did not go into making the game special in any way, shape, or form.
     
    The game did not get better at level 20 like they promised it would. It did not give you a special experience with a 'captivating' storyline and 'enthralling' voice acting. There was absolutely zero immersion most of the time.
     
    I did not buy too much into the hype, but JESUS CHRIST they dropped the ball on this game. It is EXTREMELY average (And that's generous) and feels like I have to zone out to simply play it and all it is doing is taking up my time.
     
    I don't know if marketing is to blame for what happened or if Activision is at fault for the game being rushed? Who knows.. I just know that it's not what we expected.. and it definitely does not deliver on a lot of points.
     
    I'm sorry I had to go into this and make a post/rant.. I did this a lot on my stream, you're welcome to go back and watch (www.twitch.tv/angryjoeshow the archived videos) - but it's clear this game is not worth more than a 6/10
     
    Sorry guys, I wish it would've lived up to the hype even 10%.
     
    6/10
  19. ProfessorOaked liked a post in a topic by Delrith in *SPOILER* Delrith's Official Destiny Review - READ BEFORE BUY   
    *SPOILERS INSIDE*
     
    DISCLAIMER: Hey guys, as you know I've streamed like 20+ hours of destiny and have completed pretty much all of the content in the game. I've given it more than a fair chance to impress me or show me everything it had to offer.
    I'm going to jump right in and tell you that after many hours of playing I've given this game an official 6/10, and I'll tell you in detail why. I'll start with the good, which is outweighed tremendously by the bad.
    Please do not assume I am being super negative or bashing on the game. A 6/10 is "slightly above average", average being a 5 - Simply put, you read and can decide if you want to buy the game or keep it or whatever.
     
    PROS:
    - The game looks pretty. A lot of scenes are pretty decently detailed but aside from that not so breathtaking.
    - The game allows you to play with friends.
    - Destiny has some borderlands features, which makes it somewhat entertaining.
    - The voice acting is okay.
    - The customization is okay.
    - The gameplay is not terrible.
    ----------------------------------------------------------------------------------------------
    CONS: (Be ready, lol)
    ----------------------------------------------------------------------------------------------
    COMBAT
    The game's combat is very boring and consists of doing the same thing over and over again.. using the same weapons on end for quite some time as you level up through the game. It is really just a 'run and shoot' game with some talent trees added in that do not really give you any bonuses to using weapons or any breathtaking special abilities.
     
    I feel like constantly I'm doing the same thing.. shoot..... kill enemies.. shoot.. kill enemies.. casting my one ability after shooting and killing enemies.. and every gun is the exact fucking same it feels, aside from upgrades.
     
    Ammo for heavy weapons is also amazingly scarce.
     
    Also, spamming melee. Okay.
    ----------------------------------------------------------------------------------------------
    MAIN STORY? Not even. Narrated gauntlet gameplay, maybe.
     
    The main story is absolutely trash with absolutely zero innovation or really any thought put into it. You spend the entire game trying to find out what 'The darkness' is, something that seemed to have an extremely important role in the trailer and throughout the developer interviews and press.
     
    There is literally no interaction with 'the darkness' throughout the majority of the game. You start off thrown into the world without any rhyme or reason and you're fighting against scavengers, mercenaries, and other bandit factions. They do not really associate themselves with the darkness and kill each other during fights.. which means they are not allied.
     
    The campaign boss fights (If you can call them that) are literally reskinned versions of common enemies that you fight during the game. They do not have any special mechanics (They shoot at you repeatedly and do nothing else) with little to no reward for killing them. They do not offer any sort of challenge (You kill them almost instantly with your special) and they generally do not give you any threat, even on hard.
     
    You also will never, EVER feel important or 'key' to the universe like other Bungie games involving MC. Aww yeah, Halo.
     
    As well, you do not get any sort of lore or detailing as to what the fuck you are doing or why any of this is happening. You do not get any further background information on what ANYTHING you're fighting is or what the darkness is. At the end of the game you're still just as fucking clueless as you were at the beginning. What the fuck.
    ----------------------------------------------------------------------------------------------
    BORDERLANDS LOOT SYSTEM? NOT EVEN 1%
     
     The loot system is absolutely terrible. It's clear that they were trying to be like borderlands but failed miserably in some of the primary aspects of what needs to happen for players to feel like they're getting things and progressing their characters.
     
    Getting weapons from enemies is completely random and a lot of the time that you do they're extremely low quality or repeats of weapons that you've already gotten. I assume there is less than 10 of each weapon type in the game (As you get the same ones from level 1 but level 17+ versions later on) and that they did not put any randomness into the design.
     
    As well, grinding for anything from missions takes LITERALLY FOR FUCKING EVER and your chance of getting that *last* piece of gear you need to be in a full set or all in blues will take you DAYS of grinding. Good luck.
     
    Bosses do not drop loot when they die. The vast majority of the time when they die they drop a consumable or some money... but absolutely no loot for the majority of instances. Bosses, in my mind, are suppose to reward you for spending 15-20 minutes shooting them, which leads into my next complaint about the game.
    ----------------------------------------------------------------------------------------------
    BOSS FIGHTS? WTF?
     
    The boss fights are ALL similar. There is literally zero creativity when it comes to bosses. I gave this an extreme amount of testing, so do not assume that I am making things up.
     
    Every boss fight can be broken down into the same three strategies: Shoot, duck, kill adds. Rinse and repeat for 10-20 minutes because bosses have an INSANE amount of health for what you have to do. Bosses will sit and absorb THOUSANDS of rounds even though they're not doing anything special or entertaining in the slightest.
     
    Most of the bosses, as stated, retain the same models as their lesser counterparts but with reskins. They do not have ANY special features or mechanics to be different.. they just do more damage and have 238942189148132x more HP than the smaller versions.
     
    There is not a  SINGLE  fight with ANY sort of interesting  mechanic or feature. Everything is the same over and over and over and over throughout leveling and in the raids. It is NOT enjoyable after the 10th time trying to get a piece of loot from them.
    ----------------------------------------------------------------------------------------------
    PLAYER SYNERGY SUCKS
     
    There is absolutely no player synergy or point really to playing with other players. Now, don't get me wrong, playing with friends can be entertaining... but for the most part this serves no purpose other than to be revived.
     
    There are no mechanics in the game that are made better by having other people in the game. There are no situations where a player can do something cool like put a boss in stasis so other players do more damage. There are no mechanics for abilities to chain off of each other or elements to allow cool shit to happen.. like soaking a boss then electrifying them as another player.
     
    There are no interactions aside from partying up to use voice and communicating with other people in your game who may be stupid as hell is almost impossible.
     
    The HP modifier, actually, for being with other people is absolutely pants on head DUMB. It doubles the HP of the boss for each player in the game and does not take into account their gear score, level, or anything else. Take in mind you can do raids 2 levels below what they need to be.. meaning that if a level 12 comes into a level 14 strike they still double the bosses HP but cannot put out the damage.
     
    You pretty much ALWAYS feel like you're just with some random people in a single player game that really has no point to even be multiplayer. It feels like crap and you are always hoping and wanting something cool to be possible.. (Like two people vehicles even?.. nope) and generally will end up just deciding to play by yourself for ease of content.
     
    There is NO bonus to XP or loot for playing with other people from what I've noticed. I still get just as many drops plowing through shit on my own and the XP I get for killing things is EXACTLY THE SAME even with the x6 HP. What the fuck, Bungie?
    ----------------------------------------------------------------------------------------------
    The game repeats itself.. a lot. Even at endgame.
    By this I mean that the story will constantly,   CONSTANTLY   re-use levels that you've been at before and never really give you anything unique (With the exception of the final mission, the Black Garden) and subject you to the same basis of "defend dinklebot while he scans" or "kill a gauntlet of enemies over and over" on every twist and turn. At the end there will always be a bossfight or group of enemies and then the mission will suddenly end.
     
    Even the   FINAL BOSS OF THE GAME   is a rinse and repeat fight.. to bea t the Darkness you simply kill  THREE FUCKING RESKINNED  MINOTAURS and your dinklebot w  ill say "Yay the darkness is dead!" ending it entirely. Throughout the entire game you will CONSTANTLY get letdowns like this and fe el like it never quite reaches a climax or a point where you feel involved.
     
    The enemies will constantly be the same for the factions. You will always be fighting the same guys and ALWAYS doing the same missions.
    But wait, it doesn't in there! Remember how Bungie said the real game starts at level 20 and that you need to hold off until that point?
     
    IT'S COMPLETELY BULLLLLLSHIIIIIIIIT
     
    Getting to level 20 unlocks NOTHING except heroic and advanced versions of the game from level 1-19! Think you'll be fighting new bosses? NO. Think you'll be doing new missions? NO.
    You will be forced to go and grind these terrible bosses and levels that you have already done for an INSANE amount of time to level up or get pieces of gear. They're simply scaled to be level 20, 22, or higher based on your 'light' score which is entirely just based off of gear you get through a painstakingly crappy process.
     
    Also, the faction mechanics just SUCK ASS. I wont go into detail.
     
    It was and still is PAINFULLY OBVIOUS that they dumped most of their budget into marketing and DID NOT put any thought into the game's endgame or making it unique.
     
    ----------------------------------------------------------------------------------------------
    AUTOAIM/PVP
     
    This is probably my biggest fucking issue with the entire game.. something that has ruined it, personally, for me on so many levels.
     
    The game is EXTREMELY forceful on the autoaim/aimassist and it's actually TOO generous to be in the game. I don't know why they chose to add this after not having it in a majority of the Halo games (For competitive reasons) but it makes even the crappiest players into 90% accurate killing machines. This makes it so that any idiot using a sniper rifle can consistently shoot you from a distance.. people lock onto you and gun you down without any issue, and there's almost NO SKILL CEILING.
     
    Ontop of that, there's NO WAY TO TURN IT OFF. NONE. YOU CANNOT TURN IT OFF FOR YOURSELF.
     
    This is an issue, because the way this autoaim works is that it pulls your crosshair in the direction that the enemy is moving while reducing your sensitivity down to about 5% of what it actually is. Not only that, but it decides who you're going to aim at in a general location and pulls your aim towards the TORSO of players in PVP, preventing skilled headshots.
     
    For someone that plays at sensitivity 10 and is use to making split section shots and reaction kills.. it absolutely ruins it for me. My sensitivity dropping to 1% EVERY GODDAMN TIME I AIM AT AN ENEMY makes it impossible for me to line up headshots in PVP a lot of the time (With people jumping) and makes me feel like the game is trying to play itself.
    When I say that this is INSANELY HIGH, I'm not exaggerating. Go into the Crucible and try to pvp, you'll see that everyone aims PRETTY FUCKING PRO and that your own aim is pretty much a lockon for players. This is PATHETIC.
     
    I understand that you need to appeal to people on consoles being crap with aim but allowing it to 1. be in the PVP Section and 2. not being able to be turned off is a HUUUUUUUGE FUCKUP.
     
    I am not going to play PVP *AT ALL* until I can at least turn this off so I can outskill people who are relying on the free fucking kills. It's crap. Absolute crap.
     
     
    ----------------------------------------------------------------------------------------------
    SUMMARY
     
    Bungie lied out their asses constantly during press events and gave us a game that is less than 10% of what they promised it would be. The money did not go into creative process, it do not go into designing unique mechanics.. it did not go into making the game special in any way, shape, or form.
     
    The game did not get better at level 20 like they promised it would. It did not give you a special experience with a 'captivating' storyline and 'enthralling' voice acting. There was absolutely zero immersion most of the time.
     
    I did not buy too much into the hype, but JESUS CHRIST they dropped the ball on this game. It is EXTREMELY average (And that's generous) and feels like I have to zone out to simply play it and all it is doing is taking up my time.
     
    I don't know if marketing is to blame for what happened or if Activision is at fault for the game being rushed? Who knows.. I just know that it's not what we expected.. and it definitely does not deliver on a lot of points.
     
    I'm sorry I had to go into this and make a post/rant.. I did this a lot on my stream, you're welcome to go back and watch (www.twitch.tv/angryjoeshow the archived videos) - but it's clear this game is not worth more than a 6/10
     
    Sorry guys, I wish it would've lived up to the hype even 10%.
     
    6/10
  20. ProfessorOaked liked a post in a topic by Delrith in *SPOILER* Delrith's Official Destiny Review - READ BEFORE BUY   
    *SPOILERS INSIDE*
     
    DISCLAIMER: Hey guys, as you know I've streamed like 20+ hours of destiny and have completed pretty much all of the content in the game. I've given it more than a fair chance to impress me or show me everything it had to offer.
    I'm going to jump right in and tell you that after many hours of playing I've given this game an official 6/10, and I'll tell you in detail why. I'll start with the good, which is outweighed tremendously by the bad.
    Please do not assume I am being super negative or bashing on the game. A 6/10 is "slightly above average", average being a 5 - Simply put, you read and can decide if you want to buy the game or keep it or whatever.
     
    PROS:
    - The game looks pretty. A lot of scenes are pretty decently detailed but aside from that not so breathtaking.
    - The game allows you to play with friends.
    - Destiny has some borderlands features, which makes it somewhat entertaining.
    - The voice acting is okay.
    - The customization is okay.
    - The gameplay is not terrible.
    ----------------------------------------------------------------------------------------------
    CONS: (Be ready, lol)
    ----------------------------------------------------------------------------------------------
    COMBAT
    The game's combat is very boring and consists of doing the same thing over and over again.. using the same weapons on end for quite some time as you level up through the game. It is really just a 'run and shoot' game with some talent trees added in that do not really give you any bonuses to using weapons or any breathtaking special abilities.
     
    I feel like constantly I'm doing the same thing.. shoot..... kill enemies.. shoot.. kill enemies.. casting my one ability after shooting and killing enemies.. and every gun is the exact fucking same it feels, aside from upgrades.
     
    Ammo for heavy weapons is also amazingly scarce.
     
    Also, spamming melee. Okay.
    ----------------------------------------------------------------------------------------------
    MAIN STORY? Not even. Narrated gauntlet gameplay, maybe.
     
    The main story is absolutely trash with absolutely zero innovation or really any thought put into it. You spend the entire game trying to find out what 'The darkness' is, something that seemed to have an extremely important role in the trailer and throughout the developer interviews and press.
     
    There is literally no interaction with 'the darkness' throughout the majority of the game. You start off thrown into the world without any rhyme or reason and you're fighting against scavengers, mercenaries, and other bandit factions. They do not really associate themselves with the darkness and kill each other during fights.. which means they are not allied.
     
    The campaign boss fights (If you can call them that) are literally reskinned versions of common enemies that you fight during the game. They do not have any special mechanics (They shoot at you repeatedly and do nothing else) with little to no reward for killing them. They do not offer any sort of challenge (You kill them almost instantly with your special) and they generally do not give you any threat, even on hard.
     
    You also will never, EVER feel important or 'key' to the universe like other Bungie games involving MC. Aww yeah, Halo.
     
    As well, you do not get any sort of lore or detailing as to what the fuck you are doing or why any of this is happening. You do not get any further background information on what ANYTHING you're fighting is or what the darkness is. At the end of the game you're still just as fucking clueless as you were at the beginning. What the fuck.
    ----------------------------------------------------------------------------------------------
    BORDERLANDS LOOT SYSTEM? NOT EVEN 1%
     
     The loot system is absolutely terrible. It's clear that they were trying to be like borderlands but failed miserably in some of the primary aspects of what needs to happen for players to feel like they're getting things and progressing their characters.
     
    Getting weapons from enemies is completely random and a lot of the time that you do they're extremely low quality or repeats of weapons that you've already gotten. I assume there is less than 10 of each weapon type in the game (As you get the same ones from level 1 but level 17+ versions later on) and that they did not put any randomness into the design.
     
    As well, grinding for anything from missions takes LITERALLY FOR FUCKING EVER and your chance of getting that *last* piece of gear you need to be in a full set or all in blues will take you DAYS of grinding. Good luck.
     
    Bosses do not drop loot when they die. The vast majority of the time when they die they drop a consumable or some money... but absolutely no loot for the majority of instances. Bosses, in my mind, are suppose to reward you for spending 15-20 minutes shooting them, which leads into my next complaint about the game.
    ----------------------------------------------------------------------------------------------
    BOSS FIGHTS? WTF?
     
    The boss fights are ALL similar. There is literally zero creativity when it comes to bosses. I gave this an extreme amount of testing, so do not assume that I am making things up.
     
    Every boss fight can be broken down into the same three strategies: Shoot, duck, kill adds. Rinse and repeat for 10-20 minutes because bosses have an INSANE amount of health for what you have to do. Bosses will sit and absorb THOUSANDS of rounds even though they're not doing anything special or entertaining in the slightest.
     
    Most of the bosses, as stated, retain the same models as their lesser counterparts but with reskins. They do not have ANY special features or mechanics to be different.. they just do more damage and have 238942189148132x more HP than the smaller versions.
     
    There is not a  SINGLE  fight with ANY sort of interesting  mechanic or feature. Everything is the same over and over and over and over throughout leveling and in the raids. It is NOT enjoyable after the 10th time trying to get a piece of loot from them.
    ----------------------------------------------------------------------------------------------
    PLAYER SYNERGY SUCKS
     
    There is absolutely no player synergy or point really to playing with other players. Now, don't get me wrong, playing with friends can be entertaining... but for the most part this serves no purpose other than to be revived.
     
    There are no mechanics in the game that are made better by having other people in the game. There are no situations where a player can do something cool like put a boss in stasis so other players do more damage. There are no mechanics for abilities to chain off of each other or elements to allow cool shit to happen.. like soaking a boss then electrifying them as another player.
     
    There are no interactions aside from partying up to use voice and communicating with other people in your game who may be stupid as hell is almost impossible.
     
    The HP modifier, actually, for being with other people is absolutely pants on head DUMB. It doubles the HP of the boss for each player in the game and does not take into account their gear score, level, or anything else. Take in mind you can do raids 2 levels below what they need to be.. meaning that if a level 12 comes into a level 14 strike they still double the bosses HP but cannot put out the damage.
     
    You pretty much ALWAYS feel like you're just with some random people in a single player game that really has no point to even be multiplayer. It feels like crap and you are always hoping and wanting something cool to be possible.. (Like two people vehicles even?.. nope) and generally will end up just deciding to play by yourself for ease of content.
     
    There is NO bonus to XP or loot for playing with other people from what I've noticed. I still get just as many drops plowing through shit on my own and the XP I get for killing things is EXACTLY THE SAME even with the x6 HP. What the fuck, Bungie?
    ----------------------------------------------------------------------------------------------
    The game repeats itself.. a lot. Even at endgame.
    By this I mean that the story will constantly,   CONSTANTLY   re-use levels that you've been at before and never really give you anything unique (With the exception of the final mission, the Black Garden) and subject you to the same basis of "defend dinklebot while he scans" or "kill a gauntlet of enemies over and over" on every twist and turn. At the end there will always be a bossfight or group of enemies and then the mission will suddenly end.
     
    Even the   FINAL BOSS OF THE GAME   is a rinse and repeat fight.. to bea t the Darkness you simply kill  THREE FUCKING RESKINNED  MINOTAURS and your dinklebot w  ill say "Yay the darkness is dead!" ending it entirely. Throughout the entire game you will CONSTANTLY get letdowns like this and fe el like it never quite reaches a climax or a point where you feel involved.
     
    The enemies will constantly be the same for the factions. You will always be fighting the same guys and ALWAYS doing the same missions.
    But wait, it doesn't in there! Remember how Bungie said the real game starts at level 20 and that you need to hold off until that point?
     
    IT'S COMPLETELY BULLLLLLSHIIIIIIIIT
     
    Getting to level 20 unlocks NOTHING except heroic and advanced versions of the game from level 1-19! Think you'll be fighting new bosses? NO. Think you'll be doing new missions? NO.
    You will be forced to go and grind these terrible bosses and levels that you have already done for an INSANE amount of time to level up or get pieces of gear. They're simply scaled to be level 20, 22, or higher based on your 'light' score which is entirely just based off of gear you get through a painstakingly crappy process.
     
    Also, the faction mechanics just SUCK ASS. I wont go into detail.
     
    It was and still is PAINFULLY OBVIOUS that they dumped most of their budget into marketing and DID NOT put any thought into the game's endgame or making it unique.
     
    ----------------------------------------------------------------------------------------------
    AUTOAIM/PVP
     
    This is probably my biggest fucking issue with the entire game.. something that has ruined it, personally, for me on so many levels.
     
    The game is EXTREMELY forceful on the autoaim/aimassist and it's actually TOO generous to be in the game. I don't know why they chose to add this after not having it in a majority of the Halo games (For competitive reasons) but it makes even the crappiest players into 90% accurate killing machines. This makes it so that any idiot using a sniper rifle can consistently shoot you from a distance.. people lock onto you and gun you down without any issue, and there's almost NO SKILL CEILING.
     
    Ontop of that, there's NO WAY TO TURN IT OFF. NONE. YOU CANNOT TURN IT OFF FOR YOURSELF.
     
    This is an issue, because the way this autoaim works is that it pulls your crosshair in the direction that the enemy is moving while reducing your sensitivity down to about 5% of what it actually is. Not only that, but it decides who you're going to aim at in a general location and pulls your aim towards the TORSO of players in PVP, preventing skilled headshots.
     
    For someone that plays at sensitivity 10 and is use to making split section shots and reaction kills.. it absolutely ruins it for me. My sensitivity dropping to 1% EVERY GODDAMN TIME I AIM AT AN ENEMY makes it impossible for me to line up headshots in PVP a lot of the time (With people jumping) and makes me feel like the game is trying to play itself.
    When I say that this is INSANELY HIGH, I'm not exaggerating. Go into the Crucible and try to pvp, you'll see that everyone aims PRETTY FUCKING PRO and that your own aim is pretty much a lockon for players. This is PATHETIC.
     
    I understand that you need to appeal to people on consoles being crap with aim but allowing it to 1. be in the PVP Section and 2. not being able to be turned off is a HUUUUUUUGE FUCKUP.
     
    I am not going to play PVP *AT ALL* until I can at least turn this off so I can outskill people who are relying on the free fucking kills. It's crap. Absolute crap.
     
     
    ----------------------------------------------------------------------------------------------
    SUMMARY
     
    Bungie lied out their asses constantly during press events and gave us a game that is less than 10% of what they promised it would be. The money did not go into creative process, it do not go into designing unique mechanics.. it did not go into making the game special in any way, shape, or form.
     
    The game did not get better at level 20 like they promised it would. It did not give you a special experience with a 'captivating' storyline and 'enthralling' voice acting. There was absolutely zero immersion most of the time.
     
    I did not buy too much into the hype, but JESUS CHRIST they dropped the ball on this game. It is EXTREMELY average (And that's generous) and feels like I have to zone out to simply play it and all it is doing is taking up my time.
     
    I don't know if marketing is to blame for what happened or if Activision is at fault for the game being rushed? Who knows.. I just know that it's not what we expected.. and it definitely does not deliver on a lot of points.
     
    I'm sorry I had to go into this and make a post/rant.. I did this a lot on my stream, you're welcome to go back and watch (www.twitch.tv/angryjoeshow the archived videos) - but it's clear this game is not worth more than a 6/10
     
    Sorry guys, I wish it would've lived up to the hype even 10%.
     
    6/10
  21. ProfessorOaked liked a post in a topic by Delrith in *SPOILER* Delrith's Official Destiny Review - READ BEFORE BUY   
    *SPOILERS INSIDE*
     
    DISCLAIMER: Hey guys, as you know I've streamed like 20+ hours of destiny and have completed pretty much all of the content in the game. I've given it more than a fair chance to impress me or show me everything it had to offer.
    I'm going to jump right in and tell you that after many hours of playing I've given this game an official 6/10, and I'll tell you in detail why. I'll start with the good, which is outweighed tremendously by the bad.
    Please do not assume I am being super negative or bashing on the game. A 6/10 is "slightly above average", average being a 5 - Simply put, you read and can decide if you want to buy the game or keep it or whatever.
     
    PROS:
    - The game looks pretty. A lot of scenes are pretty decently detailed but aside from that not so breathtaking.
    - The game allows you to play with friends.
    - Destiny has some borderlands features, which makes it somewhat entertaining.
    - The voice acting is okay.
    - The customization is okay.
    - The gameplay is not terrible.
    ----------------------------------------------------------------------------------------------
    CONS: (Be ready, lol)
    ----------------------------------------------------------------------------------------------
    COMBAT
    The game's combat is very boring and consists of doing the same thing over and over again.. using the same weapons on end for quite some time as you level up through the game. It is really just a 'run and shoot' game with some talent trees added in that do not really give you any bonuses to using weapons or any breathtaking special abilities.
     
    I feel like constantly I'm doing the same thing.. shoot..... kill enemies.. shoot.. kill enemies.. casting my one ability after shooting and killing enemies.. and every gun is the exact fucking same it feels, aside from upgrades.
     
    Ammo for heavy weapons is also amazingly scarce.
     
    Also, spamming melee. Okay.
    ----------------------------------------------------------------------------------------------
    MAIN STORY? Not even. Narrated gauntlet gameplay, maybe.
     
    The main story is absolutely trash with absolutely zero innovation or really any thought put into it. You spend the entire game trying to find out what 'The darkness' is, something that seemed to have an extremely important role in the trailer and throughout the developer interviews and press.
     
    There is literally no interaction with 'the darkness' throughout the majority of the game. You start off thrown into the world without any rhyme or reason and you're fighting against scavengers, mercenaries, and other bandit factions. They do not really associate themselves with the darkness and kill each other during fights.. which means they are not allied.
     
    The campaign boss fights (If you can call them that) are literally reskinned versions of common enemies that you fight during the game. They do not have any special mechanics (They shoot at you repeatedly and do nothing else) with little to no reward for killing them. They do not offer any sort of challenge (You kill them almost instantly with your special) and they generally do not give you any threat, even on hard.
     
    You also will never, EVER feel important or 'key' to the universe like other Bungie games involving MC. Aww yeah, Halo.
     
    As well, you do not get any sort of lore or detailing as to what the fuck you are doing or why any of this is happening. You do not get any further background information on what ANYTHING you're fighting is or what the darkness is. At the end of the game you're still just as fucking clueless as you were at the beginning. What the fuck.
    ----------------------------------------------------------------------------------------------
    BORDERLANDS LOOT SYSTEM? NOT EVEN 1%
     
     The loot system is absolutely terrible. It's clear that they were trying to be like borderlands but failed miserably in some of the primary aspects of what needs to happen for players to feel like they're getting things and progressing their characters.
     
    Getting weapons from enemies is completely random and a lot of the time that you do they're extremely low quality or repeats of weapons that you've already gotten. I assume there is less than 10 of each weapon type in the game (As you get the same ones from level 1 but level 17+ versions later on) and that they did not put any randomness into the design.
     
    As well, grinding for anything from missions takes LITERALLY FOR FUCKING EVER and your chance of getting that *last* piece of gear you need to be in a full set or all in blues will take you DAYS of grinding. Good luck.
     
    Bosses do not drop loot when they die. The vast majority of the time when they die they drop a consumable or some money... but absolutely no loot for the majority of instances. Bosses, in my mind, are suppose to reward you for spending 15-20 minutes shooting them, which leads into my next complaint about the game.
    ----------------------------------------------------------------------------------------------
    BOSS FIGHTS? WTF?
     
    The boss fights are ALL similar. There is literally zero creativity when it comes to bosses. I gave this an extreme amount of testing, so do not assume that I am making things up.
     
    Every boss fight can be broken down into the same three strategies: Shoot, duck, kill adds. Rinse and repeat for 10-20 minutes because bosses have an INSANE amount of health for what you have to do. Bosses will sit and absorb THOUSANDS of rounds even though they're not doing anything special or entertaining in the slightest.
     
    Most of the bosses, as stated, retain the same models as their lesser counterparts but with reskins. They do not have ANY special features or mechanics to be different.. they just do more damage and have 238942189148132x more HP than the smaller versions.
     
    There is not a  SINGLE  fight with ANY sort of interesting  mechanic or feature. Everything is the same over and over and over and over throughout leveling and in the raids. It is NOT enjoyable after the 10th time trying to get a piece of loot from them.
    ----------------------------------------------------------------------------------------------
    PLAYER SYNERGY SUCKS
     
    There is absolutely no player synergy or point really to playing with other players. Now, don't get me wrong, playing with friends can be entertaining... but for the most part this serves no purpose other than to be revived.
     
    There are no mechanics in the game that are made better by having other people in the game. There are no situations where a player can do something cool like put a boss in stasis so other players do more damage. There are no mechanics for abilities to chain off of each other or elements to allow cool shit to happen.. like soaking a boss then electrifying them as another player.
     
    There are no interactions aside from partying up to use voice and communicating with other people in your game who may be stupid as hell is almost impossible.
     
    The HP modifier, actually, for being with other people is absolutely pants on head DUMB. It doubles the HP of the boss for each player in the game and does not take into account their gear score, level, or anything else. Take in mind you can do raids 2 levels below what they need to be.. meaning that if a level 12 comes into a level 14 strike they still double the bosses HP but cannot put out the damage.
     
    You pretty much ALWAYS feel like you're just with some random people in a single player game that really has no point to even be multiplayer. It feels like crap and you are always hoping and wanting something cool to be possible.. (Like two people vehicles even?.. nope) and generally will end up just deciding to play by yourself for ease of content.
     
    There is NO bonus to XP or loot for playing with other people from what I've noticed. I still get just as many drops plowing through shit on my own and the XP I get for killing things is EXACTLY THE SAME even with the x6 HP. What the fuck, Bungie?
    ----------------------------------------------------------------------------------------------
    The game repeats itself.. a lot. Even at endgame.
    By this I mean that the story will constantly,   CONSTANTLY   re-use levels that you've been at before and never really give you anything unique (With the exception of the final mission, the Black Garden) and subject you to the same basis of "defend dinklebot while he scans" or "kill a gauntlet of enemies over and over" on every twist and turn. At the end there will always be a bossfight or group of enemies and then the mission will suddenly end.
     
    Even the   FINAL BOSS OF THE GAME   is a rinse and repeat fight.. to bea t the Darkness you simply kill  THREE FUCKING RESKINNED  MINOTAURS and your dinklebot w  ill say "Yay the darkness is dead!" ending it entirely. Throughout the entire game you will CONSTANTLY get letdowns like this and fe el like it never quite reaches a climax or a point where you feel involved.
     
    The enemies will constantly be the same for the factions. You will always be fighting the same guys and ALWAYS doing the same missions.
    But wait, it doesn't in there! Remember how Bungie said the real game starts at level 20 and that you need to hold off until that point?
     
    IT'S COMPLETELY BULLLLLLSHIIIIIIIIT
     
    Getting to level 20 unlocks NOTHING except heroic and advanced versions of the game from level 1-19! Think you'll be fighting new bosses? NO. Think you'll be doing new missions? NO.
    You will be forced to go and grind these terrible bosses and levels that you have already done for an INSANE amount of time to level up or get pieces of gear. They're simply scaled to be level 20, 22, or higher based on your 'light' score which is entirely just based off of gear you get through a painstakingly crappy process.
     
    Also, the faction mechanics just SUCK ASS. I wont go into detail.
     
    It was and still is PAINFULLY OBVIOUS that they dumped most of their budget into marketing and DID NOT put any thought into the game's endgame or making it unique.
     
    ----------------------------------------------------------------------------------------------
    AUTOAIM/PVP
     
    This is probably my biggest fucking issue with the entire game.. something that has ruined it, personally, for me on so many levels.
     
    The game is EXTREMELY forceful on the autoaim/aimassist and it's actually TOO generous to be in the game. I don't know why they chose to add this after not having it in a majority of the Halo games (For competitive reasons) but it makes even the crappiest players into 90% accurate killing machines. This makes it so that any idiot using a sniper rifle can consistently shoot you from a distance.. people lock onto you and gun you down without any issue, and there's almost NO SKILL CEILING.
     
    Ontop of that, there's NO WAY TO TURN IT OFF. NONE. YOU CANNOT TURN IT OFF FOR YOURSELF.
     
    This is an issue, because the way this autoaim works is that it pulls your crosshair in the direction that the enemy is moving while reducing your sensitivity down to about 5% of what it actually is. Not only that, but it decides who you're going to aim at in a general location and pulls your aim towards the TORSO of players in PVP, preventing skilled headshots.
     
    For someone that plays at sensitivity 10 and is use to making split section shots and reaction kills.. it absolutely ruins it for me. My sensitivity dropping to 1% EVERY GODDAMN TIME I AIM AT AN ENEMY makes it impossible for me to line up headshots in PVP a lot of the time (With people jumping) and makes me feel like the game is trying to play itself.
    When I say that this is INSANELY HIGH, I'm not exaggerating. Go into the Crucible and try to pvp, you'll see that everyone aims PRETTY FUCKING PRO and that your own aim is pretty much a lockon for players. This is PATHETIC.
     
    I understand that you need to appeal to people on consoles being crap with aim but allowing it to 1. be in the PVP Section and 2. not being able to be turned off is a HUUUUUUUGE FUCKUP.
     
    I am not going to play PVP *AT ALL* until I can at least turn this off so I can outskill people who are relying on the free fucking kills. It's crap. Absolute crap.
     
     
    ----------------------------------------------------------------------------------------------
    SUMMARY
     
    Bungie lied out their asses constantly during press events and gave us a game that is less than 10% of what they promised it would be. The money did not go into creative process, it do not go into designing unique mechanics.. it did not go into making the game special in any way, shape, or form.
     
    The game did not get better at level 20 like they promised it would. It did not give you a special experience with a 'captivating' storyline and 'enthralling' voice acting. There was absolutely zero immersion most of the time.
     
    I did not buy too much into the hype, but JESUS CHRIST they dropped the ball on this game. It is EXTREMELY average (And that's generous) and feels like I have to zone out to simply play it and all it is doing is taking up my time.
     
    I don't know if marketing is to blame for what happened or if Activision is at fault for the game being rushed? Who knows.. I just know that it's not what we expected.. and it definitely does not deliver on a lot of points.
     
    I'm sorry I had to go into this and make a post/rant.. I did this a lot on my stream, you're welcome to go back and watch (www.twitch.tv/angryjoeshow the archived videos) - but it's clear this game is not worth more than a 6/10
     
    Sorry guys, I wish it would've lived up to the hype even 10%.
     
    6/10
  22. ProfessorOaked liked a post in a topic by Delrith in *SPOILER* Delrith's Official Destiny Review - READ BEFORE BUY   
    *SPOILERS INSIDE*
     
    DISCLAIMER: Hey guys, as you know I've streamed like 20+ hours of destiny and have completed pretty much all of the content in the game. I've given it more than a fair chance to impress me or show me everything it had to offer.
    I'm going to jump right in and tell you that after many hours of playing I've given this game an official 6/10, and I'll tell you in detail why. I'll start with the good, which is outweighed tremendously by the bad.
    Please do not assume I am being super negative or bashing on the game. A 6/10 is "slightly above average", average being a 5 - Simply put, you read and can decide if you want to buy the game or keep it or whatever.
     
    PROS:
    - The game looks pretty. A lot of scenes are pretty decently detailed but aside from that not so breathtaking.
    - The game allows you to play with friends.
    - Destiny has some borderlands features, which makes it somewhat entertaining.
    - The voice acting is okay.
    - The customization is okay.
    - The gameplay is not terrible.
    ----------------------------------------------------------------------------------------------
    CONS: (Be ready, lol)
    ----------------------------------------------------------------------------------------------
    COMBAT
    The game's combat is very boring and consists of doing the same thing over and over again.. using the same weapons on end for quite some time as you level up through the game. It is really just a 'run and shoot' game with some talent trees added in that do not really give you any bonuses to using weapons or any breathtaking special abilities.
     
    I feel like constantly I'm doing the same thing.. shoot..... kill enemies.. shoot.. kill enemies.. casting my one ability after shooting and killing enemies.. and every gun is the exact fucking same it feels, aside from upgrades.
     
    Ammo for heavy weapons is also amazingly scarce.
     
    Also, spamming melee. Okay.
    ----------------------------------------------------------------------------------------------
    MAIN STORY? Not even. Narrated gauntlet gameplay, maybe.
     
    The main story is absolutely trash with absolutely zero innovation or really any thought put into it. You spend the entire game trying to find out what 'The darkness' is, something that seemed to have an extremely important role in the trailer and throughout the developer interviews and press.
     
    There is literally no interaction with 'the darkness' throughout the majority of the game. You start off thrown into the world without any rhyme or reason and you're fighting against scavengers, mercenaries, and other bandit factions. They do not really associate themselves with the darkness and kill each other during fights.. which means they are not allied.
     
    The campaign boss fights (If you can call them that) are literally reskinned versions of common enemies that you fight during the game. They do not have any special mechanics (They shoot at you repeatedly and do nothing else) with little to no reward for killing them. They do not offer any sort of challenge (You kill them almost instantly with your special) and they generally do not give you any threat, even on hard.
     
    You also will never, EVER feel important or 'key' to the universe like other Bungie games involving MC. Aww yeah, Halo.
     
    As well, you do not get any sort of lore or detailing as to what the fuck you are doing or why any of this is happening. You do not get any further background information on what ANYTHING you're fighting is or what the darkness is. At the end of the game you're still just as fucking clueless as you were at the beginning. What the fuck.
    ----------------------------------------------------------------------------------------------
    BORDERLANDS LOOT SYSTEM? NOT EVEN 1%
     
     The loot system is absolutely terrible. It's clear that they were trying to be like borderlands but failed miserably in some of the primary aspects of what needs to happen for players to feel like they're getting things and progressing their characters.
     
    Getting weapons from enemies is completely random and a lot of the time that you do they're extremely low quality or repeats of weapons that you've already gotten. I assume there is less than 10 of each weapon type in the game (As you get the same ones from level 1 but level 17+ versions later on) and that they did not put any randomness into the design.
     
    As well, grinding for anything from missions takes LITERALLY FOR FUCKING EVER and your chance of getting that *last* piece of gear you need to be in a full set or all in blues will take you DAYS of grinding. Good luck.
     
    Bosses do not drop loot when they die. The vast majority of the time when they die they drop a consumable or some money... but absolutely no loot for the majority of instances. Bosses, in my mind, are suppose to reward you for spending 15-20 minutes shooting them, which leads into my next complaint about the game.
    ----------------------------------------------------------------------------------------------
    BOSS FIGHTS? WTF?
     
    The boss fights are ALL similar. There is literally zero creativity when it comes to bosses. I gave this an extreme amount of testing, so do not assume that I am making things up.
     
    Every boss fight can be broken down into the same three strategies: Shoot, duck, kill adds. Rinse and repeat for 10-20 minutes because bosses have an INSANE amount of health for what you have to do. Bosses will sit and absorb THOUSANDS of rounds even though they're not doing anything special or entertaining in the slightest.
     
    Most of the bosses, as stated, retain the same models as their lesser counterparts but with reskins. They do not have ANY special features or mechanics to be different.. they just do more damage and have 238942189148132x more HP than the smaller versions.
     
    There is not a  SINGLE  fight with ANY sort of interesting  mechanic or feature. Everything is the same over and over and over and over throughout leveling and in the raids. It is NOT enjoyable after the 10th time trying to get a piece of loot from them.
    ----------------------------------------------------------------------------------------------
    PLAYER SYNERGY SUCKS
     
    There is absolutely no player synergy or point really to playing with other players. Now, don't get me wrong, playing with friends can be entertaining... but for the most part this serves no purpose other than to be revived.
     
    There are no mechanics in the game that are made better by having other people in the game. There are no situations where a player can do something cool like put a boss in stasis so other players do more damage. There are no mechanics for abilities to chain off of each other or elements to allow cool shit to happen.. like soaking a boss then electrifying them as another player.
     
    There are no interactions aside from partying up to use voice and communicating with other people in your game who may be stupid as hell is almost impossible.
     
    The HP modifier, actually, for being with other people is absolutely pants on head DUMB. It doubles the HP of the boss for each player in the game and does not take into account their gear score, level, or anything else. Take in mind you can do raids 2 levels below what they need to be.. meaning that if a level 12 comes into a level 14 strike they still double the bosses HP but cannot put out the damage.
     
    You pretty much ALWAYS feel like you're just with some random people in a single player game that really has no point to even be multiplayer. It feels like crap and you are always hoping and wanting something cool to be possible.. (Like two people vehicles even?.. nope) and generally will end up just deciding to play by yourself for ease of content.
     
    There is NO bonus to XP or loot for playing with other people from what I've noticed. I still get just as many drops plowing through shit on my own and the XP I get for killing things is EXACTLY THE SAME even with the x6 HP. What the fuck, Bungie?
    ----------------------------------------------------------------------------------------------
    The game repeats itself.. a lot. Even at endgame.
    By this I mean that the story will constantly,   CONSTANTLY   re-use levels that you've been at before and never really give you anything unique (With the exception of the final mission, the Black Garden) and subject you to the same basis of "defend dinklebot while he scans" or "kill a gauntlet of enemies over and over" on every twist and turn. At the end there will always be a bossfight or group of enemies and then the mission will suddenly end.
     
    Even the   FINAL BOSS OF THE GAME   is a rinse and repeat fight.. to bea t the Darkness you simply kill  THREE FUCKING RESKINNED  MINOTAURS and your dinklebot w  ill say "Yay the darkness is dead!" ending it entirely. Throughout the entire game you will CONSTANTLY get letdowns like this and fe el like it never quite reaches a climax or a point where you feel involved.
     
    The enemies will constantly be the same for the factions. You will always be fighting the same guys and ALWAYS doing the same missions.
    But wait, it doesn't in there! Remember how Bungie said the real game starts at level 20 and that you need to hold off until that point?
     
    IT'S COMPLETELY BULLLLLLSHIIIIIIIIT
     
    Getting to level 20 unlocks NOTHING except heroic and advanced versions of the game from level 1-19! Think you'll be fighting new bosses? NO. Think you'll be doing new missions? NO.
    You will be forced to go and grind these terrible bosses and levels that you have already done for an INSANE amount of time to level up or get pieces of gear. They're simply scaled to be level 20, 22, or higher based on your 'light' score which is entirely just based off of gear you get through a painstakingly crappy process.
     
    Also, the faction mechanics just SUCK ASS. I wont go into detail.
     
    It was and still is PAINFULLY OBVIOUS that they dumped most of their budget into marketing and DID NOT put any thought into the game's endgame or making it unique.
     
    ----------------------------------------------------------------------------------------------
    AUTOAIM/PVP
     
    This is probably my biggest fucking issue with the entire game.. something that has ruined it, personally, for me on so many levels.
     
    The game is EXTREMELY forceful on the autoaim/aimassist and it's actually TOO generous to be in the game. I don't know why they chose to add this after not having it in a majority of the Halo games (For competitive reasons) but it makes even the crappiest players into 90% accurate killing machines. This makes it so that any idiot using a sniper rifle can consistently shoot you from a distance.. people lock onto you and gun you down without any issue, and there's almost NO SKILL CEILING.
     
    Ontop of that, there's NO WAY TO TURN IT OFF. NONE. YOU CANNOT TURN IT OFF FOR YOURSELF.
     
    This is an issue, because the way this autoaim works is that it pulls your crosshair in the direction that the enemy is moving while reducing your sensitivity down to about 5% of what it actually is. Not only that, but it decides who you're going to aim at in a general location and pulls your aim towards the TORSO of players in PVP, preventing skilled headshots.
     
    For someone that plays at sensitivity 10 and is use to making split section shots and reaction kills.. it absolutely ruins it for me. My sensitivity dropping to 1% EVERY GODDAMN TIME I AIM AT AN ENEMY makes it impossible for me to line up headshots in PVP a lot of the time (With people jumping) and makes me feel like the game is trying to play itself.
    When I say that this is INSANELY HIGH, I'm not exaggerating. Go into the Crucible and try to pvp, you'll see that everyone aims PRETTY FUCKING PRO and that your own aim is pretty much a lockon for players. This is PATHETIC.
     
    I understand that you need to appeal to people on consoles being crap with aim but allowing it to 1. be in the PVP Section and 2. not being able to be turned off is a HUUUUUUUGE FUCKUP.
     
    I am not going to play PVP *AT ALL* until I can at least turn this off so I can outskill people who are relying on the free fucking kills. It's crap. Absolute crap.
     
     
    ----------------------------------------------------------------------------------------------
    SUMMARY
     
    Bungie lied out their asses constantly during press events and gave us a game that is less than 10% of what they promised it would be. The money did not go into creative process, it do not go into designing unique mechanics.. it did not go into making the game special in any way, shape, or form.
     
    The game did not get better at level 20 like they promised it would. It did not give you a special experience with a 'captivating' storyline and 'enthralling' voice acting. There was absolutely zero immersion most of the time.
     
    I did not buy too much into the hype, but JESUS CHRIST they dropped the ball on this game. It is EXTREMELY average (And that's generous) and feels like I have to zone out to simply play it and all it is doing is taking up my time.
     
    I don't know if marketing is to blame for what happened or if Activision is at fault for the game being rushed? Who knows.. I just know that it's not what we expected.. and it definitely does not deliver on a lot of points.
     
    I'm sorry I had to go into this and make a post/rant.. I did this a lot on my stream, you're welcome to go back and watch (www.twitch.tv/angryjoeshow the archived videos) - but it's clear this game is not worth more than a 6/10
     
    Sorry guys, I wish it would've lived up to the hype even 10%.
     
    6/10
  23. ProfessorOaked liked a post in a topic by Delrith in *SPOILER* Delrith's Official Destiny Review - READ BEFORE BUY   
    *SPOILERS INSIDE*
     
    DISCLAIMER: Hey guys, as you know I've streamed like 20+ hours of destiny and have completed pretty much all of the content in the game. I've given it more than a fair chance to impress me or show me everything it had to offer.
    I'm going to jump right in and tell you that after many hours of playing I've given this game an official 6/10, and I'll tell you in detail why. I'll start with the good, which is outweighed tremendously by the bad.
    Please do not assume I am being super negative or bashing on the game. A 6/10 is "slightly above average", average being a 5 - Simply put, you read and can decide if you want to buy the game or keep it or whatever.
     
    PROS:
    - The game looks pretty. A lot of scenes are pretty decently detailed but aside from that not so breathtaking.
    - The game allows you to play with friends.
    - Destiny has some borderlands features, which makes it somewhat entertaining.
    - The voice acting is okay.
    - The customization is okay.
    - The gameplay is not terrible.
    ----------------------------------------------------------------------------------------------
    CONS: (Be ready, lol)
    ----------------------------------------------------------------------------------------------
    COMBAT
    The game's combat is very boring and consists of doing the same thing over and over again.. using the same weapons on end for quite some time as you level up through the game. It is really just a 'run and shoot' game with some talent trees added in that do not really give you any bonuses to using weapons or any breathtaking special abilities.
     
    I feel like constantly I'm doing the same thing.. shoot..... kill enemies.. shoot.. kill enemies.. casting my one ability after shooting and killing enemies.. and every gun is the exact fucking same it feels, aside from upgrades.
     
    Ammo for heavy weapons is also amazingly scarce.
     
    Also, spamming melee. Okay.
    ----------------------------------------------------------------------------------------------
    MAIN STORY? Not even. Narrated gauntlet gameplay, maybe.
     
    The main story is absolutely trash with absolutely zero innovation or really any thought put into it. You spend the entire game trying to find out what 'The darkness' is, something that seemed to have an extremely important role in the trailer and throughout the developer interviews and press.
     
    There is literally no interaction with 'the darkness' throughout the majority of the game. You start off thrown into the world without any rhyme or reason and you're fighting against scavengers, mercenaries, and other bandit factions. They do not really associate themselves with the darkness and kill each other during fights.. which means they are not allied.
     
    The campaign boss fights (If you can call them that) are literally reskinned versions of common enemies that you fight during the game. They do not have any special mechanics (They shoot at you repeatedly and do nothing else) with little to no reward for killing them. They do not offer any sort of challenge (You kill them almost instantly with your special) and they generally do not give you any threat, even on hard.
     
    You also will never, EVER feel important or 'key' to the universe like other Bungie games involving MC. Aww yeah, Halo.
     
    As well, you do not get any sort of lore or detailing as to what the fuck you are doing or why any of this is happening. You do not get any further background information on what ANYTHING you're fighting is or what the darkness is. At the end of the game you're still just as fucking clueless as you were at the beginning. What the fuck.
    ----------------------------------------------------------------------------------------------
    BORDERLANDS LOOT SYSTEM? NOT EVEN 1%
     
     The loot system is absolutely terrible. It's clear that they were trying to be like borderlands but failed miserably in some of the primary aspects of what needs to happen for players to feel like they're getting things and progressing their characters.
     
    Getting weapons from enemies is completely random and a lot of the time that you do they're extremely low quality or repeats of weapons that you've already gotten. I assume there is less than 10 of each weapon type in the game (As you get the same ones from level 1 but level 17+ versions later on) and that they did not put any randomness into the design.
     
    As well, grinding for anything from missions takes LITERALLY FOR FUCKING EVER and your chance of getting that *last* piece of gear you need to be in a full set or all in blues will take you DAYS of grinding. Good luck.
     
    Bosses do not drop loot when they die. The vast majority of the time when they die they drop a consumable or some money... but absolutely no loot for the majority of instances. Bosses, in my mind, are suppose to reward you for spending 15-20 minutes shooting them, which leads into my next complaint about the game.
    ----------------------------------------------------------------------------------------------
    BOSS FIGHTS? WTF?
     
    The boss fights are ALL similar. There is literally zero creativity when it comes to bosses. I gave this an extreme amount of testing, so do not assume that I am making things up.
     
    Every boss fight can be broken down into the same three strategies: Shoot, duck, kill adds. Rinse and repeat for 10-20 minutes because bosses have an INSANE amount of health for what you have to do. Bosses will sit and absorb THOUSANDS of rounds even though they're not doing anything special or entertaining in the slightest.
     
    Most of the bosses, as stated, retain the same models as their lesser counterparts but with reskins. They do not have ANY special features or mechanics to be different.. they just do more damage and have 238942189148132x more HP than the smaller versions.
     
    There is not a  SINGLE  fight with ANY sort of interesting  mechanic or feature. Everything is the same over and over and over and over throughout leveling and in the raids. It is NOT enjoyable after the 10th time trying to get a piece of loot from them.
    ----------------------------------------------------------------------------------------------
    PLAYER SYNERGY SUCKS
     
    There is absolutely no player synergy or point really to playing with other players. Now, don't get me wrong, playing with friends can be entertaining... but for the most part this serves no purpose other than to be revived.
     
    There are no mechanics in the game that are made better by having other people in the game. There are no situations where a player can do something cool like put a boss in stasis so other players do more damage. There are no mechanics for abilities to chain off of each other or elements to allow cool shit to happen.. like soaking a boss then electrifying them as another player.
     
    There are no interactions aside from partying up to use voice and communicating with other people in your game who may be stupid as hell is almost impossible.
     
    The HP modifier, actually, for being with other people is absolutely pants on head DUMB. It doubles the HP of the boss for each player in the game and does not take into account their gear score, level, or anything else. Take in mind you can do raids 2 levels below what they need to be.. meaning that if a level 12 comes into a level 14 strike they still double the bosses HP but cannot put out the damage.
     
    You pretty much ALWAYS feel like you're just with some random people in a single player game that really has no point to even be multiplayer. It feels like crap and you are always hoping and wanting something cool to be possible.. (Like two people vehicles even?.. nope) and generally will end up just deciding to play by yourself for ease of content.
     
    There is NO bonus to XP or loot for playing with other people from what I've noticed. I still get just as many drops plowing through shit on my own and the XP I get for killing things is EXACTLY THE SAME even with the x6 HP. What the fuck, Bungie?
    ----------------------------------------------------------------------------------------------
    The game repeats itself.. a lot. Even at endgame.
    By this I mean that the story will constantly,   CONSTANTLY   re-use levels that you've been at before and never really give you anything unique (With the exception of the final mission, the Black Garden) and subject you to the same basis of "defend dinklebot while he scans" or "kill a gauntlet of enemies over and over" on every twist and turn. At the end there will always be a bossfight or group of enemies and then the mission will suddenly end.
     
    Even the   FINAL BOSS OF THE GAME   is a rinse and repeat fight.. to bea t the Darkness you simply kill  THREE FUCKING RESKINNED  MINOTAURS and your dinklebot w  ill say "Yay the darkness is dead!" ending it entirely. Throughout the entire game you will CONSTANTLY get letdowns like this and fe el like it never quite reaches a climax or a point where you feel involved.
     
    The enemies will constantly be the same for the factions. You will always be fighting the same guys and ALWAYS doing the same missions.
    But wait, it doesn't in there! Remember how Bungie said the real game starts at level 20 and that you need to hold off until that point?
     
    IT'S COMPLETELY BULLLLLLSHIIIIIIIIT
     
    Getting to level 20 unlocks NOTHING except heroic and advanced versions of the game from level 1-19! Think you'll be fighting new bosses? NO. Think you'll be doing new missions? NO.
    You will be forced to go and grind these terrible bosses and levels that you have already done for an INSANE amount of time to level up or get pieces of gear. They're simply scaled to be level 20, 22, or higher based on your 'light' score which is entirely just based off of gear you get through a painstakingly crappy process.
     
    Also, the faction mechanics just SUCK ASS. I wont go into detail.
     
    It was and still is PAINFULLY OBVIOUS that they dumped most of their budget into marketing and DID NOT put any thought into the game's endgame or making it unique.
     
    ----------------------------------------------------------------------------------------------
    AUTOAIM/PVP
     
    This is probably my biggest fucking issue with the entire game.. something that has ruined it, personally, for me on so many levels.
     
    The game is EXTREMELY forceful on the autoaim/aimassist and it's actually TOO generous to be in the game. I don't know why they chose to add this after not having it in a majority of the Halo games (For competitive reasons) but it makes even the crappiest players into 90% accurate killing machines. This makes it so that any idiot using a sniper rifle can consistently shoot you from a distance.. people lock onto you and gun you down without any issue, and there's almost NO SKILL CEILING.
     
    Ontop of that, there's NO WAY TO TURN IT OFF. NONE. YOU CANNOT TURN IT OFF FOR YOURSELF.
     
    This is an issue, because the way this autoaim works is that it pulls your crosshair in the direction that the enemy is moving while reducing your sensitivity down to about 5% of what it actually is. Not only that, but it decides who you're going to aim at in a general location and pulls your aim towards the TORSO of players in PVP, preventing skilled headshots.
     
    For someone that plays at sensitivity 10 and is use to making split section shots and reaction kills.. it absolutely ruins it for me. My sensitivity dropping to 1% EVERY GODDAMN TIME I AIM AT AN ENEMY makes it impossible for me to line up headshots in PVP a lot of the time (With people jumping) and makes me feel like the game is trying to play itself.
    When I say that this is INSANELY HIGH, I'm not exaggerating. Go into the Crucible and try to pvp, you'll see that everyone aims PRETTY FUCKING PRO and that your own aim is pretty much a lockon for players. This is PATHETIC.
     
    I understand that you need to appeal to people on consoles being crap with aim but allowing it to 1. be in the PVP Section and 2. not being able to be turned off is a HUUUUUUUGE FUCKUP.
     
    I am not going to play PVP *AT ALL* until I can at least turn this off so I can outskill people who are relying on the free fucking kills. It's crap. Absolute crap.
     
     
    ----------------------------------------------------------------------------------------------
    SUMMARY
     
    Bungie lied out their asses constantly during press events and gave us a game that is less than 10% of what they promised it would be. The money did not go into creative process, it do not go into designing unique mechanics.. it did not go into making the game special in any way, shape, or form.
     
    The game did not get better at level 20 like they promised it would. It did not give you a special experience with a 'captivating' storyline and 'enthralling' voice acting. There was absolutely zero immersion most of the time.
     
    I did not buy too much into the hype, but JESUS CHRIST they dropped the ball on this game. It is EXTREMELY average (And that's generous) and feels like I have to zone out to simply play it and all it is doing is taking up my time.
     
    I don't know if marketing is to blame for what happened or if Activision is at fault for the game being rushed? Who knows.. I just know that it's not what we expected.. and it definitely does not deliver on a lot of points.
     
    I'm sorry I had to go into this and make a post/rant.. I did this a lot on my stream, you're welcome to go back and watch (www.twitch.tv/angryjoeshow the archived videos) - but it's clear this game is not worth more than a 6/10
     
    Sorry guys, I wish it would've lived up to the hype even 10%.
     
    6/10
  24. ProfessorOaked liked a post in a topic by Delrith in *SPOILER* Delrith's Official Destiny Review - READ BEFORE BUY   
    *SPOILERS INSIDE*
     
    DISCLAIMER: Hey guys, as you know I've streamed like 20+ hours of destiny and have completed pretty much all of the content in the game. I've given it more than a fair chance to impress me or show me everything it had to offer.
    I'm going to jump right in and tell you that after many hours of playing I've given this game an official 6/10, and I'll tell you in detail why. I'll start with the good, which is outweighed tremendously by the bad.
    Please do not assume I am being super negative or bashing on the game. A 6/10 is "slightly above average", average being a 5 - Simply put, you read and can decide if you want to buy the game or keep it or whatever.
     
    PROS:
    - The game looks pretty. A lot of scenes are pretty decently detailed but aside from that not so breathtaking.
    - The game allows you to play with friends.
    - Destiny has some borderlands features, which makes it somewhat entertaining.
    - The voice acting is okay.
    - The customization is okay.
    - The gameplay is not terrible.
    ----------------------------------------------------------------------------------------------
    CONS: (Be ready, lol)
    ----------------------------------------------------------------------------------------------
    COMBAT
    The game's combat is very boring and consists of doing the same thing over and over again.. using the same weapons on end for quite some time as you level up through the game. It is really just a 'run and shoot' game with some talent trees added in that do not really give you any bonuses to using weapons or any breathtaking special abilities.
     
    I feel like constantly I'm doing the same thing.. shoot..... kill enemies.. shoot.. kill enemies.. casting my one ability after shooting and killing enemies.. and every gun is the exact fucking same it feels, aside from upgrades.
     
    Ammo for heavy weapons is also amazingly scarce.
     
    Also, spamming melee. Okay.
    ----------------------------------------------------------------------------------------------
    MAIN STORY? Not even. Narrated gauntlet gameplay, maybe.
     
    The main story is absolutely trash with absolutely zero innovation or really any thought put into it. You spend the entire game trying to find out what 'The darkness' is, something that seemed to have an extremely important role in the trailer and throughout the developer interviews and press.
     
    There is literally no interaction with 'the darkness' throughout the majority of the game. You start off thrown into the world without any rhyme or reason and you're fighting against scavengers, mercenaries, and other bandit factions. They do not really associate themselves with the darkness and kill each other during fights.. which means they are not allied.
     
    The campaign boss fights (If you can call them that) are literally reskinned versions of common enemies that you fight during the game. They do not have any special mechanics (They shoot at you repeatedly and do nothing else) with little to no reward for killing them. They do not offer any sort of challenge (You kill them almost instantly with your special) and they generally do not give you any threat, even on hard.
     
    You also will never, EVER feel important or 'key' to the universe like other Bungie games involving MC. Aww yeah, Halo.
     
    As well, you do not get any sort of lore or detailing as to what the fuck you are doing or why any of this is happening. You do not get any further background information on what ANYTHING you're fighting is or what the darkness is. At the end of the game you're still just as fucking clueless as you were at the beginning. What the fuck.
    ----------------------------------------------------------------------------------------------
    BORDERLANDS LOOT SYSTEM? NOT EVEN 1%
     
     The loot system is absolutely terrible. It's clear that they were trying to be like borderlands but failed miserably in some of the primary aspects of what needs to happen for players to feel like they're getting things and progressing their characters.
     
    Getting weapons from enemies is completely random and a lot of the time that you do they're extremely low quality or repeats of weapons that you've already gotten. I assume there is less than 10 of each weapon type in the game (As you get the same ones from level 1 but level 17+ versions later on) and that they did not put any randomness into the design.
     
    As well, grinding for anything from missions takes LITERALLY FOR FUCKING EVER and your chance of getting that *last* piece of gear you need to be in a full set or all in blues will take you DAYS of grinding. Good luck.
     
    Bosses do not drop loot when they die. The vast majority of the time when they die they drop a consumable or some money... but absolutely no loot for the majority of instances. Bosses, in my mind, are suppose to reward you for spending 15-20 minutes shooting them, which leads into my next complaint about the game.
    ----------------------------------------------------------------------------------------------
    BOSS FIGHTS? WTF?
     
    The boss fights are ALL similar. There is literally zero creativity when it comes to bosses. I gave this an extreme amount of testing, so do not assume that I am making things up.
     
    Every boss fight can be broken down into the same three strategies: Shoot, duck, kill adds. Rinse and repeat for 10-20 minutes because bosses have an INSANE amount of health for what you have to do. Bosses will sit and absorb THOUSANDS of rounds even though they're not doing anything special or entertaining in the slightest.
     
    Most of the bosses, as stated, retain the same models as their lesser counterparts but with reskins. They do not have ANY special features or mechanics to be different.. they just do more damage and have 238942189148132x more HP than the smaller versions.
     
    There is not a  SINGLE  fight with ANY sort of interesting  mechanic or feature. Everything is the same over and over and over and over throughout leveling and in the raids. It is NOT enjoyable after the 10th time trying to get a piece of loot from them.
    ----------------------------------------------------------------------------------------------
    PLAYER SYNERGY SUCKS
     
    There is absolutely no player synergy or point really to playing with other players. Now, don't get me wrong, playing with friends can be entertaining... but for the most part this serves no purpose other than to be revived.
     
    There are no mechanics in the game that are made better by having other people in the game. There are no situations where a player can do something cool like put a boss in stasis so other players do more damage. There are no mechanics for abilities to chain off of each other or elements to allow cool shit to happen.. like soaking a boss then electrifying them as another player.
     
    There are no interactions aside from partying up to use voice and communicating with other people in your game who may be stupid as hell is almost impossible.
     
    The HP modifier, actually, for being with other people is absolutely pants on head DUMB. It doubles the HP of the boss for each player in the game and does not take into account their gear score, level, or anything else. Take in mind you can do raids 2 levels below what they need to be.. meaning that if a level 12 comes into a level 14 strike they still double the bosses HP but cannot put out the damage.
     
    You pretty much ALWAYS feel like you're just with some random people in a single player game that really has no point to even be multiplayer. It feels like crap and you are always hoping and wanting something cool to be possible.. (Like two people vehicles even?.. nope) and generally will end up just deciding to play by yourself for ease of content.
     
    There is NO bonus to XP or loot for playing with other people from what I've noticed. I still get just as many drops plowing through shit on my own and the XP I get for killing things is EXACTLY THE SAME even with the x6 HP. What the fuck, Bungie?
    ----------------------------------------------------------------------------------------------
    The game repeats itself.. a lot. Even at endgame.
    By this I mean that the story will constantly,   CONSTANTLY   re-use levels that you've been at before and never really give you anything unique (With the exception of the final mission, the Black Garden) and subject you to the same basis of "defend dinklebot while he scans" or "kill a gauntlet of enemies over and over" on every twist and turn. At the end there will always be a bossfight or group of enemies and then the mission will suddenly end.
     
    Even the   FINAL BOSS OF THE GAME   is a rinse and repeat fight.. to bea t the Darkness you simply kill  THREE FUCKING RESKINNED  MINOTAURS and your dinklebot w  ill say "Yay the darkness is dead!" ending it entirely. Throughout the entire game you will CONSTANTLY get letdowns like this and fe el like it never quite reaches a climax or a point where you feel involved.
     
    The enemies will constantly be the same for the factions. You will always be fighting the same guys and ALWAYS doing the same missions.
    But wait, it doesn't in there! Remember how Bungie said the real game starts at level 20 and that you need to hold off until that point?
     
    IT'S COMPLETELY BULLLLLLSHIIIIIIIIT
     
    Getting to level 20 unlocks NOTHING except heroic and advanced versions of the game from level 1-19! Think you'll be fighting new bosses? NO. Think you'll be doing new missions? NO.
    You will be forced to go and grind these terrible bosses and levels that you have already done for an INSANE amount of time to level up or get pieces of gear. They're simply scaled to be level 20, 22, or higher based on your 'light' score which is entirely just based off of gear you get through a painstakingly crappy process.
     
    Also, the faction mechanics just SUCK ASS. I wont go into detail.
     
    It was and still is PAINFULLY OBVIOUS that they dumped most of their budget into marketing and DID NOT put any thought into the game's endgame or making it unique.
     
    ----------------------------------------------------------------------------------------------
    AUTOAIM/PVP
     
    This is probably my biggest fucking issue with the entire game.. something that has ruined it, personally, for me on so many levels.
     
    The game is EXTREMELY forceful on the autoaim/aimassist and it's actually TOO generous to be in the game. I don't know why they chose to add this after not having it in a majority of the Halo games (For competitive reasons) but it makes even the crappiest players into 90% accurate killing machines. This makes it so that any idiot using a sniper rifle can consistently shoot you from a distance.. people lock onto you and gun you down without any issue, and there's almost NO SKILL CEILING.
     
    Ontop of that, there's NO WAY TO TURN IT OFF. NONE. YOU CANNOT TURN IT OFF FOR YOURSELF.
     
    This is an issue, because the way this autoaim works is that it pulls your crosshair in the direction that the enemy is moving while reducing your sensitivity down to about 5% of what it actually is. Not only that, but it decides who you're going to aim at in a general location and pulls your aim towards the TORSO of players in PVP, preventing skilled headshots.
     
    For someone that plays at sensitivity 10 and is use to making split section shots and reaction kills.. it absolutely ruins it for me. My sensitivity dropping to 1% EVERY GODDAMN TIME I AIM AT AN ENEMY makes it impossible for me to line up headshots in PVP a lot of the time (With people jumping) and makes me feel like the game is trying to play itself.
    When I say that this is INSANELY HIGH, I'm not exaggerating. Go into the Crucible and try to pvp, you'll see that everyone aims PRETTY FUCKING PRO and that your own aim is pretty much a lockon for players. This is PATHETIC.
     
    I understand that you need to appeal to people on consoles being crap with aim but allowing it to 1. be in the PVP Section and 2. not being able to be turned off is a HUUUUUUUGE FUCKUP.
     
    I am not going to play PVP *AT ALL* until I can at least turn this off so I can outskill people who are relying on the free fucking kills. It's crap. Absolute crap.
     
     
    ----------------------------------------------------------------------------------------------
    SUMMARY
     
    Bungie lied out their asses constantly during press events and gave us a game that is less than 10% of what they promised it would be. The money did not go into creative process, it do not go into designing unique mechanics.. it did not go into making the game special in any way, shape, or form.
     
    The game did not get better at level 20 like they promised it would. It did not give you a special experience with a 'captivating' storyline and 'enthralling' voice acting. There was absolutely zero immersion most of the time.
     
    I did not buy too much into the hype, but JESUS CHRIST they dropped the ball on this game. It is EXTREMELY average (And that's generous) and feels like I have to zone out to simply play it and all it is doing is taking up my time.
     
    I don't know if marketing is to blame for what happened or if Activision is at fault for the game being rushed? Who knows.. I just know that it's not what we expected.. and it definitely does not deliver on a lot of points.
     
    I'm sorry I had to go into this and make a post/rant.. I did this a lot on my stream, you're welcome to go back and watch (www.twitch.tv/angryjoeshow the archived videos) - but it's clear this game is not worth more than a 6/10
     
    Sorry guys, I wish it would've lived up to the hype even 10%.
     
    6/10
  25. ProfessorOaked liked a post in a topic by Delrith in *SPOILER* Delrith's Official Destiny Review - READ BEFORE BUY   
    *SPOILERS INSIDE*
     
    DISCLAIMER: Hey guys, as you know I've streamed like 20+ hours of destiny and have completed pretty much all of the content in the game. I've given it more than a fair chance to impress me or show me everything it had to offer.
    I'm going to jump right in and tell you that after many hours of playing I've given this game an official 6/10, and I'll tell you in detail why. I'll start with the good, which is outweighed tremendously by the bad.
    Please do not assume I am being super negative or bashing on the game. A 6/10 is "slightly above average", average being a 5 - Simply put, you read and can decide if you want to buy the game or keep it or whatever.
     
    PROS:
    - The game looks pretty. A lot of scenes are pretty decently detailed but aside from that not so breathtaking.
    - The game allows you to play with friends.
    - Destiny has some borderlands features, which makes it somewhat entertaining.
    - The voice acting is okay.
    - The customization is okay.
    - The gameplay is not terrible.
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    CONS: (Be ready, lol)
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    COMBAT
    The game's combat is very boring and consists of doing the same thing over and over again.. using the same weapons on end for quite some time as you level up through the game. It is really just a 'run and shoot' game with some talent trees added in that do not really give you any bonuses to using weapons or any breathtaking special abilities.
     
    I feel like constantly I'm doing the same thing.. shoot..... kill enemies.. shoot.. kill enemies.. casting my one ability after shooting and killing enemies.. and every gun is the exact fucking same it feels, aside from upgrades.
     
    Ammo for heavy weapons is also amazingly scarce.
     
    Also, spamming melee. Okay.
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    MAIN STORY? Not even. Narrated gauntlet gameplay, maybe.
     
    The main story is absolutely trash with absolutely zero innovation or really any thought put into it. You spend the entire game trying to find out what 'The darkness' is, something that seemed to have an extremely important role in the trailer and throughout the developer interviews and press.
     
    There is literally no interaction with 'the darkness' throughout the majority of the game. You start off thrown into the world without any rhyme or reason and you're fighting against scavengers, mercenaries, and other bandit factions. They do not really associate themselves with the darkness and kill each other during fights.. which means they are not allied.
     
    The campaign boss fights (If you can call them that) are literally reskinned versions of common enemies that you fight during the game. They do not have any special mechanics (They shoot at you repeatedly and do nothing else) with little to no reward for killing them. They do not offer any sort of challenge (You kill them almost instantly with your special) and they generally do not give you any threat, even on hard.
     
    You also will never, EVER feel important or 'key' to the universe like other Bungie games involving MC. Aww yeah, Halo.
     
    As well, you do not get any sort of lore or detailing as to what the fuck you are doing or why any of this is happening. You do not get any further background information on what ANYTHING you're fighting is or what the darkness is. At the end of the game you're still just as fucking clueless as you were at the beginning. What the fuck.
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    BORDERLANDS LOOT SYSTEM? NOT EVEN 1%
     
     The loot system is absolutely terrible. It's clear that they were trying to be like borderlands but failed miserably in some of the primary aspects of what needs to happen for players to feel like they're getting things and progressing their characters.
     
    Getting weapons from enemies is completely random and a lot of the time that you do they're extremely low quality or repeats of weapons that you've already gotten. I assume there is less than 10 of each weapon type in the game (As you get the same ones from level 1 but level 17+ versions later on) and that they did not put any randomness into the design.
     
    As well, grinding for anything from missions takes LITERALLY FOR FUCKING EVER and your chance of getting that *last* piece of gear you need to be in a full set or all in blues will take you DAYS of grinding. Good luck.
     
    Bosses do not drop loot when they die. The vast majority of the time when they die they drop a consumable or some money... but absolutely no loot for the majority of instances. Bosses, in my mind, are suppose to reward you for spending 15-20 minutes shooting them, which leads into my next complaint about the game.
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    BOSS FIGHTS? WTF?
     
    The boss fights are ALL similar. There is literally zero creativity when it comes to bosses. I gave this an extreme amount of testing, so do not assume that I am making things up.
     
    Every boss fight can be broken down into the same three strategies: Shoot, duck, kill adds. Rinse and repeat for 10-20 minutes because bosses have an INSANE amount of health for what you have to do. Bosses will sit and absorb THOUSANDS of rounds even though they're not doing anything special or entertaining in the slightest.
     
    Most of the bosses, as stated, retain the same models as their lesser counterparts but with reskins. They do not have ANY special features or mechanics to be different.. they just do more damage and have 238942189148132x more HP than the smaller versions.
     
    There is not a  SINGLE  fight with ANY sort of interesting  mechanic or feature. Everything is the same over and over and over and over throughout leveling and in the raids. It is NOT enjoyable after the 10th time trying to get a piece of loot from them.
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    PLAYER SYNERGY SUCKS
     
    There is absolutely no player synergy or point really to playing with other players. Now, don't get me wrong, playing with friends can be entertaining... but for the most part this serves no purpose other than to be revived.
     
    There are no mechanics in the game that are made better by having other people in the game. There are no situations where a player can do something cool like put a boss in stasis so other players do more damage. There are no mechanics for abilities to chain off of each other or elements to allow cool shit to happen.. like soaking a boss then electrifying them as another player.
     
    There are no interactions aside from partying up to use voice and communicating with other people in your game who may be stupid as hell is almost impossible.
     
    The HP modifier, actually, for being with other people is absolutely pants on head DUMB. It doubles the HP of the boss for each player in the game and does not take into account their gear score, level, or anything else. Take in mind you can do raids 2 levels below what they need to be.. meaning that if a level 12 comes into a level 14 strike they still double the bosses HP but cannot put out the damage.
     
    You pretty much ALWAYS feel like you're just with some random people in a single player game that really has no point to even be multiplayer. It feels like crap and you are always hoping and wanting something cool to be possible.. (Like two people vehicles even?.. nope) and generally will end up just deciding to play by yourself for ease of content.
     
    There is NO bonus to XP or loot for playing with other people from what I've noticed. I still get just as many drops plowing through shit on my own and the XP I get for killing things is EXACTLY THE SAME even with the x6 HP. What the fuck, Bungie?
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    The game repeats itself.. a lot. Even at endgame.
    By this I mean that the story will constantly,   CONSTANTLY   re-use levels that you've been at before and never really give you anything unique (With the exception of the final mission, the Black Garden) and subject you to the same basis of "defend dinklebot while he scans" or "kill a gauntlet of enemies over and over" on every twist and turn. At the end there will always be a bossfight or group of enemies and then the mission will suddenly end.
     
    Even the   FINAL BOSS OF THE GAME   is a rinse and repeat fight.. to bea t the Darkness you simply kill  THREE FUCKING RESKINNED  MINOTAURS and your dinklebot w  ill say "Yay the darkness is dead!" ending it entirely. Throughout the entire game you will CONSTANTLY get letdowns like this and fe el like it never quite reaches a climax or a point where you feel involved.
     
    The enemies will constantly be the same for the factions. You will always be fighting the same guys and ALWAYS doing the same missions.
    But wait, it doesn't in there! Remember how Bungie said the real game starts at level 20 and that you need to hold off until that point?
     
    IT'S COMPLETELY BULLLLLLSHIIIIIIIIT
     
    Getting to level 20 unlocks NOTHING except heroic and advanced versions of the game from level 1-19! Think you'll be fighting new bosses? NO. Think you'll be doing new missions? NO.
    You will be forced to go and grind these terrible bosses and levels that you have already done for an INSANE amount of time to level up or get pieces of gear. They're simply scaled to be level 20, 22, or higher based on your 'light' score which is entirely just based off of gear you get through a painstakingly crappy process.
     
    Also, the faction mechanics just SUCK ASS. I wont go into detail.
     
    It was and still is PAINFULLY OBVIOUS that they dumped most of their budget into marketing and DID NOT put any thought into the game's endgame or making it unique.
     
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    AUTOAIM/PVP
     
    This is probably my biggest fucking issue with the entire game.. something that has ruined it, personally, for me on so many levels.
     
    The game is EXTREMELY forceful on the autoaim/aimassist and it's actually TOO generous to be in the game. I don't know why they chose to add this after not having it in a majority of the Halo games (For competitive reasons) but it makes even the crappiest players into 90% accurate killing machines. This makes it so that any idiot using a sniper rifle can consistently shoot you from a distance.. people lock onto you and gun you down without any issue, and there's almost NO SKILL CEILING.
     
    Ontop of that, there's NO WAY TO TURN IT OFF. NONE. YOU CANNOT TURN IT OFF FOR YOURSELF.
     
    This is an issue, because the way this autoaim works is that it pulls your crosshair in the direction that the enemy is moving while reducing your sensitivity down to about 5% of what it actually is. Not only that, but it decides who you're going to aim at in a general location and pulls your aim towards the TORSO of players in PVP, preventing skilled headshots.
     
    For someone that plays at sensitivity 10 and is use to making split section shots and reaction kills.. it absolutely ruins it for me. My sensitivity dropping to 1% EVERY GODDAMN TIME I AIM AT AN ENEMY makes it impossible for me to line up headshots in PVP a lot of the time (With people jumping) and makes me feel like the game is trying to play itself.
    When I say that this is INSANELY HIGH, I'm not exaggerating. Go into the Crucible and try to pvp, you'll see that everyone aims PRETTY FUCKING PRO and that your own aim is pretty much a lockon for players. This is PATHETIC.
     
    I understand that you need to appeal to people on consoles being crap with aim but allowing it to 1. be in the PVP Section and 2. not being able to be turned off is a HUUUUUUUGE FUCKUP.
     
    I am not going to play PVP *AT ALL* until I can at least turn this off so I can outskill people who are relying on the free fucking kills. It's crap. Absolute crap.
     
     
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    SUMMARY
     
    Bungie lied out their asses constantly during press events and gave us a game that is less than 10% of what they promised it would be. The money did not go into creative process, it do not go into designing unique mechanics.. it did not go into making the game special in any way, shape, or form.
     
    The game did not get better at level 20 like they promised it would. It did not give you a special experience with a 'captivating' storyline and 'enthralling' voice acting. There was absolutely zero immersion most of the time.
     
    I did not buy too much into the hype, but JESUS CHRIST they dropped the ball on this game. It is EXTREMELY average (And that's generous) and feels like I have to zone out to simply play it and all it is doing is taking up my time.
     
    I don't know if marketing is to blame for what happened or if Activision is at fault for the game being rushed? Who knows.. I just know that it's not what we expected.. and it definitely does not deliver on a lot of points.
     
    I'm sorry I had to go into this and make a post/rant.. I did this a lot on my stream, you're welcome to go back and watch (www.twitch.tv/angryjoeshow the archived videos) - but it's clear this game is not worth more than a 6/10
     
    Sorry guys, I wish it would've lived up to the hype even 10%.
     
    6/10