• Welcome to the Angry Joe Show Army!

    Join our community of gamers passionate about our community and our hobby! Whether it's playing, discussing, or watching games, regardless of platform, genre, or location, we have a place for you, always!

  • PS4 Forum

    The AJSA Playstation 4 Division: Game Nights and More!

    The AJSA is on Playstation 4! Join us for weekly Game Nights with a selection of the best games the PS4 has to offer!

  • XBO Forum

    The AJSA Xbox One Division: We Got You Covered!

    The AJSA Xbox One Division is ready to connect with you on XBox Live with a ton of events for the best Xbox games!

  • News Archive

    The Best News from the Best Sites, Every Week.

    The AJSA News Collection Team is hard at work condensing a week's worth of news into one giant-sze digest for you to chew on and discuss! Links to source articles are always provided!

  • More Info

    The AJSA Expeditionary Force: Deploying to Play the Best PC Games!

    The elite vanguard of the AJSA, the Expeditionary Force (EF) chooses a new PC game every week! Join us for weekly events and help decide if the game has a future in the AJSA.

  • The Team

    Streaming Now: The AJSA Stream Team

    Joe can't stream every game, but our talented AJSA Stream Team covers a wide variety of games and personalities! Check them out, and show them some AJSA Love!

  • The Tube

    The AJSA Community YouTube Channel

    Featuring news, gameplay clips, and more from the community! The Community is a chance to showcase the best moments in AJSA Gaming!

Shagger

Veteran
  • Content count

    2,623
  • Joined

  • Last visited


Reputation Activity

  1. Kaz32 liked a post in a topic by Shagger in There's an Uncharted Fan Film, starring Nathan Fillion. PERFECT CASTING!!   
    That was fantastic. Thank you so much for sharing.
  2. Shagger liked a post in a topic by Kaz32 in There's an Uncharted Fan Film, starring Nathan Fillion. PERFECT CASTING!!   
    Funny thing is Drake is definitely based on Nathan Fillion. So Nathan Fillion is actually just playing himself. The circle is now complete. Interesting choice for Sully though. I thought Tom Hanks will be PERFECT after that film that's also named Sully

    But probably budget can't take him, so the colonel from Avatar will do. Or the blind guy from Don't Breathe if you want to get obscure. 
     
    I can totally see this film being part of Uncharted. This probably takes place between 2 & 3 since Nathan still has his ring. Love that there's a "third person shooter" style cam shot just like the game, and Nathan even fights using the moves in the game, like the enzuigiri! This director is totally a huge fan of the games! I want this to become either a Netflix or Youtube Red series. It's fucking perfect. Goes to show that fans of the games can make a good video game movie, instead of movie makers that keeps on ruining games with their films. 
  3. Shagger liked a post in a topic by Crazycrab in The first step to abandonment has come forth for Star Citizen   
    We can pretty much sum up their attitude like this:
     

     
  4. Tofunyan liked a post in a topic by Shagger in Hello from Tofunyan!   
    Welcome to the AJSA
  5. Legolas_Katarn liked a post in a topic by Shagger in Hello everyone!   
    Welcome to the AJSA. Check out the PS4 Sub-forum to learn more on how to get involved with that area of the community. 
  6. Crazycrab liked a post in a topic by Shagger in Kingdom Hearts   
    I'm fully with Joe, @Crazycrab and @Kaz32 here. They've given plenty enough good reasons, I'm just adding my own to list.
     
    The original Kingdom Hearts games are two old for this new one to be made exclusively for old fans. The game's content is largely based on Disney franchises both nostalgic and new, so there are people rightfully interested in the fame that literary weren't born when the original came out. Deny Joe or any new player their right to have thier opinion taken seriously is like saying only people who played the original Spyro games can play the upcoming remaster. Having a constructive and honest review of KH3 from a new player's perspective is something that I feel would not only be useful for perspective buyers because there's less potential bias, but also help people like me who also have never played the originals to see if this game still suits them. This perspective I feel will be largely missing from other coverage and given the attitude shown by the KH fans I clearly cannot trust them to recommend me this game. I may as well ask a member of the PC masters-of-nothing-except-thier-own-snack-choices race about their thoughts on God of War vs Total War, would you expect an honest, constructive, helpful, well thought out opinion? 
  7. Crazycrab liked a post in a topic by Shagger in Kingdom Hearts   
    I'm fully with Joe, @Crazycrab and @Kaz32 here. They've given plenty enough good reasons, I'm just adding my own to list.
     
    The original Kingdom Hearts games are two old for this new one to be made exclusively for old fans. The game's content is largely based on Disney franchises both nostalgic and new, so there are people rightfully interested in the fame that literary weren't born when the original came out. Deny Joe or any new player their right to have thier opinion taken seriously is like saying only people who played the original Spyro games can play the upcoming remaster. Having a constructive and honest review of KH3 from a new player's perspective is something that I feel would not only be useful for perspective buyers because there's less potential bias, but also help people like me who also have never played the originals to see if this game still suits them. This perspective I feel will be largely missing from other coverage and given the attitude shown by the KH fans I clearly cannot trust them to recommend me this game. I may as well ask a member of the PC masters-of-nothing-except-thier-own-snack-choices race about their thoughts on God of War vs Total War, would you expect an honest, constructive, helpful, well thought out opinion? 
  8. Consul-Livius liked a post in a topic by Shagger in Personal game development project   
    Welcome to the AJSA.
     
    Talking about game development projects you're involved in is fine here. There's a sub-forum set up for it under Game Development, feel free to check it out.
  9. Shagger liked a post in a topic by Crazycrab in Star Citizen PU Alpha 3.x   
    The fact that you don't is a serious problem.  Your turning a totally blind eye to everything that CIG does that's clearly wrong.  I want to take a deep breath and say the following words slowly and out loud to yourself:


    "It is perfectly fine to charge twenty-seven thousand dollars for DLC in an incomplete game"
     
    Breathe in.......
     
    "It is perfectly fine to charge twenty-seven thousand dollars for DLC in an incomplete game"
     
    Breathe in.......
     
    "It is perfectly fine to charge twenty-seven thousand dollars for DLC in an incomplete game"

     
    If this doesn't sound any alarms at all then there is something seriously wrong with you.  Here's the truth no matter how much you hype it:

     
    This game will NEVER come out of Alpha ....... EVER! They are stunting the development intentionally to keep the lucrative pledge store open. They have lied and cheated their fans and business partners repeatedly. People like you have let yourselves be blinded by what the game has the potential to be and can't see what it actually is.  
    It's sad actually, fans of Chris Robert's previous exploits are just going to continue to let themselves be conned.  CIG will forever tease them keeping it close enough to keep them paying but will forever be out of their reach, like a dog chasing its own tail.

     
     
  10. Crazycrab liked a post in a topic by Shagger in Remember Star Citizen's $18,000 DLC pack?   
    Well, they ditched it, and allot of people thought "Good, because that was ludicrous." Whilst CIG did learn a lesson, it was sadly not the one we thought. They learned "The Completionist Pack" was too cheap so now we have the "Legatus Pack" at $27,000!
     
    https://www.google.co.uk/amp/s/www.polygon.com/platform/amp/2018/5/30/17411226/star-citizen-legatus-pack-bundle
     
    What is there to say about this? After breaking Kickstarter promises, numerous delays and excuses to keep this lucrative "alpha" going, more than 6 years of developing a still broken game and sinking close to $200 million of thier fans money into this sinking ship, they do this. I actually have to offer some admiration because this takes some god sized balls to do, whay more man dangle than I have, for example.
     
    I don't care that this intended for leaders of large guilds to supply aramadas, nor do I care for the excuse that they made this because a few deluded prats with more money than they deserve asked for it, this is a slap in the face to the legions of people who just want this game finished so they can play it. I mean seriously, how many of those people who have supported this game was this made for? That's what really pisses off, CIG are clearly more interested in pleasing the rich whales who can afford to line thier pockets with bucketloads of cash rather than the passionate, common fans who "pledged" much lower amounts, but those people are actually behind probably 90% of the crowdfund. This game wouldn't exist without them. Fuck CIG.
  11. Shagger liked a post in a topic by Crazycrab in Star Citizen PU Alpha 3.x   
    Your giving CIG so much credit for their transparency and communication but just like any crowdfunded project that's just what I would expect them to do by default.  I don't give them any bonus points for that especially since what they are really doing is marketing the ongoing Alpha and its disgusting store.  Take a look at the video you posted earlier, it is literally a commercial for the $400 DLC!  I know they have actual developer updates, Q & A's among other stuff as well but still!
     


    You also keep trying to enforce this idea of their transparency being such an act of consumer friendliness by comparing CIG to the likes of Naughty Dog or CD Projekt Red who develop for the most part behind closed doors.  That point doesn't hold water at all because they aren't crowdfunded and have no obligation to do that!  It's good that the Star Citizen developers are communicating with the fans but that same community are also financiers so that is what I would expect them to do.  They are obliged to communicate, especially since the public investors are effectively the test team as well.  I don't necessarily need to know everything that's going on at Naughty Dog with regards to the production of The Last of Us 2 and if they are being more transparent with Sony (ie: their financiers) then they are with us, then I've got no problem with that.
     
    Most other games even among crowdfunded ones don't use constant external testing and by extension the few that do don't use the opportunity to milk it with so much overpriced bullshit.  I've supported Overload which just entered BETA about a month ago and they have kept up communication, given me access to different builds during the production most of which exclusive as per the contract I made when I backed it by the amount that I did and pretty soon I'm going to have a complete game. The only time they asked for anything else is when the BETA first launched and I got an email from Revival productions offering me for just an extra £20 an exclusive plasma cannon for multiplayer............ Actually no that is a complete lie! they haven't put up any additional monetized content, made any offers or asked for any additional money from me or anybody else at all other than putting the game up on early access.
     
    I don't hold crowdfunded games to the same ethical standard as the AAA industry and in most aspects, I actually hold them up to a higher one because it's OUR money their playing with.
  12. Shagger liked a post in a topic by Crazycrab in Star Citizen PU Alpha 3.x   
    That is out of order mate!  Constructive criticism is fine but that is just being insulting.
  13. Aya Reiko liked a post in a topic by Shagger in Star Citizen PU Alpha 3.x   
    First iteration? It's been 7 years and I've seen you talk endlessly about how this is "constantly evolving" and how wonderful and massive every new update it is, but this is the first iteration. The hypocrisy is unreal. And i never said you asked people to support it, I said you've been trying to sell it, there's a difference.
  14. Aya Reiko liked a post in a topic by Shagger in Star Citizen PU Alpha 3.x   
    No, those people wanted a game, not an endless tirade of excuses to consume as much of thier money as possible. You're sounding more and more like a shady door to door salesman for CIG and that's hilarious given the fact you have convinced literally nobody in the AJSA to buy it, so you efforts aren't even working! Seriously, why don't you just give up?
  15. ScampyGordon liked a post in a topic by Shagger in HAD A GREAT SUMMER!!!   
    Glad to see things are going well.
  16. Tidell liked a post in a topic by Shagger in PC very slow to start   
    I find it unlikely that your SSD boot drive (assuming that's how it's set up) is at fault. There's very little that can go wrong with them and a failure of the boot drive would be more crippling than what you describe. It's more likely to be a connection problem. Loose and/or damaged connectors on the SATA cable or possibly a problem with the SATA cable itself. Check the connections and try alternative SATA cables if you can. If that doesn't help, it may be a problem with the CPU, RAM or motherboard, but if the PC works fine otherwise than that isn't very probable. 
  17. TriggeredUp liked a post in a topic by Shagger in Greetings   
    Welcome to the AJSA.
  18. TriggeredUp liked a post in a topic by Shagger in Greetings   
    Welcome to the AJSA.
  19. Shagger liked a post in a topic by Kaz32 in The time has come again: Top 10 games of 2017   
    2017 is almost over, and it's time to look back at this great year for games.
     
    Before I start, some honorable mentions:
    Zelda Breath of the Wild, Super Mario Odyssey, Injustice 2, Tekken 7 & PUBG. Great games, but unfortunately I can't play Zelda and Mario to their completion since I can only play them when I'm in my brother in law's house. URGH I WANT TO PLAY MORE! And because I don't play Injustice 2, well until the beta on PC last month. I followed the story on youtube and I like it a lot, and it's definitely the best fighting game of 2017 as a complete package, but the fighting game I played the most this year is Tekken 7. And although I put 200+ hours in total playing the shit of Tekken 7's multiplayer and GEESE HOWARD BEST GUEST CHARACTER EVER, that game's singleplayer content is PATHETIC.
     
    And PUBG. I have so many hours poured into this game. 225 hours in fact. And I actually got $50 from selling the crates to the Steam market! But even I know that although it IS a hell of a lot of fun, even when the game goes out from Early Access, the game is pretty much an official ARMA Battle Royale mod, and the overall content lost compared to every other games in this list. Since it's all about the game, and the adrenaline you get from trying to become the last man standing. Oh yes, and I can't forget to mention how fucking unstable + glitchy the game is.
     
     
    So now that I got that out of the way, here are my personal top 10 best games of 2017:
    10) Cuphead

    Ah yes, the game that pisses people off so much that it becomes a meme. 
    This game is only either for people who loves old school side scroller shooters like Alien Soldier and Contra, or for people who loves to see what it looks like if cartoons from the 1930s become a game. Because even though this game is REALLY hard, and personally I find it harder than Dark Souls, it's still a really solid game where failure happens because you don't know the enemy patterns yet. And when you beat each bosses, you'll feel like a king. Otherwise though, this is a torture device that you should wish on your worst enemies!  
     
    9) Wolfenstein 2: The New Colossus

    It's Wolfenstein The New Order, but with more tools of destruction to use, and more carnage to unleash. Though it's a shame that there's really only 1 boss fight in the entire game and it's just fighting 2 beefed up versions of the regular big enemy you fought throughout the game. It ends on a sequel hook because Hitler is still alive, and FUCK that Godawful end credits song. Can't wait for the third game where the fight is finally finished!
     
    8) Hellblade: Senua's Sacrifice

    I am so happy that this game won the VGA for best performance and best sound design, because it definitely deserves those award. At it's core, it's a hack and slash game with a lot of "forced perspective" puzzles, but it also have a really good story that drives you forward to the end. Poor Senua deserves a good break after what she's gone through in the game, if what happened does indeed happen and it's not in her head that is. I wish it has more content so I can play the game even more than I already did, but I can't wait for Ninja Theory's next game after this!
     
    7) Nioh

    To the untrained eye, people say this is Team Ninja's version of Dark Souls. But for those that has played their Ninja Gaiden games before like myself, this is totally a Ninja Gaiden prequel. I mean Muramasa's ancestor is in the game, and if that's not official enough, the DLC itself officially make it clear since Ryu Hayabusa's ancestor is in the game.
    The game only has a bit of Dark Souls with the "you die, your souls necessary for leveling up are left behind" + other player's death point can be seen, and a Diablo looting system that's actually done right and not boring and annoying. Great gameplay and fun bosses to fight the whole way through the game which will keep you playing to the end. It's unfortunate that the story is, like the other Team Ninja games before, completely shallow and it doesn't make you give a crap about 90% of the whole cast. I don't know why Team Ninja sucks at making a good story, but it's to be expected from them. I hope they can FINALLY make a game that has a good story in the future at last, but we'll have to wait and see when it's released.
     
    6) Horizon Zero Dawn

    A great start to a new franchise from the makers of Killzone. Solid gameplay which is pretty much like a toned down Shadow Of Mordor with RPG elements and modern weaponries + enemies, a great story which has great explanations and mysteries that gets answered, and great graphics. It's quite unfortunate that:
    1) Dialogue wheels doesn't allow for multiple varieties in the story, they're just there. Except for sidequests where the dialogue wheel does affect how they end.
    2) Many of the characters' faces in cutscenes just looks....... wroooooooong. Especially the ending celebration cutscene. Their horrifying faces still haunts me to this day.
    3) There are issues with climbing walls, which does leads to annoying things happening when you're fighting down a pit against a giant Thunderjaw and want to climb up to get an advantage.
     
    Other than those 3 issues, it's a great game. And I can't wait for the sequel!
     
    5) Resident Evil Biohazard 7

    The return of Resident Evil to the old school "explore a building, complete various puzzles and conserve ammo + healing items" gameplay. And it's byoutiful. Not to mention, this game also have 2 DLCs that was recently released this December, Not a Hero and End of Zoe, which actually ditches the old school gameplay and just go straight up Resi 6 + Punch Out, and are FUCKING AWESOME. If only the base game has an extra area that extends the length for another 4 hours, the game will be even more awesome than what it currently is. Still, can't wait for the sequel!
     
    4) Prey (2017)

    Not to be confused with the 2006 game where you play as a native american fighting aliens.
     
    This game is a classic throwback to System Shock 2 + Deus Ex, with a gameplay that's emphasizing exploring every nook and cranny to get the best items + weapons in order to survive the game and leveling yourself up in whatever way you want to, with a lot of great moments where every decision you make does have repercussions which carry over to the end of the game. And fuck me there's a lot of choices in this game. So much so, that there's literally dozens of ending variations you can get depending on who you saved, what certain quest you complete in a certain way, and whether you kill or not. I love it. 
     
    Oh, and the intro music is still catchy as hell.
     
    3) Gravity Rush 2

    The first game that I say was the best game of 2017 by default when it was released in January. And it definitely holds itself really well now considering how many other games are released afterwards. This game takes Gravity Rush, and improves upon EVERYTHING. Gameplay, graphics, content, and even story, which surprisingly doesn't do a sequel bait. I thought it was going to do a sequel bait when the end credits showed up, but HELL no. That's not the end credits. The game immediately throws the real plot of the game straight to you, and it ends in a satisfying conclusion which makes me so happy.
     
    2) The Evil Within 2

    I thought the first game was pretty good, even though that game is rough around the edges, and the story is unnecessarily confusing as hell until the halfway point of the game. The sequel though improves everything about the first game, making it open world while still having the fucked up stuff that's in the first game, and actually having an ending that makes me tear up and ends in a really satisfying way. It's so good, that I immediately play the game all over again in new game + with my stats maxed out so I can unleash hell on the enemies in the game. Bravo game dev, you have surpassed my expectation!
     
     
    And finally. The number 1 game of 2017. I'm going to do something different because there's actually more than 1 game that deserves this spot, and technically 2 of these games are not a 2017 game, but rather a 2016 game and a remake of a 2006 game. So I'm just gonna mix em all up like a Frankenstein's monster!
     
    1 # 1) Persona 5

    This game makes me play it all throughout the entire April. That's how fucking awesome this game is. I maxed out all of my social stats, maxed out all of my social links with every NPCs in the game which of course includes all the cute girls, and got OP as fuck Personas by the end of the game, AND of course after I finish the game, I immediately replay the game all over again to do the whole thing all over again, but with my OP as fuck Personas with my side this time. I love it, I love it, I LOVE IT!
     
    1 # 2) Ryu Ga Gotoku/ Yakuza Kiwami 2

    Only available in Japan, and it was recently released in 7 December. A remake of Yakuza 2 back in 2006, but also a massively improved game compared to Yakuza 6 in 2016, with every issue of that game fixed, and even more content put in alongside contents that's from the original Yakuza 2. And I'm replaying this game not in new game + because that'll make the boss fights easy, but a completely new game on the hardest LEGEND difficulty. I love a good challenge!
     
    1 # 3) Nier Automata

    If Persona 5 and Yakuza Kiwami 2 isn't released in 2017, this game is undeniably the lone number 1. A phenomenal game that doesn't stop getting better and better from the beginning till the end. The first Nier was BORING as hell to play, but the story AND the music are fucking amazing. This game not only have an amazing story AND music, it FINALLY has the great gameplay to back it all up.
     
    In fact it's so damn good, that in the end of this game, you actually have a choice of either replaying the entire game with all your weapons and current level carried over, or completely delete your entire save file for plot related reason and play the game all over again if you want. I chose to delete my save file. AND I replayed the entire game all over again and got all my weapons all over again. Because that's how much I fucking love this game. Yoko Taro, you weird weird man,
    well done on making this game. I hope Drakengard 4, or whatever game you decided to make next, will be awesome!
  20. Shagger liked a post in a topic by SpaceZambonie in AngryJoeShow - YouTuber Fighting Game   
    Hey everyone!
    I'm very new to this site! I just signed up now. I have been trying to reach Joe Vargas for a while now, via twitter, instagram, and exc. 

    I am in the progress of making a 2D Fighting Game. It's a fan project using FM2nd. The idea of the game is to feature several YouTubers duking it out in a fun, fast paced, style. I've been working on it for the latter half of this year, and am slowly progressing. I was hoping to get in contact with the AngryJoeShow to see if I could represent them in the game via a character. The character would be Joe, and have references to different episodes of the show. 
    On twitter I have posted a quick snipit of gameplay, which is still a work in progress. 
     
    I'm also looking to include the AVGN as well as the Nostalgia Critic. I believe all three of these YouTubers have helped shape the way the platform has grown, and it would be great if I could represent them all in some way. 
    I currently have a few other YouTubers joining the fold as well, that I have already received permission from. 

    If anyone could help send me in his direction, to see if I can get approval, please let me know! Thanks everyone for your time!

  21. Cyborg-Rox liked a post in a topic by Shagger in How I lost my social life to gaming   
    I think moderm gaming is a great social outlet for people who, for one reason or another, struggle with in life social interactions. The protection of an alias online as well was being behind a keyboard or whatever does cause it's problems, but does offer a way to be expressive and confident that many people struggle with in other area. Alot of people think that being socially active only on the internet is a problem, but I disagree. Thats why i like communities like this. I can actully communicate with people I find intersting on topics i want to talk about. Don't think forr one secind your sivially inept man. Not gonny deny that "getting ou there" would be a good thing, but to do so forcibly abd to only feel more uncomfortable wouldn't be worth it.
  22. Shagger liked a post in a topic by Crazycrab in Valve CAN afford quality control for Steam. Easily...   
    These companies seem to think that algorithms are the best way to go because using Artificial intelligence is just SO much better (what they really mean is cheaper of course) than hiring ACTUAL intelligence.  In some cases it is necessary like YouTube where 300 hours of video is uploaded every minute which is obviously way to much for people to handle on their own.  The system might be broken there to but what needs is to be improved rather than replaced.
     
    But as Shagger has proven here Valve only to need to employ about 6 people to manually review each product that gets uploaded and then maybe another 6 to cover legal, clerical and management duties to solve this problem.  It's absolutely ridiculous that Valve go to this little effort when it comes to QC, they'd rather let Steam groups like Sentinels of the Store do it for them and to their credit they do a fantastic job of warning potential buyers of asset flippers, meme games and con jobs.  The problem is they can only act once it's already uploaded to the storefront.  With just a dozen people on Valve's payroll they would almost never get there and groups like Sentinels of the Store wouldn't even be needed.
     
    Well..... we might as well end this with Jim Fucking Sterling Son talking about how shitty Steam still is.... have fun!
     
     
  23. Shagger liked a post in a topic by Psykogrl in Valve CAN afford quality control for Steam. Easily...   
    You should email Jim Sterling... He's always making videos about Steam, first with Steam Direct and now with Greenlight, about how they don't give a shit about the garbage that is being posted to their storefront b/c they are getting their 100 bucks, plus whatever cut they get of sales. With all the math done out like that, it kind of drives the point home even more that Valve just doesn't care about anything w/ this process except the $
  24. Crazycrab liked a post in a topic by Shagger in Valve CAN afford quality control for Steam. Easily...   
    Steam is a mess, we all know that. The big problem is, of course, that the storefront is flooded with digital diarrhoea covering all the legitimately good and worthwhile indie developer's work and thus they simply can't get noticed and recognised. It's gotten to the point where indie dev's are preferring Nintendo to Steam. Last year more than 4000 games released on Steam, almost half of it's entire library at the time. This year, with December still to go, there has already been more than 6000.
     
    Some people will twist the meaning of these figures to say "look at all the choice Steam offers" or "That's because of how much Steam and PC gaming has grown", but we know the truth. It would be very easy and correct to blame the legions of dickhead developers and asset flippers for using Steam as the dumping ground for all their rancid piles of shit. However, as some will well know, I don't blame the ones who are taking advantage of this opportunity to deploy their get rich quick schemes, I blame the ones that are clearly quite happy to open the door to these bastards in the first place, Valve.
     
    This company makes money faster than paper can even be printed, and are yet unyielding in there insistence that the one thing that would immediately negate these problems can't be done. That being employing actual eyeballs with actual optic nerves to attach them to actual brains certified as actually sane inside actual head's that are parts of actual human beings to do actual quality control. Instead, they depend on a $100 entrance fee (what a deterrent that is) and nice, cheap algorithms that don't work. And that's being kind, I actually believe that Valve lets this happen because of the money they make as result of all this, but that's speculation and I want to stick to actual facts.
     
    There are people who will defend Valve buy saying "To many games get released on Steam every day to check each one" or "Hiring the sheer number of quality control staff to do this work would cost to much money". Well, I am going to test those theories.
     
    First, lets get some base numbers. To say again, 6000+ games released this year minus December. So, that's 6000 games over 334 days (that's the 365 day year minus December) meaning per day the average number of games released on Steam this year has been...
     
    (Apologies for the size of the images. I'm on my tablet and can only use screenshots from my calculator app and the always annoying imgur as file host. Don’t worry, I'm not going to use these screenshots to prove every sum, just the important ones.)
     

     
    ...so, close enough to say 18 games a day.
     
    Really? 18? They can't eyeball 18 games a day on average? And that's the highest its ever been. Obviously there will be days with more that, but there will be days with less to. There's also employee holidays, weekends and sick days to consider, but if Valve were to implement this there would almost certainly be a stated QC period between when a game is presented to them and being approved for sale (maybe 48hrs, for example) to help accommodate such delays and time zone discrepancies. So, 18 a day is a fair average to me to deal with these games quickly. I'm gonna assume for this a game is approved or not approved within 24hrs.
     
    On to the next issue. Cost. I am not gonna just look at how much an individual gets paid for doing this kind of work and build my calculations on that for three reasons;

                1.    I don't know what people in that profession get paid.
                2.    Even if l did know, I'm not gonna expose another persons salary without permission.
                3.    That wouldn't be an accurate estimate to how much an employee costs an employer anyway. There's more to it than just wages.

    So I'm going to approach this a different way. What I'm going to do is imagine a certain amount of people doing this job, analyse the workload so that we know that it's within reasonable parameters for both sides and consider this against the money taken in for that $100 fee per game because that's where that money should go in my opinion. So I am taking 0% of the money made from sales of games, DLC, movies, soundtracks, trading cards and everything else. Just that $100 fee.
     
    First, I want to take that 18 game a day average and apply it to December so we can get an annual figure for games released as an estimate;
     
     

     
    So adding that to 6000 makes a total of 6558  but I'm gonna round that up to 6700 given that at the time of posting we're still in November plus I think December will be a "busy" month given Christmas and all.
     
    Since Valve are to stingy to even employ one person to do quality control, so I'm gonna keep the number of people in this hypothetical scenario down to literally a handful, 5. Not 500, not 50, 5.
     
    So these 5 people doing 40hrs per week is a total of 200 man hours per week, multiply by 52 weeks that's 10,400 man hours per year. Divide that by those 6700 games and;
     
     

     
    ... that's around 90 minutes each employee has to check each game. That may not sound like much, but when comes to games that are not of adequate quality, are non-functional or barley functional, more obvious violations of copyright, offensive or overly obscene material, asset flips and other such dross, one could figure most of these out much more quickly than that. As an average, that's plenty of time, and this is with just 5 people remember.
     
    Speaking of which let's figure out the budget per employee to maintain this scenario between these 5 testers (Valve already have the management in place to remove games and offending developers, so they have the management in place for this already, so managers don't count). If all they have is the money form those $100 fees, then the annual budget per tester in $US is;
     

     
    ... oh, fuck you Valve! FUCK YOU!!!
     
    How do I see this? Well, I think Valve know damn well that if the did do proper QC, it would lead to less games getting published on Steam making even this hypothetical QC more expensive per game in the long run. THAT is why they refuse to do it. They WANT this dross all over Steam. It all comes down to money. So despite everything I just said, I'm wrong. QC would cost more money, but that much more? I say no. Valve just doesn't value their pride, there storefront, their customers nor the indie' development community enough to make these changes, not against the bottom line.
     
    But I'm leaving that and well as my figures open to the jury. Please share your thoughts below
     
  25. Crazycrab liked a post in a topic by Shagger in Valve CAN afford quality control for Steam. Easily...   
    Steam is a mess, we all know that. The big problem is, of course, that the storefront is flooded with digital diarrhoea covering all the legitimately good and worthwhile indie developer's work and thus they simply can't get noticed and recognised. It's gotten to the point where indie dev's are preferring Nintendo to Steam. Last year more than 4000 games released on Steam, almost half of it's entire library at the time. This year, with December still to go, there has already been more than 6000.
     
    Some people will twist the meaning of these figures to say "look at all the choice Steam offers" or "That's because of how much Steam and PC gaming has grown", but we know the truth. It would be very easy and correct to blame the legions of dickhead developers and asset flippers for using Steam as the dumping ground for all their rancid piles of shit. However, as some will well know, I don't blame the ones who are taking advantage of this opportunity to deploy their get rich quick schemes, I blame the ones that are clearly quite happy to open the door to these bastards in the first place, Valve.
     
    This company makes money faster than paper can even be printed, and are yet unyielding in there insistence that the one thing that would immediately negate these problems can't be done. That being employing actual eyeballs with actual optic nerves to attach them to actual brains certified as actually sane inside actual head's that are parts of actual human beings to do actual quality control. Instead, they depend on a $100 entrance fee (what a deterrent that is) and nice, cheap algorithms that don't work. And that's being kind, I actually believe that Valve lets this happen because of the money they make as result of all this, but that's speculation and I want to stick to actual facts.
     
    There are people who will defend Valve buy saying "To many games get released on Steam every day to check each one" or "Hiring the sheer number of quality control staff to do this work would cost to much money". Well, I am going to test those theories.
     
    First, lets get some base numbers. To say again, 6000+ games released this year minus December. So, that's 6000 games over 334 days (that's the 365 day year minus December) meaning per day the average number of games released on Steam this year has been...
     
    (Apologies for the size of the images. I'm on my tablet and can only use screenshots from my calculator app and the always annoying imgur as file host. Don’t worry, I'm not going to use these screenshots to prove every sum, just the important ones.)
     

     
    ...so, close enough to say 18 games a day.
     
    Really? 18? They can't eyeball 18 games a day on average? And that's the highest its ever been. Obviously there will be days with more that, but there will be days with less to. There's also employee holidays, weekends and sick days to consider, but if Valve were to implement this there would almost certainly be a stated QC period between when a game is presented to them and being approved for sale (maybe 48hrs, for example) to help accommodate such delays and time zone discrepancies. So, 18 a day is a fair average to me to deal with these games quickly. I'm gonna assume for this a game is approved or not approved within 24hrs.
     
    On to the next issue. Cost. I am not gonna just look at how much an individual gets paid for doing this kind of work and build my calculations on that for three reasons;

                1.    I don't know what people in that profession get paid.
                2.    Even if l did know, I'm not gonna expose another persons salary without permission.
                3.    That wouldn't be an accurate estimate to how much an employee costs an employer anyway. There's more to it than just wages.

    So I'm going to approach this a different way. What I'm going to do is imagine a certain amount of people doing this job, analyse the workload so that we know that it's within reasonable parameters for both sides and consider this against the money taken in for that $100 fee per game because that's where that money should go in my opinion. So I am taking 0% of the money made from sales of games, DLC, movies, soundtracks, trading cards and everything else. Just that $100 fee.
     
    First, I want to take that 18 game a day average and apply it to December so we can get an annual figure for games released as an estimate;
     
     

     
    So adding that to 6000 makes a total of 6558  but I'm gonna round that up to 6700 given that at the time of posting we're still in November plus I think December will be a "busy" month given Christmas and all.
     
    Since Valve are to stingy to even employ one person to do quality control, so I'm gonna keep the number of people in this hypothetical scenario down to literally a handful, 5. Not 500, not 50, 5.
     
    So these 5 people doing 40hrs per week is a total of 200 man hours per week, multiply by 52 weeks that's 10,400 man hours per year. Divide that by those 6700 games and;
     
     

     
    ... that's around 90 minutes each employee has to check each game. That may not sound like much, but when comes to games that are not of adequate quality, are non-functional or barley functional, more obvious violations of copyright, offensive or overly obscene material, asset flips and other such dross, one could figure most of these out much more quickly than that. As an average, that's plenty of time, and this is with just 5 people remember.
     
    Speaking of which let's figure out the budget per employee to maintain this scenario between these 5 testers (Valve already have the management in place to remove games and offending developers, so they have the management in place for this already, so managers don't count). If all they have is the money form those $100 fees, then the annual budget per tester in $US is;
     

     
    ... oh, fuck you Valve! FUCK YOU!!!
     
    How do I see this? Well, I think Valve know damn well that if the did do proper QC, it would lead to less games getting published on Steam making even this hypothetical QC more expensive per game in the long run. THAT is why they refuse to do it. They WANT this dross all over Steam. It all comes down to money. So despite everything I just said, I'm wrong. QC would cost more money, but that much more? I say no. Valve just doesn't value their pride, there storefront, their customers nor the indie' development community enough to make these changes, not against the bottom line.
     
    But I'm leaving that and well as my figures open to the jury. Please share your thoughts below