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Shagger

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  1. Shagger liked a post in a topic by SpaceZambonie in AngryJoeShow - YouTuber Fighting Game   
    Hey everyone!
    I'm very new to this site! I just signed up now. I have been trying to reach Joe Vargas for a while now, via twitter, instagram, and exc. 

    I am in the progress of making a 2D Fighting Game. It's a fan project using FM2nd. The idea of the game is to feature several YouTubers duking it out in a fun, fast paced, style. I've been working on it for the latter half of this year, and am slowly progressing. I was hoping to get in contact with the AngryJoeShow to see if I could represent them in the game via a character. The character would be Joe, and have references to different episodes of the show. 
    On twitter I have posted a quick snipit of gameplay, which is still a work in progress. 
     
    I'm also looking to include the AVGN as well as the Nostalgia Critic. I believe all three of these YouTubers have helped shape the way the platform has grown, and it would be great if I could represent them all in some way. 
    I currently have a few other YouTubers joining the fold as well, that I have already received permission from. 

    If anyone could help send me in his direction, to see if I can get approval, please let me know! Thanks everyone for your time!

  2. Cyborg-Rox liked a post in a topic by Shagger in How I lost my social life to gaming   
    I think moderm gaming is a great social outlet for people who, for one reason or another, struggle with in life social interactions. The protection of an alias online as well was being behind a keyboard or whatever does cause it's problems, but does offer a way to be expressive and confident that many people struggle with in other area. Alot of people think that being socially active only on the internet is a problem, but I disagree. Thats why i like communities like this. I can actully communicate with people I find intersting on topics i want to talk about. Don't think forr one secind your sivially inept man. Not gonny deny that "getting ou there" would be a good thing, but to do so forcibly abd to only feel more uncomfortable wouldn't be worth it.
  3. Shagger liked a post in a topic by Crazycrab in Valve CAN afford quality control for Steam. Easily...   
    These companies seem to think that algorithms are the best way to go because using Artificial intelligence is just SO much better (what they really mean is cheaper of course) than hiring ACTUAL intelligence.  In some cases it is necessary like YouTube where 300 hours of video is uploaded every minute which is obviously way to much for people to handle on their own.  The system might be broken there to but what needs is to be improved rather than replaced.
     
    But as Shagger has proven here Valve only to need to employ about 6 people to manually review each product that gets uploaded and then maybe another 6 to cover legal, clerical and management duties to solve this problem.  It's absolutely ridiculous that Valve go to this little effort when it comes to QC, they'd rather let Steam groups like Sentinels of the Store do it for them and to their credit they do a fantastic job of warning potential buyers of asset flippers, meme games and con jobs.  The problem is they can only act once it's already uploaded to the storefront.  With just a dozen people on Valve's payroll they would almost never get there and groups like Sentinels of the Store wouldn't even be needed.
     
    Well..... we might as well end this with Jim Fucking Sterling Son talking about how shitty Steam still is.... have fun!
     
     
  4. Shagger liked a post in a topic by Psykogrl in Valve CAN afford quality control for Steam. Easily...   
    You should email Jim Sterling... He's always making videos about Steam, first with Steam Direct and now with Greenlight, about how they don't give a shit about the garbage that is being posted to their storefront b/c they are getting their 100 bucks, plus whatever cut they get of sales. With all the math done out like that, it kind of drives the point home even more that Valve just doesn't care about anything w/ this process except the $
  5. Crazycrab liked a post in a topic by Shagger in Valve CAN afford quality control for Steam. Easily...   
    Steam is a mess, we all know that. The big problem is, of course, that the storefront is flooded with digital diarrhoea covering all the legitimately good and worthwhile indie developer's work and thus they simply can't get noticed and recognised. It's gotten to the point where indie dev's are preferring Nintendo to Steam. Last year more than 4000 games released on Steam, almost half of it's entire library at the time. This year, with December still to go, there has already been more than 6000.
     
    Some people will twist the meaning of these figures to say "look at all the choice Steam offers" or "That's because of how much Steam and PC gaming has grown", but we know the truth. It would be very easy and correct to blame the legions of dickhead developers and asset flippers for using Steam as the dumping ground for all their rancid piles of shit. However, as some will well know, I don't blame the ones who are taking advantage of this opportunity to deploy their get rich quick schemes, I blame the ones that are clearly quite happy to open the door to these bastards in the first place, Valve.
     
    This company makes money faster than paper can even be printed, and are yet unyielding in there insistence that the one thing that would immediately negate these problems can't be done. That being employing actual eyeballs with actual optic nerves to attach them to actual brains certified as actually sane inside actual head's that are parts of actual human beings to do actual quality control. Instead, they depend on a $100 entrance fee (what a deterrent that is) and nice, cheap algorithms that don't work. And that's being kind, I actually believe that Valve lets this happen because of the money they make as result of all this, but that's speculation and I want to stick to actual facts.
     
    There are people who will defend Valve buy saying "To many games get released on Steam every day to check each one" or "Hiring the sheer number of quality control staff to do this work would cost to much money". Well, I am going to test those theories.
     
    First, lets get some base numbers. To say again, 6000+ games released this year minus December. So, that's 6000 games over 334 days (that's the 365 day year minus December) meaning per day the average number of games released on Steam this year has been...
     
    (Apologies for the size of the images. I'm on my tablet and can only use screenshots from my calculator app and the always annoying imgur as file host. Don’t worry, I'm not going to use these screenshots to prove every sum, just the important ones.)
     

     
    ...so, close enough to say 18 games a day.
     
    Really? 18? They can't eyeball 18 games a day on average? And that's the highest its ever been. Obviously there will be days with more that, but there will be days with less to. There's also employee holidays, weekends and sick days to consider, but if Valve were to implement this there would almost certainly be a stated QC period between when a game is presented to them and being approved for sale (maybe 48hrs, for example) to help accommodate such delays and time zone discrepancies. So, 18 a day is a fair average to me to deal with these games quickly. I'm gonna assume for this a game is approved or not approved within 24hrs.
     
    On to the next issue. Cost. I am not gonna just look at how much an individual gets paid for doing this kind of work and build my calculations on that for three reasons;

                1.    I don't know what people in that profession get paid.
                2.    Even if l did know, I'm not gonna expose another persons salary without permission.
                3.    That wouldn't be an accurate estimate to how much an employee costs an employer anyway. There's more to it than just wages.

    So I'm going to approach this a different way. What I'm going to do is imagine a certain amount of people doing this job, analyse the workload so that we know that it's within reasonable parameters for both sides and consider this against the money taken in for that $100 fee per game because that's where that money should go in my opinion. So I am taking 0% of the money made from sales of games, DLC, movies, soundtracks, trading cards and everything else. Just that $100 fee.
     
    First, I want to take that 18 game a day average and apply it to December so we can get an annual figure for games released as an estimate;
     
     

     
    So adding that to 6000 makes a total of 6558  but I'm gonna round that up to 6700 given that at the time of posting we're still in November plus I think December will be a "busy" month given Christmas and all.
     
    Since Valve are to stingy to even employ one person to do quality control, so I'm gonna keep the number of people in this hypothetical scenario down to literally a handful, 5. Not 500, not 50, 5.
     
    So these 5 people doing 40hrs per week is a total of 200 man hours per week, multiply by 52 weeks that's 10,400 man hours per year. Divide that by those 6700 games and;
     
     

     
    ... that's around 90 minutes each employee has to check each game. That may not sound like much, but when comes to games that are not of adequate quality, are non-functional or barley functional, more obvious violations of copyright, offensive or overly obscene material, asset flips and other such dross, one could figure most of these out much more quickly than that. As an average, that's plenty of time, and this is with just 5 people remember.
     
    Speaking of which let's figure out the budget per employee to maintain this scenario between these 5 testers (Valve already have the management in place to remove games and offending developers, so they have the management in place for this already, so managers don't count). If all they have is the money form those $100 fees, then the annual budget per tester in $US is;
     

     
    ... oh, fuck you Valve! FUCK YOU!!!
     
    How do I see this? Well, I think Valve know damn well that if the did do proper QC, it would lead to less games getting published on Steam making even this hypothetical QC more expensive per game in the long run. THAT is why they refuse to do it. They WANT this dross all over Steam. It all comes down to money. So despite everything I just said, I'm wrong. QC would cost more money, but that much more? I say no. Valve just doesn't value their pride, there storefront, their customers nor the indie' development community enough to make these changes, not against the bottom line.
     
    But I'm leaving that and well as my figures open to the jury. Please share your thoughts below
     
  6. Crazycrab liked a post in a topic by Shagger in Valve CAN afford quality control for Steam. Easily...   
    Steam is a mess, we all know that. The big problem is, of course, that the storefront is flooded with digital diarrhoea covering all the legitimately good and worthwhile indie developer's work and thus they simply can't get noticed and recognised. It's gotten to the point where indie dev's are preferring Nintendo to Steam. Last year more than 4000 games released on Steam, almost half of it's entire library at the time. This year, with December still to go, there has already been more than 6000.
     
    Some people will twist the meaning of these figures to say "look at all the choice Steam offers" or "That's because of how much Steam and PC gaming has grown", but we know the truth. It would be very easy and correct to blame the legions of dickhead developers and asset flippers for using Steam as the dumping ground for all their rancid piles of shit. However, as some will well know, I don't blame the ones who are taking advantage of this opportunity to deploy their get rich quick schemes, I blame the ones that are clearly quite happy to open the door to these bastards in the first place, Valve.
     
    This company makes money faster than paper can even be printed, and are yet unyielding in there insistence that the one thing that would immediately negate these problems can't be done. That being employing actual eyeballs with actual optic nerves to attach them to actual brains certified as actually sane inside actual head's that are parts of actual human beings to do actual quality control. Instead, they depend on a $100 entrance fee (what a deterrent that is) and nice, cheap algorithms that don't work. And that's being kind, I actually believe that Valve lets this happen because of the money they make as result of all this, but that's speculation and I want to stick to actual facts.
     
    There are people who will defend Valve buy saying "To many games get released on Steam every day to check each one" or "Hiring the sheer number of quality control staff to do this work would cost to much money". Well, I am going to test those theories.
     
    First, lets get some base numbers. To say again, 6000+ games released this year minus December. So, that's 6000 games over 334 days (that's the 365 day year minus December) meaning per day the average number of games released on Steam this year has been...
     
    (Apologies for the size of the images. I'm on my tablet and can only use screenshots from my calculator app and the always annoying imgur as file host. Don’t worry, I'm not going to use these screenshots to prove every sum, just the important ones.)
     

     
    ...so, close enough to say 18 games a day.
     
    Really? 18? They can't eyeball 18 games a day on average? And that's the highest its ever been. Obviously there will be days with more that, but there will be days with less to. There's also employee holidays, weekends and sick days to consider, but if Valve were to implement this there would almost certainly be a stated QC period between when a game is presented to them and being approved for sale (maybe 48hrs, for example) to help accommodate such delays and time zone discrepancies. So, 18 a day is a fair average to me to deal with these games quickly. I'm gonna assume for this a game is approved or not approved within 24hrs.
     
    On to the next issue. Cost. I am not gonna just look at how much an individual gets paid for doing this kind of work and build my calculations on that for three reasons;

                1.    I don't know what people in that profession get paid.
                2.    Even if l did know, I'm not gonna expose another persons salary without permission.
                3.    That wouldn't be an accurate estimate to how much an employee costs an employer anyway. There's more to it than just wages.

    So I'm going to approach this a different way. What I'm going to do is imagine a certain amount of people doing this job, analyse the workload so that we know that it's within reasonable parameters for both sides and consider this against the money taken in for that $100 fee per game because that's where that money should go in my opinion. So I am taking 0% of the money made from sales of games, DLC, movies, soundtracks, trading cards and everything else. Just that $100 fee.
     
    First, I want to take that 18 game a day average and apply it to December so we can get an annual figure for games released as an estimate;
     
     

     
    So adding that to 6000 makes a total of 6558  but I'm gonna round that up to 6700 given that at the time of posting we're still in November plus I think December will be a "busy" month given Christmas and all.
     
    Since Valve are to stingy to even employ one person to do quality control, so I'm gonna keep the number of people in this hypothetical scenario down to literally a handful, 5. Not 500, not 50, 5.
     
    So these 5 people doing 40hrs per week is a total of 200 man hours per week, multiply by 52 weeks that's 10,400 man hours per year. Divide that by those 6700 games and;
     
     

     
    ... that's around 90 minutes each employee has to check each game. That may not sound like much, but when comes to games that are not of adequate quality, are non-functional or barley functional, more obvious violations of copyright, offensive or overly obscene material, asset flips and other such dross, one could figure most of these out much more quickly than that. As an average, that's plenty of time, and this is with just 5 people remember.
     
    Speaking of which let's figure out the budget per employee to maintain this scenario between these 5 testers (Valve already have the management in place to remove games and offending developers, so they have the management in place for this already, so managers don't count). If all they have is the money form those $100 fees, then the annual budget per tester in $US is;
     

     
    ... oh, fuck you Valve! FUCK YOU!!!
     
    How do I see this? Well, I think Valve know damn well that if the did do proper QC, it would lead to less games getting published on Steam making even this hypothetical QC more expensive per game in the long run. THAT is why they refuse to do it. They WANT this dross all over Steam. It all comes down to money. So despite everything I just said, I'm wrong. QC would cost more money, but that much more? I say no. Valve just doesn't value their pride, there storefront, their customers nor the indie' development community enough to make these changes, not against the bottom line.
     
    But I'm leaving that and well as my figures open to the jury. Please share your thoughts below
     
  7. Shagger liked a post in a topic by Crazycrab in New game coming from Forza Horizon dev team. Interesting!   
    I know exclusives wined many gamer's (PC players in particular) up but the fact is they are necessary to keep a balanced and competitive market.  When every game is made available for every piece of hardware what you end up with is this........
     

     
    A flooded market full of the same copy and paste garbage that offers little to no incentive to innovate, deliver quality products and egregious practices are free to run completely out of control.  Open markets can be a blessing at times but they are also a curse and even Stream shares many of these same problems with asset flippers and scammers being able to use it as well as some just terrible unfinished games.
     
    I'm not saying that closed markets are fully impenetrable to this sort of thing (look at Life of Black Tiger on PSN) but it is way more difficult for them to slip trough the cracks and not be called out.  The disadvantage of course is that publishing in a closed market is more difficult and usually more expensive.  Consumers will likely choose buy their products on the open market because they have more choice and publishers would naturally follow them there unless they have some incentive to go for the closed one with the main with incentive being of course..... exclusive products and services!
     
    "PC Master Race" types like to believe that all games should be published on PC merely because it's technicality possible due to the better hardware, but that is a completely ignorant and one sided analysis.  You yourself Doctor seemed to be backing this up by saying technical limitations are the only valid excuse for exclusivity, but this is simply not the case and you should know better.  You might say exclusives are evil but they are a necessary evil because the truth is a fully open market would destroy this industry like it almost did in 1983 when we where in a situation where anybody and their dog could make and sell a game on the Atari 2600.
     
    So if these developers made the decision to continue their prevoius and for the most part successful business relationship with Microsoft making this game exclusive to XBox and Windows 10 platforms, I wouldn't mind.  From a selfish standpoint I would of course prefer to have the option to buy the game on Steam or PSN as well but I'm not going to be hypocritical if they chose an exclusivity deal because I get why it is necessary. 
  8. Schrodinger11338 liked a post in a topic by Shagger in Is this damn thing on? **Random beating of the radio.**   
    Welcome to the AJSA. 
  9. Shagger liked a post in a topic by Crazycrab in The Last of Us Part 2: PGW 2017 Trailer: Analysis   
    PlayStation just released a new trailer for The Last of us Part 2 at Paris games week and well...I don't think it's quite what any of us were expecting:
     
     
    Well I can't say I know for I know for sure what is going on but I have a theory.  The woman in the Last of Us Part 2 trailer is Ellie's mother who is a soldier in the military.  She and Ellie look similar and that woman with knife held it to her womb saying "They are nested with sin".  I also believe that the two that rescue her are members of the Fireflies supported by the "Clip her wings" instruction before they start breaking the girl's arms which would be an appropriate insult.
     
    I think these villeins are some religious cult that know she is pregnant and the child she is carrying will have an immunity to Cordyceps due to her being the subject of some government science experiment that they consider to be "unnatural".  This was would also explain why the guy was hesitant to cut her down because the Fireflies and government are fighting. This was later covered up by Ellie's family and the Fireflies to stop this cult from finding her with her mother being killed in the process.  Also the cultist woman said "they" when pointing the knife at her mother's womb points to the possibility that Ellie may in fact be a twin or triplet which could come into play.
     
    If we look back at the first Trailer:
     
     
    I think Ellie found out something about the cult and/or her origins and was seeking the Fireflies out to get some answers and it was the cult that attacked the Fireflies at the location where they are now.  She puts enough of the story together and swears "I'm gonna find, and I'm gonna kill, every last one of them".
     
    What are your thoughts?
  10. Crazycrab liked a post in a topic by Shagger in Dora The Explorer will have a live action movie...... WAT??   
    Actully, I think this would be kind of entertaining if Michael Bay was directly involved.
     
    Dora the Explorer: Big Tits, Bigger Explosions!
    An education in DUMB AND AWESOME!!!! YEAHHHHH!!!!
    Hola amigos! This is Giza, and there are three Pyramids. Can you count them? 1..2...BLOW THEM THE FUCK UP!!!
     
    It's to ridiculous to not find appealing.
     
    EDIT: Was shown this and had to share it.
     
     
  11. Crazycrab liked a post in a topic by Shagger in Dora The Explorer will have a live action movie...... WAT??   
    Actully, I think this would be kind of entertaining if Michael Bay was directly involved.
     
    Dora the Explorer: Big Tits, Bigger Explosions!
    An education in DUMB AND AWESOME!!!! YEAHHHHH!!!!
    Hola amigos! This is Giza, and there are three Pyramids. Can you count them? 1..2...BLOW THEM THE FUCK UP!!!
     
    It's to ridiculous to not find appealing.
     
    EDIT: Was shown this and had to share it.
     
     
  12. Aya Reiko liked a post in a topic by Shagger in Star Citizen news and weekly shows   
    Wow! Thrusters! Ho-lee-shit! Thrusters!!
     
    I've been to judgmental, haven't I? All this time, that's what I've been. I was so focused on frivolous shit like stupidly expansive DLC content, a storefront that charges more for gift cards that they redeem for, broken Kickstarter promises, splitting what was one game into two separate purchaces, missed launch dates agian and again, a false alpha test thst's run far to long, a lack of stability in latest build, a "game" that's never really worked proparly at all, a lack of justification for a $150 million+ crowdfund, evidence of misappropriation of said crowdfund money, marketing that prayed and promoted a bad fanboy attitude amongst fans and a fanbase that's beyond deluded. I was wrong on all lf them. I was focused on the wrong things, clearly...
     
    ... because, MY GOD HYPE FUCKING THRUSTERS!!!
  13. Shagger liked a post in a topic by Malphisto in Should video games be accessible to everyone?   
    In my opinion, both sides of the debate have valid points.

    Difficulty Levels have damn near always been a thing for many games. I always play on normal because I'd prefer to play the game as originally designed. For most of these types of games, the difficulty setting will either remove or add elements not originally apart of the base game experience.

    Easy Mode = Any or All of the following conditions, typically;
    -Enemy A.I. dumbed down.
    -Fewer Enemy Encounters. (Less Mobs)
    -Reduced Enemy Damage.
    -Permanent Buffs for the Player.

    Hard Mode = Any or All of the following conditions, usually;
    -Enemy A.I. on steroids. (More complex with algorithyms designed to attack more frequently and with dynamic behavior, constantly changing patterns)
    -More Enemy Encounters. (Crap loads of Mobs, often chaining aggro if you're playing in an MMORPG like Mabinogi)
    -Increased Enemy Damage.
    -Negative Conditions imposed on the Player. (Your HP used to auto regen? Not anymore~)

    Normal Mode = None of the above, just the base game without any augmentations.

    I'm totally alright with this setup. It allows weaker players the opportunity to also enjoy and learn said games and then, if they want to, they can go and increase the difficulty at their leisure. There is absolutely nothing wrong with this.

    However...

    My issue is when this debate starts to impact game development. Case in point, Crash Bandicoot is a Platformer. That Bridge level? I'm still fucking stuck on it. That shit is just flatout hard to do. There is no real way to make that easier for people, not unless you compromise the game's own design. For example, there are at least 2 parts in that bridge level that can and will royally screw someone over. Both involve making jumps across large holes in said bridge. The only way to make this easier is if you legitimately make that gap smaller, thus making it easier to jump over. Which basically defeats the purpose of the game being a platformer.

    Granted, I suppose you could have two different versions of that level...? Easy Mode has it where said gaps are shorter and Normal Mode has the stage left as is.

    Personally, I find both sides guilty of being entitled.
    The Elitists who think they're better than everyone else are wrong for demanding games not have an Easy Mode for people, because why should that even matter to them?
    Meanwhile, those who think EVERY game SHOULD have an Easy Mode are wrong for thinking that the world has to revolve around them.

    Both groups are equally as self-centered. And the debate itself is potentially damaging to the industry as a whole. There are games that don't offer a choice in difficulty setting. What happens when said games, in an attempt to cater to those who demand easier experiences, end up designing their games to actually be easy? The gaps in said bridge either no longer exist or are a simple cake walk to get across. This whole matter is a two way street.

    I'm alright with there being a choice. However, I am concerned about the future ramifications this topic will have on the industry.
     
  14. Crazycrab liked a post in a topic by Shagger in Should video games be accessible to everyone?   
    Personally, I have to disagree. Whether people want a proper challenge in a game or to causually breeze through and enjoy the story, style and whatever else in a game then that should be thier choice, plus that's what higher and lowel difficulty settings are for. There are, of cource, exceptions. Games for very young children need to be designed to not frustrate them and there are games like Cuphead and Dark Souls that are designed to test the limits of your skill and patience to ultimately improve both and make you feel empowered for progressing and accomplishing. I truely get it, but 9 times out of 10 when a game is badly balenced, especially with limited difficulty settings, that's a flaw. Making games like this is often a way to pad them out, cover up bad AI (Demon Souls being a prime example of that), bad control set up or shitty stories. Look at Horizon: Zero Dawn, a game with literally none of those things, but it's still a challenging game. Easy to play, but not easy. Still, it gives one the option to make it a "turn on the death counter" nightmare or a casual breeze if all you want is to enjoy it's other elements without unnecessary frustration. That, to me, is an example of this done right.
     
    It's created another problem as well, elitist ass holes. I mean, what is wrong when somebody is stuggling with a section in a game, goes to a forum or something like that to seek advice and instead of being answered with, "Well, I tried this and it seemed to work..." they're met with, "Git Gud!" and all that stupid bollocks these idiots say. I know the creation of these monsters are not the fault of the games, but this is a consequence that probably won't have happened or at least be greatly reduced is these games were designed differently.
  15. Crazycrab liked a post in a topic by Shagger in Post your Rig (Pics of)   
    I'm honoured to have hepled out, the set up is fucking sick.
  16. Shagger liked a post in a topic by Crazycrab in Post your Rig (Pics of)   
    I recently finished my Custom Watercooled PC,  It's been months of planning, saving and then execution... Hell I even re-painted and wallpapered my living room!  Well... here is the result!
     

     

     
    Here are the highlights:
    CPU:              8 core/16 thread AMD Ryzen 1700x (Currently Overclocked to 3.9 Ghz)
    RAM:              2 x 8 GB G.Skill RGB 3200Mhz
    Motherboard:  ASUS ROG Crosshhair VI Hero (Wi-Fi AC)
    GPU:               ASUS ROG GTX 1080Ti Posiden
    Case:              Be Quiet Dark Base Pro 900
    Monitors:        Left: AOC Q2778VQE 27.0" 2560x1440 60Hz Monitor
                           Right: Dell S2716DG 27.0" 2560x1440 144Hz GSync Monitor
                           (There is also a 4K television to the right of the case)
     
    The loop (without going into to much detail) uses a Pump/reservoir combo from Enermax.  Top radiator from Magicool.  Front radiator, CPU/motherboard monoblock, fittings, and tubing are form EKWB.
     
    A big shout out to my brother @Shagger for helping me out with tubing, I don’t think I could have done it without him!
  17. Shagger liked a post in a topic by Crazycrab in Elex. Will it be good, or will it suck?   
    Yeah, the classic bullshit.
     
    PC gets a bad port......  Blame the developer.
     
    Console(s) get a bad port...... Blame the console(s).
     
    That the kind of idiot logic that really chaps my nuts.  It always comes from PCMR fanboys or devs who just flat out refuse to accept responsibility with crap like "but console ports take SO much more time, money and effort".  Maybe a generation or two ago that might have flied but not anymore.
     
    If you have developed an acceptable PC port then all you have to do is import a set of fixed graphics settings that get an acceptable framerate and map the controller.  There's no excuse for a bad port on PC, PS4 or Xbox One.
     
     
  18. Crazycrab liked a post in a topic by Shagger in Should video games be accessible to everyone?   
    Personally, I have to disagree. Whether people want a proper challenge in a game or to causually breeze through and enjoy the story, style and whatever else in a game then that should be thier choice, plus that's what higher and lowel difficulty settings are for. There are, of cource, exceptions. Games for very young children need to be designed to not frustrate them and there are games like Cuphead and Dark Souls that are designed to test the limits of your skill and patience to ultimately improve both and make you feel empowered for progressing and accomplishing. I truely get it, but 9 times out of 10 when a game is badly balenced, especially with limited difficulty settings, that's a flaw. Making games like this is often a way to pad them out, cover up bad AI (Demon Souls being a prime example of that), bad control set up or shitty stories. Look at Horizon: Zero Dawn, a game with literally none of those things, but it's still a challenging game. Easy to play, but not easy. Still, it gives one the option to make it a "turn on the death counter" nightmare or a casual breeze if all you want is to enjoy it's other elements without unnecessary frustration. That, to me, is an example of this done right.
     
    It's created another problem as well, elitist ass holes. I mean, what is wrong when somebody is stuggling with a section in a game, goes to a forum or something like that to seek advice and instead of being answered with, "Well, I tried this and it seemed to work..." they're met with, "Git Gud!" and all that stupid bollocks these idiots say. I know the creation of these monsters are not the fault of the games, but this is a consequence that probably won't have happened or at least be greatly reduced is these games were designed differently.
  19. Aya Reiko liked a post in a topic by Shagger in Star Citizen news and weekly shows   
    The fact that they are even planning Alpha 3.0 before the new patch is even out tells you everything that's wrong. They will never release this game because scamming people by accepting these so called "pledges" through the "alpha" and thus not having to adhire to purchasing rights is making them a fortune. They are out of excuses, they have had enough time and definitely made enough money to finish this game. That's why the alpha will never end because idiots keep pledging to the game, a gravy train that would end if the actually released it. MMO's go through test phases while they are being developed, and they get patches and updates as time goes on, but they do not just claim to be in Alpha for all eternity,  that is not how this works, or at least not how it's supposed to work.
     
    When they first had the kickstarter, pledges were promised Squadron 42 as the single player portion of Star Citizen. That was the case until last February when they announced that only people who pledged a certain amount before February 14nth  (Yeah, Valentine's day, very funny by the way). It's only after that they stated calling the Star Citizen MMO and the Squadron 42 single player two separate games and now people have to buy the room games separately. Robert Space Industries claimed they did this to offer more to early backers, bur early backers were already entitled to Squadron 42 anyway, so they actually gave them nothing extra at all. The obvious truth is they held Squadron 42 hostage to try and get more pledges before February 14nth for a game, and you said so yourself, they will never bring out of alpha. Scum.
     
    To summarize, Star Citizen is a mountain of bullshit. I'm a big fan of Wing Commander, and I actually want this game to come out, but no way I'm supporting what has become one of the most shady, disgustingly greedy projects in gaming history.
  20. Rain liked a post in a topic by Shagger in The game industry's obsession with lootboxs has officially gone to far..   
    I don't actully consider this a derailment, more riding on a parallel track, so its fine. The G2A thing was the srawthat broke my camels back, but it's just one part of a much larger problem, so dicussing this in the industry as a whoal is still on topic as far as I'm concerned.
  21. Crazycrab liked a post in a topic by Shagger in The game industry's obsession with lootboxs has officially gone to far..   
    Here's the thing, there is difference between a purchace and a gamble. There is a risk to a purchase like in a gamble, sure, but there's there's also a kind of simple set of rights to go with it, rights that don't apply to a gamble. What these lootboxs are doing is replacing your buyers rights with a slot mschine. OK, I realy need milk, so I'm gonna go to my local convenience and pull on the fun bar in the hope i get some instead of an out of date chocolate bar I don't want. Or how about this example, buying feul for your car. Would you be happy to see a fruit machine on gas pump knowing that it's heavily in the houses favour and will almost certainly pay more because there's no regulations in place to make sure this is done fairly?
     
    That is a lootbox! At least with DLC you paid a price then got exatly what you wanted. Not only are lootboxs is a definite form of gambling but not even a fair nor morally sound sound one. Remember that CS:GO gambling controversy when popular youtubers who owned CS:GO Lotto filmed and streemed themselves playing those slots with altered odds to make it look like evetyone could win allot more than they risked? They can do that because, unlike in real gambling, there are no laws to regulate odds. Do you really believe that the lookboxs aren't exploiting the hell out of not only that, but the fact that you don't have to be of a certain age before you can bet on these? If you think they aren't then that is very foolish.
     
    This may be a little extreme, but I see this as something similar as a buisness giving kids cigarettes and alcohol to try them out. Gambling is outlawed to people below a certain age for same reason as those other things for a reason. It's a potentially very additive and dangerous activity that younger minds just aren't able to proparly handle. Just like how you wouldn't let a six year watch a horror film. There are diffences between Casinos and these lookboxes, not denying that, but the way it prays on your psychology is the same, only this time a gamble with no rules. That's what really concerns me about this. Even if it's not there yet, it's going to place that's very dark indeed.
  22. 1gameplyr liked a post in a topic by Shagger in The game industry's obsession with lootboxs has officially gone to far..   
    I'm not willing to dabate that for three reasons;
     
    I can't see how lootboxs in video games and websites selling video games connects to the fact that it's Trump who president of the United States instead of somebody else. The two things seem so disconnected that I can only assume there's something im missing. I'm not from America and I don't live there, so I've got nothkng to say about that that's even remotely worthwhile hearing anyway. Political discussions aren't permitted in the AJSA.  
    So, mostly for the last reason, please don't bring that up again
  23. Malphisto liked a post in a topic by Shagger in Destiny 2 review. Kept ya waiting huh? :D   
    I have a youtube comment blcoker too that works very well, and not just for youtube coments. It's called ignore shit. How it works is I ignore shit. The kinda shit that I want to ignore.
  24. Shagger liked a post in a topic by SquidFigther in AJSA In BANNERMEN   
    Thanks Shagger!
    Cool that you found our project interesting - always nice to hear from a fellow RTS lover. We also played a lot of C&C in the past, as well as AoE and SC of course. That’s why we’re really motivated to make Bannermen.
    Btw, have you checked out cncnet.org? They let you play the old C&C games online, somewhat adapted for modern hardware
  25. Shagger liked a post in a topic by SquidFigther in AJSA In BANNERMEN   
    Hi guys.
    Me and 2 buddies are doing a Kickstarter for a new medieval RTS - Bannermen. Because we are long time viewers of the AJS we decided to add the Angry Army banner to the game. Doesn't it look nice?

    The Kickstarter is live now and we would really appreciate if you guys want to spread the word. You can check out the kickstarter here:
    https://www.kickstarter.com/projects/161482768/bannermen-single-multiplayer-rts-with-dynamic-envi?ref=1wbay6