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Shagger

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  1. Kaz32 liked a post in a topic by Shagger in My second major Fighting Game tournament, and that moment in the internet when you become a living meme......   
    Congratulations. TL;DR I'm forced to admit, but it's great to see you doing well and enjoying it. Be sure to keep us informed and I think I speak for the whole of the AJSA when I say we're rooting for you. Well done, mate. 
  2. Shagger liked a post in a topic by Kernyx in The Shooter Formula   
    Hi everyone,
    I haven't posted much for a long time, but I felt like I had something to say.
    You can see it as a reply to AJ's video "Battlefield V Delayed! - Will it Help EA?".
    And see it as a review of the events revolving around Battlefield V's delay.
     
    Currently on the market we see Fortnite being the strongest game in shooter history.
    It is only clear that other shooter developers want to get the formula right and be as successful as Fortnite.
    The "why" is quite simple actually:
    EA thinks there is the amount of players on the market Fortnite has.
    They look at their own player numbers and think "we have this number of players, but we COULD have THAT number players".
    So it is only natural for them to try and adapt.
    Important to note is also that Call of Duty (CoD) is also very popular and was always outselling Battlefield.
     
    Both games can be considered "main stream", but are actually very different.
     
    What EA seems to have been trying with Battlefield V was to become more like both.
    They want to copy the battle royale thing from Fortnite and use the gameplay of Call of Duty.
    And that sounds like a great idea, because it clearly is the battle royale mechanic that made Fortnite strong,
    and Call of Duty doesn't have any qualities but its gameplay, so it must be that, right?
     
    But that thought pattern is too simplistic.
     
    Fortnite isn't strong because it is battle royale per-se.
    And nobody should be playing CoD at this point.
     
    Let me dismantle CoD real quick so we can move on:
    CoD doesn't have any features left than the gameplay it always had.
    They are at a point where they just re-skin their old games.
    CoD sells because the customers are used to buying it.
    (look at Madden and FIFA - developer does nothing at all, ppl still buy)
     
    So EA thinks they have to copy a game that is actually not representative of good game design
    but instead makes its profit solely for a non-design related reason.
    But EA wants Battlefield to be as profitable as Call of Duty, so they must mimic it, right?
    It can only improve!
     
     
    In the past Battlefield has been criticized a lot by their fans for having too much downtime and way too difficult gun play.
    But this is where the actual problem starts.
    Because that stuff was never a problem.
    The actual problem of Battlefield now is that it is now less like Fortnite than it was in Battlefield 3 and here is why:
    Fortnite isn't anywhere near being like Call of Duty.
    Fortnite does the same thing as Battlefield 3 when it comes to the following word: TENSION
    Because Fortnite has just as much downtime as Battlefield 3 had!!
    In Fortnite you first have downtime when parachuting off the bus, then you often have downtime collecting stuff and then you have downtime when travelling.
    In Battlefield you have downtime spawning at the home base, then you have downtime taking the first objectives then you have downtime travelling to the combat zones.
    And what both games have in common is tension:

    Both Battlefield 3 and Fortnite put the player in the situation that at any given point in time, in any place you may be in, you may get jumped on, or find an enemy you better jump on yourself.
    If you find an enemy, you have to think up a plan to either kill them without a real fight, or fight them so your chances to win are higher than theirs.
    Or maybe there is an enemy right around the corner mirroring the same thing? You better have you finger on the trigger!
    Both games create an incredible amount of tension DUE TO THE DOWNTIME.
     
    The more downtime you have, the higher the tension.
    Of yourse you can get bored, if you KNOW nobody is around,
    or if the combat is not intriguing enough (but both games do that fairly well), especially in close combat you can compare the two very well to a point.
     
    But why didn't take Battlefield 3 take off like Fortnite did?
    Well there are some reasons I can think off:
     
    First off the already mentioned loss of tension when you KNOW nobody is around:
    If the map is designed so that you can tell that there can't be an enemy, you will feel relaxed and carefree,
    which is not what you want if your game is supposed to create tension by keeping the players on their toes.
    In Fortnite there is always this chance that someone just arrived and runs into the house you're in to loot something,
    or they spotted you first because you let down your guard, so you better be on guard, which creates tension.
     
    Battlefield is forgiving when it comes to dying.
    You wait for a couple seconds and get right back in.
    While in Fortnite if you die, it's game over.
    That means where Fortnite creates tension - "I don't want to die or the match is over for me",
    Battlefield trivializes it - "Meh, if I die, I can just respawn."
    Meaning Battlefield creates less tension than Fortnite here and that is already a big reason in itself.
     
    The next problem Battlefield has is the spawning itself.
    In Fortnite every player jumps off a bus and is unable to fight until they land, making sure players can decide on their fate, by regulating the risk themselves and giving them control over the situation they will find themselves in once they landed and are able to fight.
    Battlefield has people just pop in randomly in one of a couple of pre-defined spawning locations, which can be camped.
    Also vehicles have a history of spawning in a way so that an enemy can camp their spawn.
    For example some Battlefield 4 maps had helicopters spawn in locations that let enemies shoot them on spawn with a tank shell (and tank shells are one-hit kills on helicopters and that's justified in every other scenario)
    And here again the ability to control your fate in Fortnite, but having other players just have a LITTLE say in it, creates tension,
    while in Battlefield you're left to the frustration of being spawn-camped very often.
     
    Gameplay breaking bugs, especially in Battlefield 4, also ruin tension and have frustration take its place.
    (for example emptying the magazine of an LMG at an enemy and having not a single bullet hit them but the wall behind them, because of de-sync and package-loss)
    Fortnite on the other hand seems to be outstandingly well polished.
    And there are other examples of polishing being partly a reason why a game is successful.
    For example Overwatch is another highly successful shooter, that may be valid for various criticism that is now taking its toll, but you could never criticize it for not being polished.
    Polished games feel better and therefore amplify the feelings a player has while playing the game.
    An immersion and tension based game would feel way more immersive and tense if there was not a single hint that the player is just running a piece of software.
     
    To sum it up:
    It's not the battle royale game mode, it's what the game mode does to the game.
    It creates tension through down-times on vast maps you can't really explore in one match alone.
    It keeps you on your toes because an enemy could be around every corner, hill or tree or hide in a bush.
    It amplifies the tension through proper polishing and gameplay.
    And keeps their players entertained through a strong cosmetic library with a rather fair business model. (EA is not known for fair business practices OR proper cosmetics)
     
    All of this in my opinion influences the market to the shape it is in today.
     
    And that means the flop of Battlefield V we have learned of recently was to be expected, because Battlefield V went into the complete opposite direction.
    Latest Battlefield games decreased the map sizes, removing the tension generating downtime,
    made the gameplay more CoD-like and less Fortnite-like, making encounters less fair and skill based,
    were under attack because of their shady business practices, frustrating the players,
    and rather blindly copy a feature, than analyzing its properties and adapting to it.
  3. Shagger liked a post in a topic by Crazycrab in Star Citizen news and weekly shows   
    If the point is to promote the game then they shouldn't be charging money for the stream at all.  What's the point in only promoting Star Citizen only to people who have already spent $1000 in the game already.  I'll tell you what the point is and I've been saying it all along, it's to milk out their current fan base out of a much money as possible since that's all they care about.
  4. Legolas_Katarn liked a post in a topic by Shagger in Hello I am a new member.a   
    Hi and welcome. You can post new forum topics within the appropriate sub forum if you want, but it's a good idea to check if the same topic has been brought up recently first and just post on that thread instead. Be sure to check out the AJSA Code of Conduct, New Members Guide and join us on the AJSA Discord as that's whare most of the discussion happens.
  5. Kaz32 liked a post in a topic by Shagger in There's an Uncharted Fan Film, starring Nathan Fillion. PERFECT CASTING!!   
    That was fantastic. Thank you so much for sharing.
  6. Shagger liked a post in a topic by Kaz32 in There's an Uncharted Fan Film, starring Nathan Fillion. PERFECT CASTING!!   
    Funny thing is Drake is definitely based on Nathan Fillion. So Nathan Fillion is actually just playing himself. The circle is now complete. Interesting choice for Sully though. I thought Tom Hanks will be PERFECT after that film that's also named Sully

    But probably budget can't take him, so the colonel from Avatar will do. Or the blind guy from Don't Breathe if you want to get obscure. 
     
    I can totally see this film being part of Uncharted. This probably takes place between 2 & 3 since Nathan still has his ring. Love that there's a "third person shooter" style cam shot just like the game, and Nathan even fights using the moves in the game, like the enzuigiri! This director is totally a huge fan of the games! I want this to become either a Netflix or Youtube Red series. It's fucking perfect. Goes to show that fans of the games can make a good video game movie, instead of movie makers that keeps on ruining games with their films. 
  7. Shagger liked a post in a topic by Crazycrab in The first step to abandonment has come forth for Star Citizen   
    We can pretty much sum up their attitude like this:
     

     
  8. Tofunyan liked a post in a topic by Shagger in Hello from Tofunyan!   
    Welcome to the AJSA
  9. Legolas_Katarn liked a post in a topic by Shagger in Hello everyone!   
    Welcome to the AJSA. Check out the PS4 Sub-forum to learn more on how to get involved with that area of the community. 
  10. Crazycrab liked a post in a topic by Shagger in Kingdom Hearts   
    I'm fully with Joe, @Crazycrab and @Kaz32 here. They've given plenty enough good reasons, I'm just adding my own to list.
     
    The original Kingdom Hearts games are two old for this new one to be made exclusively for old fans. The game's content is largely based on Disney franchises both nostalgic and new, so there are people rightfully interested in the fame that literary weren't born when the original came out. Deny Joe or any new player their right to have thier opinion taken seriously is like saying only people who played the original Spyro games can play the upcoming remaster. Having a constructive and honest review of KH3 from a new player's perspective is something that I feel would not only be useful for perspective buyers because there's less potential bias, but also help people like me who also have never played the originals to see if this game still suits them. This perspective I feel will be largely missing from other coverage and given the attitude shown by the KH fans I clearly cannot trust them to recommend me this game. I may as well ask a member of the PC masters-of-nothing-except-thier-own-snack-choices race about their thoughts on God of War vs Total War, would you expect an honest, constructive, helpful, well thought out opinion? 
  11. Crazycrab liked a post in a topic by Shagger in Kingdom Hearts   
    I'm fully with Joe, @Crazycrab and @Kaz32 here. They've given plenty enough good reasons, I'm just adding my own to list.
     
    The original Kingdom Hearts games are two old for this new one to be made exclusively for old fans. The game's content is largely based on Disney franchises both nostalgic and new, so there are people rightfully interested in the fame that literary weren't born when the original came out. Deny Joe or any new player their right to have thier opinion taken seriously is like saying only people who played the original Spyro games can play the upcoming remaster. Having a constructive and honest review of KH3 from a new player's perspective is something that I feel would not only be useful for perspective buyers because there's less potential bias, but also help people like me who also have never played the originals to see if this game still suits them. This perspective I feel will be largely missing from other coverage and given the attitude shown by the KH fans I clearly cannot trust them to recommend me this game. I may as well ask a member of the PC masters-of-nothing-except-thier-own-snack-choices race about their thoughts on God of War vs Total War, would you expect an honest, constructive, helpful, well thought out opinion? 
  12. Consul-Livius liked a post in a topic by Shagger in Personal game development project   
    Welcome to the AJSA.
     
    Talking about game development projects you're involved in is fine here. There's a sub-forum set up for it under Game Development, feel free to check it out.
  13. Shagger liked a post in a topic by Crazycrab in Star Citizen PU Alpha 3.x   
    The fact that you don't is a serious problem.  Your turning a totally blind eye to everything that CIG does that's clearly wrong.  I want to take a deep breath and say the following words slowly and out loud to yourself:


    "It is perfectly fine to charge twenty-seven thousand dollars for DLC in an incomplete game"
     
    Breathe in.......
     
    "It is perfectly fine to charge twenty-seven thousand dollars for DLC in an incomplete game"
     
    Breathe in.......
     
    "It is perfectly fine to charge twenty-seven thousand dollars for DLC in an incomplete game"

     
    If this doesn't sound any alarms at all then there is something seriously wrong with you.  Here's the truth no matter how much you hype it:

     
    This game will NEVER come out of Alpha ....... EVER! They are stunting the development intentionally to keep the lucrative pledge store open. They have lied and cheated their fans and business partners repeatedly. People like you have let yourselves be blinded by what the game has the potential to be and can't see what it actually is.  
    It's sad actually, fans of Chris Robert's previous exploits are just going to continue to let themselves be conned.  CIG will forever tease them keeping it close enough to keep them paying but will forever be out of their reach, like a dog chasing its own tail.

     
     
  14. Crazycrab liked a post in a topic by Shagger in Remember Star Citizen's $18,000 DLC pack?   
    Well, they ditched it, and allot of people thought "Good, because that was ludicrous." Whilst CIG did learn a lesson, it was sadly not the one we thought. They learned "The Completionist Pack" was too cheap so now we have the "Legatus Pack" at $27,000!
     
    https://www.google.co.uk/amp/s/www.polygon.com/platform/amp/2018/5/30/17411226/star-citizen-legatus-pack-bundle
     
    What is there to say about this? After breaking Kickstarter promises, numerous delays and excuses to keep this lucrative "alpha" going, more than 6 years of developing a still broken game and sinking close to $200 million of thier fans money into this sinking ship, they do this. I actually have to offer some admiration because this takes some god sized balls to do, whay more man dangle than I have, for example.
     
    I don't care that this intended for leaders of large guilds to supply aramadas, nor do I care for the excuse that they made this because a few deluded prats with more money than they deserve asked for it, this is a slap in the face to the legions of people who just want this game finished so they can play it. I mean seriously, how many of those people who have supported this game was this made for? That's what really pisses off, CIG are clearly more interested in pleasing the rich whales who can afford to line thier pockets with bucketloads of cash rather than the passionate, common fans who "pledged" much lower amounts, but those people are actually behind probably 90% of the crowdfund. This game wouldn't exist without them. Fuck CIG.
  15. Shagger liked a post in a topic by Crazycrab in Star Citizen PU Alpha 3.x   
    Your giving CIG so much credit for their transparency and communication but just like any crowdfunded project that's just what I would expect them to do by default.  I don't give them any bonus points for that especially since what they are really doing is marketing the ongoing Alpha and its disgusting store.  Take a look at the video you posted earlier, it is literally a commercial for the $400 DLC!  I know they have actual developer updates, Q & A's among other stuff as well but still!
     


    You also keep trying to enforce this idea of their transparency being such an act of consumer friendliness by comparing CIG to the likes of Naughty Dog or CD Projekt Red who develop for the most part behind closed doors.  That point doesn't hold water at all because they aren't crowdfunded and have no obligation to do that!  It's good that the Star Citizen developers are communicating with the fans but that same community are also financiers so that is what I would expect them to do.  They are obliged to communicate, especially since the public investors are effectively the test team as well.  I don't necessarily need to know everything that's going on at Naughty Dog with regards to the production of The Last of Us 2 and if they are being more transparent with Sony (ie: their financiers) then they are with us, then I've got no problem with that.
     
    Most other games even among crowdfunded ones don't use constant external testing and by extension the few that do don't use the opportunity to milk it with so much overpriced bullshit.  I've supported Overload which just entered BETA about a month ago and they have kept up communication, given me access to different builds during the production most of which exclusive as per the contract I made when I backed it by the amount that I did and pretty soon I'm going to have a complete game. The only time they asked for anything else is when the BETA first launched and I got an email from Revival productions offering me for just an extra £20 an exclusive plasma cannon for multiplayer............ Actually no that is a complete lie! they haven't put up any additional monetized content, made any offers or asked for any additional money from me or anybody else at all other than putting the game up on early access.
     
    I don't hold crowdfunded games to the same ethical standard as the AAA industry and in most aspects, I actually hold them up to a higher one because it's OUR money their playing with.
  16. Shagger liked a post in a topic by Crazycrab in Star Citizen PU Alpha 3.x   
    That is out of order mate!  Constructive criticism is fine but that is just being insulting.
  17. Aya Reiko liked a post in a topic by Shagger in Star Citizen PU Alpha 3.x   
    First iteration? It's been 7 years and I've seen you talk endlessly about how this is "constantly evolving" and how wonderful and massive every new update it is, but this is the first iteration. The hypocrisy is unreal. And i never said you asked people to support it, I said you've been trying to sell it, there's a difference.
  18. Aya Reiko liked a post in a topic by Shagger in Star Citizen PU Alpha 3.x   
    No, those people wanted a game, not an endless tirade of excuses to consume as much of thier money as possible. You're sounding more and more like a shady door to door salesman for CIG and that's hilarious given the fact you have convinced literally nobody in the AJSA to buy it, so you efforts aren't even working! Seriously, why don't you just give up?
  19. ScampyGordon liked a post in a topic by Shagger in HAD A GREAT SUMMER!!!   
    Glad to see things are going well.
  20. Tidell liked a post in a topic by Shagger in PC very slow to start   
    I find it unlikely that your SSD boot drive (assuming that's how it's set up) is at fault. There's very little that can go wrong with them and a failure of the boot drive would be more crippling than what you describe. It's more likely to be a connection problem. Loose and/or damaged connectors on the SATA cable or possibly a problem with the SATA cable itself. Check the connections and try alternative SATA cables if you can. If that doesn't help, it may be a problem with the CPU, RAM or motherboard, but if the PC works fine otherwise than that isn't very probable. 
  21. TriggeredUp liked a post in a topic by Shagger in Greetings   
    Welcome to the AJSA.
  22. TriggeredUp liked a post in a topic by Shagger in Greetings   
    Welcome to the AJSA.
  23. Shagger liked a post in a topic by Kaz32 in The time has come again: Top 10 games of 2017   
    2017 is almost over, and it's time to look back at this great year for games.
     
    Before I start, some honorable mentions:
    Zelda Breath of the Wild, Super Mario Odyssey, Injustice 2, Tekken 7 & PUBG. Great games, but unfortunately I can't play Zelda and Mario to their completion since I can only play them when I'm in my brother in law's house. URGH I WANT TO PLAY MORE! And because I don't play Injustice 2, well until the beta on PC last month. I followed the story on youtube and I like it a lot, and it's definitely the best fighting game of 2017 as a complete package, but the fighting game I played the most this year is Tekken 7. And although I put 200+ hours in total playing the shit of Tekken 7's multiplayer and GEESE HOWARD BEST GUEST CHARACTER EVER, that game's singleplayer content is PATHETIC.
     
    And PUBG. I have so many hours poured into this game. 225 hours in fact. And I actually got $50 from selling the crates to the Steam market! But even I know that although it IS a hell of a lot of fun, even when the game goes out from Early Access, the game is pretty much an official ARMA Battle Royale mod, and the overall content lost compared to every other games in this list. Since it's all about the game, and the adrenaline you get from trying to become the last man standing. Oh yes, and I can't forget to mention how fucking unstable + glitchy the game is.
     
     
    So now that I got that out of the way, here are my personal top 10 best games of 2017:
    10) Cuphead

    Ah yes, the game that pisses people off so much that it becomes a meme. 
    This game is only either for people who loves old school side scroller shooters like Alien Soldier and Contra, or for people who loves to see what it looks like if cartoons from the 1930s become a game. Because even though this game is REALLY hard, and personally I find it harder than Dark Souls, it's still a really solid game where failure happens because you don't know the enemy patterns yet. And when you beat each bosses, you'll feel like a king. Otherwise though, this is a torture device that you should wish on your worst enemies!  
     
    9) Wolfenstein 2: The New Colossus

    It's Wolfenstein The New Order, but with more tools of destruction to use, and more carnage to unleash. Though it's a shame that there's really only 1 boss fight in the entire game and it's just fighting 2 beefed up versions of the regular big enemy you fought throughout the game. It ends on a sequel hook because Hitler is still alive, and FUCK that Godawful end credits song. Can't wait for the third game where the fight is finally finished!
     
    8) Hellblade: Senua's Sacrifice

    I am so happy that this game won the VGA for best performance and best sound design, because it definitely deserves those award. At it's core, it's a hack and slash game with a lot of "forced perspective" puzzles, but it also have a really good story that drives you forward to the end. Poor Senua deserves a good break after what she's gone through in the game, if what happened does indeed happen and it's not in her head that is. I wish it has more content so I can play the game even more than I already did, but I can't wait for Ninja Theory's next game after this!
     
    7) Nioh

    To the untrained eye, people say this is Team Ninja's version of Dark Souls. But for those that has played their Ninja Gaiden games before like myself, this is totally a Ninja Gaiden prequel. I mean Muramasa's ancestor is in the game, and if that's not official enough, the DLC itself officially make it clear since Ryu Hayabusa's ancestor is in the game.
    The game only has a bit of Dark Souls with the "you die, your souls necessary for leveling up are left behind" + other player's death point can be seen, and a Diablo looting system that's actually done right and not boring and annoying. Great gameplay and fun bosses to fight the whole way through the game which will keep you playing to the end. It's unfortunate that the story is, like the other Team Ninja games before, completely shallow and it doesn't make you give a crap about 90% of the whole cast. I don't know why Team Ninja sucks at making a good story, but it's to be expected from them. I hope they can FINALLY make a game that has a good story in the future at last, but we'll have to wait and see when it's released.
     
    6) Horizon Zero Dawn

    A great start to a new franchise from the makers of Killzone. Solid gameplay which is pretty much like a toned down Shadow Of Mordor with RPG elements and modern weaponries + enemies, a great story which has great explanations and mysteries that gets answered, and great graphics. It's quite unfortunate that:
    1) Dialogue wheels doesn't allow for multiple varieties in the story, they're just there. Except for sidequests where the dialogue wheel does affect how they end.
    2) Many of the characters' faces in cutscenes just looks....... wroooooooong. Especially the ending celebration cutscene. Their horrifying faces still haunts me to this day.
    3) There are issues with climbing walls, which does leads to annoying things happening when you're fighting down a pit against a giant Thunderjaw and want to climb up to get an advantage.
     
    Other than those 3 issues, it's a great game. And I can't wait for the sequel!
     
    5) Resident Evil Biohazard 7

    The return of Resident Evil to the old school "explore a building, complete various puzzles and conserve ammo + healing items" gameplay. And it's byoutiful. Not to mention, this game also have 2 DLCs that was recently released this December, Not a Hero and End of Zoe, which actually ditches the old school gameplay and just go straight up Resi 6 + Punch Out, and are FUCKING AWESOME. If only the base game has an extra area that extends the length for another 4 hours, the game will be even more awesome than what it currently is. Still, can't wait for the sequel!
     
    4) Prey (2017)

    Not to be confused with the 2006 game where you play as a native american fighting aliens.
     
    This game is a classic throwback to System Shock 2 + Deus Ex, with a gameplay that's emphasizing exploring every nook and cranny to get the best items + weapons in order to survive the game and leveling yourself up in whatever way you want to, with a lot of great moments where every decision you make does have repercussions which carry over to the end of the game. And fuck me there's a lot of choices in this game. So much so, that there's literally dozens of ending variations you can get depending on who you saved, what certain quest you complete in a certain way, and whether you kill or not. I love it. 
     
    Oh, and the intro music is still catchy as hell.
     
    3) Gravity Rush 2

    The first game that I say was the best game of 2017 by default when it was released in January. And it definitely holds itself really well now considering how many other games are released afterwards. This game takes Gravity Rush, and improves upon EVERYTHING. Gameplay, graphics, content, and even story, which surprisingly doesn't do a sequel bait. I thought it was going to do a sequel bait when the end credits showed up, but HELL no. That's not the end credits. The game immediately throws the real plot of the game straight to you, and it ends in a satisfying conclusion which makes me so happy.
     
    2) The Evil Within 2

    I thought the first game was pretty good, even though that game is rough around the edges, and the story is unnecessarily confusing as hell until the halfway point of the game. The sequel though improves everything about the first game, making it open world while still having the fucked up stuff that's in the first game, and actually having an ending that makes me tear up and ends in a really satisfying way. It's so good, that I immediately play the game all over again in new game + with my stats maxed out so I can unleash hell on the enemies in the game. Bravo game dev, you have surpassed my expectation!
     
     
    And finally. The number 1 game of 2017. I'm going to do something different because there's actually more than 1 game that deserves this spot, and technically 2 of these games are not a 2017 game, but rather a 2016 game and a remake of a 2006 game. So I'm just gonna mix em all up like a Frankenstein's monster!
     
    1 # 1) Persona 5

    This game makes me play it all throughout the entire April. That's how fucking awesome this game is. I maxed out all of my social stats, maxed out all of my social links with every NPCs in the game which of course includes all the cute girls, and got OP as fuck Personas by the end of the game, AND of course after I finish the game, I immediately replay the game all over again to do the whole thing all over again, but with my OP as fuck Personas with my side this time. I love it, I love it, I LOVE IT!
     
    1 # 2) Ryu Ga Gotoku/ Yakuza Kiwami 2

    Only available in Japan, and it was recently released in 7 December. A remake of Yakuza 2 back in 2006, but also a massively improved game compared to Yakuza 6 in 2016, with every issue of that game fixed, and even more content put in alongside contents that's from the original Yakuza 2. And I'm replaying this game not in new game + because that'll make the boss fights easy, but a completely new game on the hardest LEGEND difficulty. I love a good challenge!
     
    1 # 3) Nier Automata

    If Persona 5 and Yakuza Kiwami 2 isn't released in 2017, this game is undeniably the lone number 1. A phenomenal game that doesn't stop getting better and better from the beginning till the end. The first Nier was BORING as hell to play, but the story AND the music are fucking amazing. This game not only have an amazing story AND music, it FINALLY has the great gameplay to back it all up.
     
    In fact it's so damn good, that in the end of this game, you actually have a choice of either replaying the entire game with all your weapons and current level carried over, or completely delete your entire save file for plot related reason and play the game all over again if you want. I chose to delete my save file. AND I replayed the entire game all over again and got all my weapons all over again. Because that's how much I fucking love this game. Yoko Taro, you weird weird man,
    well done on making this game. I hope Drakengard 4, or whatever game you decided to make next, will be awesome!
  24. Shagger liked a post in a topic by SpaceZambonie in AngryJoeShow - YouTuber Fighting Game   
    Hey everyone!
    I'm very new to this site! I just signed up now. I have been trying to reach Joe Vargas for a while now, via twitter, instagram, and exc. 

    I am in the progress of making a 2D Fighting Game. It's a fan project using FM2nd. The idea of the game is to feature several YouTubers duking it out in a fun, fast paced, style. I've been working on it for the latter half of this year, and am slowly progressing. I was hoping to get in contact with the AngryJoeShow to see if I could represent them in the game via a character. The character would be Joe, and have references to different episodes of the show. 
    On twitter I have posted a quick snipit of gameplay, which is still a work in progress. 
     
    I'm also looking to include the AVGN as well as the Nostalgia Critic. I believe all three of these YouTubers have helped shape the way the platform has grown, and it would be great if I could represent them all in some way. 
    I currently have a few other YouTubers joining the fold as well, that I have already received permission from. 

    If anyone could help send me in his direction, to see if I can get approval, please let me know! Thanks everyone for your time!

  25. Cyborg-Rox liked a post in a topic by Shagger in How I lost my social life to gaming   
    I think moderm gaming is a great social outlet for people who, for one reason or another, struggle with in life social interactions. The protection of an alias online as well was being behind a keyboard or whatever does cause it's problems, but does offer a way to be expressive and confident that many people struggle with in other area. Alot of people think that being socially active only on the internet is a problem, but I disagree. Thats why i like communities like this. I can actully communicate with people I find intersting on topics i want to talk about. Don't think forr one secind your sivially inept man. Not gonny deny that "getting ou there" would be a good thing, but to do so forcibly abd to only feel more uncomfortable wouldn't be worth it.