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  1. Shagger liked a post in a topic by Crazycrab in Elex. Will it be good, or will it suck?   
    Yeah, the classic bullshit.
    PC gets a bad port......  Blame the developer.
    Console(s) get a bad port...... Blame the console(s).
    That the kind of idiot logic that really chaps my nuts.  It always comes from PCMR fanboys or devs who just flat out refuse to accept responsibility with crap like "but console ports take SO much more time, money and effort".  Maybe a generation or two ago that might have flied but not anymore.
    If you have developed an acceptable PC port then all you have to do is import a set of fixed graphics settings that get an acceptable framerate and map the controller.  There's no excuse for a bad port on PC, PS4 or Xbox One.
  2. Crazycrab liked a post in a topic by Shagger in Should video games be accessible to everyone?   
    Personally, I have to disagree. Whether people want a proper challenge in a game or to causually breeze through and enjoy the story, style and whatever else in a game then that should be thier choice, plus that's what higher and lowel difficulty settings are for. There are, of cource, exceptions. Games for very young children need to be designed to not frustrate them and there are games like Cuphead and Dark Souls that are designed to test the limits of your skill and patience to ultimately improve both and make you feel empowered for progressing and accomplishing. I truely get it, but 9 times out of 10 when a game is badly balenced, especially with limited difficulty settings, that's a flaw. Making games like this is often a way to pad them out, cover up bad AI (Demon Souls being a prime example that), bad control set up or shitty stories. Look at Horizon: Zero Dawn, a game with literally none of those things, but it's still a challenging game. Easy to play, but not easy. Still, it gives one the option to make it a "turn on the death counter" nightmare or a casual breeze if all you want is to enjoy it's other elements without unnecessary frustration. That, to me, is an example of this done right.
    It's created another problem as well, elitist ass holes. I mean, what is wrong when somebody is stuggling with a section in a game, goes to a forum or something like that to seek advice and instead of being answered with, "Well, I tried this and it seemed to work..." they're met with, "Git Gud!" and all that stupid bollocks these idiots say. I know the creation of these monsters are not the fault of the games, but this is a consequence that probably won't have happened or at least be greatly reduced is these games were designed differently.
  3. Aya Reiko liked a post in a topic by Shagger in Star Citizen news and weekly shows   
    The fact that they are even planning Alpha 3.0 before the new patch is even out tells you everything that's wrong. They will never release this game because scamming people by accepting these so called "pledges" through the "alpha" and thus not having to adhire to purchasing rights is making them a fortune. They are out of excuses, they have had enough time and definitely made enough money to finish this game. That's why the alpha will never end because idiots keep pledging to the game, a gravy train that would end if the actually released it. MMO's go through test phases while they are being developed, and they get patches and updates as time goes on, but they do not just claim to be in Alpha for all eternity,  that is not how this works, or at least not how it's supposed to work.
    When they first had the kickstarter, pledges were promised Squadron 42 as the single player portion of Star Citizen. That was the case until last February when they announced that only people who pledged a certain amount before February 14nth  (Yeah, Valentine's day, very funny by the way). It's only after that they stated calling the Star Citizen MMO and the Squadron 42 single player two separate games and now people have to buy the room games separately. Robert Space Industries claimed they did this to offer more to early backers, bur early backers were already entitled to Squadron 42 anyway, so they actually gave them nothing extra at all. The obvious truth is they held Squadron 42 hostage to try and get more pledges before February 14nth for a game, and you said so yourself, they will never bring out of alpha. Scum.
    To summarize, Star Citizen is a mountain of bullshit. I'm a big fan of Wing Commander, and I actually want this game to come out, but no way I'm supporting what has become one of the most shady, disgustingly greedy projects in gaming history.
  4. Rain liked a post in a topic by Shagger in The game industry's obsession with lootboxs has officially gone to far..   
    I don't actully consider this a derailment, more riding on a parallel track, so its fine. The G2A thing was the srawthat broke my camels back, but it's just one part of a much larger problem, so dicussing this in the industry as a whoal is still on topic as far as I'm concerned.
  5. Crazycrab liked a post in a topic by Shagger in The game industry's obsession with lootboxs has officially gone to far..   
    Here's the thing, there is difference between a purchace and a gamble. There is a risk to a purchase like in a gamble, sure, but there's there's also a kind of simple set of rights to go with it, rights that don't apply to a gamble. What these lootboxs are doing is replacing your buyers rights with a slot mschine. OK, I realy need milk, so I'm gonna go to my local convenience and pull on the fun bar in the hope i get some instead of an out of date chocolate bar I don't want. Or how about this example, buying feul for your car. Would you be happy to see a fruit machine on gas pump knowing that it's heavily in the houses favour and will almost certainly pay more because there's no regulations in place to make sure this is done fairly?
    That is a lootbox! At least with DLC you paid a price then got exatly what you wanted. Not only are lootboxs is a definite form of gambling but not even a fair nor morally sound sound one. Remember that CS:GO gambling controversy when popular youtubers who owned CS:GO Lotto filmed and streemed themselves playing those slots with altered odds to make it look like evetyone could win allot more than they risked? They can do that because, unlike in real gambling, there are no laws to regulate odds. Do you really believe that the lookboxs aren't exploiting the hell out of not only that, but the fact that you don't have to be of a certain age before you can bet on these? If you think they aren't then that is very foolish.
    This may be a little extreme, but I see this as something similar as a buisness giving kids cigarettes and alcohol to try them out. Gambling is outlawed to people below a certain age for same reason as those other things for a reason. It's a potentially very additive and dangerous activity that younger minds just aren't able to proparly handle. Just like how you wouldn't let a six year watch a horror film. There are diffences between Casinos and these lookboxes, not denying that, but the way it prays on your psychology is the same, only this time a gamble with no rules. That's what really concerns me about this. Even if it's not there yet, it's going to place that's very dark indeed.
  6. 1gameplyr liked a post in a topic by Shagger in The game industry's obsession with lootboxs has officially gone to far..   
    I'm not willing to dabate that for three reasons;
    I can't see how lootboxs in video games and websites selling video games connects to the fact that it's Trump who president of the United States instead of somebody else. The two things seem so disconnected that I can only assume there's something im missing. I'm not from America and I don't live there, so I've got nothkng to say about that that's even remotely worthwhile hearing anyway. Political discussions aren't permitted in the AJSA.  
    So, mostly for the last reason, please don't bring that up again
  7. Malphisto liked a post in a topic by Shagger in Destiny 2 review. Kept ya waiting huh? :D   
    I have a youtube comment blcoker too that works very well, and not just for youtube coments. It's called ignore shit. How it works is I ignore shit. The kinda shit that I want to ignore.
  8. Shagger liked a post in a topic by SquidFigther in AJSA In BANNERMEN   
    Thanks Shagger!
    Cool that you found our project interesting - always nice to hear from a fellow RTS lover. We also played a lot of C&C in the past, as well as AoE and SC of course. That’s why we’re really motivated to make Bannermen.
    Btw, have you checked out cncnet.org? They let you play the old C&C games online, somewhat adapted for modern hardware
  9. Shagger liked a post in a topic by SquidFigther in AJSA In BANNERMEN   
    Hi guys.
    Me and 2 buddies are doing a Kickstarter for a new medieval RTS - Bannermen. Because we are long time viewers of the AJS we decided to add the Angry Army banner to the game. Doesn't it look nice?

    The Kickstarter is live now and we would really appreciate if you guys want to spread the word. You can check out the kickstarter here:
  10. SquidFigther liked a post in a topic by Shagger in AJSA In BANNERMEN   
    Welcome to forums and whilst I'm not normally a fan of SSP on boards like this, the fact you actully put a bit of indigenous effort to promote the project here on the AJSA specially  is a nice touch and is appreciated.
    I love some of fhe olded C and C games and this verymjch reminds of them, except for a different theme and setting. I'll have a look at the packages on the kickstarter in more detail and see whare it goes, but whatever happens I wish you the very best of luck with the crowdfund and the game.
  11. Shagger liked a post in a topic by Crazycrab in I'm worried about Steam.......   
    I see your point but I have to agree with Shagger here.  Steam and by extension any user reviews alone are not very reliable, allot of them are impulsive, not objective, fanboy fuelled and don't explain very well.  Professional reviews tend to go into more detail and judge based on the whole thing rather that the less thorough, cherry picking approach. That's not to say there isn't issues worth professional Journalists either, then can be bias an not objective to since they do sometimes have to bow to commercial pressure.
    I see independent reviewers like Angry Joe and Jim Sterling as a best of both and those are the types I find the most reliable but even they can make mistakes.  Just recently Jim Sterling retracted his original Hellblade review because he gave a 1/10 based on a knee jerk reaction to an unfortunate game breaker which was mostly his own fault.
    I take a balanced approach by reading both and looking for repeating accreditation's and criticism's, never relaying any one review.
  12. Crazycrab liked a post in a topic by Shagger in I'm worried about Steam.......   
    Even if steam was gone tomorrow user reviews, feedback and critique wouldn't just disappear along with it. There's allways metacritic, youtube, fourms and and so on. Besides, relying solely on steam user reviews is not something I'd recommended doing anyway.
  13. skorgezagreat liked a post in a topic by Shagger in I'm worried about Steam.......   
    The problem with that is games run worse on Linux than Windows 10 and, wether the blame goes to Microsoft or game publishers/developmers (and it's game publishers/develpoers who are to blame, for reasons I'll explain in minute), not all games are compatible with Linux. You'll need to spend the money you save on Linux on better hardware to match performance, so it just isn't worth it.
    Microsoft hardly hold a monopoly over PC games, just a few exclusives from the XBox brand on Windows 10. If a publisher/developer doesn't do a Linux port of a game that's not Microsoft's fault.
  14. skorgezagreat liked a post in a topic by Shagger in how I feel about destiny 2's release   
    I was dubed the first time, and thus have no interest in the sequel. That's me, I like to keep things simple.
  15. Shagger liked a post in a topic by Doctor in Star citizen 3.0 Hype !!   
    Done, thanks for the suggestion.
    Edit: The thread can continue as it is now. This is a good place to discuss about development of Alpha 3.0 version and once it has been released we can continue in other threads.
  16. Shagger liked a post in a topic by Legolas_Katarn in I'm worried about Steam.......   
    Removing Steam's monopoly, even very slowly, sounds good to me. They might have to actually adapt and improve the way that they do things, maybe even follow their own policies and have proper moderation. 
  17. Crazycrab liked a post in a topic by Shagger in I'm worried about Steam.......   
    You have got a point @Crazycrab, I mean it really can't be that difficult for these big publishers to self publish games on PC. The only possible exception might for multiplayer games and finding it cheaper and/or easier to use Valves servers instead of setting up thier own.
    Go back only a few years and Steam was the cheapest and simplest way to buy new AAA PC games, and I'm just not convinced that's true anymore. The ace up Steam's sleeve was the indie market offering a massive choice of cheap little gems, but the way Valve runs it has opened the diarrhea gates, and now an endless torrent of shitty games, shady developers, asset flippers and trading card farmers that Valve are happy to accommodate because they make a fortune of this as well.
    There's alternatives now. For example, who bought Hellblade: Senua's Sacrifice on Steam instead of GOG? Seriously, why would anyone do that?
    I wouldn't go all out and say Steam is in trouble, there's still a great dependence on them from the PC community, but they need to fix the quality control issues they have or it will become more of an indie cesspool than it already is.
  18. Shagger liked a post in a topic by Malphisto in Destiny 2 review. Kept ya waiting huh? :D   
    There is actually a LOT of reason to trust the hype for Anthem, honestly.
    The circumstances and scenario relating to Anthem has a lot of parallels to that of Destiny back when Joseph Staten was still involved with it. That was back when the original story of the game was still intact and the original "vision" for the game was still there. It was that vision which generated soooooo much hype along with the fact that you had Bungie, a well established champion developer which had really made its mark with the Halo series, a game that literally revolutionized the genre. Much of Destiny's success is owed to the Bungie Brand being stamped on it.

    But as we eventually learned, before the game's release there were multiple red flags happening behind the scenes. The execs at Bungie had decided Joseph Staten's story was somehow too linear and complex for the kind of audience they were looking to target. The original masterpiece that had been created was subsequently butchered along with various chunks being torn out and put aside only to be repackaged as "DLC" (Dark Below and House of Wolves) and sold separately. Its the exact same setup as what we see with Destiny 2. The ending of the game's story missions followed by the EXACT same aggressive marketing included in the game's case trying to sell players ANOTHER "Expansion Pass" that is just waaaaaay too similar to what happened last time.

    Now, many of the former Bungie Dev Team have either quit the company or have been fired. Luke Smith has risen up the ranks and has taken full advantage of that whole situation to elevate his position within the company. (I friggen hate that guy...)

    HOWEVER... Anthem has been pooling together the creative talents of legendary writers from BioWare history;
    Just like Bungie, BioWare is also one those studios that have achieved a sort of Legendary status with a large following of fans. And while the recent Mass Effect game had serious issues, we now know that the reasons for this were because it didn't actually have BioWare's full attention, as most of the studio's resources and efforts have been going into the creation of Anthem. (Likewise, Mass Effect 3 was supposed to be the end) Also, Anthem has the added benefit of being able to learn from the mistakes of Destiny and use the feedback from that community to help improve and properly charter the direction for their development along with other games such as Warframe.
    People wanted to be able to fly in Destiny?
    Boom, people can fly in Anthem.
    People love the underwater sections in Warframe?
    Boom, people can go underwater in Anthem.
    People wanted to enjoy exploring in Destiny?
    Boom, people can go exploring in Anthem AND be rewarded for it. (Its actually encouraged)
    People wanted more weapon diversity in Destiny?
    Boom, we obviously see that confirmed in Anthem with one guy rocking a Mortar Launcher and the other showing off a friggen Multi-Missile Launcher.
    People wanted better graphics for Destiny?
    Boom, Anthem looks hella good.

    And while a lot of what went wrong with Destiny can be argued that most of the blame can be attributed to Activision, BioWare has been dealing with EA for years now. Does EA factor into this? Yes, but for the most part the publisher doesn't impact or restrict BioWare's creative freedoms. The most we can see in terms of involvement is EA imposing micro-transactions in their multiplayer aspects. That's about it. And it seems as though BioWare has control over what is or isn't put in said micros. Whereas with Destiny, that shit started off in the Taken King expansion and has progressive become much worse. (So many people in the community protested micros in Destiny...but there were so many trying to defend that shit that now those micros have become a permanent fixture in the game...)

    But on that note, another thing to keep in mind is that it is abundantly clear that EA has been making power plays against Activision lately. We saw this with the release of Battlefield 1 in which DICE straight up directly challenged COD. Now we see Anthem coming in heavy, fully loaded and looking to directly challenge Destiny. And when companies compete against one another, the customers are the ones who always benefit the most. Which is why I say thank God for Anthem, because another main reason so much shit has been allowed to happen with Destiny is due to the lack of serious competition in the market place. So even for people who aren't all that interested in the game and are hardcore Destiny players? Anthem can only mean good things for Destiny as well, because Bungie/Activision are going to end up having to compete for your attention and money, which means the Destiny Community will actually have some real influence finally instead of the illusion of being cared about.
  19. Malphisto liked a post in a topic by Shagger in Destiny 2 review. Kept ya waiting huh? :D   
    @Malphisto Anthem is definitely a chance for Bioware and EA to learn from Activision's and Bungie's mistakes. EA have listend to fans and resulted in games like Titanfall improving allot for the sequel. However, they'll probably just see the amount of money Destiny and Destiny 2 make and do the same shit. Still hoping, though.
  20. Shagger liked a post in a topic by Malphisto in Destiny 2 review. Kept ya waiting huh? :D   
    I have literally been holding off on listening to anything related to Destiny 2.
    As a Day 1 player of the first Destiny, I saw first hand how the game so many had so much hope for was slowly ruined and turned into the mess that it is today. Vanilla Destiny was good, but the game was just...lacking in so much. And that basically defines the entire franchise at this point. Just a damn shame.

    I was first introduced to Joe's channel with his previous Destiny Review. Became a fan ever since. Its rare to come across a game reviewer who is actually honest and tells it like it is.

    Ever since this review was posted, I've been finding myself getting into arguments with people in the youtube comments. I try to ignore it, but the sort of mental gymnastics they do to justify their blatant bullshit just drives me nuts. I mean seriously, some of the crap these people say;
    "Joe is a liar!"
    How is anything he said in the review a lie?
    "Joe didn't even play the Raid!"
    He did experience the Raid... And regardless, why the hell is the Raid so crucially important like it could somehow magically invalidate any and all negative points being presented about the rest of the game? O_o
    "Oh, this just isn't Joe's kind of game."
    ...How do you even know that? How does him having a negative opinion about the game automatically translate to that? So anyone who doesn't give the game a high score are only doing so because its just "not their kind of game"?

    Its friggen daffy. Its like the people who try to say "Oh man! Destiny 2 is a whole new game!"
    Delrith hit the nail on the head with that during his rant on the Twitch stream, its not some whole new experience.

    There is one thing I would have liked Joe to touch on as well, which would have been the fact that Bungie literally swept EVERYTHING OF INTEREST from the original game under the rug.
    Sooooooooooooooo many people wanted to actually travel into and explore the Last City. There was so much potential with it. Interactive NPCs, Player Housing, Shopping District to open up the possibilities for items and crafting, a Recreation Center (Something akin to like the Gold Saucer from FF7 where you could spend Glimmer to play Arcade Games, possibly even some of Bungie's older games like Oni or Marathon, Sparrow Racing simulator, etc.), CLAN HALLS (Different spaces you can spend Glimmer on to buy and fully customize for you and your Clan Members to access and hang out in to actually socialize), interactive benches and seats for you to actually sit on like a normal person, etc. SO MUCH that people were wanting to see done with the Last City.
    And what does Bungie do? THEY DESTROY THE WHOLE THING!

    Or what about the Speaker?
    Everyone was waiting for him to actually explain shit to us. The original story for Destiny written by Joseph Staten even had the Speaker as being a central character and hinted at him being a primary antagonist for the plot. It was supposed to be a huge deal. Again, so much potential to be had there.
    And what does Bungie do? THEY KILL HIM OFF LIKE ITS NOTHING! You don't even care that he's dead, either. His death is so meaningless because they did NOTHING to actually establish his character. Its the same damn thing with the Awoken Queen apparently getting killed in Taken King right at the start. I mean seriously?

    First they butcher Joseph Staten's masterpiece and then they just gradually kill off and destroy all the remaining fragments of his story.
    Destiny was meant to be so much more than it turned out to be. Its a damn shame.

    Thank God for Anthem...
  21. Tidell liked a post in a topic by Shagger in Game suggestions   
    Until Dawn is more of an interactive Narrative than a game, think of a 90's slasher flick meets Like is Strange and that's basically the idea. Really good though, just know what you're in for.
    And as others have said, Horizon ZD seems right up your ally and could be the best game of this generation so far.
  22. Tidell liked a post in a topic by Shagger in Witcher Tattoo   
    That's pretty sweet.
  23. Shagger liked a post in a topic by Crazycrab in The game industry's obsession with lootboxs has officially gone to far..   
    Unless it's a free to play game (and even there it's at least questionable) there is NO excuse for this RNG lootboxing gambling shit and I'm sick of gamers that defend it.
  24. Shagger liked a post in a topic by Crazycrab in The game industry's obsession with lootboxs has officially gone to far..   
    Yeah and they almost exclusively full of crap to!
    Me I like it simple, here is a selection of game(s) and/or DLC, this is the price, buy or don't.
  25. Shagger liked a post in a topic by Glaice in The game industry's obsession with lootboxs has officially gone to far..   
    G2A and games that implement this sort of shit need to fuck right off.