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Shagger

Sergeant
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  1. Crazycrab liked a post in a topic by Shagger in THE MANDATE, ITS BEEN 4 YEARS JOE   
    The first thing i should point out thats its very unlikely Joe will see this post. This forum is not a effective way to rwach him directly
     
    This isn't the only game with promising kickstarters and stuff that got Joe and others exited that's now turned to shit (cough...Star Citizen...cough), and its disappointing, but no reason for Joe to retract what he said in a 4 year old video. If you want people to dicuss this then... dicuss it? Give us details! Why is the game "REVOLTING" now in you opinion? Any further info you can provide? Links? Youtube vids/articles dicussing whats happening?
  2. RuneX liked a post in a topic by Shagger in Hello guys!   
    Welcome to the AJSA. Rune can help you get set up with the XB1 side of things. Check out the Xbox One Sub-Forum to get the latest. 
  3. RuneX liked a post in a topic by Shagger in Hello guys!   
    Welcome to the AJSA. Rune can help you get set up with the XB1 side of things. Check out the Xbox One Sub-Forum to get the latest. 
  4. Shagger liked a post in a topic by Gregheff0511 in Killer Instinct AJSA Community Battle.   
  5. Guest
    Guest liked a post in a topic by Shagger in PlayStation Plus Line-Up (June 2017)   
    One would need to be soulless to not love Life is Strange, it's a shame most people who would interested in this type of interactive point and click narrative would have probably played it by now. Killing floor 2 looks like fun as well.
  6. Shagger liked a post in a topic by Egurulejr93 in Some GTA V Fun   
    I was advised by Rune X, who leads the GTA V Events on Xbox, to share some of the gameplay videos, that I make, to here. If you are interested, I'll be leaving a link to my video: 
     
     
  7. RogueKnightKisuke93 liked a post in a topic by Shagger in Destiny 2 gameplay reveal!   
    Fool me once, shame on you, fool me twice, shame on me. I know it's an embarrassing cliché, but Destiny deserves no more effort than that from me.
  8. Cmymullet liked a post in a topic by Shagger in Thank You for having me!   
    Welcome to the AJSA. Anything you want help wth don't hesitate to ask. 
  9. Ranisel liked a post in a topic by Shagger in Advice for a new rig   
    If it is at all possible, I would side with your freind and highly recommend a desktop over a laptop for gaming. That laptop is ok for gaming, but a long way from future proof. A typical tablet would furfill most of the protible benfits of a laptop and a desktop in your dorm room could do the rest. Your university requirements take priority, so that has to be your first concen when you choose. Moving a custom desktop or building one once you get there would be annoying, but only once. Not being happy with what you get as a computer will annoy you all the time.
  10. RogueKnightKisuke93 liked a post in a topic by Shagger in Farcry 5 trailer released.   
    Another interesting in concept, open world game from Ubisoft that's going to disappoint their bank managers because they still don't get we gamers are burnt out on open world games from Ubisoft, particularly from the same tired ass franchises. Some mad fanatic with twisted morals to take down... again. At least Farcry Primal tried something unique, it just wasn't executed very well. I like the Farcry games, and I genuinely do think this will be good, but you can only milk the same, exhausted idea so much.
  11. Crazycrab liked a post in a topic by Shagger in Difficulty in Video Games   
    Totally with you on Thief, that was a massively impressive game for its day as well in terms of AI.
     
    I Said on the topic about Joe's Outlast 2 review, but if what Joe says is accurate, then this is the kind if "difficulty" or "challenge" that is bullshit. Cryptic, trial and error bullshit. No skill, no spacial awareness, no strategy or reflexes, but enough patience to force yourself though the repeated, padded, cryptic bullshit that prays on your natural instincts until you make it through. Demon Souls is one of my least favourite games in the world for the same reasons.
     
    I do think difficulty is taken way to seriously sometimes. Alternative difficulty settings exist to give anyone the chance to enjoy the game the way they want. Just because a game has a difficulty setting you don't like (to hard or to easy), it doesn't hurt you! Play the game the way you want. Play on easier settings because you a want a less frustrating experience for the story and atmosphere, or turn it up to test yourself. Either way, don't complain about how others choose to experience a game, it's entitled and stupid.
  12. GypsyBiscuits liked a post in a topic by Shagger in Freshly Baked Gypsy Biscuits for everyone!   
    GIMMIE GIMMIE GIMMIE!!!
     
    Oh, and, hi and stuff...
  13. argetlam350 liked a post in a topic by Shagger in Difficulty in Video Games   
    First off, I wanna offer a massive thank you to argetlam350, Wade D McGinnis and Ghaleon for offering and delivering a civilized debate on this. Totally serious, thank you. I kinda expected an ignorant and/or arrogant "get gud" kind of responce from defenders and was very pleased by the response i got instead. So once again, thank you.
     
    Even so, even if I'm wrong and played the wrong level, the bullshit still stinks here. I'm not gonna repeat my points, but i told the truth as i know it though my best reasoning. Even if I did play level 4 and thus fought through enimies at to high a level right at the start, the strategy is still crypic as hell, the level layout still filled with bullshit traps and earning no bonus for said effort. Maybe I am the idoit here, but that's what progressing in Demon Souls made me feel like, a fucking idiot for wasting my time on it. I enjoy challenging games, but achieving in said game should make you feel empowered for accomplishing (even your said accomplishment won't get you anywhare) rather than a fool for trying in the first place. That's the ultimate sin of Demon Souls. Even doing well in it made me feel fucking stupid. 
     
    So, thanks for the counterpoints where I genuinely did learn something, but the explanation of what I thought (and mostly still think) are problems with the game are either still there or have lead to further questions and further problems. So I'm done.
     
    If you enjoy Demon Souls, good for you, consider me jealous, but to me it's pile of dung with terrible AI getting away with it because it's "hard". Lazy, unsatisfying, and frustrating beyond maddening. One of the worst games i played on the PS3, and I played that reboot of Golden Axe.
  14. Shagger liked a post in a topic by argetlam350 in Difficulty in Video Games   
    Anytime. Really never understood the whole 'git gud' thing. I've used it as a joke yes but when people use it to somehow justify their opinion makes no sense. While we might not agree on opinion I do get what you are saying because when I first played Demon's Souls, I was indeed in the same boat. Was at a friends house he told me to try this game out I never heard of and I honestly got stomped, didn't even get to the first boss and said screw it. Then same friend showed me a trailer for Dark Souls and though 'hey this setting looks cool' and got it without realizing same developer of Demon's Souls.
     
    Beat Dark Souls and upon learning that it was the same developer decided to give Demon's Souls a go again and enjoyed it. So yeah I do get why some people don't enjoy it and yes I do see that there are some cheap things in Demon's Souls that they did improve upon with the later Dark Souls releases. One thing I will admit that Demon's Souls was poor explaining was the whole Tendancy system which if you didn't understand at the beginning would give new players who stuck with the game a hard time since they would unknowningly go into black world tendancy because of the issue that they wouldn't know that dying in human form while in a level makes it go that way and getting out of black world tendancy is tough.
     
    So yeah I get what you are saying just that I don't entirely agree but hey everyone has different tastes and there is no reason to get mad at someone with different tastes and opinions. Rather better to try and understand why they have that opinion and just talk. Much more enjoyable.
  15. argetlam350 liked a post in a topic by Shagger in Difficulty in Video Games   
    First off, I wanna offer a massive thank you to argetlam350, Wade D McGinnis and Ghaleon for offering and delivering a civilized debate on this. Totally serious, thank you. I kinda expected an ignorant and/or arrogant "get gud" kind of responce from defenders and was very pleased by the response i got instead. So once again, thank you.
     
    Even so, even if I'm wrong and played the wrong level, the bullshit still stinks here. I'm not gonna repeat my points, but i told the truth as i know it though my best reasoning. Even if I did play level 4 and thus fought through enimies at to high a level right at the start, the strategy is still crypic as hell, the level layout still filled with bullshit traps and earning no bonus for said effort. Maybe I am the idoit here, but that's what progressing in Demon Souls made me feel like, a fucking idiot for wasting my time on it. I enjoy challenging games, but achieving in said game should make you feel empowered for accomplishing (even your said accomplishment won't get you anywhare) rather than a fool for trying in the first place. That's the ultimate sin of Demon Souls. Even doing well in it made me feel fucking stupid. 
     
    So, thanks for the counterpoints where I genuinely did learn something, but the explanation of what I thought (and mostly still think) are problems with the game are either still there or have lead to further questions and further problems. So I'm done.
     
    If you enjoy Demon Souls, good for you, consider me jealous, but to me it's pile of dung with terrible AI getting away with it because it's "hard". Lazy, unsatisfying, and frustrating beyond maddening. One of the worst games i played on the PS3, and I played that reboot of Golden Axe.
  16. Shagger liked a post in a topic by Crazycrab in Difficulty in Video Games   
    It's been a while but I know I was only able to access one area the first time I played.  It's the area that Shagger described and it was at the start of the game, there was no choice.
  17. Crazycrab liked a post in a topic by Shagger in Difficulty in Video Games   
    That.
     
    Now, I dunno why everyone else had a different experiance, but both me and my brother played the game and couldn't find any other level to access at the start other than that one. I'm fully prepared to admit there could be something we missed, but we tried the game separately and we both ended up in the same, overpowering level, so that's bad design either way. Why would it even be possible to access a level that far on right at the start anyway? This isn't Megaman where you test your skills on an option of stages where the challenges differ slighlty, but are all beatable regardless of the order you do them in. The fact I accessed level 5 (or whatever it is) with it being virtually impossible to beat and with no clear indication of that's what i did wrong and with no XP bonus for trying, thus no reward, is just more proof of how bullshit this game is.
     
    Not to mention the AI is still bullshit, cryptic, instinct praying, so I still stand by my statements.
     
    Even what im being told isn't consistent. Wade, you say this was zone 5, but my online looks ups say its zone 4, so even after a decade the internet is in dispute over this! 
  18. Ranisel liked a post in a topic by Shagger in Difficulty in Video Games   
    And that brings me onto another reason I hate Deamon Souls. The grinding is infuriating!
     
    As im sure you know, one collects souls from enemies as a kind of currency to level up. If you die, you can go back to your body and reclaim half of them, die without claiming then, and you loose them all. Now that's fine in principle,  but in Demon Souls it doesn't work for a combination of reasons. Health power ups in that game are to rare and precious to actully use (making them boderline poinless), so the only other way to recover health is to leave the level and return to the hub. This is something you have to do anyway because you need to go here to spend your souls. However, this means starting the level all over again and this game is ridiculously tight fisted when it comes to leveling up, especially when you are forced to battle the lowest level enimes over and over. You move forward as far as you dare hoping to make it to one of those points to unlock the next area in one good clean run (useually failing to do so), chicken out, go back to the hub, spend souls for a few pixels towards the next level, go back in, rince and repeat. This turns an already frustrating game in an unbearably tedious and boring one as well. Fuck, I hate that game.
  19. Shagger liked a post in a topic by Crazycrab in Difficulty in Video Games   
    I completely agree.  For me their is a difference between difficulty and challenge, you make a game challenging and it naturally becomes more difficult but making a game more difficult doesn't automatically make it more challenging.  
     
    Stealth is my favourite style of play because I find challenge of using my wits and not getting spotted much satisfying more satisfying than charging in like Galahad.  I'd say that Thief: The Dark Project is the perfect example that offers an additional challenge in this style by offering additional objectives or by getting you to play a different way, like not killing anyone forcing you relay more on stealth like the developers intended.
     
    It feels cheap when games that just simply shuffle numbers like health or damage to re-balance the difficulty.  Sure it makes the game more difficult in that you'll die more often and it will take longer to beat but ultimately the actual gameplay experience is exactly the same so the challenge is the same.  For example in Metro: Last Light the Higher difficulty settings not only effect health and damage but you also get less resources like ammo forcing you to be more efficient and make every shot count.  In Call of Duty (I'm not intentionally picking on COD here, there is tons of games that do this) cranking up the difficulty will give you less health, more enemy's that do more damage but you ultimately play it the exact same way.
     
    The thing really drives me nuts though is games where you are forced to die and try again until you find the right solution through trial and error or just get lucky.  Like Demon's Souls where all your doing is repeating the same sections until you get to the next cheap ass death trap and then have to go back to the start and repeat it again.  It's difficult yes but to me that's a fucking insanity test and not a challenge and it's same story with Outlast II.
     
    On the opposite end of the spectrum you have something like Shadow of Mordor which (at least in my opinion) is way to easy and for all wrong reasons!  The AI is so dumb especially when it comes to stealth detection and hordes of enemies can easily be killed by using the same combat finishers over and over.  This is another situation where changing the difficulty does not effect the challenge because regardless of the difficulty setting the AI is still stupid and the same spamming tactics still kill everything almost instantly.
     
    I generally find that the harder difficulty settings are the more immersive and enjoyable way to play but if you just want to experience the story line then I don't judge any who plays on lesser difficulties.  My point that you can even on lower difficulty still get a good challenge without it feeling cheap.
  20. Crazycrab liked a post in a topic by Shagger in Difficulty in Video Games   
    Totally with you on Thief, that was a massively impressive game for its day as well in terms of AI.
     
    I Said on the topic about Joe's Outlast 2 review, but if what Joe says is accurate, then this is the kind if "difficulty" or "challenge" that is bullshit. Cryptic, trial and error bullshit. No skill, no spacial awareness, no strategy or reflexes, but enough patience to force yourself though the repeated, padded, cryptic bullshit that prays on your natural instincts until you make it through. Demon Souls is one of my least favourite games in the world for the same reasons.
     
    I do think difficulty is taken way to seriously sometimes. Alternative difficulty settings exist to give anyone the chance to enjoy the game the way they want. Just because a game has a difficulty setting you don't like (to hard or to easy), it doesn't hurt you! Play the game the way you want. Play on easier settings because you a want a less frustrating experience for the story and atmosphere, or turn it up to test yourself. Either way, don't complain about how others choose to experience a game, it's entitled and stupid.
  21. Crazycrab liked a post in a topic by Shagger in Difficulty in Video Games   
    Totally with you on Thief, that was a massively impressive game for its day as well in terms of AI.
     
    I Said on the topic about Joe's Outlast 2 review, but if what Joe says is accurate, then this is the kind if "difficulty" or "challenge" that is bullshit. Cryptic, trial and error bullshit. No skill, no spacial awareness, no strategy or reflexes, but enough patience to force yourself though the repeated, padded, cryptic bullshit that prays on your natural instincts until you make it through. Demon Souls is one of my least favourite games in the world for the same reasons.
     
    I do think difficulty is taken way to seriously sometimes. Alternative difficulty settings exist to give anyone the chance to enjoy the game the way they want. Just because a game has a difficulty setting you don't like (to hard or to easy), it doesn't hurt you! Play the game the way you want. Play on easier settings because you a want a less frustrating experience for the story and atmosphere, or turn it up to test yourself. Either way, don't complain about how others choose to experience a game, it's entitled and stupid.
  22. Shagger liked a post in a topic by Ranisel in Difficulty in Video Games   
    This is partly inspired from a comment exchange on Joe's Outlast II Review: ( Time Stamp: 09:43 )
    I think Joe's criticism is completely reasonable but a lot of people actually said stuff like "Well you're playing on the highest difficulty Joe, sheesh modern gamers are so spoiled, such filthy casuals, why play on the hardest difficulty and bitch that it's hard?"
    Now... obviously I took some liberties on what was actually said  and I'm paraphrasing even though the original conversation was lost somewhere between mountains of "Do more Angry Reviews" and "Del is fat" which are all *obviously* valid criticisms and have never been said before and thus need to be repeated, you can still see examples of what I mean:

    It's a relatively recent comment ( 1 week ago ) and has a decent amount of likes, which I will personally see as people who agree with his statement.
    Now with the proper context provided let me try and tackle this criticism, first of all can we all agree that unless the challenge provided by the difficulty is fair it suggests lazy, or bad design?
    Obviously you can make every game hard if you increase every NPC's health and damage tenfold but is that the best design we can muster for the difficulty, is it even good? Specifically in Outlast II that wouldn't make the game harder because, you can't fight back at all, it's run or hide, so how can we make that harder?
    Well I pointed out Thief:The Dark Project (Not the ReBoot )

    , which as the title suggests is a Stealth game, the difference between Normal and Expert isn't "Guards can now see you through walls and hear you even if you didn't make any sounds"
    The differences are much more appropriate, such as:
    Total amount of Gold you need to acquire in the Mission in order to proceed
    Total amount of Objectives you need to complete in order to proceed, for example on Normal you might find a note suggesting there's a valuable item somewhere around that's not essential or tied to the mission's purpose, and you can choose whether to pursue it as it is a side objective, but on Expert you NEED to do it, as it is counted as a main objective
    Total amount of Guards in the mission
    You cannot kill ANYONE, which is largely irrelevant as you literally cannot fight your way through the game, you know... because it's an actual Stealth game... but is an inconvenience admittedly 
    Placement of gems, pouches of gold and amount of gold are altered, patrols may be changed as to prevent easy and convenient routes... Let me provide an in-game example, notice how on anything less than Expert Basso the Boxman is not even mentioned!

    Now notice how none of those changes alter the AI but still make the game's missions harder and longer without creating any sort of "unfairness"? Isn't that objectively a better way to create difficulty? Since it doesn't make the enemies blind and deaf while also doesn't make them like Superman because they have X-Ray vision and super hearing? Doesn't it also cost less of the budget and is generally faster than fiddling with the AI? I suppose there's still a place for such a challenge in the form of handicap, but I think Thief's difficulty is handles much better than Outlast II.
    But one could argue that this method is not flawless, as the AI is still competent on all difficulties so even one guard may prove a challenge too great for someone new to the game or genre, there's always one solution though:

    But in all seriousness I'd counter by asking what being "good" at Stealth games really comes down to? Patience and map awareness, you observe the guard, you take a mental note of his path, wait for him to pass and sneak past successfully, being impatient is actually the source of the so called "bad at stealth" bullshit and people who are impatient are inherently not the targeted demographic of Stealth games, so the problem is non-existent.
    Now with the hiding covered *ba dum tss* we can move on to running, how can that be made harder? Well, that's fairly easy, there's a whole genre based around making running hard and convoluted, platforming:

     Outlast II's take is certainly not as good as it could be, I'm not sure if the confusion on where to run to is intended or not but it's unreasonable to deny it's effect on the difficulty "Oh no, I was seen and now I have to run for my life, oh shit this level is deliberately made like a maze so I don't really know where to run towards" that COULD be fun for a specific level, once or twice but not ALL GAME LONG for sure.
    Why would you frustrate the players like that? Especially when you keep in mind that an angry person is less likely to be scared by the game/movie/ETC, and so your Horror game fails, hard. Why would you create the illusion of open ended levels? I often criticize shitty FPS games like Call of Duty for the linear level design, a literal straight line with one turn along the way with some "enemy intel" and a dead end, but that would have been better for Outlast II, because that path you'll need to run through can have obstacles placed on it, and thus make timing important " Oh I pressed jump too soon/too late and I couldn't get past this branch, now I'm caught and dead... " 
    Anyway I actually wanted to cover more genres of games such as FPS so we could address "Bullet sponges" and such, but I feel this is already too long and most likely boring, but what do you think? Did Thief nail challenge despite being 19 years old? Or am I just overpraising workarounds due to the technical limitations developers had back then, and most importantly, why? Thanks for reading.
  23. Mr. Molotov liked a post in a topic by Shagger in The Inevitable Return Of The Great Red Dope   
    Oh yes! I remember your ass!
     
    Oh.. I mean... welcome back.
  24. Arreyanne liked a post in a topic by Shagger in EU Guild   
    I bought the game at launch and have barely touched it because almost all the slots in what was the AJSA guild at the time were given by Bast to his Twitch audience instead of AJSA members (People can say what they want about me bad mouthing a commander, won't change the fact that actually happened). I'll dig out my info and see about getting into this I think.
  25. Ranisel liked a post in a topic by Shagger in Tekken 7, 900p on PS4 and XB1. Embarrising for the 8th gen consoles... or is it?   
    Hi all
     
    I admit, this is a topic allot of you are not gonna find at all interesting, but this is something that through curiosity brought me to a worrying theory. It was first brought to my attention by this vid from ReviewTechUSA;
     
     
    Article cited in video
     
    I'm not a graphics whore. I only care about this sort of shit when fiddling with the graphics settings on a PC game to get the performance I want, then I save said settings and never think about them again. The other thing I would want to point out is that whilst I do have a PC that could run this game probably at 1440p at 60fps, I would only by it on console because that's where local multiplayer works best.
     
    Even so, I was puzzled that the PS4 (specifically, but It's more than likely the XB1 will be the same) would only run a fighting game, traditionally not that graphically demanding, at sub-Full HD, all be it a 60fps (although that basically a necessity in a fighting game).
     
    Intrigued, I dug into this a little deeper, and when I found the PC spec's things started to become clear...
     

     
    Okay, I know this is Unreal Engine 4, but still why is this level of tech necessary to run a fighting game? Especially the recommended spec'. The GTX 1060 is not really a 4K card, so this tells me the "recommended" spec' is the minimum to run the game at 1080p 60fps on higher settings for PC. Have less than that? Then the game will probably at console spec with that hardware. The consoles can't be blamed this time, it's the game itself that's been over developed beyond sensible ambition.

    This is why I'm concerned. Allot of people have complained that making multi-plats for PC and console was holding PC games back, but I always insisted that even if that's true that it was a good thing because it stopped the cost of gaming on all sides from spiralling out of control. More specially, higher development costs - higher consumer costs on games - higher cost on gaming hardware - less people being able to afford games overall - games have to be made more profitable because of lower install bases - yet higher consumer costs on games and/or more greedy business practices - even lower install bases -games having to be even more profitable... I think you get the drill. The lower install base thing is already an issue. I've had a look at a recent Steam Hardware Survey. The data needs to be studied closely and presented in a more organised way, but a quick look indicates to me that at best only about 30% of active steam users will actually be able to run this game.
     
    There is more evidence that this isn't the consoles holding these developers back as well as proof that this developer can get good performance out of lower spec hardware. Check out Tales of Berseria that came out just this year;
     

     
    True, the JRPG, especially ones made in this anime style, aren't famous for being hard on hardware, and true this game does have some low quality textures here and there and stuff, but that doesn't explain why this open world PC exclusive is so much less demanding than a multi-plat fighting game. Tales of Berseria is beautiful never the less, and it's a fine game as well, nothing against it, I'm just using it to make a point.
     
    Why would Bandai Namco do this? I suppose it could be Bandai Namco thinking that the combined sales from all platforms will be enough, but that's quite a gamble to spend this kind of money developing a game for a fairly niche franchise like this to then immediately lower the install base on PC.
     
    This looks to me like something I've feared for a long time in game development has finally happened, ambition out-stretching common sense. I don't see Tekken 7 selling all that well anyway, so this will probably be the end for this franchise, and it will only be the first if game developers start biting off more than they can chew. This issue is very open to interpretation, I'm really keen to hear what you think.
     
    Thanks for reading.