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Bacus

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  1. Bacus liked a post in a topic by Griever in Penetration areas of ships in World of Warships parts 1 & 2.   
    This is one of those very hard lessons to learn and an even harder one to master. Now get out there and send our enemys to meet Davy Jones.



  2. Bacus liked a post in a topic by icospawn in List your ships (Lets see how big our armada is)   
    Just bought the recalmer  
  3. Ysnar liked a post in a topic by Bacus in List your ships (Lets see how big our armada is)   
    AW GAWD I HATE THIS GAME.....
     
    add an Aegis Reclaimer
  4. Ysnar liked a post in a topic by Bacus in List your ships (Lets see how big our armada is)   
    AW GAWD I HATE THIS GAME.....
     
    add an Aegis Reclaimer
  5. Bacus liked a post in a topic by Ysnar in Aegis Surveyor aka Reclaimer concept... do want   
    It won't be possible because if you melt your 300i, you'd get about $70 (its the price of he 325a, not sure about the other variant).  This whopper costs $350 >__>
     
    People have melted a few ships at a time to get this ship.  My friend melted his 300i, Hornet and Avenger (and had to pay a bit on top) to get the Reclaimer... on the flip-side, he defended himself by saying that he wanted the LTI  :-3
     
    EDIT - pic to have a better idea of the size of this ship:

     
    Keep in mind that the Reclaimer can salvage the equivalent of one Constellation in 1 go.  So in order to salvage a Bengal carrier with Reclaimers only, you'd need over 1000 Reclaimers to do it.  Oh and I forgot to say, you can start salvaging a ship even if there are people inside it :-3
  6. Bacus liked a post in a topic by Ysnar in A nice breakdown of Energy Vs. Projectile damage   
  7. Ysnar liked a post in a topic by Bacus in List your ships (Lets see how big our armada is)   
    Updated my Connie to Aquila, gonna find our Angry Army a Planet to set up camp
  8. Bacus liked a post in a topic by Ysnar in ... we need more Connies   
  9. Bacus liked a post in a topic by Weynard in AJSA Organisation pre-release planning   
    Actually, you do. This thread is to prevent complaints further down the line. You could call it a case of "Speak now or forever hold your peace", but if our collective plans turn out to be inadequate, expect us to listen to your suggestions later on, as well.
  10. captainroyy liked a post in a topic by Bacus in The Purge   
    Hello everyone, first of i wanted to thank everyone who entered and stayed a few minutes to get some information regarding this game.
     
     
     
    Second, I am Nacho -yes like the Mexican food, though I’m not Mexican- i started off a video game company two years ago, and we are now producing our very first game, a web-based game strategy game. The name: "CSE: The Purge of the Exiled".
     
     
     
    This game is set on a universe in which i have been writing a ton of lore. To give you guys an idea, i have over 30 ship classes, with VERY different pros and cons to each type. I have over 10 distinct civilizations with biological and cultural ideas. But alas, those are ATM on the freezer, because of the limited funding we have. Hopefully if our ongoing project tends to be a success we will be able to delve deeper into my Universe.
     
     
     
    Anyhow, going back to the Purge. The Purge is a game in which the player can pick five distinct factions, each with a different set of units, and buildings. and not just on the looks, but on the mechanics as well. The five factions are:
     
     
    The Resenean Remnants (AKA the Purgers):

    After a failed orbital bombardment this soldiers are now stranded on a dying planet. desperate to escape, the once uniform army now is splintered across the continents, factions within the army have rose up and taken refuge on the crashed spaceships. With multiple fronts from the angry inhabitants of the planet, and moreover, the Exiled lurking in the shadows, desperation is the key.


    The Exiled

     
    You may check our blog regarding Exiled Lore. Bacus Blog

     
    The next four factions come from the same civilization. When the bombardment started, clueless as to why some invaders began orbital bombardments, the military began setting defenses, launching ICBM to the bombarding fleet with little success. With little tools to avoid an attack from orbit, they dedicated to save as much lives as possible. Meanwhile one of the biggest scientific centers came with a crazy idea. To shoot a graviton canon to the bombarding fleet.
    Althought the shot was flawless and did bring down the bombarding fleet, it also destroyed the planet's orbit. Glanis (the planet) was now on a slow but steady path towards it's sun.
     
    Traditionalists.

    This faction represent the bulk of the civilian population, Generals and politicians that would like to restore the planet to it's former glory. They can save the planet, and the will. Now that the war is grounded, who can stop the might of charging Khareni?
    Some units from the Traditionalists:


     
    The Technocrats

    They are egotistic as brilliant.
    Science was always seen with good eyes on the Khareni society, but scientists, not so much, they where usually bullied into submission. But not anymore.
    The Technocrats take full responsibility on taking out an entire fleet with a single shot, but they do not consider they are to blame for the decaying orbit. Few in number, they are more or less brilliant geniuses that live private lives on their sleek laboratories. Having the resources, they now produce drones to do their bidding, because, they should be the leaders of this planet.
     
    Some units from the Technocrats:


    The Arm

     
    The Arm is a rogue military faction. After the pointless orbital war, some generals and a lot of soldiers had their pride crushed. And when the brainiacs from the labs manage to destroyed the invading fleet they where raging with anger. They draw back into closed military instalations in which they started activating forbidden Projects, one of which was know as R.A.G.E. (Resurrection, Animation, Gestation and Extraction of the conciousness). This project allowed to trasnfer the consiousness of fallen soldiers into mechanical bodies. Fully fledge combat experience and a body with enhanced capabilities. The best of both worlds, power from the robotic parts and logic from the consiousness.
    Most of The Arm soldiers are now machine. And they will stop at nothing until all is ash.
     
    Some units from the Arm Faction:
     
     
    Due to post restrictions the Predator unit can be seen over at this Link
     

     

    ------------------------------------
    Unit Monday:
    Hello again guys! I just wanted to give you guys an update. We have started a while a go a new stuff called "unit Monday" this is basically us showing a non-final version of a unit in our Blog. The idea is not as fancy as these "unit Sheets" but still give you guys more or less an idea regarding the different factions.
    Feel Free to follow us and check our @bacusstudios if need be.
     
    Thank you for your time!
     
    -------------------------------------
    NEWS:
     
    04/30/2014 (U.S. Date) 30/04/2014 (regular date)
    I am super glad to announce that we have managed to get in contact with Dr. Katerina E. Aifantis and NanoRes. She is currently helping us to make the game more ciency and less fictiony. Moreover ATM we are almost done with an awesome thing that i cannot talk about. But i am so excited about it, I sure hope I can show it to you guys as soon as possible. 07/28/2014 (U.S. Date) 28/07/14
    New Update regarding Unit Monday. 01/19/2015 (U.S Date) 19/01/2015 (regular Date)
    Modified the Exiled Faction Replaced text, and images.  
     
    Well i just wanted to show the AJSA community some info about my game. Feel free to ask questions about it.
     
    And please also bear in mind that this information maybe subject to change.
  11. Bacus liked a post in a topic by Weynard in AJSA Organisation pre-release planning   
    Hello everyone,
     
    I noticed we've got some posts up discussing ideas for possible structure ideas:
    http://angryjoeshow.com/ajsa/topic/12648-angry-army-organization-structure/
    http://angryjoeshow.com/ajsa/topic/10310-ajsa-sc-organization-poll/
     
    I've been working on a spreadsheet myself, but only very few people have seen it thus far. As it is, it is too early to set things in stone, but some ideas seem pretty well designed, so I'll sum things up here. This will be a mix of discussing the leadership and organisational structure, possible branches, as well as some rudimentary design on awards, ranks and unit naming.
     
    First of all, the following must be considered:
    We don't know how big organisations will grow yet. The Goons have around 330 men, 1.500 ships and about 30 Idrisses. So far, we've got around 200 members signed up for DFM in 600 ships: Linkage Adjusting for inactives and new members, it is probably safe to assume that that number will be a solid baseline. ESO saw a massive influx of players, with us opening a handful of guilds to accomodate everyone. A rough estimate would be around 750 players (Thanks Bast!). With SC being a similarly (if not more) anticipated game, that would be the general ballpark to expect as a minimum, which means there must be space for at least 750 members in all our considerations. There will be dead weight fanbois. The biggest ships available at launch will be the Idris, the Javelin and the Bengal. The largest confirmed MAX crew per ship is 10 for the Idris. It seems reasonable to assume that the leap from 4 (Constellation, a sub-K) to 10 (K, FF) is a sign for further crew size increases. However, SC focuses on small-scale fights, leaving a rough estimate of 20 for the Javelin (DD), 30 for CLs, 40 for CAs and CVs and around 50 for BBs. Small-scale fights probaly also mean that we shouldn't be planning to have more than 100 people in the same area at once. For now. Economy and trade have been discussed here and there. So far we know about Voxel-based mining, fuel mining, industry and trading. Industry will be done through managing planetside (confirmed) factories and trade will be limited to buying from and selling to NPCs as far as I know. People won't do exclusively one thing all the bloody time. Hasn't happened in traditional MMOs, definitely hasn't happened in EVE, which is as similar as it gets to SC ATM, whether people like it or not. It will be possible to capture stations in the PU.  
    So, without further ado, this is what I have:
     
    Possible Branches
     
    As far as branches go, these come to mind:
    Command, Military, Freelancing, BH, Mercenary work, Scouting and Exploration, Infiltration, Industry, Logistics, Trade, Mining. As some of these will probably be more attractive than others, I was thinking about merging and condensing them, more on that below.
     
    Structure 1
    This idea is based on condensing the branches into Military, Auxiliary and Commerce Divisions:
    Military: Main Assault and Defense force, kind of stays within the vicinity of AJSA HQ.
    Auxiliary: Mercs, BHs, Freelancers, Scouts, Explorers, Spies. Basically anyone who wants to go out and experience everything.
    Commerce: Industry, Logistics, Trade and Mining. Centralised "money" division that helps to keep tabs on our financial situation.
     
    This structure has very approximate member allotments and features rather vague, but pre-set subdivisions. This means that individual units can be easily split up or extended pre-release. However, this also means that we need more staff as the currently planned units may become excessively large and hard to manage by one person.
     
    Structure 2 Linkage
    Developed on top of Structure 1, this one gets a lot more specific and detailed. There are only one big Military and a smaller Commerce part to the structure. This is done keeping in mind that Commerce requires a lot of patience and spreadsheets, thus significantly lowering the amount of interested and dedicated players. However, Structure 2 also drastically reduces the demand for staff. Instead of Structure 1's generally pre-set units with theoretically indefinite members, Structure 2 takes another approach:
     
    There are 4 "Fleets":
    Fleet 1 includes the largest vessels in the AJSA and serves as a dedicated unit in emergencies, with dedicated crews that work together most of the time.
    Fleet 2 includes everyone by default. New members start out here. It is subdivided into smaller units with pre-set tasks.
    Fleet 3 is comprised of "member units". While Fleet 2's units are meant as default places for people to go until they know what they actually want to do, Fleet 3 consists solely of "groups of buddies". For example, if you and your 3 friends want to be pirates, you form a member unit and you get transferred as a flight from Fleet 2 to Fleet 3. You are then assigned to any Squadron that has slots open for new flights. When big events or ops are called, you'd be flying with those squads but otherwise be free to do whatever you please.
    Fleet 4 or "Angry Inc" would basically be the Commerce Division.
     
    So, Structure 2 is more immersive, requires less staff and gives an overview of who's playing with whom and whom to talk to, albeit it is more complicated than just having three branches.
     
    Structure 3
    We've got one Fleet. Everyone is in one big unit. People can form their own Flights and Squads and be listed separately from the big blob.
     
    Structure 4
    What Wyrg said. See above link.
     
    To sum it up:

     
     
    Fleet Composition
    Of the currently announced ships, I have spared some thought as to how to use the individual hulls:
     
    Scouting: Aurora ES, MR, LX, 300i, 350R, M50, Avenger Trainer, Aurora LN, Origin JUMP, Mustang
    Light Duty: 315P, Anvil Carrack, Xi'an Scout
    Medium Duty: Hornets F7A, F7C-M, Avenger, Scythe, Gladiator, P-52, 325A, Gladius
    Advanced Duty: Herald, Cutlass, Constellation, F7C-S, F7C-R
    Heavy Duty: Retaliator, Idris-M, Bengal, Javelin
    Mercantile: Aurora CL, F7C Hornet, Freelancer, Caterpillar, Starfarer, Idris-M, Banu Merchantman, Surveyor, Orion
     
    Ranks
    We're now getting into the fluff / design / immersion part. Ranks can be organised semi-separated from AJSA ranks, with one AJSA rank equalling many SC ranks to allow for guild-only promotions. Current ideas include allusions to IRL Military, Business, Roman and Feudal structures. I propose the following as far as AJSA, Military and Commerce ranks are concerned:
     
    Lord Commander - Grand Admiral - Chairman
    Council Member - Admiral - CEO
    Commander - Vice Admiral - VP
    Officer - Rear Admiral - Director
    Sergeant - Commodore - Department Director
    Sergeant - Captain
    Sergeant - 1st Lieutenant
    Sergeant - 2nd Lieutenant
    Veteran - Ensign - Supervisor
    Veteran - Midshipman
    Veteran - Warrant Officer
    Member - Chief Petty Officer - Employee
    Member - Petty Officer
    Member - Master Seaman
    Member - Leading Seaman
    Member - Able Seaman
    Member - Seaman
    Recruit - Recruit - Applicant
     
    Names
    As far as naming conventions for ships and awards are concerned, things are similar to what was said about Ranks. They are very much fluff, but can increase immersion and motivation dramatically. Here are some ideas.
     
    So far, nothing of this is set in stone (as I said, this is far too early), but feedback is always appreciated. Us enforcing structures you guys don't like isn't going to help anyone, so if everyone thinks something sucks, changes will be made. Now is your chance to voice your opinion! It's only going to get harder to change stuff the closer we get to PU release.
  12. Bacus liked a post in a topic by Ysnar in Star Citizen and the AJSA.   
    After some lurking in the RSI forums, some people are suggesting that they're reworking the ships with physics based rendering.. They might release the origin 890 jump... But yeah I can't wait for the orion, prospector and hull-c... I'm not going to let them pass me by like the MM or starfarer.
  13. Bacus liked a post in a topic by Doshka17 in Rome II FanFail   
    I'm just here to bring up the fact that you can burn down a bronze gate with torches. That's my major issue with the game.
  14. Bacus liked a post in a topic by icebolt2012 in RPG recomendations. need them!   
    Play Baldur's Gate 2 for the PC. It's one of the best RPG's of all time. Also the Witcher 2 is a great choice you don't need to play the first of either of those to enjoy the second. 
  15. Bacus liked a post in a topic by Qnz917 in Mark Darrah: An Update on Dragon Age: Inquisition   
    There's more info and pics @ http://blog.bioware.com/2013/12/19/mark-darrah-an-update-on-dragon-age-inquisition/
  16. Bacus liked a post in a topic by Charlie in AJSA Scrim Partners :)   
    Hey man added you on Skype we can discuss details there and set up scrims looking forward to scrimming you and your team.
     
    Best Regards
    Charlie
  17. Bacus liked a post in a topic by Massacre in Important for all of you over there in america, specially in Woodstock, Illinois   
    http://articles.chicagotribune.com/2013-11-27/news/ct-woodstock-cop-sexual-text-message-met-20131127_1_amati-text-message-woodstock-cop
     
    http://pastebin.com/J7QFxn2A
     
     
    Piece of pig shit pedophile... really nothing to add to this.
    I'm not a resident in America so I can't do shit, but you can, so I plead to y'all to call the fucking mayor and tell him to do shit.
    Mayor: (815) 338-4302
     
     
    thank you
  18. captainroyy liked a post in a topic by Bacus in The Purge   
    Hello everyone, first of i wanted to thank everyone who entered and stayed a few minutes to get some information regarding this game.
     
     
     
    Second, I am Nacho -yes like the Mexican food, though I’m not Mexican- i started off a video game company two years ago, and we are now producing our very first game, a web-based game strategy game. The name: "CSE: The Purge of the Exiled".
     
     
     
    This game is set on a universe in which i have been writing a ton of lore. To give you guys an idea, i have over 30 ship classes, with VERY different pros and cons to each type. I have over 10 distinct civilizations with biological and cultural ideas. But alas, those are ATM on the freezer, because of the limited funding we have. Hopefully if our ongoing project tends to be a success we will be able to delve deeper into my Universe.
     
     
     
    Anyhow, going back to the Purge. The Purge is a game in which the player can pick five distinct factions, each with a different set of units, and buildings. and not just on the looks, but on the mechanics as well. The five factions are:
     
     
    The Resenean Remnants (AKA the Purgers):

    After a failed orbital bombardment this soldiers are now stranded on a dying planet. desperate to escape, the once uniform army now is splintered across the continents, factions within the army have rose up and taken refuge on the crashed spaceships. With multiple fronts from the angry inhabitants of the planet, and moreover, the Exiled lurking in the shadows, desperation is the key.


    The Exiled

     
    You may check our blog regarding Exiled Lore. Bacus Blog

     
    The next four factions come from the same civilization. When the bombardment started, clueless as to why some invaders began orbital bombardments, the military began setting defenses, launching ICBM to the bombarding fleet with little success. With little tools to avoid an attack from orbit, they dedicated to save as much lives as possible. Meanwhile one of the biggest scientific centers came with a crazy idea. To shoot a graviton canon to the bombarding fleet.
    Althought the shot was flawless and did bring down the bombarding fleet, it also destroyed the planet's orbit. Glanis (the planet) was now on a slow but steady path towards it's sun.
     
    Traditionalists.

    This faction represent the bulk of the civilian population, Generals and politicians that would like to restore the planet to it's former glory. They can save the planet, and the will. Now that the war is grounded, who can stop the might of charging Khareni?
    Some units from the Traditionalists:


     
    The Technocrats

    They are egotistic as brilliant.
    Science was always seen with good eyes on the Khareni society, but scientists, not so much, they where usually bullied into submission. But not anymore.
    The Technocrats take full responsibility on taking out an entire fleet with a single shot, but they do not consider they are to blame for the decaying orbit. Few in number, they are more or less brilliant geniuses that live private lives on their sleek laboratories. Having the resources, they now produce drones to do their bidding, because, they should be the leaders of this planet.
     
    Some units from the Technocrats:


    The Arm

     
    The Arm is a rogue military faction. After the pointless orbital war, some generals and a lot of soldiers had their pride crushed. And when the brainiacs from the labs manage to destroyed the invading fleet they where raging with anger. They draw back into closed military instalations in which they started activating forbidden Projects, one of which was know as R.A.G.E. (Resurrection, Animation, Gestation and Extraction of the conciousness). This project allowed to trasnfer the consiousness of fallen soldiers into mechanical bodies. Fully fledge combat experience and a body with enhanced capabilities. The best of both worlds, power from the robotic parts and logic from the consiousness.
    Most of The Arm soldiers are now machine. And they will stop at nothing until all is ash.
     
    Some units from the Arm Faction:
     
     
    Due to post restrictions the Predator unit can be seen over at this Link
     

     

    ------------------------------------
    Unit Monday:
    Hello again guys! I just wanted to give you guys an update. We have started a while a go a new stuff called "unit Monday" this is basically us showing a non-final version of a unit in our Blog. The idea is not as fancy as these "unit Sheets" but still give you guys more or less an idea regarding the different factions.
    Feel Free to follow us and check our @bacusstudios if need be.
     
    Thank you for your time!
     
    -------------------------------------
    NEWS:
     
    04/30/2014 (U.S. Date) 30/04/2014 (regular date)
    I am super glad to announce that we have managed to get in contact with Dr. Katerina E. Aifantis and NanoRes. She is currently helping us to make the game more ciency and less fictiony. Moreover ATM we are almost done with an awesome thing that i cannot talk about. But i am so excited about it, I sure hope I can show it to you guys as soon as possible. 07/28/2014 (U.S. Date) 28/07/14
    New Update regarding Unit Monday. 01/19/2015 (U.S Date) 19/01/2015 (regular Date)
    Modified the Exiled Faction Replaced text, and images.  
     
    Well i just wanted to show the AJSA community some info about my game. Feel free to ask questions about it.
     
    And please also bear in mind that this information maybe subject to change.
  19. Bacus liked a post in a topic by SgtMerrick in The Purge   
    Well... You've done a lot more work on your game than I have, though I'm working on my own here
    Really nice job on the pictures, I like the Traditionalists the most.
    How big is your development team? And how will this game be distributed? Any chance of a Beta copy or something?
    Again, really nice work.
  20. Benjamin the Rogue liked a post in a topic by Bacus in Operation Pitchfork. Will you be there?   
    Epic battles? check
    Epic stories? check
    fully loaded Constellation? Check!
     
    Well, well, i'll be damned i have three approvals right over here. Count me in Ladies!
  21. Ryoze liked a post in a topic by Bacus in Best First Person shooter you ever played   
    Republic Commando

  22. Ryoze liked a post in a topic by Bacus in Best First Person shooter you ever played   
    Republic Commando

  23. Ryoze liked a post in a topic by Bacus in Best First Person shooter you ever played   
    Republic Commando

  24. Bacus liked a post in a topic by Sheriden in Possible World of Warcraft Guild?   
    We've already set up an unnofficial WoW EU guild, cause theres no real way to have one for the world, so better one US one EU. If you'd like to join us (or anyone else) we're on the Al'akir server (Horde). Whisper me (sheriden) for invite or send me a msg on here.
  25. Bacus liked a post in a topic by WarandWin in Web Based games   
    There should be a category for web based games, there are very good ones, and I think it has been a little forgotten here.