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Legolas_Katarn

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  1. Completed: Mass Effect Andromeda Platform: PC Mass Effect Andromeda often feels like a game that was rushed and with the way development seemed to have been handled and the main work on the project seemingly being done in only a year and a half many of the faults make sense, more so when dealing with a new engine that is known to be complicated to work with. The poorly handled story and setting with the reason most of the people traveled to a new galaxy being ridiculous, a terrible main enemy and enemy race, and not introducing anything truly different or "alien" compared to what we have seen before in either the areas we explore or the characters and enemies that we interact with are the main areas where this is seen. We end up with another new robotic enemy and two new humanoid like races, with so many races from the original trilogy not making an appearance we end up seeing less variety of interesting species than previous games. The enemies could have been more interesting but they didn't do much with anything that was revealed about them and what is shown could have ended up being somewhat similar to the enemies in Mass Effect 3. Somehow we are exploring a new galaxy and find nothing as alien as the Hanar or even as different as the Elcor, which were both introduced in Mass Effect 1. Traveling around the galaxy involves the same type of travel and dull planet scans, probe firing, and item collection as previous titles, with the usual short planet description and all planets looking like something that could have been found in the previous games. The new conversation system that has you choosing one of four personality type responses is an obvious improvement over being forced to pick the blue or red choice to make sure you gain enough blue or red reputation, the new system is just not used to any positive effect. Most conversation choices will only give you two of the four options, giving you less variety and less of an overall personality type as you were able to get from the frequent three choices of Dragon Age 2. There are some good main story missions and loyalty missions with good squad conversations and some choices for more important characters and in main and loyalty missions can lead to different things happening in the final mission. Some missions have boss fights but it usually ends up being similar types of enemies or wave based fights. The game suffers from generic bad kind open world design which involves frequent backtracking, fetch quests, busy work item collection, need to collect and scan everything and wait for automated resource collection for research and design, fairly bland and empty environments, and the game likely will wear out its welcome if you plan for a high completion rate of side activities. Every planet will have the same kinds of small enemy outposts that might have an objective you need to scan or destroy three times for a side mission. While the game does end up with better writing and characters than a Bethesda game they keep the large and bland looking areas that were common in Dragon Age 3. Load times are fast and rarely required which was nice, though the need to travel back and forth between areas still wastes a lot of time. Many of the side quests that don't feel like they were included to pad out the game lengths end up being disappointing compared to what they could have been. Some examples are one that has you investigating the first murder from your colonists, he has already been convicted and will be banished, you find out he was not the killer but tried to kill the man, obviously this would mean you should suggest a retrial and tell people what happen, instead you let him go or cover it up and exile him. After the first planet there is a protest, this could have been something meaningful and with weight to your choices but instead you have a group of idiots whining about there family still being in cryo sleep because there is an order to the revive, with one childish looking character complaining about his mommy. Apart from wondering why in the world these people are even part of the Initiative, why they have been taken out of cryo so early, and the ridiculous nature of the protest since you just started reviving more people, they also try to damage the plants providing food and oxygen needed for everyone to survive, this makes forcibly removing them the only logical choice over agreeing with them (neither choice matters or leads to anything anyway). Another quest has you run into an independent group of people that want you to mine gas instead of water, gas will damage the planet in the future but taking the water for your group will hurt their group, neither choice actually leads to anything happening in the story or future side missions though. No matter what choices you make you complete the side quest though, and even though nothing positive happened you get points for making the place more livable which allows you to revive more people. You get these points from many Nexus or planet based quests even though many of the things you do really have nothing to do with improving living conditions or overall resources. Choices that lead to events changing in the ending missions usually relate to individual characters who are often important on different planets or loyalty missions, almost all of your actions in other side missions never actually come back to mean or effect anything. Each planet can require you to activate three pieces of alien technology which all involve scanning nearby glyphs and then usually doing some type of puzzle where you insert glyphs and can't have duplicates in the same row, column, or highlighted area, it is an annoying time consuming thing that has no place in the game and making it even worse is that getting it wrong resets the puzzle completely forcing you to do it all again, it is also easy enough where anyone should be able to figure it out but that also makes it all the more pointless. They seem to have realized how annoying this was by allowing you to spend credits at merchants to buy one use items that will solve the puzzle for you, even though such a thing should not even exist lore wise. Other odd lore decisions involve you finding random scavenge equipment that has no use other than to sell but you will find parts that don't make sense, like Quarian technology in destroyed enemy ships. During some areas of the game you will run into more out of place and time wasting puzzles. These kind of activities mixed in with quests that just have you driving all over a planet to scan different things or someone asking you to find a site and then the game telling you it was the wrong place and to guess the right one out of three or more additional places are other examples of the game just wasting your time. Here is an example of how much time one side mission can waste. You get mail asking you to meet someone, you travel to the planet, short load, land on planet, short load, quick travel, short load, walk to the meeting point, small fight, small scene, fast travel, small load, leave planet, small load, go to another planet, small load, land on planet, small load, fast travel to area close to objective, small load, complete objective that just needed to to scan something and then travel to another close area, small load, walk/drive over area you've seen, small fight and another objective done, leave planet, small load, go to another planet, small load, land, small load, take a transit car, small load, after walking where you need to go for a short scene get back into transit car, small load, complete objective that was also just scanning something, leave planet, small load, go to another planet, small load, land on planet, small load, fast travel, small load, another generic fight with enemies just thrown into a default outdoor structure, small conversation, leave planet, small load, travel to another planet, small load, land, small load, use an elevator right next to the spawn point that could be bypassed if it would just let me land at my outpost, small load, walk a little bit and jump over a gate so I can be allowed to fast travel, fast travel, small load, drive to area and walk into a cave for a short conversation to complete side quest, leave planet, small load. All fights just thrown together enemies you've already fought in same locations, all planets you've been to multiple times, all walking and driving done on areas you've already been over. If I wasn't listening to videos, rollplay sessions, GDC developer talks while playing this game there is no way in hell I would have been able to get through many of these side missions. There is no reason such a mission should have needed me to travel around so much for generic throw away fights and for conversations where half of them would have made more sense to take place over a comm device. All this is ignoring the sheer idiocy of your in world character wasting so much time that is a problem in every open world game. The main characters are all likable, the two human squad-mates are the weakest links when it comes to companions, as they have been in every Mass Effect game but even they weren't as bad or as dull as Kaidan, Ashley, Miranda, Jacob, or the other guy I don't even remember from Mass Effect 3. Even the two human characters have some good conversations with other party members that helps flesh them all out and Liam does get some amusing moments. It's nice to see the crew moving around the ship and having conversations with each other, sometimes between three or four crew members at a time. Walking around your ship you can find scenes between other characters, your pilot and science officer talking about their jobs, Drack and Vetra talking about the granddaughter and sister they helped raise, etc. Seeing them all interact and sometimes more than the usual two people interact adds to their personality and history and is one of the most obvious things previous Mass Effect titles were missing. The two squad-members with you will have frequent conversations while driving around and one of the best things about the game is reading the messages and emails that they post or send you. Drack is probably the best character Mass Effect has had with good interjections in conversations, funny lines and stories, opening up later on about the more difficult times of his life and raising a kid. He even has the best moment if you take him in another character's loyalty mission where an escape pod harness keeps trying to close around him but keeps bouncing off his armor. Ryder can be a good character at times and can be a refreshing change from a lot of protagonists in games like this as their young age seems to be part of their personality, but while they can be more serious at time it can be difficult to imagine them in a leadership role or that so many people would respect them so quickly. A good change was the removal of the paragon and renegade system that were used in the previous games, they always forced you to pick the same style of choice to build up the reputation needed for important events and were always the best and successful choice. This has been replaced by a system where you can respond in four different ways, more emotionally, logically, professionally, or in a casual way. This is better but it doesn't work the way it should with many conversation options always forcing you to choose between just two instead of the four, and more important options removing the system and instead just giving you a more affirmative or negative response, these are in addition to questions that can be asked or flirting lines. You end up never having the more emotional lines that came from the paragon and renegade decisions, it's a system that should have been removed but instead of replacing it with something better we pretty much are now just left with the more bland style lines that were present with the paragon and renegade choices that you just never would have picked. Combat is mostly enjoyable with a wide variety of abilities that each have different upgrades, ranged and melee weapons, the new jump pack and avoid moves, combos, armor and armor enhancements, weapon attachments and enhancements that can change how the guns work, and the ability to switch between kits. The game is missing the ability to crouch as cover and cover is automated, this can lead to some situations where you should be able to get behind certain objects but can't. Your squad AI is as bad as ever but now you have no ability to slow things down and order your allies to use their abilities, this makes combo abilities more difficult to set up and often has your allies making very poor use of their abilities, sometimes getting themselves into trouble. Your allies also only have access to five skills, three active abilities and two passive upgrade trees, which is about a 1/6th of what you are able to learn, every skill in the game does come with six upgrades with the last three allowing you to choose between two different upgrades, this gives you some customization for them but with their poor AI it is probably best to just focus on increased weapon damage. This doesn't mean that they are useless like Mass Effect 1 until you told them to use an ability, they will kill enemies, draw fire, and do an ok job surviving they just don't make good use of their abilities and can have some odd pathfinding and target issues/choices. You might see them completely destroy some enemies, then see them shoot at nothing, charge into the middle of a large group of enemies and likely get killed. When it comes to skills some upgrades add passive abilities but most just add percentage increases to damage, duration, type of damage, etc and it would be nice if, instead of just showing a percentage, if it actually told you the new total of the skills or your current weapons abilities, even more so for allies where damage might be increasing for guns and melee attacks but you don't know how much damage they do but default or how often they will melee compared to firing their gun. Some of the guns do sound and appear weak when fired though. Playing on hard was extremely easy and I never had reason to switch between combat styles, probably because the Black Widow sniper rifle and cloak ability seem so overpowered that I never had to use anything else, the sniper rifle tended to be one of the more satisfying feeling weapons to shoot as well. You can obtain research data to spend on learning to craft five different levels of every weapon, five levels of every armor, and augmentations you can place on weapons and armor pieces to improve their abilities or change how they work. The game gives you no way to test weapons out before making them, unless you already found one from looting enemies and containers, so you might want to make a save game if you are experimenting with weapons and augmentations. A good feature is the ability to dismantle a weapon which will give you your rare augments back, very useful if you find a gun or armor piece you like more or if you want to create the higher level version of the equipment. Like every crafting system I have ever seen, it's a bad system that wastes your time and that makes things needlessly difficulty and that wastes your time collecting materials, but it's not the worst I've seen and I've never seen good. There are some audio issues where walking a little bit further or scanning something will override current conversations making you miss things, sometimes a line won't be vocal for some reason (having subtitles on is always a good idea), a bug can stop all audio until the game is reset. The frequent conversations between your crew members are great but your AI will never shut up about things to scan, enemies, objectives, etc and when he talks it will end any ongoing conversation prematurely preventing you from hearing it. Your crew moving around your ship and reacting to you being near can lead to things like them walking into or through objects. Problems with the camera occurs in odd sequences where you just stop and it moves in behind you with an attempt at leveling the camera with the person you are talking to, this causes problems depending on height, distance, or if you are looking the correct way at the subject it would ideally want to have in frame. It's also a strange visual that squad members don't wear helmets while exploring planets with hazardous environments. Other bugs have had resources indicators stay on the screen until a reload or entering an area that required loading, enemies became invisible in one area until I reloaded, and the usual problem with open world games where it won't let you save or fast travel because it thinks you are in combat long after you have killed everything or left the area. Conversations are repeated with certain side characters and for some of the main characters it never greys out a dialogue option after you have gone through them all. The multiplayer mode is a good co-op mode, similar to what was found in Mass Effect 3. Like the main game, each character has three abilities that are bound to whatever keys you assigned them to but for some reason the multiplayer mode does not allow you to reset your chosen characters abilities as different numbers, this can be confusing or difficult to hit if you have your keys set up a certain way or if you are used to pushing a different button for one of the skills you have. It's also designed around loot boxes for weapons, character unlocks, attachments, and upgrades, this would be ok but there are so many characters to level and combined with the random chance of getting the things you want it would only be fitting for a game that you are going to dedicate a lot of time to, and for a co-op game without a huge number of options it's unlikely you will play it that much. With all the development issues, the new engine, and a new focus for gameplay style it's actually kind of impressive that it turned out as well as it did when it comes to having a great crew, some very good moments between crew members and improvements in the way the combat works, and the way characters interact, but the amount of wasted time with dull and repetitive quests, quests that often designed just to have you run around collecting things that don't even make sense to collect, objectives that require you to travel to multiple different planets causing you to watch multiple load screens and take off and landing cutcenes, "puzzles" added just to waste more time, driving around similar environments with similar styled combat encounters, all leads to the game long overstaying its welcome. If character interaction was always your favorite part of Mass Effect you might find enough here to play through the game, but if your interest in RPGs is a good overall story, a good setting, or if you have other things to do and games to play where a massive time sink, much of it wasted time dealing with busywork, just wouldn't be worth it, then you are better off playing something else.
  2. Lot of games I'd like to get, some with some pretty nice discounts but I own too many games I need to play and finish already.
  3. This Week In Gaming 6-27-17

    Noclip tells the story of the death and rebirth of Final Fantasy XIV, an oral history of Crash Badicoot as told by the developers, Nintendo and Sony on indie games, how Overwatch animation conveys character in first person, David Cage can't keep his story straight, how Creative Assembly maintains a successful company after 30 years, SNES Classic to come with Star Fox 2, Beyond Good and Evil 2 gameplay demo, the problems with E3 and the events future, the games that sail the dark seas, working in Q&A and making the most of your art portfolio, composer abuses DMCA to extort developer, talking to retired pro players about the rise of Esports, Overwatch as a turn based RPG, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC, game updates, company and developer news, new tech, mods) Microsoft is adding a GPU monitor to Task Manager in Windows 10 13 AWESOME GAMES YOU MISSED AT E3 2017 .Hack//G.U Last Recode Official Announcement Trailer .hack//G.U. Last Recode details visual, game system, and additional enhancements Total War: WARHAMMER 2 - First Look Campaign Map How 'Shadow of the Colossus' On PS4 Can Perfect a Flawed Masterpiece Shadow Of The Colossus Was Unfinished, And Better Because Of It Far Cry 5: Pet Dogs, Shoot Fundamentalist Christians White Day: A Labyrinth Named School for PC launches August 22, PS4 release delayed to match Call of Duty: Modern Warfare Remastered Goes Standalone For $40 How 'Call of Duty WWII' is Channeling 'World of Warcraft' and Focusing on Teamwork Kratos' Son Could've Been Axed from New 'God of War' God of War: the quest to redeem Kratos Your choice of who lives or dies will radically alter London in Vampyr Dynasty Warriors 9 offers first glimpse of open-world brawls Surprise, A Long-Lost Homeworld Game Is Now For Sale Again Superhero games: Why they don't make 'em like they used to Marvel Vs. Capcom: Infinite Devs On Preserving Depth, Picking Characters, And Fixing Chun-Li's Face David Cage wants you to believe his games have no meaning Strange Brigade Developer Preview - AngryJoe @E3 2017 'Hunt: Showdown' Has the Potential to be Something Huge Princess Maker 3: Fairy Tales Come True now available for PC via Steam Ubisoft confirms that Skull and Bones will have a single-player 'narrative campaign' Pillars of Eternity - Complete Edition: Console Announcement Trailer 8 Minutes of Last Day of June Gameplay | E3 2017 Choo choo! Toy train builder Tracks chugging into early access in September Gorn is a ridiculously violent VR brawler by the Broforce studio Agents of Mayhem - Bombshells Trailer PES 2018 PC gameplay — full match PES 2018 is definitely not coming to Switch How Assassin's Creed Origins Is Rethinking Open World Design Assassin’s Creed Origins’ New Mission System Sounds Like A Much-Needed Change Quake Champions will run through Steam, id Software confirms Layers of Fear devs on “psychological rape” in their cyberpunk horror Observer Star Citizen Dev Denies That It's Facing Financial Trouble Square Enix's Next JRPG Aims To Fix I Am Setsuna's Flaws Steamworld Dig 2 will release on Steam just after the Nintendo Switch Elex gameplay video is 12 minutes of jetpack-fuelled exploration Official Star Wars Battlefront II — Exclusive Pre-order Content Trailer Why Sony is Making Knack 2 - IGN First Shigeru Miyamoto and Yves Guillemot Discuss Mario + Rabbids Partnership Watch Beyond Good & Evil 2’s 14-minute E3 gameplay demo Beyond Good & Evil 2 is making a lot of promises we've heard before I’m not excited for Beyond Good and Evil 2 L.A. Noire could be getting a remaster with first-person and VR support Nintendo Announces SNES Classic, Which Comes With 21 Stellar Games Why was Star Fox 2 canceled? XCOM 2 expansion teases first Chosen enemy, The Assassin XCOM 2 Expansion - Inside Look: The Reaper Thimbleweed Park's Content Update Adds Hints, New Dialogue Overwatch’s latest patch renders aimbots obsolete Overwatch loot box duplicates are being 'drastically' reduced Overwatch's Confusing Reporting System Is Making Trolling Worse Overwatch Crash Logs Point Toward Doomfist's Imminent Arrival Gorgeous robot adventure Machinarium modernized with new engine and more Big Final Fantasy XV announcements teased for Gamescom 2017 Valkyria Revolution free DLC schedule announced Playerunknown’s Battlegrounds’ next patch tweaks loot spawns, adds guns Major Arma 3 update brings new island and Argo, a standalone 5v5 game Is Annihilation Mode enough to save Dawn of War 3? Final Fantasy XIV's Director Says There's Still So Much More To Do Nintendo Explains Why They Didn't Focus on Indie Games at E3 Discussing the Future of Handheld With Nintendo's Doug Bowser The E3 Interview: PlayStation's Jim Ryan Sponsored article: How to maintain a successful games studio Arkane Studios co-founder exits after 18 years Shardlight designer and Wadjet Eye Games part ways Paradox Interactive rolls back its price increases, will give refunds to purchasers 3 months after launch, Playerunknown's Battlegrounds sells 4M copies PlayerUnknown: ‘I Liked Being Unknown’ Sega releases classic games on mobile, for free, but at what cost? CI Games admits “big mistake” in chasing AAA with Sniper Ghost Warrior 3 A Way Out dev says the PlayStation 4 'is like a five-year-old PC' After Criticism, Sega Says It's "Working On" Its Classic Game Re-Releases AbleGamers's Player Panels aim to give game devs insight on accessibility Guillemot family raise Ubisoft stake to fend off Vivendi Square Enix, er, salutes DRM in Denuvo testimonial Former Valve initiative CastAR shuts down Rockstar Games Talks Publisher Into Leaving 'Grand Theft Auto V' Modders Alone German Chancellor Angela Merkel to open Gamescom 2017 Mod Turns Stellaris Into Star Trek Esports News The Weekend In Esports: Counter-Strike Crashes Wembley, Street Fighter V Rivalries, And More McDonald’s to Sponsor StarCraft II World Championship Series INTERVIEW: ESL’s VP of Global Media Rights, on Entering the “Adria” European Region If They Don't Want To Get Screwed, Esports Players Should Study MLB History League of Legends needs to preserve its written history How 'League of Legends' Star Marcus 'Dyrus' Hill Finally Found Peace in the Game Then And Now: Talking To Retired Pro Gamers About The Rise Of Esports Crowdfunding News (not sharing everything I find, just ones that have interest/known talent behind them and a chance to succeed) Ashes of Creation launches 'Summer Crowdfunding Extension' campaign Chris Avellone: Growing a Story Global Map Exploration Companions: Jubilost Narthropple — a humble servant to no one Pathfinder builds character: A look at our Character Sheet Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Crash Bandicoot: An oral history Website Finds You A Great Speedrun With The Push Of A Button Q&A Work The Upside Of Making A Big E3 Demo Inside Luxe Gaming, 'Egirl' Zoie Burgher's Provocative Streaming Empire Art of the Wild Zine Art of the Wild A Breath of the Wild Charity Zine Take a look inside The Art of Prey Outlast 2 Garishly Exploits Your Sexual Hangups For Horror The Games that Dare to Sail the Dark Seas Game Cities: The Urbanism of Thimbleweed Park These Sentient Space Mushrooms Teach an Important Lesson About Fascism Swift, Violent Death in 'Mafia III' Makes Its Storytelling Great How 'Vanquish' Subverts the Military Shooter Nathan Fillion on his Gaming Gang, a Flaming 'Halo' Helmet and 'Destiny' With Sony's indie support in question, developers at E3 weigh in Game Design Deep Dive: Visualizing Cryptark's 2D sci-fi world Character Art for Game Production: Making the most out of your portfolio. Robberies, Injuries, And Lapses: This Year’s E3 Had Some Alarming Security Incidents ESA ponders E3's future The First Public E3: A Goddamn Mess What Did The Press Think Of E3 2017? "Resist" Was The Theme of the IndieCade Booth @ E3 2017 Skyrim VR And The Decline Of VR At E3 2017 A wave of DMCA strikes hits YouTubers An update on the Alex Mauer DMCA Wave This Is What Happens When You Can't Help Harassing People Composer Files Tons of Spurious DMCA Takedowns For Extortion Purposes How Overwatch Animation Conveys Character in First Person - Extra Frames YouTube Millionaires: Extra Credits Believes “Human Curiosity Is An Amazing Thing” FINAL FANTASY XIV Documentary Part #1 - "One Point O" FINAL FANTASY XIV Documentary Part #2 - "Rewriting History" Playerunknown's Battlegrounds & the Importance of Early Access//HeavyEyed Interplay Founder on Working With Fallout, Nintendo, and Blizzard (IGN Unfiltered #20, Episode 2) Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay Breaking Marginalized Character Narrative Molds to Write Better, Richer Characters Epic and Interactive Music in Final Fantasy XV Things I found entertaining throughout the week relating to video games, game communities, or game companies Overwatch as a turn-based RPG is surprisingly tense Top Pistol Mercy Will Wreck Your Shit, But Only If She Has To Things I Missed From Previous Weeks 7 examples of accessibility design that developers should study SHADOW OF COLOSSUS, KNACK 2 WILL BE LOCALIZED IN ARABIC Gwent: Condottiere under a different name
  4. Noclip tells the story of the death and rebirth of Final Fantasy XIV, an oral history of Crash Badicoot as told by the developers, Nintendo and Sony on indie games, how Overwatch animation conveys character in first person, David Cage can't keep his story straight, how Creative Assembly maintains a successful company after 30 years, SNES Classic to come with Star Fox 2, Beyond Good and Evil 2 gameplay demo, the problems with E3 and the events future, the games that sail the dark seas, composer abuses DMCA to extort developer, talking to retired pro players about the rise of Esports, Overwatch as a turn based RPG, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC, game updates, company and developer news, new tech, mods) Microsoft is adding a GPU monitor to Task Manager in Windows 10 13 AWESOME GAMES YOU MISSED AT E3 2017 .Hack//G.U Last Recode Official Announcement Trailer .hack//G.U. Last Recode details visual, game system, and additional enhancements Total War: WARHAMMER 2 - First Look Campaign Map How 'Shadow of the Colossus' On PS4 Can Perfect a Flawed Masterpiece Shadow Of The Colossus Was Unfinished, And Better Because Of It Far Cry 5: Pet Dogs, Shoot Fundamentalist Christians White Day: A Labyrinth Named School for PC launches August 22, PS4 release delayed to match Call of Duty: Modern Warfare Remastered Goes Standalone For $40 How 'Call of Duty WWII' is Channeling 'World of Warcraft' and Focusing on Teamwork Kratos' Son Could've Been Axed from New 'God of War' God of War: the quest to redeem Kratos Your choice of who lives or dies will radically alter London in Vampyr Dynasty Warriors 9 offers first glimpse of open-world brawls Surprise, A Long-Lost Homeworld Game Is Now For Sale Again Superhero games: Why they don't make 'em like they used to Marvel Vs. Capcom: Infinite Devs On Preserving Depth, Picking Characters, And Fixing Chun-Li's Face David Cage wants you to believe his games have no meaning Strange Brigade Developer Preview - AngryJoe @E3 2017 'Hunt: Showdown' Has the Potential to be Something Huge Princess Maker 3: Fairy Tales Come True now available for PC via Steam Ubisoft confirms that Skull and Bones will have a single-player 'narrative campaign' Pillars of Eternity - Complete Edition: Console Announcement Trailer 8 Minutes of Last Day of June Gameplay | E3 2017 Choo choo! Toy train builder Tracks chugging into early access in September Gorn is a ridiculously violent VR brawler by the Broforce studio Agents of Mayhem - Bombshells Trailer PES 2018 PC gameplay — full match PES 2018 is definitely not coming to Switch How Assassin's Creed Origins Is Rethinking Open World Design Assassin’s Creed Origins’ New Mission System Sounds Like A Much-Needed Change Quake Champions will run through Steam, id Software confirms Layers of Fear devs on “psychological rape” in their cyberpunk horror Observer Star Citizen Dev Denies That It's Facing Financial Trouble Square Enix's Next JRPG Aims To Fix I Am Setsuna's Flaws Steamworld Dig 2 will release on Steam just after the Nintendo Switch Elex gameplay video is 12 minutes of jetpack-fuelled exploration Official Star Wars Battlefront II — Exclusive Pre-order Content Trailer Why Sony is Making Knack 2 - IGN First Shigeru Miyamoto and Yves Guillemot Discuss Mario + Rabbids Partnership Watch Beyond Good & Evil 2’s 14-minute E3 gameplay demo Beyond Good & Evil 2 is making a lot of promises we've heard before I’m not excited for Beyond Good and Evil 2 L.A. Noire could be getting a remaster with first-person and VR support Nintendo Announces SNES Classic, Which Comes With 21 Stellar Games Why was Star Fox 2 canceled? XCOM 2 expansion teases first Chosen enemy, The Assassin XCOM 2 Expansion - Inside Look: The Reaper Thimbleweed Park's Content Update Adds Hints, New Dialogue Overwatch’s latest patch renders aimbots obsolete Overwatch loot box duplicates are being 'drastically' reduced Overwatch's Confusing Reporting System Is Making Trolling Worse Overwatch Crash Logs Point Toward Doomfist's Imminent Arrival Gorgeous robot adventure Machinarium modernized with new engine and more Big Final Fantasy XV announcements teased for Gamescom 2017 Valkyria Revolution free DLC schedule announced Playerunknown’s Battlegrounds’ next patch tweaks loot spawns, adds guns Major Arma 3 update brings new island and Argo, a standalone 5v5 game Is Annihilation Mode enough to save Dawn of War 3? Final Fantasy XIV's Director Says There's Still So Much More To Do Nintendo Explains Why They Didn't Focus on Indie Games at E3 Discussing the Future of Handheld With Nintendo's Doug Bowser The E3 Interview: PlayStation's Jim Ryan Sponsored article: How to maintain a successful games studio Arkane Studios co-founder exits after 18 years Shardlight designer and Wadjet Eye Games part ways Paradox Interactive rolls back its price increases, will give refunds to purchasers 3 months after launch, Playerunknown's Battlegrounds sells 4M copies PlayerUnknown: ‘I Liked Being Unknown’ Sega releases classic games on mobile, for free, but at what cost? CI Games admits “big mistake” in chasing AAA with Sniper Ghost Warrior 3 A Way Out dev says the PlayStation 4 'is like a five-year-old PC' After Criticism, Sega Says It's "Working On" Its Classic Game Re-Releases AbleGamers's Player Panels aim to give game devs insight on accessibility Guillemot family raise Ubisoft stake to fend off Vivendi Square Enix, er, salutes DRM in Denuvo testimonial Former Valve initiative CastAR shuts down Rockstar Games Talks Publisher Into Leaving 'Grand Theft Auto V' Modders Alone German Chancellor Angela Merkel to open Gamescom 2017 Mod Turns Stellaris Into Star Trek Esports News The Weekend In Esports: Counter-Strike Crashes Wembley, Street Fighter V Rivalries, And More McDonald’s to Sponsor StarCraft II World Championship Series INTERVIEW: ESL’s VP of Global Media Rights, on Entering the “Adria” European Region If They Don't Want To Get Screwed, Esports Players Should Study MLB History League of Legends needs to preserve its written history How 'League of Legends' Star Marcus 'Dyrus' Hill Finally Found Peace in the Game Then And Now: Talking To Retired Pro Gamers About The Rise Of Esports Crowdfunding News (not sharing everything I find, just ones that have interest/known talent behind them and a chance to succeed) Ashes of Creation launches 'Summer Crowdfunding Extension' campaign Chris Avellone: Growing a Story Global Map Exploration Companions: Jubilost Narthropple — a humble servant to no one Pathfinder builds character: A look at our Character Sheet Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Crash Bandicoot: An oral history Website Finds You A Great Speedrun With The Push Of A Button Q&A Work The Upside Of Making A Big E3 Demo Inside Luxe Gaming, 'Egirl' Zoie Burgher's Provocative Streaming Empire Art of the Wild Zine Art of the Wild A Breath of the Wild Charity Zine Take a look inside The Art of Prey Outlast 2 Garishly Exploits Your Sexual Hangups For Horror The Games that Dare to Sail the Dark Seas Game Cities: The Urbanism of Thimbleweed Park These Sentient Space Mushrooms Teach an Important Lesson About Fascism Swift, Violent Death in 'Mafia III' Makes Its Storytelling Great How 'Vanquish' Subverts the Military Shooter Nathan Fillion on his Gaming Gang, a Flaming 'Halo' Helmet and 'Destiny' With Sony's indie support in question, developers at E3 weigh in Game Design Deep Dive: Visualizing Cryptark's 2D sci-fi world Character Art for Game Production: Making the most out of your portfolio. Robberies, Injuries, And Lapses: This Year’s E3 Had Some Alarming Security Incidents ESA ponders E3's future The First Public E3: A Goddamn Mess What Did The Press Think Of E3 2017? "Resist" Was The Theme of the IndieCade Booth @ E3 2017 Skyrim VR And The Decline Of VR At E3 2017 A wave of DMCA strikes hits YouTubers An update on the Alex Mauer DMCA Wave This Is What Happens When You Can't Help Harassing People Composer Files Tons of Spurious DMCA Takedowns For Extortion Purposes How Overwatch Animation Conveys Character in First Person - Extra Frames YouTube Millionaires: Extra Credits Believes “Human Curiosity Is An Amazing Thing” FINAL FANTASY XIV Documentary Part #1 - "One Point O" FINAL FANTASY XIV Documentary Part #2 - "Rewriting History" Playerunknown's Battlegrounds & the Importance of Early Access//HeavyEyed Interplay Founder on Working With Fallout, Nintendo, and Blizzard (IGN Unfiltered #20, Episode 2) Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay Breaking Marginalized Character Narrative Molds to Write Better, Richer Characters Epic and Interactive Music in Final Fantasy XV Things I found entertaining throughout the week relating to video games, game communities, or game companies Overwatch as a turn-based RPG is surprisingly tense Top Pistol Mercy Will Wreck Your Shit, But Only If She Has To Things I Missed From Previous Weeks 7 examples of accessibility design that developers should study SHADOW OF COLOSSUS, KNACK 2 WILL BE LOCALIZED IN ARABIC Gwent: Condottiere under a different name
  5. Welcome to the AJSA. Check the PS4 section of the forums to learn how to get involved with the community.
  6. Welcome to the AJSA. Take a look at the PS4 section of the forums to see how to get involved with that part of the community.
  7. Killing Floor is free on Humble Bundle
  8. Completed: Mirrors Edge Catalyst Platform: PC Mirror's Edge Catalyst is a reboot/prequel to the original game and changes the linear or challenge run focus of that game to create an open world city. With the change to an open world environment comes just about every negative aspect of that that this game could fit in. Repeated need to run through bland environments that never change, a pointless progression system with very little real upgrades and that locks some behind story missions, areas where you can get stuck in the environment, dull side missions, and collectibles that aren't fun or interesting to collect but will give you small amounts of experience and eventually unlock short text or audio information on characters or the game's world. The game can still be fun if you are chaining together moves but due to the larger environments it can be easier to get lost or to just run into an issue with movement, the jumping itself seems to be stiff at times where Faith either won't jump or won't wall run when she should. Side missions can have issues thanks to the open world nature of the game, you might shut off a fan with an ability you have and start a mission on the other side that makes you go back, after failing it due to the slow and poorly used waypoint system I had to retry, after restarting it turned the fan back on causing me time in an activity that allowed almost none to be wasted. You can find time trials around the city and compare your times with other players but none of it is as strong as the areas made specifically for time trials in the first game. Combat is frequent and dull, dodges don't even seem to work properly as you can clearly avoid attacks but still find yourself taking damage from them, enemies will also wait their turn and won't help each other when you are in the middle of an attack combo. Enemies can take additional damage by being kicked into each other or into objects which just looks funny because pushing them into each other or having them tap into a low pillar should probably cause them to take less damage. The story itself is nothing interesting and game's world is a dull and cliche setting, the story missions offer the best gameplay content but the game also isn't very long. I had issues with the games framerate that frequently felt more like it was briefly loading something, which I shouldn't have been experiencing with my computer and continued to experience even after changing the settings to medium. A new gadget you get to swing from things, having more women than most games would and having them interact with each other is always a welcome sight, and not allowing you to use guns are the only positive changes to come with this new entry in the series.
  9. That's his old site that he hasn't really used in some time, that's why the link and name now take people here. That might have been hosted on Blistered Thumbs or something like Blip that is no longer around.
  10. This Week In Gaming 6-20-17

    More E3 news, interviews, previews, and the event itself. Writing On Games on what makes a good conference, Folding Ideas on why video platforms aren't your friends and getting the audience you build, Sega considering bringing more games to the PC, Take Two declares GTA 5 modding tool to be illegal and shuts down cheating tool while forcing creators to donate to charity, story of Xenogear's disk 2, why Riot hired a Falconer, what Beyond Good and Evil 2's creators dream it can be, Ashly Burch and Phil LaMarr on SAG-AFTRA strike and effected games, Io-Interactive independent and with ownership of Hitman, perversion subversion in Yakuza 0 and Persona 5, Mark Brown on the level design of Tropical Freeze, Atari making a PC based console, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC, updates, company and developer news, new tech, mods) What Makes a Good E3 Press Conference? Spider-Man’s E3 panel halted by fire in theater E3 games feature more multi-gender options than ever before E3 2017: Frustration and Fatigue Both Before and At the Show E3 Cringe and Awkward Moments 2017 My First E3: Exploring the Show Floor At E3 2017, Black Characters' Hair Looks Better Than Ever This E3 Was All About Men Crying Onstage, And That Is Wonderful A woman at E3 + a dead phone + Reddit = absolute chaos E3 Was Different This Year, And It Wasn’t Just The Crowds E3’s security efforts spark online debate and conversation E3 is Not Ready for a Disaster What the public thought of E3 2017 E3 Is Too Crowded Now (And That Sucks) The Ten Best Games at E3 2017 Devolver loses $100K on banned E3 festival Steam Summer Sale dates confirmed by PayPal, the fun starts this week The New God of War Might Finally Make Kratos Interesting 'God of War' Creative Director Cory Barlog on Nihilism and Fatherhood "It Has to Be Personal" Says 'God of War' Creative Director Cory Barlog Sony Boss Shuhei Yoshida Clarifies Shadow of the Colossus On PS4 Is A Remake Not A Remaster What Beyond Good & Evil 2 Is Now, And What Its Creators Dream It Can Be Building a Human Universe: The Ambitious Vision of Beyond Good & Evil 2 Sorry Hideo Kojima, but I quite enjoyed playing Metal Gear Survive Metal Gear Survive gets the combat basics right but won't satisfy fans of the core franchise Why Metal Gear Survive Was Surprisingly Fun At E3 2017 Hands-on with Metal Gear Survive was a bummer Wolfenstein 2 | Hands-On | E3 2017 Wolfenstein 2 alternate '60s timeline is 'absolutely fearless from a story perspective' Wolfenstein 2: The New Colossus starts off with BJ Blazkowicz in a bad way B.J. having a head transplant? “Preposterous” teases Wolfenstein 2 creative director Hands on with Mount & Blade 2: Bannerlord's thrilling large-scale combat An interview with Harvey Smith | E3 2017 In Dishonored: Death of the Outsider, Billie’s arm is made of the Void and her powers aren’t like those we’ve seen before Ashly Burch 'Heartbroken' She Won't Play Chloe In Life Is Strange Prequel Nearly 20 Minutes of The Life Is Strange Prequel In Action Life is Strange: Before the Storm dev on Ashly Burch's absence, season pass kerfuffle and more Troy Baker talks Middle-earth: Shadow of War | E3 2017 E3 Coliseum - Middle-earth: Shadow of War - A Behind the Scenes Look Hunt: Showdown Gameplay Demo - E3 2017 Hunt: Showdown is just incredible State Of Decay 2 is Even More Unforgiving Than the First Game | E3 2017 GameSpot Show One of Sony's Best E3 Games Wasn't In Their Own Press Conference The New Yoshi Switch Game Looks So Good Insurgency: Sandstorm release date, beta, story, multiplayer - everything we know Ace Combat 7 Gameplay - 12 Minutes Of Aerial Action! | E3 2017 The Crew 2: E3 2017 Boats, Planes, and Cars Across the US | Ubisoft [US] Ni No Kuni 2 will adopt 'more adult perspective' but won't scrimp on humour Why 'Project Cars 2' Might Be VR's Best Evangelist Spy on Eldritch cults in a new trailer for Call of Cthulhu Monster Hunter: World has camouflage 'suit items' and drop-in multiplayer Monster Hunter World's Real Star Is Nature Itself The Last Night was one of E3's most dazzling games — and also its most frustrating Call of Duty WWII Gameplay Makes Old Warfare Feel New | E3 2017 GameSpot Show Call of Duty: WW2 Gameplay Walkthrough - IGN Live: E3 2017 Hands-on: Call of Duty: WWII's new War mode is its most radical multiplayer change in a decade E3 2017: CALL OF DUTY: WW2'S SINGLE-PLAYER SEEMS BIG ON THRILLS, BUT LACKS SOUL Ten Minutes Of Bloodstained: Ritual of the Night Pillars Of Eternity 2 Gameplay - Sailing And Dungeon Crawling | E3 2017 “Cannibals, Slaves, And Dead Children” – Catching Up With Pillars Of Eternity II At E3 E3 Coliseum - Far Cry 5: A Trip to Hope Country Far Cry 5 Leaves You Stranded with No Towers and No Minimap | E3 2017 GameSpot Show Steve Gaynor of Fullbright talks Gone Home & Tacoma at E3 2017 Customize Alex Hunter In Your FIFA 18 Story | E3 2017 Destiny 2's Luke Smith on PC features, PvP, new subclasses, and more Destiny 2 still won’t explain the Darkness Total War: Warhammer 2’s Dark Elves use slaves as currency Battle of the fallen Gates Total War Warhammer 2 Gameplay Unit Stat Comparison Lizardmen & High Elves Total War: Warhammer mods are 'theoretically' transferable to the sequel with a little work Nidhogg 2 looks reassuringly crazy in new footage Yakuza 6 Gameplay Showcase - IGN Live: E3 2017 Watch the Strange Brigade murder some mummies XCOM 2: War of the Chosen's New Campaign, Classes, and Mods - The Lobby at E3 2017 E3 2017: EXTENSIVE DETAILS ON XCOM 2: WAR OF THE CHOSEN Mario + Rabbids Kingdom Battle: Fighting Rabbid Kong - E3 2017 Skull and Bones Developer Interview - IGN Live: E3 2017 Uncharted: The Lost Legacy Devs Discuss the Story & Gameplay - E3 2017 Why Naughty Dog Chose Chloe For Uncharted: The Lost Legacy | E3 2017 GameSpot Show 7 Minutes of Extinction Gameplay - E3 2017 Splatoon 2 Nintendo Switch Gameplay Walkthrough - IGN Live: E3 2017 Pillars of Eternity 2 Gameplay Walkthrough - IGN Live: E3 2017 Everybody's Golf - 12 Minutes of Tournament Gameplay - IGN First - E3 2017 How RPGs Influenced NBA Live 18's The One | E3 2017 GameSpot Show E3 2017: Eight Cool Games You Might Have Missed Reaching for Petals is a narrative exploration game that echoes Dear Esther and Firewatch 12 Minutes of Dragonball Fighter Z Gameplay - E3 2017 Double Fine Mega Show With Tim Schafer | E3 2017 GameSpot Show They show Ooblets, Knights and Bikes, Gang Beasts, etc. 8 Minutes of The Artful Escape of Francis Vendetti Gameplay - E3 2017 Battlefront 2: High Level Darth Maul, Rey, And Han Solo Gameplay - E3 2017 Angry Impressions - Star Wars Battlefront II @E3 2017 'Battlefront 2' Star Janina Gavankar on E3 and Taking Down Rebel Scum 12 Minutes of Agents of Mayhem Gameplay 1080p 60fps - E3 2017 Sundered teases gigantic Souls-like boss ahead of July release Top Spin maker rallies on with Tennis World Tour Crackdown 3 Impressions: So Much Chaos, So Many Orbs Crackdown 3 can be completed in under three hours E3 2017: Here's How Xbox One X Improves Crackdown 3 Clearing up confusion surrounding Crackdown 3 destruction Mass Effect 1 and 2 lead writer Drew Karpyshyn is working on Anthem Wargroove has 12 campaigns and an editor to add more After months of silence, Mighty No. 9 dev reemerges to confirm that Vita and 3DS versions are still coming Matterfall: 11 Minutes of New Gameplay - IGN Live: E3 2017 Metro Exodus: Developer Walkthrough - IGN Live: E3 2017 Metro Exodus will draw from the Stalker series' open world design Detroit: Become Human Dev Talks About Gameplay - E3 2017 Detroit: Become Human – what happens if the androids hate us? Despite Political Overtones, David Cage Says Detroit Is Mostly About Androids Detroit: Become Human Will Release In 2018 David Cage Wants to Know What You'd Do to Fight for Your Rights Days Gone Changes Everything About Zombie Games | E3 2017 GameSpot Show with Kinda Funny In Days Gone, You Need Your Bike To Survive | E3 2017 GameSpot Show Cyberpunk adventure 2064: Read Only Memories is coming to Switch How Insomniac's Spider-Man Continues The Comic's Legacy | E3 2017 GameSpot Show The New Spider-Man Game Won't Let You Kill Anybody Metroid: Samus Returns Feels Great To Play Edmund McMillen's The End is Nigh is reminiscent of Super Meat Boy The Evil Within 2 - Story Trailer | E3 2017 Hello Neighbor - 4K Trailer | E3 2017 PES 2018 on PC will be the “highest standard” 16 Minutes of PES 18 Gameplay Walkthrough - IGN Live E3 2017 Madden NFL 18: Friday Night Light's Scott Porter on Story Mode - IGN Access Root Letter coming to PC via Steam in 2017 Rogue Trooper Redux - Exclusive Gameplay & Commentary | Nintendo Switch, PS4, Xbox One, PC 9 Minutes of Sushi Striker Gameplay - E3 2017 Quake Champions Official BJ Blazkowicz Trailer - E3 2017 Ori (of the Blind Forest) cameos in fighting game Rivals of Aether Blizzard are hiring a production director, probably for Diablo 4 Shadow of the Tomb Raider looking increasingly legit, following new leak PlayerUnknown's Battlegrounds Reveals Zombie Mode and Discusses International Play at E3 2017 Arms adds free DLC character ‘Max Brass’ in July Dying Light is getting 12 months of free DLC and a community collaboration platform Conan Exiles to add 'frozen highlands' biome in free August update HITMAN'S FIRST SECTION HAS BEEN MADE FREE Darkest Dungeon: The Crimson Court is now live on Steam, so let's watch a trailer Yakuza and Persona are 'on that list' of games Sega wants to bring to PC The Future of IOI Nintendo of America Boss Fils-Aimé On Comebacks, the Future of the DS and Surviving the Wii U The big interview: Shigeru Miyamoto and Ubisoft's Yves Guillemot The Xbox Has Brand New Avatars Nine Australian indie games receive government funding boost TinyBuild Games CEO claims they were scammed by a Russian publisher Criticism against Two Worlds II microtransactions spurs response from TopWare The Ataribox is another PC-based console. What fresh madness is this? The future of PC gaming is in China Madden developer shot to death in parking lot altercation Obituary: Intellivision Productions president Keith Robinson Bethesda Responds to Paid Mods Concern and More | E3 2017 GameSpot Show Modders deserve to be paid — but Bethesda’s Creation Club isn’t enough Ambitious New Vegas mod Fallout: The Frontier shows off vehicular combat Popular GTA V Modding Tool Shuts Down, Community Explodes OpenIV closure 'devastating for machinima creators', says popular GTA 5 stunt creator Take-Two Shuts Down Paid GTA Online Cheating Tool, Forces Creators To Donate To Charity The Creator Of Metroid II Fan Game AM2R Isn't Mad About Nintendo Esports News German State Moves to Support Esports With Coalition Agreement Blizzard and Twitch sign deal for Overwatch, StarCraft and Hearthstone esports streaming Yahoo Esports to Close, a Casualty of $4.5 billion Acquisition from Verizon Nintendo Responds To Smash Bros. Pro's Callout, Wants To Keep Scene Grassroots Overwatch is booming as an esport in South Korea, and female fans are playing a big role The 15-Year-Old Smash Pro Who Finds Confidence In Dancing Like Bayonetta Dota 2 Team Wins Tournament While (Almost) Never Picking The Same Hero Twice Scarecrow Player Chips Opponent Down For The Win In Injustice 2 Finals Tekken 7 Player Turns Down Tournament's T-Mobile Phone Prize, Because He Uses AT&T Crowdfunding News (not sharing everything I find, just ones that have interest/known talent behind them and a chance to succeed) The Art of Map Design Bringing Fantasy to Life: The Sounds and Music of Pathfinder Companions: Introducing Ekundayo, the Grim Ranger Characters and animation LUCAH ~ a nightmare action-rpg about finding oneself ~ Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc) The Real Story Behind Xenogears' 'Unfinished' Disc 2 Yuzo Koshiro: Legendary game composer, family business owner What It Means When Algorithims Start Telling Stories for Us A Falconer Enters the World of Video Games Google and Apple vs. Indie Developers An obituary for the architecture of Dark Souls' eternally dying land Xenoblade Chronicles X's Director On Localization Changes: 'I Didn't Mind Much At All' Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved | Game Maker's Toolkit VidMe or Why Platforms Aren't Your Friends The Legend of Polybius | Gaming Historian Perversion Subversion - Examining Hentai Sensibility - Extra Credits Games as Lit. 101 - Pacing in Breath of the Wild E3 Coliseum: A Conversation with Hideo Kojima and Jordan Vogt-Roberts E3 Coliseum: The Indie Revolution Things I Missed From Previous Weeks Chris Avellone Interview! Fallout, Prey, Pathfinder & his future
  11. More E3 news, interviews, previews, and the event itself. Writing On Games on what makes a good conference, Folding Ideas on why video platforms aren't your friends and getting the audience you build, Sega considering bringing more games to the PC, Take Two declares GTA 5 modding tool to be illegal and shuts down cheating tool while forcing creators to donate to charity, story of Xenogear's disk 2, why Riot hired a Falconer, what Beyond Good and Evil 2's creators dream it can be, Ashly Burch and Phil LaMarr on SAG-AFTRA strike and effected games, Io-Interactive independent and with ownership of Hitman, perversion subversion in Yakuza 0 and Persona 5, Mark Brown on the level design of Tropical Freeze, Atari making a PC based console, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC, updates, company and developer news, new tech, mods) What Makes a Good E3 Press Conference? Spider-Man’s E3 panel halted by fire in theater E3 games feature more multi-gender options than ever before E3 2017: Frustration and Fatigue Both Before and At the Show E3 Cringe and Awkward Moments 2017 My First E3: Exploring the Show Floor At E3 2017, Black Characters' Hair Looks Better Than Ever This E3 Was All About Men Crying Onstage, And That Is Wonderful A woman at E3 + a dead phone + Reddit = absolute chaos E3 Was Different This Year, And It Wasn’t Just The Crowds E3’s security efforts spark online debate and conversation E3 is Not Ready for a Disaster What the public thought of E3 2017 E3 Is Too Crowded Now (And That Sucks) The Ten Best Games at E3 2017 Devolver loses $100K on banned E3 festival Steam Summer Sale dates confirmed by PayPal, the fun starts this week The New God of War Might Finally Make Kratos Interesting 'God of War' Creative Director Cory Barlog on Nihilism and Fatherhood "It Has to Be Personal" Says 'God of War' Creative Director Cory Barlog Sony Boss Shuhei Yoshida Clarifies Shadow of the Colossus On PS4 Is A Remake Not A Remaster What Beyond Good & Evil 2 Is Now, And What Its Creators Dream It Can Be Building a Human Universe: The Ambitious Vision of Beyond Good & Evil 2 Sorry Hideo Kojima, but I quite enjoyed playing Metal Gear Survive Metal Gear Survive gets the combat basics right but won't satisfy fans of the core franchise Why Metal Gear Survive Was Surprisingly Fun At E3 2017 Hands-on with Metal Gear Survive was a bummer Wolfenstein 2 | Hands-On | E3 2017 Wolfenstein 2 alternate '60s timeline is 'absolutely fearless from a story perspective' Wolfenstein 2: The New Colossus starts off with BJ Blazkowicz in a bad way B.J. having a head transplant? “Preposterous” teases Wolfenstein 2 creative director Hands on with Mount & Blade 2: Bannerlord's thrilling large-scale combat An interview with Harvey Smith | E3 2017 In Dishonored: Death of the Outsider, Billie’s arm is made of the Void and her powers aren’t like those we’ve seen before Ashly Burch 'Heartbroken' She Won't Play Chloe In Life Is Strange Prequel Nearly 20 Minutes of The Life Is Strange Prequel In Action Life is Strange: Before the Storm dev on Ashly Burch's absence, season pass kerfuffle and more Troy Baker talks Middle-earth: Shadow of War | E3 2017 E3 Coliseum - Middle-earth: Shadow of War - A Behind the Scenes Look Hunt: Showdown Gameplay Demo - E3 2017 Hunt: Showdown is just incredible State Of Decay 2 is Even More Unforgiving Than the First Game | E3 2017 GameSpot Show One of Sony's Best E3 Games Wasn't In Their Own Press Conference The New Yoshi Switch Game Looks So Good Insurgency: Sandstorm release date, beta, story, multiplayer - everything we know Ace Combat 7 Gameplay - 12 Minutes Of Aerial Action! | E3 2017 The Crew 2: E3 2017 Boats, Planes, and Cars Across the US | Ubisoft [US] Ni No Kuni 2 will adopt 'more adult perspective' but won't scrimp on humour Why 'Project Cars 2' Might Be VR's Best Evangelist Spy on Eldritch cults in a new trailer for Call of Cthulhu Monster Hunter: World has camouflage 'suit items' and drop-in multiplayer Monster Hunter World's Real Star Is Nature Itself The Last Night was one of E3's most dazzling games — and also its most frustrating Call of Duty WWII Gameplay Makes Old Warfare Feel New | E3 2017 GameSpot Show Call of Duty: WW2 Gameplay Walkthrough - IGN Live: E3 2017 Hands-on: Call of Duty: WWII's new War mode is its most radical multiplayer change in a decade E3 2017: CALL OF DUTY: WW2'S SINGLE-PLAYER SEEMS BIG ON THRILLS, BUT LACKS SOUL Ten Minutes Of Bloodstained: Ritual of the Night Pillars Of Eternity 2 Gameplay - Sailing And Dungeon Crawling | E3 2017 “Cannibals, Slaves, And Dead Children” – Catching Up With Pillars Of Eternity II At E3 E3 Coliseum - Far Cry 5: A Trip to Hope Country Far Cry 5 Leaves You Stranded with No Towers and No Minimap | E3 2017 GameSpot Show Steve Gaynor of Fullbright talks Gone Home & Tacoma at E3 2017 Customize Alex Hunter In Your FIFA 18 Story | E3 2017 Destiny 2's Luke Smith on PC features, PvP, new subclasses, and more Destiny 2 still won’t explain the Darkness Total War: Warhammer 2’s Dark Elves use slaves as currency Battle of the fallen Gates Total War Warhammer 2 Gameplay Unit Stat Comparison Lizardmen & High Elves Total War: Warhammer mods are 'theoretically' transferable to the sequel with a little work Nidhogg 2 looks reassuringly crazy in new footage Yakuza 6 Gameplay Showcase - IGN Live: E3 2017 Watch the Strange Brigade murder some mummies XCOM 2: War of the Chosen's New Campaign, Classes, and Mods - The Lobby at E3 2017 E3 2017: EXTENSIVE DETAILS ON XCOM 2: WAR OF THE CHOSEN Mario + Rabbids Kingdom Battle: Fighting Rabbid Kong - E3 2017 Skull and Bones Developer Interview - IGN Live: E3 2017 Uncharted: The Lost Legacy Devs Discuss the Story & Gameplay - E3 2017 Why Naughty Dog Chose Chloe For Uncharted: The Lost Legacy | E3 2017 GameSpot Show 7 Minutes of Extinction Gameplay - E3 2017 Splatoon 2 Nintendo Switch Gameplay Walkthrough - IGN Live: E3 2017 Pillars of Eternity 2 Gameplay Walkthrough - IGN Live: E3 2017 Everybody's Golf - 12 Minutes of Tournament Gameplay - IGN First - E3 2017 How RPGs Influenced NBA Live 18's The One | E3 2017 GameSpot Show E3 2017: Eight Cool Games You Might Have Missed Reaching for Petals is a narrative exploration game that echoes Dear Esther and Firewatch 12 Minutes of Dragonball Fighter Z Gameplay - E3 2017 Double Fine Mega Show With Tim Schafer | E3 2017 GameSpot Show They show Ooblets, Knights and Bikes, Gang Beasts, etc. 8 Minutes of The Artful Escape of Francis Vendetti Gameplay - E3 2017 Battlefront 2: High Level Darth Maul, Rey, And Han Solo Gameplay - E3 2017 Angry Impressions - Star Wars Battlefront II @E3 2017 'Battlefront 2' Star Janina Gavankar on E3 and Taking Down Rebel Scum 12 Minutes of Agents of Mayhem Gameplay 1080p 60fps - E3 2017 Sundered teases gigantic Souls-like boss ahead of July release Top Spin maker rallies on with Tennis World Tour Crackdown 3 Impressions: So Much Chaos, So Many Orbs Crackdown 3 can be completed in under three hours E3 2017: Here's How Xbox One X Improves Crackdown 3 Clearing up confusion surrounding Crackdown 3 destruction Mass Effect 1 and 2 lead writer Drew Karpyshyn is working on Anthem Wargroove has 12 campaigns and an editor to add more After months of silence, Mighty No. 9 dev reemerges to confirm that Vita and 3DS versions are still coming Matterfall: 11 Minutes of New Gameplay - IGN Live: E3 2017 Metro Exodus: Developer Walkthrough - IGN Live: E3 2017 Metro Exodus will draw from the Stalker series' open world design Detroit: Become Human Dev Talks About Gameplay - E3 2017 Detroit: Become Human – what happens if the androids hate us? Despite Political Overtones, David Cage Says Detroit Is Mostly About Androids Detroit: Become Human Will Release In 2018 David Cage Wants to Know What You'd Do to Fight for Your Rights Days Gone Changes Everything About Zombie Games | E3 2017 GameSpot Show with Kinda Funny In Days Gone, You Need Your Bike To Survive | E3 2017 GameSpot Show Cyberpunk adventure 2064: Read Only Memories is coming to Switch How Insomniac's Spider-Man Continues The Comic's Legacy | E3 2017 GameSpot Show The New Spider-Man Game Won't Let You Kill Anybody Metroid: Samus Returns Feels Great To Play Edmund McMillen's The End is Nigh is reminiscent of Super Meat Boy The Evil Within 2 - Story Trailer | E3 2017 Hello Neighbor - 4K Trailer | E3 2017 PES 2018 on PC will be the “highest standard” 16 Minutes of PES 18 Gameplay Walkthrough - IGN Live E3 2017 Madden NFL 18: Friday Night Light's Scott Porter on Story Mode - IGN Access Root Letter coming to PC via Steam in 2017 Rogue Trooper Redux - Exclusive Gameplay & Commentary | Nintendo Switch, PS4, Xbox One, PC 9 Minutes of Sushi Striker Gameplay - E3 2017 Quake Champions Official BJ Blazkowicz Trailer - E3 2017 Ori (of the Blind Forest) cameos in fighting game Rivals of Aether Blizzard are hiring a production director, probably for Diablo 4 Shadow of the Tomb Raider looking increasingly legit, following new leak PlayerUnknown's Battlegrounds Reveals Zombie Mode and Discusses International Play at E3 2017 Arms adds free DLC character ‘Max Brass’ in July Dying Light is getting 12 months of free DLC and a community collaboration platform Conan Exiles to add 'frozen highlands' biome in free August update HITMAN'S FIRST SECTION HAS BEEN MADE FREE Darkest Dungeon: The Crimson Court is now live on Steam, so let's watch a trailer Yakuza and Persona are 'on that list' of games Sega wants to bring to PC The Future of IOI Nintendo of America Boss Fils-Aimé On Comebacks, the Future of the DS and Surviving the Wii U The big interview: Shigeru Miyamoto and Ubisoft's Yves Guillemot The Xbox Has Brand New Avatars Nine Australian indie games receive government funding boost TinyBuild Games CEO claims they were scammed by a Russian publisher Criticism against Two Worlds II microtransactions spurs response from TopWare The Ataribox is another PC-based console. What fresh madness is this? The future of PC gaming is in China Madden developer shot to death in parking lot altercation Obituary: Intellivision Productions president Keith Robinson Bethesda Responds to Paid Mods Concern and More | E3 2017 GameSpot Show Modders deserve to be paid — but Bethesda’s Creation Club isn’t enough Ambitious New Vegas mod Fallout: The Frontier shows off vehicular combat Popular GTA V Modding Tool Shuts Down, Community Explodes OpenIV closure 'devastating for machinima creators', says popular GTA 5 stunt creator Take-Two Shuts Down Paid GTA Online Cheating Tool, Forces Creators To Donate To Charity The Creator Of Metroid II Fan Game AM2R Isn't Mad About Nintendo Esports News German State Moves to Support Esports With Coalition Agreement Blizzard and Twitch sign deal for Overwatch, StarCraft and Hearthstone esports streaming Yahoo Esports to Close, a Casualty of $4.5 billion Acquisition from Verizon Nintendo Responds To Smash Bros. Pro's Callout, Wants To Keep Scene Grassroots Overwatch is booming as an esport in South Korea, and female fans are playing a big role The 15-Year-Old Smash Pro Who Finds Confidence In Dancing Like Bayonetta Dota 2 Team Wins Tournament While (Almost) Never Picking The Same Hero Twice Scarecrow Player Chips Opponent Down For The Win In Injustice 2 Finals Tekken 7 Player Turns Down Tournament's T-Mobile Phone Prize, Because He Uses AT&T Crowdfunding News (not sharing everything I find, just ones that have interest/known talent behind them and a chance to succeed) The Art of Map Design Bringing Fantasy to Life: The Sounds and Music of Pathfinder Companions: Introducing Ekundayo, the Grim Ranger Characters and animation LUCAH ~ a nightmare action-rpg about finding oneself ~ Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc) The Real Story Behind Xenogears' 'Unfinished' Disc 2 Yuzo Koshiro: Legendary game composer, family business owner What It Means When Algorithims Start Telling Stories for Us A Falconer Enters the World of Video Games Google and Apple vs. Indie Developers An obituary for the architecture of Dark Souls' eternally dying land Xenoblade Chronicles X's Director On Localization Changes: 'I Didn't Mind Much At All' Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved | Game Maker's Toolkit VidMe or Why Platforms Aren't Your Friends The Legend of Polybius | Gaming Historian Perversion Subversion - Examining Hentai Sensibility - Extra Credits Games as Lit. 101 - Pacing in Breath of the Wild E3 Coliseum: A Conversation with Hideo Kojima and Jordan Vogt-Roberts E3 Coliseum: The Indie Revolution Things I Missed From Previous Weeks Chris Avellone Interview! Fallout, Prey, Pathfinder & his future
  12. Completed: Orwell Platform: PC Game about state surveillance that has you investigating a group's online profiles, phones, emails, calls, and PCs to try to find who was behind a recent bombing. The game is well written with some good dialogue and story twists and actions that can change how things play out depending on what you report. Some things give conflicting information and one most be chosen to be uploaded, some are common sense to know what is true and some you just need to wait to learn more but gameplay never really becomes any more than some choices at the end of the game or different events playing out depending on what information you upload on someone. Both gameplay wise and narratively it does a decent job showing how such a power can be easily abused, with seemingly unimportant uploads possibly endangering someone's life or something said in anger or out of context can be used against someone, the story also has a few twists and surprises. It can wrap up a little too neatly, some events seem pretty unlikely, and the gameplay never really rushes you or forces you to make difficult decisions, it does come somewhat close in one part and it does show how a game like this could be improved mechanically. Good plot, decent use of subject matter, and some good ideas if there were other games like it.
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  14. They do have updates on their Kickstarter even from about a month or two ago. Problems happened, they had some changes, showed new design documents and gameplay, other problems happened, etc. Happens when you have a low budget and don't have a publisher to help control things, even happens with large budgets and more experienced people, there's really nothing interesting or "revolting" about it, that they showed gameplay years into the project when the money should have already dried up would mean people didn't just take all the money and fly off with their "fortune" of $600,000.