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Legolas_Katarn

AJSA Commander
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Everything posted by Legolas_Katarn

  1. Welcome to the AJSA. Most conversation has moved to our Discord which can be found here.
  2. Completed: Disco Elysium Platform: PC I awake in a near dreamlike state with a voice warning me of the condition I have left my body in, ignoring the warnings and sudden intense pain I awake to a terrible hangover with no memory of the past night or of any aspect of my life. Once I slowly drag myself to the bathroom mirror and attempting to wipe the grime away I am warned by my Inland Empire skill that I won't like what looks back at me. "It can't be that bad," I think as I wipe the mirror, only to come face to face with the swollen and ballooned face of a late stage alcoholic that I have no memory of, staring back at me with a ridiculous grin. I fail my Encyclopedia check to try to remember what events in my life would cause me to want to have my face frozen in such a ridiculous way, then fail to try to stop it from happening. After collecting my scattered clothes and leaving my room, with the help of my Perception informing me of the sound of the key jingling in my pocket, a woman tells me that I'm a police officer that was supposed to be investigating a recent murder and describes the events she heard from my room last night that lead to my sorry state. Downstairs I meet my new partner, telling him that it isn't time for name's yet when I realize I can't even remember mine but that trying to remember causes me to consider the colors gold and orange. We go on to question the manager, the conversation leads me to declare my feminist agenda, the one that I suddenly remembered, after becoming upset at his attempt to ask out one of employees and seeing it as a misuse of his power. This gives me a new idea that I choose to consider for the next few hours, my desire to undermine the tyrannical gender roles of society gives me a better understanding of the existing power structures of the society that I am still trying to fully remember. The manager is unimpressed and demands payment for my room stay, as well as payment for the window I smashed when I threw one of my shoes through it. A voice speaks up, a voice coming from the ugly tie around my neck, a voice that is both making a lot of sense at the moment and one I am willing to listen to, it tells me to sneak away to avoid paying my bill. Unfortunately, my gaudy shoes and pants have caused me to stand out a bit to much and I fail to make a clean escape. Realizing I have no chance of sneaking away I begin a mad dash, followed by a dive through the air while flipping the manager off with both hands. The voices in my head tell me to just savor the moment before the crash and enjoy that I showed the manger who was boss. Just look at the shock on his face, no idea how to react to my rejection of his authority. These thoughts come to me right before I crash into a woman in wheelchair. The resulting injury leads to a sudden pain in my left arm, followed by my chest, followed by all enveloping blackness as death takes me. Maybe I shouldn't have listened to my tie, maybe I should have taken better care of my body in my past life. The paper reports on a cop that suffered a fatal heart attack, I'm described as having been a heavy drinker that suffered from a broken heart long before a heart attack. Existential, depressing, hilarious, political, cynical, hopeful, bleak, ugly, and beautiful. Disco Elysium does things that have been missing from the majority of RPGs. Set in a realistic setting that combines elements of different time periods and places to create a fairly grounded cast of characters and a story focused on the human condition and politics of the setting that mirrors real world elements, without a focus on being a chosen hero, forces of darkness, evil monster races, and what little combat there is governed through your skill checks. You are staying in a now destroyed room in the city of Revachol, a broken down city that experienced both a plague and a communist revolution before it was put down and colonized by the rest of the world, you have drank so much and taken so many drugs that you have effectively destroyed your personality and have no recollection of your past, you are told you are a cop and that there has been a body hanging outside for the last week likely connected to the current labor strike. You are given four stats intellect, psyche, physique, and motorics which each governing six sub skills ranging from your ability to identify with the people you meet and their feelings, your reaction speed for physical reactions as well as witty comebacks, your attunement with the city around you, your ability to picture a crime scene, your ability to have informed hunches and gut feelings, etc. Every skill you have talks to you when you are dealing with people or noticing things in the environment, they can help you make informed decisions, clue you into hidden details, or cause you to make poor and ridiculous decisions. Your Physical Instrument skill might give you impressive muscles and the ability to use them but it also demands that you showcase your masculinity and to let nothing threaten it, Inland Empire might help you correctly see what isn't visable to the naked eye but as shown above it can be less than helpful when your clothing starts offering strange advice to you. Saying certain things or finding out information about people can lead you to having new thoughts, choosing to focus on a thought will give you temporary bonuses and/or penalties and when you have mulled it over long enough the thought will be locked into place with a new description and bonuses and/or penalties fitting your new understanding of the idea and what concepts you want to be important to your character as you rebuild his forgotten personality. In most games you are rewarded for playing a certain way or for playing in completely different ways as the situation calls for it, giving your character no real personality as you game the system. Disco Elyrium's frequently lore expanding or amusing skill anecdotes, the different options playing your character in a different way, and probably most importantly, your skills giving you an actual reason to want or understand the desire to do something you normally wouldn't do because your own character is telling you what they are thinking or feeling makes you want to play the game again as a character with an entirely different stat and skill focus. It is one of the rare games that can make your failure as interesting as your success. Some of the most amusing moments come from failure, some failure just leads to new logical paths to your goal, some failures might change a goal, seemingly minor choices or clothing items might lead to unexpected tasks or responses. Failing to find the cause of death during an autopsy can lead to a side activity to find a freezer big enough to store the body, succeeding in a Suggestion role might give you a task but play into the hands of the person that was hoping you would come up with such a suggestion, failing a Conceptualization role might lead someone to lend you her art supplies out of pity while succeeding causes her to think that you don't have the talent to create your masterpiece and that if you did you would be competition for her, failing to make a cool catch with your Hand Eye Coordination skill might lead to a loss of health buy an apology in the form of pity money. Unlike almost any other RPG, be it just because of how much combat there is or because some skills just have little or no real use, in Disco Elysium there is no right or wrong way to build your character because there is no push to succeed at everything, to do everything, to fix everything, or to help and save everyone. Disco Elyrium is a game that made finding my lost shoe a meaningful character moment. Multiple events make up some of the most memorable moments I've seen in a game. Your success or failure at singing karaoke leading to two entirely different styles of performance, a success gives you some applause and the satisfaction of the telling the manager that you knew you had it in you, a failure leads to a depressed wailing cover of the song drawing nothing but laughter and boos from the crowd, except for your partner who could genuinely understand the pain in your voice. One of the only instances of combat in the game having no positive outcome with a large amount of the text focusing on the fear you and your partner fear towards being in a gunfight and the possibility of losing your new and possibly only friend. Helping to start a dance club and becoming completely lost in the moment while dancing brought on a vision where I spoke with the city itself. A dream of a lost love discusses the challenge of living with a man who sees the world in the way you know that your character does, arguing with himself and seeing a list of A, B, C, D questions that he wants to ask people at all times, a dream where a success at a skill check won't give you what you want but only inform you more clearly about what you no longer have. It can often end up being one the darker games I've played, as well as one of the funniest, partly because it seems to understands that finding humor in the terrible situations that we find ourselves in or about the state of the world in general is how many people are able to survive. You are forced into choosing political stances as they are a major part of what people talk about, how you naturally react to them or things you see, and the game can't very well mock you for your mewling centrism if you weren't constantly choosing to refuse to endorse solutions or to take a stand on anything. No matter what you choose your positions will be questioned or outright mocked as absurdity or cowardice. How do you defend liberal capitalism and your foreign occupiers who put the city in the poor position it is in while getting rich off of its people hoping magical tech investors and the rich will generously create jobs for the people, how many lives would have been worth the victory of the communities and if they had won would you have just ended up with more corrupt unions like the one that seems to be protecting your main suspect, will you promote nationalistic ideas and fascism/patriotism/nationalism where your brethren are old miserable men rarely trusted by their peers or each other all longing for the good old days before radio signals corrupted the youths mind and destabilized traditional gender roles, or do you take the path of the centrist/moralist never standing up for anything and hoping things will slowly work themselves out? The ruined city of Revachol is stitched together with tech, cultures, ideologies, and aesthetic choices taken from a variety of different times but often feels more real than areas in games directly created from real world places. A setting that can feel and become more magical than a typical fantasy setting as you attempt to explain how a glitch of an old recording playing long after its time seemed to be talking directly to you or as you consider the history of the city's landmarks and of the pronounced bullet holes and shelling damage still covering many of the buildings and walls, dried blood and bullet holes remain but no trace of who lined who up against the wall, residents that watch you out of closed windows in buildings covered by weather worn peeling signs with slogans promising a better tomorrow. Characters often feel real, most of all your assigned partner, Kim Kitsuragi, who has almost as much to add to the situations you find yourselves in as you will. In place of the party of NPCs following you around you have your own skills talking to you and giving you visions into the lives of others, instead of learning about the past of your party members you learn about your own through your conversations with yourself. The voice acting is typically well done and the music and unique oil painting style of art helps bring the city to life, successfully capturing the world and characters in either vibrant detail or by having a more grimy look fitting of your mental state, the city's history, present, and seeming lack of a future. A police game where finding a body won't lead to any autopsy or fight with the responsible criminals but instead just ends with you and your partner trying to find the right words to inform the deceased's wife and the question of what happens to her and her kids now. One of the few complains I can make that has a larger effect on the game is that your skills talking to you is based on events or the successful hidden roles relevant ones make causing them to chime in, but there is no difference in which is more meaningful to you based on how high or low each skill is. None are louder or pushing away the other thoughts, though they might naturally argue or point things out about one another, but having a high ranking in something doesn't mean that it will take control of you. It is also extremely difficult to actually run out of health or morale and almost any health loss tends to come from kicking random objects or failing to kick them well enough. I don't know if its because I didn't raise some of them high enough to get additional options or many passives but Endurance, Pain Threshold, Electrochemistry, Hand Eye Coordination, and Savoir Faire seemed to have much less use than the other skills. Even with those not doing much (or at least not seeming to in my playthrough) you still end up with a game that makes better use of a large number of skills than almost any other. This is not only my game of the decade but is easily one of my favorite games ever.
  3. This Week In Gaming 10-29-19

    Ubisoft designer Stanislav Costiuc starts video series on what game designers do and what to think about if you want to become one, EA games and Access comes to Steam, Blake Hester interviews game writers and academics about the legacy of Modern Warfare 2's No Russian level, Astrid Rose on the use of violence and psychosexual meanings behind the design choices of Silent Hill 2, Death Stranding coming to PC, Chris Tapsell travels to Shanghai to get an understanding of the gaming market of China and what it means for everyone else, theScore interviews Ryan Hart about how he used fighting games to escape homelessness and tells the story of SonicFox, Modern Warfare turns real US war crime into fictional Russian one, Dia Lacina explores the trauma and forgiveness of Bloodborne The Old Hunters, Ben Lindbergh looks at the history of mainstream media's attempts to cover games and what the The Washington Post dedicating resources to their coverage means, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) The bestest games of EGX 2019 EGX 2019: 5 OF THE BEST GAMES WE PLAYED The 10 best indie games showcased at EGX 2019, London’s massive gaming expo Watch Dogs Legion: Interview with Narrative Designer Kaitlin Tremblay Ubisoft delays multiple titles, including Watch Dogs Legion Crawl creators announce noir thriller The Drifter The Last of Us Part II Comes to PS4 in May Size is ruled by perspective in the bizarre dreamworld of Superliminal Game Freak explains the 1,000 staff, missing creatures, and leek size of Pokémon Sword and Shield Narcos: Rise of the Cartels is based on the Netflix series and it’s out in November Making it in Unreal: reinventing the ’90s shooter in Hellbound Vampire: The Masquerade – Coteries of New York trailer shows the basic points of the narrative game New GTFO gameplay shows group stealth, teases punishing difficulty Panzer Dragoon: Remake is coming to PC Death Stranding is coming to PC in 2020 RÖKI IS A TRULY CHARMING GAME FROM POLYGON TREEHOUSE Sources: Overwatch 2 to feature PvE, new map, at least one new hero Microsoft Flight Simulator will use live, real-world data for in-game weather Battlefield V Is Going Back To The Pacific New Battlefield 5 War in the Pacific maps are “as close to fan service as it gets” – an interview Battlefield V Pacific Gameplay - Battlefield is back Elite Dangerous' long-overdue Fleet Carriers get another six month delay Embattled Starbreeze resurrecting Payday 2, despite officially ending development last year Sony issues refunds to unhappy WWE 2K20 PlayStation 4 players Ghost Recon Breakpoint critical reception and sales “very disappointing” Ubisoft explains how it's going to fix Ghost Recon Breakpoint Bethesda Is Now Selling $100 Annual Subscriptions For Exclusive Fallout 76 Features Fallout 1st Is Creating A Class Divide Among Fallout 76 Players 'Nearly All' Counter-Strike Microtransactions Are Being Used for Money Laundering Modern Warfare Highway of Death blames US war crime on Russi 'Modern Warfare,' The Highway of Death, and Call of Duty's Exploitation of the Past EA Access and EA Games on Steam Epic sues Fortnite tester for “spoiling the suspense” with Chapter 2 leaks Blizzard Loses Sponsor Over Hong Kong Actions G/O Media Is Fighting Its Staff Over 'Objectively Bad' Autoplay Ads Facing Burnout, Stress, And Health Issues, Top Twitch Streamers Are Taking Extended Breaks Ubisoft suing Rainbow 6 cheatmaker who talked about his works on the BBC Teenage Fortnite Pro Swatted Live On Stream Japanese Government Honors Shigeru Miyamoto As Person of Cultural Merit Esports News Women-only e-sports events are building toward a future where they’re unnecessary The Man Who Used Fighting Games to Escape Homelessness The Furry Who Beat Everyone: The Story of SonicFox Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Video games in China: beyond the great firewall WHY DOES THE MAINSTREAM MEDIA STRUGGLE TO COVER VIDEO GAMES? The Very Real Person Behind Twitter’s Surreal ‘Shitty Gamer Takes’ Account Joystick Fantasia: Inside the Spectacle of Video Games Live 'Disco Elysium' Is a Landmark RPG About the Politics of Our Broken World How Disco Elysium's opening sets the stage for existential revolt How 'Outer Worlds' Turned Me Away From Revolution into Maddening Pragmatism "Remember, No Russian:" Critics and Developers Remember Call of Duty's Most Infamous Mission “Nurse With Wound,” by Astrid Rose “Devotion, Delusion, and Design Honesty,” by Daniel Fries Exploring the Bottomless Trauma and Questionable Forgiveness at the Heart of Bloodborne: The Old Hunters Persona 5 Needs to Stop Using Ryuji as a Punching Bag INTERNATIONAL TASK FORCE The mystery of Atlantis The Secrets of Puzzle Design | How Game Designers Explore Ideas and Themes with Puzzles and Problems The Key to Metroid Prime's Atmosphere Idea People? | So You Wanna Be A Game Designer? (#1) The Rise and Fall of Max Payne The Eternal Struggle of Video Game Genres Ridiculous & AMAZING Dreamcast Peripherals | Punching Weight [SSFF] Noclip Podcast #12 - Support Local Video Game Museums An Interview with Paradox's Johan Anderson | On Being an Entertainer and Mana Systems Things I missed from previous weeks Suikoden II | Retrospective Review
  4. Ubisoft designer Stanislav Costiuc starts video series on what game designers do and what to think about if you want to become one, EA games and Access comes to Steam, Blake Hester interviews game writers and academics about the legacy of Modern Warfare 2's No Russian level, Astrid Rose on the use of violence and psychosexual meanings behind the design choices of Silent Hill 2, Death Stranding coming to PC, Chris Tapsell travels to Shanghai to get an understanding of the gaming market of China and what it means for everyone else, theScore interviews Ryan Hart about how he used fighting games to escape homelessness and tells the story of SonicFox, Modern Warfare turns real US war crime into fictional Russian one, Dia Lacina explores the trauma and forgiveness of Bloodborne The Old Hunters, Ben Lindbergh looks at the history of mainstream media's attempts to cover games and what the The Washington Post dedicating resources to their coverage means, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) The bestest games of EGX 2019 EGX 2019: 5 OF THE BEST GAMES WE PLAYED The 10 best indie games showcased at EGX 2019, London’s massive gaming expo Watch Dogs Legion: Interview with Narrative Designer Kaitlin Tremblay Ubisoft delays multiple titles, including Watch Dogs Legion Crawl creators announce noir thriller The Drifter The Last of Us Part II Comes to PS4 in May Size is ruled by perspective in the bizarre dreamworld of Superliminal Game Freak explains the 1,000 staff, missing creatures, and leek size of Pokémon Sword and Shield Narcos: Rise of the Cartels is based on the Netflix series and it’s out in November Making it in Unreal: reinventing the ’90s shooter in Hellbound Vampire: The Masquerade – Coteries of New York trailer shows the basic points of the narrative game New GTFO gameplay shows group stealth, teases punishing difficulty Panzer Dragoon: Remake is coming to PC Death Stranding is coming to PC in 2020 RÖKI IS A TRULY CHARMING GAME FROM POLYGON TREEHOUSE Sources: Overwatch 2 to feature PvE, new map, at least one new hero Microsoft Flight Simulator will use live, real-world data for in-game weather Battlefield V Is Going Back To The Pacific Elite Dangerous' long-overdue Fleet Carriers get another six month delay Embattled Starbreeze resurrecting Payday 2, despite officially ending development last year Sony issues refunds to unhappy WWE 2K20 PlayStation 4 players Ghost Recon Breakpoint critical reception and sales “very disappointing” Ubisoft explains how it's going to fix Ghost Recon Breakpoint Bethesda Is Now Selling $100 Annual Subscriptions For Exclusive Fallout 76 Features Fallout 1st Is Creating A Class Divide Among Fallout 76 Players 'Nearly All' Counter-Strike Microtransactions Are Being Used for Money Laundering Modern Warfare Highway of Death blames US war crime on Russi 'Modern Warfare,' The Highway of Death, and Call of Duty's Exploitation of the Past EA Access and EA Games on Steam Epic sues Fortnite tester for “spoiling the suspense” with Chapter 2 leaks Blizzard Loses Sponsor Over Hong Kong Actions G/O Media Is Fighting Its Staff Over 'Objectively Bad' Autoplay Ads Facing Burnout, Stress, And Health Issues, Top Twitch Streamers Are Taking Extended Breaks Ubisoft suing Rainbow 6 cheatmaker who talked about his works on the BBC Teenage Fortnite Pro Swatted Live On Stream Japanese Government Honors Shigeru Miyamoto As Person of Cultural Merit Esports News Women-only e-sports events are building toward a future where they’re unnecessary The Man Who Used Fighting Games to Escape Homelessness The Furry Who Beat Everyone: The Story of SonicFox Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Video games in China: beyond the great firewall WHY DOES THE MAINSTREAM MEDIA STRUGGLE TO COVER VIDEO GAMES? The Very Real Person Behind Twitter’s Surreal ‘Shitty Gamer Takes’ Account Joystick Fantasia: Inside the Spectacle of Video Games Live 'Disco Elysium' Is a Landmark RPG About the Politics of Our Broken World How Disco Elysium's opening sets the stage for existential revolt How 'Outer Worlds' Turned Me Away From Revolution into Maddening Pragmatism "Remember, No Russian:" Critics and Developers Remember Call of Duty's Most Infamous Mission “Nurse With Wound,” by Astrid Rose “Devotion, Delusion, and Design Honesty,” by Daniel Fries Exploring the Bottomless Trauma and Questionable Forgiveness at the Heart of Bloodborne: The Old Hunters Persona 5 Needs to Stop Using Ryuji as a Punching Bag INTERNATIONAL TASK FORCE The mystery of Atlantis The Secrets of Puzzle Design | How Game Designers Explore Ideas and Themes with Puzzles and Problems The Key to Metroid Prime's Atmosphere Idea People? | So You Wanna Be A Game Designer? (#1) The Rise and Fall of Max Payne The Eternal Struggle of Video Game Genres Ridiculous & AMAZING Dreamcast Peripherals | Punching Weight [SSFF] Noclip Podcast #12 - Support Local Video Game Museums An Interview with Paradox's Johan Anderson | On Being an Entertainer and Mana Systems Things I missed from previous weeks Suikoden II | Retrospective Review
  5. Welcome to the AJSA.
  6. This Week In Gaming 10-22-19

    EGX previews and developer sessions, Nick Ransbottom looks into the aftermath of E3's data breach, Alex Donaldson on how a fansite owner ended up as President of Falcom, previews of Star Wars Fallen Order and early reviews of The Outer Worlds, Razbuten looks at the only Zelda game without a hero, Super Bunnyhop compares Assassin's Creed Odyssey to real-life locations in Greece, Dan Root on the importance of animations principles and Mega Man X7, Manifold Garden suddenly released after seven years in development, Crusader Kings 3 announcement, announcements for World of Darkness fans, Game Informer's podcast goes over the process and answers questions about writing a game review, Riot announces new games in development, Patrick Klepek interviews the developers of Untitled Goose Game, Game Maker's Toolkit covers the creation of and legacy of Pac-Man, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Vampire: The Masquerade - Bloodlines 2 delayed to avoid repeating the mistakes of the first game Werewolf: The Apocalypse – Earthblood is about eco-terrorism and lycanthropy Swansong is the name of the Vampire: The Masquerade game due out 2021 Star Wars Jedi: Fallen Order shows the fallout of Order 66 Star Wars Jedi: Fallen Order - The Final Preview Star Wars Jedi: Fallen Order is much more than a lightsaber action game Star Wars Jedi: Fallen Order plays like a safe, conventional adventure with great lightsabers Star Wars Jedi: Fallen Order Isn't Groundbreaking, But Could Still Be Satisfying Star Wars Jedi: Fallen Order interview – how Respawn integrated exploration into a combat-first lightsaber game We Played 3 Hours Of Star Wars Jedi: Fallen Order Crusader Kings 3 is confirmed and coming in 2020 Crusader Kings 3 is happening: here's ten things we know so far Cyberpunk 2077 Dev Talks Multiplayer, Censorship, And More Dying Light 2 – official gameplay reveal deep dive Manifold Garden - Release Date Trailer Encased is a promising, Fallout 2-inspired RPG entirely set inside a mysterious dome Root Film Localization Confirmed For North America And Europe Dragon Ball Z: Kakarot game introduction trailer Shenmue 3 PS4 Gameplay - We Can't Believe We're Playing It! MediEvil on PS4! Exclusive New Gameplay - Scarecrow Fields Luigi’s Mansion 3 ‘ScreamPark’ multiplayer modes gameplay Terra Invicta, the strategy game from XCOM's Long War modders, gets first trailer Every game announced at Riot's jam-packed 10th anniversary livestream Why Riot doesn’t want you to pay for card packs in Legends of Runeterra The art and inspirations behind Riot’s Legends of Runeterra First look at Riot Games’ fighting game Project L Fairy Tail game EGX 2019 gameplay Darksiders Genesis - Official Strife Cinematic Trailer MLB The Show 20 - Official Announcement Trailer PlanetSide Arena the "stepping stone" to PlanetSide 3 Marvel’s Avengers: Development insights with Crystal Dynamics Marvel’s Avengers -- Studio Head Talks Character Appearances, Crunch, And Squirrel Girl Redefining the rules of adventure writing: How Beyond a Steel Sky is breaking new ground Yakuza: Like a Dragon details ‘Bonds’ system The Outer Worlds - Official Launch Trailer 'The Outer Worlds' Isn't Revolutionary, It's a Warm Blanket The Outer Worlds Will Rattle Your Idea Of A Perfect Planet The Outer Worlds highlights the RPG genre’s inventory problem Pokemon Sword and Shield is the most detailed Pokemon adventure yet Doom 64 Port Gets New Trailer, Will Release as Pre-Order Bonus Alongside Doom Eternal Battletech is getting mod support and a mech that’s new to the entire IP What’s next for Battletech after Heavy Metal? “No f***ing clue!” Stellaris: Federations - Expansion Announcement Teaser Join the resistance in the new Hearts of Iron 4 DLC Age of Wonders: Planetfall REVELATIONS - Announcement trailer ESRB Why Age of Wonders: Planetfall is moving further toward sandbox campaigns Prison Architect New Expansion 2020 Teaser ESRB My Friend Pedro sells almost 500,000 copies, now has more modes Sunless Skies is getting an upgraded Sovereign Edition Blizzard finally suspends US Hearthstone team that staged Hong Kong livestream protest Blizzard postpones event in Taiwan amid Hong Kong protests Blizzard faces an impossible choice, but choose it must US Congress members 'concerned' over Blizzard's Blitzchung ban Esports News Teenage Tetris World Champion Wins The Throne Two Years Running A Smash Tournament Brought in Therapy Dogs to Help Players Destress Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Honks vs. Quacks: A Long Chat With the Developers of 'Untitled Goose Game' What We Talk About When We Talk About Fighting Games Fear, Anxiety and Hope: What It Means to Be a Minority in Gaming Minorities In Game Development Still Don't Have The Support They Need Even the Mediocre How a fansite owner ended up as President of Falcom, one of Japan’s most prestigious RPG houses Paring down the elegant control scheme of Sayonara Wild Hearts Case study: Steam's 'Deal Of The Day' & DLC attach For the ESA, the E3 Data Breach Came at the Worst Possible Time Academic research finds no evidence of gaming as a clinical disorder All the discussions about the artistic nature of videogames overlook these three crucial aspects Disco Elysium Proves Why It's Sometimes Good to Play to Fail Disco Elysium puts a full party of NPC companions in your head Vietnamese Gamers Are Keeping a 20 Year Old Strategy Game Alive Let’s Compare Assassin's Creed Odyssey to Real-Life Greece Pac-Man | Design Icons X7 and The Importance of Principles Games Within Games - Emulated Classics, Enhanced Ports, and Bonus Discs / MY LIFE IN GAMING Outer Wilds: A Seven-Year Struggle The Only Zelda Game Without A Hero Noclip Podcast #11 - Welcome (Back) to Earthquake Country How to make an RPG like Disco Elysium ~ Rezzed sessions 2019 RPS Presents: The making of Observation ~ Rezzed sessions 2019 The Rat Brigade: Dissecting a distinctly Failbettery story ~ Rezzed sessions 2019 Storytelling through music in games Head Cook and Pot Washer - Being an Artist in an Indie Games Company ~ Rezzed sessions 2019 The Resurgence Of Management Sims | EGX Theatre | EGX 2019 How To Write A Game Review (Via Game Informer's Reviews Editor)
  7. EGX previews and developer sessions, Nick Ransbottom looks into the aftermath of E3's data breach, Alex Donaldson on how a fansite owner ended up as President of Falcom, previews of Star Wars Fallen Order and early reviews of The Outer Worlds, Razbuten looks at the only Zelda game without a hero, Super Bunnyhop compares Assassin's Creed Odyssey to real-life locations in Greece, Dan Root on the importance of animations principles and Mega Man X7, Manifold Garden suddenly released after seven years in development, Crusader Kings 3 announcement, announcements for World of Darkness fans, Game Informer's podcast goes over the process and answers questions about writing a game review, Riot announces new games in development, Patrick Klepek interviews the developers of Untitled Goose Game, Game Maker's Toolkit covers the creation of and legacy of Pac-Man, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Vampire: The Masquerade - Bloodlines 2 delayed to avoid repeating the mistakes of the first game Werewolf: The Apocalypse – Earthblood is about eco-terrorism and lycanthropy Swansong is the name of the Vampire: The Masquerade game due out 2021 Star Wars Jedi: Fallen Order shows the fallout of Order 66 Star Wars Jedi: Fallen Order - The Final Preview Star Wars Jedi: Fallen Order is much more than a lightsaber action game Star Wars Jedi: Fallen Order plays like a safe, conventional adventure with great lightsabers Star Wars Jedi: Fallen Order Isn't Groundbreaking, But Could Still Be Satisfying Star Wars Jedi: Fallen Order interview – how Respawn integrated exploration into a combat-first lightsaber game We Played 3 Hours Of Star Wars Jedi: Fallen Order Crusader Kings 3 is confirmed and coming in 2020 Crusader Kings 3 is happening: here's ten things we know so far Cyberpunk 2077 Dev Talks Multiplayer, Censorship, And More Dying Light 2 – official gameplay reveal deep dive Manifold Garden - Release Date Trailer Encased is a promising, Fallout 2-inspired RPG entirely set inside a mysterious dome Root Film Localization Confirmed For North America And Europe Dragon Ball Z: Kakarot game introduction trailer Shenmue 3 PS4 Gameplay - We Can't Believe We're Playing It! MediEvil on PS4! Exclusive New Gameplay - Scarecrow Fields Luigi’s Mansion 3 ‘ScreamPark’ multiplayer modes gameplay Terra Invicta, the strategy game from XCOM's Long War modders, gets first trailer Every game announced at Riot's jam-packed 10th anniversary livestream Why Riot doesn’t want you to pay for card packs in Legends of Runeterra The art and inspirations behind Riot’s Legends of Runeterra First look at Riot Games’ fighting game Project L Fairy Tail game EGX 2019 gameplay Darksiders Genesis - Official Strife Cinematic Trailer MLB The Show 20 - Official Announcement Trailer PlanetSide Arena the "stepping stone" to PlanetSide 3 Marvel’s Avengers: Development insights with Crystal Dynamics Marvel’s Avengers -- Studio Head Talks Character Appearances, Crunch, And Squirrel Girl Redefining the rules of adventure writing: How Beyond a Steel Sky is breaking new ground Yakuza: Like a Dragon details ‘Bonds’ system The Outer Worlds - Official Launch Trailer 'The Outer Worlds' Isn't Revolutionary, It's a Warm Blanket The Outer Worlds Will Rattle Your Idea Of A Perfect Planet The Outer Worlds highlights the RPG genre’s inventory problem Pokemon Sword and Shield is the most detailed Pokemon adventure yet Doom 64 Port Gets New Trailer, Will Release as Pre-Order Bonus Alongside Doom Eternal Battletech is getting mod support and a mech that’s new to the entire IP What’s next for Battletech after Heavy Metal? “No f***ing clue!” Stellaris: Federations - Expansion Announcement Teaser Join the resistance in the new Hearts of Iron 4 DLC Age of Wonders: Planetfall REVELATIONS - Announcement trailer ESRB Why Age of Wonders: Planetfall is moving further toward sandbox campaigns Prison Architect New Expansion 2020 Teaser ESRB My Friend Pedro sells almost 500,000 copies, now has more modes Sunless Skies is getting an upgraded Sovereign Edition Blizzard finally suspends US Hearthstone team that staged Hong Kong livestream protest Blizzard postpones event in Taiwan amid Hong Kong protests Blizzard faces an impossible choice, but choose it must US Congress members 'concerned' over Blizzard's Blitzchung ban Esports News Teenage Tetris World Champion Wins The Throne Two Years Running A Smash Tournament Brought in Therapy Dogs to Help Players Destress Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Honks vs. Quacks: A Long Chat With the Developers of 'Untitled Goose Game' What We Talk About When We Talk About Fighting Games Fear, Anxiety and Hope: What It Means to Be a Minority in Gaming Minorities In Game Development Still Don't Have The Support They Need Even the Mediocre How a fansite owner ended up as President of Falcom, one of Japan’s most prestigious RPG houses Paring down the elegant control scheme of Sayonara Wild Hearts Case study: Steam's 'Deal Of The Day' & DLC attach For the ESA, the E3 Data Breach Came at the Worst Possible Time Academic research finds no evidence of gaming as a clinical disorder All the discussions about the artistic nature of videogames overlook these three crucial aspects Disco Elysium Proves Why It's Sometimes Good to Play to Fail Disco Elysium puts a full party of NPC companions in your head Vietnamese Gamers Are Keeping a 20 Year Old Strategy Game Alive Let’s Compare Assassin's Creed Odyssey to Real-Life Greece Pac-Man | Design Icons X7 and The Importance of Principles Games Within Games - Emulated Classics, Enhanced Ports, and Bonus Discs / MY LIFE IN GAMING Outer Wilds: A Seven-Year Struggle The Only Zelda Game Without A Hero Noclip Podcast #11 - Welcome (Back) to Earthquake Country How to make an RPG like Disco Elysium ~ Rezzed sessions 2019 RPS Presents: The making of Observation ~ Rezzed sessions 2019 The Rat Brigade: Dissecting a distinctly Failbettery story ~ Rezzed sessions 2019 Storytelling through music in games Head Cook and Pot Washer - Being an Artist in an Indie Games Company ~ Rezzed sessions 2019 The Resurgence Of Management Sims | EGX Theatre | EGX 2019 How To Write A Game Review (Via Game Informer's Reviews Editor)
  8. Welcome to the AJSA
  9. Welcome to the AJSA. Most of the conversation has moved to the Discord, you should join if you haven't already.
  10. Completed: Outer Wilds Platform: PC Outer Wilds takes some inspiration from Majora's Mask, the world changes as time goes on and eventually leads to an event that will reset everything. Your goal is to take the 20 minutes you have in each run to explore space and planets to discover the history behind an old race, find the other travelers from your planet, and discover why the universe keeps ending. Inventive worlds and sights hiding a good mystery. Planets hold hidden facilities of past civilizations, ruins are covered or become discover-able as two nearby satellites drop huge amounts of sand through the space between them filling or emptying their terrain, a black hole sits at the center of a moon slowly being destroyed by asteroids and falling in it will take you to the other side of the solar system where absorbed rubble and a small space station await you. Outer Wilds is one of the best adventure games available. One that is not at all for me as I really didn't enjoy it most of the time.
  11. This Week In Gaming 10-15-19

    Game Workers Unite co-founder Emma Kinema's presentation on the state of the industry and reasons behind the effort to unionize it, Reid McCarter researched the Warsaw Uprising to tell how the recently released game Warsaw captured the events brutality and complexity, Keith Stuart speaks with CD Projekt designers about the challenges behind the writing and location designs of The Witcher 3, Like Stories of Old considers the unfulfilled potential of Minecraft by discussing how different your interactions with the environment could be if it was created with different assumptions in mind, Kimberly Koenig covers how a gaming library helped a small neglected neighborhood in Portugal find a new identity, Martin Robinson interviews Hiroshi Kawaguchi to learn tales from inside Sega AM2's top-secret studio, promising games from PAX Australia, Skeleton on the state of emulation and the importance of having the games be accessible to everyone, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Promising indie games we saw at PAX Australia 2019 The highlight of PAX Aus was Unpacking, which is a game about unpacking Dragon Age Writer Reveals A New Game, And It Is Completely Different How dare Disco Elysium tell me I am boring?? Official fan-made 7th Guest sequel The 13th Doll finally ready for release this Halloween RAN: Lost Islands Brings Its Multiplayer Warfare Onto Steam In Late 2019 Granblue Fantasy Versus Reveals Zeta And Vaseraga As Playable Fighters, Here’s A New Trailer Brigandine: The Legend of Runersia Introduces The Themes Of Four Of Its Six Factions The Wanderer: Frankeinstein’s Creature shuffles into stores on Halloween Murder By Numbers is Phoenix Wright in leg-warmers from the designer of Hatoful Boyfriend The Ninja Saviors: Return Of The Warriors Will Cut Its Way Into North America On October 15, 2019 Unity of Command 2 will be out in November, beta signups are open How MediEvil Remake Captures Original's Intended Vision Visiting Game Freak For Pokémon Sword And Shield Divinity: Fallen Heroes development put on hold indefinitely Cotton Reboot Flies Through Classic Cute ‘Em Up Stages With A Spring 2020 Release Window Yakuza: Like a Dragon Has Kasuga Taking Tests To Improve “Human Power” Upcoming Museum Sim Lets Players Combine Artifacts To Tell Cool Stories You can fly to your house in Microsoft Flight Simulator 2020, alpha starting this month Lovecraftian horror and Mars exploration game Moons of Madness hits PC October 22 Crimsonland devs going zapping again with Tesla Force More Dramatic Readings Of Video Game Patch Notes, Please Only Fortnite could pull off a total blackout 370,000 people are watching Fortnite do nothing on Twitch The Division 2 brings The Last Castle crashing down in today's story update Wargroove gets a new story campaign with co-op as free DLC New Paradox Game Steals Halo Artwork, Gets Pulled Saints Row 2 for PC is finally being fixed Steam's 'Remote Play Together' will introduce online support for all local multiplayer games Twitch Explains How Another Shooting Got Livestreamed On Its Site Twitch Streamer Says She Was Banned For 'Suggestive' Attire After Brigade From Racist Trolls Report: 50 workers laid off at Bendy and the Ink Machine developer Kindly Beast Another round of layoffs hit Planetside 2 developer Daybreak Studios Blizzard's Hong Kong Missteps Prove Video Games Aren't Neutral Popular Hearthstone Caster Quits In Protest Of Blizzard’s Hong Kong Punishment A coach in Blizzard's Overwatch League was told to delete a tweet condemning the company for censoring an esports competitor from Hong Kong REGARDING LAST WEEKEND’S HEARTHSTONE GRANDMASTERS TOURNAMENT Blizzard's statement on Blitzchung's ban digs them deeper Hearthstone Streamers Respond In Aftermath Of Controversial Blitzchung Ruling Protests Are Coming To BlizzCon In The Wake Of Blizzard's Hong Kong Fiasco Suspended Hearthstone Grandmaster Blitzchung responds to Blizzard's statement Blizzard Cancels Overwatch Launch Event At The Nintendo World Store In New York City Riot doesn’t want League of Legends broadcasters discussing ‘sensitive topics’ on the air Legendary Japanese Arcade Anata no Warehouse Is Closing Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) The Gaming Library That Helped a Neglected Neighborhood Find a New Identity INDIE GAME MAKERS OPEN UP ABOUT THE MONEY THEY ACTUALLY MAKE Tales from inside Sega AM2's top-secret studio The writing of The Witcher 3 Indie Developer And Her Boyfriend Talk About Making A Game About Their Relationship 'BARF!': Designing River City Girls' approachable, challenging brawling DON’T GO REMAKING MY HEART “Pour Your Heart Into It”: How Indies Bring New Perspectives to Visual Novels How Hypnospace Outlaw's 1990s internet was made The Tension Of Playing Overwatch During A Blizzard Controversy Games Don’t Cause Violence—But They Might Help Breed the Online Hate That Does Anomalous Architecture The real buildings that inspired Control's Oldest House How Warsaw Captures the Brutality—and Complexity—of the Historical Uprising that Inspired It “Making the Right Choices in The Man of Medan,” by Reid McCarter Ask Not For Whom The Goose Honks I Did Not Expect Untitled Goose Game To Trouble My Conscience Untitled Goose Game and the Inconvenient Natural World ‘The Witcher 3’ and the Unknowable Fear of Woodlands The Transitory Space of Smoking Shelters in Judgment The Unfulfilled Potential of Minecraft – Assuming a Different Perspective Why You Keep Playing Brutally Tough Games | Psych of Play Harry Brewis, Hbomberguy - XOXO Festival (2019) Emma Kinema, Game Workers Unite - XOXO Festival (2019) Things I found entertaining throughout the week relating to the game industry Fallout 76 Players Stage Their Own Murder Mystery Night
  12. Game Workers Unite co-founder Emma Kinema's presentation on the state of the industry and reasons behind the effort to unionize it, Reid McCarter researched the Warsaw Uprising to tell how the recently released game Warsaw captured the events brutality and complexity, Keith Stuart speaks with CD Projekt designers about the challenges behind the writing and location designs of The Witcher 3, Like Stories of Old considers the unfulfilled potential of Minecraft by discussing how different your interactions with the environment could be if it was created with different assumptions in mind, Kimberly Koenig covers how a gaming library helped a small neglected neighborhood in Portugal find a new identity, Martin Robinson interviews Hiroshi Kawaguchi to learn tales from inside Sega AM2's top-secret studio, Skeleton on the state of emulation and the importance of having the games be accessible to everyone, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Promising indie games we saw at PAX Australia 2019 The highlight of PAX Aus was Unpacking, which is a game about unpacking Dragon Age Writer Reveals A New Game, And It Is Completely Different How dare Disco Elysium tell me I am boring?? Official fan-made 7th Guest sequel The 13th Doll finally ready for release this Halloween RAN: Lost Islands Brings Its Multiplayer Warfare Onto Steam In Late 2019 Granblue Fantasy Versus Reveals Zeta And Vaseraga As Playable Fighters, Here’s A New Trailer Brigandine: The Legend of Runersia Introduces The Themes Of Four Of Its Six Factions The Wanderer: Frankeinstein’s Creature shuffles into stores on Halloween Murder By Numbers is Phoenix Wright in leg-warmers from the designer of Hatoful Boyfriend The Ninja Saviors: Return Of The Warriors Will Cut Its Way Into North America On October 15, 2019 Unity of Command 2 will be out in November, beta signups are open How MediEvil Remake Captures Original's Intended Vision Visiting Game Freak For Pokémon Sword And Shield Divinity: Fallen Heroes development put on hold indefinitely Cotton Reboot Flies Through Classic Cute ‘Em Up Stages With A Spring 2020 Release Window Yakuza: Like a Dragon Has Kasuga Taking Tests To Improve “Human Power” Upcoming Museum Sim Lets Players Combine Artifacts To Tell Cool Stories You can fly to your house in Microsoft Flight Simulator 2020, alpha starting this month Lovecraftian horror and Mars exploration game Moons of Madness hits PC October 22 Crimsonland devs going zapping again with Tesla Force More Dramatic Readings Of Video Game Patch Notes, Please Only Fortnite could pull off a total blackout 370,000 people are watching Fortnite do nothing on Twitch The Division 2 brings The Last Castle crashing down in today's story update Wargroove gets a new story campaign with co-op as free DLC New Paradox Game Steals Halo Artwork, Gets Pulled Saints Row 2 for PC is finally being fixed Steam's 'Remote Play Together' will introduce online support for all local multiplayer games Twitch Explains How Another Shooting Got Livestreamed On Its Site Twitch Streamer Says She Was Banned For 'Suggestive' Attire After Brigade From Racist Trolls Report: 50 workers laid off at Bendy and the Ink Machine developer Kindly Beast Another round of layoffs hit Planetside 2 developer Daybreak Studios Blizzard's Hong Kong Missteps Prove Video Games Aren't Neutral Popular Hearthstone Caster Quits In Protest Of Blizzard’s Hong Kong Punishment A coach in Blizzard's Overwatch League was told to delete a tweet condemning the company for censoring an esports competitor from Hong Kong REGARDING LAST WEEKEND’S HEARTHSTONE GRANDMASTERS TOURNAMENT Blizzard's statement on Blitzchung's ban digs them deeper Hearthstone Streamers Respond In Aftermath Of Controversial Blitzchung Ruling Protests Are Coming To BlizzCon In The Wake Of Blizzard's Hong Kong Fiasco Suspended Hearthstone Grandmaster Blitzchung responds to Blizzard's statement Blizzard Cancels Overwatch Launch Event At The Nintendo World Store In New York City Riot doesn’t want League of Legends broadcasters discussing ‘sensitive topics’ on the air Legendary Japanese Arcade Anata no Warehouse Is Closing Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) The Gaming Library That Helped a Neglected Neighborhood Find a New Identity INDIE GAME MAKERS OPEN UP ABOUT THE MONEY THEY ACTUALLY MAKE Tales from inside Sega AM2's top-secret studio The writing of The Witcher 3 Indie Developer And Her Boyfriend Talk About Making A Game About Their Relationship 'BARF!': Designing River City Girls' approachable, challenging brawling DON’T GO REMAKING MY HEART “Pour Your Heart Into It”: How Indies Bring New Perspectives to Visual Novels How Hypnospace Outlaw's 1990s internet was made The Tension Of Playing Overwatch During A Blizzard Controversy Games Don’t Cause Violence—But They Might Help Breed the Online Hate That Does Anomalous Architecture The real buildings that inspired Control's Oldest House How Warsaw Captures the Brutality—and Complexity—of the Historical Uprising that Inspired It “Making the Right Choices in The Man of Medan,” by Reid McCarter Ask Not For Whom The Goose Honks I Did Not Expect Untitled Goose Game To Trouble My Conscience Untitled Goose Game and the Inconvenient Natural World ‘The Witcher 3’ and the Unknowable Fear of Woodlands The Transitory Space of Smoking Shelters in Judgment The Unfulfilled Potential of Minecraft – Assuming a Different Perspective Why You Keep Playing Brutally Tough Games | Psych of Play Harry Brewis, Hbomberguy - XOXO Festival (2019) Emma Kinema, Game Workers Unite - XOXO Festival (2019) Things I found entertaining throughout the week relating to the game industry Fallout 76 Players Stage Their Own Murder Mystery Night
  13. Completed: Pathologic 2 Platform: PC One of the few survival style games that really forces you into bad positions, that prevents you from doing everything you want, aligning with a game's story where your doctor isn't a savior or representative of a power fantasy but just another player in a town's story. Excellent atmosphere and aesthetic choices with conversation screens, the opening of the game and moments throughout presents the story as a play with the dialogue screen seeming to put the stage light and focus solely on the character you are speaking to. Well written dialogue and translation with an interesting story for the Haruspex character coming home after six years and his struggle between his roots with the native people and recent past pushing him away from those beliefs and discovering his murdered father's role in the town and if and how to succeed him. Makes failure, struggle, and choice meaningful. You won't be able to do everything each day and certain events can be important to the game's completion, only there to give you more details on the town and characters, they might get you useful supplies and items, they might be little more than an interesting distraction, and some side actives might even be harmful to the town or certain characters if completed. Combat and stealth is poor, but easily exploitable, which makes it more bearable but also a bit ridiculous that some doctor can fight off multiple people often easily. Also a bit unusual that everyone knows it was you if you kill, autopsy, or loot people but that they like you more if you kill surrendering people as long as they attacked first. It can be hard to get into, but the addition of difficulty sliders that cover a lot of different areas can be used while you learn the game, to make aspects you don't enjoy or that the game doesn't handle well more enjoyable, or you could use it to make certain aspects even more difficult than in the base game. The limited amount of time, resources, and stamina you have can make certain aspects much more annoying than they would otherwise be, things like having to take long detours to reach areas in town because you can't just walk on or jump over small fences, rocks, or knee high boxes. With only one of the three playable characters available at this point (or possibly ever) you don't get the full story of the town and some of the supporting cast barely has a role at all in the Haruspex's story. Completed: John Wick Hex Platform: PC Enjoyable and fitting base mechanics. Dull story but good dialogue and well acted by some of the actors from the films. Needs more combat options, early cutscene shows you doing things it would be really nice to do like grabbing a guy with a gun and using his gun to shoot someone else and throwing a guy into another. A mode that makes you act in five seconds is pointless, as there is no reason to take that long and the delay would likely come from menu navigation, finding the write place to click to move, or adjusting the camera. Pistols, the carbine, and the bullpup shotgun are the only good weapons. For some reason you awkwardly continue to fire any machine gun long after a target has died (you stop shooting with other guns) which make the guns more of a hazard to use than anything else, revolvers and regular shotguns take too long to aim. Odd level design choice where enemies keep coming out of spawn point doors or behind you from areas that you have cleared, turning what should be a faster more exciting game where you quickly get through areas engaging multiple enemies into a dull slow paced affair where you keep clearing the enemies behind you or the solo opponents stumbling out of doors. Replays are nice but the camera and hex movement grid make replays look awkward. Too few animations and too many that look unfluid and glitchy. The walk speed and hex movement everyone is in always looks weird. The game is buggy, at one point just showing an end mission cutscene as a black screen and the menu and moving options froze up multiple times forcing me to restart levels that I had almost finished. Too much of a puzzle game where you are just exploiting enemy movement patterns rather than a John Wick game.
  14. Welcome to the AJSA. Join the Discord for more active conversation.
  15. Welcome to the AJSA
  16. This Week In Gaming 10-8-19

    PS5 information, Folding Ideas examines World of Warcraft classic and how RPGs/MMOs have changed over the years, Aron Garst interviews the Smash Community to learn how it became what it is today, Noah Caldwell-Gervais' analysis of the entire God of War series, Game Brain interviews former CoD devs about the making of CoD 4, Blizzard fires casters and rescinds Hong Kong Hearthstone player's prize money for a liberate Hong Kong comment, Jess Morrissette covers a character rarely thought of when it comes to influential milestones for female characters, Cian Maher explores Zelda's ties with Celtic mythology, Stephen Totilo interviews developers to learn why game launches are often such a mess, Leslee Sullivant on harassment faced at Riot and why she decided to stop working in games after trying to work at an indie studio, Ahoy looks into the history of the game's that were at different times considered the first video games, Red Dead 2 coming to PC, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Exclusive: A Deeper Look at the PlayStation 5 Crossplay is now fully supported on PS4, and that's good for PC 101 Rapid-Fire Questions About Pokémon Sword And Shield My Hero One's Justice 2 - 15 Minutes Of Offscreen Gameplay Disco Elysium's developers are in "a bloody battle" for the human mind Disco Elysium devs already have big ideas for a sequel Disco Elysium lets you be Sherlock in flares Broken Roads is a philosophical CRPG set in a post-disaster Australian outback Ms. Marvel Gets The Team Back Together In The Avengers Video Game Red Dead Redemption 2 is coming to PC Austin Wintory Is The Composer Behind John Wick Hex Rumoured House of the Dead 1 & 2 remakes officially confirmed Resident Evil Project Resistance Closed Beta | GameSpot Live Paradox’s post-apocalyptic Surviving Mars sequel will launch on the Epic Games store this year Doom Eternal delayed to March 2020 Charting the darker periods of history in Humankind Introducing Humankind, the Sega-backed Civ killer from the Endless Legend devs Ultima Online's lead designer is making a sandbox MMO at a new studio Afterparty: The First 11 Minutes of This Outdrink-Satan-in-Hell Comedy There's a glimmer of hope in the gray and gloomy adventure game Mosaic Mortal Kombat 11 - Official Terminator T-800 Gameplay Trailer Monster Hunter World: Iceborne Welcomes Resident Evil's Leon And Claire To The Hunt Battlefield V's Operation Underground brings back Metro massacres Frogwares Saves Sherlock Holmes: Crimes and Punishments for PC, But Loses Console Listings and Others in Publisher Dispute Mario & Luigi RPG series developer AlphaDream files for bankruptcy A Funeral for AlphaDream (Super Mario RPG, Mario & Luigi: Superstar Saga) Court dismisses lawsuit accusing the CEO behind the blockbuster 'Borderlands' video games of lewd behavior and mismanagement of funds Epic Games faces class action lawsuit in Canada over "Fortnite addiction" NHS targets gaming addiction with new specialist clinic 'Unlawful and vicious': union organiser sacked by games company Union Busting at Ustwo games EA data breach could impact 1,600 FIFA 20 players Source: Departing ArenaNet President Was Working On Potential Guild Wars Sequel John Kirby, Former Nintendo Lawyer And Kirby's Namesake, Dies At 79 Esports News The Smash Bros. community: An oral history Teen Dominates Smash Tournament Using 6 Different Fighters Hong Kong player Blitzchung calls for liberation of his country in post-game interview Blitzchung removed from Hearthstone Grandmasters for 'liberate Hong Kong' comments Blizzard's Hong Kong Screw-Up Is Officially an International Incident Blizzard is in an Even Bigger Mess Than the NBA on China, and It Has No One to Blame But Itself Collegiate Hearthstone Championship match ends with call to 'free Hong Kong, boycott Blizz' Looking back on the Shock’s legendary run through the Overwatch League Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) EVERSPACE 2 Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) “You seem suspiciously clever for a blonde.” Why I left my jobs in gaming Jam Sesh: How a Popular Online Contest Sparks Design Innovation Playing Your Song: The Evolution of Dynamic Music in Games Why Online Game Launches Are Often A Mess Dontnod: "If we didn't talk about politics, that would be a political message" Crafting In Games Feels Less Like A Chore Now The story behind Liberty Island, Deus Ex's most iconic level Report: Steam's 30% Cut Is Actually the Industry Standard The Legend of Zelda is teeming with Celtic mythology THE POLITICS OF PASSIONATE PATTI Betrayal at Krondor Realms of the Haunting A Thorough Look At God of War [Spoilers] Clockwork Games and Time Loops | Game Maker's Toolkit World of Warcraft Classic And What We Left Behind Making Mortal Monday | Retrohistories Orion Burger (1996) | Forgotten Gems SQUASH & STRETCH - The 12 Principles of Animation in Games The First Video Game Video game explosions are actually a lie Chernobyl Sniper: The Making of Call of Duty 4: Modern Warfare’s ‘All Ghillied Up’ Resident Evil 4 and the Real American Hero - Games, Etc. How Celeste Takes a Little and Gets a Lot
  17. PS5 information, Folding Ideas examines World of Warcraft classic and how RPGs/MMOs have changed over the years, Aron Garst interviews the Smash Community to learn how it became what it is today, Noah Caldwell-Gervais' analysis of the entire God of War series, Game Brain interviews former CoD devs about the making of CoD 4, Blizzard fires casters and rescinds Hong Kong Hearthstone player's prize money for a liberate Hong Kong comment, Jess Morrissette covers a character rarely thought of when it comes to influential milestones for female characters, Cian Maher explores Zelda's ties with Celtic mythology, Stephen Totilo interviews developers to learn why game launches are often such a mess, Leslee Sullivant on harassment faced at Riot and why she decided to stop working in games after trying to work at an indie studio, Ahoy looks into the history of the game's that were at different times considered the first video games, Red Dead 2 coming to PC, Mario and Luigi RPG developer files for bankruptcy, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Exclusive: A Deeper Look at the PlayStation 5 Crossplay is now fully supported on PS4, and that's good for PC 101 Rapid-Fire Questions About Pokémon Sword And Shield My Hero One's Justice 2 - 15 Minutes Of Offscreen Gameplay Disco Elysium's developers are in "a bloody battle" for the human mind Disco Elysium devs already have big ideas for a sequel Disco Elysium lets you be Sherlock in flares Broken Roads is a philosophical CRPG set in a post-disaster Australian outback Ms. Marvel Gets The Team Back Together In The Avengers Video Game Red Dead Redemption 2 is coming to PC Austin Wintory Is The Composer Behind John Wick Hex Rumoured House of the Dead 1 & 2 remakes officially confirmed Resident Evil Project Resistance Closed Beta | GameSpot Live Paradox’s post-apocalyptic Surviving Mars sequel will launch on the Epic Games store this year Doom Eternal delayed to March 2020 Charting the darker periods of history in Humankind Introducing Humankind, the Sega-backed Civ killer from the Endless Legend devs Ultima Online's lead designer is making a sandbox MMO at a new studio Afterparty: The First 11 Minutes of This Outdrink-Satan-in-Hell Comedy There's a glimmer of hope in the gray and gloomy adventure game Mosaic Mortal Kombat 11 - Official Terminator T-800 Gameplay Trailer Monster Hunter World: Iceborne Welcomes Resident Evil's Leon And Claire To The Hunt Battlefield V's Operation Underground brings back Metro massacres Frogwares Saves Sherlock Holmes: Crimes and Punishments for PC, But Loses Console Listings and Others in Publisher Dispute Mario & Luigi RPG series developer AlphaDream files for bankruptcy A Funeral for AlphaDream (Super Mario RPG, Mario & Luigi: Superstar Saga) Court dismisses lawsuit accusing the CEO behind the blockbuster 'Borderlands' video games of lewd behavior and mismanagement of funds Epic Games faces class action lawsuit in Canada over "Fortnite addiction" NHS targets gaming addiction with new specialist clinic 'Unlawful and vicious': union organiser sacked by games company Union Busting at Ustwo games EA data breach could impact 1,600 FIFA 20 players Source: Departing ArenaNet President Was Working On Potential Guild Wars Sequel John Kirby, Former Nintendo Lawyer And Kirby's Namesake, Dies At 79 Esports News The Smash Bros. community: An oral history Teen Dominates Smash Tournament Using 6 Different Fighters Hong Kong player Blitzchung calls for liberation of his country in post-game interview Blitzchung removed from Hearthstone Grandmasters for 'liberate Hong Kong' comments Blizzard's Hong Kong Screw-Up Is Officially an International Incident Blizzard is in an Even Bigger Mess Than the NBA on China, and It Has No One to Blame But Itself Looking back on the Shock’s legendary run through the Overwatch League Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) EVERSPACE 2 Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) “You seem suspiciously clever for a blonde.” Why I left my jobs in gaming Jam Sesh: How a Popular Online Contest Sparks Design Innovation Playing Your Song: The Evolution of Dynamic Music in Games Why Online Game Launches Are Often A Mess Dontnod: "If we didn't talk about politics, that would be a political message" Crafting In Games Feels Less Like A Chore Now The story behind Liberty Island, Deus Ex's most iconic level Report: Steam's 30% Cut Is Actually the Industry Standard The Legend of Zelda is teeming with Celtic mythology THE POLITICS OF PASSIONATE PATTI Betrayal at Krondor Realms of the Haunting A Thorough Look At God of War [Spoilers] Clockwork Games and Time Loops | Game Maker's Toolkit World of Warcraft Classic And What We Left Behind Making Mortal Monday | Retrohistories Orion Burger (1996) | Forgotten Gems SQUASH & STRETCH - The 12 Principles of Animation in Games The First Video Game Video game explosions are actually a lie Chernobyl Sniper: The Making of Call of Duty 4: Modern Warfare’s ‘All Ghillied Up’ Resident Evil 4 and the Real American Hero - Games, Etc. How Celeste Takes a Little and Gets a Lot
  18. I don't know why you made such a weird reactionary style title that isn't at all related to this, so I edited that to be related to your thread. I don't where this guy is getting that calling people or having his email is illegal, and would have no idea how he personally or his family shares or doesn't share that information so this is a really strange thing to be bringing up like that. If he's modding an emulated title to be used on a platform it isn't intended for and likely after being downloaded illegally (and the project itself likely leading to more downloads) they probably are more than justified in taking it down. Other companies have taken down translation projects before. Yeah, I'm sure they know what they talking about. Nintendo might not stop the emulators but they have shut down multiple sites and are attempting to sue Rom and modification site owners for millions.
  19. You would have to contact Joe about anything like that as right now we don't really handle his merchandising side of things. His business email should be in any of his profiles (Youtube, Twitter, etc)
  20. Sup

    Welcome to the AJSA. Much of the conversation and announcement have moved to the Discord, a link to that can be found here.
  21. I've seen a lot of people enjoying the gameplay at least.
  22. This Week In Gaming 10-1-19

    Supergiant's 10th Anniversary Orchestral Show, previews of The Last of Us 2, Cameron Kunzelman responds to the criticism of Control's gun detailing what they find interesting about what the game says about violence, Razbuten's informal experiment to see how people learn the language of games by having someone who never plays them try nine different titles, Jacob Geller discusses potential effects of being in a real or virtual space designed with violence in mind, Seva Kritskiy on why most games will continue to disappear despite preservation efforts and rejecting profit and immortality as motivation for preservation, HeavyEyed's Ethics of Buying games series covers the impact buying games has on different aspects of life, Jennifer Scheurle looks at Death Stranding to discuss how designers and players talk about the subject of difficulty in different ways, The Game Overanalyser examines how games can explore morality and guilt through their mechanics and systems, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) The Last of Us Part II - Inside the Demo | PS4 Three Hours With The Last Of Us Part II The Last of Us: Part 2 hands-on – virtual murder never felt so bad The Last Of Us Part II Will Not Include A Multiplayer Mode The Last of Us 2 is "a story about the cycle of violence", says co-writer Halley Gross Help Will Come Tomorrow is a story-driven survival game set in pre-revolution Russia Star Wars Jedi: Fallen Order — “Cal’s Mission” Trailer Shenmue 3's Demo Is 1999 In A Bottle Shenmue 3 does not disappoint Heavy metal platformer Valfaris gets October release date Check out a full 10-minute match of Project Resistance Thrones of Britannia was “a valuable lesson” for A Total War Saga: Troy Willing to Risk Anything: How Streets of Rage 4 Aims to Revive a Beloved Franchise Indivisible - Combat & Character Trailer System Shock 3 Has A Clear Vision: Playstyle Matters Rebel Inc: Escalation expands into Early Access in October Build your own Hogwarts-style magic school in this charming management sim Ghost Recon Breakpoint: 10 Survival Tips from Beta Players Ghost Recon Breakpoint’s open beta has players frustrated but hopeful Ghost Recon: Breakpoint Open Beta Highlights a Battle Pass and Other Microtransactions Ghost Recon Breakpoint’s Microtransactions Explained Pokémon Sword And Shield Have Mechanics To Let You Use Your Favorite Pokémon Competitively Exp. Share Is Baked Into Pokémon Sword And Shield Sword And Shield's Max Raid Battles Could Be Among Pokémon's Most Challenging Encounters Intriguing indie RPG Death Trash hits Steam Early Access next year TGS Encounters - Yoshiro Kimura Interview, moon phases Encased: A Sci-Fi Post-Apocalyptic RPG could be the modern Fallout we need Respawn Is Reviving Medal Of Honor… As An Oculus VR Exclusive Villains, lawmen, businesses, photography, and heists – the future of Red Dead Online, a Rockstar interview Guilty Gear’s new trailer shows off May, and confirms Axl Low as a playable fighter Apex Legends Season 3 map World’s Edge takes you to a new planet Half-Life 2's downtrodden NPCs have been unable to blink for five years, until now Frogwares claims Focus Home Interactive is delisting its games without approval Twitch Is Making Ads Less Annoying The Epic Games store has some new features and slimmer patch sizes Judge: Streamer who didn’t read contract can sue Twitch for over $50K Joy-Con drift lawsuit adds Switch Lite to class-action complaint Breaking: PlayStation Worldwide Studios boss Shawn Layden is ‘departing’ Duke Nukem 3D composer sues Randy Pitchford, Gearbox and Valve Nvidia's RTX Broadcast Engine boasts AI accelerated streaming and improved quality The GoldenEye N64 fan remake is coming along nicely Esports News How France Became Competitive Soulcalibur's Global Superpower The Shock and esports triumphed at the Overwatch League 2019 final Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Kickstarter’s Year of Turmoil Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) KENTUCKY ROUTE ZERO Game preservation and the quest for immortality Difficulty is about trust and communication, not ‘hard’ vs. ‘easy’ I want to play your game but I can't: Overland and its journey with dyslexia How a joke about the milkman inspired Psychonauts' best level Supergiant's Greg Kasavin on Hades' Development and Why Epic Games Store Was the "Obvious Choice" Video Game Preservationist Finds Rare Prototype N64 Controller and the Joystick That Should Have Been Designing the varied control schemes of multi-animal wonder Lost Ember Having a Guinness with Troy Baker and Nolan North “They wouldn’t go union” – Troy Baker on why Gearbox didn’t use him for Rhys in Borderlands 3 Creative leadership: The pitch (Part 1 of 3) HOW GAMES LIKE MINECRAFT AND NO MAN’S SKY HELP PLAYERS CONNECT TO THEIR WORLDS Gone for Good: The Phantom Pain of Peace in Metal Gear Solid V “The Banality of Control,” by Cameron Kunzelman How Greedfall’s RPG framework exacerbates its colonialist impulses What Games Are Like For Someone Who Doesn't Play Games Games, Schools, and Worlds Designed for Violence The Environmental Impact of Physical Games - The Ethics of Buying Games Morality and Guilt in Video Games | How Game Designers Reveal our Heart of Darkness using Mechanics Final Fantasy IV | Warriors of Leitmotif The History of Enslaved: Odyssey to the West Astral Chain Analysis | Platinum Game's Evolving Design Untitled Goose Game and Player-Driven Comedy Catherine Full Body - Analyzing Rin's Story | PostMesmeric How Pathologic 2 Sets a New Standard for Psychological Horror Games IndieWatch: Top 15 "Don't Miss!" Indie Games (September 2019) Blips 3: Cyberpunk Stealth, Digital Therapy, and Road Trips! Supergiant in Concert - LIVE 10th Anniversary Orchestral Show Things I found entertaining throughout the week relating to the game industry A Large Group Of Red Dead Online Players Tried To Carry Bowls Of Soup Across The Entire Map
  23. Supergiant's 10th Anniversary Orchestral Show, previews of The Last of Us 2, Cameron Kunzelman responds to the criticism of Control's gun detailing what they find interesting about what the game says about violence, Razbuten's informal experiment to see how people learn the language of games by having someone who never plays them try nine different titles, Jacob Geller discusses potential effects of being in a real or virtual space designed with violence in mind, Seva Kritskiy on why most games will continue to disappear despite preservation efforts and rejecting profit and immortality as motivation for preservation, HeavyEyed's Ethics of Buying games series covers the impact buying games has on different aspects of life, Jennifer Scheurle looks at Death Stranding to discuss how designers and players talk about the subject of difficulty in different ways, The Game Overanalyser examines how games can explore morality and guilt through their mechanics and systems, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) The Last of Us Part II - Inside the Demo | PS4 Three Hours With The Last Of Us Part II The Last of Us: Part 2 hands-on – virtual murder never felt so bad The Last Of Us Part II Will Not Include A Multiplayer Mode The Last of Us 2 is "a story about the cycle of violence", says co-writer Halley Gross Help Will Come Tomorrow is a story-driven survival game set in pre-revolution Russia Star Wars Jedi: Fallen Order — “Cal’s Mission” Trailer Shenmue 3's Demo Is 1999 In A Bottle Shenmue 3 does not disappoint Heavy metal platformer Valfaris gets October release date Check out a full 10-minute match of Project Resistance Thrones of Britannia was “a valuable lesson” for A Total War Saga: Troy Willing to Risk Anything: How Streets of Rage 4 Aims to Revive a Beloved Franchise Indivisible - Combat & Character Trailer System Shock 3 Has A Clear Vision: Playstyle Matters Rebel Inc: Escalation expands into Early Access in October Build your own Hogwarts-style magic school in this charming management sim Ghost Recon Breakpoint: 10 Survival Tips from Beta Players Ghost Recon Breakpoint’s open beta has players frustrated but hopeful Ghost Recon: Breakpoint Open Beta Highlights a Battle Pass and Other Microtransactions Ghost Recon Breakpoint’s Microtransactions Explained Pokémon Sword And Shield Have Mechanics To Let You Use Your Favorite Pokémon Competitively Exp. Share Is Baked Into Pokémon Sword And Shield Sword And Shield's Max Raid Battles Could Be Among Pokémon's Most Challenging Encounters Intriguing indie RPG Death Trash hits Steam Early Access next year TGS Encounters - Yoshiro Kimura Interview, moon phases Encased: A Sci-Fi Post-Apocalyptic RPG could be the modern Fallout we need Respawn Is Reviving Medal Of Honor… As An Oculus VR Exclusive Villains, lawmen, businesses, photography, and heists – the future of Red Dead Online, a Rockstar interview Guilty Gear’s new trailer shows off May, and confirms Axl Low as a playable fighter Apex Legends Season 3 map World’s Edge takes you to a new planet Half-Life 2's downtrodden NPCs have been unable to blink for five years, until now Frogwares claims Focus Home Interactive is delisting its games without approval Twitch Is Making Ads Less Annoying The Epic Games store has some new features and slimmer patch sizes Judge: Streamer who didn’t read contract can sue Twitch for over $50K Joy-Con drift lawsuit adds Switch Lite to class-action complaint Breaking: PlayStation Worldwide Studios boss Shawn Layden is ‘departing’ Duke Nukem 3D composer sues Randy Pitchford, Gearbox and Valve Nvidia's RTX Broadcast Engine boasts AI accelerated streaming and improved quality The GoldenEye N64 fan remake is coming along nicely Esports News How France Became Competitive Soulcalibur's Global Superpower The Shock and esports triumphed at the Overwatch League 2019 final Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Kickstarter’s Year of Turmoil Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) KENTUCKY ROUTE ZERO Game preservation and the quest for immortality Difficulty is about trust and communication, not ‘hard’ vs. ‘easy’ I want to play your game but I can't: Overland and its journey with dyslexia How a joke about the milkman inspired Psychonauts' best level Supergiant's Greg Kasavin on Hades' Development and Why Epic Games Store Was the "Obvious Choice" Video Game Preservationist Finds Rare Prototype N64 Controller and the Joystick That Should Have Been Designing the varied control schemes of multi-animal wonder Lost Ember Having a Guinness with Troy Baker and Nolan North “They wouldn’t go union” – Troy Baker on why Gearbox didn’t use him for Rhys in Borderlands 3 Creative leadership: The pitch (Part 1 of 3) HOW GAMES LIKE MINECRAFT AND NO MAN’S SKY HELP PLAYERS CONNECT TO THEIR WORLDS Gone for Good: The Phantom Pain of Peace in Metal Gear Solid V “The Banality of Control,” by Cameron Kunzelman How Greedfall’s RPG framework exacerbates its colonialist impulses What Games Are Like For Someone Who Doesn't Play Games Games, Schools, and Worlds Designed for Violence The Environmental Impact of Physical Games - The Ethics of Buying Games Morality and Guilt in Video Games | How Game Designers Reveal our Heart of Darkness using Mechanics Final Fantasy IV | Warriors of Leitmotif The History of Enslaved: Odyssey to the West Astral Chain Analysis | Platinum Game's Evolving Design Untitled Goose Game and Player-Driven Comedy Catherine Full Body - Analyzing Rin's Story | PostMesmeric How Pathologic 2 Sets a New Standard for Psychological Horror Games IndieWatch: Top 15 "Don't Miss!" Indie Games (September 2019) Blips 3: Cyberpunk Stealth, Digital Therapy, and Road Trips! Supergiant in Concert - LIVE 10th Anniversary Orchestral Show Things I found entertaining throughout the week relating to the game industry A Large Group Of Red Dead Online Players Tried To Carry Bowls Of Soup Across The Entire Map
  24. Completed: Bloodstained Ritual of the Night Platform: PC Bloodstaind easily delivers as a successor to the metroidvania style Castlevania. The game takes many ideas from a variety of Castlevania titles giving a well made game for fans of that series; wide variety of weapons that can make use of special attacks, learning passive or offensive abilities from each enemy in the game, an ability to invert the environment, secret areas and items needed to get the true ending, characters with story nods that can resemble previous Castlevania characters, etc. The weapon, equipment, and magic variety gives you a lot of ways to play the game with gun focused builds that can be backed up by summoned monsters, shield magics to deflect attacks, weapons with techniques that can even offer you early ways to reach secret areas, craftable weapons with special properties often based off other franchises (like an obvious lightsaber style weapon that has a stun effect), and a wide variety of offensive magic abilities. Some items are even included that effect more than just your stats, such as giving you accessories that will cause the camera to remain zoomed in or out. The castle and outdoor environments are well designed with each section having their own feel to them and accompanying music track and giving you multiple paths to let you decide how to explore. There are some fun enemy designs, including things like mimic chairs that you can sit down on that will proceed to throw you into a pit of spikes or ones that are nods to other games like the Shovel Knights you find in the underground sections. The art and backgrounds received a large improvement in the final phase of the game's design, and while the 3D doesn't always look good it does allow for a couple of the more cinematic attacks some of the bosses can make use of. Too much time is going to be spent farming enemies if you plan to make use of crafting, preparing food recipes (which is also needed for many side quests), or sometimes even just to see what ability you can eventually absorb from your enemies. As is the problem in all the Castlevania games in this style, you are almost always overpowered and typically massively overpowered if you know what you are doing, and it's more difficult to appreciate all the enemy and boss designs when you can kill some of them before they can typically even do anything or without even bothering to move in the case of some of the bosses. Most of the bosses just aren't that interesting to begin with, either having very limited move-sets or fighting in a very slow and predictable style. Completed: Paratopic Platform: PC Follows a smuggler, assassin, and photographer using jump cutting techniques similar to the game Viriginia. An unsettling visual style that looks graphically similar to what you might see on the original Playstation with the atmosphere further improved by the music and sound design. The narrative can be difficult to piece together, more so without finding some hidden or choice based interaction and things are left vague enough where you can only make assumptions about a plot involving aliens, hidden facilities,and effected VHS tapes turning people into monsters. The style certainly isn't going to be for a lot of people but its a short interesting game and I hope the developers are able to return to the setting sometime. Completed: Neo Cab Platform: PC You play as one of the last few Uber style taxis operated by a real person in a near future somewhat cyberpunk setting. Very well written stories that play out with the game's passengers focusing on the gig economy, the main corporations increasing control of the city/police/traffic laws, and the dependence on and disillusionment with living in the current state of the city and the role a person has in it. A bracelet shows your emotional state changed by your dialogue options can effect conversations but rarely in a major way, though the bracelet itself and technology like it do play a more important role in the plot. Money/ratings are almost mechanically pointless outside of showing how meager your earners are and how quickly your job can be damaged by impossible to please customers, which really doesn't narratively come up much with the story being so focused on the corporation and their AI operated vehicles risking putting you out of work. This game does share some similarities with the other recently released Noir mystery taxi driver game Night Call. Different artistically, noir vs a cyberpunk aesthetic, both focused on the lives of the people you pick up. I wouldn't really recommend one over the other as they both have some great short stories from the passengers. The main difference being that this has a more linear style compared to all the random events of Night Call (still had never even seen some in multiple playthroughs of that game), less overall events, this has more impact with side character coming into play in the main story, and this lacks the very poor and repeated mystery segments of Night Call. This will give you a better main narrative, while Night Call will give you more events often with just as high of quality but you will also have to deal with a lot more randomness possibly preventing you from finishing stories you want to finish in a given playthrough or even from seeing them at all.
  25. Completed: Children of Morta Platform: PC Children of Morta is hack and slash game with that takes places throughout eight main stages and three smaller story focused areas with the central family of character attempting to fight back the corruption of the land stemming from an angry god. Beautiful artwork that can quickly go from horrific and eerie to warm and inviting. Six characters that are unique to play with runes to be found in dungeons that effect how their attacks perform, further separating them. Outside of story events the house/hub areas has a lot of character building moments from seeing what each member of the family is thinking, seeing them live their lives, and seeing the houses filled with the souvenirs of their adventures. They might gather to eat a meal or play a board game, train together, the largest son carries around the youngest on his shoulders, oldest daughter has her hair brushed by her mom, character will comment on the side events that you can run into in the dungeons, etc. The base gameplay is enjoyable and fast paced with the different characters likely stopping you from replaying similar areas to gather more money and experience. Side events can be found in the randomly generated dungeons that have you meeting new characters, fighting with another family member, collecting scrolls to learn more of the games world, or possibly an events that will gain you future members of the households. While it is primarily going to be a single player game (two player local co-op is available, with no one to try that with I have no idea how that would be balanced) each character eventually unlocks an ability where they can briefly spawn in to help the controlled family member during certain situations (block fatal damage, knock back enemies when surrounded, etc) which was a nice way to feel like they are fighting together. There is a fairly limited number of enemy types. Each of the eight main areas of the game has four floors to them, three larger sections followed by a boss room. The eight stages are broken up into three different areas of the world with some unique enemies and hazards but some are still reused, some are never present in the earlier stages, and even with all of them their just isn't much variety. Even the powered up enemies you occasionally run into just have the same bonuses of having more health, spawning enemies, or dropping AoE attacks from the sky to stun you. Each character has what will end up being an extremely linear skill tree, by the time I beat the fairly short game I hadn't even gotten any of the six characters to reach their final two abilities by hitting level 20. The game makes for a terrible roguelike even though it in many ways seems to be set up to be one, it prevents you from going any further than three floors and a boss, there is no penalty for death, you will find randomized buffs, runes, and abilities but some of these are so uninteresting or so poor for certain characters that you are able to do little more than hope you get what fits your character and playstyle, and the layout of the floors is randomized but will be populated by the same enemy and hazard types. While the story and character moments in the game is often on the stronger side, the finale of the game gives you terrible reasoning for your antagonist's actions followed by a poor and very easy boss fight. The endgame is made worse by your character likely just being too powerful for any of the dungeons to really pose any challenge, and seeing as I had only hit level 17 with my strongest characters it could only get easier. A fun and beautiful looking game while it lasts that ends on a fairly dull note and doesn't have much to get you to come back to it when a lot of similar styled games would give you reason to keep playing. Maybe this will be improved with future updates or if new content is added as the game seems to be selling quite well.