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Legolas_Katarn

AJSA Commander
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  1. This Week In Gaming 5-5-20

    Graeme Mason tells the story of a gaming magazine that outlived its platform, Violet Adele Bloch on Pathologic and how disease can reveal the sickness in society, Felipe Pepe looks at what makes good RPG dungeons, Jacob Geller finds the beauty in the sounds of horror games, Assassin’s Creed Valhalla announced while another viking game halts production, FCC loses legal battle to hide IP addresses of net neutrality comments, Razbuten covers how games make use of colors to signify things about the world and why purple is the color of corruption, new composer to score Doom Eternal's DLC, Yakuza Like A Dragon coming to Steam, Archipel speaks with Final Fantasy character designer and illustrator Yoshitaka Amano, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Assassin’s Creed Valhalla is Assassin’s Creed with vikings Assassin's Creed Valhalla Devs Preemptively Shut Down Bullshit Concerns About Female Vikings Assassin’s Creed Valhalla will use smart delivery on Xbox Viking-murdering monster game Darkborn, previously called Project Wight, is on ice Nier Replicant is more than a remaster, features new characters, improved story and more Hardspace: Shipbreaker dev diary showcases zero-g spacecraft surgery Vampire RPG Nighthawks bares its fangs in a new teaser Dual Universe looks part Eve, part No Man’s Sky in this new trailer Dauntless - Official Rogue Elements Trailer Skater XL - Official Customization Trailer VECTORLORD - Release Date Trailer Looks like Yakuza: Like A Dragon is coming to Steam Tale of Ronin Will Be a Humanist, Psychological Samurai RPG from Dead Mage A Day In The Life Of Grounded Port Royale 4 launches September 25, PC closed beta available now The Last of Us Part 2 leaked online The Last of Us Part 2 Development Wraps With a Message From Neil Druckmann Here's your first look at Lord Of The Rings: Gollum Where are all the idyllic Lord of the Rings games? Does Anyone Actually Want to Play a Lord of the Rings Game About Gollum? Population Zero - Official Launch Trailer C&C Remastered is looking good, and comes with a treasure trove of rediscovered FMV Röki is a lonely adventure steeped in snow and Scandinavian folklore Jessika is a Her Story-style FMV mystery about a young woman's suicide—or murder Dying Light - Hellraid DLC Teaser Mortal Kombat 11 is getting new story DLC Bloodstained: Ritual of the Night – Zangetsu and Randomizer update launches May 7 for PS4, Xbox One, and PC, late May to early June for Switch After deadline issues for Doom Eternal's OST, a new composer will score its DLC Star Wars Jedi: Fallen Order's new update adds NG+ and challenge mode for veterans Nintendo to close 3DS and Wii U eShop in 42 countries Epic Games Store adds local pricing for Canada, Australia, and more Over 85,000 games made available for free to NHS workers Dr Disrespect's Shtick Takes A Dangerous Turn Into Spreading Coronavirus Conspiracy Theories PewDiePie Signs Exclusive YouTube Live-Streaming Deal FCC loses legal battle to hide IP addresses of net neutrality comments INDIVISIBLE DEVELOPERS DIDN'T KNOW THAT THEIR GAME WAS LAUNCHING ON NINTENDO SWITCH TODAY Esports EVO Cancelled Top Smash Player Uses Fake Name In Online Tournament Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) What makes a good RPG dungeon? The story of Your Sinclair The Shareware Scene, Part 2: The Question of Games Creative Assembly boss: “This is not how I imagined my first month as studio director” Inside Minecraft Dungeon's Journey From a Zelda-Inspired 3DS Game to an Approachable Dungeon Crawler Adventure, Humor, and Humanity's Utter End: The Enduring Appeal of Mega Man Legends 2 Blizzard co-founder believes accessibility has made World of Warcraft less social The Forever War The neverending quest for Absolver's ultimate martial art Pathologic and the Morality of Illness Subverting Expectations and Misogyny in Yes, Your Grace Let’s Chill – Jedi Academy and the Lost Art of Casual Play A Late Game Boss Fight Shows Final Fantasy VII Remake At Its Best Cloud Threatens Gender Norms Through Way More Than Cross Dressing Yoshitaka Amano - his universe, on paper Blips 6: Conspiracies! Street Brawls! Spaceships! Old Books? A Tale of Lost Potential - Tales of Zestiria Analysis - Part 1: An Environmental Problem How They Remade the Mako Reactor Theme from Final Fantasy 7 Why Do Horror Games Sound So Beautiful? The Color of Corruption The Worst Game I Enjoy? Something Rotten: A Max Payne 3 Miniseries | Episode 3 How Nintendo changed SMB2 Mario for Mario Maker Total War Warhammer 2 Review Good Design, Bad Design Vol. 9 - The Graphic Design of Animal Crossing, Resident Evil 2, and More The (Controversial) History of L.A. Noire Dead Cells Developers React to Multiple Speedruns
  2. Graeme Mason tells the story of a gaming magazine that outlived its platform, Violet Adele Bloch on Pathologic and how disease can reveal the sickness in society, Felipe Pepe looks at what makes good RPG dungeons, Jacob Geller finds the beauty in the sounds of horror games, Assassin’s Creed Valhalla announced while another viking game halts production, FCC loses legal battle to hide IP addresses of net neutrality comments, Razbuten covers how games make use of colors to signify things about the world and why purple is the color of corruption, new composer to score Doom Eternal's DLC, Yakuza Like A Dragon coming to Steam, Archipel speaks with Final Fantasy character designer and illustrator Yoshitaka Amano, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Assassin’s Creed Valhalla is Assassin’s Creed with vikings Assassin's Creed Valhalla Devs Preemptively Shut Down Bullshit Concerns About Female Vikings Assassin’s Creed Valhalla will use smart delivery on Xbox Viking-murdering monster game Darkborn, previously called Project Wight, is on ice Nier Replicant is more than a remaster, features new characters, improved story and more Hardspace: Shipbreaker dev diary showcases zero-g spacecraft surgery Vampire RPG Nighthawks bares its fangs in a new teaser Dual Universe looks part Eve, part No Man’s Sky in this new trailer Dauntless - Official Rogue Elements Trailer Skater XL - Official Customization Trailer VECTORLORD - Release Date Trailer Looks like Yakuza: Like A Dragon is coming to Steam Tale of Ronin Will Be a Humanist, Psychological Samurai RPG from Dead Mage A Day In The Life Of Grounded Port Royale 4 launches September 25, PC closed beta available now The Last of Us Part 2 leaked online The Last of Us Part 2 Development Wraps With a Message From Neil Druckmann Here's your first look at Lord Of The Rings: Gollum Where are all the idyllic Lord of the Rings games? Does Anyone Actually Want to Play a Lord of the Rings Game About Gollum? Population Zero - Official Launch Trailer C&C Remastered is looking good, and comes with a treasure trove of rediscovered FMV Röki is a lonely adventure steeped in snow and Scandinavian folklore Jessika is a Her Story-style FMV mystery about a young woman's suicide—or murder Dying Light - Hellraid DLC Teaser Mortal Kombat 11 is getting new story DLC Bloodstained: Ritual of the Night – Zangetsu and Randomizer update launches May 7 for PS4, Xbox One, and PC, late May to early June for Switch After deadline issues for Doom Eternal's OST, a new composer will score its DLC Star Wars Jedi: Fallen Order's new update adds NG+ and challenge mode for veterans Nintendo to close 3DS and Wii U eShop in 42 countries Epic Games Store adds local pricing for Canada, Australia, and more Over 85,000 games made available for free to NHS workers Dr Disrespect's Shtick Takes A Dangerous Turn Into Spreading Coronavirus Conspiracy Theories PewDiePie Signs Exclusive YouTube Live-Streaming Deal FCC loses legal battle to hide IP addresses of net neutrality comments INDIVISIBLE DEVELOPERS DIDN'T KNOW THAT THEIR GAME WAS LAUNCHING ON NINTENDO SWITCH TODAY Esports EVO Cancelled Top Smash Player Uses Fake Name In Online Tournament Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) What makes a good RPG dungeon? The story of Your Sinclair The Shareware Scene, Part 2: The Question of Games Creative Assembly boss: “This is not how I imagined my first month as studio director” Inside Minecraft Dungeon's Journey From a Zelda-Inspired 3DS Game to an Approachable Dungeon Crawler Adventure, Humor, and Humanity's Utter End: The Enduring Appeal of Mega Man Legends 2 Blizzard co-founder believes accessibility has made World of Warcraft less social The Forever War The neverending quest for Absolver's ultimate martial art Pathologic and the Morality of Illness Subverting Expectations and Misogyny in Yes, Your Grace Let’s Chill – Jedi Academy and the Lost Art of Casual Play A Late Game Boss Fight Shows Final Fantasy VII Remake At Its Best Cloud Threatens Gender Norms Through Way More Than Cross Dressing Yoshitaka Amano - his universe, on paper Blips 6: Conspiracies! Street Brawls! Spaceships! Old Books? A Tale of Lost Potential - Tales of Zestiria Analysis - Part 1: An Environmental Problem How They Remade the Mako Reactor Theme from Final Fantasy 7 Why Do Horror Games Sound So Beautiful? The Color of Corruption The Worst Game I Enjoy? Something Rotten: A Max Payne 3 Miniseries | Episode 3 How Nintendo changed SMB2 Mario for Mario Maker Total War Warhammer 2 Review Good Design, Bad Design Vol. 9 - The Graphic Design of Animal Crossing, Resident Evil 2, and More The (Controversial) History of L.A. Noire Dead Cells Developers React to Multiple Speedruns
  3. Welcome to the AJSA. Join the Discord for the more active part of the community.
  4. Completed: The Walking Dead: Michonne Platform: PC As poorly and at times hilariously written as Season 2 was, even having the same violent captured weirdo telling the woman he's spent five minutes with that she should be a killer and is just like him. Other than that the game likes other tired genre tropes of Michonne guilt over her past of not knowing where her kids are and seeing visions of them all the time in generic at times jump scare esque ways. Main characters and antagonists are idiots, and some things that happen are just ridiculous, and with the limitation of three quick episodes instead of five you spend very little time with the characters. Completed: Pandemic: The Board Game Platform: PC Too much randomness and too abstract for me to really enjoy. Completed: Steel Strider Platform: PC Side scrolling mech combat game with some similarities to their Gigantic Army or the Assault Suit games but with a sword instead of a shield, less interesting missions and area design, and more modern controls. Enemy attacks can be hidden in all the explosions. Decent for a low price.
  5. Welcome to the AJSA. Join the Discord for more activity.
  6. This Week In Gaming 4-28-20

    Siddhartha Bajracharya's reflections on being a doctor and gamer during COVID19 and the way that video games portray pandemics, Noclip releases the final part of their documentary on The Outer Worlds, Stacey Henley reports on the game industry's poor handling of maternity, People Make Games tells the story of John Kirby the lawyer that defended Nintendo's use of Donkey Kong against Universal Studios, Natalie Flores on the way her favorite Final Fantasy XIII character Vanille impacted her life, Deadly Premonition 2 gets a release date, Cloth Map covers Croatia's game development pioneers, Andrew Cogswell on becoming your parents and God of War (2018), Gameumentary presents their documentary on Darkest Dungeons, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Deadly Premonition 2 has a July release date Be an 'investigation freak' and solve the murder of reality in this first-person exploration game Minimal Affect is a Mass Effect parody that doesn't look promising Offworld Trading Company devs launching Old World into early access in May Destroy All Humans! Remake - Official Release Date Trailer Cyberpunk 2077 Dev Reacts to Leaked 18+ Rating: "You Surprised?" Maid of Sker launches in June for PS4, Xbox One, and PC, October for Switch Rock of Ages III: Make & Break ‘The Untold Tale of Humpty Dumpty’ trailer The Last of Us Part 2 Delayed Until June and The Ghost of Tsushima Delayed Until July The Last of Us Part 2 leaked online A year after being delisted, Lego: Lord of the Rings and The Hobbit are back on Steam MechWarrior 5’s DLC is delayed, but will be expanded Battlefield 5 is wrapping up, but there's one more update to come Star Wars Battlefront 2’s April content update will be its last Remnant: From the Ashes - Official Swamps of Corsus Launch Trailer Riot Says It Will Curb Valorant Toxicity After Own Employee Posts Video Of Sexist Harassment Nintendo confirms up to 160,000 accounts accessed in huge privacy breach More than 12 million people attended Travis Scott’s Fortnite concert 2K Games Wants To Spend More Time Developing Next Game After The Disaster That Was WWE 2K20 Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Game Query Zine How Blizzard, Ubisoft, and other studios went remote in the time of COVID-19 Burnt out by abuse over a game he didn't make, the creator of Jalopy is trying to move on The Doctor, The Disease, And The Division ‘Being pregnant changes everything’: The game industry awkwardly grapples with maternity The Galaxy Is At Peace Major Video Game Companies Could Be Doing More For Covid-19 Relief How Bohemia's "almost accidental" mod support became a staple of the studio There’s Still No Right Way to Advertise Your Queer Game Neo-Midgar and Neoliberalism: The Myth of an Apolitical Game in Final Fantasy VII Remake Final Fantasy 7 Remake Has Big Yakuza Energy And It's Wonderful Final Fantasy VII Remake Is Haunted By What Came Before ETHER We Shall Know No Fear An Ex-Ranza extravaganza One of the best 3D shooting games available, presented for your pleasure God of War (2018): Sins of the Father An Ode to Final Fantasy XIII’s Oerba Dia Vanille How video games consistently fail Gandhi The real-life Kirby who defended Donkey Kong in court Croteam: Croatia's Game Dev Pioneers History Respawned: Attentat 1942 Phantasy Star III 30th Anniversary Retrospective LNP: Octopath Traveler and the Parallel Narrative The making of Total War: Warhammer’s Necrofex Colossus How Obsidian Designed Player Choice in The Outer Worlds
  7. Siddhartha Bajracharya's reflections on being a doctor and gamer during COVID19 and the way that video games portray pandemics, Noclip releases the final part of their documentary on The Outer Worlds, Stacey Henley reports on the game industry's poor handling of maternity, People Make Games tells the story of John Kirby the lawyer that defended Nintendo's use of Donkey Kong against Universal Studios, Natalie Flores on the way her favorite Final Fantasy XIII character Vanille impacted her life, Deadly Premonition 2 gets a release date, Cloth Map covers Croatia's game development pioneers, Andrew Cogswell on becoming your parents and God of War (2018), Gameumentary presents their documentary on Darkest Dungeons, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Deadly Premonition 2 has a July release date Be an 'investigation freak' and solve the murder of reality in this first-person exploration game Minimal Affect is a Mass Effect parody that doesn't look promising Offworld Trading Company devs launching Old World into early access in May Destroy All Humans! Remake - Official Release Date Trailer Cyberpunk 2077 Dev Reacts to Leaked 18+ Rating: "You Surprised?" Maid of Sker launches in June for PS4, Xbox One, and PC, October for Switch Rock of Ages III: Make & Break ‘The Untold Tale of Humpty Dumpty’ trailer The Last of Us Part 2 Delayed Until June and The Ghost of Tsushima Delayed Until July The Last of Us Part 2 leaked online A year after being delisted, Lego: Lord of the Rings and The Hobbit are back on Steam MechWarrior 5’s DLC is delayed, but will be expanded Battlefield 5 is wrapping up, but there's one more update to come Star Wars Battlefront 2’s April content update will be its last Remnant: From the Ashes - Official Swamps of Corsus Launch Trailer Riot Says It Will Curb Valorant Toxicity After Own Employee Posts Video Of Sexist Harassment Nintendo confirms up to 160,000 accounts accessed in huge privacy breach More than 12 million people attended Travis Scott’s Fortnite concert 2K Games Wants To Spend More Time Developing Next Game After The Disaster That Was WWE 2K20 Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Game Query Zine How Blizzard, Ubisoft, and other studios went remote in the time of COVID-19 Burnt out by abuse over a game he didn't make, the creator of Jalopy is trying to move on The Doctor, The Disease, And The Division ‘Being pregnant changes everything’: The game industry awkwardly grapples with maternity The Galaxy Is At Peace Major Video Game Companies Could Be Doing More For Covid-19 Relief How Bohemia's "almost accidental" mod support became a staple of the studio There’s Still No Right Way to Advertise Your Queer Game Neo-Midgar and Neoliberalism: The Myth of an Apolitical Game in Final Fantasy VII Remake Final Fantasy 7 Remake Has Big Yakuza Energy And It's Wonderful Final Fantasy VII Remake Is Haunted By What Came Before ETHER We Shall Know No Fear An Ex-Ranza extravaganza One of the best 3D shooting games available, presented for your pleasure God of War (2018): Sins of the Father An Ode to Final Fantasy XIII’s Oerba Dia Vanille How video games consistently fail Gandhi The real-life Kirby who defended Donkey Kong in court Croteam: Croatia's Game Dev Pioneers History Respawned: Attentat 1942 Phantasy Star III 30th Anniversary Retrospective LNP: Octopath Traveler and the Parallel Narrative The making of Total War: Warhammer’s Necrofex Colossus How Obsidian Designed Player Choice in The Outer Worlds
  8. Completed: Beautiful Desolation Platform: PC Isometric adventure game with a science fiction setting. Two estranged brothers and a robotic military dog are thrown into a mostly desolate future from the late 80s by an alien device that had been rapidly advance human technology over the last 10 years. Characters and factions also often being estranged family or parts of a whole with you having to help them come together, accept that they are better apart, or to destroy the other while figuring out how to feel about your own brother. Great visuals, well written, and good voice acting and pathfinding. Talking to characters goes into a Fallout 1 and 2 style close up screen that is always a strong fit for the setting and shows off the varied character types well. What few actual puzzles there are are poor, most of the game is going to the right place and remembering the people or spot that makes sense to get an item or to continue the narrative. Near pixel hunting required to find some objects, most not needed luckily. Completed: Astrologaster Platform: PC Play as a doctor who uses period medical knowledge and astronomy to diagnose, treat, and give life advice to his patients in a choose your own black comedy (and partial chorus musical) based on the life of Simon Forman. Gameplay involves choosing between 2-3 options with each visit and trying to gain the favor of patients for letters of recommendations to be given a real medical license. Well written, well acted, successful at being funny and a period piece with bits of contemporary satire. Completed: Blair Witch Platform: PC A dull first person horror game with a bland story of a main character sad about the horrible things he's done in the past (in the military, mean to wife, shot someone as a cop) and trying to find redemption in the present without continuing a cycle of violence. There aren't really any moments that can be considered scary, just confusing and claustrophobic in the dark or dense woods combined with the difficulty of navigating a game character in first person with no peripheral vision. You will always get the bad ending the first time unless you plan to act in odd and seemingly counter intuitive ways. Knowing where monsters are and letting the symbols in the woods continue to scare your dog. The dog is a good boy but following or having him find pointless and, at times, ridiculously hard to find collectibles doesn't give him much of a purpose. Long, dull, drawn out ending sequence and wanting to find redemption/pacifist ending doesn't work when the main character is someone I'd happily kill myself. Some locations look alright. Constantly calling the pizza place saved in your phone and then saying you might order later was the best part of the game, and pretty much the only good thing. Some stylistic choices and some of the factors towards what ending you get are heavily taken from games like Silent Hill 2. Because those that can't do, copy Silent Hill poorly. Completed: XCOM: Chimera Squad Platform: PC It was about halfway through the game that I thought it should end and the last quarter of it was just going through missions with characters far to powerful to ever come close to losing (it was an easy enough game even before that). The characters have some good ability synergy, they have improved the rag doll style deaths from the previous games, and the breaching mechanics are in theory a good idea, hurt by the nonsensical auto cover taking done by your characters which wouldn't be a problem if not for the new turn style of the game where each character and each enemy take turns instead of switching side to side, so it's great when they run in completely surrounded and leave themselves flanked by multiple enemies who will move before them. The overworld gameplay of paying intel to create field teams that do nothing narratively but get you resources and managing city panic is basically pointless and offers nothing interesting (at least it isn't actively bad like the original XCOM's randomness). The close quarter style of maps means that you will fight in very similar locations (sometimes literally the exact same map, once even twice in a row). Some elements of the game feel unfinished, you can capture enemies with nonlethal melee or tranq rounds but they do nothing but give you extra intel, even capturing faction leaders does nothing. Equipment seems extremely limited, androids that can fill spots in your team if someone is downed are basically useless and unless you are playing on a difficulty higher than what you should be should never be used. Mostly dull equipment and poor and extremely limited mission objectives, most that don't even work due to the small size of the maps. Disarm the bomb isn't very difficult when anyone can spend one turn walking to it to instantly disarm it. No idea why so many missions have enemy reinforcements, ever seen a robbery where after the SWAT team goes in reinforcement robbers start breaching through the walls and crashing through windows? They likely launched the game early to beat Gears Tactics because in addition to usual XCOM visual issues and feeling unfinished in some areas there are a very large number of bugs, AI, and UI issues. I've had loaded games cancel enemy reinforcements or saves change into other past saves until the game was reset. It removed people from training when I put other people in the second. APC slots vanish. Overwatch has shot downed enemies that would have moved if they were alive. Enemies that run into corners and do nothing. Enemies that flank with one action then do nothing with the other. Enemies that use attacks that can't effect (or even heal certain characters) only to spend the next two turns doing the same thing again. Terrible ability descriptions on top of abilities and achievements sometimes just not working correctly. The lack of variety is not helped by each playthrough only allowing you to recruit four additional characters on top of the four that you start with preventing you from having the full roster of 11 character. Losing the ability variety and one of the only amusing things about the game which is the personalities of the characters. It even does that member selection incompetently by giving you three to pick from each time, so if you might not be able to choose who you want when you want them and because there will be four left on the last pick it might not even give you the option of the one that you wanted. Happy for this to be over, and now I can get back to Gears Tactics. The opening 30% of this game can be enjoyable (which for the $8.50 I spent on it isn't bad, though it is now back to selling for more) but even that is nowhere near as good as XCOM 2 even before you consider all the great mods that have come out for it. Completed: Streets of Rage 4 Platform: PC One of the best beat em ups I've played. Some great changes with desperation moves now draining health that can be gotten back by damaging enemies if you aren't hit and being able to catch thrown weapons allowing you to rapidly throw them at approaching enemies 12 stages that all look great and have their own quirks to help or hinder you. 17 total characters with five being main characters that make full use of the game's full movesets and the other 12 being the playable main characters from Streets of Rage 1-3 and Shiva from 3, all looking like they did in those games. The responsive nature of the game and the move-sets and sound effects of those old character make them still fun to play as. Five difficulties with the most difficult at least doubling the amount of enemies to fight and making them come at you with greater speed but still allowing you to deal with large groups well from the speed of the series attacks and ability to quickly change your direction (and the back attacks and desperation moves). Some hidden arcade machines that, when hit with a taser, let you fight a boss from the older games in their old area. A few good enemy types change up the best way to fight them by countering your attacks or needing you to connect a hit just as they lunge at you with one of their moves. Has the occasional odd hit box, would like a mode that allowed you to use weapons more often. The boomerang at the start of one level is fun with the new mid air weapon grabbing ability.
  9. Completed: Mega Man ZX (Mega Man Zero/ZX Legacy Collection) Platform: PC Two characters to choose from with some dialogue changes and some differences in special attacks with different armors. Can equip different biomods/armors with different attacks, passives, and special moves with armors taken from main characters from the Z series. Similar gameplay to the Z series but without the elves and element attacks and the ability to play varied armor types. Built more like a Metroidvania with missions and healing transporters, too spread out and extremely poor map mostly makes this just a waste of time, only selecting one mission at a time also makes things worse as it takes needlessly long when you can discover other mission areas before what you need. Terrible side quests designed to waste time due to forced backtracking or need to repeat the same activity, sometimes up to six times. Even exploring the town forces you to switch to your human form to talk to people. Equipment and side missions can almost be hidden and require you to talk to someone 2-3+ times after a certain event or in the right armor to get something. Completed: Mega Man ZX Advent (Mega Man Zero/ZX Legacy Collection) Platform: PC Two playable characters again but this time with more plot, side character, and ability differences. Biometal allows you to transform into the same four old characters from the Zero series but the new way it works where you only have one model that copies abilities also allows you to change into completely different sized enemy bosses you have defeated (more for traversal as about half are completely useless for actual combat and three barely capable of movement). More interesting stage design that the previous game, loses a lot of the aimless wandering and terrible map of the previous game while also giving more teleport locations, can start multiple side missions at once. They added voice acting, basically all of it terrible and bad actors aside frequently terrible choices in what kind of voice to give characters. Ignores or changes plot elements from ZX, not that it was good and the entire series is a convoluted mess but still odd and the worst story of the bunch. Even removing character with no explanation from the last game and having a main character who doesn't even have the ability to transform into the ZX model for most of the game (or use the sword) and only able to later from copying the former protagonists abilities. Also ends with sequel bait and not saying what happened to certain characters for a game that never came. All six games are finished. Zero, ZX, and ZX Advent are all ok, with the first Zero game only being worse than the others due to how limited in scope it was. Zero 2 and 4 are very good. Zero 3 is both easily the best of the collection and where the story should have ended.
  10. This Week In Gaming 4-21-20

    Blake Hester spends two days in Columbia with the founder of Rockstar San Diego to talk about how he used to run the company, lying to Nintendo, and living life by the seat of your pants. Renegade Cut's essay on the policing of Disco Elysium, Mathew Olson interviews arcade owners trying to survive the pandemic, Megan Farokhmanesh interviews developers to see how they are adapting to working from home, Jason Schreier reports on changes Rockstar has made for a less abusive work environment and is leaving Kotaku which he talks about with Kinda Funny along with their current and former media owners, Games Done Quick's coronovirus relief stream, Doom Eternal's composer won't work with id Software again, Joseph Cox looks into how resellers are driving the Switch shortage, music producer Alex Moukala on the soundtrack of FF7's remake, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Crysis Remaster Appears To Be Coming To Major Platforms, Including Switch Bloober's next-gen sci-fi horror remaster Observer: System Redux gets first trailer Streets of Rage 4 - Official Release Date Trailer Industries of Titan has the potential to be one of the great management games Jalopy dev's new game lets you drunkenly build stuff in '80s working-class Britain Peaky Blinders: Mastermind announced for PS4, Xbox One, Switch, and PC Gorgeous and surreal bullet-hell adventure ITTA releases this week 80 Days studio Inkle is looking for a little help making its next gam Cities: Skylines goes cyberpunk in Industries of Titan Desperados 3 and its “gorgeous gunslinger” arrive this June Predator: Hunting Grounds - Official Gameplay Trailer The Inner Friend - Official Trailer This Trailer for SnowRunner, an Off-Road Trucking Sim, Parodies Death Stranding's Launch Trailer Baldur’s Gate 3 development has “slowed”, but Early Access still starts in 2020 Metamorphosis official trailer Age of Wonders Planetfall: Invasions - Official Announcement Trailer Super Mario Maker 2 – Official World Maker Update Trailer 18 Months After Red Dead Redemption 2, Rockstar Has Made Big Cultural Changes Jason Schreier is leaving Kotaku, citing G/O Media as reason Press Sneak Out Leaving Kotaku for Bloomberg: Jason Schreier Interview - We Have Cool Friends The uncertain, unflinching future of games media Doom Eternal’s composer won’t work with id Software again after soundtrack was mixed without him Cooking Mama Cookstar’s Publisher Insists It Is Within Its Rights to Publish the Game Games Done Quick speedrunners raised $400,000 for coronavirus relief Resellers Using Checkout Bots Are Driving the Nintendo Switch Shortage Riot Offering Up To $100,000 For Finding Vulnerabilities In Valorant’s Anti-Cheat System Kingdom Hearts, Final Fantasy Voice Actor Keiji Fujiwara Has Died Paul Haddad, Voice Of Leon Kennedy In Resident Evil 2, Dies At 56 Germany bans major events through August, effectively killing Gamescom Selena Gomez suing Chinese mobile publisher over using her likeness Bush's Press Secretary Bought His Kid a Fake PS4 Controller, Blames China Esports Valorant Tournaments Will Have To Turn Off Blood Dear Overwatch community: Fran is not your scapegoat Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Equity crowdfunding platform Fig acquired by Republic Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) ‪Two days in Colombia with the founder of Rockstar San Diego IN A SELF-ISOLATED WORLD, DEVELOPERS ARE LEARNING TO MAKE GAMES FROM HOME The Pandemic Could Be the End of Your Favorite Arcade With coronavirus closing schools, here’s how video games are helping teachers Gaming Sales Are Up, but Production Is Down Final Fantasy 11 Devs on the "Huge Hurdles" of Working on an 18-Year-Old MMO 'Call of Duty' Will Sell Me Weed Guns But Won't Let Me Say 'Weed' Final Fantasy VII Remake’s New Midgar Eerily Reflects Our Crumbling Society Honey Bee Inn is the Queer Space Final Fantasy VII Remake Desperately Needed Final Fantasy VII Remake Gives Cloud's Honeybee Inn Makeover The Update It Needed Why the original Final Fantasy 7 remains essential, even after the remake An Ode to Final Fantasy VII’s Aerith Gainsborough The Games That Let Me Have an Imaginary Social Life 'Animal Crossing: New Horizons' Is Not the Game We All Need Right Now In Doom We Have Faith LEGO STAR WARS, FIFTEEN YEARS LATER Disco Elysium - All Hobocops Are ... | Renegade Cut How Obsidian Designed The Outer Worlds' Quests Designing the Music & Sound of The Outer Worlds The Five Types of Stealth Game Gadget | School of Stealth Part 2 Figuring Out Donkey Kong 64 - A Retrospective | PostMesmeric Why You Get Spooked From 4th Wall Breaks | Psych of Play Music Producer Reacts: The Airbuster (FF7 Remake OST) FF7R & RE3: Remaking games that have "aged poorly" The Art of Failure in Video Games | Designing Difficulty, Tragedy and Death The History of Mirror's Edge Doom Eternal Developers React to 27 Minute Speedrun Gusty Garden Galaxy's Perfect Melody Getting Chased by an Unstoppable Monster: A Review
  11. Blake Hester spends two days in Columbia with the founder of Rockstar San Diego to talk about how he used to run the company, lying to Nintendo and living life by the seat of your pants. Renegade Cut's essay on the policing of Disco Elysium, Mathew Olson interviews arcade owners trying to survive the pandemic, Megan Farokhmanesh interviews developers to see how they are adapting to working from home, Jason Schreier reports on changes Rockstar has made for a less abusive work environment and is leaving Kotaku which he talks about with Kinda Funny along with current and former media owners, Games Done Quick's coronovirus relief stream, Doom Eternal's composer won't work with id Software again, Joseph Cox looks into how resellers are driving the Switch shortages, music producer Alex Moukala on the soundtrack of FF7's remake, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Crysis Remaster Appears To Be Coming To Major Platforms, Including Switch Bloober's next-gen sci-fi horror remaster Observer: System Redux gets first trailer Streets of Rage 4 - Official Release Date Trailer Industries of Titan has the potential to be one of the great management games Jalopy dev's new game lets you drunkenly build stuff in '80s working-class Britain Peaky Blinders: Mastermind announced for PS4, Xbox One, Switch, and PC Gorgeous and surreal bullet-hell adventure ITTA releases this week 80 Days studio Inkle is looking for a little help making its next gam Cities: Skylines goes cyberpunk in Industries of Titan Desperados 3 and its “gorgeous gunslinger” arrive this June Predator: Hunting Grounds - Official Gameplay Trailer The Inner Friend - Official Trailer This Trailer for SnowRunner, an Off-Road Trucking Sim, Parodies Death Stranding's Launch Trailer Baldur’s Gate 3 development has “slowed”, but Early Access still starts in 2020 Metamorphosis official trailer Age of Wonders Planetfall: Invasions - Official Announcement Trailer Super Mario Maker 2 – Official World Maker Update Trailer 18 Months After Red Dead Redemption 2, Rockstar Has Made Big Cultural Changes Jason Schreier is leaving Kotaku, citing G/O Media as reason Press Sneak Out Leaving Kotaku for Bloomberg: Jason Schreier Interview - We Have Cool Friends The uncertain, unflinching future of games media Doom Eternal’s composer won’t work with id Software again after soundtrack was mixed without him Cooking Mama Cookstar’s Publisher Insists It Is Within Its Rights to Publish the Game Games Done Quick speedrunners raised $400,000 for coronavirus relief Resellers Using Checkout Bots Are Driving the Nintendo Switch Shortage Riot Offering Up To $100,000 For Finding Vulnerabilities In Valorant’s Anti-Cheat System Kingdom Hearts, Final Fantasy Voice Actor Keiji Fujiwara Has Died Paul Haddad, Voice Of Leon Kennedy In Resident Evil 2, Dies At 56 Germany bans major events through August, effectively killing Gamescom Selena Gomez suing Chinese mobile publisher over using her likeness Bush's Press Secretary Bought His Kid a Fake PS4 Controller, Blames China Esports Valorant Tournaments Will Have To Turn Off Blood Dear Overwatch community: Fran is not your scapegoat Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Equity crowdfunding platform Fig acquired by Republic Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) ‪Two days in Colombia with the founder of Rockstar San Diego IN A SELF-ISOLATED WORLD, DEVELOPERS ARE LEARNING TO MAKE GAMES FROM HOME The Pandemic Could Be the End of Your Favorite Arcade With coronavirus closing schools, here’s how video games are helping teachers Gaming Sales Are Up, but Production Is Down Final Fantasy 11 Devs on the "Huge Hurdles" of Working on an 18-Year-Old MMO 'Call of Duty' Will Sell Me Weed Guns But Won't Let Me Say 'Weed' Final Fantasy VII Remake’s New Midgar Eerily Reflects Our Crumbling Society Honey Bee Inn is the Queer Space Final Fantasy VII Remake Desperately Needed Final Fantasy VII Remake Gives Cloud's Honeybee Inn Makeover The Update It Needed Why the original Final Fantasy 7 remains essential, even after the remake An Ode to Final Fantasy VII’s Aerith Gainsborough The Games That Let Me Have an Imaginary Social Life 'Animal Crossing: New Horizons' Is Not the Game We All Need Right Now In Doom We Have Faith LEGO STAR WARS, FIFTEEN YEARS LATER Disco Elysium - All Hobocops Are ... | Renegade Cut How Obsidian Designed The Outer Worlds' Quests Designing the Music & Sound of The Outer Worlds The Five Types of Stealth Game Gadget | School of Stealth Part 2 Figuring Out Donkey Kong 64 - A Retrospective | PostMesmeric Why You Get Spooked From 4th Wall Breaks | Psych of Play Music Producer Reacts: The Airbuster (FF7 Remake OST) FF7R & RE3: Remaking games that have "aged poorly" The Art of Failure in Video Games | Designing Difficulty, Tragedy and Death The History of Mirror's Edge Doom Eternal Developers React to 27 Minute Speedrun Gusty Garden Galaxy's Perfect Melody Getting Chased by an Unstoppable Monster: A Review
  12. Welcome to the AJSA
  13. This Week In Gaming 4-14-20

    Many articles and videos on Final Fantasy 7 with Patrick Holloway detailing how the marketing of the original helped make RPGs viable in the West, Skeleton considers how growing up changes your view on Midgar, Grace shares how it tells a resonating story on gender, and New Frame Plus looks at the animations in both games. Jimmy Maher covers the history of Trilobyte’s FMV adventure The 7th Guest, a new XCOM releasing next week that is neither sequel or expansion, Resident Evil 4 is being remade, ESRB rating now to warn of in-game purchases, for EGM's last feature Stephen K. Hirst shares the unique perspective on a global pandemic he gained through gathering an international Mario Kart group, Heather Alexandra on what remakes decide to change says about the current gaming culture, Eurogamer put together a list of 40 of their best articles, why Overwatch pros are considering switching to Valorant, eurothug4000's analysis of life simulator games, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) New XCOM game coming April 24 with a twist on turn-based gameplay Valorant's Mix Of Hardcore Action And Magical Powers Kicks Ass Capcom is working on a Resident Evil 4 remake Resident Evil 4 remake team larger than 2 and 3, carefully considering fan feedback – report Gears Tactics - Official Launch Trailer Xenoblade Chronicles Future Connected Is Set a Year After the End Fishing Spirits Switch Localized as Ace Angler Obsidian's Grounded will enter early access in July The launch of horror game Hellpoint has been delayed due to the coronavirus Dev Diary #22: A Medieval Tapestry Preview: shape nations and annoy kings in Old World, the new 4X from Civ 4's Soren Johnson Old World - Official Developer Walkthrough Trailer 11 Minutes of Old World Gameplay Cyberpunk 2077 on track to meet September release Dordogne is a promising watercolour adventure game with a stunning trailer Face Sakura Wars’ Demons With Enemy Intel and a New Trailer Indie shooter sequel Receiver 2 is launching next week Remnant: From the Ashes expansion Swamps of Corsus is on the way Fortnite Chapter 2 Season 3 release date delayed over a month Square Enix warns coronavirus will "significantly impact" Final Fantasy 14's development schedule Google Launches Two Month Free Trial of Stadia Pro Featuring Nine Games Over 1,100 Steam games earned at least $10k within two weeks of launch in 2019 Steam applies its own definition of 'success' to indie games RICK MAY, THE VOICE OF PEPPY AND ANDROSS IN STARFOX 64, HAS PASSED AWAY FROM CORONAVIRUS Introducing a New Interactive Element: In-Game Purchases (Includes Random Items) China bans sale of Animal Crossing: New Horizons after it becomes a haven for Hong Kong protesters The Most Iconic Gaming Journalist in Latin America, Gus Rodríguez, Has Died Esports ESPN becomes the official broadcast home for League of Legends’ Spring Split Playoffs Sure looks like a lot of Overwatch pros are ditching the game for Valorant Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Let your mind wander with 40 of our best reads A Pandemic, Seen From Rainbow Road (Blank spots above would be a tweet that was deleted because it lead to outlets thinking all of EGM was going away when it was just the featured/freelance writing) The (7th) Guest’s New Clothes How making Final Fantasy 7 changed over two decades Getting the hate out of games Is This the Most Virus-Proof Job in the World? Hey History Games, The Nazis Were The Bad Guys What We Remake Meet the Final Fantasy 14 players who marry in the game - and in real life Why Final Fantasy VII’s Trans Story Resonates Because The Night – DEEPHELLDOTCOM’s FF7 Remake Analysis Remaking the Past: Final Fantasy VII and the Psychology of Nostalgia In Midgar’s Shadow I Adore Final Fantasy 7 Remake's Dorky Eco-Terrorists Eternal Content Bizarre Brutalism A funny kind of freedom Get Equipped With Righteous Violence in Treachery in Beatdown City Anatomy of a DOOM Eternal Fight | Game Maker's Toolkit FF7 vs FF7 Remake: Animation Comparison The Outer Worlds: From Concept to Creation - Documentary Writing the Characters & Companions of The Outer Worlds What Makes a Good New Game Plus? ~ Design Doc The Anxiety of YouTube // HeavyEyed Awesome Possum: Tengen's Failed Mascot | Gaming Historian What Makes Doom Eternal Different? The Extraordinary Ordinary - Exploring Life Simulators Fear of Depths How Homeworld Almost Got Lost in 3D Space | War Stories | Ars Technica How Great Horror Sounds Are Made || Waveform Things I missed from previous weeks Final Fantasy VII - A Literary Analysis
  14. Many articles and videos on Final Fantasy 7 with Patrick Holloway detailing how the marketing of the original helped make RPGs viable in the West, Skeleton considers how growing up changes your view on Midgar, Grace shares how it shares a resonating story about gender, and New Frame Plus looks at the animations in both games. Jimmy Maher covers the history of Trilobyte’s FMV adventure The 7th Guest, Marshall McGee shows how great horror sounds are made, a new XCOM releasing next week that is neither sequel or expansion, Resident Evil 4 is being remade, ESRB rating now to warn of in-game purchases, for EGM's last feature Stephen K. Hirst shares the unique perspective on a global pandemic he gained through gathering an international Mario Kart group, Heather Alexandra on what remakes decide to change says about the current gaming culture, Eurogamer put together a list of 40 of their best articles, Valorant impressions and why Overwatch pros are considering switching to it, eurothug4000's analysis of life simulator games, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) New XCOM game coming April 24 with a twist on turn-based gameplay Valorant's Mix Of Hardcore Action And Magical Powers Kicks Ass Capcom is working on a Resident Evil 4 remake Resident Evil 4 remake team larger than 2 and 3, carefully considering fan feedback – report Gears Tactics - Official Launch Trailer Xenoblade Chronicles Future Connected Is Set a Year After the End Fishing Spirits Switch Localized as Ace Angler Obsidian's Grounded will enter early access in July The launch of horror game Hellpoint has been delayed due to the coronavirus Dev Diary #22: A Medieval Tapestry Preview: shape nations and annoy kings in Old World, the new 4X from Civ 4's Soren Johnson Old World - Official Developer Walkthrough Trailer 11 Minutes of Old World Gameplay Cyberpunk 2077 on track to meet September release Dordogne is a promising watercolour adventure game with a stunning trailer Face Sakura Wars’ Demons With Enemy Intel and a New Trailer Indie shooter sequel Receiver 2 is launching next week Remnant: From the Ashes expansion Swamps of Corsus is on the way Fortnite Chapter 2 Season 3 release date delayed over a month Square Enix warns coronavirus will "significantly impact" Final Fantasy 14's development schedule Google Launches Two Month Free Trial of Stadia Pro Featuring Nine Games Over 1,100 Steam games earned at least $10k within two weeks of launch in 2019 Steam applies its own definition of 'success' to indie games RICK MAY, THE VOICE OF PEPPY AND ANDROSS IN STARFOX 64, HAS PASSED AWAY FROM CORONAVIRUS Introducing a New Interactive Element: In-Game Purchases (Includes Random Items) China bans sale of Animal Crossing: New Horizons after it becomes a haven for Hong Kong protesters Esports ESPN becomes the official broadcast home for League of Legends’ Spring Split Playoffs Sure looks like a lot of Overwatch pros are ditching the game for Valorant Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Let your mind wander with 40 of our best reads A Pandemic, Seen From Rainbow Road The (7th) Guest’s New Clothes How making Final Fantasy 7 changed over two decades Getting the hate out of games Is This the Most Virus-Proof Job in the World? Hey History Games, The Nazis Were The Bad Guys What We Remake Meet the Final Fantasy 14 players who marry in the game - and in real life Why Final Fantasy VII’s Trans Story Resonates Because The Night – DEEPHELLDOTCOM’s FF7 Remake Analysis Remaking the Past: Final Fantasy VII and the Psychology of Nostalgia In Midgar’s Shadow I Adore Final Fantasy 7 Remake's Dorky Eco-Terrorists Eternal Content Bizarre Brutalism A funny kind of freedom Get Equipped With Righteous Violence in Treachery in Beatdown City Anatomy of a DOOM Eternal Fight | Game Maker's Toolkit FF7 vs FF7 Remake: Animation Comparison The Outer Worlds: From Concept to Creation - Documentary Writing the Characters & Companions of The Outer Worlds What Makes a Good New Game Plus? ~ Design Doc The Anxiety of YouTube // HeavyEyed Awesome Possum: Tengen's Failed Mascot | Gaming Historian What Makes Doom Eternal Different? The Extraordinary Ordinary - Exploring Life Simulators Fear of Depths How Homeworld Almost Got Lost in 3D Space | War Stories | Ars Technica How Great Horror Sounds Are Made || Waveform Things I missed from previous weeks Final Fantasy VII - A Literary Analysis
  15. Completed: This is the Police 2 Platform: PC This is the Police 2 is heavily story focused and tells an interesting, slow, and uncomfortable story of fetization of power and those with it, toxic masculinity, and people doing or trying to convince themselves that they are doing the right thing often while abusing the power given to them to combat other people abusing their own power. Rarely getting into how the police force as a whole abuses the town through their normal actions, you won't be causing accidents with speeding cameras, meeting quotas of black people to arrest, no stated abuse of the sex workers you arrest, and your officers aren't framing people for crimes on their own time. It's not a story about the systemic problems of the wider organization. The plot primarily follows the main character of the previous game, former police chief Jack Boyd, now on the run and hiding out in a small snowy town of the poor and forgotten middle America in the late 80s. A town filled with a cartoonish level of crime, murders, gang wars, sacrificial pagan cults, and Christians wanted to purge the nonbelievers, and all with a new sheriff that is unable to control the men working under her. Voice work has the the characters sounding like they are always on the edge of a breakdown if their own sudden monologue become incapable of convincing them to keep going. Everyone is perfectly acted, even when overacted, and practically everyone is unlikable adding to the uncomfortable nature of the narrative. The scenes are primarily done in motion comic style panels with characters that are given no eyes and at times appear completely faceless, there are random lengthy dialogue bits about what color and how long the mold has been showing on the roof of the dilapidated police station, even done in a motion comic style it effectively allows panels, sounds, and darkness to linger long enough to convey the mood of the scene. Even the moments that could easily be cut or shortened were such amusingly strange or foreboding things to watch that I wouldn't want them to be. The main gameplay involves looking at an over-world map of the town as you answer emergency and investigation calls that have you choosing what officers to send on the call and if you want to send your volunteer sniper with them, or if you think the call is a prank or a mistake that you should just ignore. The prank calls are often pretty easy to identify by what kind of information is being given and who is giving it. There are certainly some Karen wants to speak with the manager style call ins. You will choose what and how many officers to send based on their professionalism level with each calling having a minimum required amount, what their skills are and what you believe you will need, what equipment they each carry, and how much energy they have. Skills consist of strength, intelligence, speed, stealth, shooting, and negotiation with each having three levels. Every call gives an officer 10 professionalism if they were just there for the ride, 30 if they were the one that solved the situation, or -10 if the offender wasn't caught. Officers can become tired or drunk which can cause them to crash their cars leading to a few days of injury if they are sent out in those conditions. Once your officers arrive you get a description of what is going on and then choose an officer to take on of three options that might either end the event or continue it with a new series of choices until it is solved. An event might end with an escaped, killed, or captured offender, a safe, wounded, or killed victim, and possibly a wounded or killed officer. As you help townspeople you will also unlock options where you can pay to train your officers in each skill, help them to end their alcohol addiction, recover their stamina, or you can gain access to stores to buy and sell given or confiscated materials. What you will need in calls often makes sense based on what kind of call it was, if two otherwise normal people are fighting a negotiation skill will likely work, if someone seems to be trying to beat someone to death you will likely need more strength and possibly a baton or taser to deal with the situation, armed suspects might be negotiated with but might be better dealt with stealth or a stun grenade, car chases are unlikely to need your personal strength or speed skill, investigations need intelligence, and a call sending you to respond to someone armed and with a body count will likely need an officer with a high shooting skill and possibly a taser for a better outcome. When receiving call for favor from town residents they will tell you what they need your officers to be good at and if they need them to being anything. When a day starts you can assign available batons, tasers, taser ammo, stun grenade, shockers, and pepper spray to your officers with each one having four open slots and each one always carrying a gun and knife. Each new day will likely have officers not show up to work, ask for the day of for mostly ridiculous reasons, and disloyal officers that refuse to wear their full uniform will only come to work every other day. You will also assign your more intelligent officers to investigations, Each investigation can have 1-3 people assigned to it with one looking for clues and the others looking into the 2-3 potential suspects. You will have to look at the clues and piece together the events that took place for the suspect you believe did the crime before being able to arrest them. There are two larger gangs where you will follow a chain of crimes by asking the right questions of the gang members you capture, or torture if you fail to ask the right questions, that will lead you to missions where you arrest the leader of the gang. Officer skills also come into play during the tactical turn based events. Some days will have a hostage situation, bomb threat, gang assault, or robbery that will need you to choose officers to respond to call. Once they arrive each officer can choose four skills based on what they have unlocked through their skill ranks. They might be able to move more spaces, get an extra turn if they remain undiscovered, hide better and with more cover, see further, go into overwatch, shoot faster or more accurately, locate and disarm traps and bombs, negotiate for more time in hostage situations, hold up and ask criminals to surrender, break open or silently open windows and doors, jump fences, etc. Combat is lethal, every shot allows you to aim for the head, body, arm, or legs. Headshots are kills, body shots down a person and put them in a bleed out timer, and leg and arm shots create a slower bleed out timer but prevent either movement or shooting while leaving the combatant active. You never want to get into a gunfight as it is better to use stealth to get into range where you can hold up or stun with gadgets so you can handcuff your enemies, both safer and leads to a better outcome. Sending a cop that isn't loyal to you will cause them to be AI controlled, they will basically just run up and shoot at people causing everyone to get killed, meaning it shouldn't even have been an option to send them in the first place. It's overall a decent system with tense combat if you end up in it or are forced into it, stealth is pretty simplistic, some skills are clearly better than others, and some skills that would be cool in a more focused game are never really utilized. The sequel to this, Rebel Cops, made an entire game focused on this turn based stealth combat with additions. Each tactical stage allows you to retry it, so messing up or being bad at it won't cause you to have to suffer a huge loss or to replay the rest of the day. Something I can certainly praise this game for is that when it comes to your decisions during events it is often quite clear what would be a good or bad idea, what skills would effect your options, allowing having the right equipment and using it to almost always be a successful option, and the events that allow you options outside of your normal skill range usually give you all the background information you could need to make your decision or are only set dressing. You will never get a random left, right, straight option where two of the choices lead to failure and random death. Though I can't say the same for some of the game's overworld events where taking on a cleaning lady can make one of your officers retire to marry her or where taking in some pound dogs can either lead to two of your cops playing with them for fun or one of your cops getting bit while trying to pet them and instantly dying. If something just utterly ridiculous does happen that is out of your control, you could even just reload the fairly short days to either make a different decision or for the random event to play out differently. It would be nice if this loyalty and ridiculous number of calls-ins system was mostly dropped in favor of giving you fewer officers with more interesting and varied personalities and backstories. As it is now you do have a few characters with unique quirks, typically only shown with an annoying habit or one unique line they say. Two work very well together and double each others professionalism score, two are germaphobes, one won't use batons, one steals things, one likes to play dress up and won't go on tactical missions, one refuses to go out on call more than once a day, a man refuses to work with women, a woman refuses to work with less professional men but doubles everyone's experience when sent out in all female squads, and a few characters tend to be naturally loyal or disloyal or start out as alcoholics. All of them also have their own appearance, with most definitely looking cooler in their street clothes and hair when they are disloyal to you, you both gain and lose when they finally put on their officers hat that they respect you. The game is unfortunately, full of half baked ideas that, luckily, effect so little or it is so easy to get around them that most do little to sully the experience but they do interfere thematically. The collection of goods and money needed to continue the game or to complete side activities becomes pointless as once you have access to two of the shops money no longer means anything as you can just buy leather shoes and chocolate from one store to sell to the other at 2-4 times the price. Money no longer being an option and two activities you can pay for to help with stamina or to raise loyalty essentially make stamina meters, loyalty, and to an extent even call ins have no real effect on you. One of the shops will even sell you police equipment which you are unlikely to need as you can already buy more by doing well in main activities, this and the lack of a need for money makes all side missions where town resents and organizations request you to do terrible things pointless. Sitting on $200,000 with everyone loving me after a couple weeks kind of hurts the narrative of desperately trying to acquire money and power. You can refuse to perform the more questionable actions that people want out of you, but you can never take the good option and arrest the person making the request, and the linear narrative of the game gives you no reason to believe your character would have the morals to deny many requests. There is a brief point where the station's cook leaves and you need to spend a combination of station and your own money to feed the on duty officers, some of them will make requests, some that contradict other officers, and not getting someone the french fries they wanted that day might cause them to lose their loyalty to you. This strange distraction is likely over a few days later as you are given the option to pay for catering for the rest of the game. Most of the tactical missions happen on each day but two force you to plan for four days, assign officers to roles, and gather information, this would all be great except that it forces skill and equipment choices on characters and adds in an extremely odd system where the chosen six characters are unable to come to work until the assault happens but they are unable to be used at work but they can be taken off the team and just added back to it if you want to use them in a normal day but taking them off gives them no equipment for the day. Even this really doesn't matter as you will likely have more than enough officers to just not assign anyone until right before the mission happens, it's just a very what the hell were they thinking kind of system. It ended up being a lot more interesting that I thought it would be, with some good ideas, some common ideas that were better realized than most games, and some bad ideas that for the most part came together in a way where none of them caused many real issues with the overall experience. Completed: Raiden V Director's Cut: Platform: PC Vertical shoot em up. Nice looking rotating stages and ground vehicle placements. Shadows of enemy ships is a good visual way to warn you about what would usually be cheap sudden enemies. Three ships and three types of weapons that have three variants to choose from. Colored drops will give you matching weapon and upgrade it to level 10, upgrades kept after death. Stage paths based on kills but the game allows you to reload a stage or chapter of a stage and there are multiple difficulty and starting bomb options to help you. Can build up a cheer meter that you can use to summon extra firepower. Way too busy with people talking all the time, the sides of the screen taken up room, bullets blend in to the background, ridiculous patterns of sped up shots even on the normal difficulty, your own shots blind you. Dull bosses, and normal enemies aren't that varied or interesting, and terrible bonus stages. Got in the Humble Choice Bundle, really not worth the $30 asking price. Completed: Mega Man Zero (Mega Man Zero/ZX Legacy Collection) Platform: PC The compilation has good options for filters, better quality audio and cutscenes, easier gameplay options with checkpoints, good options for the DS game's second screeen. But it does makes L and R buttons for the DS games and prevents you from rebinding them or even using L and R in the GBA games, which feels more awkward to me on the Xbox controller. The first game in the series has gameplay that feels like the X series on the SNES and has good animations for the GBA. Your attacks and the bosses look good and enemies will be cut in half by your sword or flinch and are knocked back when they take damage. There are only four weapons (gun, sword, extending speak, and boomerang shield) but each are useful, at least I suppose the shield could be useful for some people in certain situations I never found much reason to use it with my style of playing (which is, enemies drop health and respawn so I don't care if I take a few hits). You get access to a lightning, fire, and ice element you can equip that add to effect to your charged attacks. The elements don't mean much against regular enemies but bosses are typically weak to one and as was the staple with the X series become very simple when using the correct element. The game is short and this has much more limited and reused locations compared to the X titles. You can walk around your base but with few base interactions it feels like the game might as well have just used a stage select option rather than the somewhat open feel. You find things called cyber elves which you can either use right away or grow to use, you can equip three but they die permanently after use, so while their effects may be somewhat varied it is unlikely you will ever use them even less so in a game without checkpoints (unless you turn those on). You will get nowhere near enough points to raise many of the ones that require it. The only ones I used were two that slightly increased my health, making the game pretty easy. I believe there was one or two more minor health increases and a major health increase that doubles it, I had but never used that one as a gathered nowhere near the amount of points I would need to grow it. Suffers from a bit of slowdown at times. Completed: Florence Platform: PC Beautifully drawn and animated slice of life moments giving a short story of falling in and out of love with another and becoming more in love with yourself. Color scheme, beautiful music, and small simple and calming bits of gameplay (such as putting together small puzzles that get shorter as they connect with sharper pieces if they fight) all come together perfectly to add to and enhance the narrative. Completed: Mega Man Zero 2 (Mega Man Zero/ZX Legacy Collection) Platform: PC Different armors to unlock, more abilities, and stage selection with varied stages. Adds in the new ability to gain boss abilities and to give them a new attack if you beat them while entertaining their stage with an overall S or A rank (ridiculously hard but you have 4 cyber elves that can set you to an A rank). Element attacks and beating certain bosses can effect other stages. Better music and minor voice acting. Spear weapon changed to barely functional grappling hook that can pull objects. Completed: Mega Man Zero 3 (Mega Man Zero/ZX Legacy Collection) Platform: PC A lot more stages than the previous two. Removes tedious weapon upgrades with use and armor unlocks to instead start with more skills and head, body, and leg chips to be found and equipped. Better use of elves with permanent options. More practical to unlock boss skills by keeping an A or S rank the first time through. Maybe too easy this time around as I never bothered to upgrade my health and maintained an A easily all game. Spear/Chain Rod replaced again with fun useful new tonfa style weapon that can knock enemies and objects back when charged or increase your jump height, gives you a lot more useful combat options and combo opportunities than the old two. Collection includes options to turn on cards that add cosmetics changes/upgrades. Completed: Mega Man Zero 4 (Mega Man Zero/ZX Legacy Collection) Platform: PC New ability to destroy enemies with your hand and steal their weapon from them or to get weapons in the environment, can be used as a straight upwards attack but weapons grabbed usually aren't that useful. Removed your other weapons other than the sword and gun. Stage rankings no longer do anything but give bosses an extra attack if you keep an S rank. A weather system where you can set an easy or hard weather for the stage with hard giving you a boss attack if you beat it and both altering the stage. One elf that grows many times and equips three abilities one from each class of former elf. No longer any elemental effects other than by using EX attacks. Crafting parts for head, body, leg chips, your options are much less interesting and the guessing nature of what makes what was poorly thought out. Narratively seems like a complete afterthought, even removing characters that they later decided died in the previous game for no real reason. Normal length like Zero 2 not with more bosses and stages like 3 or shorter like the first. Better than the first but disappointing after the third.
  16. New information on the PS5, Jacob Geller on the looks of AAA games giving a feel of quality through status and prestige and the beautiful worlds found outside of them, Razbuten on what it's like for a new player to get into online games, New Frame Plus continues their series on the principles of animation, Mortal Kombat Komplete Edition removed from Steam, Steven T. Wright on the desire to see games expand their concept of combat by not always using HP and his look into the competitive community surrounding the original Doom, Alex Kane learns how PUBG Mobile was made in four months, Epic reveals new exclusives, Summoningsalt covered the quest to beat the best player's Punch Out speedrun times, how developers are handling Covid-19, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) The Road to PS5 7 Important PS5 Features, Explained Inside PlayStation 5: the specs and the tech that deliver Sony's next-gen vision PSN download speeds will be slower in Europe to preserve internet access Defining the Next Generation: An Xbox Series X Technology Glossary Microsoft monitoring performance and usage of Xbox Live due to “unprecedented demand” What the heck is DirectX 12 Ultimate and what does it mean for PC gaming? Industries Of Titan and eight other games are Epic's next exclusives 2020 Independent Games Festival & Game Developers Choice Awards Life Sucks, But At Least It's Better Than Wasteland 3's Reality How a would-be priest explores the horror of God in videogames Here’s your “first glimpse” at STALKER 2, and there’s “more to come in 2020” Phantom: Covert Ops Gameplay Is Basically Splinter Cell... IN A CANOE! - Ian's VR Corner The Sims’ former boss is building his “deepest” project yet at Paradox Dragon Ball Z: Kakarot’s first DLC pits you against cat god Beerus Mortal Kombat: Komplete Edition has been knocked off Steam GameStop Stores Shutter Across the US Following Pennsylvania Coronavirus Closures GameStop Finally Closes Stores To Customers Here's how game developers are handling the Covid-19 outbreak Esports The Middle East's first female esports team debuts at Girl Gamer 2020 Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Sea of Stars Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) 28 great GDC talks you can watch for free right now Against the Hegemony of Hit Points Half-Life: Alyx Behind the Scenes, Part 1: How Valve Found Its New Alyx The big Half-Life interview The Messenger and the Myth of Progress INDIE GAME DEV: DEATH LOOPS The Doom Multiplayer Fans Still Ripping and Tearing 25 Years Later Before Infamous Was Infamous, It Was a Superhero Animal Crossing How PUBG Mobile was made in four months Name a Game About Kentucky How Madden Forced Me to Confront My Inherent Racial Bias WOLVES HAUNT MY BEDROOM How Doom Eternal makes Doomguy relevant in 2020 Rebuilding A Virtual City As The Real World Crumbles The Latest 'Final Fantasy XIV' Villain Is Populism Incarnate What Online Multiplayer Is Like For Someone Who Doesn't Play Games "Bad Graphics" What Does It Mean To Be A Metroidvania? The Quest to Beat Matt Turk ANTICIPATION - The 12 Principles of Animation in Games Drew Scanlon's Global Game Documentaries - Noclip Podcast #26 Devil May Cry 5 Developers React to 83 Minute Speedrun
  17. This Week In Gaming 4-7-20

    HeavyEyed speaks to other creators about media history and the way that video games are reviewed, analyzed, and talked about. Jason Schreier reports that Gearbox employees are being denied bonuses after success of Borderlands 3, Florence Smith Nicholls on the importance of the National Videogame Museum curating diverse histories of games and how the COVID-19 pandemic has endangered their funding, RagnarRox looks at how From Software's Echo Night defined the developer's storytelling style, Heather Alexandra's Metal Gear retrospective continues with over 12,000 words on the anti Metal Gear game MGS2, PS5 controller revealed, Trevor Hultner deconstructs the idea of the Indiepocalypse as existing so the AAA industry can remain unchallenged, Japan's game rating board suspends operations, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) E3 2021 dates revealed, but the 2020 'online experience' isn't going to happen See the first images of DualSense, which will bring the sense of touch to PS5 gameplay Bafta games awards 2020: Outer Wilds and Disco Elysium dominate GDC 2020 games: the cool-looking projects we would have seen Top 10 Indie Game Trailers You Should Watch this April 2020 - Part 1 IndieWatch: Top 10 "Don't Miss" Indie Games of April 2020 The Last of Us II Delayed Indefinitely Major Game Delays Due to COVID-19 Have Only Just Begun Mortal Shell is visually stunning Soulslike coming out later this year Streets of Rage 4 Interview: Throwing Hands With Guard Crush, Lizardcube, and Dotemu Final Fantasy VII Remake - Final Trailer | PS4 Final Fantasy 7 Remake's Developers Tried to Avoid Playing Favorites With Tifa and Aerith Saints Row 3 Remastered Coming To PS4, Xbox One, And PC The studio behind 80 Days is making a 'strategic narrative' retelling of King Arthur's final battle Mafia 2 and Mafia 3 Definitive Editions have been listed by ratings board 10 Ways Gears Tactics Appeals To Gears Of War AND XCOM Fans Dead Age 2 - Announcement Trailer The public story “didn’t match how we saw it” – Valve explains why Campo Santo worked on Half-Life: Alyx SIGNALIS - Announcement Trailer The Legend Of Heroes: Trails of Cold Steel IV Announced For North America New Witchbrook screens showcase a dramatic new look Rogue Legacy 2 announced Fantasy turn-based tactics game Fort Triumph is leaving Early Access Darkest Dungeon is getting PvP DLC in May Death Stranding - Official Photo Mode Trailer Sources: Despite Huge Sales, Borderlands 3 Developers Are Getting Stiffed On Bonuses EXCLUSIVE: Cooking Mama Cookstar Switch eShop Controversy Explained Instead Of Closing, Video Game Retailer Provides Employees With Bullshit Coronavirus 'Safety' Tips During Coronavirus, GameStop Chose Profits Over People. So I Quit. Project Tempo is Amazon’s game streaming platform, early version coming this year – report Japan’s CERO Ratings ‘Suspended’ Until May Due to the Pandemic This modder animated tons of furniture, food, and drinks in Stardew Valley Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Why Games Have Always Obsessed Over Pandemic Authoritarianism The Joystick Is Mightier Than the Sword Thomas Malthus’s Video Game Industry Simulator 2020: Introduction The modders creating accessibility modes for notoriously difficult games These Super Mario Maker Level Designers Have Elevated Trolling Into an Artform Tangle Tower Developers on Their Journey From Flash Games to Working With Nintendo Metal Gear Solid 2 Retrospective: Be Careful What You Wish For How Persona 5 Changed My Heart STORIES How Persona 5 Changed My Heart I Reunited with My Best Friend in Animal Crossing: New Horizons After 15 Years Animal Crossing and Queer Agency The World Spins The New ‘Final Fantasy VII’ Is More than Just a Nostalgia Trip Final Fantasy 7 Remake is a flawed, but fascinating, reimagining of a classic Revisiting the ecological warnings of Final Fantasy 7 in 2020 'Final Fantasy VII' Director on 'Twin Peaks,' Princess Di, and High-Res Star Destroyers How We Talk About Games // HeavyEyed How Difficult Games Can Help With Difficult Times The Witcher Critique - The Beginning of a Monster How ECHO NIGHT Defined FROM SOFTWARE’s Iconic Storytelling Style Wolfenstein 3-D: Children of DOOM Episode 2 Final Fantasy Is A Weird Series. // Codex Entry How Dreams (PS4) Can Inspire Empathy On Writing: Mental Illness in Video Games | a video essay Game Animation Fundamentals Elegance How Does Doom: Eternal Compare to Previous Dooms? (Feat. Doom 64) The Making of Pyre - Documentary The Rise and Fall of Thief
  18. HeavyEyed speaks to other creators about media history and the way that video games are reviewed, analyzed, and talked about. Jason Schreier reports that Gearbox employees are being denied bonuses after success of Borderlands 3, Florence Smith Nicholls on the importance of the National Videogame Museum curating diverse histories of games and how the COVID-19 pandemic has endangered their funding, RagnarRox looks at how From Software's Echo Night defined the developer's storytelling style, Heather Alexandra's Metal Gear retrospective continues with over 12,000 words on the anti Metal Gear game MGS2, Trevor Hultner deconstructs the idea of the Indiepocalypse as existing so the AAA industry can remain unchallenged, Japan's game rating board suspends operations, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) E3 2021 dates revealed, but the 2020 'online experience' isn't going to happen See the first images of DualSense, which will bring the sense of touch to PS5 gameplay Bafta games awards 2020: Outer Wilds and Disco Elysium dominate GDC 2020 games: the cool-looking projects we would have seen Top 10 Indie Game Trailers You Should Watch this April 2020 - Part 1 IndieWatch: Top 10 "Don't Miss" Indie Games of April 2020 The Last of Us II Delayed Indefinitely Major Game Delays Due to COVID-19 Have Only Just Begun Mortal Shell is visually stunning Soulslike coming out later this year Streets of Rage 4 Interview: Throwing Hands With Guard Crush, Lizardcube, and Dotemu Final Fantasy VII Remake - Final Trailer | PS4 Final Fantasy 7 Remake's Developers Tried to Avoid Playing Favorites With Tifa and Aerith Saints Row 3 Remastered Coming To PS4, Xbox One, And PC The studio behind 80 Days is making a 'strategic narrative' retelling of King Arthur's final battle Mafia 2 and Mafia 3 Definitive Editions have been listed by ratings board 10 Ways Gears Tactics Appeals To Gears Of War AND XCOM Fans Dead Age 2 - Announcement Trailer The public story “didn’t match how we saw it” – Valve explains why Campo Santo worked on Half-Life: Alyx SIGNALIS - Announcement Trailer The Legend Of Heroes: Trails of Cold Steel IV Announced For North America New Witchbrook screens showcase a dramatic new look Rogue Legacy 2 announced Fantasy turn-based tactics game Fort Triumph is leaving Early Access Darkest Dungeon is getting PvP DLC in May Death Stranding - Official Photo Mode Trailer Sources: Despite Huge Sales, Borderlands 3 Developers Are Getting Stiffed On Bonuses EXCLUSIVE: Cooking Mama Cookstar Switch eShop Controversy Explained Instead Of Closing, Video Game Retailer Provides Employees With Bullshit Coronavirus 'Safety' Tips During Coronavirus, GameStop Chose Profits Over People. So I Quit. Project Tempo is Amazon’s game streaming platform, early version coming this year – report Japan’s CERO Ratings ‘Suspended’ Until May Due to the Pandemic This modder animated tons of furniture, food, and drinks in Stardew Valley Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Why Games Have Always Obsessed Over Pandemic Authoritarianism The Joystick Is Mightier Than the Sword Thomas Malthus’s Video Game Industry Simulator 2020: Introduction The modders creating accessibility modes for notoriously difficult games These Super Mario Maker Level Designers Have Elevated Trolling Into an Artform Tangle Tower Developers on Their Journey From Flash Games to Working With Nintendo Metal Gear Solid 2 Retrospective: Be Careful What You Wish For How Persona 5 Changed My Heart STORIES How Persona 5 Changed My Heart I Reunited with My Best Friend in Animal Crossing: New Horizons After 15 Years Animal Crossing and Queer Agency The World Spins The New ‘Final Fantasy VII’ Is More than Just a Nostalgia Trip Final Fantasy 7 Remake is a flawed, but fascinating, reimagining of a classic Revisiting the ecological warnings of Final Fantasy 7 in 2020 'Final Fantasy VII' Director on 'Twin Peaks,' Princess Di, and High-Res Star Destroyers How We Talk About Games // HeavyEyed How Difficult Games Can Help With Difficult Times The Witcher Critique - The Beginning of a Monster How ECHO NIGHT Defined FROM SOFTWARE’s Iconic Storytelling Style Wolfenstein 3-D: Children of DOOM Episode 2 Final Fantasy Is A Weird Series. // Codex Entry How Dreams (PS4) Can Inspire Empathy On Writing: Mental Illness in Video Games | a video essay Game Animation Fundamentals Elegance How Does Doom: Eternal Compare to Previous Dooms? (Feat. Doom 64) The Making of Pyre - Documentary The Rise and Fall of Thief
  19. Welcome to the AJSA They were playing it two days ago I think. Don't know if they finished it.
  20. Welcome to the AJSA
  21. This Week In Gaming 3-31-20

    Epic Games Publishing partners with Remedy, DESIGN, and Playdead. Alexis Ong profiles South Korean developer Somi who works in law enforcement and makes games that shine light on abuses of power, Ewan Wilson on why Half Life's City 17 was important to gaming's post-Soviet obsession, Steven T. Wright interviews gif makers creating art out of pulse-pounding gameplay, Official Xbox Magazine shuts down and GameStop to close 300 more stores, GDC Relief and COVID19 charity bundles, NieR is being remade, Florence Smith Nicholls asks who writes game history, Nintendo Direct reveals new games and new remakes, Gabe Newell tried gold farming, Patrick Klepek covers how Hard Drive became The Onion of video games, Jess Morrissette on the link between toxic gaming culture and brand loyalty with the way they used to be marketed, Gears Tactics gameplay, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) GDC Relief Fund Bundle lets you name your price for 167 games Conquer COVID19 Bundle Inside Xbox Series X - How Microsoft Redefined The Console Form Factor Nintendo Direct Mini 3.26.20 Burnout Paradise and BioShock trilogy headed to Nintendo Switch Nintendo Direct Mini reveals Xenoblade Chronicles Definitive Edition date, more The Bravely Default 2 Demo Wants to Drink Your Blood and Eat Your Bones NieR: Replicant vers.1.22474487139... is bringing the cult 2010 RPG to PC Wastelands 3 Preview: Surviving the Frozen Apocalypse Wasteland 3 delayed to August 28 Resident Evil 3 - Official Jill Valentine Story Trailer Resident Evil 3 Demo - First Person Mod Gameplay Gears Tactics is a shockingly good strategy game Gears Tactics Eschews XCOM Comparisons By Embracing the Brutality of Gears Why Gears Tactics Might Have What It Takes To Compete With XCOM Sakura Wars combat trailer, screenshots 8 Minutes of Predator: Hunting Grounds Fireteam Gameplay 9 Minutes of Predator: Hunting Grounds Predator Gameplay Nintendo has big plans for Super Mario Bros.’ 35th anniversary Shantae and the Seven Sirens for consoles and PC launches May 28; ‘Part 2’ update now available for Apple Arcade PAX East 2020: Indie Games to Look Out For Call of Duty: Modern Warfare 2 Campaign Remastered coming tomorrow Why a 26-Year-Old Strategy Classic Just Received Its First DLC Sega to Charge for Yakuza: Like a Dragon New Game+ Mode Epic Games Publishing Announces Partnerships with gen DESIGN, Playdead, and Remedy Entertainment Gearbox Software co-founder Landon Montgomery has died Final Fantasy 14 suspends in-game house demolition of players who can’t pay subscription during coronavirus lockdown Google Stadia is helping Bungie keep Destiny 2's lights on during Covid-19 Long-running Official Xbox Magazine shuts down GameStop is closing another 300+ stores this year Mount and Blade 2: Bannerlord player count is already bloody ridiculous QuakeCon 25 called off over COVID-19 concerns Summer Games Done Quick is postponing to August because of the coronavirus Fox will broadcast NASCAR’s substitute sim racing ‘season’ on television I Interviewed The Guy Trying To Fix Dark Souls 2 Rip and tear in third-person with this Doom Eternal mod Esports Notice of Cancellation of ARC WORLD TOUR 2020 Combo Breaker Cancels Fighting Game Tournament For 2020 Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Gamedec - Isometric, cyberpunk RPG set in XXII century Chinatown Detective Agency: Globetrotting Mystery Adventure Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) WHY HALF-LIFE’S CITY 17 WAS PIVOTAL TO GAMING’S POST-SOVIET OBSESSION How Games Marketing Invented Toxic Gamer Culture Who gets to write video game history? Meet the GIF Makers Who Craft Art out of Pinpoint Gameplay Empathy for the Devil The 'Hard Drive' Became The Onion of Video Games by Being 'Unapologetically Left-Wing' Gabe Newell tried gold farming in World of Warcraft to test a theory about games Theatrical Spaces Holding on to Nothing in Animal Crossing: Pocket Camp In Animal Crossing: New Horizons, Kindness is Essential Unsafe Rooms At Home with the Ghosts: Kentucky Route Zero’s Reworking of Capitalist Space Teacher gives geometry lesson in Half-Life: Alyx – check it out During a global pandemic, Civilization 6 is helping me feel good about humanity Friends threw this nine-year-old a birthday party in Animal Crossing: New Horizons because of the coronavirus lockdown How Stealth Game Guards See and Hear | School of Stealth Devs Explain Out of Bounds Secrets | Cuphead - Boundary Break Fighting Games Worth Taking a Look At - Design Documentary History Respawned: Through the Darkest of Times How Video Games Create Meaning | Procedural Rhetoric, Meaningful Mechanics and the Dynamics of Play This Game is Helping Me Cope Right Now. It Might Help You. The Silent Hill 2 Analysis Developing Warframe from Home with Rebb Ford - Noclip Podcast #27
  22. Epic Games Publishing partners with Remedy, DESIGN, and Playdead. Alexis Ong profiles South Korean developer Somi who works in law enforcement and makes games that shine light on abuses of power, Ewan Wilson on why Half Life's City 17 was important to gaming's post-Soviet obsession, Steven T. Wright interviews gif makers creating art out of pulse-pounding gameplay, Official Xbox Magazine shuts down and GameStop to close 300 more stores, GDC Relief and COVID19 charity bundles, NieR is being remade, Florence Smith Nicholls asks who writes game history, Nintendo Direct reveals new games and new remakes, Gabe Newell tried gold farming, Patrick Klepek covers how Hard Drive became The Onion of video games, Jess Morrissette on the link between toxic gaming culture and brand loyalty with the way they used to be marketed, Gears Tactics gameplay, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) GDC Relief Fund Bundle lets you name your price for 167 games Conquer COVID19 Bundle Inside Xbox Series X - How Microsoft Redefined The Console Form Factor Nintendo Direct Mini 3.26.20 Burnout Paradise and BioShock trilogy headed to Nintendo Switch Nintendo Direct Mini reveals Xenoblade Chronicles Definitive Edition date, more The Bravely Default 2 Demo Wants to Drink Your Blood and Eat Your Bones NieR: Replicant vers.1.22474487139... is bringing the cult 2010 RPG to PC Wastelands 3 Preview: Surviving the Frozen Apocalypse Wasteland 3 delayed to August 28 Resident Evil 3 - Official Jill Valentine Story Trailer Resident Evil 3 Demo - First Person Mod Gameplay Gears Tactics is a shockingly good strategy game Gears Tactics Eschews XCOM Comparisons By Embracing the Brutality of Gears Why Gears Tactics Might Have What It Takes To Compete With XCOM Sakura Wars combat trailer, screenshots 8 Minutes of Predator: Hunting Grounds Fireteam Gameplay 9 Minutes of Predator: Hunting Grounds Predator Gameplay Nintendo has big plans for Super Mario Bros.’ 35th anniversary Shantae and the Seven Sirens for consoles and PC launches May 28; ‘Part 2’ update now available for Apple Arcade PAX East 2020: Indie Games to Look Out For Call of Duty: Modern Warfare 2 Campaign Remastered coming tomorrow Why a 26-Year-Old Strategy Classic Just Received Its First DLC Sega to Charge for Yakuza: Like a Dragon New Game+ Mode Epic Games Publishing Announces Partnerships with gen DESIGN, Playdead, and Remedy Entertainment Gearbox Software co-founder Landon Montgomery has died Final Fantasy 14 suspends in-game house demolition of players who can’t pay subscription during coronavirus lockdown Google Stadia is helping Bungie keep Destiny 2's lights on during Covid-19 Long-running Official Xbox Magazine shuts down GameStop is closing another 300+ stores this year Mount and Blade 2: Bannerlord player count is already bloody ridiculous QuakeCon 25 called off over COVID-19 concerns Summer Games Done Quick is postponing to August because of the coronavirus Fox will broadcast NASCAR’s substitute sim racing ‘season’ on television I Interviewed The Guy Trying To Fix Dark Souls 2 Rip and tear in third-person with this Doom Eternal mod Esports Notice of Cancellation of ARC WORLD TOUR 2020 Combo Breaker Cancels Fighting Game Tournament For 2020 Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Gamedec - Isometric, cyberpunk RPG set in XXII century Chinatown Detective Agency: Globetrotting Mystery Adventure Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) WHY HALF-LIFE’S CITY 17 WAS PIVOTAL TO GAMING’S POST-SOVIET OBSESSION How Games Marketing Invented Toxic Gamer Culture Who gets to write video game history? Meet the GIF Makers Who Craft Art out of Pinpoint Gameplay Empathy for the Devil The 'Hard Drive' Became The Onion of Video Games by Being 'Unapologetically Left-Wing' Gabe Newell tried gold farming in World of Warcraft to test a theory about games Theatrical Spaces Holding on to Nothing in Animal Crossing: Pocket Camp In Animal Crossing: New Horizons, Kindness is Essential Unsafe Rooms At Home with the Ghosts: Kentucky Route Zero’s Reworking of Capitalist Space Teacher gives geometry lesson in Half-Life: Alyx – check it out During a global pandemic, Civilization 6 is helping me feel good about humanity Friends threw this nine-year-old a birthday party in Animal Crossing: New Horizons because of the coronavirus lockdown How Stealth Game Guards See and Hear | School of Stealth Devs Explain Out of Bounds Secrets | Cuphead - Boundary Break Fighting Games Worth Taking a Look At - Design Documentary History Respawned: Through the Darkest of Times How Video Games Create Meaning | Procedural Rhetoric, Meaningful Mechanics and the Dynamics of Play This Game is Helping Me Cope Right Now. It Might Help You. The Silent Hill 2 Analysis Developing Warframe from Home with Rebb Ford - Noclip Podcast #27
  23. Completed: Respawn Man Platform: PC Completed: Nioh 2 Platform: PS4 Has the strong gameplay of the first title, as very little has changed. There is a wider variety of weapons and new Yokai abilities that allow you to either shift into three different forms (not too useful due to how short the duration is) and you can use enemy attacks (many pretty useless and some very powerful) by binding their spirits to the two guardian spirits you have equipped which also give you stat bonuses and passive abilities. There is a better skill system that has each type of weapon and the other trees (ninja, magic, samurai, shifting) gaining their own experience so you aren't awkwardly ranking up your Axe skill and using the points to put into your Ninja skills. Faster unlocks for the more interesting moves. Good variety of character creation options. Still really appreciate how easily the game allows you to use all of the weapons and abilities without forcing you to go down an upgrade path completely focused on one thing, at least in your first play-through a focus on one thing would be stronger but never to the extent that it matters much allowing you to see everything the game offers. The new skill system makes trying everything even easier. Still some cool looking weapons and it's nice for the forge to be able to change the appearance of any weapon you are using to look like something else. The story is poor, not helped by the character creation causing your protagonist to now be silent, unlike the last game, seeing your character from the first game near the end of this game reminded me how much I missed his accent and the amusing moments of seeing characters deciding a white guys name is just too hard to say so they rename him. No real changes mean no real improvements and the game has kept the same problems. The maps are fine but you are never really doing anything that interesting on them when their could be more interesting demon areas or sites of famous battlegrounds. There are still hit detection issues which seem to be more that enemies can have very odd invulnerability frames, with the worse cases being some enemies that the game decides just can't be hit after being knocked down onto the ground. Bosses and some arena style fights like to abuse that the game really isn't made well for fighting multiple agile enemies and the lock on system still has a needless range limitation that can prevent you from locking onto enemies even in enclosed areas. The weapons are all fun to use, including the new ones but they have done nothing to improve their terrible lacking skill descriptions and for a series where they even said with this title they wanted to focus more on demon enemies over humans many of the skills (including most of the most fun ones to see in action) are meant more for human opponents (or will just not work at all on demon enemies). No real visual improvements and there isn't that many new enemies. Nioh is one of my favorite games and with the exception of the story this is better in basically every way. If a third one is released I would hope to see more notable improvements though. Completed: Strike Gunner S.T.G Platform: Arcade Vertical shoot em up with a nice varied weapon selection system and not much else going for it. Dull enemies, locations, upgrades, and graphics for its time. Large hit box ship frequently surrounded by shots and frequently stuck in very limited spaces (two players must be awful). Each of the six levels and final boss encounter starts by letting you pick one of 10 varied secondary weapons. Homing missiles, locking vulcan guns, mines, summon two support ships on each side of you that can be shot off, shield (didn't seem to do anything), etc. Can only select each one one time for one level. Secondary gun is used with alt fire and powered by a meter that can be charged by taking the emergency powerup over the speed or weapon powerups. But you'll probably die so fast you will never need the powerup as dying will fill it. Completed: Resident Evil 3 (2020) Platform: PC Completed: Thronebreaker: The Witcher Tales Platform: PC Finally finished this after playing it on and off for two years. It makes a good use of its setting. Has a great main character, it's well written even putting in world details or the inner thoughts of character for every minor battles, very nice artwork in the environment, in the cutscenes, and for some of the cards. The framing of the game is a guy telling a story and everything that happens is either narrated by him or voiced by the game's characters, all with well done voice work. There are important and difficult decisions throughout the game that can change what cards you get and what named allies follow you, with characters have dialogue in and out of battles and can help in random events, there are some weak elements to decision making as your army morale never really matters but choice can come back to help or hinder you long after you make them and the game only keeps one save file automatically updated. So why did it take two years to finish? Because, Gwent is a terrible card game and the battles tend to be so easy that the problem is more the length of the game forcing you to play such a large slow number of dull encounters in between nearly every good story moment. It would be difficult to explain why for people not at all familiar with it. It was a passable distraction in The Witcher 3 with an interesting element of leaders getting use of a one use battle order that could change the field up, weather effects, and having to place units in melee, ranged, and support areas which was hurt due to overpowered character cards you could keep adding to your deck and with the game only being a side focus. So of course, when they go to make Gwent an official game weather is basically removed, leader abilities are done frequently, and the melee and ranged rows now do nothing except for effect a very small handful of the game's cards. For the majority of the game (all but the final battle) I used roughly the exact same deck, only adding in a few hero cards from the characters I kept with me. I made no use of spending the gold, recruits, and wood you gather to create new cards until I realized that there were achievements for having all of them in the last chapter of the game. This does hurt the decisions and narrative a bit as you end up swimming in money and wood by the last two chapters of the game. Do you help the peasants? Well that will cost a small fortune of 1,000 gold. Good thing I have 60,000. The game is so mindlessly easy that I just never cared to exploit any of the ridiculous strategies you can make use of. Gwent is a game where you could pull off bullshit like this if you construct an annoying enough deck with hero, relic, and main cards that interact with each other enough Your choices effecting who joins you and if they ever decide to leave you (not counting ones who always will leave you) is obviously perfectly fine in a normal game and how it works is handled well here, but when those characters also act as cards that you might create entire strategies around you have a developer that clearly doesn't know what they are doing. Nonsensical siege battles when you have to take forts or towns are frequently said that they will be costly battles but never matter in terms of story, only gaining you resources, and the fortification walls that block the entire melee row for the enemy side, only hurt them as they limit where they can play cards and for some reason provide them no benefits. As my deck always used guys that could set a row on fire to deal out damage to ever character on it each turn, limiting the defenders to one row is certainly not helping them. The game's final main battle resorts to doing what all games like this do, just blatantly cheating with two massively overpowered leader abilities and overpowered cards in their deck. Luckily the AI is nonexistent when it comes to actually using card abilities so I built a deck (really for the first time in a 30 hour game) that gets stronger as characters take low amounts of damage and gets much stronger when characters are killed and the AI used the 10+ turns they had on me after I could no longer do anything to keep constantly attacking me (on average doing about 10 damage to my side, and then gaining me 20-40 additional strength from the game each time). ...And I still barely won. Good think I made the story decisions that got me and allowed me to keep all those cards I needed. The game is full of optional puzzle battles in a game that doesn't really function as a puzzle style card game, so these are frequently throwing you into situations where cards do completely different things that you need to try to learn for a brief extra event or they might have the puzzles just play like different card games (Hearthstone or even one that is just a flip over pair matching card game). I still kind of recommend it. It's an enjoyable narrative with some good events to interact with and a good use of The Witcher's setting. But if you've playing any kind of remotely good card games, Gwent is just terrible by comparison. Even dull simplistic things like Hearthstone are better.
  24. This Week In Gaming 3-24-20

    New information on the PS5, Jacob Geller on the look of AAA games giving a feeling of quality through status and prestige and the beautiful worlds found outside of them, Razbuten on what it's like for a new player to get into online games, New Frame Plus continues their series on the principles of animation, Devil May Cry 5 developers react to speedrun, Mortal Kombat Komplete Edition removed from Steam, Steven T. Wright on the desire to see games expand their concept of combat by not always using HP and his look into the competitive community surrounding the original Doom, Alex Kane learns how PUBG Mobile was made in four months, Epic reveals new exclusives, Summoningsalt covered the half decade long quest of multiple speedrunners attempts to beat the fastest Punch Out times, how developers are handling Covid-19, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) The Road to PS5 7 Important PS5 Features, Explained Inside PlayStation 5: the specs and the tech that deliver Sony's next-gen vision PSN download speeds will be slower in Europe to preserve internet access Defining the Next Generation: An Xbox Series X Technology Glossary Microsoft monitoring performance and usage of Xbox Live due to “unprecedented demand” What the heck is DirectX 12 Ultimate and what does it mean for PC gaming? Industries Of Titan and eight other games are Epic's next exclusives 2020 Independent Games Festival & Game Developers Choice Awards Life Sucks, But At Least It's Better Than Wasteland 3's Reality How a would-be priest explores the horror of God in videogames Here’s your “first glimpse” at STALKER 2, and there’s “more to come in 2020” Phantom: Covert Ops Gameplay Is Basically Splinter Cell... IN A CANOE! - Ian's VR Corner The Sims’ former boss is building his “deepest” project yet at Paradox Dragon Ball Z: Kakarot’s first DLC pits you against cat god Beerus Mortal Kombat: Komplete Edition has been knocked off Steam GameStop Stores Shutter Across the US Following Pennsylvania Coronavirus Closures GameStop Finally Closes Stores To Customers Here's how game developers are handling the Covid-19 outbreak Esports The Middle East's first female esports team debuts at Girl Gamer 2020 Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Sea of Stars Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) 28 great GDC talks you can watch for free right now Against the Hegemony of Hit Points Half-Life: Alyx Behind the Scenes, Part 1: How Valve Found Its New Alyx The big Half-Life interview The Messenger and the Myth of Progress INDIE GAME DEV: DEATH LOOPS The Doom Multiplayer Fans Still Ripping and Tearing 25 Years Later Before Infamous Was Infamous, It Was a Superhero Animal Crossing How PUBG Mobile was made in four months Name a Game About Kentucky How Madden Forced Me to Confront My Inherent Racial Bias WOLVES HAUNT MY BEDROOM How Doom Eternal makes Doomguy relevant in 2020 Rebuilding A Virtual City As The Real World Crumbles The Latest 'Final Fantasy XIV' Villain Is Populism Incarnate What Online Multiplayer Is Like For Someone Who Doesn't Play Games "Bad Graphics" What Does It Mean To Be A Metroidvania? The Quest to Beat Matt Turk ANTICIPATION - The 12 Principles of Animation in Games Drew Scanlon's Global Game Documentaries - Noclip Podcast #26 Devil May Cry 5 Developers React to 83 Minute Speedrun