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Legolas_Katarn

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About Legolas_Katarn

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    Anla'shok Na
  • Birthday 09/09/1990

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    Learning about video game industry and design history, translation, and effects and influences on different countries and culture. Sleeping, Tabletop RPGs (Pathfinder, Numenera, Call of Cthulhu, Star Wars Fantasy Flight, Pendragon, D&D 5th, etc), spicy food/hot sauce, sleeping, intersectional feminism, history in general, sleeping, cats, and not going outside when the sun is out.

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  1. This Week In Gaming 11-12-19

    Daniel Tack interviews the founder of Larian about their rise to greatness, Jeremy Signor covers how Disco Elysium handles finding beauty and redemption in a cynical world while showing what makes role playing powerful, Martin Robinson covers the story of the development of Horace one of the year's "overlooked masterpieces," Super Bunnyhop on gaming while colorblind, The ESRB opens their doors for the first time to be interviewed by Noclip, smaller developer posts misleading screenshot to make things up about indie game coverage while writers discuss how things actually work, Youtube's ToS update says it can ban users that are "no longer commercially viable," Grace and Cole Henry discuss Gears of War's narrative struggle with the series own business model alongside the character's struggle for survival, Holly Green interviews Death Stranding's sound designer, New Frame Plus looks at the effects animations in Hollow Knight, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Bad king simulator Yes, Your Grace has a beta next week you can sign up for New Gameplay Today – Diablo IV's Druid How Blizzard Approached Diablo IV's Story Inside The Bizarre Development Of Shenmue III Minute Of Islands Is A Stunning Playable Cartoon | Minute Of Islands Gameplay Cloudpunk Is A Cyberpunk Courier Sim | Cloudpunk Gameplay Ministry Of Broadcast Gameplay | Prince Of Persia Meets The Hunger Games Eldest Souls Is A Gorgeous Pixel Art Souls-Like | Eldest Souls Gameplay The SaGa Series Dares To Be Different, And That’s Why It’s Special I wouldn't expect a Pillars Of Eternity 3 soon We Happy Few DLC ‘We All Fall Down’ launches November 19 Rainbow Six Siege Shifting Tides release date: all the latest details Wolfenstein: Youngblood update includes the new Treasure Hunt mission, new maps, abilities, enemies, more Congressman Shames Blizzard for Letting Nazis Run Wild in 'World of Warcraft' Jeff Kaplan wants Blitzchung's punishment 'reduced more or eliminated' YouTuber's Lifetime Fortnite Ban Opens Conversation About Fair Punishments For Cheating Epic is suing another tester for leaking Fortnite Chapter 2 content Epic Games acquires photogrammetry asset library and toolset maker Quixel Some Markiplier fans had their Google Accounts banned due to YouTube emote spam YouTube can now delete accounts that aren't "commercially viable" Manveer Heir Aims to Accelerate Diversity in Video Games with Brass Lion Entertainment Death Stranding: Game with poop grenades “difficult to understand” for Americans, says Kojima China institutes new game curfews limiting kids to 90 minutes a day 'Mario Maker 2' Creators Are Using Cryptography to Make Impossible Levels Esports News Massive Scandal Hits FIFA Community As Cowardly Pros Avoid Playing Each Other China’s FPX wins 2019 League of Legends World Championship finals Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Book of Travels | A serene online RPG Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) A Knight In Shining Armor – Swen Vincke Talks The Long Road Of Larian Studios The Sound of Death Stranding: Behind the Score of Hideo Kojima's New Game Horace's incredible journey Devs Lying About Site Coverage Tweets formerly had Stardock's CEO making things up about how freelancers are paid by page views before being deleted, leading to missing parts above. How To Cover Video Game News When Everything's A Mess We are living in Hideo Kojima’s dystopian nightmare. Can he save us? Meet the Man Who Breaks Apart Your Favorite Games to Learn Their Secrets Disco Elysium and Finding the Beauty in a Cynical World “The World is a Tough Place, but We All Live in It,” by Reid McCarter Call of Duty: Modern Warfare Is a Brutal and Disconcerting Portrayal of Combat New York Tango: How Finnish Music and Culture Define Control There Will Be No Revolution in ‘The Outer Worlds’ What Have We Got Left? Gears of War and Cyclical History Revival in Co-op Shooters and the Myth of the Lone Soldier Fire Emblem Three Houses non-Byleth relationships feel more significant Tread Carefully: Death Stranding and walking in games American Nomad – Death Stranding and Public Infrastructure Azel: Panzer Dragoon RPG Revisiting MediEvil, My Father’s Favorite Game, 20 Years Later I learned a valuable lesson about my uncle’s suicide in GTA 5 roleplay How Super Mario Maker is helping families bond by creating together CD Projekt Red has a The Witcher 3 regret, and it’s to do with Ciri’s tattoo Metal Slug: The Ultimate History Is A Very Impressive Book How Does the ESRB Rate Video Games? The Effects Animation of Hollow Knight Home, Home on the Console: From Red Dead Revolver to Red Dead Redemption 2 Gaming While Colorblind Should I Know 'X'? | So You Wanna Be A Game Designer? (#2) Things I missed from previous weeks Evolution of arcade games in Japan, the penny arcade nation / GAME CHRONICLE / IS JAPAN COOL?
  2. Daniel Tack interviews the founder of Larian about their rise to greatness, Jeremy Signor covers how Disco Elysium handles finding beauty and redemption in a cynical world while showing what makes role playing powerful, Martin Robinson covers the story of the development of Horace one of the year's "overlooked masterpieces," Super Bunnyhop on gaming while colorblind, The ESRB opens their doors for the first time to be interviewed by Noclip, smaller developer posts misleading screenshot to make things up about indie game coverage while writers discuss how things actually work, Youtube's ToS update says it can ban users that are "no longer commercially viable," Grace and Cole Henry discuss Gears of War's narrative struggle with the series own business model, Holly Green interviews Death Stranding's sound designer, New Frame Plus looks at the effects animations in Hollow Knight, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Bad king simulator Yes, Your Grace has a beta next week you can sign up for New Gameplay Today – Diablo IV's Druid How Blizzard Approached Diablo IV's Story Inside The Bizarre Development Of Shenmue III Minute Of Islands Is A Stunning Playable Cartoon | Minute Of Islands Gameplay Cloudpunk Is A Cyberpunk Courier Sim | Cloudpunk Gameplay Ministry Of Broadcast Gameplay | Prince Of Persia Meets The Hunger Games Eldest Souls Is A Gorgeous Pixel Art Souls-Like | Eldest Souls Gameplay The SaGa Series Dares To Be Different, And That’s Why It’s Special I wouldn't expect a Pillars Of Eternity 3 soon We Happy Few DLC ‘We All Fall Down’ launches November 19 Rainbow Six Siege Shifting Tides release date: all the latest details Wolfenstein: Youngblood update includes the new Treasure Hunt mission, new maps, abilities, enemies, more Congressman Shames Blizzard for Letting Nazis Run Wild in 'World of Warcraft' Jeff Kaplan wants Blitzchung's punishment 'reduced more or eliminated' YouTuber's Lifetime Fortnite Ban Opens Conversation About Fair Punishments For Cheating Epic is suing another tester for leaking Fortnite Chapter 2 content Epic Games acquires photogrammetry asset library and toolset maker Quixel Some Markiplier fans had their Google Accounts banned due to YouTube emote spam YouTube can now delete accounts that aren't "commercially viable" Manveer Heir Aims to Accelerate Diversity in Video Games with Brass Lion Entertainment Death Stranding: Game with poop grenades “difficult to understand” for Americans, says Kojima China institutes new game curfews limiting kids to 90 minutes a day 'Mario Maker 2' Creators Are Using Cryptography to Make Impossible Levels Esports News Massive Scandal Hits FIFA Community As Cowardly Pros Avoid Playing Each Other China’s FPX wins 2019 League of Legends World Championship finals Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Book of Travels | A serene online RPG Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) A Knight In Shining Armor – Swen Vincke Talks The Long Road Of Larian Studios The Sound of Death Stranding: Behind the Score of Hideo Kojima's New Game Horace's incredible journey Devs Lying About Site Coverage Tweets formerly had Stardock's CEO making things up about how freelancers are paid before being deleted, leading to missing parts above. How To Cover Video Game News When Everything's A Mess We are living in Hideo Kojima’s dystopian nightmare. Can he save us? Meet the Man Who Breaks Apart Your Favorite Games to Learn Their Secrets Disco Elysium and Finding the Beauty in a Cynical World “The World is a Tough Place, but We All Live in It,” by Reid McCarter Call of Duty: Modern Warfare Is a Brutal and Disconcerting Portrayal of Combat New York Tango: How Finnish Music and Culture Define Control There Will Be No Revolution in ‘The Outer Worlds’ What Have We Got Left? Gears of War and Cyclical History Revival in Co-op Shooters and the Myth of the Lone Soldier Fire Emblem Three Houses non-Byleth relationships feel more significant Tread Carefully: Death Stranding and walking in games American Nomad – Death Stranding and Public Infrastructure Azel: Panzer Dragoon RPG Revisiting MediEvil, My Father’s Favorite Game, 20 Years Later I learned a valuable lesson about my uncle’s suicide in GTA 5 roleplay How Super Mario Maker is helping families bond by creating together CD Projekt Red has a The Witcher 3 regret, and it’s to do with Ciri’s tattoo Metal Slug: The Ultimate History Is A Very Impressive Book How Does the ESRB Rate Video Games? The Effects Animation of Hollow Knight Home, Home on the Console: From Red Dead Revolver to Red Dead Redemption 2 Gaming While Colorblind Should I Know 'X'? | So You Wanna Be A Game Designer? (#2) Things I missed from previous weeks Evolution of arcade games in Japan, the penny arcade nation / GAME CHRONICLE / IS JAPAN COOL?
  3. Completed: Afterparty Platform: PC Grind of jobs in hell mirroring the lives of many of the living, drinking culture, and becoming an adult. Really is way too limited to cover those topic well or in any interesting way apart from a few good lines of dialogue. Choices lead to different events but won't cause any major narrative or ending changes and make replay less meaningful. With the short length of the game it would have just been nice to do it all at once so you don't have to replay the game again, of it just let you keep a save file apart from its autosaves. Dull areas that you will be backtracking through. Silence as a legitimate option in Oxenfree is mostly gone as the other character you aren't currently controlling will say something, because of the length and switching between two characters it feels less like you are making a personality for a particular character and your conversation choices aren't always that different. I didn't usually even like my choices, there are parts of the game where you can drink and different drinks will create a third choices, these never have any meaningful effect on anything. It's glitchy, voices play over each other, conversations repeated, they would randomly end, and when people are talking as you are walking places the length of your time to get places and speed isn't properly considered which will lead to you cutting conversations short and starting new ones unless you just stand around waiting. Almost always trying to be funny and fails basically ever time, it's better as a commentary on things like drinking culture and social media but it so rarely takes time to focus on those areas, instead being about the pathetic lives and worry of the main protagonists. These worries include one of them moving to attempt to start a life after college, while the other apparently went to......build up student loan dept?
  4. Completed: The Outer Worlds Platform: PC The Outer World's plot, setting, and themes are all focused around corporate power, rampant capitalism, and labor issues but it avoids any subjects related to race, gender, or media control, and most of the game's people are so far gone into the mentality it's just not that interesting. Many of the people you run into are essentially at the levels of Elon Musk fanboy, praising an idiot man-child who made his fortune off of apartheid because he's rich and runs a corporation so he's awesome and them wishing they were that awesome. When they've reached that point there's really little to do other than humanely putting them down, you won't be leading any workers revolts as most people wouldn't even understand the concept, so satisfied at being bootlickers or cartoonish weirdos. The people that go about life differently tend to be murderers or people following some ridiculous life philosophy/cult/religion. Basically it's no Arcanum Of Steamworks and Magick Obscura or Disco Elysium when it comes to covering labor issues and their effects on both the game's world and the real world, and it's kind of hard to be invested in the locations you visit or the multitude of fetch quests you will do when you mostly just want to kill almost everyone you meet. The game's primary focus is on sudden humorous dialogue and ridiculous characters you can meet. There are certainly moments that can bring about a faint smile or chuckle but most tends to follow obvious controlling corporate attitudes, self deprecating humor, or lines similar to things you have heard in past games including the companion interjection of, "That's what she said," rarely being completely unentertaining but never quite capable of taking any situation to a laugh out loud funny or memorable moment. You special because the game says you are special, you will change the life of every important person you meet with a few lines of dialogue, change the direction of every place you interact with, and radically change the fate of the entire sector all in the most narratively and thematically uninteresting ways imaginable. Part of my interest in getting the game came from seeing the reactions of one of the earliest choices where, in attempting to power your new ship, you have to decide to take power from a brainwashed corporate town in the middle of dying from a plague, from the towns deserters trying to build something new away from the influence of The Board, or from the deserters town after convincing them to rejoin the settlement. I was expecting it to have something interesting to say or to run into some interesting characters in the town, a situation I didn't expect, or the game to have some competent argument against making the obvious choice, but it doesn't. The choice is about as simple as it can be and now that the game is over, the only thing I found interesting was learning how quickly one can lose their sense of class consciousness when a virtual companion is mildly sad about something. After that situation we run into little else in the way of meaningful choices outside of picking between groups of weirdos or siding with or against our destructive overlords. It can be more morally compelling at times than Fallout 3's famous moral question of, "Hey, do you want to nuke a city for fun, or would you like to not nuke things?" Of course, that's really not saying much is it, and it remains quite the embarrassment that people thought it was at the time. Locations you will travel to our often pretty to look at, with some nice environment effects and often a large moon or planet as a beautiful backdrop in a colorful sky. For a game of this style it is more linear than what we usually get, this can be good because you are always actively doing something, it isn't that long of a playthrough, and your time isn't wasted by trudging through often dull repetitive locations. However, you also end up with a much more linear world in the sense that everything feels like it was created just for you to complete your string of quests, giving a world with no real surprises to discover from exploration and locations without much in the way of size or a feeling of history behind them other than what is currently effecting them and what you are here to do about it. The locations certainly do a better job than Bethesda's Fallout titles that still like to prop up skeletons and dead bodies in places that live people have been staying in for decades, even though all the containers everywhere full of things that make no sense never do the world design any favors. There are moments where you can tell work went into minor areas. At one point, I was fired from an employer and the guy manning the reception desk who had been friendly now only told me that he wasn't supposed to talk to me. I decided to try out the silencer on my hunting rifle and went back into the room, closed the door behind me, and shot the four inside before anyone could shoot back so the receptionist wouldn't become alerted, after leaving he now would only comment on how quiet things have been inside the office. Many sidequests amount to little more than fetch quests or set ups that have become ridiculously cliche. You will run into the generic family of cannibals, they will ask you to stay for dinner and say they don't know anything about the man you are looking for, then, because it is still basically a Bethesda esque Fallout game (even if one by a much more competent team), you will just walk upstairs and open a door to find that dinner is made out of people before likely shooting the family for some XP and moving on. You can convince the family not to attack you but why waste the XP, better to convince them for the skill XP bonus and then shoot them all when they are unarmed for the kill XP. A companion wonders how people could do such a thing, while I wonder why developers are still doing the same thing, in the exact same ways. Combat is, quite dull for the most part. It is too much of an FPS to give you much in the way of interesting skills or equipment for yourself or your party and it is too much of an RPG to offer more exciting gun/melee battles. You can do little else when it comes to tactics other than slowing time and hitting certain body parts to blind, knockdown, do bonus damage, etc and the excitement of a good FPS tends to die down when you need to shoot something in the head 10 times to kill it while is awkwardly staggers and continues to shoot you at the same time. Your ability to slow down time is ok but even that is on the weaker sides of games that have a bullet time ability, and they have made so many abilities tied to getting hits while in that mode that it basically means you are going to be putting a lot of your level up perks into passive abilities that make that mode last longer or recharge faster as everything else is useless by comparison. You are not rewarded for avoiding combat like Obsidian's past Pillars of Eternity title where all experience was quest based and killing would just get you loot or information on enemies. This puts you in positions where just killing as much as you can instead of making use of alternate paths or conversation options or faction loyalty changes makes more sense than anything else, you can even try to kill as much as you want in some locations and then go talk to someone else to side with them. A location might make stealth an option but other than crouch walking there is nothing interesting about the stealth system to make you want to use it, you would have to make a large skill investment to make it useful, and if you do that you are either going to be making use of the level design and losing experience and loot for it or you are just going to be attaching a silent barrel to your gun and shooting everyone in a way where the level design doesn't really matter anyway. There are some interesting weapons in the form of the science guns, one can shrink enemies, one can mind control them, and the last can shock and levitate them. They can be fun to use just to do something different but having only three with interesting effects like that in a science fiction setting is a little disappointing, outside of that it's the generic bullet, laser, plasma, and shock, fire, and acid effects we've always seen in Fallout and Borderlands. Outer Worlds has a great healing system. You will automatically regenerate health based on one of your temperament attribute (or not if you decreased it all the way), saving you the time of not having to bother with healing items or sleeping all the time. What makes the healing interesting is that you will find items that will regenerate about 25% of your lost health over a few seconds, but as your medicine skill increases you can equip additional consumable items to be used with that healing items. You can be taking a mixture of food, alcohol, drugs, etc that will give new healing effects, buff your stats, or buff your attributes. It's a good way to actually make use of items that don't see much use in most games like this. In most games you will never actually take the time to equip or eat that item that gives you an armor or damage boos for a couple seconds, but here you can take both those items together while also healing yourself. It's a really nice system, the only bad thing about this is that the game is so easy on the normal difficulty setting that I never once had to heal myself in or outside of combat, and you will probably want to play on a harder difficulty to have a real use for a better thought out than normal system. The issue with playing on a harder difficulty being that you are making combat, one of the weakest parts of the game more prevalent and longer to complete as you are giving the game's frequent high health enemies even more health. The way that increasing your skills is done is also a nice change of pace for most RPGs. Skills are separated into similar trees with 2-3 skills in each, you level the entire tree until you get to 50 and then branch off to level abilities by themselves. This is a nice system as it builds up your base skills early for low level characters, allows you time to consider what skills you really want to focus in, and makes sense since the trees contain similar skills that likely would at least somewhat work together. Your ability to converse with people will raise your persuade, intimidate, and lie skill. Unfortunately, much like the games healing system, skills just aren't very interesting or useful. At times I saved up over seven levels worth of skill points because they just didn't matter. I'd keep them saved in order to later level a skill when I needed it to pass a conversation check or to hack or lockpick something, their effects are so minimal that I just had no reason to actively spend them and the game was so easily that small combat bonuses from weapon, science, medicine, and stealth skills just didn't matter for anything directly combat related. Every two levels will allow you to acquire a perk, a series of mostly uninteresting passive bonuses of no to high use depending on your class build. Flaws can also be accepted under certain circumstances, giving you a small or very significant penalty in order to get a free perk in return, many of these are so terrible they aren't worth it and some do next to nothing and are obviously worth accepting. You won't see anything interesting or amusing in the flaws or perks like with Fallout's bad luck or mysterious stranger perks, just a series of mostly number and percentage buffs with five of them existing just to allow you to carry around more garbage to sell. Speaking of garbage to sell, that can be a large part of the game if you fall into its trap. Loot everything, steal everything, sell everything, break things down to fix your pathetic constantly falling apart weapons, pickpocket if you have the skill and sell all that shit, horde money for no actual reason. What can you do in heavily capitalist and corporate setting where you have a ship that most people can only dream of having, if they are even capable of having dreams anymore as corporate doesn't like to encourage the imagination, and more money than most will ever see in their life? The answer in Outer Worlds is, not much, you can buy a $3000 casserole so your companion can serve it for her date and that's about it. Almost every guide for this game says to take a perk that allows you to fast travel when you are over encumbered, not only is this useless as I have had no reason to do that even with an average strength attribute, but there are so many station (even in hostile areas) and vendors everywhere to sell stuff that you will never need this, and if you are that worried about it then you are unlikely to be having a good time with the game anyway. I suppose hoarding wealth for no other reason to hoard wealth can fit with the themes of the game, but then again, it's such a generic RPG fault, exacerbated by bad systems, never really commented on or done anything with, then further mixed with you not knowing how much money might become necessary for quests after having to spend thousands at different times that I can't really give the game that one. Now it just feels like another missed opportunity on both theme and gameplay accounts. Your companions are enjoyable to have around, they speak up often in conversations, might run into people that they used to know starting new conversations, and you can occasionally make use of their job fields in quest events. I love that the entirety of Parvati's multiple world spanning quest is basically built around the joke of lesbians wondering if that girl that sends them romantic poetry might be into them. It was also nice to see an asexual character as well, I've never had any particular personal interest in having my sexuality represented (from a story perspective I'd still like to see a polyamorous relationship portrayed well but Skies of Arcadia still seems to still be the closest we've gotten to that) but I've seen a lot of people happy to see the representation. On the other hand most of your companions have extremely poor quests, one has you going to see someone, going somewhere else to see someone, picking up a piece of paper next to the first guy, then likely shooting a few people. It is completely uninteresting in every way, the environment created for the fight and as growth for your companion character. One companion has you talk to a few people before finding an old hermit and taking some drugs where you share a vision together with the goal of trying to get him to better understand himself, it's more unique than other quests but like the other activities in this game it stops short of being interesting or memorable and is over after only a few dialouge options, quite likely working more as a situation to get a minor chuckle out of you rather than any kind of deep writing or character development. Companions just aren't very interesting when they aren't talking. Each one can boost three of your stats but you can very rarely order them to do something for you, they each have one special attack that you will likely get sick of seeing, and each only has three unique perks to select mostly giving the same dull (and often almost useless) kind of bonus as all the perks. You can set if you want them to use a melee or ranged weapon, the distance you want them to keep in combat, and how aggressive to be but fights are often taking place in such cramped areas, with so few combatants, or with so many combatants that these setting don't always end up meaning much. When it comes to equipment you are just going to be giving them the armor with the best armor stats and the best weapon that fits with the range you want them to attempt to maintain. It would be nice to see a bit more control or interesting parks but most enemy types and the AI just doesn't allow for it. A game with good companions, some mildly funny moments, pretty planets, but mediocre to average in everything else. The strongest quests in Outer Worlds come nowhere close to the best of Obsidian's New Vegas, any quests that could have been interesting or unique tend to be over before they even really start or waste their potential on basic fetch quest style design that gives you no room to do anything interesting or to figure anything out by yourself. If you are looking at this after playing or with most of your RPG experience in recent Bethesda titles or AAA RPGs then you will probably enjoy this a lot more than someone fresh off of Disco Elysium and who still has thoughts of Arcanum every now and then. The forces representing the factions and ideologies of Disco Elysium might have you complete a series of quests, finding information, tracking people down, and using your skills to say what you feel are the correct conversation options to do what you you need to do in games, complete the quests with the result you want. Only to then be told, "Thank's idiot, I knew what you were doing the whole time and it was exactly what I wanted," you've inadvertently made them more powerful. And maybe that's what you wanted because you think you still made the best of a bad situation, maybe you no longer really care because you're just a nobody trying to get by. In Outer Worlds you might alter a person you have never met before's entire worldview and focus with one dull high persuade dialogue option because you're special, and then you get told what a good ally you have found in the ending slideshow. Outer Wilds might be a slap or punch in the face to Bethesda, but that doesn't mean much if they're already dead when it happens.
  5. This Week In Gaming 11-5-19

    Blizzcon announcements, previews, and protests. Matt Leone finds out what it was like working at Kojima Productions Los Angeles, Heather Alexandra covers how Death Stranding communicates themes of togetherness and worker solidarity through its systems and how it creates a desire to build something while Tim Rogers' hour long review looks at the game from five different perspectives, Dia Lacina asks if a game ever changed the way you act in the real world, Steven T. Wright profiles Cyrille Imbert the CEO of a company dedicated to resurrecting old games and franchises, Disco Elysium's creator talks about why they made a video game and their plans for the future, Game Maker's Toolkit looks at the world design of Hollow Knight, HeavyEyed on what makes Session the perfect game to represent skateboarding, strafefox tells the story of the making of Ecco the Dolphin, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Hong Kong Protests Are Growing Outside Of BlizzCon The biggest changes coming to Diablo 4 Diablo 4 will not have an offline mode, and the game is 'not coming anytime soon' Hands-On With Diablo IV: Dungeon Delving With An Open-World Twist Overwatch 2: New Modes, New Hero, And Everything Else We Know So Far Overwatch 2 focuses on the story, but doesn't seem to correct any of its issues 14 Minutes of Overwatch 2 Story Mission (Rio de Janeiro) Overwatch 2 - 5 Minutes Of The New PVP Mode "Push" Gameplay WoW Shadowlands Info: Blizzard Talks Player Choice, Customization, and More Blizzard says ‘we failed in our purpose’ after Hearthstone Hong Kong controversy Blizzard president clarifies decision to ban Hearthstone player and two casters over Hong Kong controversy Death Stranding - Official Story Gameplay Launch Trailer Hideo Kojima says Death Stranding is a reaction to 'Trump and Brexit' Norman Reedus is so happy he did Death Stranding instead of Silent Hills Vampire: The Masquerade - Bloodlines 2 narrative director talks high expectations, demos and delays You can play Bloodlines 2 like it’s Untitled Vampire Game Keanu Reeves Loved Cyberpunk 2077 So Much He Had His Character’s ‘Screen Time’ Doubled Black Future '88 gives you 18 minutes until your heart explodes, out next month Dragon Ball Z: Kakarot - Official Majin Buu Arc Trailer Nebuchadnezzar channels classic city builders like Pharaoh and Zeus Terminator: Resistance - Official Gameplay Trailer Phoenix Point - The Disciples of Anu Faction Trailer Marvel’s Avengers trailer delves into hero customization, more The retro horror game Faith is coming to Steam with a brand-new chapter Acclaimed detective RPG Disco Elysium coming to Xbox One and PS4 next year Nioh 2 will release March 13, open beta detailed Soulcalibur 6 - Official Hilde Character Reveal Trailer Payday 2's first DLC in almost a year takes you along the Silk Road With no new title on the near horizon, Battlefield is returning to its roots Is Kotaku Dead? - Inside Gaming Daily Deadspin’s Last Staff Member Quits. But Deadspin Is Not Dead, the Boss Says. What Happened to Deadspin, According to the People Who Were There Microsoft Japan’s experiment with 3-day weekend boosts worker productivity by 40 percent Reggie Fils-Aimé to Be Awarded New York Game Awards' Legend Prize His Name Is Reggie, and He Is Still Happy - Talking to Ex-Nintendo President Reggie Fils-Aimé The Ambitious Future of 'Dead Cells' Is Ditching Co-Ops For Capitalism Esports News Incredibly Stable Company WeWork Appears To Be Investing In Incredibly Stable Industry: Esports Who Is Jarvis and Why Is He Crying About Fortnite? Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) CHORUS: AN ADVENTURE MUSICAL Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) What it was like working at Kojima Productions Los Angeles Cyrille Imbert, the Man Who Brings Gaming’s Past Back to Life Indivisible Creative Director On Making A Party-Based RPG That Feels Like A Fighting Game Why the Creator of Disco Elysium Hasn’t Read the Reviews, and What’s Next for the IP Disco Elysium’s writer wants to “lead the youth astray,” so he made a videogame Disco Elysium writer doesn’t “want to be like JK Rowling” – “our Dumbledore is already out” No Truce With The Disco The story behind Parvati, the internet’s favorite Outer Worlds companion How the Janitors in White Day: A Labyrinth Named School Made Me Change How I Act in the Real World The New Weird and racist structures The Poster and the Wall: The Society and/of Control Death Stranding: The Kotaku Review CRITICAL CONSENUS How The Missing combines survival horror and puzzle platforming to capture queer hope “My Cool Friend, Blood,” by Zack Kotzer The Slow Burn Arthouse Horror of The Space Between John Wick Hex and the Problems of Adaptation Session Is More Than Just Skate 4 // HeavyEyed How Does the Blair Witch Game Compare to the Movies? [SPOILERS] The Making of Ecco the Dolphin The World Design of Hollow Knight | Boss Keys Noclip Podcast #13 - Horror Game Spooktacular
  6. Blizzcon announcements, previews, and protests. Matt Leone finds out what it was like working at Kojima Productions Los Angeles, Heather Alexandra covers how Death Stranding communicates themes of togetherness and worker solidarity through its systems and how it creates a desire to build something while Tim Rogers' hour long review looks at the game from five different perspectives, Dia Lacina asks if a game ever changed the way you act in the real world, Steven T. Wright profiles Cyrille Imbert the CEO of a company dedicated to resurrecting old games and franchises, Disco Elysium's creator talks about why they made a video game and their plans for the future, Game Maker's Toolkit looks at the world design of Hollow Knight, HeavyEyed on what makes Session the perfect game to represent skateboarding, strafefox tells the story of the making of Ecco the Dolphin, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Hong Kong Protests Are Growing Outside Of BlizzCon The biggest changes coming to Diablo 4 Diablo 4 will not have an offline mode, and the game is 'not coming anytime soon' Hands-On With Diablo IV: Dungeon Delving With An Open-World Twist Overwatch 2: New Modes, New Hero, And Everything Else We Know So Far Overwatch 2 focuses on the story, but doesn't seem to correct any of its issues 14 Minutes of Overwatch 2 Story Mission (Rio de Janeiro) Overwatch 2 - 5 Minutes Of The New PVP Mode "Push" Gameplay WoW Shadowlands Info: Blizzard Talks Player Choice, Customization, and More Blizzard says ‘we failed in our purpose’ after Hearthstone Hong Kong controversy Blizzard president clarifies decision to ban Hearthstone player and two casters over Hong Kong controversy Death Stranding - Official Story Gameplay Launch Trailer Hideo Kojima says Death Stranding is a reaction to 'Trump and Brexit' Norman Reedus is so happy he did Death Stranding instead of Silent Hills Vampire: The Masquerade - Bloodlines 2 narrative director talks high expectations, demos and delays You can play Bloodlines 2 like it’s Untitled Vampire Game Keanu Reeves Loved Cyberpunk 2077 So Much He Had His Character’s ‘Screen Time’ Doubled Black Future '88 gives you 18 minutes until your heart explodes, out next month Dragon Ball Z: Kakarot - Official Majin Buu Arc Trailer Nebuchadnezzar channels classic city builders like Pharaoh and Zeus Terminator: Resistance - Official Gameplay Trailer Phoenix Point - The Disciples of Anu Faction Trailer Marvel’s Avengers trailer delves into hero customization, more The retro horror game Faith is coming to Steam with a brand-new chapter Acclaimed detective RPG Disco Elysium coming to Xbox One and PS4 next year Nioh 2 will release March 13, open beta detailed Soulcalibur 6 - Official Hilde Character Reveal Trailer Payday 2's first DLC in almost a year takes you along the Silk Road With no new title on the near horizon, Battlefield is returning to its roots Is Kotaku Dead? - Inside Gaming Daily Deadspin’s Last Staff Member Quits. But Deadspin Is Not Dead, the Boss Says. What Happened to Deadspin, According to the People Who Were There Microsoft Japan’s experiment with 3-day weekend boosts worker productivity by 40 percent Reggie Fils-Aimé to Be Awarded New York Game Awards' Legend Prize His Name Is Reggie, and He Is Still Happy - Talking to Ex-Nintendo President Reggie Fils-Aimé The Ambitious Future of 'Dead Cells' Is Ditching Co-Ops For Capitalism Esports News Incredibly Stable Company WeWork Appears To Be Investing In Incredibly Stable Industry: Esports Who Is Jarvis and Why Is He Crying About Fortnite? Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) CHORUS: AN ADVENTURE MUSICAL Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) What it was like working at Kojima Productions Los Angeles Cyrille Imbert, the Man Who Brings Gaming’s Past Back to Life Indivisible Creative Director On Making A Party-Based RPG That Feels Like A Fighting Game Why the Creator of Disco Elysium Hasn’t Read the Reviews, and What’s Next for the IP Disco Elysium’s writer wants to “lead the youth astray,” so he made a videogame Disco Elysium writer doesn’t “want to be like JK Rowling” – “our Dumbledore is already out” No Truce With The Disco The story behind Parvati, the internet’s favorite Outer Worlds companion How the Janitors in White Day: A Labyrinth Named School Made Me Change How I Act in the Real World The New Weird and racist structures The Poster and the Wall: The Society and/of Control Death Stranding: The Kotaku Review CRITICAL CONSENUS How The Missing combines survival horror and puzzle platforming to capture queer hope “My Cool Friend, Blood,” by Zack Kotzer The Slow Burn Arthouse Horror of The Space Between John Wick Hex and the Problems of Adaptation Session Is More Than Just Skate 4 // HeavyEyed How Does the Blair Witch Game Compare to the Movies? [SPOILERS] The Making of Ecco the Dolphin The World Design of Hollow Knight | Boss Keys Noclip Podcast #13 - Horror Game Spooktacular
  7. I don't know how it is on consoles but it seems to be quite successful on the PC. It's a 3-4 year old indie game that has won awards, been covered by major sites, had a successful Kickstarter, has over 7,000 reviews, and is still getting updates with an active social media account.
  8. Welcome to the AJSA. Most conversation has moved to our Discord which can be found here.
  9. Completed: Disco Elysium Platform: PC I awake in a near dreamlike state with a voice warning me of the condition I have left my body in, ignoring the warnings and sudden intense pain I awake to a terrible hangover with no memory of the past night or of any aspect of my life. Once I slowly drag myself to the bathroom mirror and attempting to wipe the grime away I am warned by my Inland Empire skill that I won't like what looks back at me. "It can't be that bad," I think as I wipe the mirror, only to come face to face with the swollen and ballooned face of a late stage alcoholic that I have no memory of, staring back at me with a ridiculous grin. I fail my Encyclopedia check to try to remember what events in my life would cause me to want to have my face frozen in such a ridiculous way, then fail to try to stop it from happening. After collecting my scattered clothes and leaving my room, with the help of my Perception informing me of the sound of the key jingling in my pocket, a woman tells me that I'm a police officer that was supposed to be investigating a recent murder and describes the events she heard from my room last night that lead to my sorry state. Downstairs I meet my new partner, telling him that it isn't time for name's yet when I realize I can't even remember mine but that trying to remember causes me to consider the colors gold and orange. We go on to question the manager, the conversation leads me to declare my feminist agenda, the one that I suddenly remembered, after becoming upset at his attempt to ask out one of employees and seeing it as a misuse of his power. This gives me a new idea that I choose to consider for the next few hours, my desire to undermine the tyrannical gender roles of society gives me a better understanding of the existing power structures of the society that I am still trying to fully remember. The manager is unimpressed and demands payment for my room stay, as well as payment for the window I smashed when I threw one of my shoes through it. A voice speaks up, a voice coming from the ugly tie around my neck, a voice that is both making a lot of sense at the moment and one I am willing to listen to, it tells me to sneak away to avoid paying my bill. Unfortunately, my gaudy shoes and pants have caused me to stand out a bit to much and I fail to make a clean escape. Realizing I have no chance of sneaking away I begin a mad dash, followed by a dive through the air while flipping the manager off with both hands. The voices in my head tell me to just savor the moment before the crash and enjoy that I showed the manger who was boss. Just look at the shock on his face, no idea how to react to my rejection of his authority. These thoughts come to me right before I crash into a woman in wheelchair. The resulting injury leads to a sudden pain in my left arm, followed by my chest, followed by all enveloping blackness as death takes me. Maybe I shouldn't have listened to my tie, maybe I should have taken better care of my body in my past life. The paper reports on a cop that suffered a fatal heart attack, I'm described as having been a heavy drinker that suffered from a broken heart long before a heart attack. Existential, depressing, hilarious, political, cynical, hopeful, bleak, ugly, and beautiful. Disco Elysium does things that have been missing from the majority of RPGs. Set in a realistic setting that combines elements of different time periods and places to create a fairly grounded cast of characters and a story focused on the human condition and politics of the setting that mirrors real world elements, without a focus on being a chosen hero, forces of darkness, evil monster races, and what little combat there is governed through your skill checks. You are staying in a now destroyed room in the city of Revachol, a broken down city that experienced both a plague and a communist revolution before it was put down and colonized by the rest of the world, you have drank so much and taken so many drugs that you have effectively destroyed your personality and have no recollection of your past, you are told you are a cop and that there has been a body hanging outside for the last week likely connected to the current labor strike. You are given four stats intellect, psyche, physique, and motorics which each governing six sub skills ranging from your ability to identify with the people you meet and their feelings, your reaction speed for physical reactions as well as witty comebacks, your attunement with the city around you, your ability to picture a crime scene, your ability to have informed hunches and gut feelings, etc. Every skill you have talks to you when you are dealing with people or noticing things in the environment, they can help you make informed decisions, clue you into hidden details, or cause you to make poor and ridiculous decisions. Your Physical Instrument skill might give you impressive muscles and the ability to use them but it also demands that you showcase your masculinity and to let nothing threaten it, Inland Empire might help you correctly see what isn't visable to the naked eye but as shown above it can be less than helpful when your clothing starts offering strange advice to you. Saying certain things or finding out information about people can lead you to having new thoughts, choosing to focus on a thought will give you temporary bonuses and/or penalties and when you have mulled it over long enough the thought will be locked into place with a new description and bonuses and/or penalties fitting your new understanding of the idea and what concepts you want to be important to your character as you rebuild his forgotten personality. In most games you are rewarded for playing a certain way or for playing in completely different ways as the situation calls for it, giving your character no real personality as you game the system. Disco Elyrium's frequently lore expanding or amusing skill anecdotes, the different options playing your character in a different way, and probably most importantly, your skills giving you an actual reason to want or understand the desire to do something you normally wouldn't do because your own character is telling you what they are thinking or feeling makes you want to play the game again as a character with an entirely different stat and skill focus. It is one of the rare games that can make your failure as interesting as your success. Some of the most amusing moments come from failure, some failure just leads to new logical paths to your goal, some failures might change a goal, seemingly minor choices or clothing items might lead to unexpected tasks or responses. Failing to find the cause of death during an autopsy can lead to a side activity to find a freezer big enough to store the body, succeeding in a Suggestion role might give you a task but play into the hands of the person that was hoping you would come up with such a suggestion, failing a Conceptualization role might lead someone to lend you her art supplies out of pity while succeeding causes her to think that you don't have the talent to create your masterpiece and that if you did you would be competition for her, failing to make a cool catch with your Hand Eye Coordination skill might lead to a loss of health buy an apology in the form of pity money. Unlike almost any other RPG, be it just because of how much combat there is or because some skills just have little or no real use, in Disco Elysium there is no right or wrong way to build your character because there is no push to succeed at everything, to do everything, to fix everything, or to help and save everyone. Disco Elyrium is a game that made finding my lost shoe a meaningful character moment. Multiple events make up some of the most memorable moments I've seen in a game. Your success or failure at singing karaoke leading to two entirely different styles of performance, a success gives you some applause and the satisfaction of the telling the manager that you knew you had it in you, a failure leads to a depressed wailing cover of the song drawing nothing but laughter and boos from the crowd, except for your partner who could genuinely understand the pain in your voice. One of the only instances of combat in the game having no positive outcome with a large amount of the text focusing on the fear you and your partner fear towards being in a gunfight and the possibility of losing your new and possibly only friend. Helping to start a dance club and becoming completely lost in the moment while dancing brought on a vision where I spoke with the city itself. A dream of a lost love discusses the challenge of living with a man who sees the world in the way you know that your character does, arguing with himself and seeing a list of A, B, C, D questions that he wants to ask people at all times, a dream where a success at a skill check won't give you what you want but only inform you more clearly about what you no longer have. It can often end up being one the darker games I've played, as well as one of the funniest, partly because it seems to understands that finding humor in the terrible situations that we find ourselves in or about the state of the world in general is how many people are able to survive. You are forced into choosing political stances as they are a major part of what people talk about, how you naturally react to them or things you see, and the game can't very well mock you for your mewling centrism if you weren't constantly choosing to refuse to endorse solutions or to take a stand on anything. No matter what you choose your positions will be questioned or outright mocked as absurdity or cowardice. How do you defend liberal capitalism and your foreign occupiers who put the city in the poor position it is in while getting rich off of its people hoping magical tech investors and the rich will generously create jobs for the people, how many lives would have been worth the victory of the communities and if they had won would you have just ended up with more corrupt unions like the one that seems to be protecting your main suspect, will you promote nationalistic ideas and fascism/patriotism/nationalism where your brethren are old miserable men rarely trusted by their peers or each other all longing for the good old days before radio signals corrupted the youths mind and destabilized traditional gender roles, or do you take the path of the centrist/moralist never standing up for anything and hoping things will slowly work themselves out? The ruined city of Revachol is stitched together with tech, cultures, ideologies, and aesthetic choices taken from a variety of different times but often feels more real than areas in games directly created from real world places. A setting that can feel and become more magical than a typical fantasy setting as you attempt to explain how a glitch of an old recording playing long after its time seemed to be talking directly to you or as you consider the history of the city's landmarks and of the pronounced bullet holes and shelling damage still covering many of the buildings and walls, dried blood and bullet holes remain but no trace of who lined who up against the wall, residents that watch you out of closed windows in buildings covered by weather worn peeling signs with slogans promising a better tomorrow. Characters often feel real, most of all your assigned partner, Kim Kitsuragi, who has almost as much to add to the situations you find yourselves in as you will. In place of the party of NPCs following you around you have your own skills talking to you and giving you visions into the lives of others, instead of learning about the past of your party members you learn about your own through your conversations with yourself. The voice acting is typically well done and the music and unique oil painting style of art helps bring the city to life, successfully capturing the world and characters in either vibrant detail or by having a more grimy look fitting of your mental state, the city's history, present, and seeming lack of a future. A police game where finding a body won't lead to any autopsy or fight with the responsible criminals but instead just ends with you and your partner trying to find the right words to inform the deceased's wife and the question of what happens to her and her kids now. One of the few complains I can make that has a larger effect on the game is that your skills talking to you is based on events or the successful hidden roles relevant ones make causing them to chime in, but there is no difference in which is more meaningful to you based on how high or low each skill is. None are louder or pushing away the other thoughts, though they might naturally argue or point things out about one another, but having a high ranking in something doesn't mean that it will take control of you. It is also extremely difficult to actually run out of health or morale and almost any health loss tends to come from kicking random objects or failing to kick them well enough. I don't know if its because I didn't raise some of them high enough to get additional options or many passives but Endurance, Pain Threshold, Electrochemistry, Hand Eye Coordination, and Savoir Faire seemed to have much less use than the other skills. Even with those not doing much (or at least not seeming to in my playthrough) you still end up with a game that makes better use of a large number of skills than almost any other. This is not only my game of the decade but is easily one of my favorite games ever.
  10. This Week In Gaming 10-29-19

    Ubisoft designer Stanislav Costiuc starts video series on what game designers do and what to think about if you want to become one, EA games and Access comes to Steam, Blake Hester interviews game writers and academics about the legacy of Modern Warfare 2's No Russian level, Astrid Rose on the use of violence and psychosexual meanings behind the design choices of Silent Hill 2, Death Stranding coming to PC, Chris Tapsell travels to Shanghai to get an understanding of the gaming market of China and what it means for everyone else, theScore interviews Ryan Hart about how he used fighting games to escape homelessness and tells the story of SonicFox, Modern Warfare turns real US war crime into fictional Russian one, Dia Lacina explores the trauma and forgiveness of Bloodborne The Old Hunters, Ben Lindbergh looks at the history of mainstream media's attempts to cover games and what the The Washington Post dedicating resources to their coverage means, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) The bestest games of EGX 2019 EGX 2019: 5 OF THE BEST GAMES WE PLAYED The 10 best indie games showcased at EGX 2019, London’s massive gaming expo Watch Dogs Legion: Interview with Narrative Designer Kaitlin Tremblay Ubisoft delays multiple titles, including Watch Dogs Legion Crawl creators announce noir thriller The Drifter The Last of Us Part II Comes to PS4 in May Size is ruled by perspective in the bizarre dreamworld of Superliminal Game Freak explains the 1,000 staff, missing creatures, and leek size of Pokémon Sword and Shield Narcos: Rise of the Cartels is based on the Netflix series and it’s out in November Making it in Unreal: reinventing the ’90s shooter in Hellbound Vampire: The Masquerade – Coteries of New York trailer shows the basic points of the narrative game New GTFO gameplay shows group stealth, teases punishing difficulty Panzer Dragoon: Remake is coming to PC Death Stranding is coming to PC in 2020 RÖKI IS A TRULY CHARMING GAME FROM POLYGON TREEHOUSE Sources: Overwatch 2 to feature PvE, new map, at least one new hero Microsoft Flight Simulator will use live, real-world data for in-game weather Battlefield V Is Going Back To The Pacific New Battlefield 5 War in the Pacific maps are “as close to fan service as it gets” – an interview Battlefield V Pacific Gameplay - Battlefield is back Elite Dangerous' long-overdue Fleet Carriers get another six month delay Embattled Starbreeze resurrecting Payday 2, despite officially ending development last year Sony issues refunds to unhappy WWE 2K20 PlayStation 4 players Ghost Recon Breakpoint critical reception and sales “very disappointing” Ubisoft explains how it's going to fix Ghost Recon Breakpoint Bethesda Is Now Selling $100 Annual Subscriptions For Exclusive Fallout 76 Features Fallout 1st Is Creating A Class Divide Among Fallout 76 Players 'Nearly All' Counter-Strike Microtransactions Are Being Used for Money Laundering Modern Warfare Highway of Death blames US war crime on Russi 'Modern Warfare,' The Highway of Death, and Call of Duty's Exploitation of the Past EA Access and EA Games on Steam Epic sues Fortnite tester for “spoiling the suspense” with Chapter 2 leaks Blizzard Loses Sponsor Over Hong Kong Actions G/O Media Is Fighting Its Staff Over 'Objectively Bad' Autoplay Ads Facing Burnout, Stress, And Health Issues, Top Twitch Streamers Are Taking Extended Breaks Ubisoft suing Rainbow 6 cheatmaker who talked about his works on the BBC Teenage Fortnite Pro Swatted Live On Stream Japanese Government Honors Shigeru Miyamoto As Person of Cultural Merit Esports News Women-only e-sports events are building toward a future where they’re unnecessary The Man Who Used Fighting Games to Escape Homelessness The Furry Who Beat Everyone: The Story of SonicFox Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Video games in China: beyond the great firewall WHY DOES THE MAINSTREAM MEDIA STRUGGLE TO COVER VIDEO GAMES? The Very Real Person Behind Twitter’s Surreal ‘Shitty Gamer Takes’ Account Joystick Fantasia: Inside the Spectacle of Video Games Live 'Disco Elysium' Is a Landmark RPG About the Politics of Our Broken World How Disco Elysium's opening sets the stage for existential revolt How 'Outer Worlds' Turned Me Away From Revolution into Maddening Pragmatism "Remember, No Russian:" Critics and Developers Remember Call of Duty's Most Infamous Mission “Nurse With Wound,” by Astrid Rose “Devotion, Delusion, and Design Honesty,” by Daniel Fries Exploring the Bottomless Trauma and Questionable Forgiveness at the Heart of Bloodborne: The Old Hunters Persona 5 Needs to Stop Using Ryuji as a Punching Bag INTERNATIONAL TASK FORCE The mystery of Atlantis The Secrets of Puzzle Design | How Game Designers Explore Ideas and Themes with Puzzles and Problems The Key to Metroid Prime's Atmosphere Idea People? | So You Wanna Be A Game Designer? (#1) The Rise and Fall of Max Payne The Eternal Struggle of Video Game Genres Ridiculous & AMAZING Dreamcast Peripherals | Punching Weight [SSFF] Noclip Podcast #12 - Support Local Video Game Museums An Interview with Paradox's Johan Anderson | On Being an Entertainer and Mana Systems Things I missed from previous weeks Suikoden II | Retrospective Review
  11. Ubisoft designer Stanislav Costiuc starts video series on what game designers do and what to think about if you want to become one, EA games and Access comes to Steam, Blake Hester interviews game writers and academics about the legacy of Modern Warfare 2's No Russian level, Astrid Rose on the use of violence and psychosexual meanings behind the design choices of Silent Hill 2, Death Stranding coming to PC, Chris Tapsell travels to Shanghai to get an understanding of the gaming market of China and what it means for everyone else, theScore interviews Ryan Hart about how he used fighting games to escape homelessness and tells the story of SonicFox, Modern Warfare turns real US war crime into fictional Russian one, Dia Lacina explores the trauma and forgiveness of Bloodborne The Old Hunters, Ben Lindbergh looks at the history of mainstream media's attempts to cover games and what the The Washington Post dedicating resources to their coverage means, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) The bestest games of EGX 2019 EGX 2019: 5 OF THE BEST GAMES WE PLAYED The 10 best indie games showcased at EGX 2019, London’s massive gaming expo Watch Dogs Legion: Interview with Narrative Designer Kaitlin Tremblay Ubisoft delays multiple titles, including Watch Dogs Legion Crawl creators announce noir thriller The Drifter The Last of Us Part II Comes to PS4 in May Size is ruled by perspective in the bizarre dreamworld of Superliminal Game Freak explains the 1,000 staff, missing creatures, and leek size of Pokémon Sword and Shield Narcos: Rise of the Cartels is based on the Netflix series and it’s out in November Making it in Unreal: reinventing the ’90s shooter in Hellbound Vampire: The Masquerade – Coteries of New York trailer shows the basic points of the narrative game New GTFO gameplay shows group stealth, teases punishing difficulty Panzer Dragoon: Remake is coming to PC Death Stranding is coming to PC in 2020 RÖKI IS A TRULY CHARMING GAME FROM POLYGON TREEHOUSE Sources: Overwatch 2 to feature PvE, new map, at least one new hero Microsoft Flight Simulator will use live, real-world data for in-game weather Battlefield V Is Going Back To The Pacific Elite Dangerous' long-overdue Fleet Carriers get another six month delay Embattled Starbreeze resurrecting Payday 2, despite officially ending development last year Sony issues refunds to unhappy WWE 2K20 PlayStation 4 players Ghost Recon Breakpoint critical reception and sales “very disappointing” Ubisoft explains how it's going to fix Ghost Recon Breakpoint Bethesda Is Now Selling $100 Annual Subscriptions For Exclusive Fallout 76 Features Fallout 1st Is Creating A Class Divide Among Fallout 76 Players 'Nearly All' Counter-Strike Microtransactions Are Being Used for Money Laundering Modern Warfare Highway of Death blames US war crime on Russi 'Modern Warfare,' The Highway of Death, and Call of Duty's Exploitation of the Past EA Access and EA Games on Steam Epic sues Fortnite tester for “spoiling the suspense” with Chapter 2 leaks Blizzard Loses Sponsor Over Hong Kong Actions G/O Media Is Fighting Its Staff Over 'Objectively Bad' Autoplay Ads Facing Burnout, Stress, And Health Issues, Top Twitch Streamers Are Taking Extended Breaks Ubisoft suing Rainbow 6 cheatmaker who talked about his works on the BBC Teenage Fortnite Pro Swatted Live On Stream Japanese Government Honors Shigeru Miyamoto As Person of Cultural Merit Esports News Women-only e-sports events are building toward a future where they’re unnecessary The Man Who Used Fighting Games to Escape Homelessness The Furry Who Beat Everyone: The Story of SonicFox Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Video games in China: beyond the great firewall WHY DOES THE MAINSTREAM MEDIA STRUGGLE TO COVER VIDEO GAMES? The Very Real Person Behind Twitter’s Surreal ‘Shitty Gamer Takes’ Account Joystick Fantasia: Inside the Spectacle of Video Games Live 'Disco Elysium' Is a Landmark RPG About the Politics of Our Broken World How Disco Elysium's opening sets the stage for existential revolt How 'Outer Worlds' Turned Me Away From Revolution into Maddening Pragmatism "Remember, No Russian:" Critics and Developers Remember Call of Duty's Most Infamous Mission “Nurse With Wound,” by Astrid Rose “Devotion, Delusion, and Design Honesty,” by Daniel Fries Exploring the Bottomless Trauma and Questionable Forgiveness at the Heart of Bloodborne: The Old Hunters Persona 5 Needs to Stop Using Ryuji as a Punching Bag INTERNATIONAL TASK FORCE The mystery of Atlantis The Secrets of Puzzle Design | How Game Designers Explore Ideas and Themes with Puzzles and Problems The Key to Metroid Prime's Atmosphere Idea People? | So You Wanna Be A Game Designer? (#1) The Rise and Fall of Max Payne The Eternal Struggle of Video Game Genres Ridiculous & AMAZING Dreamcast Peripherals | Punching Weight [SSFF] Noclip Podcast #12 - Support Local Video Game Museums An Interview with Paradox's Johan Anderson | On Being an Entertainer and Mana Systems Things I missed from previous weeks Suikoden II | Retrospective Review
  12. Welcome to the AJSA.
  13. This Week In Gaming 10-22-19

    EGX previews and developer sessions, Nick Ransbottom looks into the aftermath of E3's data breach, Alex Donaldson on how a fansite owner ended up as President of Falcom, previews of Star Wars Fallen Order and early reviews of The Outer Worlds, Razbuten looks at the only Zelda game without a hero, Super Bunnyhop compares Assassin's Creed Odyssey to real-life locations in Greece, Dan Root on the importance of animations principles and Mega Man X7, Manifold Garden suddenly released after seven years in development, Crusader Kings 3 announcement, announcements for World of Darkness fans, Game Informer's podcast goes over the process and answers questions about writing a game review, Riot announces new games in development, Patrick Klepek interviews the developers of Untitled Goose Game, Game Maker's Toolkit covers the creation of and legacy of Pac-Man, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Vampire: The Masquerade - Bloodlines 2 delayed to avoid repeating the mistakes of the first game Werewolf: The Apocalypse – Earthblood is about eco-terrorism and lycanthropy Swansong is the name of the Vampire: The Masquerade game due out 2021 Star Wars Jedi: Fallen Order shows the fallout of Order 66 Star Wars Jedi: Fallen Order - The Final Preview Star Wars Jedi: Fallen Order is much more than a lightsaber action game Star Wars Jedi: Fallen Order plays like a safe, conventional adventure with great lightsabers Star Wars Jedi: Fallen Order Isn't Groundbreaking, But Could Still Be Satisfying Star Wars Jedi: Fallen Order interview – how Respawn integrated exploration into a combat-first lightsaber game We Played 3 Hours Of Star Wars Jedi: Fallen Order Crusader Kings 3 is confirmed and coming in 2020 Crusader Kings 3 is happening: here's ten things we know so far Cyberpunk 2077 Dev Talks Multiplayer, Censorship, And More Dying Light 2 – official gameplay reveal deep dive Manifold Garden - Release Date Trailer Encased is a promising, Fallout 2-inspired RPG entirely set inside a mysterious dome Root Film Localization Confirmed For North America And Europe Dragon Ball Z: Kakarot game introduction trailer Shenmue 3 PS4 Gameplay - We Can't Believe We're Playing It! MediEvil on PS4! Exclusive New Gameplay - Scarecrow Fields Luigi’s Mansion 3 ‘ScreamPark’ multiplayer modes gameplay Terra Invicta, the strategy game from XCOM's Long War modders, gets first trailer Every game announced at Riot's jam-packed 10th anniversary livestream Why Riot doesn’t want you to pay for card packs in Legends of Runeterra The art and inspirations behind Riot’s Legends of Runeterra First look at Riot Games’ fighting game Project L Fairy Tail game EGX 2019 gameplay Darksiders Genesis - Official Strife Cinematic Trailer MLB The Show 20 - Official Announcement Trailer PlanetSide Arena the "stepping stone" to PlanetSide 3 Marvel’s Avengers: Development insights with Crystal Dynamics Marvel’s Avengers -- Studio Head Talks Character Appearances, Crunch, And Squirrel Girl Redefining the rules of adventure writing: How Beyond a Steel Sky is breaking new ground Yakuza: Like a Dragon details ‘Bonds’ system The Outer Worlds - Official Launch Trailer 'The Outer Worlds' Isn't Revolutionary, It's a Warm Blanket The Outer Worlds Will Rattle Your Idea Of A Perfect Planet The Outer Worlds highlights the RPG genre’s inventory problem Pokemon Sword and Shield is the most detailed Pokemon adventure yet Doom 64 Port Gets New Trailer, Will Release as Pre-Order Bonus Alongside Doom Eternal Battletech is getting mod support and a mech that’s new to the entire IP What’s next for Battletech after Heavy Metal? “No f***ing clue!” Stellaris: Federations - Expansion Announcement Teaser Join the resistance in the new Hearts of Iron 4 DLC Age of Wonders: Planetfall REVELATIONS - Announcement trailer ESRB Why Age of Wonders: Planetfall is moving further toward sandbox campaigns Prison Architect New Expansion 2020 Teaser ESRB My Friend Pedro sells almost 500,000 copies, now has more modes Sunless Skies is getting an upgraded Sovereign Edition Blizzard finally suspends US Hearthstone team that staged Hong Kong livestream protest Blizzard postpones event in Taiwan amid Hong Kong protests Blizzard faces an impossible choice, but choose it must US Congress members 'concerned' over Blizzard's Blitzchung ban Esports News Teenage Tetris World Champion Wins The Throne Two Years Running A Smash Tournament Brought in Therapy Dogs to Help Players Destress Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Honks vs. Quacks: A Long Chat With the Developers of 'Untitled Goose Game' What We Talk About When We Talk About Fighting Games Fear, Anxiety and Hope: What It Means to Be a Minority in Gaming Minorities In Game Development Still Don't Have The Support They Need Even the Mediocre How a fansite owner ended up as President of Falcom, one of Japan’s most prestigious RPG houses Paring down the elegant control scheme of Sayonara Wild Hearts Case study: Steam's 'Deal Of The Day' & DLC attach For the ESA, the E3 Data Breach Came at the Worst Possible Time Academic research finds no evidence of gaming as a clinical disorder All the discussions about the artistic nature of videogames overlook these three crucial aspects Disco Elysium Proves Why It's Sometimes Good to Play to Fail Disco Elysium puts a full party of NPC companions in your head Vietnamese Gamers Are Keeping a 20 Year Old Strategy Game Alive Let’s Compare Assassin's Creed Odyssey to Real-Life Greece Pac-Man | Design Icons X7 and The Importance of Principles Games Within Games - Emulated Classics, Enhanced Ports, and Bonus Discs / MY LIFE IN GAMING Outer Wilds: A Seven-Year Struggle The Only Zelda Game Without A Hero Noclip Podcast #11 - Welcome (Back) to Earthquake Country How to make an RPG like Disco Elysium ~ Rezzed sessions 2019 RPS Presents: The making of Observation ~ Rezzed sessions 2019 The Rat Brigade: Dissecting a distinctly Failbettery story ~ Rezzed sessions 2019 Storytelling through music in games Head Cook and Pot Washer - Being an Artist in an Indie Games Company ~ Rezzed sessions 2019 The Resurgence Of Management Sims | EGX Theatre | EGX 2019 How To Write A Game Review (Via Game Informer's Reviews Editor)
  14. EGX previews and developer sessions, Nick Ransbottom looks into the aftermath of E3's data breach, Alex Donaldson on how a fansite owner ended up as President of Falcom, previews of Star Wars Fallen Order and early reviews of The Outer Worlds, Razbuten looks at the only Zelda game without a hero, Super Bunnyhop compares Assassin's Creed Odyssey to real-life locations in Greece, Dan Root on the importance of animations principles and Mega Man X7, Manifold Garden suddenly released after seven years in development, Crusader Kings 3 announcement, announcements for World of Darkness fans, Game Informer's podcast goes over the process and answers questions about writing a game review, Riot announces new games in development, Patrick Klepek interviews the developers of Untitled Goose Game, Game Maker's Toolkit covers the creation of and legacy of Pac-Man, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Vampire: The Masquerade - Bloodlines 2 delayed to avoid repeating the mistakes of the first game Werewolf: The Apocalypse – Earthblood is about eco-terrorism and lycanthropy Swansong is the name of the Vampire: The Masquerade game due out 2021 Star Wars Jedi: Fallen Order shows the fallout of Order 66 Star Wars Jedi: Fallen Order - The Final Preview Star Wars Jedi: Fallen Order is much more than a lightsaber action game Star Wars Jedi: Fallen Order plays like a safe, conventional adventure with great lightsabers Star Wars Jedi: Fallen Order Isn't Groundbreaking, But Could Still Be Satisfying Star Wars Jedi: Fallen Order interview – how Respawn integrated exploration into a combat-first lightsaber game We Played 3 Hours Of Star Wars Jedi: Fallen Order Crusader Kings 3 is confirmed and coming in 2020 Crusader Kings 3 is happening: here's ten things we know so far Cyberpunk 2077 Dev Talks Multiplayer, Censorship, And More Dying Light 2 – official gameplay reveal deep dive Manifold Garden - Release Date Trailer Encased is a promising, Fallout 2-inspired RPG entirely set inside a mysterious dome Root Film Localization Confirmed For North America And Europe Dragon Ball Z: Kakarot game introduction trailer Shenmue 3 PS4 Gameplay - We Can't Believe We're Playing It! MediEvil on PS4! Exclusive New Gameplay - Scarecrow Fields Luigi’s Mansion 3 ‘ScreamPark’ multiplayer modes gameplay Terra Invicta, the strategy game from XCOM's Long War modders, gets first trailer Every game announced at Riot's jam-packed 10th anniversary livestream Why Riot doesn’t want you to pay for card packs in Legends of Runeterra The art and inspirations behind Riot’s Legends of Runeterra First look at Riot Games’ fighting game Project L Fairy Tail game EGX 2019 gameplay Darksiders Genesis - Official Strife Cinematic Trailer MLB The Show 20 - Official Announcement Trailer PlanetSide Arena the "stepping stone" to PlanetSide 3 Marvel’s Avengers: Development insights with Crystal Dynamics Marvel’s Avengers -- Studio Head Talks Character Appearances, Crunch, And Squirrel Girl Redefining the rules of adventure writing: How Beyond a Steel Sky is breaking new ground Yakuza: Like a Dragon details ‘Bonds’ system The Outer Worlds - Official Launch Trailer 'The Outer Worlds' Isn't Revolutionary, It's a Warm Blanket The Outer Worlds Will Rattle Your Idea Of A Perfect Planet The Outer Worlds highlights the RPG genre’s inventory problem Pokemon Sword and Shield is the most detailed Pokemon adventure yet Doom 64 Port Gets New Trailer, Will Release as Pre-Order Bonus Alongside Doom Eternal Battletech is getting mod support and a mech that’s new to the entire IP What’s next for Battletech after Heavy Metal? “No f***ing clue!” Stellaris: Federations - Expansion Announcement Teaser Join the resistance in the new Hearts of Iron 4 DLC Age of Wonders: Planetfall REVELATIONS - Announcement trailer ESRB Why Age of Wonders: Planetfall is moving further toward sandbox campaigns Prison Architect New Expansion 2020 Teaser ESRB My Friend Pedro sells almost 500,000 copies, now has more modes Sunless Skies is getting an upgraded Sovereign Edition Blizzard finally suspends US Hearthstone team that staged Hong Kong livestream protest Blizzard postpones event in Taiwan amid Hong Kong protests Blizzard faces an impossible choice, but choose it must US Congress members 'concerned' over Blizzard's Blitzchung ban Esports News Teenage Tetris World Champion Wins The Throne Two Years Running A Smash Tournament Brought in Therapy Dogs to Help Players Destress Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Honks vs. Quacks: A Long Chat With the Developers of 'Untitled Goose Game' What We Talk About When We Talk About Fighting Games Fear, Anxiety and Hope: What It Means to Be a Minority in Gaming Minorities In Game Development Still Don't Have The Support They Need Even the Mediocre How a fansite owner ended up as President of Falcom, one of Japan’s most prestigious RPG houses Paring down the elegant control scheme of Sayonara Wild Hearts Case study: Steam's 'Deal Of The Day' & DLC attach For the ESA, the E3 Data Breach Came at the Worst Possible Time Academic research finds no evidence of gaming as a clinical disorder All the discussions about the artistic nature of videogames overlook these three crucial aspects Disco Elysium Proves Why It's Sometimes Good to Play to Fail Disco Elysium puts a full party of NPC companions in your head Vietnamese Gamers Are Keeping a 20 Year Old Strategy Game Alive Let’s Compare Assassin's Creed Odyssey to Real-Life Greece Pac-Man | Design Icons X7 and The Importance of Principles Games Within Games - Emulated Classics, Enhanced Ports, and Bonus Discs / MY LIFE IN GAMING Outer Wilds: A Seven-Year Struggle The Only Zelda Game Without A Hero Noclip Podcast #11 - Welcome (Back) to Earthquake Country How to make an RPG like Disco Elysium ~ Rezzed sessions 2019 RPS Presents: The making of Observation ~ Rezzed sessions 2019 The Rat Brigade: Dissecting a distinctly Failbettery story ~ Rezzed sessions 2019 Storytelling through music in games Head Cook and Pot Washer - Being an Artist in an Indie Games Company ~ Rezzed sessions 2019 The Resurgence Of Management Sims | EGX Theatre | EGX 2019 How To Write A Game Review (Via Game Informer's Reviews Editor)
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