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Legolas_Katarn

AJSA Commander
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Everything posted by Legolas_Katarn

  1. Welcome to the AJSA. Most of the conversation has moved to the Discord, you should join if you haven't already.
  2. Let other AJSA members know what games you have finished this year. Post a few words about what you thought of the game, a longer review, a video review or footage, screenshots, etc. Feel free to discuss the games we've beaten or to talk to others about them. For a game to be considered beaten either finish the single player portion of the game or, for games without campaigns (MMOs, sports games, multiplayer only games, etc), play to a point where you have seen what the game has to offer. Not going to be counting DLCs as individual games (as that could get confusing) but feel free to post your thoughts on them as that is also the point of the thread. If it is an expansion that was sold separately or stand alone content like Shogun 2's Fall of the Samurai I will count that. Episodic games will count as one game, not a game per episode, but feel free to mention each one if you want to discuss each episode individually. If you want to see what people thought of a certain game or see how many people have played it you can use the search function near the top right of the page and type in the game's title, just switch the search option to be for this topic. I'll keep track of how many games we each have finished to see who has been playing the most and what our combined total is for the year. Total Games Completed: 197 Games Completed By Member Kaz32: 112 Legolas_Katarn: 71 Madfinnishgamer3: 8 Rune: 6 Old Threads Late 2015 (Completed 225) 2016 (Completed 626) 2017 (Completed 371) 2018 (Completed 302)
  3. Completed: Outer Wilds Platform: PC Outer Wilds takes some inspiration from Majora's Mask, the world changes as time goes on and eventually leads to an event that will reset everything. Your goal is to take the 20 minutes you have in each run to explore space and planets to discover the history behind an old race, find the other travelers from your planet, and discover why the universe keeps ending. Inventive worlds and sights hiding a good mystery. Planets hold hidden facilities of past civilizations, ruins are covered or become discover-able as two nearby satellites drop huge amounts of sand through the space between them filling or emptying their terrain, a black hole sits at the center of a moon slowly being destroyed by asteroids and falling in it will take you to the other side of the solar system where absorbed rubble and a small space station await you. Outer Wilds is one of the best adventure games available. One that is not at all for me as I really didn't enjoy it most of the time.
  4. This Week In Gaming 10-15-19

    Game Workers Unite co-founder Emma Kinema's presentation on the state of the industry and reasons behind the effort to unionize it, Reid McCarter researched the Warsaw Uprising to tell how the recently released game Warsaw captured the events brutality and complexity, Keith Stuart speaks with CD Projekt designers about the challenges behind the writing and location designs of The Witcher 3, Like Stories of Old considers the unfulfilled potential of Minecraft by discussing how different your interactions with the environment could be if it was created with different assumptions in mind, Kimberly Koenig covers how a gaming library helped a small neglected neighborhood in Portugal find a new identity, Martin Robinson interviews Hiroshi Kawaguchi to learn tales from inside Sega AM2's top-secret studio, promising games from PAX Australia, Skeleton on the state of emulation and the importance of having the games be accessible to everyone, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Promising indie games we saw at PAX Australia 2019 The highlight of PAX Aus was Unpacking, which is a game about unpacking Dragon Age Writer Reveals A New Game, And It Is Completely Different How dare Disco Elysium tell me I am boring?? Official fan-made 7th Guest sequel The 13th Doll finally ready for release this Halloween RAN: Lost Islands Brings Its Multiplayer Warfare Onto Steam In Late 2019 Granblue Fantasy Versus Reveals Zeta And Vaseraga As Playable Fighters, Here’s A New Trailer Brigandine: The Legend of Runersia Introduces The Themes Of Four Of Its Six Factions The Wanderer: Frankeinstein’s Creature shuffles into stores on Halloween Murder By Numbers is Phoenix Wright in leg-warmers from the designer of Hatoful Boyfriend The Ninja Saviors: Return Of The Warriors Will Cut Its Way Into North America On October 15, 2019 Unity of Command 2 will be out in November, beta signups are open How MediEvil Remake Captures Original's Intended Vision Visiting Game Freak For Pokémon Sword And Shield Divinity: Fallen Heroes development put on hold indefinitely Cotton Reboot Flies Through Classic Cute ‘Em Up Stages With A Spring 2020 Release Window Yakuza: Like a Dragon Has Kasuga Taking Tests To Improve “Human Power” Upcoming Museum Sim Lets Players Combine Artifacts To Tell Cool Stories You can fly to your house in Microsoft Flight Simulator 2020, alpha starting this month Lovecraftian horror and Mars exploration game Moons of Madness hits PC October 22 Crimsonland devs going zapping again with Tesla Force More Dramatic Readings Of Video Game Patch Notes, Please Only Fortnite could pull off a total blackout 370,000 people are watching Fortnite do nothing on Twitch The Division 2 brings The Last Castle crashing down in today's story update Wargroove gets a new story campaign with co-op as free DLC New Paradox Game Steals Halo Artwork, Gets Pulled Saints Row 2 for PC is finally being fixed Steam's 'Remote Play Together' will introduce online support for all local multiplayer games Twitch Explains How Another Shooting Got Livestreamed On Its Site Twitch Streamer Says She Was Banned For 'Suggestive' Attire After Brigade From Racist Trolls Report: 50 workers laid off at Bendy and the Ink Machine developer Kindly Beast Another round of layoffs hit Planetside 2 developer Daybreak Studios Blizzard's Hong Kong Missteps Prove Video Games Aren't Neutral Popular Hearthstone Caster Quits In Protest Of Blizzard’s Hong Kong Punishment A coach in Blizzard's Overwatch League was told to delete a tweet condemning the company for censoring an esports competitor from Hong Kong REGARDING LAST WEEKEND’S HEARTHSTONE GRANDMASTERS TOURNAMENT Blizzard's statement on Blitzchung's ban digs them deeper Hearthstone Streamers Respond In Aftermath Of Controversial Blitzchung Ruling Protests Are Coming To BlizzCon In The Wake Of Blizzard's Hong Kong Fiasco Suspended Hearthstone Grandmaster Blitzchung responds to Blizzard's statement Blizzard Cancels Overwatch Launch Event At The Nintendo World Store In New York City Riot doesn’t want League of Legends broadcasters discussing ‘sensitive topics’ on the air Legendary Japanese Arcade Anata no Warehouse Is Closing Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) The Gaming Library That Helped a Neglected Neighborhood Find a New Identity INDIE GAME MAKERS OPEN UP ABOUT THE MONEY THEY ACTUALLY MAKE Tales from inside Sega AM2's top-secret studio The writing of The Witcher 3 Indie Developer And Her Boyfriend Talk About Making A Game About Their Relationship 'BARF!': Designing River City Girls' approachable, challenging brawling DON’T GO REMAKING MY HEART “Pour Your Heart Into It”: How Indies Bring New Perspectives to Visual Novels How Hypnospace Outlaw's 1990s internet was made The Tension Of Playing Overwatch During A Blizzard Controversy Games Don’t Cause Violence—But They Might Help Breed the Online Hate That Does Anomalous Architecture The real buildings that inspired Control's Oldest House How Warsaw Captures the Brutality—and Complexity—of the Historical Uprising that Inspired It “Making the Right Choices in The Man of Medan,” by Reid McCarter Ask Not For Whom The Goose Honks I Did Not Expect Untitled Goose Game To Trouble My Conscience Untitled Goose Game and the Inconvenient Natural World ‘The Witcher 3’ and the Unknowable Fear of Woodlands The Transitory Space of Smoking Shelters in Judgment The Unfulfilled Potential of Minecraft – Assuming a Different Perspective Why You Keep Playing Brutally Tough Games | Psych of Play Harry Brewis, Hbomberguy - XOXO Festival (2019) Emma Kinema, Game Workers Unite - XOXO Festival (2019) Things I found entertaining throughout the week relating to the game industry Fallout 76 Players Stage Their Own Murder Mystery Night
  5. Game Workers Unite co-founder Emma Kinema's presentation on the state of the industry and reasons behind the effort to unionize it, Reid McCarter researched the Warsaw Uprising to tell how the recently released game Warsaw captured the events brutality and complexity, Keith Stuart speaks with CD Projekt designers about the challenges behind the writing and location designs of The Witcher 3, Like Stories of Old considers the unfulfilled potential of Minecraft by discussing how different your interactions with the environment could be if it was created with different assumptions in mind, Kimberly Koenig covers how a gaming library helped a small neglected neighborhood in Portugal find a new identity, Martin Robinson interviews Hiroshi Kawaguchi to learn tales from inside Sega AM2's top-secret studio, Skeleton on the state of emulation and the importance of having the games be accessible to everyone, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Promising indie games we saw at PAX Australia 2019 The highlight of PAX Aus was Unpacking, which is a game about unpacking Dragon Age Writer Reveals A New Game, And It Is Completely Different How dare Disco Elysium tell me I am boring?? Official fan-made 7th Guest sequel The 13th Doll finally ready for release this Halloween RAN: Lost Islands Brings Its Multiplayer Warfare Onto Steam In Late 2019 Granblue Fantasy Versus Reveals Zeta And Vaseraga As Playable Fighters, Here’s A New Trailer Brigandine: The Legend of Runersia Introduces The Themes Of Four Of Its Six Factions The Wanderer: Frankeinstein’s Creature shuffles into stores on Halloween Murder By Numbers is Phoenix Wright in leg-warmers from the designer of Hatoful Boyfriend The Ninja Saviors: Return Of The Warriors Will Cut Its Way Into North America On October 15, 2019 Unity of Command 2 will be out in November, beta signups are open How MediEvil Remake Captures Original's Intended Vision Visiting Game Freak For Pokémon Sword And Shield Divinity: Fallen Heroes development put on hold indefinitely Cotton Reboot Flies Through Classic Cute ‘Em Up Stages With A Spring 2020 Release Window Yakuza: Like a Dragon Has Kasuga Taking Tests To Improve “Human Power” Upcoming Museum Sim Lets Players Combine Artifacts To Tell Cool Stories You can fly to your house in Microsoft Flight Simulator 2020, alpha starting this month Lovecraftian horror and Mars exploration game Moons of Madness hits PC October 22 Crimsonland devs going zapping again with Tesla Force More Dramatic Readings Of Video Game Patch Notes, Please Only Fortnite could pull off a total blackout 370,000 people are watching Fortnite do nothing on Twitch The Division 2 brings The Last Castle crashing down in today's story update Wargroove gets a new story campaign with co-op as free DLC New Paradox Game Steals Halo Artwork, Gets Pulled Saints Row 2 for PC is finally being fixed Steam's 'Remote Play Together' will introduce online support for all local multiplayer games Twitch Explains How Another Shooting Got Livestreamed On Its Site Twitch Streamer Says She Was Banned For 'Suggestive' Attire After Brigade From Racist Trolls Report: 50 workers laid off at Bendy and the Ink Machine developer Kindly Beast Another round of layoffs hit Planetside 2 developer Daybreak Studios Blizzard's Hong Kong Missteps Prove Video Games Aren't Neutral Popular Hearthstone Caster Quits In Protest Of Blizzard’s Hong Kong Punishment A coach in Blizzard's Overwatch League was told to delete a tweet condemning the company for censoring an esports competitor from Hong Kong REGARDING LAST WEEKEND’S HEARTHSTONE GRANDMASTERS TOURNAMENT Blizzard's statement on Blitzchung's ban digs them deeper Hearthstone Streamers Respond In Aftermath Of Controversial Blitzchung Ruling Protests Are Coming To BlizzCon In The Wake Of Blizzard's Hong Kong Fiasco Suspended Hearthstone Grandmaster Blitzchung responds to Blizzard's statement Blizzard Cancels Overwatch Launch Event At The Nintendo World Store In New York City Riot doesn’t want League of Legends broadcasters discussing ‘sensitive topics’ on the air Legendary Japanese Arcade Anata no Warehouse Is Closing Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) The Gaming Library That Helped a Neglected Neighborhood Find a New Identity INDIE GAME MAKERS OPEN UP ABOUT THE MONEY THEY ACTUALLY MAKE Tales from inside Sega AM2's top-secret studio The writing of The Witcher 3 Indie Developer And Her Boyfriend Talk About Making A Game About Their Relationship 'BARF!': Designing River City Girls' approachable, challenging brawling DON’T GO REMAKING MY HEART “Pour Your Heart Into It”: How Indies Bring New Perspectives to Visual Novels How Hypnospace Outlaw's 1990s internet was made The Tension Of Playing Overwatch During A Blizzard Controversy Games Don’t Cause Violence—But They Might Help Breed the Online Hate That Does Anomalous Architecture The real buildings that inspired Control's Oldest House How Warsaw Captures the Brutality—and Complexity—of the Historical Uprising that Inspired It “Making the Right Choices in The Man of Medan,” by Reid McCarter Ask Not For Whom The Goose Honks I Did Not Expect Untitled Goose Game To Trouble My Conscience Untitled Goose Game and the Inconvenient Natural World ‘The Witcher 3’ and the Unknowable Fear of Woodlands The Transitory Space of Smoking Shelters in Judgment The Unfulfilled Potential of Minecraft – Assuming a Different Perspective Why You Keep Playing Brutally Tough Games | Psych of Play Harry Brewis, Hbomberguy - XOXO Festival (2019) Emma Kinema, Game Workers Unite - XOXO Festival (2019) Things I found entertaining throughout the week relating to the game industry Fallout 76 Players Stage Their Own Murder Mystery Night
  6. Completed: Pathologic 2 Platform: PC One of the few survival style games that really forces you into bad positions, that prevents you from doing everything you want, aligning with a game's story where your doctor isn't a savior or representative of a power fantasy but just another player in a town's story. Excellent atmosphere and aesthetic choices with conversation screens, the opening of the game and moments throughout presents the story as a play with the dialogue screen seeming to put the stage light and focus solely on the character you are speaking to. Well written dialogue and translation with an interesting story for the Haruspex character coming home after six years and his struggle between his roots with the native people and recent past pushing him away from those beliefs and discovering his murdered father's role in the town and if and how to succeed him. Makes failure, struggle, and choice meaningful. You won't be able to do everything each day and certain events can be important to the game's completion, only there to give you more details on the town and characters, they might get you useful supplies and items, they might be little more than an interesting distraction, and some side actives might even be harmful to the town or certain characters if completed. Combat and stealth is poor, but easily exploitable, which makes it more bearable but also a bit ridiculous that some doctor can fight off multiple people often easily. Also a bit unusual that everyone knows it was you if you kill, autopsy, or loot people but that they like you more if you kill surrendering people as long as they attacked first. It can be hard to get into, but the addition of difficulty sliders that cover a lot of different areas can be used while you learn the game, to make aspects you don't enjoy or that the game doesn't handle well more enjoyable, or you could use it to make certain aspects even more difficult than in the base game. The limited amount of time, resources, and stamina you have can make certain aspects much more annoying than they would otherwise be, things like having to take long detours to reach areas in town because you can't just walk on or jump over small fences, rocks, or knee high boxes. With only one of the three playable characters available at this point (or possibly ever) you don't get the full story of the town and some of the supporting cast barely has a role at all in the Haruspex's story. Completed: John Wick Hex Platform: PC Enjoyable and fitting base mechanics. Dull story but good dialogue and well acted by some of the actors from the films. Needs more combat options, early cutscene shows you doing things it would be really nice to do like grabbing a guy with a gun and using his gun to shoot someone else and throwing a guy into another. A mode that makes you act in five seconds is pointless, as there is no reason to take that long and the delay would likely come from menu navigation, finding the write place to click to move, or adjusting the camera. Pistols, the carbine, and the bullpup shotgun are the only good weapons. For some reason you awkwardly continue to fire any machine gun long after a target has died (you stop shooting with other guns) which make the guns more of a hazard to use than anything else, revolvers and regular shotguns take too long to aim. Odd level design choice where enemies keep coming out of spawn point doors or behind you from areas that you have cleared, turning what should be a faster more exciting game where you quickly get through areas engaging multiple enemies into a dull slow paced affair where you keep clearing the enemies behind you or the solo opponents stumbling out of doors. Replays are nice but the camera and hex movement grid make replays look awkward. Too few animations and too many that look unfluid and glitchy. The walk speed and hex movement everyone is in always looks weird. The game is buggy, at one point just showing an end mission cutscene as a black screen and the menu and moving options froze up multiple times forcing me to restart levels that I had almost finished. Too much of a puzzle game where you are just exploiting enemy movement patterns rather than a John Wick game.
  7. Welcome to the AJSA. Join the Discord for more active conversation.
  8. Welcome to the AJSA
  9. This Week In Gaming 10-8-19

    PS5 information, Folding Ideas examines World of Warcraft classic and how RPGs/MMOs have changed over the years, Aron Garst interviews the Smash Community to learn how it became what it is today, Noah Caldwell-Gervais' analysis of the entire God of War series, Game Brain interviews former CoD devs about the making of CoD 4, Blizzard fires casters and rescinds Hong Kong Hearthstone player's prize money for a liberate Hong Kong comment, Jess Morrissette covers a character rarely thought of when it comes to influential milestones for female characters, Cian Maher explores Zelda's ties with Celtic mythology, Stephen Totilo interviews developers to learn why game launches are often such a mess, Leslee Sullivant on harassment faced at Riot and why she decided to stop working in games after trying to work at an indie studio, Ahoy looks into the history of the game's that were at different times considered the first video games, Red Dead 2 coming to PC, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Exclusive: A Deeper Look at the PlayStation 5 Crossplay is now fully supported on PS4, and that's good for PC 101 Rapid-Fire Questions About Pokémon Sword And Shield My Hero One's Justice 2 - 15 Minutes Of Offscreen Gameplay Disco Elysium's developers are in "a bloody battle" for the human mind Disco Elysium devs already have big ideas for a sequel Disco Elysium lets you be Sherlock in flares Broken Roads is a philosophical CRPG set in a post-disaster Australian outback Ms. Marvel Gets The Team Back Together In The Avengers Video Game Red Dead Redemption 2 is coming to PC Austin Wintory Is The Composer Behind John Wick Hex Rumoured House of the Dead 1 & 2 remakes officially confirmed Resident Evil Project Resistance Closed Beta | GameSpot Live Paradox’s post-apocalyptic Surviving Mars sequel will launch on the Epic Games store this year Doom Eternal delayed to March 2020 Charting the darker periods of history in Humankind Introducing Humankind, the Sega-backed Civ killer from the Endless Legend devs Ultima Online's lead designer is making a sandbox MMO at a new studio Afterparty: The First 11 Minutes of This Outdrink-Satan-in-Hell Comedy There's a glimmer of hope in the gray and gloomy adventure game Mosaic Mortal Kombat 11 - Official Terminator T-800 Gameplay Trailer Monster Hunter World: Iceborne Welcomes Resident Evil's Leon And Claire To The Hunt Battlefield V's Operation Underground brings back Metro massacres Frogwares Saves Sherlock Holmes: Crimes and Punishments for PC, But Loses Console Listings and Others in Publisher Dispute Mario & Luigi RPG series developer AlphaDream files for bankruptcy A Funeral for AlphaDream (Super Mario RPG, Mario & Luigi: Superstar Saga) Court dismisses lawsuit accusing the CEO behind the blockbuster 'Borderlands' video games of lewd behavior and mismanagement of funds Epic Games faces class action lawsuit in Canada over "Fortnite addiction" NHS targets gaming addiction with new specialist clinic 'Unlawful and vicious': union organiser sacked by games company Union Busting at Ustwo games EA data breach could impact 1,600 FIFA 20 players Source: Departing ArenaNet President Was Working On Potential Guild Wars Sequel John Kirby, Former Nintendo Lawyer And Kirby's Namesake, Dies At 79 Esports News The Smash Bros. community: An oral history Teen Dominates Smash Tournament Using 6 Different Fighters Hong Kong player Blitzchung calls for liberation of his country in post-game interview Blitzchung removed from Hearthstone Grandmasters for 'liberate Hong Kong' comments Blizzard's Hong Kong Screw-Up Is Officially an International Incident Blizzard is in an Even Bigger Mess Than the NBA on China, and It Has No One to Blame But Itself Collegiate Hearthstone Championship match ends with call to 'free Hong Kong, boycott Blizz' Looking back on the Shock’s legendary run through the Overwatch League Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) EVERSPACE 2 Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) “You seem suspiciously clever for a blonde.” Why I left my jobs in gaming Jam Sesh: How a Popular Online Contest Sparks Design Innovation Playing Your Song: The Evolution of Dynamic Music in Games Why Online Game Launches Are Often A Mess Dontnod: "If we didn't talk about politics, that would be a political message" Crafting In Games Feels Less Like A Chore Now The story behind Liberty Island, Deus Ex's most iconic level Report: Steam's 30% Cut Is Actually the Industry Standard The Legend of Zelda is teeming with Celtic mythology THE POLITICS OF PASSIONATE PATTI Betrayal at Krondor Realms of the Haunting A Thorough Look At God of War [Spoilers] Clockwork Games and Time Loops | Game Maker's Toolkit World of Warcraft Classic And What We Left Behind Making Mortal Monday | Retrohistories Orion Burger (1996) | Forgotten Gems SQUASH & STRETCH - The 12 Principles of Animation in Games The First Video Game Video game explosions are actually a lie Chernobyl Sniper: The Making of Call of Duty 4: Modern Warfare’s ‘All Ghillied Up’ Resident Evil 4 and the Real American Hero - Games, Etc. How Celeste Takes a Little and Gets a Lot
  10. PS5 information, Folding Ideas examines World of Warcraft classic and how RPGs/MMOs have changed over the years, Aron Garst interviews the Smash Community to learn how it became what it is today, Noah Caldwell-Gervais' analysis of the entire God of War series, Game Brain interviews former CoD devs about the making of CoD 4, Blizzard fires casters and rescinds Hong Kong Hearthstone player's prize money for a liberate Hong Kong comment, Jess Morrissette covers a character rarely thought of when it comes to influential milestones for female characters, Cian Maher explores Zelda's ties with Celtic mythology, Stephen Totilo interviews developers to learn why game launches are often such a mess, Leslee Sullivant on harassment faced at Riot and why she decided to stop working in games after trying to work at an indie studio, Ahoy looks into the history of the game's that were at different times considered the first video games, Red Dead 2 coming to PC, Mario and Luigi RPG developer files for bankruptcy, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Exclusive: A Deeper Look at the PlayStation 5 Crossplay is now fully supported on PS4, and that's good for PC 101 Rapid-Fire Questions About Pokémon Sword And Shield My Hero One's Justice 2 - 15 Minutes Of Offscreen Gameplay Disco Elysium's developers are in "a bloody battle" for the human mind Disco Elysium devs already have big ideas for a sequel Disco Elysium lets you be Sherlock in flares Broken Roads is a philosophical CRPG set in a post-disaster Australian outback Ms. Marvel Gets The Team Back Together In The Avengers Video Game Red Dead Redemption 2 is coming to PC Austin Wintory Is The Composer Behind John Wick Hex Rumoured House of the Dead 1 & 2 remakes officially confirmed Resident Evil Project Resistance Closed Beta | GameSpot Live Paradox’s post-apocalyptic Surviving Mars sequel will launch on the Epic Games store this year Doom Eternal delayed to March 2020 Charting the darker periods of history in Humankind Introducing Humankind, the Sega-backed Civ killer from the Endless Legend devs Ultima Online's lead designer is making a sandbox MMO at a new studio Afterparty: The First 11 Minutes of This Outdrink-Satan-in-Hell Comedy There's a glimmer of hope in the gray and gloomy adventure game Mosaic Mortal Kombat 11 - Official Terminator T-800 Gameplay Trailer Monster Hunter World: Iceborne Welcomes Resident Evil's Leon And Claire To The Hunt Battlefield V's Operation Underground brings back Metro massacres Frogwares Saves Sherlock Holmes: Crimes and Punishments for PC, But Loses Console Listings and Others in Publisher Dispute Mario & Luigi RPG series developer AlphaDream files for bankruptcy A Funeral for AlphaDream (Super Mario RPG, Mario & Luigi: Superstar Saga) Court dismisses lawsuit accusing the CEO behind the blockbuster 'Borderlands' video games of lewd behavior and mismanagement of funds Epic Games faces class action lawsuit in Canada over "Fortnite addiction" NHS targets gaming addiction with new specialist clinic 'Unlawful and vicious': union organiser sacked by games company Union Busting at Ustwo games EA data breach could impact 1,600 FIFA 20 players Source: Departing ArenaNet President Was Working On Potential Guild Wars Sequel John Kirby, Former Nintendo Lawyer And Kirby's Namesake, Dies At 79 Esports News The Smash Bros. community: An oral history Teen Dominates Smash Tournament Using 6 Different Fighters Hong Kong player Blitzchung calls for liberation of his country in post-game interview Blitzchung removed from Hearthstone Grandmasters for 'liberate Hong Kong' comments Blizzard's Hong Kong Screw-Up Is Officially an International Incident Blizzard is in an Even Bigger Mess Than the NBA on China, and It Has No One to Blame But Itself Looking back on the Shock’s legendary run through the Overwatch League Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) EVERSPACE 2 Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) “You seem suspiciously clever for a blonde.” Why I left my jobs in gaming Jam Sesh: How a Popular Online Contest Sparks Design Innovation Playing Your Song: The Evolution of Dynamic Music in Games Why Online Game Launches Are Often A Mess Dontnod: "If we didn't talk about politics, that would be a political message" Crafting In Games Feels Less Like A Chore Now The story behind Liberty Island, Deus Ex's most iconic level Report: Steam's 30% Cut Is Actually the Industry Standard The Legend of Zelda is teeming with Celtic mythology THE POLITICS OF PASSIONATE PATTI Betrayal at Krondor Realms of the Haunting A Thorough Look At God of War [Spoilers] Clockwork Games and Time Loops | Game Maker's Toolkit World of Warcraft Classic And What We Left Behind Making Mortal Monday | Retrohistories Orion Burger (1996) | Forgotten Gems SQUASH & STRETCH - The 12 Principles of Animation in Games The First Video Game Video game explosions are actually a lie Chernobyl Sniper: The Making of Call of Duty 4: Modern Warfare’s ‘All Ghillied Up’ Resident Evil 4 and the Real American Hero - Games, Etc. How Celeste Takes a Little and Gets a Lot
  11. I don't know why you made such a weird reactionary style title that isn't at all related to this, so I edited that to be related to your thread. I don't where this guy is getting that calling people or having his email is illegal, and would have no idea how he personally or his family shares or doesn't share that information so this is a really strange thing to be bringing up like that. If he's modding an emulated title to be used on a platform it isn't intended for and likely after being downloaded illegally (and the project itself likely leading to more downloads) they probably are more than justified in taking it down. Other companies have taken down translation projects before. Yeah, I'm sure they know what they talking about. Nintendo might not stop the emulators but they have shut down multiple sites and are attempting to sue Rom and modification site owners for millions.
  12. You would have to contact Joe about anything like that as right now we don't really handle his merchandising side of things. His business email should be in any of his profiles (Youtube, Twitter, etc)
  13. Sup

    Welcome to the AJSA. Much of the conversation and announcement have moved to the Discord, a link to that can be found here.
  14. I've seen a lot of people enjoying the gameplay at least.
  15. Obviously the first part of that is true. Even ignoring China. Distributors in the US and UK are much less likely to cast non white actors in roles or to pick up movies starring or about them, even before getting into the history of film and photography not being designed to properly picture or record people with darker skin tones. China's recent banning of gay content is likely why companies like Disney will only mention that characters aren't straight outside of the actual film. That's just what any large profit driven corporations have always done. Of course there are obviously many people in China against that so just saying that Chinese people don't like or want other nationalities or sexual orientations isn't correct, even the article you linked to said the primarily black lead film did well there. Usually these are just things said by people running productions and marketing who don't have any idea what they are talking about. Pretty much everything else you are saying or tying together is nonsensical and you seem to have gotten an odd idea of these concepts. A neoliberalism ideology which is typically heavy in forms of racism, colonialism, rampant capitalist consumerism, and is heavily based around white/straight/wealthy westerners in its personification, corporations trying to have their products distributed in the largest markets they can find by appealing to a combination of what people and governments will promote, and the undefinable and generally nonsensical buzzwords of PC/SJW (which is typically banned from being said in this community) which is usually going to be used as in insult or buzzword by people promoting racism or rampant consumerism and aimed at their opposites aren't connected in the simple way that you are implying. The article you link to and generally how black or other minority lead movies have been performing is also implying that Hollywood is both wrong and not even appealing to mainstream culture with their decisions, which would seem to put what you are saying even more at odds with reality. A company attempting to appeal to a culture that they say is racist in a way that will cause them to change their product isn't an appeal to PC culture in any meaningful way that has anything to do with the primary form of a words usage (even less so when the company is both partially wrong in their thinking, and based on the kind of people running companies like this are probably just lying to begin with). Apart from anything else, pointing out the dictionary definitions of words, has no real place in any kind of meaningful discussion regarding complicated multifaceted subjects, as they are meant as a pocket guide to the basic definitions of words in the time that they were added or last updated in the given dictionary, defined by fallible and biased people in a particularly setting, and are both ever evolving and clearly not meant to cover every type of context (usually hardly any). Even those with roles in the curation of major dictionaries have said this. The way you posted this makes it sound like you just found out about a very basic style of film/product marketing and distribution that essentially has the entire history of film behind it and are tying it to other things that you don't seem to have a solid grasp of and that you also seem to have just found out about which has also been broken down and talked about for years. Not really helped by South Park always presenting a very overblown and extremely pedestrian understanding of the world and whatever concepts they are talking about. Tying any breakdown of what is being talked about in the Youtube video about their recent season to a Disney film appealing to mainstream distributed Chinese films by having less black people are not remotely connected to each other. A closer example of the ideas being similar would be Disney film remakes (Aladdin/Beauty and the Beast) desperately trying to modernize its female characters into a childish easily marketable empowered stereotype that can end up being just as offensive (especially for characters that never had the problem of being a weak/dull/stereotype in the other direction) which they likely do because it's a lot easier for them to try to address gender issues of their old films rather than trying to address the racism prevalent throughout much of their history, and even that wouldn't be some kind of horrible conspiracy just worse writing in films likely pushed by a massive corporation trying to get the most money they could (similar to trying to include unneeded CGI, or first person horror films, or character stereotypes, or whatever else is popular/said to be popular at a certain time). And any of that is just poorly done easily identifiable actions of a corporation's idea of marketing to mainstream sensibilities that, based on the reaction to a lot of their films, they don't get correct or care about whose films are usually quickly forgotten or ignored anyway. You seem to be saying if you take an anti-racist/misogynistic ideology mostly filled with non white/straight/cis people that have historically been ignored and abused, which has been defined by buzzwords by people who are against marginalized people being able to express their opinions, and then you take people who are still racist and misogynistic looking to earn a profit poorly try to use that ideology who are typically not part of those marginalized demographics, and then take corporations trying to appeal to a completely different part of the world (and not even doing it in a way that actually helps them) typically more cut off from a lot of cultures we are around, then that somehow goes back to making the original ideology a bad conspiracy for money even with the people part of that original ideology being the ones most likely to point out what would be neoliberalism or poor "safe" ideas of corporate pandering for profit. In the same way that Amazon owned Whole Foods making pumpkin hummus for white women vegans who mispronounce namaste while appropriating their backwards idea of yoga has nothing to do with Indian or Middle Eastern people talking about their problems with modern culture, promotion of non offensive content doesn't become a conspiracy when corporations try to make money off it (or market to China in ways that really has nothing to do with anything related to the concept).
  16. This Week In Gaming 10-1-19

    Supergiant's 10th Anniversary Orchestral Show, previews of The Last of Us 2, Cameron Kunzelman responds to the criticism of Control's gun detailing what they find interesting about what the game says about violence, Razbuten's informal experiment to see how people learn the language of games by having someone who never plays them try nine different titles, Jacob Geller discusses potential effects of being in a real or virtual space designed with violence in mind, Seva Kritskiy on why most games will continue to disappear despite preservation efforts and rejecting profit and immortality as motivation for preservation, HeavyEyed's Ethics of Buying games series covers the impact buying games has on different aspects of life, Jennifer Scheurle looks at Death Stranding to discuss how designers and players talk about the subject of difficulty in different ways, The Game Overanalyser examines how games can explore morality and guilt through their mechanics and systems, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) The Last of Us Part II - Inside the Demo | PS4 Three Hours With The Last Of Us Part II The Last of Us: Part 2 hands-on – virtual murder never felt so bad The Last Of Us Part II Will Not Include A Multiplayer Mode The Last of Us 2 is "a story about the cycle of violence", says co-writer Halley Gross Help Will Come Tomorrow is a story-driven survival game set in pre-revolution Russia Star Wars Jedi: Fallen Order — “Cal’s Mission” Trailer Shenmue 3's Demo Is 1999 In A Bottle Shenmue 3 does not disappoint Heavy metal platformer Valfaris gets October release date Check out a full 10-minute match of Project Resistance Thrones of Britannia was “a valuable lesson” for A Total War Saga: Troy Willing to Risk Anything: How Streets of Rage 4 Aims to Revive a Beloved Franchise Indivisible - Combat & Character Trailer System Shock 3 Has A Clear Vision: Playstyle Matters Rebel Inc: Escalation expands into Early Access in October Build your own Hogwarts-style magic school in this charming management sim Ghost Recon Breakpoint: 10 Survival Tips from Beta Players Ghost Recon Breakpoint’s open beta has players frustrated but hopeful Ghost Recon: Breakpoint Open Beta Highlights a Battle Pass and Other Microtransactions Ghost Recon Breakpoint’s Microtransactions Explained Pokémon Sword And Shield Have Mechanics To Let You Use Your Favorite Pokémon Competitively Exp. Share Is Baked Into Pokémon Sword And Shield Sword And Shield's Max Raid Battles Could Be Among Pokémon's Most Challenging Encounters Intriguing indie RPG Death Trash hits Steam Early Access next year TGS Encounters - Yoshiro Kimura Interview, moon phases Encased: A Sci-Fi Post-Apocalyptic RPG could be the modern Fallout we need Respawn Is Reviving Medal Of Honor… As An Oculus VR Exclusive Villains, lawmen, businesses, photography, and heists – the future of Red Dead Online, a Rockstar interview Guilty Gear’s new trailer shows off May, and confirms Axl Low as a playable fighter Apex Legends Season 3 map World’s Edge takes you to a new planet Half-Life 2's downtrodden NPCs have been unable to blink for five years, until now Frogwares claims Focus Home Interactive is delisting its games without approval Twitch Is Making Ads Less Annoying The Epic Games store has some new features and slimmer patch sizes Judge: Streamer who didn’t read contract can sue Twitch for over $50K Joy-Con drift lawsuit adds Switch Lite to class-action complaint Breaking: PlayStation Worldwide Studios boss Shawn Layden is ‘departing’ Duke Nukem 3D composer sues Randy Pitchford, Gearbox and Valve Nvidia's RTX Broadcast Engine boasts AI accelerated streaming and improved quality The GoldenEye N64 fan remake is coming along nicely Esports News How France Became Competitive Soulcalibur's Global Superpower The Shock and esports triumphed at the Overwatch League 2019 final Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Kickstarter’s Year of Turmoil Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) KENTUCKY ROUTE ZERO Game preservation and the quest for immortality Difficulty is about trust and communication, not ‘hard’ vs. ‘easy’ I want to play your game but I can't: Overland and its journey with dyslexia How a joke about the milkman inspired Psychonauts' best level Supergiant's Greg Kasavin on Hades' Development and Why Epic Games Store Was the "Obvious Choice" Video Game Preservationist Finds Rare Prototype N64 Controller and the Joystick That Should Have Been Designing the varied control schemes of multi-animal wonder Lost Ember Having a Guinness with Troy Baker and Nolan North “They wouldn’t go union” – Troy Baker on why Gearbox didn’t use him for Rhys in Borderlands 3 Creative leadership: The pitch (Part 1 of 3) HOW GAMES LIKE MINECRAFT AND NO MAN’S SKY HELP PLAYERS CONNECT TO THEIR WORLDS Gone for Good: The Phantom Pain of Peace in Metal Gear Solid V “The Banality of Control,” by Cameron Kunzelman How Greedfall’s RPG framework exacerbates its colonialist impulses What Games Are Like For Someone Who Doesn't Play Games Games, Schools, and Worlds Designed for Violence The Environmental Impact of Physical Games - The Ethics of Buying Games Morality and Guilt in Video Games | How Game Designers Reveal our Heart of Darkness using Mechanics Final Fantasy IV | Warriors of Leitmotif The History of Enslaved: Odyssey to the West Astral Chain Analysis | Platinum Game's Evolving Design Untitled Goose Game and Player-Driven Comedy Catherine Full Body - Analyzing Rin's Story | PostMesmeric How Pathologic 2 Sets a New Standard for Psychological Horror Games IndieWatch: Top 15 "Don't Miss!" Indie Games (September 2019) Blips 3: Cyberpunk Stealth, Digital Therapy, and Road Trips! Supergiant in Concert - LIVE 10th Anniversary Orchestral Show Things I found entertaining throughout the week relating to the game industry A Large Group Of Red Dead Online Players Tried To Carry Bowls Of Soup Across The Entire Map
  17. Supergiant's 10th Anniversary Orchestral Show, previews of The Last of Us 2, Cameron Kunzelman responds to the criticism of Control's gun detailing what they find interesting about what the game says about violence, Razbuten's informal experiment to see how people learn the language of games by having someone who never plays them try nine different titles, Jacob Geller discusses potential effects of being in a real or virtual space designed with violence in mind, Seva Kritskiy on why most games will continue to disappear despite preservation efforts and rejecting profit and immortality as motivation for preservation, HeavyEyed's Ethics of Buying games series covers the impact buying games has on different aspects of life, Jennifer Scheurle looks at Death Stranding to discuss how designers and players talk about the subject of difficulty in different ways, The Game Overanalyser examines how games can explore morality and guilt through their mechanics and systems, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) The Last of Us Part II - Inside the Demo | PS4 Three Hours With The Last Of Us Part II The Last of Us: Part 2 hands-on – virtual murder never felt so bad The Last Of Us Part II Will Not Include A Multiplayer Mode The Last of Us 2 is "a story about the cycle of violence", says co-writer Halley Gross Help Will Come Tomorrow is a story-driven survival game set in pre-revolution Russia Star Wars Jedi: Fallen Order — “Cal’s Mission” Trailer Shenmue 3's Demo Is 1999 In A Bottle Shenmue 3 does not disappoint Heavy metal platformer Valfaris gets October release date Check out a full 10-minute match of Project Resistance Thrones of Britannia was “a valuable lesson” for A Total War Saga: Troy Willing to Risk Anything: How Streets of Rage 4 Aims to Revive a Beloved Franchise Indivisible - Combat & Character Trailer System Shock 3 Has A Clear Vision: Playstyle Matters Rebel Inc: Escalation expands into Early Access in October Build your own Hogwarts-style magic school in this charming management sim Ghost Recon Breakpoint: 10 Survival Tips from Beta Players Ghost Recon Breakpoint’s open beta has players frustrated but hopeful Ghost Recon: Breakpoint Open Beta Highlights a Battle Pass and Other Microtransactions Ghost Recon Breakpoint’s Microtransactions Explained Pokémon Sword And Shield Have Mechanics To Let You Use Your Favorite Pokémon Competitively Exp. Share Is Baked Into Pokémon Sword And Shield Sword And Shield's Max Raid Battles Could Be Among Pokémon's Most Challenging Encounters Intriguing indie RPG Death Trash hits Steam Early Access next year TGS Encounters - Yoshiro Kimura Interview, moon phases Encased: A Sci-Fi Post-Apocalyptic RPG could be the modern Fallout we need Respawn Is Reviving Medal Of Honor… As An Oculus VR Exclusive Villains, lawmen, businesses, photography, and heists – the future of Red Dead Online, a Rockstar interview Guilty Gear’s new trailer shows off May, and confirms Axl Low as a playable fighter Apex Legends Season 3 map World’s Edge takes you to a new planet Half-Life 2's downtrodden NPCs have been unable to blink for five years, until now Frogwares claims Focus Home Interactive is delisting its games without approval Twitch Is Making Ads Less Annoying The Epic Games store has some new features and slimmer patch sizes Judge: Streamer who didn’t read contract can sue Twitch for over $50K Joy-Con drift lawsuit adds Switch Lite to class-action complaint Breaking: PlayStation Worldwide Studios boss Shawn Layden is ‘departing’ Duke Nukem 3D composer sues Randy Pitchford, Gearbox and Valve Nvidia's RTX Broadcast Engine boasts AI accelerated streaming and improved quality The GoldenEye N64 fan remake is coming along nicely Esports News How France Became Competitive Soulcalibur's Global Superpower The Shock and esports triumphed at the Overwatch League 2019 final Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Kickstarter’s Year of Turmoil Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) KENTUCKY ROUTE ZERO Game preservation and the quest for immortality Difficulty is about trust and communication, not ‘hard’ vs. ‘easy’ I want to play your game but I can't: Overland and its journey with dyslexia How a joke about the milkman inspired Psychonauts' best level Supergiant's Greg Kasavin on Hades' Development and Why Epic Games Store Was the "Obvious Choice" Video Game Preservationist Finds Rare Prototype N64 Controller and the Joystick That Should Have Been Designing the varied control schemes of multi-animal wonder Lost Ember Having a Guinness with Troy Baker and Nolan North “They wouldn’t go union” – Troy Baker on why Gearbox didn’t use him for Rhys in Borderlands 3 Creative leadership: The pitch (Part 1 of 3) HOW GAMES LIKE MINECRAFT AND NO MAN’S SKY HELP PLAYERS CONNECT TO THEIR WORLDS Gone for Good: The Phantom Pain of Peace in Metal Gear Solid V “The Banality of Control,” by Cameron Kunzelman How Greedfall’s RPG framework exacerbates its colonialist impulses What Games Are Like For Someone Who Doesn't Play Games Games, Schools, and Worlds Designed for Violence The Environmental Impact of Physical Games - The Ethics of Buying Games Morality and Guilt in Video Games | How Game Designers Reveal our Heart of Darkness using Mechanics Final Fantasy IV | Warriors of Leitmotif The History of Enslaved: Odyssey to the West Astral Chain Analysis | Platinum Game's Evolving Design Untitled Goose Game and Player-Driven Comedy Catherine Full Body - Analyzing Rin's Story | PostMesmeric How Pathologic 2 Sets a New Standard for Psychological Horror Games IndieWatch: Top 15 "Don't Miss!" Indie Games (September 2019) Blips 3: Cyberpunk Stealth, Digital Therapy, and Road Trips! Supergiant in Concert - LIVE 10th Anniversary Orchestral Show Things I found entertaining throughout the week relating to the game industry A Large Group Of Red Dead Online Players Tried To Carry Bowls Of Soup Across The Entire Map
  18. Completed: Bloodstained Ritual of the Night Platform: PC Bloodstaind easily delivers as a successor to the metroidvania style Castlevania. The game takes many ideas from a variety of Castlevania titles giving a well made game for fans of that series; wide variety of weapons that can make use of special attacks, learning passive or offensive abilities from each enemy in the game, an ability to invert the environment, secret areas and items needed to get the true ending, characters with story nods that can resemble previous Castlevania characters, etc. The weapon, equipment, and magic variety gives you a lot of ways to play the game with gun focused builds that can be backed up by summoned monsters, shield magics to deflect attacks, weapons with techniques that can even offer you early ways to reach secret areas, craftable weapons with special properties often based off other franchises (like an obvious lightsaber style weapon that has a stun effect), and a wide variety of offensive magic abilities. Some items are even included that effect more than just your stats, such as giving you accessories that will cause the camera to remain zoomed in or out. The castle and outdoor environments are well designed with each section having their own feel to them and accompanying music track and giving you multiple paths to let you decide how to explore. There are some fun enemy designs, including things like mimic chairs that you can sit down on that will proceed to throw you into a pit of spikes or ones that are nods to other games like the Shovel Knights you find in the underground sections. The art and backgrounds received a large improvement in the final phase of the game's design, and while the 3D doesn't always look good it does allow for a couple of the more cinematic attacks some of the bosses can make use of. Too much time is going to be spent farming enemies if you plan to make use of crafting, preparing food recipes (which is also needed for many side quests), or sometimes even just to see what ability you can eventually absorb from your enemies. As is the problem in all the Castlevania games in this style, you are almost always overpowered and typically massively overpowered if you know what you are doing, and it's more difficult to appreciate all the enemy and boss designs when you can kill some of them before they can typically even do anything or without even bothering to move in the case of some of the bosses. Most of the bosses just aren't that interesting to begin with, either having very limited move-sets or fighting in a very slow and predictable style. Completed: Paratopic Platform: PC Follows a smuggler, assassin, and photographer using jump cutting techniques similar to the game Viriginia. An unsettling visual style that looks graphically similar to what you might see on the original Playstation with the atmosphere further improved by the music and sound design. The narrative can be difficult to piece together, more so without finding some hidden or choice based interaction and things are left vague enough where you can only make assumptions about a plot involving aliens, hidden facilities,and effected VHS tapes turning people into monsters. The style certainly isn't going to be for a lot of people but its a short interesting game and I hope the developers are able to return to the setting sometime. Completed: Neo Cab Platform: PC You play as one of the last few Uber style taxis operated by a real person in a near future somewhat cyberpunk setting. Very well written stories that play out with the game's passengers focusing on the gig economy, the main corporations increasing control of the city/police/traffic laws, and the dependence on and disillusionment with living in the current state of the city and the role a person has in it. A bracelet shows your emotional state changed by your dialogue options can effect conversations but rarely in a major way, though the bracelet itself and technology like it do play a more important role in the plot. Money/ratings are almost mechanically pointless outside of showing how meager your earners are and how quickly your job can be damaged by impossible to please customers, which really doesn't narratively come up much with the story being so focused on the corporation and their AI operated vehicles risking putting you out of work. This game does share some similarities with the other recently released Noir mystery taxi driver game Night Call. Different artistically, noir vs a cyberpunk aesthetic, both focused on the lives of the people you pick up. I wouldn't really recommend one over the other as they both have some great short stories from the passengers. The main difference being that this has a more linear style compared to all the random events of Night Call (still had never even seen some in multiple playthroughs of that game), less overall events, this has more impact with side character coming into play in the main story, and this lacks the very poor and repeated mystery segments of Night Call. This will give you a better main narrative, while Night Call will give you more events often with just as high of quality but you will also have to deal with a lot more randomness possibly preventing you from finishing stories you want to finish in a given playthrough or even from seeing them at all.
  19. Completed: Children of Morta Platform: PC Children of Morta is hack and slash game with that takes places throughout eight main stages and three smaller story focused areas with the central family of character attempting to fight back the corruption of the land stemming from an angry god. Beautiful artwork that can quickly go from horrific and eerie to warm and inviting. Six characters that are unique to play with runes to be found in dungeons that effect how their attacks perform, further separating them. Outside of story events the house/hub areas has a lot of character building moments from seeing what each member of the family is thinking, seeing them live their lives, and seeing the houses filled with the souvenirs of their adventures. They might gather to eat a meal or play a board game, train together, the largest son carries around the youngest on his shoulders, oldest daughter has her hair brushed by her mom, character will comment on the side events that you can run into in the dungeons, etc. The base gameplay is enjoyable and fast paced with the different characters likely stopping you from replaying similar areas to gather more money and experience. Side events can be found in the randomly generated dungeons that have you meeting new characters, fighting with another family member, collecting scrolls to learn more of the games world, or possibly an events that will gain you future members of the households. While it is primarily going to be a single player game (two player local co-op is available, with no one to try that with I have no idea how that would be balanced) each character eventually unlocks an ability where they can briefly spawn in to help the controlled family member during certain situations (block fatal damage, knock back enemies when surrounded, etc) which was a nice way to feel like they are fighting together. There is a fairly limited number of enemy types. Each of the eight main areas of the game has four floors to them, three larger sections followed by a boss room. The eight stages are broken up into three different areas of the world with some unique enemies and hazards but some are still reused, some are never present in the earlier stages, and even with all of them their just isn't much variety. Even the powered up enemies you occasionally run into just have the same bonuses of having more health, spawning enemies, or dropping AoE attacks from the sky to stun you. Each character has what will end up being an extremely linear skill tree, by the time I beat the fairly short game I hadn't even gotten any of the six characters to reach their final two abilities by hitting level 20. The game makes for a terrible roguelike even though it in many ways seems to be set up to be one, it prevents you from going any further than three floors and a boss, there is no penalty for death, you will find randomized buffs, runes, and abilities but some of these are so uninteresting or so poor for certain characters that you are able to do little more than hope you get what fits your character and playstyle, and the layout of the floors is randomized but will be populated by the same enemy and hazard types. While the story and character moments in the game is often on the stronger side, the finale of the game gives you terrible reasoning for your antagonist's actions followed by a poor and very easy boss fight. The endgame is made worse by your character likely just being too powerful for any of the dungeons to really pose any challenge, and seeing as I had only hit level 17 with my strongest characters it could only get easier. A fun and beautiful looking game while it lasts that ends on a fairly dull note and doesn't have much to get you to come back to it when a lot of similar styled games would give you reason to keep playing. Maybe this will be improved with future updates or if new content is added as the game seems to be selling quite well.
  20. This Week In Gaming 9-24-19

    Patrick Gill on the history behind the blood sprays of Sekiro, eurothug4000 delves into the weird and eerie of Control while Nick Capozzoli considers if the architecture of Control serves as anything more than the foundation of a shooting gallery and Carol Grant covers the frustration and fascination that comes from the implications of Control's ending, Austin Walker reviews Untitled Goose Game a game where you can feel like Agent 47 but as a goose, French court rules that Steam needs to allow users to sell their games as indie developer worry about the effect that and the increasing popularity of subscription services have on their survivability, Arkham Origins developer teases new Batman, Cecilia D'Anastasio reports on 21 developers pledging to combat climate change at the United Nations Climate Action Summit, Austin Wintory shows the detail behind scoring a single scene in the game ERICA, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Everything PlayStation Announced In Today's State Of Play Disco Elysium is a 'colossal' game that can take 90 hours to finish Total War Saga: Troy is resplendent in the Warhammer 2 engine Total War Saga: Troy may get Ajax and others as post-launch DLC There's An XCOMish Narcos Game, Which Just Might Work Kunai Is The Best Feeling Platformer I've Played Since Dead Cells New Batman game from Arkham Origins developer teased John Wick Hex release date set for October Phantom Brigade Is a Fantastic New Spin on the Front Mission Formula Oxenfree dev's pub-crawl-in-hell adventure Afterparty gets October release date Resident Evil: Project Resistance Q&A With Producer Masachika Kawata The Outer Worlds Gameplay - Solving Crimes In Stellar Bay Indivisible opening animation Ghost Recon Breakpoint - FULL Jon Bernthal Inside Xbox Presentation Ghost Recon Breakpoint raids explained It looks like Ghost Recon Breakpoint is getting a battlepass Call of Duty: Modern Warfare Story Trailer Modern Warfare's Special Operations 'Survival mode' is PS4-exclusive for a year (Updated) Infinity Ward shares feedback from the Modern Warfare crossplay beta Close Combat: The Bloody First – A First Look – Beta The Last of Us 2 - Official Story & Release Date Trailer (4K) Wattam - Official Gameplay Trailer (Katamari Damacy Creator) Medieval - Official Gameplay Trailer Digimon Story Cyber Sleuth: Complete Edition ‘Battle’ trailer Terminator: Resistance is a single-player FPS set 31 years after Judgment Day The Long Dark Episode 3 arrives soon, but its director doesn’t “expect all of you to like it” Star Wars Battlefront 2 teases Episode 9 content ahead of the Felucia update BlazBlue: Cross Tag Battle DLC characters Celica A. Mercury, Elizabeth, Tohru Adachi, Hilda, and Susanoo announced Steam should let users resell games, French court rules French court rules country's Steam users can resell their games Valve makes more changes to Steam's Discovery update to address visibility complaints Developers Raise Alarm Over Their Cut of Google Play Pass' Subscription Money It’s Hard to Use Apple Arcade Without Wondering How Developers Will Be Paid Epic Games paid €9.49 million for PC-exclusivity rights to Control Borderlands 3 is the fastest selling game in 2K's history Twitch has acquired the Internet Gaming Database Fallout 76 wearable helmet recalled because of dangerous mold Untitled Goose Game’s Developers Stopped Work On Launch Day To Attend The Climate Strike Warframe Faces Criticisms, Review Bomb Over Chinese Translator Controversy Playing For the Planet PlayStation has committed to lowering its carbon footprint with its next gen system Reboot Develop secures more game talent for first Canadian conference French President calls Twitch streamers “inspiring” for breaking charity record Esports News To Build its Future, Call of Duty Esports Is Killing its Biggest Rivalry Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) The making of Devotion, China's least favourite horror game About Alexis Kennedy Video Game Companies Vow Action On Climate Change, But Critics Say They Need To Do More Let’s Pop: Behind the Bubblegum Dream of Sayonara Wild Hearts At 20, Resident Evil 3: Nemesis Reflects the Series’ Past, Present, and Potential Future Star Trek Online players held a torchlit vigil for Aron Eisenberg in Quark's Bar Developers Cash In By Selling Their Switch Games For Pennies Video Games are Reshaping My Relationship with My Chronic Illness When Every Game is Hard Mode I just found out my favorite Grand Theft Auto 5 role-play character is a serial killer OBJECT OF POWER “Falsework,” by Nick Capozzoli Everyone Wants The Big Chair, Meg The Creepypasta Community That Influenced Control “Taking Control,” by Emma Kidwell Fire Emblem: Three Houses Surprisingly Calls Out Its Own Problematic Romances Pleasure to Burn: Why Campfires Are so Ubiquitous in Games Blasphemous Turns Catholicism Into A Haunted House 'Untitled Goose Game' Is Like Playing Hitman... as a Goose How Telltale reinvented The Joker CONTROL: The Weird and the Eerie Sekiro and a brief history of spraying blood all over the darn place The Rise and Fall of Dungeon Siege Rediscovering the Joy of Exploration Why the Guns In Modern Warfare Sound So Incredible ERICA - Anatomy of a Scene How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica Exclusive: Infinity Ward Developers On Leaving Respawn And Creating Call Of Duty 4: Modern Warfare Things I found entertaining throughout the week relating to the game industry 'Mortal Kombat' Stars Play 'Mortal Kombat': Robin Shou vs Linden Ashby! | Heat Vision
  21. Patrick Gill on the history behind the blood sprays of Sekiro, eurothug4000 delves into the weird and eerie of Control while Nick Capozzoli considers if the architecture of Control serves as anything more than the foundation of a shooting gallery and Carol Grant covers the frustration and fascination that comes from the implications of Control's ending, Austin Walker reviews Untitled Goose Game a game where you can feel like Agent 47 but as a goose, French court rules that Steam needs to allow users to sell their games as indie developer worry about the effect that and the increasing popularity of subscription services have on their survivability, Arkham Origins developer teases new Batman, Cecilia D'Anastasio reports on 21 developers pledging to combat climate change at the United Nations Climate Action Summit, Austin Wintory shows the detail of scoring a single scene in the game ERICA, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Everything PlayStation Announced In Today's State Of Play Disco Elysium is a 'colossal' game that can take 90 hours to finish Total War Saga: Troy is resplendent in the Warhammer 2 engine Total War Saga: Troy may get Ajax and others as post-launch DLC There's An XCOMish Narcos Game, Which Just Might Work Kunai Is The Best Feeling Platformer I've Played Since Dead Cells New Batman game from Arkham Origins developer teased John Wick Hex release date set for October Phantom Brigade Is a Fantastic New Spin on the Front Mission Formula Oxenfree dev's pub-crawl-in-hell adventure Afterparty gets October release date Resident Evil: Project Resistance Q&A With Producer Masachika Kawata The Outer Worlds Gameplay - Solving Crimes In Stellar Bay Infinity Ward shares feedback from the Modern Warfare crossplay beta Indivisible opening animation Ghost Recon Breakpoint - FULL Jon Bernthal Inside Xbox Presentation Ghost Recon Breakpoint raids explained It looks like Ghost Recon Breakpoint is getting a battlepass Call of Duty: Modern Warfare Story Trailer Modern Warfare's Special Operations 'Survival mode' is PS4-exclusive for a year (Updated) Close Combat: The Bloody First – A First Look – Beta The Last of Us 2 - Official Story & Release Date Trailer (4K) Wattam - Official Gameplay Trailer (Katamari Damacy Creator) Medieval - Official Gameplay Trailer Digimon Story Cyber Sleuth: Complete Edition ‘Battle’ trailer Terminator: Resistance is a single-player FPS set 31 years after Judgment Day The Long Dark Episode 3 arrives soon, but its director doesn’t “expect all of you to like it” Star Wars Battlefront 2 teases Episode 9 content ahead of the Felucia update BlazBlue: Cross Tag Battle DLC characters Celica A. Mercury, Elizabeth, Tohru Adachi, Hilda, and Susanoo announced Steam should let users resell games, French court rules French court rules country's Steam users can resell their games Valve makes more changes to Steam's Discovery update to address visibility complaints Developers Raise Alarm Over Their Cut of Google Play Pass' Subscription Money Epic Games paid €9.49 million for PC-exclusivity rights to Control Borderlands 3 is the fastest selling game in 2K's history Twitch has acquired the Internet Gaming Database Untitled Goose Game’s Developers Stopped Work On Launch Day To Attend The Climate Strike Warframe Faces Criticisms, Review Bomb Over Chinese Translator Controversy Playing For the Planet PlayStation has committed to lowering its carbon footprint with its next gen system Reboot Develop secures more game talent for first Canadian conference French President calls Twitch streamers “inspiring” for breaking charity record Esports News To Build its Future, Call of Duty Esports Is Killing its Biggest Rivalry Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) The making of Devotion, China's least favourite horror game About Alexis Kennedy Video Game Companies Vow Action On Climate Change, But Critics Say They Need To Do More Let’s Pop: Behind the Bubblegum Dream of Sayonara Wild Hearts At 20, Resident Evil 3: Nemesis Reflects the Series’ Past, Present, and Potential Future Star Trek Online players held a torchlit vigil for Aron Eisenberg in Quark's Bar Developers Cash In By Selling Their Switch Games For Pennies Video Games are Reshaping My Relationship with My Chronic Illness When Every Game is Hard Mode I just found out my favorite Grand Theft Auto 5 role-play character is a serial killer OBJECT OF POWER “Falsework,” by Nick Capozzoli Everyone Wants The Big Chair, Meg The Creepypasta Community That Influenced Control “Taking Control,” by Emma Kidwell Fire Emblem: Three Houses Surprisingly Calls Out Its Own Problematic Romances Pleasure to Burn: Why Campfires Are so Ubiquitous in Games Blasphemous Turns Catholicism Into A Haunted House 'Untitled Goose Game' Is Like Playing Hitman... as a Goose How Telltale reinvented The Joker CONTROL: The Weird and the Eerie Sekiro and a brief history of spraying blood all over the darn place The Rise and Fall of Dungeon Siege Rediscovering the Joy of Exploration Why the Guns In Modern Warfare Sound So Incredible ERICA - Anatomy of a Scene How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica Exclusive: Infinity Ward Developers On Leaving Respawn And Creating Call Of Duty 4: Modern Warfare Things I found entertaining throughout the week relating to the game industry 'Mortal Kombat' Stars Play 'Mortal Kombat': Robin Shou vs Linden Ashby! | Heat Vision
  22. Welcome to the AJSA. Most of the interaction has moved over to the Discord, a link to that can be found here.
  23. This Week In Gaming 9-17-19

    TGS gameplay and reveals, Jason Schreier reports on the exploitation of publisher Nicalis while Nathan Grayson learns the secret to the success of Supergiant Games, Kate Willaert covers the first narrative video game and the woman that wrote it, Patrick Klepek talks to Rod Fergusson about his career of salvaging trainwrecks, Cecilia D'Anastasio looks at the rise of GameStop and former ideas of online and offline identities through the lens of adolescent escapism, excerpts from David L. Craddock's book Arcade Perfect tell the story of the slog to port Double Dragon to the Genesis/Mega Drive and how Mortal Kombat's blood changed the industry, some idie devs claim Steam's new recommendation update had made things even worse for them while others see no difference, Gears 5 has poor sales but is the most successful launch for the series, Discord removing games from their Nitro Subscription program, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Resident Evil spin-off Project Resistance gets its first gameplay overview trailer Resident Evil Project Resistance makes being evil so much fun Capcom producer addresses concerns about Resident Evil spin-off Project Resistance New Gameplay Today – Dragon Ball Z: Kakarot Empire Of Sin Gameplay And Impressions | Empire Of Sin Is XCOM meets The Untouchables Death Stranding: 49 Minutes of New Gameplay (Japanese VO) - TGS 2019 Hideo Kojima Answers Our Questions About Death Stranding FINAL FANTASY VII REMAKE Tokyo Game Show 2019 Trailer (Closed Captions) Final Fantasy VII Remake Seems Popular At The Tokyo Game Show Human Head's Viking action-RPG Rune 2 gets a release date Mega Man Zero/ZX Legacy Collection introduces a clever twist on speedrunning with Z Chaser mode System Shock 3 Pre Alpha Gameplay Teaser 1080p PS4, XB1, PC | TALES OF ARISE – TGS 2019 - A Fateful Encounter Nioh 2 - TGS 2019 Trailer | PS4 Nioh 2 adds more complexity, also lets you pet a cat Here are 20 more minutes of The Outer Worlds gameplay from TGS Why Yacht Club is Handing Shovel Knight Dig to Nitrome Thinbloods and the Politics of Living Forever: An Interview with Bloodlines 2 Writer Cara Ellison Book of Travels is a TMO: A tiny multiplayer online game Onion Games interview with Moon writer Yoshiro Kimura at TGS 2019 Stalker-like Chernobylite hits early access next month Mondo Museum will help put together your dream exhibition next year Undertale creator shares a development update on Deltarune, including new music New GUILTY GEAR Sol and Ky Trailer - TGS2019 Gungrave GORE Official Cinematic Trailer - TGS 2019 Resi-inspired zombanger Daymare: 1998 is out now The Division 2 Developers Promise Some Good Changes For October Total War: Three Kingdoms revising plans following Eight Princes DLC feedback Thank God, Next Year's 'Control' DLC Will Apparently Involve [Redacted] The Small But Important Change 'Celeste' Made to Its Celebrated Assist Mode Discord’s Nitro Games library is being shut down due to lack of use PewDiePie Has To Explain That His $50,000 Pledge To An Anti-Hate Group Is Legit PewDiePie pulls $50,000 pledge to Jewish anti-hate group after fan backlash Nintendo files multimillion-dollar lawsuit against ROM website Borderlands 3's Review Situation Sure Is Strange Borderlands 3 has doubled Borderlands 2’s peak player count on PC Steam's Discovery update is making things worse for some indie developers Rockstar Has Its Own PC Games Launcher Now Twitch Suspends Streamer After She Wears Chun-Li Cosplay Twitch's Latest Crackdowns On 'Sexual' Content Are Leaving Streamers Baffled Gears 5 sales are bad – it is also the most successful launch in series history DCMS recommends UK Government regulates loot boxes under the Gambling Act Esports News Video Games Get One Step Closer To Being In The Olympics Hearthstone pro caught playing Auto Chess during Grandmasters league match after making huge mistake Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Savior Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Inside The Ghosting, Racism, And Exploitation At Game Publisher Nicalis The Secret To The Success Of Bastion, Pyre, And Hades: No Forced Crunch, Yes Forced Vacations Why Super Meat Boy Forever Is Taking Forever THE SUMERIAN GAME: THE MOST IMPORTANT VIDEO GAME YOU’VE NEVER HEARD OF Confessions Of A Teenaged Strip-Mall GameStop Delinquent The Story Behind the Tireless Slog of Porting 'Double Dragon' to Genesis Nearly 30 years ago, Mortal Kombat’s blood forever changed the video game industry The Perpetual Tomorrow of Virtual Reality 'Gears 5' Director on His Career of Salvaging Game Development Trainwrecks Life is Strange 2 interview with Michel Koch: Family, religion, and race Why are games journalists giving Kentucky Fried Chicken free advertising? Masahiro Sakurai's Arcade Days Taught Him To Be Mindful Of All Types Of Players Most video games ask me to do everything, which makes doing nothing so fun Control freak: Inside the narrative design of Remedy's least linear game It's Hard to Keep Returning to Video Game Apocalypses 20 years later, Command & Conquer: Tiberian Sun is still a frightening prophecy Call of Duty: Modern Warfare and the Cruel Realities of White Phosphorous A tale of revenge and murder in Rust Designing the Powerful Loneliness of The Long Dark Insurgency Documentary - The Mod That Started it All | Gameumentary Greedfall: Colonial Bullsh*t? - Conquest of Dread The Animation of Hollow Knight The World Design of Metroid Prime 3: Corruption | Boss Keys Remembering The Bureau: XCOM Declassified / GAMESD Suda 51's Blood+ | The Missing Link Between Killer7 & No More Heroes Things I found entertaining throughout the week relating to the game industry Larian Studios breaks into Valve for Divinity: Original Sin 2
  24. TGS gameplay and reveals, Jason Schreier reports on the exploitation of publisher Nicalis while Nathan Grayson learns the secret to the success of Supergiant Games, Kate Willaert covers the first narrative video game and the woman that wrote it, Patrick Klepek talks to Rod Fergusson about his career of salvaging trainwrecks, Cecilia D'Anastasio looks at the rise of GameStop and former ideas of online and offline identities through the lens of adolescent escapism, excerpts from David L. Craddock's book Arcade Perfect tells the story of the slog to port Double Dragon to the Genesis/Mega Drive and how Mortal Kombat's blood changed the industry, some idie devs claim Steam's new recommendation update had made things even worse for them while others see no difference, Gears 5 has poor sales but is the most successful launch for the series, Discord removing games from their Nitro Subscription program, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Resident Evil spin-off Project Resistance gets its first gameplay overview trailer Resident Evil Project Resistance makes being evil so much fun Capcom producer addresses concerns about Resident Evil spin-off Project Resistance New Gameplay Today – Dragon Ball Z: Kakarot Empire Of Sin Gameplay And Impressions | Empire Of Sin Is XCOM meets The Untouchables Death Stranding: 49 Minutes of New Gameplay (Japanese VO) - TGS 2019 Hideo Kojima Answers Our Questions About Death Stranding FINAL FANTASY VII REMAKE Tokyo Game Show 2019 Trailer (Closed Captions) Final Fantasy VII Remake Seems Popular At The Tokyo Game Show Human Head's Viking action-RPG Rune 2 gets a release date Mega Man Zero/ZX Legacy Collection introduces a clever twist on speedrunning with Z Chaser mode System Shock 3 Pre Alpha Gameplay Teaser 1080p PS4, XB1, PC | TALES OF ARISE – TGS 2019 - A Fateful Encounter Nioh 2 - TGS 2019 Trailer | PS4 Nioh 2 adds more complexity, also lets you pet a cat Here are 20 more minutes of The Outer Worlds gameplay from TGS Why Yacht Club is Handing Shovel Knight Dig to Nitrome Thinbloods and the Politics of Living Forever: An Interview with Bloodlines 2 Writer Cara Ellison Book of Travels is a TMO: A tiny multiplayer online game Onion Games interview with Moon writer Yoshiro Kimura at TGS 2019 Stalker-like Chernobylite hits early access next month Mondo Museum will help put together your dream exhibition next year Undertale creator shares a development update on Deltarune, including new music New GUILTY GEAR Sol and Ky Trailer - TGS2019 Gungrave GORE Official Cinematic Trailer - TGS 2019 Resi-inspired zombanger Daymare: 1998 is out now The Division 2 Developers Promise Some Good Changes For October Total War: Three Kingdoms revising plans following Eight Princes DLC feedback Thank God, Next Year's 'Control' DLC Will Apparently Involve [Redacted] The Small But Important Change 'Celeste' Made to Its Celebrated Assist Mode Discord’s Nitro Games library is being shut down due to lack of use PewDiePie Has To Explain That His $50,000 Pledge To An Anti-Hate Group Is Legit PewDiePie pulls $50,000 pledge to Jewish anti-hate group after fan backlash Nintendo files multimillion-dollar lawsuit against ROM website Borderlands 3's Review Situation Sure Is Strange Borderlands 3 has doubled Borderlands 2’s peak player count on PC Steam's Discovery update is making things worse for some indie developers Rockstar Has Its Own PC Games Launcher Now Twitch Suspends Streamer After She Wears Chun-Li Cosplay Twitch's Latest Crackdowns On 'Sexual' Content Are Leaving Streamers Baffled Gears 5 sales are bad – it is also the most successful launch in series history DCMS recommends UK Government regulates loot boxes under the Gambling Act Esports News Video Games Get One Step Closer To Being In The Olympics Hearthstone pro caught playing Auto Chess during Grandmasters league match after making huge mistake Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Savior Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Inside The Ghosting, Racism, And Exploitation At Game Publisher Nicalis The Secret To The Success Of Bastion, Pyre, And Hades: No Forced Crunch, Yes Forced Vacations Why Super Meat Boy Forever Is Taking Forever THE SUMERIAN GAME: THE MOST IMPORTANT VIDEO GAME YOU’VE NEVER HEARD OF Confessions Of A Teenaged Strip-Mall GameStop Delinquent The Story Behind the Tireless Slog of Porting 'Double Dragon' to Genesis Nearly 30 years ago, Mortal Kombat’s blood forever changed the video game industry The Perpetual Tomorrow of Virtual Reality 'Gears 5' Director on His Career of Salvaging Game Development Trainwrecks Life is Strange 2 interview with Michel Koch: Family, religion, and race Why are games journalists giving Kentucky Fried Chicken free advertising? Masahiro Sakurai's Arcade Days Taught Him To Be Mindful Of All Types Of Players Most video games ask me to do everything, which makes doing nothing so fun Control freak: Inside the narrative design of Remedy's least linear game It's Hard to Keep Returning to Video Game Apocalypses 20 years later, Command & Conquer: Tiberian Sun is still a frightening prophecy Call of Duty: Modern Warfare and the Cruel Realities of White Phosphorous A tale of revenge and murder in Rust Designing the Powerful Loneliness of The Long Dark Insurgency Documentary - The Mod That Started it All | Gameumentary Greedfall: Colonial Bullsh*t? - Conquest of Dread The Animation of Hollow Knight The World Design of Metroid Prime 3: Corruption | Boss Keys Remembering The Bureau: XCOM Declassified / GAMESD Suda 51's Blood+ | The Missing Link Between Killer7 & No More Heroes Things I found entertaining throughout the week relating to the game industry Larian Studios breaks into Valve for Divinity: Original Sin 2
  25. Completed: Gears 5 Platform: PC Relic weapons are nice. Jack is a nice tactical feature and playing as it in co-op an interesting change. Plot focuses even more than the past games on strained character relationships, trying to live a civilian life, mindset of the COG, war crimes, loss, and trauma, at odds with amount of death utter and incompetence from all but the main character and already satirical characters and combat. Poor story, JD has a nonsensical arc. Terrible allied AI. Awful single player encounters that break the AI. Poor Open world elements in more than half the game that takes away from the usual good level design of the series and amounts to little more than wasted time. The PC version typically ran perfectly except in cutscenes where it would freeze, lag, or have the sound cut out, grabbing enemies doesn't seem to work on the PC (or they lied about what button it is), forcing you to hold down the reload button instead of the melee button for chainsaws on the PC (maybe the Xbox too) is a poor change, pretty sure I exploded from nothing quite a few times and once saw a Boomshot grenade curve around the map to kill me. Completed: The Last Door Season 1 Platform: PC You receive a letter from an old boarding school friend, something terrible has happened involving events you can no longer remember involving opening the veil to a Lovecraftian God. Low resolution pixel art and good music both help to creates an unsettling, foreboding, and mysterious atmosphere that perfectly goes with the tone of the game. Does fall into usual point and click issues of needing to pixel hunt for items and some poor puzzle logic that as is often the case doesn't always fit well. Completed: Control Platform: PC Set in a physics defying haunted house heavy with brutalist style and the trappings of a corporate office space where the workers have lost what little semblance of control they once had with great destructive environments clashing alongside the often corporate environment. Ashtray maze is brief but one of the most entertaining and well designed segments I've played in some time. Excellent collectibles, films, and audio logs revealing more setting lore. Setting opens up infinite possibilities for more content or sequels, and with the strong ending of the game and hopefully more experimental nature that DLC can take I'm excited to see what they do. Combat gameplay is, ok, guns are never that interesting with dull upgrades and mods and your telekinesis becomes extremely powerful and as the more interesting thing to look at tends to make the guns much less useful over time. I found no real use for the ability to convert your enemies and saw no reason to ever use the shield ability. It is disappointing that the most interesting thing you do with your telekinesis outside of combat is to throw large power supply blocks into open block slots on walls in sections that couldn't even be called a puzzle but just odd busywork. Poor bosses that do nothing for the setting, offer nothing interesting combat wise, and a large number of their main gimmick is to spawn generic enemies as they get wounded. Focused on limited TPS gameplay over exploring the unique and interesting setting. The gun is a boring unimaginative gamey waste of the setting that doesn't even feel like it should be there in a game where you could have been binding much more interesting abilities to your character that fit more with the objects of power you tend to interact with, and it isn't designed well in any capacity from how you mod it, unlock other forms, equip those forms, upgrade it, or at times even when it comes to actually using it. As an example of other things that would have fit better than a gun, what if you bound the stop light that you run into on a side mission to you, giving you the power to not only slow or stop enemies and their attacks but also making use of it by effecting the actual environment. Weapon upgrades, creating mods, timed missions, and board objectives all seem like an afterthought. The excellent ashtray maze and endgame sections show how much more interesting a lot of the base game could have been.