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MetGreDKo

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  1. MetGreDKo liked a post in a topic by The Anti-Santa in Has EA gotten any better?   
    Their games are nothing but DLC hubs, they still monopolise sport games, and they shut down Maxis.
     
    No, they haven't changed.
  2. Griever liked a post in a topic by MetGreDKo in World of Tanks Info post.   
    A statistic tracking site: http://forum.wotlabs.net/
     
    Use the stat tracking to monitor your progress. The forums are populated by quite a few of the best players on the NA & EU servers. Discussions on tanks, crew, play style, maps, patch notes, and so on all occur there for your viewing pleasure. It's a great place to learn. Most questions you can think of have been asked so be sure to search first.
     
    I also recommend browsing the official wiki as some top players do contribute and it covers some mechanics in fair amount of depth: http://wiki.wargaming.net/en/World_of_Tanks
     
     
    General tips:
    Enable server reticle in general settings. All calculations are performed server side and so knowing where server reticle is and your client reticle is can help tremendously in figuring out where your shot will actually land. I also suggest disabling optic effects in sniper & dynamic camera. The latter moves your gun when you shoot and other tanks get ammo racked near you. This makes you less accurate. The optic effects can dramatically drop frame rate.
     
    I also recommend in Settings under Marker you set HP display to HP left / Total. This displays how many hit points they have remaining as a whole number and not a percent while also showing how many they had in total. The benefit of the whole number is as you remember how much damage your gun or other guns do you'll more easily be able to figure out how many shots to kill someone. The total health is useful in giving you an idea how ballsy or cautious your opponent is likely to play based on the beating they've taken thus far.
     
     
    In Graphics I personally have FOV to 120 as it permits a wider view of the battle. Not as important as in a first person shooter due to the more strategic pace of this game but helpful nonetheless. In details you absolutely must have Draw Distance at maximum. The limit in game is a 500 radius box around your tank. Dropping it below that means you won't see tanks you otherwise would and means your opponent has an advantage over you. If cost of it being at maximum is all other settings being at minimum, it's well worth it. Extra effects in sniper mode can dramatically impact you frame rate and should be low or off. Grass in sniper mode should be off because it has a huge impact on frame rate, perhaps greater than the other sniper mode options.
     
     
     
  3. Griever liked a post in a topic by MetGreDKo in World of Tanks Info post.   
    I'm going to add some stuff I posted elsewhere:
     
    How I sought to improve. This may not be ideal for everyone out there but some may find it suitable to them.
     
     
    Recommended mod which permits you to view the weak spots and effective armor values of tanks in your garage whether you own them or not.
  4. Legolas_Katarn liked a post in a topic by MetGreDKo in Call of Combat   
    This is a game which was inspired by one called Chain of Command back in the late 90s, which was hosted and ran by 2am Game club. In 1999-2000 they went bankrupt and were thenceforth dependant on volunteers for staff but after only months long shut down for good. Since then there has been a community of fans keeping it alive through various incarnations (mainly 2). The community has been small since then but it seems things are looking to change. A group of individuals are looking to revitalize the community with a new one as more than a hobby.
     
    Gif showing old graphics compared to the new:

     
     
    Gameplay video:

     
     
    I considered going on and discussing it but really I'd be stating more what I recall of the older versions so it wouldn't be appropriate. I will be backing this personally as I did play the original Call of Combat, a spin off of Chain of Command which was also made by them. They have a demo link on their kickstarter. As it is a multiplayer game you'll have to catch it during day time hours. It isn't a major release so you'll find few online late and may not get a match started just yet. I really hope they get funding as they will be having a regiment (AKA Clan) system set up for formal matches with stat tracking. It's something you only need a few people on for and is great for the less twitch type players and the more strategic and tactical of minds.
     
     
    https://www.kickstarter.com/projects/kavagamestudio/call-of-combat/description
  5. Puntosmx liked a post in a topic by MetGreDKo in World of Tanks? Armored Warfare?   
    Only things to spend money on are garage slots and one premium tank. Beyond that you don't need to spend anything to even be competitive and then you can get a lot of gold just by doing skirmishes. There are enough free tier 1s that you can get, you may get rid of some to work up a line or two for tanks commonly used in them. Learn the game, be active and do well, earn gold, spend that to get the premium tank to make stuff easier to afford and garage slots so you may purchase and own more vehicles at a time. The competitive end for clan wars doesn't pay out much unless you're in a top clan like -G-. The gold went towards tournaments as they are trying to promote this game as an e-sport.
  6. ThE_MarD liked a post in a topic by MetGreDKo in World of Tanks? Armored Warfare?   
    That's okay, I'll stick with my coffee mug.

  7. Puntosmx liked a post in a topic by MetGreDKo in World of Tanks? Armored Warfare?   
    Incorrect; it did not ignore the hummel. You were close enough to the hummel that your barrel was clipping into it. This caused your shot to richocet off the interior of the hummel, go through the building and hit another. Essentially because you just sat there after repairing your track your shot glitched.






     
    Also what the fuck are you doing with binocs and camo net on an IS?
  8. Puntosmx liked a post in a topic by MetGreDKo in World of Tanks? Armored Warfare?   
    Only things to spend money on are garage slots and one premium tank. Beyond that you don't need to spend anything to even be competitive and then you can get a lot of gold just by doing skirmishes. There are enough free tier 1s that you can get, you may get rid of some to work up a line or two for tanks commonly used in them. Learn the game, be active and do well, earn gold, spend that to get the premium tank to make stuff easier to afford and garage slots so you may purchase and own more vehicles at a time. The competitive end for clan wars doesn't pay out much unless you're in a top clan like -G-. The gold went towards tournaments as they are trying to promote this game as an e-sport.
  9. Puntosmx liked a post in a topic by MetGreDKo in World of Tanks   
    In-game light tanks have the role of a scout and so in some cases suffer higher battle tiers where they won't ever be top tier but will be one tier below top at all times. At most there will be tanks three tiers higher.
  10. Martin The Mess liked a post in a topic by MetGreDKo in Napoleonic Wargame - Play by Forum   
    I count 18 regions for Russia.
  11. Martin The Mess liked a post in a topic by MetGreDKo in Napoleonic Wargame - Play by Forum   
    I count 18 regions for Russia.
  12. Martin The Mess liked a post in a topic by MetGreDKo in Napoleonic Wargame - Play by Forum   
    Might I then suggest doing away with the max army size as it's redundant with upkeep. Also you'll want to increase weekly income, perhaps double it so people can afford armies of size
    As it currently is everyone will max out their weekly budgets with upkeep alone. Heck my last revision of my army left me with 6 UC in net income and as Russia I would have only had around 100,000 troops. With my current budget even with only line infantry I'd be limited to 160,000 troops. These are rather smaller numbers for a Napoleonic game. You don't even need to increase initial budgets as it gives us an important choice. Do we conserve income for a mass purchase or do we whittle our income away by training new units asap.
  13. Gone too liked a post in a topic by MetGreDKo in Desserted AJSA servers   
    I don't populate them because we don't have a large conquest server in North America.
  14. LoreMaster liked a post in a topic by MetGreDKo in Napoleonic Wargame - Play by Forum   
    eh, they helped me stay on top in those games by allowing me to analyze and re-analyze everything. Even before the spreadsheets, when I did only maps, I would just spend hours reading everything to see how it all fit together and where the political currents were going. The spreadsheets just made it easier for the re-analyzing.
     
    As for this game, eh, sure I'll be Russia.
  15. shadowthehedgehog89 liked a post in a topic by MetGreDKo in WORLD OF TANKS - VOTE FAILED   
    Credit cost is currently a non-issue when playing competitively. I can farm 6x the cost of a rammer in a single day off from work if I really push it. Anyone else without either a premium account or premium tank is easily capable of grinding 2x the cost in a day. To not run an ideal set up in competitive play because of cost in credits just results in your chances of winning being reduced. That you find it acceptable just suggests to me you don't really want it.
    In reply to altreides, the devs go by the Russian server averages while disregarding the top and bottom 10% in win rate. The bottom 10% is understandable due in part to bots but the top 10% can provide valuable feedback, such as the top tier German TD autoloader where the best player last I checked averaged over 6,000 damage per game and he did not have a small sample size. Even the tier tens released before it which were seen as blatantly OP didn't reach that height in the best of hands.
  16. LoneWolf liked a post in a topic by MetGreDKo in Minecraft   
    eh, sure I'll post one: http://golemland.com/
     
    It's a survival server. People would need to register on the forums and post an application. The forum is only really used for announcements, bugs and discussion on projects and trades needed though not everyone posts. There are links to the two livemaps we have, one for each world. A link to our wiki, which is very much new and still a work in progress, can be found there as well. Currently there is still some back and forth as to whether we're leap frogging updates, getting rid of the older map and replacing it with each new patch, or if we're keeping the 1.6.2 map permanently. We use a terrain
     
    We also have a Steam group in the event the forums and servers go down. They are run out of the admin's place - he does have a business package so it currently runs okay and we haven't had an outage in a while - as it got too expensive for just he and I to support. First package we had ran $150 per month. Then we went with a $30 a month one which ran like absolute shit. Last one was $75 which was still too much as RL hit him hard. At peak usage we've had ten players on lately. We tend to go through periods of activity and relative inactivity where only two or three might be on at a time. Last time we ran a "recruitment drive" we actually had to put a hold on applications as the server was getting taxed. If anyone does apply, post it's from here and I referred you. Also post your name here in case stuff happens there.
  17. Shagger liked a post in a topic by MetGreDKo in Serious Topic Forum   
    I agree that a separate forum for more serious topics of discussion should be created as a sub-forum to General Discussion. Not everyone cares for the sort of discussion that would be held there and so separating those topics from the more relaxed conversations would be useful. It helps warn those who are easily excited or offended from entering while also permitting the types preferring either type of atmosphere to more easily find what they are looking for. In personal experience I've found more serious topics to be a boon to communities when properly moderated. It allows a deeper understanding of fellow members leading to greater trust in one another that you can't get through discussing whatever superficial topics like what game is the flavor of the month or just by even playing games together.
     
    This sort of a forum is fairly easy to moderate. Rename the AJSA Warning System and just call it a strike system as they are individually referred to as strikes. Now use the built-in warnings on the forums as an educational tool because let's face it sometimes people do get a bit hot headed no matter what the topic is. Those momentary lapses of judgment should be treated differently from the willful intent violations which the strike system is designed for. With that done you moderate based upon a public list (pinned and closed in the “serious discussion forum”) of off-limit topics and those who get personal (i.e. flame). Just about any topic will have people offended on a forum of 30,000 registered users and unknown numbers of unregistered viewers so make a distinction between intent to offend and people being offended just by the subject matter. Intent can be judged based upon the tone of a post; manner in which points are conveyed. Assuming banned topics are not discussed people here should be permitted to be offended provided posts are made in a non-inflammatory manner. It's how people grow together; things are brought out in a constructive manner for reflection.
     
     
     
     
    Cans of worms being opened generally has to do with the way in which a forum is run. Newer forums with unrefined policies and moderating tend to see cans of worms opened more because there isn't a well oiled machine. It also happens when a forum becomes an echo chamber and someone who doesn't echo the sentiments of the rest states as much. The impassioned participants of a discussion may go into an uproar at which point one asks who caused the trouble or unpleasant situation; the group or the dissenter?
     
     
     
     
     
    Do to. Really though, this isn't an argument for anything outside of personal preference to avoid said topics. In the event you wish not to deal with them others could always be assigned to any potential "serious discussion" forum.
     
     
     
     
    All I got from this sentence is you have 30,000 candidates for the position of moderator.
     
    Given the size of the community what will need to be done eventually anyway is to publicly promote the current moderators to super-moderator status. They likely already have those powers but let others see they are so a tiered moderating staff becomes possible in the order of moderator, super moderator, administrator.
     
    Seeing as how you're all responsible for the managing of this forum you should already recognize some posters as being a step above the rest. Put those names in a list on a forum not visible to anyone of lower rank and review their posts. Discuss who are the better of the list and show potential then make it a quiet point to play with them to get a feel for their general style when things are spur of the moment. Some people should by now have been dropped from the list as undesirable in management positions. With the rest do interviews of some sort and promote them to moderator over specific forums. Restrict them so they can't do hard deletions (heck, only administrators should be able to anyway), remove their ability to ban people and let them run day to day operations. Worst case scenario they can recommend bans to the super moderators on that forum. Just make sure the guidelines you have for moderating content are clearly defined both publicly so people can properly avoid crossing a line and so the new staff know what the line is. Anything that is borderline to them and is in an area they feel uncertain with they'll refer it to the super moderators for a judgment. About the most difficult part of this is in having the 20 or so staff members to agree on the more specific guidelines and this is just going with the assumption that as a new community it might not have been hashed out yet. You may very well already have one.
     
     
     
    Negativity is not exclusive to politics, religion, the news or any other one topic. A serious topics forum would affect it no more than any other.
  18. Shagger liked a post in a topic by MetGreDKo in Serious Topic Forum   
    I agree that a separate forum for more serious topics of discussion should be created as a sub-forum to General Discussion. Not everyone cares for the sort of discussion that would be held there and so separating those topics from the more relaxed conversations would be useful. It helps warn those who are easily excited or offended from entering while also permitting the types preferring either type of atmosphere to more easily find what they are looking for. In personal experience I've found more serious topics to be a boon to communities when properly moderated. It allows a deeper understanding of fellow members leading to greater trust in one another that you can't get through discussing whatever superficial topics like what game is the flavor of the month or just by even playing games together.
     
    This sort of a forum is fairly easy to moderate. Rename the AJSA Warning System and just call it a strike system as they are individually referred to as strikes. Now use the built-in warnings on the forums as an educational tool because let's face it sometimes people do get a bit hot headed no matter what the topic is. Those momentary lapses of judgment should be treated differently from the willful intent violations which the strike system is designed for. With that done you moderate based upon a public list (pinned and closed in the “serious discussion forum”) of off-limit topics and those who get personal (i.e. flame). Just about any topic will have people offended on a forum of 30,000 registered users and unknown numbers of unregistered viewers so make a distinction between intent to offend and people being offended just by the subject matter. Intent can be judged based upon the tone of a post; manner in which points are conveyed. Assuming banned topics are not discussed people here should be permitted to be offended provided posts are made in a non-inflammatory manner. It's how people grow together; things are brought out in a constructive manner for reflection.
     
     
     
     
    Cans of worms being opened generally has to do with the way in which a forum is run. Newer forums with unrefined policies and moderating tend to see cans of worms opened more because there isn't a well oiled machine. It also happens when a forum becomes an echo chamber and someone who doesn't echo the sentiments of the rest states as much. The impassioned participants of a discussion may go into an uproar at which point one asks who caused the trouble or unpleasant situation; the group or the dissenter?
     
     
     
     
     
    Do to. Really though, this isn't an argument for anything outside of personal preference to avoid said topics. In the event you wish not to deal with them others could always be assigned to any potential "serious discussion" forum.
     
     
     
     
    All I got from this sentence is you have 30,000 candidates for the position of moderator.
     
    Given the size of the community what will need to be done eventually anyway is to publicly promote the current moderators to super-moderator status. They likely already have those powers but let others see they are so a tiered moderating staff becomes possible in the order of moderator, super moderator, administrator.
     
    Seeing as how you're all responsible for the managing of this forum you should already recognize some posters as being a step above the rest. Put those names in a list on a forum not visible to anyone of lower rank and review their posts. Discuss who are the better of the list and show potential then make it a quiet point to play with them to get a feel for their general style when things are spur of the moment. Some people should by now have been dropped from the list as undesirable in management positions. With the rest do interviews of some sort and promote them to moderator over specific forums. Restrict them so they can't do hard deletions (heck, only administrators should be able to anyway), remove their ability to ban people and let them run day to day operations. Worst case scenario they can recommend bans to the super moderators on that forum. Just make sure the guidelines you have for moderating content are clearly defined both publicly so people can properly avoid crossing a line and so the new staff know what the line is. Anything that is borderline to them and is in an area they feel uncertain with they'll refer it to the super moderators for a judgment. About the most difficult part of this is in having the 20 or so staff members to agree on the more specific guidelines and this is just going with the assumption that as a new community it might not have been hashed out yet. You may very well already have one.
     
     
     
    Negativity is not exclusive to politics, religion, the news or any other one topic. A serious topics forum would affect it no more than any other.
  19. Zombie-Weasel93 liked a post in a topic by MetGreDKo in Are the majority of gaming audience now going to ruin great game developers in the future?   
    His argument in a nutshell:
    Search Youtube for the most viewed videos of the year and you'll see: Minecraft, Call of Duty & GTA V Certain games go viral in views and "make people see it as the epitome of gaming." The person who posted the video "Struggles" to retain a viewing audience for any other game Claims Minecraft is the #1 game at 3:48 Goes into a retail store and in the toy section sees Minecraft merchandise everywhere and fears it. Says it is “not the end all be all of gaming” Implies people play these games solely because they're popular on the internet. References his lets plays and how games he thinks should receive attention have not and that's because they're not one of the aforementioned three. Lost his job in 2010, doesn’t want to be a Minecraft video maker, fear it's necessary to earn cash doing his YT partner stuff. People who play only one game will be the death of the gaming industry because of their tunnel vision. Games sell millions of copies and they’re closing because people went and played something else (what?) The possibility that people weren’t interested in any games until they came across the aforementioned three and so wouldn’t have bought any others anyway.  
     
     
     
    He doesn’t:
     
    Give statistics on sales for the individual titles he rails against, their series or their position relative to the gaming industry as a whole. Give statistics or evidence that all those who purchase these titles do not go out and purchase and subsequently play other titles. Give statistics or evidence on how many of those who have purchased the game went out and bought the merchandise and how much was spent by each person, average and median. Give statistics on player retention, median time for play or general interest and how deep said interest goes  (ie how long purchases on related items will last and so on) Give a criteria for how he came to the conclusion that Minecraft is the #1 game Explore the possibility that while these games may have more views on youtube that other games might be more popular elsewhere Give statistics on how many videos for these games were made, total views for them, average number, median number and that of other games. Address the growth of the gaming industry as a whole and its ability to absorb tunnel vision. The possibility that people refuse to play the three named for the type of game they are, the type of people stereotyped to play, the content within or solely because they are popular. Explore the possibility that his struggle to retain a viewing audience is because of him and not the games he plays.  
     
     
     
    Conclusion: He’s an idiot. I’m not seeing actual evidence that such a trend of tunnel vision towards these three games to the exception of all others exists. 
     
    I’ll bite though and will start here. I don't really see more being needed but I'll do an anecdotal. I play Minecraft several times a week on a server. Now take a look at how many games I have on Steam alone. http://steamcommunity.com/id/metgredko/
     
    Edit: Fixed broken link
  20. ultimakillX liked a post in a topic by MetGreDKo in Most broken games ever experienced?   
    Nam was by far the worst first person shooter I ever played. It was released sometime in the last 90s and I was probably the only idiot to buy it as I never could see anyone online for multiplayer.
     
    SuperPower was crap that I still enjoyed, even though other nations would drop to $0 GDP and never go up. So on.
     
    Empire: Total War was bloated, broken crap that I still can't find to be enjoyable. Uncyclopedia will explain why for the initial lack of fun. For the prolonged it's just because the game itself is rather boring..
     
    Rome 2 Total War it's new so everyone knows.
     
    X Rebirth same as above.
  21. BSB liked a post in a topic by MetGreDKo in Internet Travels: 'No matter where you go, you're there!'   
    Had a green screen Apple IIe until August '98 when my folks decided to upgrade. Didn't even consider PC games until that Christmas when I got Delta Force. Played it for 5 years under the name Gen. Suicide and always on the same server. When Ain't Kansis (hour 30 min maps) TKOTH was taken down I went to Life or Death (half hour maps) TKOTH. There was a hiatus in there of some months due to hardware issues but when I played it would be my entire night/day. I joined two social clans and one clan that actually did matches. None of them were really good. I put up a few guides for one clan I joined that actually did matches but left. Went solo from then on. I did seriously consider applying to gns. I knew someone that would have given me a reference but I ultimately decided not to.
     
    During the hiatus I started up an account at the 2am game club which had financial difficulties in 2000 so their staff stayed on willingly as volunteers and finally shut down in 2001. Played the business game The Invisible Hand (similar to Star Peace), Chain of Command & Alliance and Defiance. Those were some enjoyable games.
     
    Around this time I began to explore with browser based games like Utopia, Planetarion and so on. It would extend to forum based nation simulators which lasted until ~2010. The small community grew inactive with each successive game dying quicker than the last. Part of the blame is when you play with each other for years you tend to know how they operate so there wasn't much in the way of surprises.
     
    In 2002 I discovered SuperPower, joined up on their forum and grew an interest discussing various topics. Registered on several forums with that purpose at the same time for years and eventually grew tired with it all. Group from the SP forums were pretty tight nit. Small community and while the company didn't fare well, people stuck it out on the forums chatting until they went down recently for "fixes." Known some of them for ten years, people have met, bought each other stuff and so on. Actually the Minecraft server I play on was put together by people from there.
     
    In 2005 I think it was, I began playing Delta Force Blackhawk Down. Got recruited to a clan by some guy who wanted to do tournaments but before we got to any I was kicked out by the two others in charge. Clash of personalities. Frankly, they should have done it sooner.
     
    In 2006 I was pointed to the HL 2 mod Battlegrounds 2 by someone and a few months in got recruited to Grove Street, at that point it was among the best. It disbanded because the league stopped running. I took a hiatus from the game for personal reasons and returned to get an invite to another, Angry Players. It was a shadow of its former self and most of the time spent was rebuilding it. We did some leagues but never really did that well. I would take breaks from the game and each time I would return I'd play worse than before. We went into Shogun 2 as a clan to branch out to more games but only myself and one other player were any sort of decent at it with most of the people being inactive anyway. Anyway I finally left that last clan around 2009 or 2010. A former leader returned to take the reigns and he just had a different style than many were comfortable with. The old guard returned and I'm glad to hear they're doing well.
     
    In 2007 an ex-gf got me into WoW. Played it obsessively for about a year then started losing interest quick. Had two accounts, 18 characters. I joined a few guilds. The first I joined I got to know the leader who was very cool but she ended up going inactive due to life. Everyone else stopped being active gradually so I moved on. Found some small raiding guilds but drama hit one, then another I think merged with more inactivity from others.
     
    Since quitting WoW I started playing several different games at the same time but I was sort of in limbo. No real "purpose." Here's hoping that's turned around and my casual gaming nowadays is at an end. I miss the hardcore full on dedication of my early days in PC gaming. All I know so far though is I'm bad at BF4. :-(
  22. smoking0_0gun liked a post in a topic by MetGreDKo in WORLD OF TANKS - VOTE FAILED   
    I voted no because I don't see many people wanting to spend half a year to a year for the clan to gain relevance on the competitive stage. If it's set up in WoT then I will take part. 
     
    Just for the heck of it, comments on the rest:
     
    To address the pay to win allegations; spending cash in-game does actually provide a real benefit. Premium time does reduce the time required to grind experience for new modules and helps you train crews faster, as does the purchase of a premium tank. For day to day playing it will have a slightly significant effect as what you are working with will be more capable more quickly but anyone who reads into the mechanics and understands them can mitigate it. It really wouldn't have a major effect on anyones abilities. If you're bad, you'll do bad regardless. If you're good, you'll do good regardless. Play according to the capabilities of your tank as it is. Some types do rely on teams more than others but realistically few (Lee) are so horrid they would tank ones stats.The biggest effect is felt in clan wars where you basically need to have multiple garage slots more than what you're given in order to stay competitive, grinding the new flavor of the month while owning the current ones a clan uses and your credit grinders.
     
    The bigger issue is how the game is suffering from power creep with buffs rather than nerfs of occurring. It's more problematic when this happens at the top tier in game.
     
    What type of clan would get set up? Clans are currently restricted to 200 members with only the first 100 providing "chips" in clan wars and we have multiple people here at different stages of readiness. Those looking for competition would be held back if we made it all-inclusive so two wings might be ideal. There seems to be a lack of interest here though, at least initially, but those interested could equally be spread across different locations in the world and so end up on different servers - different clans.
     
    Infrastructure wise you would do best with a separate forum for each server a clan is created on to minimize confusion. They should probably remain hidden from those not in those specific clans. Reason is strategies for clan wars or diplomatic talk might get leaked. It would be useful to link Wargamings account verification system into this site so those in the clan are recognized as such and automatically given permission to access the forums while those removed would likewise lose access but that's not my area so is just a thought really. It would just reduce work on the admin end in the long run.
     
    TS channels: lobby, looking for a platoon, several platoon channels and two tank company channels.
     
     
    The IS-3 is tier 8 and recently received a small nerf. I'd argue the SU-122-44 is better at Tier 7 than the T29 with its higher rate of fire, higher alpha, better hp/ton and better camo.
     
    I'd also argue the IS-6 is better than the IS-3 at tier 8 with its troll armor, and ability to spam premium rounds for credits combined with a slightly higher rate of fire and slightly higher alpha. IS-6 has preferential MM meaning it only sees up to tier 9 and not tier 10 like the IS-3 which means the excess pen of the IS-3 doesn't really amount to much. The IS-6 is the choice of padders.
     
    The JT 8.8 has a DPM gun, with it on paper being above 3k. The downsides to it is weak as heck side armor, slow traverse and weak lower glacis armor.
     
     
    Good is determined by the results of one's play, not what tier they are up to.
     
    I recommend he look at sela's and Okeano's maps. The heat maps on vbaddict are also of some use though are by no means perfect. The arty ending up in a city map sounds like confirmation bias.
     
     
    Useful websites: 
    WotLabs, where a lot of the better players have gone to help people wanting to learn: http://wotlabs.net/
     
    Noobmeter, a place to track your progress: http://www.noobmeter.com/
     
    VBaddict: a place to track your progress and compare it to others and it includes net credit earning comparison as an average per battle for those uploading: vbaddict.net
     
    Wotguru, weakspot guides and so on: http://wotguru.com/
     
    WoTstatistics, a mod providing a more in-depth and game to game view of your stats: http://www.wotstatistics.net/
  23. smoking0_0gun liked a post in a topic by MetGreDKo in WORLD OF TANKS - VOTE FAILED   
    I voted no because I don't see many people wanting to spend half a year to a year for the clan to gain relevance on the competitive stage. If it's set up in WoT then I will take part. 
     
    Just for the heck of it, comments on the rest:
     
    To address the pay to win allegations; spending cash in-game does actually provide a real benefit. Premium time does reduce the time required to grind experience for new modules and helps you train crews faster, as does the purchase of a premium tank. For day to day playing it will have a slightly significant effect as what you are working with will be more capable more quickly but anyone who reads into the mechanics and understands them can mitigate it. It really wouldn't have a major effect on anyones abilities. If you're bad, you'll do bad regardless. If you're good, you'll do good regardless. Play according to the capabilities of your tank as it is. Some types do rely on teams more than others but realistically few (Lee) are so horrid they would tank ones stats.The biggest effect is felt in clan wars where you basically need to have multiple garage slots more than what you're given in order to stay competitive, grinding the new flavor of the month while owning the current ones a clan uses and your credit grinders.
     
    The bigger issue is how the game is suffering from power creep with buffs rather than nerfs of occurring. It's more problematic when this happens at the top tier in game.
     
    What type of clan would get set up? Clans are currently restricted to 200 members with only the first 100 providing "chips" in clan wars and we have multiple people here at different stages of readiness. Those looking for competition would be held back if we made it all-inclusive so two wings might be ideal. There seems to be a lack of interest here though, at least initially, but those interested could equally be spread across different locations in the world and so end up on different servers - different clans.
     
    Infrastructure wise you would do best with a separate forum for each server a clan is created on to minimize confusion. They should probably remain hidden from those not in those specific clans. Reason is strategies for clan wars or diplomatic talk might get leaked. It would be useful to link Wargamings account verification system into this site so those in the clan are recognized as such and automatically given permission to access the forums while those removed would likewise lose access but that's not my area so is just a thought really. It would just reduce work on the admin end in the long run.
     
    TS channels: lobby, looking for a platoon, several platoon channels and two tank company channels.
     
     
    The IS-3 is tier 8 and recently received a small nerf. I'd argue the SU-122-44 is better at Tier 7 than the T29 with its higher rate of fire, higher alpha, better hp/ton and better camo.
     
    I'd also argue the IS-6 is better than the IS-3 at tier 8 with its troll armor, and ability to spam premium rounds for credits combined with a slightly higher rate of fire and slightly higher alpha. IS-6 has preferential MM meaning it only sees up to tier 9 and not tier 10 like the IS-3 which means the excess pen of the IS-3 doesn't really amount to much. The IS-6 is the choice of padders.
     
    The JT 8.8 has a DPM gun, with it on paper being above 3k. The downsides to it is weak as heck side armor, slow traverse and weak lower glacis armor.
     
     
    Good is determined by the results of one's play, not what tier they are up to.
     
    I recommend he look at sela's and Okeano's maps. The heat maps on vbaddict are also of some use though are by no means perfect. The arty ending up in a city map sounds like confirmation bias.
     
     
    Useful websites: 
    WotLabs, where a lot of the better players have gone to help people wanting to learn: http://wotlabs.net/
     
    Noobmeter, a place to track your progress: http://www.noobmeter.com/
     
    VBaddict: a place to track your progress and compare it to others and it includes net credit earning comparison as an average per battle for those uploading: vbaddict.net
     
    Wotguru, weakspot guides and so on: http://wotguru.com/
     
    WoTstatistics, a mod providing a more in-depth and game to game view of your stats: http://www.wotstatistics.net/
  24. Alanas4201 liked a post in a topic by MetGreDKo in Killing Floor   
    I've seen servers modded up to 32 player slots for both PvE and PvP. 22+ player servers are the only ones I ever play on any more. Ultimately though the game is old enough where the population, general interest in the game is quite low thus making it a poor choice for expansion.