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hunter_5988

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  1. hunter_5988 liked a post in a topic by General Bravo in We're Coming Back   
    On the 14th of March, 2015, the Second Campaign of the AJSA within Planetside 2 was brought to a close. The reasoning was as follows:

    - Connectivity issues. For several weeks prior to the outfit's closure, several of our players encountered significant issues with heavy fps drops, obscenely high ping levels, and even crashing. Needless to say, for those players who had these issues, the game stopped being fun extremely quickly.

    - The SOE buyout. At this point, SOE had recently been bought by Columbus Nova and their new brand name was announced to be Daybreak Games Company. People began having concerns that this would result in the game being shifted in a pay-to-win direction, alienating those who would prefer to acquire gear via in-game grinding rather than IRL grinding.

    - The toxic atmosphere. The previously mentioned factors, coupled with a general fatigue among the playerbase, combined to make a very toxic atmosphere on the Teamspeak channel during the last few events. This behavior resulted in those who were upset at the game getting more upset and probably pushed away several newcomers who would have otherwise been excited to play this game.


    It's been over two months since the final operation of the Second Campaign. Since then, the connectivity issues have been fixed, and the May update added some significant changes. The major components were as follows:

    -Spawn Rule Change-If a base is no longer connected to a faction's warpgate via lattice line, that faction can no longer spawn there. This helps cut down on redeployside and forces any zergs to defend against flanking movements or risk losing numerous territories in one go.

    -Vehicle Ejection Bug Fix-No more getting shot 500 feet in the air when you get out of your tanks.

    -Galaxy Ammo Dispenser and Proximity Repair-New upgrades for the Galaxy, finally making it a fully functional airborne Sunderer. This may cause alterations in tactics by outfits and platoons with more of an aerial focus, which should be interesting to see.

    The rest of the changes are listed in a post I previously made about this update here, so click the link to see the changes that were made in detail. I believe the vast majority of changes made in this update will help improve the game overall.


    Given the fact that it's clear Daybreak is continuing to work on improving the game, the connectivity issues are largely cleared up, those who were fatigued of the game's problems three months ago have now had a significant period of time off from the game, and summer break is here, I feel the time is right. As such, it is my pleasure to announce the return of the AJSA to Planetside 2!
    We will be continuing to hold minor weekend ops to get everyone back into the swing of things for a few weeks before we have a formal relaunch event to get the Third Campaign rolling.
     

  2. hunter_5988 liked a post in a topic by Conan in The Final Stand of the Angry Army in Planetside 2   
    It is basically because of 3 main points, that all influence each other.
     
    1. Technical difficulties
    For the past couple of months the game had quite a few issues for different players. Some experienced decreasing FPS, without any explanation to it. Some had high ping. I myself couldn't really play the game for about a month due to ping issues, where my ping at best was about 500-800 ms, but often spiking well over 1000 ms.
     

     
     
    2. That led to quite a bad attitude for many people about the game and especially about its developers. There were obviously the usual grievances with biased balancing, but over the last couple of months we barely saw any new content introduced to the game and even bug fixes were not too common. That coupled with the lay-offs at Daybreak Games even further caused declining attitudes to the game.
    This attitude was conveyed in at best cynical comments about the game during normal gameplay and Op Nights. This cynicism over time devolved into a pretty toxic environment, where a large part of conversations seemed to consist of how broken the game is and how incompetent the devs are.
     
     
    3. All of that led to declining numbers. The ping I and others experienced prevented the staff and me from holding casual playing sessions very often. At the beginning of the year we had between 30-40 active players attending Op Nights and gaming during the week frequently, but that number declined to about 10-20 players. During the last Op we only had 12 players who are not part of the staff and the trend pointed towards further declining numbers. Thus we decided it would be better and more dignified to hold one last great Op with all those who will attend (we expect attendance to be high at the last Op), rather than let the numbers decline to a point wherein the staff would make up the majority of the players during an Op or to a point where only the staff attends.
     
     
     
    I myself regret that this is the case, but I know that this was inevitable. Over the last 16 months I spent close to 50 days (almost 1200 hours) ingame. The time spent playing the game with you guys was probably the most fulfilling experience of my gaming history and I cherish it deeply. And even as the game failed I knew, that I did not spend this much time in game because I love it; I spent this much time in game because I love the time I spent with the players of the Angry Army.
  3. hunter_5988 liked a post in a topic by General Bravo in The Final Stand of the Angry Army in Planetside 2   
    While I'm sure some people will move on to BWC and TRAF, I know at least a few will stay with the outfit. The in-game outfit is not being shut down, and I'll remain in it. For those still looking to get together in not-so-official squads once the official events are shut down, I would be up for that.
     
    All that's really happening is that the game is no longer being officially supported or having formal events planned for it. That doesn't prevent us from continuing to operate in an informal capacity for as long as there are AJA members who aren't tired of Planetside.
  4. hunter_5988 liked a post in a topic by Torozor in The Final Stand of the Angry Army in Planetside 2   
    I was there for the first OP so I will be there for the LAST STAND!
  5. hunter_5988 liked a post in a topic by DoctorEvil in The Final Stand of the Angry Army in Planetside 2   
    I would also like to point out the AJSA has been around Planetside 2 since the Beta, and the Outfit has been Operational since November 2012.  Our First Campaign lasted about 6 Months; and this Second Campaign lasting for 16 Months is all the more impressive.  
     
    I hope the leaders and veterans of the Second Campaign will make use of the Unofficial/Official Game Suggestion Forum to take their skills to start new Games for the AJSA to support.  
     
    Should the game merit our support, I hope to see many returning Veterans in WarHammer 40K: Eternal Crusade!
  6. hunter_5988 liked a post in a topic by KianThePersian in The Final Stand of the Angry Army in Planetside 2   
    hey guys kian here ................i...it..its realy blowing my mind to see that this will be our last OP on PS2.
    i wanted to thank all of you who gave me the most awsomest experiance i have ever had in my life and for the awards that i have been recommended on.
    i would like to thank Crazykidsbite for recruting me to scrub squad and giving me a hell of lot of laughs over the event and of course for the MVP recommendation.
    you guys are like a second familiy to me and i hate to see this game die but i guess we have to move on..................
     
    IF THIS IS OUR LAST FIGHT´............OUR LAST STAND AGAINST THE SO CALLED NC FREEDOMFIGHTERS ..................... OUR LAST STAND AGAINST THE VS HERETICS AND CULTISTS.......................THAN LET THEM COME!!!!!!!!!!!!!!!!!!!!!!!
    WE SHALL FIGHT  UNTILL OUR VERY LAST BULLET LEFT OUR BARREL!
    WE SHALL FIGHT WITH OUR BARE HANDS IF NECESSARY!
    WE SHALL FIGHT WITH OUR FULL FORCE AND SO SHALL WE STRIKE!
    WE SHALL FALL IN THE HEAT OF BATTLE AND SO SHALL WE BE REMEMBERED!
     
    COME ON BROTHERS AND SISTERS !!! FORWARD TO GLORY!!!!!!!!!!!!
    FOR THE TERRAN REPUBLIC!!!!! FOR THE EMPEROR!!!!!!! FOR  THE AJSA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     


    i see you all on the field ................. farewell brothers >
  7. hunter_5988 liked a post in a topic by Ysnar in The Final Stand of the Angry Army in Planetside 2   
    As a former sergeant of this outfit who hasn't played for over a year (due to switching to a laptop), its sad to hear that the game is being affected by new corporate ownership/reshuffling... it was great while it lasted, especially after that great optimization patch long ago.  Even though its farfetched, lets hope that the situation gets turned around, as this game is truly one of a kind.
  8. hunter_5988 liked a post in a topic by crazykidsbite in The Final Stand of the Angry Army in Planetside 2   
    Hate to this old girl go..
  9. hunter_5988 liked a post in a topic by Norman in The Final Stand of the Angry Army in Planetside 2   
    It's been a ride my friends.
  10. hunter_5988 liked a post in a topic by Conan in The Final Stand of the Angry Army in Planetside 2   
    Greetings,
    it pains me to announce that Planetside 2 will be discontinued as an official game for the Angry Army and will henceforth be listed among the Community Games. We saw ourselves forced to do so due to steadily declining numbers over the past couple of months and the cynicism and partly even toxicity that both players and staff members alike developed due to the apparent inability of Daybreak Games to keep the game in a playable state for some of them.
     
    ============================================================
     
    As a result the staff will be disbanded and official operations will cease to be hosted, following a final operation Saturday, the 14th of March at 7 pm GMT/ 2 pm EST. I invite all people who played with us in the past and all people who might be interested in the game, to join us for this last event, to give the game/ outfit the proper farewell it deserves. The outfit itself will remain, for there is no reason to disband it. However with the outfit itself lacking any leadership, we would not be surprised if the active players look for different outfits to join. As such we would like to formally recommend you to join our allied outfits the Black Widow Company (ts: ts.the-bwc.com ) or the Terran Republic Assault Force (ts: TRAF.teamspeak3.com ), should you be looking for a new outfit to join.
     
    ============================================================
      Planetside 2 has been among the longest supported games for the AJSA. It has been around for 16 months, lasting through both good and bad times. We had the privilege of being joined by a myriad of extraordinary people throughout this time, enabling us to have countless memorable events throughout the time spent here. As such I invite you to share your fond experiences, war stories and footage you might have gathered here with the rest of the players.
  11. hunter_5988 liked a post in a topic by Dark Templar in PS2 op# 25 kamikaze galaxies   
    When: Saturday, January 10th, 2014, Operation will commence at 2PM EST (7PM GMT)

    Where: EMERALD Server, AJSA Teamspeak: ts3.ajsagaming.com

    How: Platoon and Squad Leaders will create specific Squad Channels in the Teamspeak to match the name of the in-game Squad in PS2. Join the Teamspeak Channel that matches the squad you join in game, so you can hear your Squad Leader!
    New members read the "READ HERE" forum post to see a list of Sergeants/Officers to send in-game messages to so you can get invited to the outfit or loo for them in teamspeak.

    What: Our objective during Ops is to play together as a large team and cooperatively fight as an unit semi-seriously, while still having a fun time. Squad members are expected to listen to their Squad Leaders to ensure the AJSA is victorious in battle.

    Event Outline:
    Kick-off Phase: - Kamikaze Galaxies

    To celebrate the AJSA's first anniversary and to announce that the AJSA is here, we will do something together as one large blob, before normal combat operations begin. For this operation, we are going back to noobland and will pull a gaggle of Galaxies from the warp gate, then proceed straight into a battle or an assisted attack on an enemy base, crashing into any mass gathering of enemy infantry crushing any unfortunate to be underneath! After we all die honorably, we can begin normal operations.(if you wish to pull a battle gal and do more then plow into the dirt you may)

    Combat Phase:
    We will then break off to our platoon and squad assignments. If an Alert has started, we will play the objectives of the alert, otherwise, we will go to hot spots where we are needed (splitting continents if called for).

    Racing Phase: AJSA RACING LEAGUE, Race #26: Stock Sunderer Survival Race
    Once the Combat Phase winds down, we will have another exciting edition of the AJSA Racing League. This time our 26th Official Race will be another exciting sunderer survival race with teams of 3. All racers will be driving stock vehicles! The race route will be decided by command depending on conditions in the field, friendly fire WILL be allowed during this race!


    The First Place Winning TEAM of the Race will receive the lovely AJSA Racing League Champion Award on the forums. View the award and our hall of champions here:
    http://angryjoeshow....w&do=spec&id=10

    and don't forget:
    AJSA Event MVP


    Officers and Sergeants will be on the lookout for the player who best exemplifies the AJSA during this event. This means players who not only demonstrate skill on the battlefield, but are great team members as well. A player who meets those high standards for this event will receive the AJSA Champion Award to adorn their forum profile!

    Note, that a MVP is not guaranteed to be awarded every Op, you have to earn it!


    This post has been promoted to an article
  12. Conan liked a post in a topic by hunter_5988 in (AAR) Special Op: Warpgate Siege   
    Thanks to everyone who participated today in our 25th Op; our first Op of 2015!  We had a great showing today, with 4 almost full squads which was well maintained throughout the Op.  Although we started on Indar, we quickly redirected our focus to Amerish, where we remained for the rest of the Op.
     
    Our initial plan was to set up a pair of Sunderers on the hills overlooking the Northern Warpgate on Indar, home to those corporate slaves, the NC, so that we could then spawn in the rest of the Angry Army.  Unfortunately, they spotted us as the Sunderers were first set up, and despite our quick deployment, we were quickly wiped.  We then assembled at Zurvan Amp Station, and made a coordinated armor push with Sunderers and Lightnings back to the NC gate overwatch point.  We initially overcame light infantry and air forces, but a sudden blitz by NC air and C4 fairies removed us from the point.
     
    Deciding that the VS hadn't been harassed enough lately, and remembering our success at sieging their warpgate two Ops ago, we relocated to Amerish, and set up our forces at our favorite mountain overlooking the South Warpgate.  Aware that the majority of Vanu forces were on other continents, several members of the Angry Army went to major Vanu battle sites on other continents, challenging them to grow a pair and face us.
     
    The Vanu began by considerately sending a few aircraft for our Burster Maxes to annihilate.  Soon, the Vanu began hitting us with regular sorties of Scythes, Liberators, the occasional (poorly piloted) suicide Galaxy, and some ground vehicles, but we easily repelled such forces.  We encountered some difficulty with C4 fairies, but we were able to easily and quickly replace all lost Sunderers, thanks to some well placed spawn beacons, courtesy of Crazykidsbite.
     
    Eventually, the Vanu committed overwhelming air, infantry, and vehicular forces to the assault, and we were slowly wiped out.  However, we were undaunted, and moral was high, as we had successfully beat our previous time for sieging a warpgate, lasting approximately 2 hours this time.
     
    At this point, we noticed that the Vanu were attempting to siege our warpgate, so we decided to show those amateurs how a breakout is done.  We immediately pushed out in full force to Stoneridge Reserve, then Lithcorp Secure Mine, then Ikanam Motor Pool, and finally Ikanam Bio Lab, overwhelming the Vanu at each site, and capturing each in the name of the Angry Army.  After the lab, Crazykidsbite took his squad north to capture Ikanam Garrison, Lithcorp Fortress, Northgrove Post, Moss Ravine, and Sungrey Power Hub, while the rest of us pushed down to secure Ikanam Triage Station, all in the name of the Angry Army.
     
    Having completely driven out the Vanu from the northern corridor, we then moved to assist the TR forces taking The Bastion (so named because they couldn't quite get away with calling it The Bastard).  The TR zerg then followed us forward, evicting the Vanu from Deepcore Geolab and Heyoka Armory.  Unfortunately, as we pushed towards Heyoka Tech Lab, the zerg began to disperse, and the Vanu pushed a large amount of reinforcements to the Techplant.  We nearly secured it anyway, but with approximately 2 minutes to go before capture, we were wiped and pushed back to Heyoka Armory.  The Vanu then armor zerged us, pushing us back to the Bastion.  At this point, many of our members needed to go, and given that we had been playing for almost 4 hours, we decided to call an end to the Op.
     
     
    Conan says:

     
    During this Op Hunter5988 distinguished himself, thus he will be awarded the MVP award. Hunter5988 demonstrated throughout the Op a clear dedication to the overall agenda of the outfit, by persistently supplying the platoon with countless Sunderers. Stoically pulling new Sundies, he was one of the most important members keeping our front intact. Further distinguishing himself, Hunter5988 also demonstrated an admirable talent for diplomacy. Utilizing his silver-tongued nature (pictured below), he was fundamental in persuading various Vanu from all continents to offer us much desired resistance during the Amerish Warpgate siege. His performance aided the purpose of this Op on so many levels, that he most certainly earned himself this award and the admiration and respect of the PS2 staff.
     

  13. Conan liked a post in a topic by hunter_5988 in (AAR) Special Op: Warpgate Siege   
    Thanks to everyone who participated today in our 25th Op; our first Op of 2015!  We had a great showing today, with 4 almost full squads which was well maintained throughout the Op.  Although we started on Indar, we quickly redirected our focus to Amerish, where we remained for the rest of the Op.
     
    Our initial plan was to set up a pair of Sunderers on the hills overlooking the Northern Warpgate on Indar, home to those corporate slaves, the NC, so that we could then spawn in the rest of the Angry Army.  Unfortunately, they spotted us as the Sunderers were first set up, and despite our quick deployment, we were quickly wiped.  We then assembled at Zurvan Amp Station, and made a coordinated armor push with Sunderers and Lightnings back to the NC gate overwatch point.  We initially overcame light infantry and air forces, but a sudden blitz by NC air and C4 fairies removed us from the point.
     
    Deciding that the VS hadn't been harassed enough lately, and remembering our success at sieging their warpgate two Ops ago, we relocated to Amerish, and set up our forces at our favorite mountain overlooking the South Warpgate.  Aware that the majority of Vanu forces were on other continents, several members of the Angry Army went to major Vanu battle sites on other continents, challenging them to grow a pair and face us.
     
    The Vanu began by considerately sending a few aircraft for our Burster Maxes to annihilate.  Soon, the Vanu began hitting us with regular sorties of Scythes, Liberators, the occasional (poorly piloted) suicide Galaxy, and some ground vehicles, but we easily repelled such forces.  We encountered some difficulty with C4 fairies, but we were able to easily and quickly replace all lost Sunderers, thanks to some well placed spawn beacons, courtesy of Crazykidsbite.
     
    Eventually, the Vanu committed overwhelming air, infantry, and vehicular forces to the assault, and we were slowly wiped out.  However, we were undaunted, and moral was high, as we had successfully beat our previous time for sieging a warpgate, lasting approximately 2 hours this time.
     
    At this point, we noticed that the Vanu were attempting to siege our warpgate, so we decided to show those amateurs how a breakout is done.  We immediately pushed out in full force to Stoneridge Reserve, then Lithcorp Secure Mine, then Ikanam Motor Pool, and finally Ikanam Bio Lab, overwhelming the Vanu at each site, and capturing each in the name of the Angry Army.  After the lab, Crazykidsbite took his squad north to capture Ikanam Garrison, Lithcorp Fortress, Northgrove Post, Moss Ravine, and Sungrey Power Hub, while the rest of us pushed down to secure Ikanam Triage Station, all in the name of the Angry Army.
     
    Having completely driven out the Vanu from the northern corridor, we then moved to assist the TR forces taking The Bastion (so named because they couldn't quite get away with calling it The Bastard).  The TR zerg then followed us forward, evicting the Vanu from Deepcore Geolab and Heyoka Armory.  Unfortunately, as we pushed towards Heyoka Tech Lab, the zerg began to disperse, and the Vanu pushed a large amount of reinforcements to the Techplant.  We nearly secured it anyway, but with approximately 2 minutes to go before capture, we were wiped and pushed back to Heyoka Armory.  The Vanu then armor zerged us, pushing us back to the Bastion.  At this point, many of our members needed to go, and given that we had been playing for almost 4 hours, we decided to call an end to the Op.
     
     
    Conan says:

     
    During this Op Hunter5988 distinguished himself, thus he will be awarded the MVP award. Hunter5988 demonstrated throughout the Op a clear dedication to the overall agenda of the outfit, by persistently supplying the platoon with countless Sunderers. Stoically pulling new Sundies, he was one of the most important members keeping our front intact. Further distinguishing himself, Hunter5988 also demonstrated an admirable talent for diplomacy. Utilizing his silver-tongued nature (pictured below), he was fundamental in persuading various Vanu from all continents to offer us much desired resistance during the Amerish Warpgate siege. His performance aided the purpose of this Op on so many levels, that he most certainly earned himself this award and the admiration and respect of the PS2 staff.
     

  14. Conan liked a post in a topic by hunter_5988 in (AAR) Special Op: Warpgate Siege   
    Thanks to everyone who participated today in our 25th Op; our first Op of 2015!  We had a great showing today, with 4 almost full squads which was well maintained throughout the Op.  Although we started on Indar, we quickly redirected our focus to Amerish, where we remained for the rest of the Op.
     
    Our initial plan was to set up a pair of Sunderers on the hills overlooking the Northern Warpgate on Indar, home to those corporate slaves, the NC, so that we could then spawn in the rest of the Angry Army.  Unfortunately, they spotted us as the Sunderers were first set up, and despite our quick deployment, we were quickly wiped.  We then assembled at Zurvan Amp Station, and made a coordinated armor push with Sunderers and Lightnings back to the NC gate overwatch point.  We initially overcame light infantry and air forces, but a sudden blitz by NC air and C4 fairies removed us from the point.
     
    Deciding that the VS hadn't been harassed enough lately, and remembering our success at sieging their warpgate two Ops ago, we relocated to Amerish, and set up our forces at our favorite mountain overlooking the South Warpgate.  Aware that the majority of Vanu forces were on other continents, several members of the Angry Army went to major Vanu battle sites on other continents, challenging them to grow a pair and face us.
     
    The Vanu began by considerately sending a few aircraft for our Burster Maxes to annihilate.  Soon, the Vanu began hitting us with regular sorties of Scythes, Liberators, the occasional (poorly piloted) suicide Galaxy, and some ground vehicles, but we easily repelled such forces.  We encountered some difficulty with C4 fairies, but we were able to easily and quickly replace all lost Sunderers, thanks to some well placed spawn beacons, courtesy of Crazykidsbite.
     
    Eventually, the Vanu committed overwhelming air, infantry, and vehicular forces to the assault, and we were slowly wiped out.  However, we were undaunted, and moral was high, as we had successfully beat our previous time for sieging a warpgate, lasting approximately 2 hours this time.
     
    At this point, we noticed that the Vanu were attempting to siege our warpgate, so we decided to show those amateurs how a breakout is done.  We immediately pushed out in full force to Stoneridge Reserve, then Lithcorp Secure Mine, then Ikanam Motor Pool, and finally Ikanam Bio Lab, overwhelming the Vanu at each site, and capturing each in the name of the Angry Army.  After the lab, Crazykidsbite took his squad north to capture Ikanam Garrison, Lithcorp Fortress, Northgrove Post, Moss Ravine, and Sungrey Power Hub, while the rest of us pushed down to secure Ikanam Triage Station, all in the name of the Angry Army.
     
    Having completely driven out the Vanu from the northern corridor, we then moved to assist the TR forces taking The Bastion (so named because they couldn't quite get away with calling it The Bastard).  The TR zerg then followed us forward, evicting the Vanu from Deepcore Geolab and Heyoka Armory.  Unfortunately, as we pushed towards Heyoka Tech Lab, the zerg began to disperse, and the Vanu pushed a large amount of reinforcements to the Techplant.  We nearly secured it anyway, but with approximately 2 minutes to go before capture, we were wiped and pushed back to Heyoka Armory.  The Vanu then armor zerged us, pushing us back to the Bastion.  At this point, many of our members needed to go, and given that we had been playing for almost 4 hours, we decided to call an end to the Op.
     
     
    Conan says:

     
    During this Op Hunter5988 distinguished himself, thus he will be awarded the MVP award. Hunter5988 demonstrated throughout the Op a clear dedication to the overall agenda of the outfit, by persistently supplying the platoon with countless Sunderers. Stoically pulling new Sundies, he was one of the most important members keeping our front intact. Further distinguishing himself, Hunter5988 also demonstrated an admirable talent for diplomacy. Utilizing his silver-tongued nature (pictured below), he was fundamental in persuading various Vanu from all continents to offer us much desired resistance during the Amerish Warpgate siege. His performance aided the purpose of this Op on so many levels, that he most certainly earned himself this award and the admiration and respect of the PS2 staff.
     

  15. Conan liked a post in a topic by hunter_5988 in (AAR) Special Op: Warpgate Siege   
    Thanks to everyone who participated today in our 25th Op; our first Op of 2015!  We had a great showing today, with 4 almost full squads which was well maintained throughout the Op.  Although we started on Indar, we quickly redirected our focus to Amerish, where we remained for the rest of the Op.
     
    Our initial plan was to set up a pair of Sunderers on the hills overlooking the Northern Warpgate on Indar, home to those corporate slaves, the NC, so that we could then spawn in the rest of the Angry Army.  Unfortunately, they spotted us as the Sunderers were first set up, and despite our quick deployment, we were quickly wiped.  We then assembled at Zurvan Amp Station, and made a coordinated armor push with Sunderers and Lightnings back to the NC gate overwatch point.  We initially overcame light infantry and air forces, but a sudden blitz by NC air and C4 fairies removed us from the point.
     
    Deciding that the VS hadn't been harassed enough lately, and remembering our success at sieging their warpgate two Ops ago, we relocated to Amerish, and set up our forces at our favorite mountain overlooking the South Warpgate.  Aware that the majority of Vanu forces were on other continents, several members of the Angry Army went to major Vanu battle sites on other continents, challenging them to grow a pair and face us.
     
    The Vanu began by considerately sending a few aircraft for our Burster Maxes to annihilate.  Soon, the Vanu began hitting us with regular sorties of Scythes, Liberators, the occasional (poorly piloted) suicide Galaxy, and some ground vehicles, but we easily repelled such forces.  We encountered some difficulty with C4 fairies, but we were able to easily and quickly replace all lost Sunderers, thanks to some well placed spawn beacons, courtesy of Crazykidsbite.
     
    Eventually, the Vanu committed overwhelming air, infantry, and vehicular forces to the assault, and we were slowly wiped out.  However, we were undaunted, and moral was high, as we had successfully beat our previous time for sieging a warpgate, lasting approximately 2 hours this time.
     
    At this point, we noticed that the Vanu were attempting to siege our warpgate, so we decided to show those amateurs how a breakout is done.  We immediately pushed out in full force to Stoneridge Reserve, then Lithcorp Secure Mine, then Ikanam Motor Pool, and finally Ikanam Bio Lab, overwhelming the Vanu at each site, and capturing each in the name of the Angry Army.  After the lab, Crazykidsbite took his squad north to capture Ikanam Garrison, Lithcorp Fortress, Northgrove Post, Moss Ravine, and Sungrey Power Hub, while the rest of us pushed down to secure Ikanam Triage Station, all in the name of the Angry Army.
     
    Having completely driven out the Vanu from the northern corridor, we then moved to assist the TR forces taking The Bastion (so named because they couldn't quite get away with calling it The Bastard).  The TR zerg then followed us forward, evicting the Vanu from Deepcore Geolab and Heyoka Armory.  Unfortunately, as we pushed towards Heyoka Tech Lab, the zerg began to disperse, and the Vanu pushed a large amount of reinforcements to the Techplant.  We nearly secured it anyway, but with approximately 2 minutes to go before capture, we were wiped and pushed back to Heyoka Armory.  The Vanu then armor zerged us, pushing us back to the Bastion.  At this point, many of our members needed to go, and given that we had been playing for almost 4 hours, we decided to call an end to the Op.
     
     
    Conan says:

     
    During this Op Hunter5988 distinguished himself, thus he will be awarded the MVP award. Hunter5988 demonstrated throughout the Op a clear dedication to the overall agenda of the outfit, by persistently supplying the platoon with countless Sunderers. Stoically pulling new Sundies, he was one of the most important members keeping our front intact. Further distinguishing himself, Hunter5988 also demonstrated an admirable talent for diplomacy. Utilizing his silver-tongued nature (pictured below), he was fundamental in persuading various Vanu from all continents to offer us much desired resistance during the Amerish Warpgate siege. His performance aided the purpose of this Op on so many levels, that he most certainly earned himself this award and the admiration and respect of the PS2 staff.
     

  16. Conan liked a post in a topic by hunter_5988 in (AAR) PS2 OP #24: Freefall (SCREENSHOT AND VIDEO ROUND-UP)   
    Thanks to everyone who participated in our 24th Op today; our last Op of 2014.  We started out with two squads, and finished with approximately the same.  Our fighting was confined to Indar for this Op.
     
    In keeping with the spirit of the season, we started off with gift deliveries of spawn beacons at Xenotech Labs, which gave Santa the coordinates to drop the rest of our teammates from the Sleigh.  Unfortunately, this was around the same time that the NC pushed from Xenotech into Regent Rock, so we had to fall back to assist.  Our infiltrators flipped the Xenotech vehicle spawn, and we gave the NC at Regent Rock many gifts of high explosives, carefully gift wrapped and dropped down their tail-pipes.
     
    After re-securing Regent Rock, we again pushed into Xenotech Labs, and overwhelmed the NC forces there.  Unfortunately, the NC began to ghost cap Alatum Botany Lab, Alpha squad was redeployed to secure the territory while Bravo went to start taking Crossroads Watchtower.  Unfortunately, the TR zerg at Xenolabs started to fall apart, and the NC started pushing more forces into the Botany lab.
     
    Due to the increasing NC forces at Botany Lab, Bravo rejoined with Alpha to kick out the NC.  After evicting the Smurfs, we went back on the offensive, sending a large group of armor and Sunderers to capture Crossroads Watchtower.  We stalemated there for a while, but our newly formed Charlie squad helped the TR Zerg at Xenotech Labs to finally get it together, and with the assistance (read: meatshield-ness) of the TR Zerg, we secured Crossroads Watchtower and pushed down the line toward Broken Arch.
     
    Although the NC put up stiff resistance, our forces overcame them at Broken Arch Road, and then at Tawrich Depot. Unfortunately, the TR Zerg lost focus and divided between several surrounding territories, and losses among our own players made it difficult to secure a foothold at the Tech Plant.  We fought bravely for about 10 minutes, but the NC poured more forces into the battle, and it became clear that we would not be able to take the Tech Plant.  We called an end to the Op, and proceeded to the Valkyrie race.
     

     
    Congrats to Pigface, Robzgamez, Zanturaz, and Stagstig for winning the 25th race.  They managed to survive the NC Reaver and Liberator onslaught long enough to reach the finish line.
     

     
    During this event DarklordSilva distinguished himself, earning him the MVP.  DarklordSilva provided excellent armor and MAX support, repeatedly holding off NC armor and wiping out NC air assets.  Efficiently prioritizing air targets, he blunted the NC air assault at Xenotech labs, allowing us to secure the point and continue our offensive toward the Tech Plant. His performance greatly boosted the death toll we inflicted upon our enemies, earning him the respect of the PS2 staff.
     
     
    As always, did you take some cool screenshots or footage of the Op?  Post them below!
  17. Conan liked a post in a topic by hunter_5988 in (AAR) PS2 OP #24: Freefall (SCREENSHOT AND VIDEO ROUND-UP)   
    Thanks to everyone who participated in our 24th Op today; our last Op of 2014.  We started out with two squads, and finished with approximately the same.  Our fighting was confined to Indar for this Op.
     
    In keeping with the spirit of the season, we started off with gift deliveries of spawn beacons at Xenotech Labs, which gave Santa the coordinates to drop the rest of our teammates from the Sleigh.  Unfortunately, this was around the same time that the NC pushed from Xenotech into Regent Rock, so we had to fall back to assist.  Our infiltrators flipped the Xenotech vehicle spawn, and we gave the NC at Regent Rock many gifts of high explosives, carefully gift wrapped and dropped down their tail-pipes.
     
    After re-securing Regent Rock, we again pushed into Xenotech Labs, and overwhelmed the NC forces there.  Unfortunately, the NC began to ghost cap Alatum Botany Lab, Alpha squad was redeployed to secure the territory while Bravo went to start taking Crossroads Watchtower.  Unfortunately, the TR zerg at Xenolabs started to fall apart, and the NC started pushing more forces into the Botany lab.
     
    Due to the increasing NC forces at Botany Lab, Bravo rejoined with Alpha to kick out the NC.  After evicting the Smurfs, we went back on the offensive, sending a large group of armor and Sunderers to capture Crossroads Watchtower.  We stalemated there for a while, but our newly formed Charlie squad helped the TR Zerg at Xenotech Labs to finally get it together, and with the assistance (read: meatshield-ness) of the TR Zerg, we secured Crossroads Watchtower and pushed down the line toward Broken Arch.
     
    Although the NC put up stiff resistance, our forces overcame them at Broken Arch Road, and then at Tawrich Depot. Unfortunately, the TR Zerg lost focus and divided between several surrounding territories, and losses among our own players made it difficult to secure a foothold at the Tech Plant.  We fought bravely for about 10 minutes, but the NC poured more forces into the battle, and it became clear that we would not be able to take the Tech Plant.  We called an end to the Op, and proceeded to the Valkyrie race.
     

     
    Congrats to Pigface, Robzgamez, Zanturaz, and Stagstig for winning the 25th race.  They managed to survive the NC Reaver and Liberator onslaught long enough to reach the finish line.
     

     
    During this event DarklordSilva distinguished himself, earning him the MVP.  DarklordSilva provided excellent armor and MAX support, repeatedly holding off NC armor and wiping out NC air assets.  Efficiently prioritizing air targets, he blunted the NC air assault at Xenotech labs, allowing us to secure the point and continue our offensive toward the Tech Plant. His performance greatly boosted the death toll we inflicted upon our enemies, earning him the respect of the PS2 staff.
     
     
    As always, did you take some cool screenshots or footage of the Op?  Post them below!
  18. Conan liked a post in a topic by hunter_5988 in (AAR) PS2 OP #24: Freefall (SCREENSHOT AND VIDEO ROUND-UP)   
    Thanks to everyone who participated in our 24th Op today; our last Op of 2014.  We started out with two squads, and finished with approximately the same.  Our fighting was confined to Indar for this Op.
     
    In keeping with the spirit of the season, we started off with gift deliveries of spawn beacons at Xenotech Labs, which gave Santa the coordinates to drop the rest of our teammates from the Sleigh.  Unfortunately, this was around the same time that the NC pushed from Xenotech into Regent Rock, so we had to fall back to assist.  Our infiltrators flipped the Xenotech vehicle spawn, and we gave the NC at Regent Rock many gifts of high explosives, carefully gift wrapped and dropped down their tail-pipes.
     
    After re-securing Regent Rock, we again pushed into Xenotech Labs, and overwhelmed the NC forces there.  Unfortunately, the NC began to ghost cap Alatum Botany Lab, Alpha squad was redeployed to secure the territory while Bravo went to start taking Crossroads Watchtower.  Unfortunately, the TR zerg at Xenolabs started to fall apart, and the NC started pushing more forces into the Botany lab.
     
    Due to the increasing NC forces at Botany Lab, Bravo rejoined with Alpha to kick out the NC.  After evicting the Smurfs, we went back on the offensive, sending a large group of armor and Sunderers to capture Crossroads Watchtower.  We stalemated there for a while, but our newly formed Charlie squad helped the TR Zerg at Xenotech Labs to finally get it together, and with the assistance (read: meatshield-ness) of the TR Zerg, we secured Crossroads Watchtower and pushed down the line toward Broken Arch.
     
    Although the NC put up stiff resistance, our forces overcame them at Broken Arch Road, and then at Tawrich Depot. Unfortunately, the TR Zerg lost focus and divided between several surrounding territories, and losses among our own players made it difficult to secure a foothold at the Tech Plant.  We fought bravely for about 10 minutes, but the NC poured more forces into the battle, and it became clear that we would not be able to take the Tech Plant.  We called an end to the Op, and proceeded to the Valkyrie race.
     

     
    Congrats to Pigface, Robzgamez, Zanturaz, and Stagstig for winning the 25th race.  They managed to survive the NC Reaver and Liberator onslaught long enough to reach the finish line.
     

     
    During this event DarklordSilva distinguished himself, earning him the MVP.  DarklordSilva provided excellent armor and MAX support, repeatedly holding off NC armor and wiping out NC air assets.  Efficiently prioritizing air targets, he blunted the NC air assault at Xenotech labs, allowing us to secure the point and continue our offensive toward the Tech Plant. His performance greatly boosted the death toll we inflicted upon our enemies, earning him the respect of the PS2 staff.
     
     
    As always, did you take some cool screenshots or footage of the Op?  Post them below!
  19. Conan liked a post in a topic by hunter_5988 in (AAR) PS2 OP #24: Freefall (SCREENSHOT AND VIDEO ROUND-UP)   
    Thanks to everyone who participated in our 24th Op today; our last Op of 2014.  We started out with two squads, and finished with approximately the same.  Our fighting was confined to Indar for this Op.
     
    In keeping with the spirit of the season, we started off with gift deliveries of spawn beacons at Xenotech Labs, which gave Santa the coordinates to drop the rest of our teammates from the Sleigh.  Unfortunately, this was around the same time that the NC pushed from Xenotech into Regent Rock, so we had to fall back to assist.  Our infiltrators flipped the Xenotech vehicle spawn, and we gave the NC at Regent Rock many gifts of high explosives, carefully gift wrapped and dropped down their tail-pipes.
     
    After re-securing Regent Rock, we again pushed into Xenotech Labs, and overwhelmed the NC forces there.  Unfortunately, the NC began to ghost cap Alatum Botany Lab, Alpha squad was redeployed to secure the territory while Bravo went to start taking Crossroads Watchtower.  Unfortunately, the TR zerg at Xenolabs started to fall apart, and the NC started pushing more forces into the Botany lab.
     
    Due to the increasing NC forces at Botany Lab, Bravo rejoined with Alpha to kick out the NC.  After evicting the Smurfs, we went back on the offensive, sending a large group of armor and Sunderers to capture Crossroads Watchtower.  We stalemated there for a while, but our newly formed Charlie squad helped the TR Zerg at Xenotech Labs to finally get it together, and with the assistance (read: meatshield-ness) of the TR Zerg, we secured Crossroads Watchtower and pushed down the line toward Broken Arch.
     
    Although the NC put up stiff resistance, our forces overcame them at Broken Arch Road, and then at Tawrich Depot. Unfortunately, the TR Zerg lost focus and divided between several surrounding territories, and losses among our own players made it difficult to secure a foothold at the Tech Plant.  We fought bravely for about 10 minutes, but the NC poured more forces into the battle, and it became clear that we would not be able to take the Tech Plant.  We called an end to the Op, and proceeded to the Valkyrie race.
     

     
    Congrats to Pigface, Robzgamez, Zanturaz, and Stagstig for winning the 25th race.  They managed to survive the NC Reaver and Liberator onslaught long enough to reach the finish line.
     

     
    During this event DarklordSilva distinguished himself, earning him the MVP.  DarklordSilva provided excellent armor and MAX support, repeatedly holding off NC armor and wiping out NC air assets.  Efficiently prioritizing air targets, he blunted the NC air assault at Xenotech labs, allowing us to secure the point and continue our offensive toward the Tech Plant. His performance greatly boosted the death toll we inflicted upon our enemies, earning him the respect of the PS2 staff.
     
     
    As always, did you take some cool screenshots or footage of the Op?  Post them below!
  20. hunter_5988 liked a post in a topic by Conan in (AAR) PS2 OP #23: ASSAULT OF THE BATTLE-FLASHES (SCREENSHOT AND VIDEO ROUND-UP)   
    IT IS NEVER TOO MUCH! 
  21. hunter_5988 liked a post in a topic by Conan in (AAR) PS2 OP #23: ASSAULT OF THE BATTLE-FLASHES (SCREENSHOT AND VIDEO ROUND-UP)   
    picture by Norman
     
     
    Thanks to everyone who joined us during our 23rd Operation and special thanks to the TRAF members who assisted us.
     
    We started on Indar, where we continued to fight until the end of the Indar alert with about 30 people and our forces remained more or less steady until the end.
     
    To kick things off we moved to Hvar Northgate Garrison. Although this terrain wasn’t ideal for Battle-Flashes, it most certainly was a battle worth disrupting. Being at the mercy of the terrible PS2 vehicle physics our Flashes were destroyed extremely fast, either by flipping over or rolling down a slope straight into the sights of the NC tanks. With the enormous NC force making advances on our Tech Plant we called an immediate end to the starting phase and set up defenses.
     
    Being met with such an enormous opposition we split up into our separate squad channels and moved to the walls to repel the encroaching NC forces. Although the NC had a vastly superior armour zerg set up and greater numbers in total, they didn’t manage to take down our generator, ultimately rendering their vehicles useless. With the gate being guarded by our own tanks and the walls being held by our infantry, the NC moved a Sunderer to the SE tower, to move their infantry around the narrow strip of terrain between the tower and the mountain. Being met with the brunt of the NC infantry force here, we soon lost control of the tower itself to hostile Light Assaults, with the regular NC infantry advancing around the side. Slowly steamrolling our infantry, the NC soon destroyed our forward Sunderer at the SE gate tower. Whilst setting up a defense inside the generator room, Charlie set out to flank the enemy to the east with an armour zerg brought over from Hvar Southgate Garrison. With a significant chunk of the NC tanks being already grinded down, Charlie finished the remained NC armoured forces quickly off. Setting up deployed Prowlers on the NC flank quickly caused the entire NC assault to collapse, seeing as Charlie destroyed among other things the deployed NC Sunderer. Utilizing the sudden disruption in the NC advance the TR steamrolled the remaining NC squads holding the SE tower. Desperate to retreat the last NC Max was hunted down by the entire TR forces, clearly showing we defended our territory. Whilst repelling the NC forces an alert started for the control of Indar.
    With the NC being prohibited from setting up forward posts to stall our offensive, they abandoned this lattice, leaving Quartz Ridge Camp vulnerable. Moving in with a vast force we only found a disproportionate small NC resistance here. Nonetheless the entire TR host assaulted with extreme force, starting off with a massive air bombardment by more than a dozen mossies, whilst multiple Galaxies dropped troops within the confines of that base.  With this conflict mounting to up to be nothing but ghost-capping, we soon left this base to be taken over by our allies, whilst we moved to a battle that more required our help.
    That battle we found in Scarred Mesa Skyock, facing a VS zerg of more than 48 players. Although this base is one of the most defensible bases in the game, it still depends on the defendant to bottle the assailants up on the jump pads. Upon arriving we found that our allies hadn’t succeeded in this regard, with both jump pads and the eastern part of the plateau being in VS control. Splitting up our platoon Charlie went to reinforce the besieged TR forces at the capture point, whilst Alpha went to secure the first jump pad and Bravo charged the VS forces on the middle ground between the first jump pad and the capture point, heading straight for the eastern jump pad. Being met with an assault on their entire front by our forces, they soon collapsed. Every time one of the squads pushed the enemy further back enabled it to flank the hostile forces facing another squad, causing that part of the front to dissipate. This chain reaction soon caused the entire VS forces on the plateau to collapse and fall into disarray, spelling their end. Seizing the moment we charged the VS forces that were entrenched at the foot of the plateau, overwhelming them entirely.
    Arriving at Red Ridge Communication, we found another base, which was abandoned the the enemy, albeit the VS this time. Overwhelming the enemy, we soon restricted them to their spawn room. Although we had a relatively little amount of puppies, we still pulled our forces out before taking the base, to enforce TR dominance elsewhere.
    Seeing as the NC had succeeded in taking Allatum Bio Lab before the Op started, we were determined to help our endeavour in retaking it. Knowing however that assaulting a Bio Lab with enemies defending it is usually pointless, we rather directed our forces northwards at Indar Comm Array, to cut the Biolab off. Moving in swiftly we set up defenses around the capture point with multiple Sunderers on the eastern part of the plateau. Overestimating the initial resistance we would get caused us to move more Sunderers than necessary in, even moving a Sunderer to the capture point, to provide some Bulldog support. After a while the NC reinforcements arrived, outnumbering us vastly. Soon the Sunderer came under direct fire and was destroyed very fast, this marked the end of our initial push, seeing as our forces at the capture point were wiped immediately thereafter. Regardless we moved in once more, systematically taking the NC apart. With reinforcements from the 382nd showing, we soon outnumbered the NC forces, taking another base for the Republic.
    Seeing as the majority of our allied forces went to the south to take West Highlands Checkpoint against little to no resistance, we decided to take Dahaka Southern Post to the north. Setting up defensive positions in the capture point building, we managed to hold our perimeter against the advancing NC forces. However our presence here depended on our Sunderer, deployed to the south of the base. Realizing this flaw in our defense, the NC moved an armoured force consisting of Battle-Sunderers and tanks to take down our Sunderer. Being without spawn options the NC annihilated our soldiers on point quite fast.
    After analysing our current situation we decided to hit Indar Excavation Site. Acknowledging that the NC was preoccupied defending their Tech Plant against the VS, we assumed that we might be able to secure this flank as well. We established spawn points on all sites of the base, commencing our assault and swiftly secured B and C. A was proving more of a challenge, seeing as it was located within the tower. Bringing in Light Assault we occasionally managed to contest the point, but otherwise the uphill battle was proving too much for our limited numbers. Despite defending their Tech Plant the NC moved more forces into the base, ultimately outgrowing our numbers. This lead to B and C being contested. Nonetheless the NC didn’t just managed to steamroll us as it usually would be the case. Instead we managed to successfully keep the southern part of the base around B contested, with the actual point constantly changing ownership. However we had to acknowledge that we would not succeed in taking the base with the current odds and hence looked for a new battle to fight.
    That battle was a defensive battle against about 2 VS squads at Crossroads Watchtower. Although the TR was more or less holding their ground, we moved our squads in, overwhelming the VS entirely. We swiftly assigned our squads to the various capture points and retaking them, whereafter we pushed the VS out.
    Keeping the momentum we charged the VS to Broken Arch Road. Being met with a greater resistance here, we deployed our Sunderers under fire on the northern side of the base, whilst our armour was keeping the VS vehicles at bay. Swiftly securing A, part of our forces took up defensive positions around the capture point, whilst the rest battled the VS throughout the base. However the VS advanced close to the eastern side of the base along the canyon wall and assaulted the lower part of the building containing the capture point. Although they were kept at bay at first, their excessive grenade and C4 spamming grinded our forces down, seeing as the reinforcements were tied down, either defending the upper entrance or trying to repel the VS at another front. Soon they managed to overwhelm the forces at the lower entrance and flank the defendants at the upper entrance, wiping our forces out completely. Nonetheless we kept on pushing and with the support of Maxes, we slowly worked our way towards the capture point, ultimately capturing it once more, despite heavy VS resistance on point. From here our forces advanced further towards the southern end of the base, slowly encroaching upon their spawn room. Despite this the VS resisted, gaining small footholds against us by expenditure of many live and nanites, only to see these positions ultimately fall back to us. Continuing to grind the VS down, we managed to secure the base in the name of the Angry Army!
    Whilst analysing our situation our forces moved south to Tawrich Depot, however we moved our forces to the southern base of Tawrich Recycling, to aid against an overwhelming VS zerg. With only a minute to go and a vastly numerically superior zerg continuing to move in, we were unable in defending the base.
    Looking at the map revealed that we were leading on the NC by only 1%, hence we endeavoured to keep them at bay by forcing them to defend Indar Excavation Site once more. Nonetheless with the NC and the VS focussing most parts of their efforts on us, we soon were outnumbered at every single battle the TR was participating in. Acknowledging that the alert would be impossible to turn around in 20 min, we chose to fight defensively at various bases in the meantime without any guidance from the platoon itself, until the alert is over and the racing phase could begin. With the squads splitting up along various bases to farm the enemy, we marked the end of our combat phase.
     
     
    This concluded the combat phase and we moved to Hossin, to begin another exciting edition of our racing league. This time a Galaxy Team Race.
     
    Congratulations to the winner of the AJSA Racing League #24, the Galaxy Team Race on Hossin, who really didn't have a team! (FYI: We can't award him the Racing award, seeing as he is from TRAF and doesn't have an account here (though that might be rectified in the future))
     
    1. McPhearsom
     
     

     
    During this event SgtRoss once more distinguished himself, earning him his second MVP. This time favouring the offensive, SgtRoss could be consistently observed throughout the Op dominating the front lines. Efficiently prioritizing targets, he managed to take on strong hostile positions, either wiping them on his own or weakening them sufficiently for the players following him to clear them out. His performance greatly boosted the death toll we inflicted upon our enemies, earning him the respect of the PS2 staff.
     

     
    Although we cannot award them anything for their deeds, we would still like to emphasize the combat performance of the TRAF players McPhearsom and Nolen. Showing an immense skill in the game, they greatly exemplified the TRAF forces. They were highly effective in whatever endeavour they undertook, aiding us not only on the front lines, but also in supporting our troops by providing excellent spawn locations, flanking the enemies and defending key locations against the enemies. Willing and able to follow orders to the letter, they still aided the command with tactical advice regarding not only on how to take a base, but also on what strategies to pursue in the long term. Their skill, discipline and character left them in very high regard, as they formed the backbone of our platoon on many occasion, earning them the respect and admiration not only of the PS2 staff, but also from those AJSA soldiers observing them in action as well.
     
     
    As always, did you take some cool screenshots or footage of the Op?  Post them below!
  22. hunter_5988 liked a post in a topic by Conan in PS2 Op #23: Assault of the Battle-Flashes   
    picture by Norman
     
    When: Saturday, December 13th, 2014, Operation will commence at 2PM EST (7PM GMT)
    Where: EMERALD Server, AJSA Teamspeak: ts3.ajsagaming.com
    How: Platoon and Squad Leaders will create specific Squad Channels in the Teamspeak to match the name of the in-game Squad in PS2. Join the Teamspeak Channel that matches the squad you join in game, so you can hear your Squad Leader!
    New members read the "READ HERE" forum post to see a list of Sergeants/Officers to send in-game messages to so you can get invited to the outfit or look for them in teamspeak.
    What: Our objective during the Ops is to play together as a large team and cooperatively fight as a unit semi-seriously, while still having a fun time. squad members are expected to listen to their squad leaders to ensure the AJSA is victorious in battle.
     
    Event Outline:
    Kick-off Phase: Assault of the Battle-Flashes
    To announce that the Angry Army is here we'll interfere in any promising conflict on Aurasxis by crashing the party with Battle-Flashes. For this the PS2 staff will provide certed Battle-Flashes with either the Renegade or the Fury. They'll have the Wraith-Cloak equipped, so better start practising in the VR Training Room!
     
    Combat Phase:
    We will then break off to our platoon and squad assignments. If an Alert has started, we will play the objectives of the alert, otherwise, we will go to hot spots where we are needed (splitting continents if called for).
     
    Racing Phase: AJSA Racing league #24: Galaxy Team Race
    For the 24th official race we'll have a Galaxy Team Race. Teams of 5 are recommended but you can also choose to take less members. Friendly fire will be enabled from the start, so start certing your Galaxies!
     

    The First Place Winner of the Race will receive the lovely AJSA Racing League Champion Award on the forums. View the award and our hall of champions here:
    http://angryjoeshow....w&do=spec&id=10
    AJSA Event MVP


    Officers and Sergeants will be on the lookout for the player who best exemplifies the AJSA during this event. This means players who not only demonstrate skill on the battlefield, but are great team members as well. A player who meets those high standards for this event will receive the AJSA Champion Award to adorn their forum profile!


    This post has been promoted to an article
  23. hunter_5988 liked a post in a topic by Conan in (AAR) PS2 OP #22: Maximising Independence   
    Thanks to everyone who joined us during our 22nd Operation and special thanks to Jaymawdo for taking platoon lead during this Op.
     
    We started out on Amerish with around 30 players and our number remained relatively steady throughout the Operation.
     
     
    During this Op we had the longest and most successful starting phase so far, going on for about 1 h 30 min. With Hossin, Esamir and Amerish to choose from, we decided to go to Amerish, seeing as Esamir was full and Hossin isn’t too popular. We chose to lay siege to the VS warpgate, ‘cause fuck the VS, that's why.
    Before the starting phase began the PS2 staff moved 2 Sunderers into the mountains to the north-east of Aramax Chemical Co, which were overlooking the VS warpgate. With one of them being an ammo-Sundie we ensured that we had stationary turrets, that didn’t run out of ammo, whilst also ensuring spawn points to our troops.
    After all members joined we started preparing the siege of the warpgate, by setting up Burster-Maxes along the ridge of the mountain facing the warpgate, whilst the infantry stood by with lock-on launchers and support classes. There was definitely enemy activity going on in the area, with an enemy Valkyrie passing directly over us at one point, however the VS did not react to us before we set out to destroy their vehicles.
    At first only few targets patrolling the area showed themselves, which were being met with an incredible flak-screen. Disgruntled by being shut down we immediately got a consistent light resistance to our siege of about half a dozen pilots, constantly launching bombing runs at us and constantly being shut down. The enemies even mobilized a few tanks during the early phases to bombard us from afar, but with the enormous range between us, this endeavour to suppress us was ultimately futile.
    Soon we started getting a larger resistance from organized outfits, which started organizing bombing runs in Liberators and Galaxies. With the amount of hostile air increasing and with the air starting to exploit the mountainous terrain slightly to their favour, the pace of the combat picked up. The enemy would throw a consistent mix of Galaxies at us to attract fire or pancake us and Liberators to bombard us. During this period the first VS tanks started appearing in our rear, diverting the attention of our infantry away from the warpgate front. Our forces also began to experience more action, seeing as our forces were more spread out and the enemy encounters would become more frequent, sometimes even lasting for multiple minutes. This meant that also the amount of communication increased exponentially, with new targets being called out and support being requested every couple of seconds. Nonetheless the comm discipline was astounding, especially considering 30+ people were sitting in the same channel. Furthermore some members took the initiative during the battle, by pulling some mossies, which would lure enemy ESFs to our Burster-Maxes, which would then open fire at them, either destroying them outright or causing them to panic in the massive amount of flak we were putting out.
    With the alert on Esamir coming to a close in the favour the of the Vanu, the enemy resistance picked up significantly. Within the first 5 min of the alert being over, the VS forces nearly doubled. Whilst some parts of the new enemies weren’t aware of our presence yet, the organized outfits soon started setting up a massive push against us. Having attracted also the hostile puppy players with our fire, the resistance was soon overwhelming. Now our forces started to be really challenged, seeing as our forces were already engaged with the previous number. Nonetheless our forces stood firmly against the onslaught of enemies. Whilst the VS was successful in taking Esamir, we were determined to prevent the VS from consolidating their forces as they did on Esamir. The increased number of enemy aircraft in the sky made it increasingly difficult to focus fire on a single target. Our locked-down Burster-Maxes now couldn’t undeploy and turn around to track a target, they had to statically face in one direction, seeing as new targets would immediately present themselves, as soon as the aircraft they were shooting at flew past them. This meant that the solid wall of flak changed its form with our Maxes now taking up positions surrounding our perimeter, to ensure that no flank was completely unprotected. Meanwhile the cliffs and mountains around us enabled many aircraft pilots to approach undisturbed, until the last few meters. At this point the enemy outfits were organizing themselves even more, setting up multiple Liberators in single file for bombing runs. The general confusion of the increased hostile population also enabled a couple of enemies to get within our lines and take out the ammo Sunderer; it is unclear whether the perpetrators bailed out of some aircraft, were Gal-dropped or managed to sneak up on us the conventional way, but as a result the ammo on our remaining Sunderer was now finite.
    Despite the increased resistance our forces managed to establish the new defensive perimeter against the VS forces, focussing AA fire to mainly to the North, East and South, whilst the infantry focussed on defending against the advancing VS infantry and vehicles to the West. Shot down enemy aircraft was usually immediately replaced, but our Maxes managed to increasingly push the Vanu back, preventing them from controlling the airspace directly above us. Nonetheless the hostile air stayed close, constantly bombarding us either from afar or by launching bombing runs at single point in our defense. With the limited cover our remaining aircraft pilots could provide Hunter5988 managed to bring another ammo Sunderer in, which gave our deployed Sunderer sufficient ammo for the G30 Walker, enabling us to put more bullets between us and the enemy. However after about 10 min in the heat of the combat, it too was destroyed by unknown forces, which again put us at the disadvantage of having a finite amount of ammo in the remaining Sunderer. Having worked out a defensive routine the battle continued this way with barely any conditions changing for about 20 min, however at some point our damage output surpassed their Nanites-regeneration ability and the number of the hostile aircrafts receded. As soon as that was the case our forces slowly began to focus fire again, which increased the defensive capabilities even more and soon after that we secured the airspace again, giving us time to consolidate our forces.
    After a while the VS began their air raids once more, albeit with a lower amount of enemy aircraft. Nonetheless this was enough to tie our Burster-Maxes to the east, to suppress the warpgate. At this time the VS managed to position a Sunderer west of our position, with a strong VS push, which was being spearheaded by at least 4 VS maxes, being lead at our own deployed Sunderer. Whilst we do not have accurate numbers on that push, an unidentified AJA soldier described it exaggeratory as “at least a whole fucking platoon”. This significant push enabled a single VS engineer to get close enough to our last Sunderer and deploy 3 tank mines below it, which weren’t blown up in time. In the meantime our forces managed to grind the majority of the VS forces down to directly focus fire on the VS Sunderer, which lead to it being destroyed. Whilst we attempted to rally an engineer with a level 6 repair tool, another VS engineer managed to bail from an arírcraft and put more tank mines under the Sunderer. Although everyone open fire on him he managed to throw a grenade out, before he died, which marked the end of our remaining Sunderer. With the last Sunderer being destroyed our troops now relied on squad spawn beacons, whilst we tried to establish alternative spawn options. However being denied the opportunity to pull new Maxes meant, that our flak screen was soon being grinded down by the enemy aircraft, which put us in a downward spiral in terms of defendability, dooming us ultimately to failure. Simultaneously the VS was assaulting us from all sides with C4 fairies, advancing on their own up the hill to prevent attracting attention. With the Burster-Maxes looking at the sky and the infantry focussing on keeping the Maxes alive, they managed to approach our forces and presenting us with deadly friendship-bricks, meanwhile the VS moved armoured forces up from the rear. Soon our forces were all destroyed, which spelled the end of our starting phase.
    Despite being killed at the end, it was especially noteworthy that our platoon consisted to about a third of new players, even with a lot of them being below BR10. Nonetheless these new players demonstrated extremely high skill, considering their low rank; they most certainly pulled their weight. Not only showing very good comm discipline for such new players, they also demonstrated a good ability to follow orders and instructions from the squad leaders.
     
     
    This concluded the starting phase and we moved to the “Mercy Phase”, where we finally let the Vanu out of their warpgate to have some fun. Seeing as we spend so much time on the start phase, we decided to only spend a short time battling elsewhere, before starting the racing phase.
    We moved our forces into AuraxiCom Substation, to help defend against a slightly superior Vanu zerg. Our forces moved swiftly in and charged A point. Whilst the push itself wasn’t particularly coordinated, one could still observe that our forces split up into 2 groups, with one heading straight for the capture point, whilst the other diverted to the West, to flank the enemy at the control point from higher ground. With this successful flanking manoeuvre the VS fell very fast and we pushed them further to the South-West. However the VS overwhelmed the puppy TR forces to the South-East, flanking our front lines, which caused them to collapse. With the VS having secured the western higher ground for themselves our forces were now forced to advance under fire on the direct path or flank through the narrow, stony and overgrown strip of terrain to the east of the capture point. Using Light Assaults for this feat, we managed to push them out again after a minute, this time pushing them past the confines of the base. This was mostly assisted by Bravo, who brought up an armoured column from the North, bombarding the VS infantry and vehicle forces outside of the base. Keeping the momentum, Bravo pushed up and destroyed the remaining VS forces and charging them through the open field to the south, annihilating any opposition. With Alpha and Charlie also mounting up to move to Auraxis Firearms Corp, we soon lay siege to this base as well. However this base is quite a fortress and with about equal forces the chances of taking it were quite slim. So after the first initial pushes were repelled, we decided to end the Op on the high note of repelling the Vanu all the way back to their own territory and called an end to the overall combat phase of the operation.
     
     
    This concluded the combat phase and we moved to Sungrey Amp Station (on Amerish), to begin another edition of our exciting racing league. This time a Max race around the outer wall of Sungrey Amp Station.
     
    Congratulations on the winner of the AJSA Racing League #22, the Max race on Amerish!
     
    1. FinnishFighter
     
    2. Pig_Face
     
    3. Conan
     



     
     
    During this Op the relatively new player EternalRobot distinguished himself, hence he will receive the MVP award (as soon as we figure his forum name out). Despite his low BR he took the initiative in luring enemy ESFs to our Burster-Maxes in the starting phase with a mossie, greatly aiding our endeavour of keeping the sky clear. Not only demonstrating initiative and a great sense of teamwork, he also was very helpful in assisting Hunter5988 to come to our help with another ammo Sunderer, by providing air-ground assistance, keeping Vanu tanks away from him. His performance greatly assisted the entire platoon in our endeavour to dominate the Vanu warpgate, not only earning him the appreciation and respect from the PS2 staff, but also from the platoon as a whole.
     
     


     
    As always, did you take some cool screenshots or footage of the Op?  Post them below!
  24. hunter_5988 liked a post in a topic by Conan in (AAR) PS2 OP# 20: Sundie Hunt (SCREENSHOT AND VIDEO ROUND-UP)   
    Thanks to everyone who joined us during our 20th Operation! At the beginning we started out with 25 people on Amerish, heading for the NC front.
     
    To kick things off we pulled armor from Crux Headquarters to hit the NC, currently assaulting Mekala Cart Mining. We swiftly obliterated the NC armor and Sunderers around the base, but the present allied forces were unable to retake A-cap, meaning the base was lost.
     
    Realizing that there was a severe lack of bases where we could destroy armor, we started to assault the base on foot, which ended the beginning phase. Moving our forces in quickly overwhelmed the NC and we took the base in the name of the Angry Army!
     
    Afterwards we moved our forces southwards in order to take Mekala Tech Plant, currently controlled by the NC. Seeing as we had numerically superior forces heading for the Tech Plant and had more than 50% on Amerish it looked like the base would be possible to take. We pushed quite soon to A-Cap, almost taking the base. However the NC pushed us out about 2 min before we would have taken the base. Whilst the NC was distracted to retake A-Cap the SCU was successfully destroyed. Nonetheless the NC was able to destroy our Sundies and push us out, seeing as they managed to rally numerically superior forces at Mekala. After rearming at Mekala Cart Mining we found that we still technically had enough forces to push them out, if we would get help from TR forces, fighting other battles (we had the upper hand in every other battle). Once more we assaulted, but our forces were countered by a Vanguard zerg, bottlenecking us north of the Tech Plant. With the hostile turret support from the gundeck of the Tech Plant we were unsuccessful in pushing in and they soon overwhelmed us, heading for Mekala Cart Mining.
    We successfully pushed them out again and charged once more, seeing as the NC all of the sudden had a massive population drop, however after we charged once again they poured back in. We were outpopped there, regardless of still having more than 50% of the Amerish forces, which were most notably wasted in a 48+ zerg hosted by the TR outfit 382, who dedicated their entire force to ghost-cap one base at a time.
     
    With the unfortunate lack of support from them we had to pull out, after grinding for more than an hour, heading for Sungrey Overwatch to take it from the NC. Unfortunately they managed to push us out 10 seconds before we got the base with a Max crash, obliterating our forces. With numerically superior NC forces and a longer way to A-Cap we had to pull out.
    Meanwhile Charlie was assaulting AuraxiCom Substation, where they valiantly supported the 382 in taking it, after they turned their attention to bases defended by the NC.
     
    Looking to the VS we moved Alpha and Bravo to Aramax Chemical Co, to stop the VS from taking the base. Brushing the VS aside we soon established the local TR dominance. In the meantime Charlie was continuing their assault on Splitpeak Pass, securing it in the name of the Angry Army!
     
    This concluded the Combat Phase of the Operation and we moved to The Bastion, to start the 22nd Official Racing League race, the 2-man Flash enduro race, which turned out to be one of the shortest races to this date, due to all but 2 teams committing suicide at Heyoka Chemical Compound.
     
    1. Natemanpro
    2. Robz Gamez
     

     
     
     
    Once again TrashMan distinguished himself during the Op, hence he will be receive his 2nd MVP award (which will unfortunately not display on his account as such). This time most notably showing an aptitude for multiple approaches to combat, supporting his squad as an Engineer in the most crucial of moments or piloting a Lib. But his most notable exploits were both his flawless competence as a tank driver and his ability to obtain intel and passing it onto his squad. He significantly boosted Charlies combat performance and showed the PS2 staff once more that he is part of the elite AJSA PS2 playerbase.
     
     

        As always, did you take some cool screenshots or footage of the Op?  Post them below!
     
  25. hunter_5988 liked a post in a topic by Torozor in [AAR] AJSA ANNIVERSARY OP#1 Armored MAXimum Chaos AAR   
    I ashamed you spelt my name wrong 
    Here is my POV of the Hunt