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Arreyanne

Sergeant
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Reputation Activity

  1. DoctorEvil liked a post in a topic by Arreyanne in About that Ship Droid   
    For those that are not aware, you can get your ship droid 2VR8 the crafting bonuses that work best for your crafting.
     
    But you ask how do I accomplish that? Dont I have to get her to rank 10 before that choice is made?
     
    In the legacy perks you will notice a perk names Ship Repair droid. Not only does this droid repair your gear, she also sells and buys items.
     
    4 of the items have to do with your ship Training dummy, no im not talking about quinn.
     
    4 of the items have crafting bonuses attached to them. You can purchase any of these droid sensor units to place in 2VR8's sensor slot.
    They are a trivial 100,000 credits each
     
    Tada now 2VR8 can actually help your crafting
  2. Ysnar liked a post in a topic by Arreyanne in AJSA FLAGSHIP LAUNCHED   
    Tonight May the 24th AJSA completed a milestone in our quest to dominate the galaxy, Kuat Drive yards has delivered our Flagship.
     
    Thanks to Eiousx, for delivery the final contribution to the Drive yards that completed the vessel. (He personally donated the last 18 Million, if you're a member give him a kudo's either in game, here on the forums, or anyways you feel works for you)
     
    Also a big thanks goes to all members who donated any amount to finalized the purchase of our Dreadnaught .
     
    What does this mean for the guild?
     
    Simply put we can now launch conquest of planets. These events change on a weekly and Bi-weekly bases. It will require many hours of preparation for the guild to take a planet. We will need crafter's, people to run FP's, WZ's, Op's, and Herioc's depending on which planet we wish to take.
     
    News concerning Planetary contest will be coming shortly.
     
    Thanks again to all guild members who have donated and made this possible.
     
    Arreyanne


    This post has been promoted to an article
  3. Ysnar liked a post in a topic by Arreyanne in AJSA FLAGSHIP LAUNCHED   
    Tonight May the 24th AJSA completed a milestone in our quest to dominate the galaxy, Kuat Drive yards has delivered our Flagship.
     
    Thanks to Eiousx, for delivery the final contribution to the Drive yards that completed the vessel. (He personally donated the last 18 Million, if you're a member give him a kudo's either in game, here on the forums, or anyways you feel works for you)
     
    Also a big thanks goes to all members who donated any amount to finalized the purchase of our Dreadnaught .
     
    What does this mean for the guild?
     
    Simply put we can now launch conquest of planets. These events change on a weekly and Bi-weekly bases. It will require many hours of preparation for the guild to take a planet. We will need crafter's, people to run FP's, WZ's, Op's, and Herioc's depending on which planet we wish to take.
     
    News concerning Planetary contest will be coming shortly.
     
    Thanks again to all guild members who have donated and made this possible.
     
    Arreyanne


    This post has been promoted to an article
  4. Eiousx liked a post in a topic by Arreyanne in Guild SHip Expansion Guide   
    5 Command Plans. Each plan is made up of 50 encryption.
    Gonna post tips for post-3.1 patch (since Dark Project schem is supposed to be fixed by then).

    1. Big Planetary Commanders are most effective, but it's gonna be more time consuming for at least 1 person to check/find the Big Commanders for guild to kill. Still, that's how most guilds did it fastest.

    2. If you have wealthy guildies who are sitting on stacks and stacks of Jawa Scraps, they can exchange them for Self-Perpetuating Power Cells/Rakata Energy Node & Biometric Crystal Alloy/Alien Data Cubes at Jawa vendors for cheap (the requirement has been lowered to 1 Scrap for all mats in 3.0) and then craft some Projects for exchange for Encryptions.
    3. If you're getting into Conquest Top 10, each character in guild that achieved the Conquest goal will get an encryption. Additionally, conquests give Jawa scraps too for potential further Dark Project crafting.

    4. If you have a stupidly rich guildies, they could buy some Frameworks on GTN if they dont mind blowing tens of millions.
     
    Total for all expansion of ship:
     
    If you do decide to craft it all, 54 Frameworks = 2700 Dark Projects
    There are different ways to make Dark Projects but regardless of which method you picked, you will need 3 Self-Perpetuating Power Cell, 6 Alien Data Cube, 6 Biometric Crystal Alloy, 3 Rakata Energy Node per Dark Project in addition to tons of green mats. This translates to 8100 Self-Perpetuating Power Cell 16200 Alien Data Cube 16200 Biometric Crystal Alloy 8100 Rakata Energy Node
  5. Eiousx liked a post in a topic by Arreyanne in Guild SHip Expansion Guide   
    5 Command Plans. Each plan is made up of 50 encryption.
    Gonna post tips for post-3.1 patch (since Dark Project schem is supposed to be fixed by then).

    1. Big Planetary Commanders are most effective, but it's gonna be more time consuming for at least 1 person to check/find the Big Commanders for guild to kill. Still, that's how most guilds did it fastest.

    2. If you have wealthy guildies who are sitting on stacks and stacks of Jawa Scraps, they can exchange them for Self-Perpetuating Power Cells/Rakata Energy Node & Biometric Crystal Alloy/Alien Data Cubes at Jawa vendors for cheap (the requirement has been lowered to 1 Scrap for all mats in 3.0) and then craft some Projects for exchange for Encryptions.
    3. If you're getting into Conquest Top 10, each character in guild that achieved the Conquest goal will get an encryption. Additionally, conquests give Jawa scraps too for potential further Dark Project crafting.

    4. If you have a stupidly rich guildies, they could buy some Frameworks on GTN if they dont mind blowing tens of millions.
     
    Total for all expansion of ship:
     
    If you do decide to craft it all, 54 Frameworks = 2700 Dark Projects
    There are different ways to make Dark Projects but regardless of which method you picked, you will need 3 Self-Perpetuating Power Cell, 6 Alien Data Cube, 6 Biometric Crystal Alloy, 3 Rakata Energy Node per Dark Project in addition to tons of green mats. This translates to 8100 Self-Perpetuating Power Cell 16200 Alien Data Cube 16200 Biometric Crystal Alloy 8100 Rakata Energy Node
  6. Ysnar liked a post in a topic by Arreyanne in AJSA FLAGSHIP LAUNCHED   
    Tonight May the 24th AJSA completed a milestone in our quest to dominate the galaxy, Kuat Drive yards has delivered our Flagship.
     
    Thanks to Eiousx, for delivery the final contribution to the Drive yards that completed the vessel. (He personally donated the last 18 Million, if you're a member give him a kudo's either in game, here on the forums, or anyways you feel works for you)
     
    Also a big thanks goes to all members who donated any amount to finalized the purchase of our Dreadnaught .
     
    What does this mean for the guild?
     
    Simply put we can now launch conquest of planets. These events change on a weekly and Bi-weekly bases. It will require many hours of preparation for the guild to take a planet. We will need crafter's, people to run FP's, WZ's, Op's, and Herioc's depending on which planet we wish to take.
     
    News concerning Planetary contest will be coming shortly.
     
    Thanks again to all guild members who have donated and made this possible.
     
    Arreyanne


    This post has been promoted to an article
  7. Ysnar liked a post in a topic by Arreyanne in AJSA FLAGSHIP LAUNCHED   
    Tonight May the 24th AJSA completed a milestone in our quest to dominate the galaxy, Kuat Drive yards has delivered our Flagship.
     
    Thanks to Eiousx, for delivery the final contribution to the Drive yards that completed the vessel. (He personally donated the last 18 Million, if you're a member give him a kudo's either in game, here on the forums, or anyways you feel works for you)
     
    Also a big thanks goes to all members who donated any amount to finalized the purchase of our Dreadnaught .
     
    What does this mean for the guild?
     
    Simply put we can now launch conquest of planets. These events change on a weekly and Bi-weekly bases. It will require many hours of preparation for the guild to take a planet. We will need crafter's, people to run FP's, WZ's, Op's, and Herioc's depending on which planet we wish to take.
     
    News concerning Planetary contest will be coming shortly.
     
    Thanks again to all guild members who have donated and made this possible.
     
    Arreyanne


    This post has been promoted to an article
  8. Arreyanne liked a post in a topic by Ysnar in Mandatory rules/Promotion requirements and pending features   
    Fellow guild members! After a tumultuous and hectic start to the guild, we think its about time that we put down some rules and get some things organized.
     
    ----------------------------------------------------------------------------
     
    Regarding guild members on NA (Northern Shiverpeaks) and EU (Seafarer's Rest) servers:
    - It is recommended to have a forum account as we will coordinate all of our events from here.
    - It is mandatory to represent in-game.  If a member is found not to represent, they will be sent a whisper and if there is no reply, then they are kicked from the guild.  Afterwards, you can re-apply if you're committed to represent the guild.  Exceptions can be made on a case-by-case basis (like Havok squad in WvW) by pm'ing the veterans, sergeants or myself so we can make a note of it.  At the very least, 25% of rep time has to be Angry Army.
     
    Requirements for promotion to veteran rank:
         -Must have a forum account
         -Regular use of Teamspeak ( this is preferred but not required) 
         -Need to participate in guild events/dungeon runs/WvW sorties
         -Demonstrate knowledge/competence in aspect(s) of the game e.g. PvE, PvP, WvW, crafting
         -Be a member of good standing with fellow guild members
     
    Regarding activity levels:
    Members who do not log in for more than 1 month will be kicked from the guild unless they pm any veterans/sargeants/officer to notify them about their absence.  This is done to make space for new guild members.  If you come back and find out that you were kicked, you can re-apply.
     
    Rules for raffle contests: (on hold for now)
    1. All participants have to be members of this forum and the guild.
    2. If the raffle is an exotic, then it will cost 20 silver per entry.  Alternatively, we would sometimes raffle 3 random rares (level 76-80) with an entry fee of 30 silver.
    3. Maximum of 2 raffle entries per person.
    4. The raffle money should be mailed to me in-game (account name is Gingook.2971) so I can update a google spreadsheet for all to see and to keep track of who has paid (link for that will be posted here), I will then forward all proceeds to the guild bank.
    5. You can withdraw your entry money at anytime before Thursday (2 days before the draw), just make sure you pm me or your fellow sergeants/veterans on the forums or in-game.
    6. This site will be used to choose the winner... who will be announced before the guild mission.
     
    Rules for donations:
    - Money donations should be placed in the lowest bank section.  Item donations can be placed in the lower 2 sections of the guild bank, the treasure trove and deep cave... not the first section.
    - Once a donation is made, the donor needs to take a screenshot of the bank log containing the transaction and new guild bank fund (or bank inventory if its an item donation).  The donor must then contact a veteran, sergeant or officer via forum pm or TS to get it verified within 5 days of the donation.
    - Entries to the raffle contest are also counted as donations.
    - In addition to gold, donations can be made with specific items, which include
       - Tier 5 or tier 6 common crafting materials
       - Tier 5 or tier 6 fine crafting materials, includes karka shells and watchwork sprokets
       - Tier 5 rare crafting materials, includes sun bead, large skull, giant eye, mystic coin, pristine toxic spore sample, watchwork mechanism and glob of ectoplasm
       - Ascended materials such as deldrimor steel ingot, xunlai electrum ingot, spiritwood plank, elonian leather square and bolt of damask
       - Tier 5 or tier 6 gemstones, includes passion flower
       - Mixed chef ingredients (list of these is below the basic ingredients)
       - All festive materials, includes snowflakes of all tiers, pieces of candy corn, skulls, nougat centers, plastic fangs and pieces of zhaitaffy
       - All doubloons, includes copper, silver, gold and platinum doubloons
       - Level 75-80 rare weapons/armor
       - Exotic weapons/armor
       - Exotic runes/sigils (upgrade components) ( must be worth 5s or more each)
       - 15/18/20 slot bags or their corresponing runes of holding i.e. major, greater and superior runes of holding
    ***For item donations, the trading post price of the item(s) (specifically, the highest buy order) at the time of verification will be added as the donation.
     
    - Once the item/money donation is verified, the amount will be recorded under their name in a google spreadsheet document.
     
    Our budget will be used for the following:
    - Commander tags for veterans/sergeants that display promise and competence in PvE and/or WvW
    - Fund the guilds very own PvP server (costs 2 gold a day to maintain)
    - Fund the fashion contest (and other future contests)
    - Purchase and upgrade WvW siege weapons (make alpha -> omega golems)
    - Some of the exotics will be used in future raffles or PvP tournament prizes
    - Consumables e.g. Sharpening stones, omnomberry bars, maintenance oils
    - Buy more influence if we run low on it and need guild upgrades
    - If the budget permits, we will do giveaways for guild members on a first come, first serve basis (there will be a specified quota for each member).  The quality of the items will improve as the guild budget increases i.e. initially 10-15 slot bags that will be crafted and sent out.  We might then progress to upgrade components, weapons/armor and we might even establish a mats-on-demand system once our funds are sufficient.
     
    ----------------------------------------------------------------------------
  9. tylerthebest liked a post in a topic by Arreyanne in Tera Double XP Event   
    This a direct copy Paste from the NEWS post on the Tera Official Web page
     
    New to TERA? Just started a gunner? You’re in luck! From Tuesday, May 5 until Tuesday, June 2, we’re running a level-up event designed to double your XP—and give you special reward items for achieving milestone levels.
    Here’s how it works:
    From May 5 until June 2, you’ll get double the usual XP from killing monsters. When you hit the following milestone levels, you’ll receive a special gift in parcel post: Level 12: 5 Goddess Blessings plus a 100% XP Boost Level 20: 1-day Elite Status Voucher (adds elite status for 24 hours) Level 30: 3 sapphires, 50 Tier 2 Feedstock, 50 Tier 2 Alkahest, and a 100% XP Boost Level 40, 45, and 50: bonus XP, plus various PvE crystals suitable for your class Level 55: 5 sapphires, and various PvE crystals suitable for your class Level 60: 2 emeralds, plus various PvE crystals suitable for your class Level 65: 3 instance reset scrolls, plus various PvE crystals suitable for your class. At level 65, gunners will also receive an exclusive costume: the "Thetan Will Suit." Reapers will receive the Slaughterthorns weapon skin, and all other classes will receive Visioncrafted weapon skins.
    The TERA level-up event ends with the maintenance on Tuesday morning, June 2, so don’t delay!
  10. tylerthebest liked a post in a topic by Arreyanne in Tera Double XP Event   
    This a direct copy Paste from the NEWS post on the Tera Official Web page
     
    New to TERA? Just started a gunner? You’re in luck! From Tuesday, May 5 until Tuesday, June 2, we’re running a level-up event designed to double your XP—and give you special reward items for achieving milestone levels.
    Here’s how it works:
    From May 5 until June 2, you’ll get double the usual XP from killing monsters. When you hit the following milestone levels, you’ll receive a special gift in parcel post: Level 12: 5 Goddess Blessings plus a 100% XP Boost Level 20: 1-day Elite Status Voucher (adds elite status for 24 hours) Level 30: 3 sapphires, 50 Tier 2 Feedstock, 50 Tier 2 Alkahest, and a 100% XP Boost Level 40, 45, and 50: bonus XP, plus various PvE crystals suitable for your class Level 55: 5 sapphires, and various PvE crystals suitable for your class Level 60: 2 emeralds, plus various PvE crystals suitable for your class Level 65: 3 instance reset scrolls, plus various PvE crystals suitable for your class. At level 65, gunners will also receive an exclusive costume: the "Thetan Will Suit." Reapers will receive the Slaughterthorns weapon skin, and all other classes will receive Visioncrafted weapon skins.
    The TERA level-up event ends with the maintenance on Tuesday morning, June 2, so don’t delay!
  11. Apex Spartan liked a post in a topic by Arreyanne in My biggest problem with Skyrim   
    Have to disagree,
    I like cosmetic mods Armor, weapons, hair, body's, tattoo's etc.
    I think thats one reason I think Dragon Age Inquisition is the most boring game ive ever played. I got to skyhold once and talked to Hawke and quit playing BORING. Havent played since.
    Mods that fix the bugs the developer left in the game are also very helpful.
  12. DoctorEvil liked a post in a topic by Arreyanne in This is what I was thinking of building this weekend   
    [PCPartPicker part list](http://pcpartpicker.com/p/sVs9XL) / [Price breakdown by merchant](http://pcpartpicker.com/p/sVs9XL/by_merchant/)

    Type|Item|Price
    :----|:----|:----
    **CPU** | [intel Core i5-4670K 3.4GHz Quad-Core Processor](http://pcpartpicker.com/part/intel-cpu-bx80646i54670k) | $229.77 @ OutletPC
    **CPU Cooler** | [Cooler Master Nepton 280L 122.5 CFM Liquid CPU Cooler](http://pcpartpicker.com/part/cooler-master-cpu-cooler-rln28l20pkr1) | $117.50 @ Amazon
    **Motherboard** | [Asus Z87-Expert ATX LGA1150 Motherboard](http://pcpartpicker.com/part/asus-motherboard-z87expert) | $256.48 @ Amazon
    **Memory** | [Kingston 16GB (2 x 8GB) DDR3-1866 Memory](http://pcpartpicker.com/part/kingston-memory-khx18c10k216) | $167.99 @ Amazon
    **Storage** | [Plextor M5P Xtreme Series 256GB 2.5" Solid State Drive](http://pcpartpicker.com/part/plextor-internal-hard-drive-px256m5pro) | $174.99 @ Amazon
    **Storage** | [Western Digital Green 4TB 3.5" 5900RPM Internal Hard Drive](http://pcpartpicker.com/part/western-digital-internal-hard-drive-wd40ezrx) | $137.99 @ Amazon
    **Video Card** | [MSI Radeon R9 290 4GB TWIN FROZR Video Card](http://pcpartpicker.com/part/msi-video-card-912v308002) | $309.99 @ Newegg
    **Case** | [Cooler Master Storm Stryker (White) ATX Full Tower Case](http://pcpartpicker.com/part/cooler-master-case-sgc5000wkwn1) | $157.98 @ Newegg
    **Power Supply** | [Cooler Master V1000 1000W 80+ Gold Certified Fully-Modular ATX Power Supply](http://pcpartpicker.com/part/cooler-master-power-supply-rsa00afbag1us) | $183.98 @ Newegg
    **Optical Drive** | [Asus DRW-24B1ST/BLK/B/AS DVD/CD Writer](http://pcpartpicker.com/part/asus-optical-drive-drw24b1stblkbas) | $18.75 @ OutletPC
    **Operating System** | [Microsoft Windows 7 Home Premium SP1 (OEM) (64-bit)](http://pcpartpicker.com/part/microsoft-os-gfc02050) | $88.98 @ OutletPC
    **Monitor** | [Acer UM.HS1AA.D01 60Hz 27.0" Monitor](http://pcpartpicker.com/part/acer-monitor-umhs1aad01) | $238.99 @ Amazon
     | | **Total**
     | Prices include shipping, taxes, and discounts when available | $2063.39
     | Generated by PCPartPicker 2015-01-06 10:30 EST-0500 |
     
    The case and monitor could be removed as I have a mid tower and 24" monitor hanging around
    Any comments, suggestions, "why you choose that" remarks
     
    Helpful suggestions are always welcome
  13. DoctorEvil liked a post in a topic by Arreyanne in This is what I was thinking of building this weekend   
    [PCPartPicker part list](http://pcpartpicker.com/p/sVs9XL) / [Price breakdown by merchant](http://pcpartpicker.com/p/sVs9XL/by_merchant/)

    Type|Item|Price
    :----|:----|:----
    **CPU** | [intel Core i5-4670K 3.4GHz Quad-Core Processor](http://pcpartpicker.com/part/intel-cpu-bx80646i54670k) | $229.77 @ OutletPC
    **CPU Cooler** | [Cooler Master Nepton 280L 122.5 CFM Liquid CPU Cooler](http://pcpartpicker.com/part/cooler-master-cpu-cooler-rln28l20pkr1) | $117.50 @ Amazon
    **Motherboard** | [Asus Z87-Expert ATX LGA1150 Motherboard](http://pcpartpicker.com/part/asus-motherboard-z87expert) | $256.48 @ Amazon
    **Memory** | [Kingston 16GB (2 x 8GB) DDR3-1866 Memory](http://pcpartpicker.com/part/kingston-memory-khx18c10k216) | $167.99 @ Amazon
    **Storage** | [Plextor M5P Xtreme Series 256GB 2.5" Solid State Drive](http://pcpartpicker.com/part/plextor-internal-hard-drive-px256m5pro) | $174.99 @ Amazon
    **Storage** | [Western Digital Green 4TB 3.5" 5900RPM Internal Hard Drive](http://pcpartpicker.com/part/western-digital-internal-hard-drive-wd40ezrx) | $137.99 @ Amazon
    **Video Card** | [MSI Radeon R9 290 4GB TWIN FROZR Video Card](http://pcpartpicker.com/part/msi-video-card-912v308002) | $309.99 @ Newegg
    **Case** | [Cooler Master Storm Stryker (White) ATX Full Tower Case](http://pcpartpicker.com/part/cooler-master-case-sgc5000wkwn1) | $157.98 @ Newegg
    **Power Supply** | [Cooler Master V1000 1000W 80+ Gold Certified Fully-Modular ATX Power Supply](http://pcpartpicker.com/part/cooler-master-power-supply-rsa00afbag1us) | $183.98 @ Newegg
    **Optical Drive** | [Asus DRW-24B1ST/BLK/B/AS DVD/CD Writer](http://pcpartpicker.com/part/asus-optical-drive-drw24b1stblkbas) | $18.75 @ OutletPC
    **Operating System** | [Microsoft Windows 7 Home Premium SP1 (OEM) (64-bit)](http://pcpartpicker.com/part/microsoft-os-gfc02050) | $88.98 @ OutletPC
    **Monitor** | [Acer UM.HS1AA.D01 60Hz 27.0" Monitor](http://pcpartpicker.com/part/acer-monitor-umhs1aad01) | $238.99 @ Amazon
     | | **Total**
     | Prices include shipping, taxes, and discounts when available | $2063.39
     | Generated by PCPartPicker 2015-01-06 10:30 EST-0500 |
     
    The case and monitor could be removed as I have a mid tower and 24" monitor hanging around
    Any comments, suggestions, "why you choose that" remarks
     
    Helpful suggestions are always welcome
  14. Arreyanne liked a post in a topic by Erikjust in Dragon Age Inquisition no spoilers   
    Right now i´m going through the Templar path hoping it might deliver something to up the game, but so far the game (at best) is a 5 maybe 6 out of 10.

    Here´s what i like about it.

    The graphic is nice, to a certain degree (even though most of the metal pieces of the game looks like they have a permanent spotlight, just a few centimeters away from them).
    The banter between the different party members is nice
    The voice acting is fine as always
    And lastly there is a mayor varity in the different envirments.

    However there are several problems that drag the game down.
    My Mayor problems with the game is
    1: The War Table so you can pick all these mission on the table can you play any of them? Nope all you can do is in best facebook style look at a timer and if you have already all the other missions on the map, you can just sit with your hands in your lap doing nothing.
    What´s that playing multiplayer while waiting? Look if i want to play a multiplayer i would pick up an MMO.
    When i play Single Player i do so because i want to play a single player game. 

    2: The rewards for these missions are often only some text and maybe 30 influence..........right i get more influence by doing requisition quest and it takes less time.
    And those times where i get rewards in the form of equipment it´s really only useful in the beginning of the game, afterwards all the swords staffs amulets and so on where just sold why? Because i had either found better equipment by killing dragons or i had crafted something that was better.

    3:Influence and Power: Once you hit lvl 20 in Inquisitor level you reached maximum (not that anyone bothers to tell you that) which i more or less hit once i reached Skyhold and was able to buy Influence.
    And power guess what i had more then enough power, so much in fact that if it was paper, i would be aple to plaster the entire Skyhold three times over and not run out of power. 
    So guess why do i need to close rifts, perform requisition tasks and war table missions again?

    4: Upgrading skyhold....not really. When i first came to skyhold it was a ruin with copwebs, crumbled walls and roff and giant holes in the wall that you could fly a dragon through.
    By the end of it, it was still a ruin with copwebs, crumbled walls and roff and giant holes in the wall that you could fly a dragon through.
    the upgrades doesn´t really do anything and there´s only three of them, so what do i do with all those extra resources i found??

    5: The mounts besides going a little faster, they are really useless, you can´t fight or clollect resources on them, all you can do is ride on them.
    So why do i need the horse again?

    6: Huge areas of nothing. Sure some of the areas are bigger but the content remain the same which let to a lot of nothing.
    Sure many complained about the Deep Roads being a slug in DA:O and it might have been but it had content and atmousphere, it gave you a sense of just how much the Dwarfs had lost.
    In DA:I i get nothing so you unearthed an ancient tomb or mansion where something scary happened, apart from the undead maybe a demon or two and a few notes, this might just as well have been another dungeon on the map. 
    Alternativly look at the Elven temple or the closes orphenage in DA:O and the deep roads in Awekening.
    Could i get more of those please? Those areas had story, they had atmousphere you got a sense that soemthing unspeakerble had happen there a long time ago.

    7: Why am i collecting these things again? Remember in DA:O when clollecting all those notes would often lead to a quest, with its own story or at least a small encounter.
    Here i´m just collecting those shard and mosaic pieces, because that´s what i do apperently.
    Sure i can unlock a tomb in with those shards (and get more stuff to sell, because once again at this point i can craft better equipment) and the Mosaic pieces looks nice on the wall.
    Same with the Astrariums apart from unlucking a cave with some equipment, there´s no reason for doing this.

    Those are just some of the problems i can think of off the cuff.
    DA:I Feels like mixture between a half harted facebook game and an MMO.
    It completly lacks almost everything that made Dragon Age Origins a great game even to this day. 
    So that´s three games in a row Bioware has fucked up Dragon age 2 sucked ass, Mass Effect 3 said fuck you to the players with its ending and now this.
    Given their current track records i dread to think what Mass Effect 4 will be like.
     
  15. Arreyanne liked a post in a topic by Patty-Jack in What was the deal with Dragon age origins ?   
    You probably wouldn't like old-school RPGs then. I greatly prefer the combat system in Origins because of nearly everything you said, it's much more tactical and strategy based than Inquisition's run and stab approach.
     
    Really everything you said is subjective, you don't like it and that is totally fine, do you. But it most certainly isn't "shitty" because of that.
  16. Arreyanne liked a post in a topic by Sethox in Chin up Angry Army   
    We should at least get more people in the teamspeak. Everytime I am there it feels like crickets are making noices.
  17. ViralBunny liked a post in a topic by Arreyanne in What was the deal with Dragon age origins ?   
    I think Ive played this through on every class on Nightmare multiple times. I don't remember having near as much as a problem with the commands as you're having.
     
    One thing that I found helpful in all those play through was the tactics scene, While not as helpful as the tactics menu in DA2 it does help. you can set when to take health pots, lyrium pots who to target assist.
     
    Also there are plenty of mods on Nexus that attempt to fix the base tactics AI, which Im sure I have in the mod folder somewhere.
     
    DA:I is only good in the story missions for me the rest of the game; it's like blurr through it as fast as you can dont talk to companions etc just get to the good stuff.
     
    Unlike when I play DA:O i still talk to everyone even though I can recite exactly what they are going to say
  18. Arreyanne liked a post in a topic by Apex Spartan in What was the deal with Dragon age origins ?   
    The gameplay itself is quiet good, the story is great and the combat system is quiet interesting and I was new to it as well when I first played Origins few months back. It takes some getting used to but what you said about the slow attacking speed, at least with swords, I know what you mean. It's the only thing that pissed me off about the combat, I didn't see the point of why the animation was so slow, it looked as if it was slow motion or as if they were training with their swords like, "Hey, I'm going to swing my sword down at your right foot, VERY slowly" lol
     
    That's the only thing I found confusing about the combat but otherwise the whole combat system is quiet interesting and you will get used to it.
    As rest of the guys said, press SPACE bar to pause and plan out your strategy of attack/defense and that's when you use the time to order the rest of your squad on what to do.
  19. coralie liked a post in a topic by Arreyanne in Tera online guild?   
    We formed a guild like during the summer on Tempest reach send an in game application and I'll approve it
  20. Apex Spartan liked a post in a topic by Arreyanne in Dragon Age Inquisition no spoilers   
    Have to say, although I paid the 70 bucks for the game Im really disappointed
     
    DA:O in my book is still the better of the three games
    Better characters
    Came with a Toolset
    Was truly engrossing story wise
    Has tons of mods made by the community which will not be available in DA:I from everything Ive read due to the engine used
     
    Even DA:2 could be modded although they decides to use that mess of a ME engine
     
    It does have (DA:I) some good qualities
     
    It's pretty, did I mention it's pretty, you can jump,
     
    I'd give it about the same score as DA:2 personally
  21. Eiousx liked a post in a topic by Arreyanne in For those that didn't know- Transfering Bound Item Mods   
    Everyone that uses the orange gear and removes a mod is stuck with a mod that is bound to the character.
     
    There is a method to get those mods to another character in your legacy
     
    The following is an example of what I've done for new Characters;
     
    Starting a new Bounty Hunter as an example
     
    Take your highest toon and run Black Talon until you get the pieces for that class
    Have a set of Legacy Bound gear, apply the mods from the BT armor into the legacy gear send the Legacy gear to the new character
     
    You can do this with any mod or gear
     
    Say when you are replacing those 140 lvl 50 mods and have a lower level character of the same AC instead of purchasing new mods u can remove them for cash anywhere from 3-9500 credits each, place them in a legacy gear set and send them to the lower character
     
    Why would one do this?
     
    Lvl 53-55 modification items run from 20,000 credits each to 100,000 credits each depending on the stats
     
    Just a little info for those that didn't know
  22. Apex Spartan liked a post in a topic by Arreyanne in Best Skyrim Race/Class?   
    I've never gotten a character to 80
     
    How I play now is run almost all the side quest, story partly when I get to 60 I do the story whatever is left to get to the alduwin battle
     
    at 60 and above that fight is just simply EPIC, especially with mods like better dragons, dragon combat overhauls etc
     
    Finish that fight start a new toon
    I usually play a dark elf or a high elf or a mod race called Nheium or something like that,
    I've played two handed assassin with bow, dual daggers, dual swords, never have done a mage, magic is for losers!
  23. Arreyanne liked a post in a topic by skullhead51 in Great Map   
    Another map someone posted on archeage forums with tradepack material requirements.
     

  24. Rhovanor liked a post in a topic by Arreyanne in Tera Expansion inbound before years end   
    The update is coming in three releases
     
    The first was released in Korea on the 23rd of July: This is copy and paste From A certain Tera Index
     
    The Forgotten Continent
    The Archdevas are plotting something in the lands beyond the Great Rift, slowly but surely gathering their army for their grand scheme. The Valkyon Federation has formed a scouting party to prevent their plans from taking fruit. They board the airship, Elkaia, and head towards the forgotten continent in the North but they are soon under attack and have little choice but to crash land into the dense jungles below.
    From there more trouble arises…
    I. Cap Raise and a New Area
    New cap at level 65 and the unveiling of Northern Arun New open world maps and BAMs Primeval Forest
    In a pursuit for freedom a small Anon resistance group has evaded the eyes of the Archdevas and their own Anon Tribe to set up camp in the Primeval Forest. But in resistance group is met with another dilemma when the original inhabitants of the forest, the cannibalistic Mantis Tribe, provide a not-so-warm welcome to their arrival.
     
    Barakania Heights
    The Archdevas with the Anon Tribe lead the Demokrons into the sacred lands to obtain the Knowledge of Orin, Arcana and Naia. To protect the land from the incoming threat the Barakas and the small Anon resistance group join arms. To make matters worse there are also the goblins who, for their own gains, will take part in this complex battle.
     
    Ancient Barakania Ruins
    In the surrounding areas of Baraka’s capital, Iruka, there lies several ruins that have felled due to the forces of the Archdevas and the Arcanons. Try as they might to preserve these ruins their efforts have proved futile and many of their historic ruins have become the Archdevas’ stronghold.
     
    Archdeva Stronghold
    The Archdeva Stronghold is under siege by the allied forces. There is no cease fire as they continue their barrage against the Archdevas’ Demokron army. The Valkyon Federation has managed to push into the courtyard but the tides of battle are at a standstill has both sides have no plans of giving up.
     
    Iruka, Baraka’s Capital
    Following the promise to their god, Orin, the Baraka’s of Iruka continue to protect the sacred Knowledge of Orin, Arcana and Naia. But the Archdevas threaten to steal away this knowledge and the Barakas had no choice but to hide themselves within the great city in order to protect Arcana and Naia
     
    II. Improved In-Game Systems Daily Playthrough Guide
    Available from level 60 Players will be able to obtain quests related to the new leveling zone Players will receive various rewards by completing the quests listed  
    Ehancement Crystals 1. New Crystals
    The next set of weapon and armour crystals have been added for the new level. The Domineering, Hunters, and Mutinous-type crystals have been merged.
    The new crystals can be acquired through the Crystal Box within the game as well as through the Valkyon Scouts reputation credits. Several crystals that were obtainable through the reputation merchants will no longer be obtainable
     
    2. Dual Option Artefacts
    New Artefacts which can be placed in either the weapon or armour crystal slots have been added. The Artefacts do not break upon death and posses dual stats. The Artefacts can be created through crystal synthesis using an Artefact Ore and the new weapon/armour crystals without fail. These Artefacts are great in that they posses dual stats but they will be bound to the first piece of equipment they are placed into.
     
    3. Crystal Synthesis System
    Players will now be able to use crystals they do not need to create crystals with a different stat. Crystal Synthesis will require 3 crystals of the same colour and rank and will provide a new crystal or Artefact according to the type of crystals used in the process.
    The success rate is 100% when using the Artefact Ore.
     
    Enhancement System Refinement
    A system made much more convenient with the addition of Enhancement Stones.
    In the old system players were required to have the same type of gear piece to enchant (ie. boots to enchant boots) but in the new system players can enchant any piece with ease with the addition of the “Enhancement Stone”. Players will be able to break down the existing fodder gear to obtain stones of the same value. The success rate will increase depending on the number of Enhancement Stones used. Similar to existing gear, the Enhancement Stones have ranks of their own and can be obtained through playing the game. Players can obtain the next tier by combining lower tier stones at a rate of 6:1. The stones will accumulate itself onto the piece you are attempting to enchant and when it comes time to break down your used gear you will get back what you had used to enchant. Alkahests will also be revised and will have ranks of their own. The new alkahests can be used to enchant from +1 to 9. The Alkahest and Refined Alkahest will be merged and a new Alkahest rank will also be added  Coming Soon…!
    Orca Temple (Hard) Elkaia Airship Elkaia Airship (Hard) NEW SKILLS
     
    WARRIOR SKILLS
     Chained Swords I
    Cooldown: 50sec — Skill Damage: 1,692
    Throw chains attached to the swords to pull in surrounding enemies within 21 meters.
    Empowered Chained Swords: Increase skill damage by 20% Energetic Chained Swords: Reduce skill cooldown by 20%  Deadly Gamble II
    Cooldown: 2min
    For the next 20 seconds increase crit rate by 48 but decrease crit resist by 30. During effect duration all melee skill cooldown is halved.
    Lancer Skills
     Rallying Cry I
    Cooldown: 30sec
    For the next 8 seconds greatly increase threat generation. Increase the knockdown and stun resistance of allies within 10 meters.
    Energetic Rallying Cry: Reduce skill cooldown by 20% Lingering Rallying Cry: Increase skill effect duration by 30% Brilliant Rallying Cry: Reduce MP cost by 150 Threatening Rallying Cry: Increase threat generation by 100%  Enhanced Stand Fast I
    Upon successful block, recover 50 RE and increase threat by 1%. Stacks up to 20 times and disappears when you attack.
     Adrenaline Rush II
    Cooldown: 2min
    For the next 20 seconds increase attack speed by 20%. During skill effect all melee skill cooldown will be halved to gain additional threat.
    Slayer Skills
     Jaw Breaker I
    Cooldown: 10sec — Skill Damage: 2,942
    Strike upwards with your swords to break the enemy’s jaw. Chains with other skills to speed cast time.
    Empowered Jaw Breaker: Increase skill damage by 25% Powerlinked Jaw Breaker: Increases skill damage for the next chain skill by 25%: Overhand Strike  Swift Overhand Strike I
    Enhance Overhand Strike when In Cold Blood buff is active.
     Evasive Roll II
    Cooldown: 4sec
    You can Evasive Roll twice within 4 seconds.
    Berserker Skills
     Bull Charge
    Cooldown: 10sec — Skill Damage: 1,762
    A charging skill. Swings your axe forward in an arc to knockdown enemies. Cast time can be sped up when chained after a continuous attack.
    Powerlink Bull Charge: Increases charge speed for the next chain skill by 25% Brilliant Bull Charge: Reduce MP cost by 20% Energetic Bull Charge: Reduce skill cooldown by 25%  Tomahawk I
    Cooldown: 16sec — Skill Damage: 2,726
    Throw your axe towards an enemy within 17 meters.
    Brilliant Tomahawk: Reduce MP cost by 150 Swift Tomahawk: Increase combat movement speed by 20 for 15 seconds  Immortality
    Cooldown: 5min
    When receiving a fatal blow, for the next 8 seconds you will be unable to heal and your HP will remain at 1. However if the player receives damage greater than their max HP they will die.
    Energetic Immortality: Reduce skill cooldown by 20% Lingering Immortality: Increases skill effect duration by 20% Sorcerer Skills
     Arcane Explosion
    Cooldown: 16sec — Skill Damage: 5,245
    Detonate charged MP causing AoE damage within 6 meters of caster. Increase resistance to knockdown and stun by 50% during charge.
    Carving Arcane Explosion: Increase crit rate for the next 4 seconds by 2 times Grounding Arcane Explosion: Increase endurance by 20% for 15 seconds  Spatial Distortion
    Cooldown: 10sec
    Distort the space around you to absorb damage. Recover 3% of total MP per hit taken.
    Energetic Spatial Distortion: Reduce skill cooldown by 20% Archer Skills
     Draconic Arrow
    Cooldown: 50sec — Skill Damage: 4,820
    Shoot an arrow in a straight line up to 24 meters infront while pushing away enemies in its line of path. Elite mobs and BAMs cannot be pushed back.
    Empowered Draconic Arrow: Increase the skill damage by 20%  Tenacity
    Cooldown: 30sec
    Recover 350 MP. Immune to stuns and status effects for 5 seconds.
    Balancing Tenacity: Increases balance by 1.5 times for 15 seconds Energetic Tenacity: Reduce skill cooldown by 20% Priest Skills
     Gods Breath
    Cooldown: 15sec — Skill Damage: 3,301
    Attack enemies 18 meters infront damaging all in its line of path. All enemies hit by this skill, excluding Elite and BAMs, will be lifted into the air for a short period of time.
    Energetic Gods Breath: Reduce skill cooldown by 20% Brilliant Gods Breath: Reduce MP cost by 100 Empowered Gods Breath: Increase skill damage by 25%  Hand of Salvation
    Cooldown: 24sec
    Pull one party or raid member towards you from within 24 meters. Use the skill to select the player then press the skill again to activate.
    Longshot Hand of Salvation: Increase effective range by 4 meters Mystic Skills
     Miasma
    Cooldown: 2min
    Reduce the endurance of one enemy within 18 meters by 5% and applies a disease effect of 15,086 every second. The disease will spread to surrounding enemies. When applied to players the skill will reduce healing effects by 50% with lowered damage. Caster does not enter combat.
    Lingering Miasma: Increases skill effect duration by 20%  Esoteric Energy
    Cooldown: 8sec — Skill Damage: 3,301
    Throw a ball of energy which rebounds back to its user. Damages enemies within its path while healing allies for 2,439 HP. Heal amount depends on the user’s HP restoration stats.
    Brilliant Esoteric Energy: Reduces MP cost by 225 Energetic Esoteric Energy: Reduces skill cooldown by 20% Reaper Skills
      Shadow Cloak
    Cooldown: 5min
    Disappear into the darkness while dropping all threat caused by the user for 8 seconds. The skill is cancelled when a skill is used or damage is taken.
    Lingering Shadow Cloak: Increases skill effect duration by 50% Alliance Vault Update and New PvP Accessories Alliance Vault (Solo)
    When entering the Alliance Vault, support buffs will be applied to aid classes such as the Priest and Mystic. A buff that will best aid the player will be applied (Instructor’s Whip or Instructor’s Sweets).
     
    Rewards:
    Sunturn, Sandturn, Seaturn set rings and earrings, Blood-soaked Hero’s Belt, Noctenium Infusion, Vault Ticket
    Coloseum Battleground
     
    III. New Instance Dungeons (61, 64) Archdeva Armoury
    In an effort to disband the Archdeva imperial army, the allied forces sends out a scouting party to the Dimensional Rift only to find the secret laboratory where the Demokrons were being empowered.
    Feature: An easy going dungeon where players can enter with ease while leveling Recommended Gear: +9 or higher Devastator, Zenith accessories or better Rewards: Master Glyphs  
    Demokron Laboratory
     
    IV. New End-Game Instance Dungeons (65) Harukia Sanctuary
    A large mysterious bird, Harukia, calls this sanctuary home. Humans blinded by greed has entered the sanctuary in an attempt to make the land their own but they have yet to succeed…
    Feature: A 3-person instance not restricted by class Recommended Gear: +12 Archetype, Archetype accessories Rewards: Darkan’s Gem (cannot be traded), Harukia accessories (BoP), Haruka’s Feather (tradable, crafting material), Vision Seedling (tradable, crafting material)  
    Orca Temple
    Feature: Newest level 65 instance Recommended Gear: +12 Archetype, Archetype accessories Rewards: Elkaia set (BoP), Deep Sea Angler Sting (tradable, crafting material), Vision Seedling (tradable, crafting material)  
    Coming Soon…!
    Orca Temple (Hard) Elkaia Airship Elkaia Airship (Hard)  
    All of the above was added to the game on July 23rd 2014 in Ktera. Also based on forum post all classes recieved a 20% damage increase except Reapers with the 23rd patch
  25. Rain liked a post in a topic by Arreyanne in Tera Leveling Suggestions/Not a guide really   
    There will be a couple of options throughout, one for the people with the 100% XP buff and one for without where needed:
    DISCLAMER: Some will say killing BAMS is still the fastest way to solo level: In my personal experience since the BAM Nerf this just simply isn't true any longer until you get to 58. LvL 58 and up BAMS did not get the XP and HP nerfs, they still pay 2-4 million in xp at that level, just remember these BAMS soloing will take 5 minutes or longer at same level
    1-10 Island of Dawn-  DO ALL THE QUEST. 100% XP Buff can skip the bomb and going to see all the merchants etc
     
    11-20 Lumberton-Cresidia
    There are a couple of options here:
    100% XP Buff Soloing-
    You can do the pigs outside lumberton to 13 then move to the Devas near Cresedia the the wolfs outside Cresedia at 15
    or you can just go to the wolfs at 12 and stay till 17
    Since the Bam nerf way back when you can go kill the Balasik starting at 17 with the buff you make about 25-30k XP per kill.
    19 Get the quest near the Balasik and do them this should not only get you to 20-21 but should also get you your first Relic weapon
    Continue killing BAMS until you have the relics and have enchanted the relic weapon to +9
     
    WITHOUT XP BUFF
    Do the quest, all the story line and all yellow quest, simple enough should get you to 20-22 though it will be a bit longer in time played
     
    PARTY FROM 11- 20 with or without XP Buff
    Same as above though will take less time than both of the above. Duoing is the best option because the XP from Kills is split between party members then a % is added back to each player you can see the XP buff for playing in party in blue in your chat window. If both players have the XP buff this is the fastest way to level.
     
    21-25 will be covered in the next post