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argetlam350

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  1. You can access New Londo though going to New Londo (the ghost place) but it normally is suggested not to just for the fact there really is no point since the Four Kings are sealed until you get the Lordvessel. Only reason to go there is if you want to find Igward early and drain the place. You can get all the way to Pinwheel which allows the ability to upgrade the bonfire which is nice to get early on among other items that can be grabbed along the way for builds. The Undead Dragon route us pretty much pointless unless you have drained New Londo and want to go through that way or have accessed the forest and have that shortcut working, primarily you open the game with the master key and head to the Great Swamp since it bypasses a good portion of the game with no need to go after the Capra Demon and Gaping Dragon while also bypassing the lag of Blighttown. Again risk and reward and whether you know what you are doing or not but for the most part it is farily straight forward on where to go for beginners I feel. After the swing of things I pretty much always just went down to the swamp and took care of Quelaag swiftly after the gargoyles. New Londo while annoying the ghosts can be easily out run, just the first area with water when you first enter you have to be catious and time rolls. Also yes combat in the first game is slower then the second and third in the series. Dark Souls 2 is not terrible just that I feel it relies to heavily on the idea of groups of enemies near edges to act like a challenge when its more tedious then anything. Then the enemy placement was poor in some areas like how in Dark Souls in Lost Izalith there is a bunch of the back end of undead dragons down there. They make no sense what so ever to be there. Scholar of the First Sin version of the game at least fixed that issue a bit. Then the fact that it has so many weapons and armor. Armor I guess I can live with since I do love fashion (XD) but the problem with weapons was while they had a lot there was only a few to really go after especially for PvP purposes. The spear that had like three different weapon movesets attached to it dominated the PvP scene for ages until they nerfed it. A lot of weapons were just awful and served merely as something to give the collector in everyone an itch to collect everything IMO. Dark Souls 2 did have perhaps the best PvP I will say but PvE it was slightly all over the place for awhile and took time to fix. It also just felt to linear with little vertical to it. The DLC at least fixed that issue though having more complex level design. It's far from a terrible game and I did enjoy it I just feel that if I ranked them Dark Souls 2 would be the lowest one on the least. Of course just my opinion on the matter. Luck is in Dark Souls 3, useful for Bleed Builds and hollow weapons. Just wanted to say that.
  2. All right this is going to be long so bare with me: So we finally see the story which lucky enough hasn't been scraped and replaced with something else like the first game. Not only has the story remained the same but it seems to actually be a cohesive story where the Guardians get their butts kicked and go on a journey of rediscovery and finds what it means to be a guardian, getting the vanguard back together and taking on Ghaul and retake the last city. Better then Destiny that never seem to have any cohesiveness to it besides a bunch of people saying 'hey theirs some darkness, go attack it or something. Reason? Don't have time to explain.' So awesome a put together story. Will it be good now, we have no clue but it's better then what we got in the first game at launch. I hope there is slightly more then just finding the vanguard heads and a bit of creating a force to take on the Cabal forces. The only thing I'm not thrilled about how they have decided to just wipe all the progress from the first game when they originally stated before even the first game released was that we could carry stuff from year 1 to year 10. But fine whatever I'll let it slide at the moment. So some new locations, this one is good and bad. Going through the story we are visiting these places because we need to find the vanguard leaders who left to their own places because of the loss on Earth, well two of them anyways ran off, Cayde got caught and we have to go save him. On one side hey all new locations and planets cool, on the other hand- What the hell happened to the Moon, Venus, and Mars? Why can't we go back their? You made an entire new location on Earth but apparently couldn't for the three other previous planets. The Dreadnaught I can understand but three planets nope and I hope they do not plan to be like 'hey you can visit these planets... In the expansions.' So I'm disappointed that so far these three places seem to have just been replaced. Maybe I'll be wrong but if the main story focuses on around finding the three vanguard members and then taking on Ghaul well that worries me I might be right on that these three previous locations are gone. On a positive note at least we have new weapon types, sort of. At least one which is the grenade launcher, the minigun is apparently an exotic autorifle at the moment after looking at some gameplay. Also like how the weapon system is reworked for guardians. No new enemy types. While this could be just because we saw so little of the game itself, I'm personally disappointed the lack of new enemies. Yes we see new variations of the Cabal which is nice but I was expected from a race that has been described in grimore cards to conquered other worlds and use those they enslave in their forces like the psions, that there would be some new races seen among the ranks. So far we only have the warhounds that the legion have but nothing else. I'm slightly not expecting to see many new enemies but I shall wait and see on that. Also would of like to see the Fallen again because the House of Kings is still a threat to watch for since our Guardian never dealt with their kell and they are pretty much the only house still standing. But I have a bit of fear we aren't going to be dealing with much of them which to me is worrisome but again we shall see. Having viewed multiple videos of the strike, I can only assume we are seeing part of the open world aspect which does look nice but it's hard to tell what part will be part of the free roam and what is only part of the strike, my guess would be to the point of where the mine is will be part of the open world and stuff beyond that is strike only. I wish we had seen more of the open world aspect due to that being something promised in the first game but we never really got, more of just a linear path that went in a circle. I want more open terrain to explore and not the same loop open world we had in the first game. I can only hope they show that soon or wait for the beta so see. Overall I'm disappointed at what was shown because really it just looks more of the same. I was hoping for a little open world showing to show that they improved it more besides just showing that they have more indepth maps. Seen a bit more of the other enemies, since in the trailer we know that the fallen will appear but other then that we really only saw one vandal in looked like and then a few of the small guys. I know they are saving stuff for later but it just feels lacking IMO on what was shown and makes it look more like Destiny 1.5 rather then Destin 2. I'm not writing the game off entirely I just thought the reveal would of been a bit... better, to me it was just meh. Neither bad or good, just in between, something that could of been saved for a few more weeks for E3 rather then a separate reveal. Perhaps E3 will reveal more who knows. Also this doesn't help them either for me: Going by the symbols alone we pretty much know the main idea who or what these expansions will be about. Two expansions dealing with two rather commonly talked about characters in the first game and its DLC: Osiris and Rasputin. They are stuck behind a bloody paywall. Who the hell decided this? Osiris maybe but the Warmind, the Warmind that has seemingly found itself it nearly every story in some form, is going to be a damn expansion. That is one big no-no that should not be IMO, these two should be part of the main game not behind a paywall.
  3. Anytime. Really never understood the whole 'git gud' thing. I've used it as a joke yes but when people use it to somehow justify their opinion makes no sense. While we might not agree on opinion I do get what you are saying because when I first played Demon's Souls, I was indeed in the same boat. Was at a friends house he told me to try this game out I never heard of and I honestly got stomped, didn't even get to the first boss and said screw it. Then same friend showed me a trailer for Dark Souls and though 'hey this setting looks cool' and got it without realizing same developer of Demon's Souls. Beat Dark Souls and upon learning that it was the same developer decided to give Demon's Souls a go again and enjoyed it. So yeah I do get why some people don't enjoy it and yes I do see that there are some cheap things in Demon's Souls that they did improve upon with the later Dark Souls releases. One thing I will admit that Demon's Souls was poor explaining was the whole Tendancy system which if you didn't understand at the beginning would give new players who stuck with the game a hard time since they would unknowningly go into black world tendancy because of the issue that they wouldn't know that dying in human form while in a level makes it go that way and getting out of black world tendancy is tough. So yeah I get what you are saying just that I don't entirely agree but hey everyone has different tastes and there is no reason to get mad at someone with different tastes and opinions. Rather better to try and understand why they have that opinion and just talk. Much more enjoyable.
  4. Well if what you are describing is correct then you were in World 1-1, Boletaria Palace which yes you are correct, is the only place you can access after the tutorial. The confusion is coming from the fact you mention skeleton enemy as the first enemy you faced outside the tutorial but skeleton enemies reside in World 4-1 (yes this is the right number, not sure how anyone is confusing world 4-1 with 5-1), Shrine of Storms. Skeletal enemies don't reside anywhere else in the game besides world 4 which is thus where the confusion comes from in this entire conversation. Now to go into detail on being able to access pretty much anywhere upon competition of the first part of Boletaria well I don't see the issue. Most people will assume to progress in a numerical pattern which the game provides going from world 1 to world 2 and so forth. The ability to go to any location allows for the more experience to bypass the other worlds and seek items they desire. It isn't impossible to beat those worlds at low levels just hard especially when one does not know what they are doing. There is no idiication what you did was wrong because it wasn't, you are allowed to go anywhere, you chose world 4-1 and got beat thus telling you that perhaps you should try a different location. The game is based on risk and reward. The bonus XP would be from killing the enemy since they would provide more souls then the usual enemy expected for your level. While I can get where the AI might of pissed you off, no AI is somehow cryptic, they all have a pattern. Of course in frustration it is hard to visualize those patterns though like I said early the skeletons were in deed quite tough enemies. To conclude, and I don't mean this in any way as being mean but ultimately these games are just not for you.
  5. So wait you went to Shrine of Storms first after the tutorial on the first playthrough? Well that was a bit suicidal to begin with I'd say since the skeletons are indeed rather quick and agile enemies and commonly the Shrine of Storms is the last area that is dealt with when going by order of the stones from left to right beginning with the Boletaria archstone. While I doubt that changes perception of how you view the game but I thought I would share that info if not known since your post kind of suggests you never beat the game but ultimately I have no idea how far you ever got into the game itself unless you actually say. Though I will say I do agree that the skeletons were probably the most royal pain in the ass enemies in the game and were best to ignore after awhile and just run past them. But that isn't why I came around, merely came to state that I have to agree with Wade on the healing items, they drop rather frequently. Again can't say much on it though depending on knowning what 'zones' you did do before you decided to quit the game. Now on the topic as a while just so happen read this article a few days a go that was a rather interesting take on what could be done in the future to replace the idea of a difficulty setting: http://fextralife.com/video-games-need-a-mechanical-complexity-slider-not-a-difficulty-slider/
  6. Now it just needs less then 800 Canadian Dollars to hit its mark, though oddly in US dollars it has surpassed it. US dollars $36,753/$36,625 Canadian dollars $49,246/ $50,000 EDIT: Little less then 400 to go now EDIT DOS: Now only less then 200 Canadian Dollars to go. EDIT TRES: IT HAS BEEN HIT THE GOAL!
  7. US dollars $34,505 / $36,631 CA dollars $46,234/ $50,000 46 hours to go
  8. Questions Answered on the Stream: -Yes there is inspiration from Souls, specifically the first Dark Souls and Bloodborne -There will be NPCs, that move around and you'll have to decide if you can trust them -There is a main hub type area, like Firelink Shrine from Dark Souls -Working on ideas about a map to help navigate station and find NPCs that constantly move around -There is lore to the game that for the most part is being kept under wraps to not spoil anything -Exploring online capabilities, right now only in discussions -If an area is to dark, look around, there might be a way to light it up -Each weapon has 3 action abilities, and 4 passive abilities that unlock the more you use a weapon -Blackhole will affect the boss as well as many aspects of the game -The blackhole will play into the story -Enemies will come back to life after a certain amount of time being dead and come back stronger. An ability will allow you to keep those enemies dead though. -Options to mess around the HUD -When you die your Axiom (the level up currency) will spawn a representation of you that you'll have to defeat to regain them. If you leave it alive for a long period of time, it will get stronger and tougher to fight when you go to fight it. -There are secret walls in the game -Will be at E3 -Splitscreen co-op/PvP -Station is built upon an even older mining station -Release date target is March 2018 -No starting classes, start with no equipment -To explain why our character and all others on the ship are 3D created Spawn, it's because in this universe the human body is unable to survive faster then light travel so to travel faster then light the human counscious is stored in memory cubes thus leaving the body behind and upon reaching the destination that requires faster then light travel to reach, the memory cubes are put into a new 3D printed body. They described it as something along the lines of what happened for Leeloo in the beginning of The Last Element. - (BONUS COMMUNITY STREAM STUFF) Since there is armor, you know there shall be fashion so thus far the decided name has been dubbed.... Fashion Point. Personally I was rooting for Fashion Hole.
  9. ? Oh you must be seeing different currency. On my screen it's at $31,181 / $36,631 due to exchange rates of American dollar to Canadian dollar. Streaming: https://www.twitch.tv/cradlegames
  10. One thing I forgot to mention is that enemies don't respawn when you go to a rift to level up. Enemies only respawn when you die. I know some people have never been fans of how enemies respawn when resting at a bonfire in the Souls games so perhaps that might throw a little interest for those people. Also they must be doing something because it's about five thousand off the goal amount.
  11. https://www.kickstarter.com/projects/hellpoint/hellpoint-a-dark-sci-fi-rpg/description So to summarize the gameplay it is like Dark Souls in space with some similar mechanics to any Souls fan with other mechanics that make it different from just copying the Souls games. One such feature is the Real Time Dynamic World: There are currently three days left to back the game. Demo on Steam: http://store.steampowered.com/app/628680/Hellpoint_Demo/ If you don't have steam they have other alternative ways to download the demo on the kickstarter page.
  12. Dark Sword is good just be careful in PvP, people despise that weapon in PvP due to how spammable it is so you'll get hate for it depending on the PvPers you come across. Personally my most favorite weapon from the DLC is this for a faith build I have: Going back to my original post not trying to discredit the review or anything, I was just stating after countless hours of the game and testing builds and talking with others on how practical certain builds are in both PvE and PvP. Well then if you are on NG+ I won't spoil the bosses in the DLC, just that be prepared for some tough fights.
  13. The game yeah you are going to normally beat between the levels of 80 to 100, give or take depending on skills and such, so you beat it where pretty much else beat the game the first time level wise. I wouldn't really say theory on the Nameless King, granted yeah the game never confirms it but it is pretty much accepted that the Nameless King is Gywn's firstborn and was cast out for aligning with the dragon's which would make a lot of sense. The only other option in game wise would be the the war god Faraam that the Faraam Knight's worshipped. Twinblades, yes that is a bummer since the only real early game option for a twinblade is the Warden's Twinblade and that is if you want to grind to get it off the few Cathedral Warden's in the Cathedral of the Deep. Now as for magic, miracles, and pyromancy, going to have to say you are slightly wrong on magic.Yes Pyromancy is definitely the easiest, most the good spells you need you can get once you hit the Catacombs and Demon Ruins. But magic is still a OP build for PvE, the only issue being is that it takes longer to get the ball rolling with a magic build. Same goes with a miracle build if you want offensive miracles it takes time but are pretty damn good once you have them. PvP is where magic sucks since they are easy to dodge. The thing with magic and miracles that need to remember though that you'll need rings if you want to get them to be powerhouses is the key to magic being strong. Miracles have Morne's Ring and Ring of the Sun's Firstborn. Magic you'll need Young Dragon Ring and Bellowing Dragon Ring, also probably Crown of Dusk. Scholar's Candlestick also helps boost magic damage and if you so desire you can use the Lingering Dragoncrest Ring to lengthen a spells use. Sage ring can help with spell casting if dex is less then 30. So long story short, magic and miracle builds can be powerful but you have to invest time into finding the rings as well as be willing to be patient to get the late game miracles/spells you'll want to use with them. The only really big barrier for a magic build then will be when they hit the Ringed City bosses, for some reason they have some insane magic resistance. I'd also like to counter the worst boss with the Deacon's of the Deep. While no where near as boring as Pinwheel in Dark Souls or the Clergy in Dark Souls 2, it just is tedious to deal with a bunch of little guys to go after one guy who if you don't attack fast enough at a certain point will cause the arena to be filled with curse and screw you over. Later NG runs make the fight simple to deal with a just an annoying detour you have to do if you want to get to Ilthryl. Then for hardest boss well I won't spoil the Ringed City fights.
  14. VaatiVidya new lore video for the Ringed City:
  15. A new Crash level shown off. From Crash Bandicoot 2, called Sewer or Later http://www.gameinformer.com/games/crash_bandicoot_n_sane_trilogy/b/playstation4/archive/2017/05/02/here-39-s-a-full-playthrough-of-crash-2-39-s-sewer-or-later.aspx