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Kaz32

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Everything posted by Kaz32

  1. 123) The Uncertain: the Last Quiet Day Platform: PC It's like one of the Telltale episodic games, with actual puzzles. Not as complex as Sam and Max or Monkey Island, but it's there. It takes place during a time when robots ruled the world & humans are extinct. Pretty much what happens when Skynet ruled the world. But of course nothing is quite as simple as it seemed since in the beginning of the game, a ship crashed nearby your main character's house, and gasp, there's a human inside, and you find out that there's a resistance group that are helping the remaining humans on earth to safety. Naturally, you join them & help find more humans. Pretty self explanatory. Unfortunately this game is only part 1 out of 3 so it ended on a cliffhanger. But thankfully part 2 will come out in 2020. Let's see how the story continues, though personally I'm looking forward more to the sequel of the Fall 2. 124) Fifa 18 Platform: PS4 Well....... been a while since I played a soccer game. I got this game from my former co worker, and I finally played it to get it over with. Well, it's still the same Fifa as I remembered it when I played one of them, though generally these Fifa games are pretty much "choose players + formations, press square for long bass, X for short pass & circle to shoot. It think it was Fifa 13. Of course it's with much better graphics & probably a few new mechanics. But I'm glad that it's still fun to play. The thing that I didn't expect was the Alex Hunter story mode. This is apparently the second part of the story after Fifa 17 & it concludes in Fifa 19. And surprisingly, it's actually a good story mode! Now I understand why there's a lot of people that likes this game's trailer, it's genuinely the best part about this game. There's a lot of twists and turns about Alex's life & his family, your in game performance + attitude during different scenes change how a couple of scenes play out, and there are even cool sections where I play as someone other than Alex. Now I know why Mass Effect Andromeda & Anthem got such shit story: the writers who usually made good stories were transfered to make Fifa's 17 - 19's story mode. Which is good for this game, but not for those!
  2. Luckily for this game, it's made in Australia so a couple of people here played it. This is a cool concept for a game since it's a "become king by any means necessary" game, and there's a lot of cool mindgames involved depending on which win condition you want to get. I'm happy to see this game is still updated regularly by the dev. Whatever these dev's next game will be, I'll be looking forward to it! BTW speaking of indie game not many plays but should, I recently found a surprisingly awesome game on Steam called MO: Astray. Made a review of it too. Get this game, it's freaking awesome.
  3. The thing is, NOBODY ELSE can make this kind of game but Kojima cause they will never think of a game where you're a courier traveling across USA while avoiding giant black ink monster things while you have a baby strapped on to you. I just want to play the game so I can see what kind of sceneries I can see & figure out what the hell the story of this game actually is.
  4. At least until the sequels comes out, and then this will get replaced. This game has SO MUCH MORE to offer based on the lore & I can't wait to see what's next. 117) The Outer Worlds Platform: PC It's still surprising that this game have multiple planets to visit, but it took me 21+ hours to complete almost everything while I spent 100+ hours in Fallout 4. Still, good start from Obsidian & can't wait to see what's next. 118) Death's Gambit Platform: PC Before Blasphemous, this was another game that I am intrigued with, though this game has more Dark Souls compared to Blasphemous. A 2D hard as balls hack and slash game that requires good defence & parrying to pass through every obstacle in your path, though the parrying here is quite off since you can't parry an enemy attack just as they hit you, but instead you have to parry 1 second sooner before the attack hits you. It gets annoying when enemy attacks are slow so you got to be extra careful when fighting them. The coolest part of this game are the boss battles. All challenging & they all have their own rules, especially this one freaky boss named Thalamus that just throws everything out of the window & go balls to the wall crazy. The music during them are also really sweet & gets you pumped. This game has new game + & an extension to the ending, but to do this you need to activate PERMADEATH mode & don't die from beginning to the end. Considering that this game can be rather unforgiving & you will die many times either from fighting enemies or the many bottomless pits you will fall to, I say F THAT! 119) Guitar Hero Aerosmith Platform: PC I saw one of my FGC buddies playing Guitar Hero Smash Hits on his stream, so I ended up wanting to play Guitar Hero Aerosmith since I felt nostalgic from that game the most. What can I say? It's Guitar Hero, with Aerosmith, and it has so many damn good songs to play which I still listen to this day. Especially these classics Played on my PS3 controller because using the keyboard is HORRIBLE. 120) MO: Astray Platform: PC Did not expect this game to be really damn awesome. Definitely more than meets the eye & personally this game beats the crap out of Super Meat Boy for challenging 2D platformers. Cause this game doesn't torture you from frustrating level designs & it actually has lots of stuff to keep you interested in playing till the very end. Get this game. It deserves the love. These next 2 games....... URRGHH 121) Blast-off Platform: PC This game is one of those space ship kind of games where you can't move your ship like normal, but instead, you have to push yourself into a direction so that it slowly moves there unless you have a lot of momentum. Simply put: it's like Asteroids But you have full control of where you want to move without it requiring you to move forward all the time in a direction. Your goal is to get as many high scores as possible by thrusting yourself up into an infinite KM that you can get through. You do have a laser weapon to defend yourself against enemy space metal balls. There is one big problem with this game: ENEMIES FLY ALL OVER THE DAMN PLACE. There is a challenge mission in this game where you fight against a boss or dodge lasers in the time limit given. The laser dodging is fine, but the boss battle? FUCK THAT SHIT. Not only do you have to keep your speed up all the time by shooting enemies right when you're face to face with them, but you have to dodge attacks by the boss, all the while having these balls attack you constantly. And you only have 1 life in this whole thing. By the time I beat the damn thing, I was so angry that I uninstall the damn game. That is the last time I will deal with robot balls. 122) ReCore: Definitive Edition Platform: PC Until this game shows up & I have to deal with even MORE metal balls. This was that game from Keiji Inafune with the girl on a desert with her robot dog as shown on E3 2015 Now we know Inafune as that fraud who made Mighty Number 9. Luckily this game is actually pretty decent, for the first few hours. It's an open world game where you travel through this desert planet fighting hostile robots with the help of 3 robot buddies, each with their own attacks. What's cool is that you can switch their bodies so that they all create different attack types. The first few hours of the game is pretty good with many platforming challenges & hidden secrets to uncover. But then something terribly wrong happened which makes me slowly get pissed at this game: these assholes showed up. Oh. My. God. These guys are HORRIBLE! They fly all over the place while spawning minions at you, if it turns red it will unleash a flame attack that can take you 1/2 of your health, and 2 of these enemies I encountered are bugged, so they all just fly off into a wall & I have to replay 4 times until they finally stay put in an area. Oh not only that, but after you fight this guy & you collected the 30 crystal ball collectibles you require to get to the final level, the game becomes unfairly hard. The final level consists of 5 floors, each with platforming challenges & at least 2 fighting arenas to do. Most of the fighting arenas puts in so many enemies at you, including the Alarum bastards, and all of them will bum rush you to no end. I died so many times because these assholes just spam attacks that takes out 1/3 of your health, and some of these arenas have poison gas that reduces your health slowly unless you do a finishing move to an enemy, which is easier said than done when all of them bum rush you at the same time! And to top it all off, the game ends on such a blatant sequel bait, and it's completely unsatisfying considering all the crap I had to deal with. We probably won't get ReCore 2, and that's for the best. But at least this game's not as shit as Mighty Number 9. 🤷‍♂️
  5. After I finished Outer Worlds & waiting until Death Stranding is out, I came across this little game with this trailer on Steam. This is actually the first PC game by Rayark, AKA the guys who made a bunch of great mobile games games like Cytus, Implosion & Sdorica. So naturally, I was intrigued & bought the game for myself to see what this game's deal is. Ladies and gentlemen, this is 2019's hidden gem that should be played ASAP. This game is fucking amazing! You play as this little blob thing who had a fragment of vague memories. After a brief tutorial on how to move & jump, you're soon greeted by a woman's voice that guides you through the rest of the game & who called you MO. The area you're at seems like a research facility that had been rotting for a very long time, and the path ahead is filled with a lot of zombies & other weird creatures. What happened to this place? Who are you & who is the woman speaking to you? And so begin your journey filled with a lot of puzzles to solve, zombies to fight and OHOHOHOHO, really fucking badass sequences & boss battles to partake in. When you think of great 2D hard as balls platformers in recent years, you'll probably think of something like Super Meat Boy, Celeste, End is Night or Getting Over It with Bennett Foddy.............. ok that last one was just fucking torture. I would like to add this game to that list. The controls in this game is tricky because you don't jump like normal platformers. You have to aim using the right stick & jump into a platform you want. You can stick to walls because you're a blob thingy, but you can only move when you're sticking to a corner. Once you get used to it, the game will give you new abilities to use the further you get into the game. You'll be able to do double jump, a power dash which destroys cracked walls & kill enemies, possess zombies+other creatures while also being able to read into their mind, and a couple more stuff which I will not spoil. Rest assured, when you think the game gives you every tool you need, it goes on to put even more stuff that just gets better and better until the very end. The challenges in this game are what I can call tough but fair. You will definitely die a lot the first time you encounter the puzzles in the game since it relies on accurate movements from you, and some puzzles can seem intimidating with how many things you have to do from jumping into walls, possessing an enemy that can get through instant killing obstacles, make that enemy get sucked into a spiked wall until that wall breaks and so on. The best thing about these challenges though is that it never gets criminally insane in its difficulty like Super Meat Boy/ Celeste's last few missions which pisses you off so much that you had to do a single mission 100 times before you get it right. Also, there are boss fights in this game, and each one requires you to use every single tool at your disposal. These bosses are quite awesome to fight & even more awesome once you finally beat them, especially the last few bosses in this game which are, WHEW, freaking epic. What makes this game even more awesome on top of its gameplay is the story & setting. Every single zombie & monsters you see in the game can be mind read, and it is necessary so that you can get a clearer picture on what exactly is going on in the game. After completing stages, the game will show you comic books that you can read which explains the backstory of the game before everything went to hell. The game also has hidden collectibles for you to find which are actually mind fragments of your blobby main character. Collect 5 of these things & you'll increase your HP by 1, and if you collect them all, you'll get the best ending to the game right after an epic final battle. You can choose to not collect 1 more collectible to get the bad ending though, but hopefully you'll get that ending first, THEN you collect all of them for the final reward. Oh, almost forgot to talk about the FREAKING AWESOME MUSIC, especially the boss fight songs which makes fighting them even more epic. As for the negative I can find, it's that sometimes the puzzles + boss battles can get tough at the first few tries, but that's normal in these kinds of games. Also the fact that even after you completed the game, there are still a couple of loose ends that's probably going to be answered in the sequel. Which I don't mind one bit because if that happens, I can see the sequel being EVEN MORE AWESOME. I give this hidden gem the rating of "so awesome that you will play it again just to get everything 100%, and then wait for the sequel". With a badass seal of approval. Can't wait to see what's next from these guys. This is a great first step for them to make a mark on PC games, and it's gonna get better from here on out! đź‘Ť
  6. This game is pretty much Obsidian's "go fuck yourself" to Bethesda. And it's pretty good, especially this year considering Bethesda is currently just making things worse for themselves. The plot of the game is pretty cool. Humanity was flown to space & they're creating a colony for themselves which they name Halcyon. You were originally one of the hibernated passengers in a ship called the Hope that unfortunately got drifted in space and hadn't been able to settle in the new colony for decades. Lucky for you an eccentric wanted scientist named Phineas Wells decided to get you out of hibernation and then tells you that this colony is run by a bunch of greedy assholes called the Board, and it's your job to help him fight against them, as seen in this intro. What you do from then on will decide the fate of the colony, and it will be VERY familiar if you have played any Fallout games since Fallout 3. Want to be a space captain that helps everyone you meet, or become an employee of the greedy Board and kill people but becoming rich in doing so? It's all up to you. And it's all 99% bug free with no game breaking bugs to deal with! If you think to yourself that this game will be Fallout in space, then congratulations, you are correct. The same usual gameplay of Fallout since Fallout 3 is here: kill people + hostile creatures, loot so many objects & sell almost all of them, talk to people & make choices which can change the outcome in the game world, choose how you want to develop your character personal skills, it's just as you remembered it, though there are a few differences to make it not blatantly Fallout. For starters, VATS is changed into "Tactical Time Dilation", aka slow motion. You aim at an enemy & depending on which part of their body you aim, you can inflict different stat damages. So if you aim their head while in this mode, you make them dazed. You shoot their butt + groin, you make them, well, wince in pain. You shoot their leg, you make them walk slower. This also applies to creatures & robots, and overall it's self-explanatory enough. It still uses a meter for you to use, and when you get into high levels & unlock perks, that buffs it, this ability will be really damn OP. So good that the final boss can be crippled & made a mockery of in just 30 seconds. There are 6 companions you can recruit in this game & each one will have their own sidequests, except a robot named SAM. You get to bring 2 companions along with you in the game, and bringing them will actually give you stat buffs when you level yourself up & assign the appropriate perk. You can also use companion skills in combat by pressing their skill buttons, though only if your "leadership" stats is at the right minimum. Other than that though, the combat is good. Like Fallout, every weapon + armor can be modified if you have the right attachments. The guns are punchy and it feels good blasting enemies, and there are cool special science weapons you can use after you acquire them. There's a shrink ray, a gravity blob gun that makes enemies float to the air when it hits them and mind control gun. No nuke like Fatman though because that'll be too OP in this game. The melee is definitely a step down though because there's no cool finisher animations, so you just whack enemies, but you can make their heads explode when you hit their head at least. Some areas in the game are restricted, but you can disguise yourself by collecting IDs that's used for that area. It does have a meter to use & once it depletes and you're spotted, you'll be questioned by the npc, though if you're like me and have a bunch of points for persuasion, you can easily go through it. These areas are of course filled with hackable things & locked doors that you can pick open as per usual tradition, and thankfully there's no need to do some annoying word matching or lockpicking minigame, so if you have enough skills to hack & pick lock, you're good to go! You can kill everyone in that restricted zone if you wish. Then there's how the game doesn't just take place in one huge open world. Since you're in space, you can actually use your spaceship & travel into other planets & space ships. It's like travelling to different worlds in Kingdom Hearts. Surprisingly even though you travel to these different planets, the things you get to do are far fewer than Fallout New Vegas & 4. I played New Vegas for 48 hours and somehow I haven't finished the game, and I played Fallout 4 for 111 hours total. Outer Worlds? Only around 21+ hours, and this is me completing every single sidequests, companion quests & main quests I can find. If there's any that I miss, there probably are only 1 or 2. They're definitely going to put more in future dlcs though because I saw some planets in the game that can't be explored yet. I like parts in the game where it doesn't take itself seriously. There's a lot of funny banters between your companions when they speak to each other & some quests are pretty silly. Especially with your crew Parvati. Her quest is so damn cute I can't help but smile when I finished it. For some reason though, even though the earlier parts of the game have quite a few funny moments, halfway through the game it all becomes 90% dead serious with the humor being toned WAAAYY the hell down. Like this one sidequest I did with a fashionista that wants to make me a suit. It starts silly because you have to pose for her & get ingredients for the outfit, then you have to do deal with silly stuff in this post office because "oh you're gonna talk to person b next door cause I can't help you with this", but then in the end the fashionista ended up getting killed because what she's doing is breaking the law, so you got the outfit eventually but you feel really bad afterward. WHAT THE HELL???? You ain't Nier Automata game! Although the game is pretty good and is a good fresh start for Obsidian, there are a couple of things that doesn't make this game an "OMG THIS GAME IS FREAKING AWESOME" game. This is what I call a "safe" game. It works well overall with everything working like they're supposed to, but everything this game did had been done already. There's no epic plot turning moments or unexpected twists like Fallout 4 with the big twist regarding the Institute which turns the entire game on its head & makes you have to do some hard choices. There are definitely hard choices you have to make in the game like the first planet you are in where in the end you had to choose which one of 2 settlement would you support more & turns out you can actually make an option that benefits both settlements if you pick the right options, and the same thing happens on this planet called Monarch with 2 factions there, but that's about it. The overall main quest boils down to "do you want to be a savior of the world and fight back against the greedy Board, or do you want to screw everyone over and be a part of the Board" with no unexpected twist. Why not have a secret third party that flips everything around?? I mentioned before how the game takes me 21+ hours long to beat including the sidequests. This is actually a good length, but for Obsidian, I actually expected a lot more considering that they did KOTOR 2, Fallout New Vegas & Pillars of Eternity with TONS more stuff to do. Hell, they even make a linear game like Alpha Protocol freaking awesome because you can tinker with character relationships and choices in that game that makes for multiple playthroughs, aside from the unfortunate bugs in that game. Waiting to see how the DLC will expand things. I also don't like how this game dialogue is like Fallout 3/ Elder Scrolls stiff where npcs talk to you with awkward poses. There are a couple of parts with some arm movement to make it not robotic, but it's too few of it. Fallout 4 have more natural body language than this game. Why isn't there more moments like in the opening with funny body language? Also the fact that there's NO ROMANCE. That's right, it ain't here! And from what I read, there was supposed to be a romance sidequest between you & your crewmates, but it was cut for time. URRGHH, the one part of this game that I want, and it ain't here! And the bummer is that the crewmates have great interactions with you which CAN lead to romance if it's allowed, but the game doesn't let you and it's all about "being friends & looking out for each other" instead like Firefly, which this game is heavily inspired by. So all that crew sidequest I did for the characters, how I pretty much went all of my way to help them find peace with their past & help them with their personal issues, even going as far as to pay 3000 currency for stuff that they want, and all it ever amounts to is "thanks Captain, you're a good person"??? BULLSHIT! I WANT ROMANCE DAMN IT! Then the biggest downer of them all: it ends on a sequel bait, but it ends conclusively so there's no point to it. There's a mystery at the very end of the game regarding the earth, but the main plot is resolved & there's an epilogue detailing what happens to you & the people you helped along the way in typical Fallout style that just completely disregard the mystery about earth. So what's the point of doing it??? Can't it just be saved for the opening to Outer Worlds 2??? So overall, this is a pretty good safe game. It's definitely WAAYYY better than Fallout 76 and a good start for a new series. I give this game the rating of "so good you can't wait for the sequel, or in this game's case the dlcs to see how the story expands". This is a good game to fill the time before Death Stranding. 2 WEEKS TO GO!
  7. Hahaha, this isn't the first time I heard people not liking Last of Us. I freaking love the game & can't wait for 2. I suggest not getting the game if that's the case since you're still not going to like the game in the end. Like me personally, I don't like Borderlands, and when I tried playing the second game, I just don't like it too. Not that the games are bad, NO, the games are awesome, but it's not for my taste since it has too much Diablo style looting & I can't keep a gun that I really like because it'll get underpowered so I have to swap to a shitty gun that has a higher level. Also the humor is just not getting to me. So I skipped the rest of the games they release & I'm not playing 3 cause I don't want to spend money on something I don't like. Saves me money for other games that way.
  8. https://www.theverge.com/2019/10/24/20930526/last-of-us-2-delayed-release-date-may-2020-polish-naughty-dog-sony-playstation https://www.theverge.com/2019/10/24/20930546/ubisoft-delays-watch-dogs-legion-gods-and-monsters-rainbow-six-quarantine I don't mind these delays. Last of Us 2 is going to be fantastic, so this is just a temporary setback. Watch Dogs Legion was pretty rough when I saw it at a gaming event I went to called MEO last month, so it's good that they decided to polish it up some more first. Besides, I'll probably be playing the everlasting shit out of Cyberpunk 2077 before Last of Us 2!
  9. I don't know what drugs Bethesda was taking. Their reputation is currently in shambles, so why not do something that will please the people instead of THIS bullshit? Are they fucking stupid??? What about showing preview of that Ghostwire Tokyo, or showing what Doom Eternal is going to be like? Why THIS???
  10. This game came out of nowhere recently to a surprising amount of great reviews talking about it. Now that I played it, I can see why. This game has...... quite an interesting way to start out its story. The game starts with you waking up from the worst hangover you had ever experienced. And by that I mean it's so bad that when you woke up, you have complete amnesia, so you don't know who you are at all other than the fact that you are a detective with a shit-eating grin & there's a dead body hanging right outside the hotel you stayed in. Luckily you can rediscover who you are throughout the game by playing through the game bit by bit. With detective Kim Kitsuragi accompanying you, it is up to you to solve the murder case & help out the inhabitants of this little village in any way you possibly can Holmes and Watson style. If detective Holmes is an amnesiac fat guy with a voice so deep that he actually sounded even worse than Rorschach from Watchmen, and his entire body eg. his thoughts, nervous system & personality talks to him inside his head. Yep, he's one of those people. Fun fact: the only time you hear your character ACTUALLY speaking to other NPCs is when he sang karaoke in one sidequest. The other times you just talk through dialogue boxes, and most of the main character's actual voice is heard during dream sequences where his brain & limb talk to him about how much of a loser he is. What a fun conversation to have with yourself. XD If you have played games like old school Fallout 1 + 2, Shadowrun Returns or Planetscape Torment and love them, then you're going to have a good time with this game because it plays pretty much like those games. You know the drill with these games: pick from a preset skill list in the beginning of the game/ create your character yourself, walk around the world and completing various quests + sidequests to level yourself up while also getting items to equip to increase your in game stats. Oh, and of course, a lot of manual save just to prepare yourself for an upcoming challenge. Now the interesting thing with the game is that there's no traditional combat. So what's the challenge of the game is like? Well, most of the challenge in the game lies with you having to overcome "skill checks" that are all over the place. You know like when you're playing Fallout and you talk to someone you have something like "70% success to use your Speech skill to get more information" or something similar to that? This IS the game's form of combat if that makes any sense because this game has a lot of those things, but they are all separated into different skills which looks like this I customize my character so he has a 3 base stats in everything because I like being an all-rounder, and that suits me well in this game. So you can pretty much encounter a situation like when you're talking to someone and he/she is withholding information from you. If you have enough points to the "SUGGESTION" skill, you can make them open up to you. Or when you're blocked by a man who's guarding a button you have to get to in order to proceed to the next part of the game, you can knock him out if you have enough "PHYSICAL INSTRUMENT" points. Otherwise you can get through him by listening to his crazy "race" ideology, going through this THOUGHT menu, research the ideology & wait until you unlock it so you can talk to the guy again and be friends with him. These thoughts take in game time to complete & when it's done, it stays with you unless you use your level up skill point to remove it. Some thought you can research are really good because they give you skill buffs, while others can actually give minus points to some of your skills, so I suggest having a save file right before a thought is 100% complete so you can decide to cancel it and research another thought. In fact, save-scumming in this game is highly encouraged because most of the game consists of these percentage-based skill challenges, and the typical bullshittery that happens with these percentage based challenges are inevitable. You think you're ok just because a particular skill challenge has a 78/90% success rate? HAH, being naive is the enemy here friends. Unless you want to spend 1+ hour to upgrade a skill or reload a previous 3 hour save file because you messed up and can't solve a quest after you fail an 86% success rate challenge, you better spam the shit out of that save button before you do that skill challenge! There are quite a few ways to finish your quests, and it is all up to you. I finished the game by being a skilled detective who can visualize a crime scene & easily talk through a tough situation to avoid confrontations, while also being a nice guy that always listen to what characters want without upsetting them. Well, as nice as a fat alcoholic who has his internal organs talk to him anyway. I can talk more about the game's plot outside of the opening, but I can't do it because figuring it out for yourself is the fun of this game. It's a detective game after all & this game has a lot of mysteries to uncover. But I can say that the setting of this game world is freaking awesome. It's not like our world & looks like it takes place in what I can describe as a hybrid of the 70s where disco is a thing and modern times with tweaks, so the techs uses radio waves & the cds are these "crystalline cubes". It also has a lot of politics involved, and you can decide for yourself which side you are on. There are 2 things that I don't like about this game. First is that there's no fast travel, which gets quite annoying when you have to backtrack twice just to finish a quest and it'll take 3 - 5 real time minutes just to get from point a to point b. That's probably because the whole game just take place in this one village so this is their way of lengthening the game time. I played for 17+ hours despite this and I love most of my time though so I can deal with that, but what I am really annoyed with though is that the game ends JUST when things are escalating. The main quest is pretty much just about you figuring out who killed the man that's hanging in front of your hotel room, and the game ends when you solve this case completely. Which is good, but while figuring out this case, I came across factions, characters & conflicts that are part of this game's larger universe that I really want to find more about, but the game ends with even more questions and ends on a sequel bait. It's like playing Dark Souls and the game ends after you reach Anor Londo & beaten Ornstein and Smough, but you can't fight the Bearers of the Lord Souls yet and you have to wait until Dark Souls 2 to fight them! I WANT TO SEE MORE DAMN IT, MORE!!! But overall, I really like this game. It's old school RPG at its best, and without any form of traditional combat mechanic. I just wish the game doesn't end right when it did because I barely see what this game's universe has to offer. I give this game the rating of "so good that you can't wait for the possibly inevitable sequel". I was considering putting a badass seal of approval, but that sequel bait changed my mind the more I think about it. I have to say though, $US 40/ $AU 56??? Damn that's a lot! If the game goes on far longer that would be a good price. I would personally lower the price to $US 30/ $AU 43 because of that sequel bait. Still, this is a really good game that will satisfy old school RPG fans. Not quite as awesome as AI Somnium Files, but still a really good game nonetheless.
  11. 113) I Peel Good Platform: iPhone Ever want to play a game where you peel fruits & vegetables because you don't want to do it IRL since it makes your hands wet & smelly & sticky? Now you can with this game! Which for some reason also includes ice cream, snack bar, and a durian. Yes, it has THIS Logic is obviously out of the window here. You can't peel this shit with a skin peeler! It's actually just as much fun as you thought it will be, and it's a good zen game to play. Unfortunately you can't eat the fruits, which is a shame because they look really good after you peel them........ yummy 114) We Happy Few Platform: PC After I played this game when it was early access & haven't touched it since, I finally get back to finishing it. Thank God for that because this game is WAAYYY too long, and not in a good way. It plays like if Dying Light has a food mechanic, no firearms, strip down the parkour so you can only do minimal platforming climbing, have it take place in a city where everyone is drugged on antidepressant pills, and have the game be stretched out so much that by the end you just want the game to end already. The game has 3 characters to play as which is quite ambitious, but it's not fun at all to do when the majority of the game is spent doing identical things to each other: sneak past enemies, beat them up, get food + drink to fill your hunger & thirst meter up, and go backtracking a lot just to complete your quests. Initially it's fun, but by the 50th time you pretty much just want the game to get over it already. And it just keeps going, and going, and going. I really thought that after 20 hours of playing and finishing Arthur's story I was done, BUT NOPE, you got 2 other characters to play as. Worst part is when you transition to a new character, ALL YOUR ITEMS & SKILLS YOU ACCUMULATED ARE RESET. So you have no choice but to complete quests to level the character over and over again! Thankfully the 2 characters after the first get more skillpoints for completing quests so you can get the best ability really quick, and the 3 have different playstyles with different skill trees, but oh man, it's very annoying to deal with. Now the stories of the 3 characters are definitely the reason to play through to the end because they all have intriguing backstories & their plot are resolved in a satisfying way, but all their story could just be resolved if you pretty much just have your first main character Arthur help the other 2 with their stories. There should be a branching path which will let you choose which one of the 2 characters you want to help. What boggles my mind about the game is there is an option to get a different ending, but that's only at the very2 end of the game where you complete all 3 stories, and all it was is a scene of whether you take a pill or not. Why??? Why the sudden choice after slogging through 20 - 29 + hours of grindy bullshit?? I thought for sure that the game will end with Arthur & Sally getting out together and overcoming their troubles as a couple because that's what the game was heading for, but they ended up getting out on their separate way because Arthur is a complete moron who can't let go of what happened to Sally in the past and so just leaves without her, made even worse because when you play as Sally, he came off as even more selfish and leaves her to fend for herself. It just makes Arthur look like a piece of shit, even though the moral of this game by the end is to let the past go & move on to a brighter tomorrow. WHY?? Just have these two be together! 115) Sword with Sauce Platform: PC Just a simple "kill every enemy you see" game since it's pretty much a game with the goal of eliminating everyone in different maps. Think Super Hot, but you can't slow down time, your weapon can be reloaded + it has iron sight, everyone's black instead of red, there's a bit of a stealth if you decide to do it like a ninja, and you can use Captain America's shield to kill people. I don't think that's what the shield is intended for but meh. 116) Disco Elysium Platform: PC Why does this game have to end on a sequel bait?? I want to see MORE!!
  12. 111) Yakuza 0 Platform: PC Played this game again on PC because why not?? And because I will skip the Yakuza 7 game until it's released in english, so this is a good compromise. Good thing this game can be modded, so I install the mod which brings back the original Japanese intro song for the game to hype things up. Played Pocket Racing till the end again, beat the crap out of Mr Shakedowns & unlocked the original fighting styles for Kiryu and Majima as soon as those modes are unlocked. Not fighting Amons again cause I already did that on PS4. Now that I played this game again, I can definitely say that this is pretty much one of the absolute best game in the series. It holds up really damn well compared to 1 - 4 which aged quite a lot, not helped in 3 - 4's case by their pretentious as hell stories that just get sillier each time I see it. Hope that Yakuza 7's story will be awesome & the rpg mechanic be well done. 112) Goetia Platform: PC This game is just annoying to play. It's a point and click puzzle game where you are a ghost and your goal is to solve puzzles & unlock the next part of a house so you can get items that belongs to dead people which must be put on a pedestal. The puzzles ranges from simple to straight up cryptic as fuck, especially this one puzzle which involve listening to 3 stuffed heads mentioning a riddle, but in the end the riddle means fuck all because you can just solve the puzzle by brute forcingly putting a piece of paper into a scrapped paper until you get the solution. Then there's another one in a forest with symbols that you have to put on a typewriter. F this puzzle. And the ending of the game is bad too. You have 2 endings, one if you didn't collect all the items for the pedestal, and the other if you collect all of them. Both are equally depressing and makes everything you did before completely meaningless. F THIS GAME!
  13. Well, here's a game that rises from its grave! Played a lot of 2, completely skipped 3 because that was awful, and it's nice that this game is pretty much the true sequel to 2. Hell, the dev themselves were cheeky in the game's Steam page: " the long-awaited true sequel to what’s been fondly dubbed as "The Worst Game Ever™", POSTAL 2! (No third game is known to exist.) " It's Early Access so I suggest waiting till the full game is out, unless you want to play another Postal game & stick a gun to a cat's butthole. Then get a steam refund if you want. I got a refund after trying this game for 30 minutes. It's very buggy atm, but I am sure the end game will be so much fun. On another note, Disco Elysium came out of nowhere as well. Very positive reviews from all over the place, and looking at the game & how you can pretty much choose how you want to shape your character in whatever way you want, I can see why. I want to play this game badly, BUT IT'S $56! I am gonna wait until I can find this game at a slightly cheaper price of around $40 so I can quickly talk to my brain & necktie to solve a murder case! Fuck it. Each time I see a playthrough of this game, I just want to play it more and more. So in the end I bought it on Steam. My detective adventure of me talking to my various body part begins now!
  14. 107) Shadow Complex Remastered Platform: PC I'm surprised I haven't finished this remaster of this formerly personal favorite 360 game of mine. I was already 90% finished months ago, but I didn't finish it. Well now it's time! Still fun & better with 60 fps, though it has definitely shown its age with the graphics & not as smooth navigation. Shame there's no sequel yet because Epic's too busy with Infinity Blade + Gears + Fornite + whatever war they're waging against Steam, but I guess it's for the best this way. May not be as good as Symphony of the Night, Hollow Knight, Ori or Bloodstained, buut I still enjoy punching the shit out of enemies and making them fall to their death. 108) Code Vein Platform: PC It's that Anime Dark Souls everyone was talking about. Surprisingly made by the people behind God Eater, and overall it's pretty good. It's like if Dark Souls saw vampire related stuff, make it so that friendship is the most important thing for you to have & make it anime as hell with the characters acting like they're in a Tales of game. What's weird is that your main character in the game is definitely capable of speaking because you get to use emotes with the character saying stuff, but in cutscenes your character just nods & never say a thing. But then your character actually says 2 words near the final boss & the very2 end so why this odd design choice?? I know God Eater does the same thing too with the main characters but COME ON, just let them talk when they obviously can! This game encourages having a second party member to assist you in battle because this game has quite a few companions to bring with you. Aside from explorations & just dying over and over again, the game's way of achieving 100% completion to get the best ending is to you to explore and get what the game call "Vestiges", aka memory shards of each of your companions + npcs + even big bosses. If you collect all of them and beat each bosses, you'll get the best ending which is quite an awesome one I must say, not like Dark Souls and their open ended ending. In fact by the end of the game, if you collect all the Vestiges, you pretty much have the entire plot clear as day. It has a pretty cool twist, but I can't say what it is obvs. I must say though that a sequel is definitely coming so I can't wait! 109) Backbone: Prologue Platform: PC A taste to come for a detective game where the people are animal people. It's like Zootopia, but even more fucked up. It plays like one of those "go here & tinker with stuff till you proceed" adventure games, but much simpler. All you do is talk to people, proceed to the next part & play a couple of sneaking sections with puzzles to solve here and there. It ends quite interestingly, and I want to know what happens next. Gotta wait till the next chapter when the full game is out in 2020! 110) Indivisible Platform: PC The game from the same dev as Skullgirls. And man, what a game it is. It's pretty much what happens if one the Metroidvania games marry Valkyrie Profile. You explore like in a Metroidvania with stages that's locked unless you get the right ability, and the combat plays like Valkyrie Profile in that it's a turn based action rpg combat as long as your character has the attack bar filled up. You can level it up after collecting red crystals & upgrade it from an upgrade monk that you put into your head........ because your main character can store people inside her head. It makes perfect sense when you play the game. There's SO many party members to recruit in this game, both main & optional, and they all play their own way, all with their own sidequests for you to complete, though you can't complete their sidequest unless you gain the right ability to proceed to a previously inaccessible path. This is part Metroidvania after all. The thing that's annoying about this game is the lack of fast travel which makes backtracking quite a pain to do, at least until you almost reach the endgame which unlocks the best moving ability that makes this a breeze. There's so many platforming challenges in this game & a lot of them can be less annoying if you just have a good fast travel spot next to it. Also even though there's markers which let you see a sidequest that can be completed, some sidequests have no marker at all which will confuse the hell out of you when it's in a map that's pretty damn big with a lot of platforming challenges, so my advice is to just go do the story of the game until you get the ability to do propel yourself upwards + being able to dash everywhere you go. Then after you're 90% finished with the collectibles with just a single sidequest for one companion left involving a King of Thieves in a desert, do the story mission until you get the ability to fly. That way you won't have to run like a maniac in that damn desert just to complete that one sidequest. Surprisingly even though there's so many characters to recruit, there's actually a lot more that was supposed to be in the game according to the info from Indiegogo. A couple of original characters who I thought will be in the game aren't here, and there were supposed to be guest characters from other series like Shovel Knight, Shantae, Red from Transistor & even the Drifter from Hyper Light Drifter. DLCs incoming, and I am interested to see these guys in action! PS. I like how this game's setting is basically a mishmash of stuff from southeast Asia, plus point from me for the main character because she is voiced by an Indonesian so she has that accent which I have too. GO INDO!
  15. Ahhhh game shows, those things on TV which are guaranteed to be fun for the whole family. I went to EVO and there's a "game show" network at the Luxor hotel there which are ALL about game shows. Family Feud, America Says, Idiotest, the Chase, and Wheel of Fortune were the shows me and my pal watched while we stayed there in our hotel room, and we watched that channel for HOURS, right after we finished hanging around EVO and playing fighting games of course. Watching that whole channel was just as hype as it was watching the top 8 of the fighting game tournaments that were there. These shows are truly the OG crowd pleaser. After I went home from EVO, I was in a mood for game show shenanigans on youtube, and it is a goldmine of funny shit. Here's a couple that I just lol hard at. Share your favorite game show vids as well, maybe from some underrated shows that no one knows but you cause well, a good laugh fun is always great to have!
  16. Seeing how the people of Gotham are pretty much complete assholes to Joker, they pretty much got what's coming to them. Except the girlfriend & his mom. I hope the girlfriend isn't gonna be one of those characters that turns out to be a bitch in the end, hopefully she's gonna be understandably upset but will still be a good person cause we have seen enough assholes in this film already. This is gonna be one messed up story that we're gonna see, prepare yourselves for the chaos.
  17. 106) I love you Colonel Sanders. This game exists............ Platform: PC It's that KFC dating sim game. Now going into this I thought it would be a fun dating sim with silly stuff & you can date all the quirky characters in the game, but NOPE! There are choices you can make, but you pretty much have to pick the right options because the goal is to make Sanders like you. You can't date anyone other than the colonel himself, which is really freaking dumb since he's so overly anime, while at the same time there's real-life photographs put in when you enter his home. So this is the regular old real life Sanders who become anime for reasons........ Ok it's obvious that it's like that but srlsy??? You expect us to date an old married man as if he's a high school hunk??? I want to date the girls here who had better personalities, but you're not even given the option to. WHAT'S THE POINT OF A DATING SIM IF YOU CAN'T EVEN DATE MORE THAN ONE PERSON??? And this game's purpose is to, well you guessed it, promote the hell out of KFC. The setting of this game is a culinary school, but it's heavily biased towards KFC menus. There are students that cooked something else like these 2 rival of yours who cook formal French cuisine with the small plate & pretty decorations, but one of them put poison in their food & the other one just want to let their food be seen instead of eaten. This game is mocking those foods while blatantly telling us "BUY KFC, IT'S THE BEST FOOD!". Shameless I tell ya, SHAMELESS! The saddest thing is the KFC foods look quite good, and here in Australia the KFC looks so different. I didn't know there's macaroni and cheese KFC! I want to buy KFC now.......
  18. Speaks for itself. There is no way in hell that this breakup will last long considering how Spiderman is pretty much set in stone for future MCU films. Let's see how things with Venom proceed from now on, I would love to see a cameo from Tom Holland in Venom 2.
  19. 101) Greedfall Platform: PC While everyone was playing Gears 5, I decided to play Blasphemous & this other game that was strangely popular & was proclaimed the next true Bioware game called Greedfall. I on the other hand already know that this game's from the same dev as Bound by Flame, Mars War Logs & Technomancer, 3 games that I quite enjoyed because of their fun combat even though the team based mechanic was rough around the edges. Greedfall is, well, their best game so far. Unlike those 3 games which has a limited map to travel around, this game decides to go MUCH bigger, which I see is kind of like Witcher 2/ Dragons Dogma type of big with great sceneries and cities to walk into. It's unfortunate that even though the cities are big and there's 3 of them, apparently these cities hired the same architect and place similar layouts to all of the buildings with only carpets, wallpapers and furniture to differentiate them. The bars & guardposts all have similar architects too which just takes me out of the immersion, which is a shame because Spider usually have different interiors for their areas in their other games. Combatwise I think this game still has the good combat the previous games had, though unfortunately it's somehow slower this time because your attack has a 1 second delay after you make a hit, and the combat spells you use this time are just these black vortex spells that slows enemies down instead of flames & electricity, plus attacks with rings you equip. You do get the ability to speed up your attack speed, but the effect for that is too short & it's much better to use other abilities instead. I prefer the combat from Bound By Flame since that one has more variations, but this is still pretty good. They do make up for the combat by having much more complex quests to follow through. I like how every quests in this game always have twists and turns so you never know who to root for until the end when everything is laid bare. Companion quests are also complex like usual with this dev, my favorite being the quest with your friend Kurt which have you infiltrating his troops for scandals. The main quest is also quite good with lots of turns along the way. Good job devs for improving bit by bit with each games you made! Can't wait to see their next game! 102) A Plague Tale: Innocence Platform: PC The sleeper hit I heard much about that came out the same day as Rage 2. I was waiting for this game to drop its price & finally it did recently. This game is pretty much Last of Us + Tomb Raider: medieval edition, with a main character that dies in only 1 hit throughout the entire game, rats instead of the fungus virus & a lot fewer abilities to defend yourself. Initially it's a very stealth heavy game with minimal combat, but as you gain more abilities + companions with their special skills, you slowly turn into Lara Croft, if she has a little brother + friends to accompany her. By the end of the game, shit turns from pretty good to "OMG THIS IS AWESOME", and you'll be leaving the game really satisfied with what just happened & can't wait for the sequel which will most definitely happen. We are in the "Innocence" part of this tale after all. The one thing that bothers me about this game are the character models. Damn these guys look really stiff AF, though I can't really blame it too much considering the game this dev made were Disney games & a zoo tycoon game in 2018. Now that this game is a big success, I hope for the sequel they can make the character models more emotive & even more awesome, because this game is already awesome enough and it's only part 1 of the journey. 103) Perfect Slices Platform: iPhone A pretty fun game where you chop a line of vegetables by holding the touch screen & stopping when you're about to hit a wood/ metal spikes. You get more vegetables to cut when you level up & new knifes, but it's all just cosmetics. Playing this game made me want to chop vegetables & make vegetable soup. Yum..... 104) Hordes of Enemies Platform: iPhone Another One Finger Death Punch clone. This time you can pick between 3 settings: a samurai last stand, zombie apocalypse, or the Burly Brawl from Matrix Reloaded. It's all just a survival run & you get special attacks to use if you're feeling too surounded. It's fun. 105) AI: The Somnium Files Top 10 2019 game for sure. Best part is this game has a lot of dream sequences & there's little hidden secrets in them, so replaying these sections to get every little easter egg is very much encouraged. Just as awesome as the Zero Escape series & I can wait to see what the dev comes up with next time!
  20. I just heard of this game last month from one of my regular mates while I was at my local FGC hangout, and I am so excited to finally play this game. The next game from the creator of the mindbender that is the Zero Escape series. Surprisingly a lot funnier than I thought! The plot of this game starts simple enough. There's a murder that just happened involving a woman tied to a horse ride in an abandoned amusement park, who is also missing her left eye. You play as a detective named Kaname Date, a guy who lost his left eye & memories 6 years before the game begins, and ever since then he had been working at a special police unit called the Advanced Brain Investigation Squad (ABIS). Why that name? Well that's because his unit solves crime by entering the minds of suspects with a dream machine called Psync. It's like Inception, but more trippy. Of course this being the game made by the creator of Zero Escape, nothing is as simple as it looks. And so begins another mind bending adventure filled with twists, great characters, lots of eyeballs getting taken out, and surprisingly a lot more humor than I expected. AND IT IS GLORIOUS! Now let me get one thing out of the way. This game is set in an entirely different universe than the Zero Escape games. There are cheeky dialogues and things that reference Zero Escape, but it looks like Zero Escape exists as a game in this universe because one of the loading screens has a Zero Escape game advert on it, so welp, same universe this game is not. Of course, this game would not be a Zero Escape esque game if you don't have a quirky main character. Junpei from 999 likes to make bad puns, Sigma from Virtue's Last Reward is a giant perv, and Date here is........ damn. He makes bad puns AND is a gigantic perv. Hitting on pretty girls, making inuendos at everyday objects, having adult vi ahem I mean "animal husbandry" videos (raising livestock vids, HAHAHAHA yeah right XD), actually have the ability to activate super-speed when he thinks of a porn mag, but he's not a lolicon. Which doesn't make him THAT bad. He is still a good detective though, and he has a pretty cool gun named Evolver which uses different bullet types depending on the situation. Since he lost his left eyeball, it's replaced by something FAR better: a prosthetic left eye robot partner named Aiba, which can do so many stuff. When she ejects herself out of Date's eye, she looks like a one eyed bear/hamster thingy that can somehow walk around and interact with other stuff. Other than that, she's basically a sentient Siri, with a lot more cool features. Make calls? X Ray visions? Watch youtube videos? Search criminal database? Analyzing the surroundings to think of actions that can help you get out of a tight firefight like Sherlock Holmes? Transform into a holographic cute girl that makes banters with you, makes references to popular movies, likes bugs hiding in plants & find an overpowered pick in Minecra I mean ShovelForge? You bet your ass she can do all of that stuff. Other than these 2, this game is filled with a lot more great characters, and every single one of them has their own backstories for you to discover. My favorite is a tie between the cute pink haired idol Iris & Mizuki, who's pretty much like Date's little sister after her good for nothing parents decides to have Date become her guardian since they're too busy with their work. These 2's routes make me tear up because they have the sweetest interactions with Date, and that's awesome. Even the side npcs have their own interesting background once you unlock their character bios. Like this inspector who you see in every crime scene, and the game likes to poke fun of him by giving you the option to ask his name over and over and over again. Poor guy. XD Gameplay in this game is split into 3 parts: investigation, dream exploration & shootout QTE sections. The investigation part is like one of the Zero Escape games where you point at an object or person and interact with them. I love how you can point at an object/person & Date + Aiba + whoever is with you almost always have something funny to say about them. In a couple of these, Aiba will get out of Date's eye & you can see Date's own face. Funny thing is you can bob your head all over the place & just talk to yourself, and Date loves doing these a lot. XD Dream exploration is where a lot of the usual puzzle-solving is done. You enter the minds of suspects/ witnesses and you have to solve puzzles by tinkering with objects inside the dream. Nothing makes sense so most of the time the solution to the puzzles are outright WTF, like one puzzle where in order to get rid of an obstacle, you have to go to a control panel and input a "fighting game move command" to it. You can only be inside a dream for 6 minutes which the game keeps tracks of, and each action cost time, but also give you a time modifier which helps reduce the time you spent on an action, unless you do something which has a red skull time multiplier in which case you need to get rid by doing actions that doesn't take that much time. Standing still pauses the timer so it's best to think of what you want to do before moving. Some of these sections have branching paths depending on what you did in the dream, and it's necessary to do all the paths to see everything the game offers, and of course to see the answers to the big mysteries surrounding this game. The shootout QTE sections are where this game just go off the walls cartoony, which I did not expect. These sections are the part I mentioned where you're in a combat situation & Aiba will think of a way to get out of it. Half are QTEs where you press the right buttons, while the others are where you have to aim your cursor to a spot & shoot your gun. Now it's a shame that this section isn't played like a rail shooter because that'll be awesome, but it's still pretty fun & it's funny how in these sections, a porn magazine is always involved. You'll know what I mean when you play these parts. Just like Zero Escape, the game encourages you to play through every path available. Some parts may be locked because you haven't played the other parts which usually ends on a big cliffhanger, but don't worry. Everything has a reason & by the end of it, every mystery will be answered in a way only these devs know how. Only one mystery remains after the end, but that is already answered only for people who had played the Zero Escape games before. The game also ends surprisingly on the happiest note compared to those other games, and that's awesome! I can't stop smiling after I finally reach the end of the game. Now all I need to do is go back to these dream sequences and do every dumb thing I can find because there's so many of them! I can only find 1 thing that I feel is kinda annoying about the game: multiple save files don't collectively save your progress. For example: I saved my game at a moment where there's a branching choice which branches out to another route. After picking route a and made good progress on that route, I load my save file to pick route b and finish that route. But unfortunately that save file didn't save my route a progress, so after I found that out, I had to do route a all over again! It's a good thing I noticed this before I completed that route because I would've been boned! So the lesson here: don't use multiple saves like thinking this game is a normal visual novel. Just have 1 save file. If you want to do a different route, use the game's time flowchart. There ya go, another game from the Zero Escape dev, and it's just as awesome, with more humor to accompany the mystery. Definitely one of my top 10 games of 2019. I give this game the rating of "so awesome I will play this game again to get 100% completion, and to see Aiba doing more silly stuff in the dream world" with a badass seal of approval. Actually you know what? This might be my GOTY of 2019. Days after finishing this game and I actually youtube other people playing this game to see if they can figure out the plot of this game, and it's like the 10th time I do it. I can't get this game out of my head, and that's AWESOME!! What's next after this? Will there be a sequel to continue the plot after pretty much everything is resolved? Well, we shall see. Nevertheless, I can't wait to see more of what these guys do next!
  21. Graphically it's good, but gameplaywise? It's another Jump Force/ J-Stars Victory you know games similar to those. I like how Saitama can't be the first or second in this team based game because he'll be so OP it's unfair, how since he's always late in the manga he's also late to arrive here, and the only one who can beat him is, well, himself. When he's in the next J-Stars game, I would love to see him just steamrolling everyone else, except when he's fighting Funny Valentine who can D4C him to death or something. Oh God, this game has a high likelihood of sucking..... but at least it's not as bad as season 2 of the anime. XD
  22. KFC actually publish this......... THEY ACTUALLY APPROVE OF THIS.................. THE MAD MEN! You know what, since it's KFC and I'm positive this game will have so many KFC dishes, maybe I'll play this game just to see what kind of food there are. Because those chickens look GOOD!
  23. 96) Control Platform: PC Can't wait for an Alan Wake + Control crossover game! 97) Celeste Platform: PC Got this one from the Epic Games Store free game week, and damn what a game they picked! The legendary game that I heard so much about. This is pretty much what happens when Super Meat Boy have the same real-life storytelling like Night in the Woods or Oxenfree. And what you get is a frustrating game which will make you die over 100+ times in just one out of many levels because you want to collect those strawberries AH DAMN YOU HARD TO REACH FRUIT COME BACK HERE, but will also make you forget about that frustration once you get to the next story sections. Sure this game really pissed me off a lot since many of its stages can be very precise in how it wants you to do your platforming, but the characters here are so colorful and relatable that I just want to continue playing till the end to see what happens, and chapter 6 + 7 are the definite highlight of this game with really sweet and epic moment, with the annoying platforming sections that can take many2 tries but by this point you're used to the punishment already so it doesn't matter much. Fun fact: Theo's in game instagram account actually exists & you can check the pics out to see what happens with him & Madeline after the game. It's so cute I can die from cuteness overload! https://www.instagram.com/theounderstars/ Side note, what a waste to collect 100+ strawberries and have them be put into 1 pie. You only need 20 for a pie, bring the rest home! XD 98) Monstrum Platform: PC I once saw Markiplier played this game back when this was an early access game. Poor guy had to deal with this shit. This is a roguelike horror exploration game with the goal of escaping from 1 out of 3 monsters that will kill you when they get close to you: scary. This is a pretty cool game. You basically have 3 ways to escape and the game takes place in a ship, but you start off completely randomly in random parts of the ship. You have to search every single room you're in to get the items needed to escape, but since you have limited inventory and there's a monster that's stalking you with their creepy ass footsteps, it becomes a tense situation. Until you die many times that by that point you're like "ok monster, go f yourself. I'm gonna get out of here even if it kills me!" You do have items that can distract/ stun the monsters, especially the fire extinguisher which is your best friend, and a duct tape which is so damn helpful to disable security cameras that can attract the monsters to your location. When I played this game a second time, I actually got all the items I need to escape through a helicopter, but I didn't know that the last item which is a refueling station was locked in a container right next to the helicopter, so I wandered around until I got killed & it took me 6 more tries to FINALLY GTFO. It feels SO DAMN GOOD in the end. It's unfortunate that this flare gun is the closest thing you get to a gun. I want to blow these monster's heads off after how much I had to run away from them! 99) GNOG Platform: PC Another Epic Games Store free game. This game........ this game is........ SO CUTE!!! I LOVE games like this that just oozes charm. Basically it's a puzzle game where you just tinker with stuff & solve puzzles with the clues the game give you in the background. There's 9 cute stages & after you beat a stage, the game goes into a catchy jingle that are always fun to listen to. This game makes me happy inside. 100) Blasphemous Platform: PC I was waiting for this game a LONG time when this game was at Kickstarter because of the gorgeous artstyles, and now I finally got to play it. Made by the people who made the Last Door, a point and click mindfuck puzzle game. This game makes more sense & quite straightforward. It takes place in a world where it's ruled by a religion that looks like it's a Christian influence but completely messed up. When someone committed a sin, they become monsters, and these acts are called "The Grievous Miracle". You play as a guy with a pointy mask named the "Penitent One" and your goal is to stop all of this from happening and save the world. By killing bosses & reaching the top of a cathedral to reach a throne room so you can heal the world. Yeah it's quite complicated, but it makes more sense than the Last Door ever was. Gameplay wise though, it's a Metroidvania game with a bit of Dark Souls influence in how you heal & die, though the penalty of death is just you losing your max MP meter. You can die multiple times & you can gain the max MP back just by going to the places where you got killed, even if you die 3 times in a row, so there's no scary stuff like "die again and you'll lose all of your XP permanently and have to do it all over again" thing. The combat is pretty good since you can do combos & upgrade your move lists as the game progresses by going to these rooms with this giant women statues thing. There's 7 of these things in the game, and the more you discover rooms with these, the more powerful your attacks become. And it feels so great to go full power and decimate those enemies that took 7 hits before, only to have them die in 2 hits. There's also quite a few sidequests similar to Dark Souls with npcs roaming around the map. Helping them will reward you with items that you can equip & give you various benefits, which includes the good old Metroidvania progression of "get item b to have the ability to reach this platform/room you can't enter before kind of thing". Surprisingly this game doesn't have a double jump ability, so instead the ability you unlock to reach a platform is more in the lines of "get this item which creates a platform that helps you traverse". And this game lets you climb ledges so those platforms are all you need pretty much. That's like the number 1 thing you have to unlock in these Metroidvania games & this game doesn't have it. Then again, when you made the Last Door I guess you can break a rule here and there. There's 2 endings to this game. One is the typical "get to the end" end, while the other one is the "do stuff which will unlock the true ending" end. You can pretty much do the normal ending first, and then load the save to do the true ending. The one thing that drags this game down besides a couple of glitches where I got stuck inside a wall or an enemy boss just flying out of the background is that there's not enough fast travel areas. There's only 5 in total & most of the time to get to the next area you need, you have to get out of a fast travel spot & walk all the way to that next area which takes like 3 - 5 minutes each. That's if you manage to dodge some instant death spike traps that you have to deal with in a couple of the areas. In the end this game takes me 13 hours to complete, but 2 of those hours are spent backtracking to spots that usually just takes 2 minutes to get if the fast travel point isn't that far. It's a pretty cool Metroidvania game in the end with a lot of really cool enemy designs & boss fights. Just be ready to have annoyances here and there to hinder your way a bit.
  24. The return of Remedy, and another great game has been released. The plot of this game is pretty simple: You're playing as Jesse Faden. Through a cool backstory that you should find out about yourself, she ended up trying to enter a building named the Federal Bureau of Control, a place where the US Government apparently store a lot of paranormal objects & study them. She entered as the janitor because she wants to find her missing younger brother. Then for some reason, the director of the building committed suicide, and then Jesse immediately becomes the new director. That's the first few minutes of this game, yes this game is fucking weird, and this is pretty much a game made by the Remedy that made Alan Wake. Max Payne & Quantum Break realism has no place in this game, we are going ham on mindfuck yo! When you play this game for the first time and see the basic overview of the lore, a couple of you might be thinking to yourself "wait a minute, this whole thing is like the SCP Foundation". And you would be correct. The entire lore and world of this game is absolutely like the SCP Foundation because there's a bunch of monsters that this game dub the "Hiss", weird supernatural creatures, and of course everyday objects that has superpowers which can break reality. Just like that one time when Caddicarus made his own SCP fanfic after he got wasted drunk on "adult juice box". Unfortunately this game doesn't have a music box that can play Livin on a Prayer in CD Quality. Most of the fun of this game is spent exploring this building you're in which has a lot of sections & documents for you to collect, just like Remedy's previous games before which give you more information about the lore of the game. There's a couple of collectibles in this game that are SO DAMN AWESOME because it pretty much confirms that this game takes place in the same universe as Alan Wake. Not like Quantum Break where Alan Wake exist in that universe exist but he's a celebrity that's very much alive with his own TV series and the games actually exists, but takes place after the event of Alan Wake in canon. Remedy shared universe confirmed boyz, we're gonna have ourselves an Avengers esque team up in the future! All of the video collectibles you find are played in live action, a Remedy staple, and there's even these creepy-ass puppet shows called the Thresehold Kids. ................................ Uhuhuhuuu this creeps me out Fun fact: this show was supposed to be an educational show for the kids in the building to follow the rules of the FBC, but well, they succeed in creeping them out instead............ on the plus side, it's pretty charming in its own way though! The cool part is that this building is very much a living place that can shapeshift itself, and you're going to see some really cool looking weird locations. It's awesome that even though the whole game is pretty much like a Metroidvania, or like Prey where you're exploring an entire building with many sections, every part of this place always have you seeing something new and exciting until you have pretty much seen everything. Surprisingly this building operates like a normal office, so you pretty much will see npcs that has already dealt with a lot of weird shit from dealing with supernatural things often that everything becomes normal to them. I love that, makes them actually feel like real people. The combat of this game is really damn fun. The enemies you fight are mostly possessed soldiers, with a couple of weird-looking enemies here and there. Fighting them requires using a lot of cool abilities. Think Quantum Break, but remove most of the time control ability except the super dash, have telekinesis + force push + Mind control that Jedis have, a shield creation which protects you from super damaging attacks, and the ability to fly. Not like Superman fly but like Magneto from MVC kind of flying where he can float in the air. All of these abilities are acquired by doing side quests which involve you going to one of the SCP objects and harnessing their powers for your own. By the end of the game you'll be like a Jedi Magneto, with a badass gun on your hand. Oh yeah, speaking of a gun, that's another cool thing this game has. You have what the game dub a "Service Weapon". It has unlimited ammo which does need to be recharged, and it can change shapes into different forms. You'll start with a default pistol mode, and then later on with the upgrades you can turn it into an SMG, shotgun, sniper rifle and a grenade launcher. That's it though, which is such a shame because according to the lore, this thing was once Mjolnir and Excalibur. Why can't I have those cool ass things?? The game also have a bit of a light RPG mechanic thrown in. You can level up Jesse to increase the usual stuff like more damage, health, upgrade your abilities, and also equip different perks for yourself and attachments for your weapons. The more you upgrade your weapons, the more attachments you can input into it. Both perks and attachments can be received from enemies & boxes you open in the open world. The further you get, the better the rarity of them. Though this also means that because the loots you get are random, you get to have these repeat side missions that pops up once in a while. They tell you stuff like "go to the research centre and kill this enemy" or something similar to that so that when you complete it, you'll get more stuff, but you can pretty much just ignore these things unless you really want a weapon upgraded and you can only get the upgrade part from completing one of this mission. The weird thing about this game is that the side quests are pretty much the best parts about the game because they all involve you having to deal with reality-warping SCPs I mean "Objects of Powers" and do cool boss fights in a couple of them. One of them have you enter a mirror and fight your doppelganger, and once you complete it you'll get a cool ass costume to use which I pretty much use for the rest of the game. The main quest is pretty straightforward with just generic + elite enemies & once you complete it, the game pretty much tells you "it isn't over yet. You still have a lot more stuff to do in this place so go explore" which I can tell is an intentional decision by the game dev. And the game definitely sets up either a sequel, or an upcoming story DLC because one of the end game information straight up tells you "we hope to see you soon for the Expansion". Cheeky devs. Now I know that people don't like how the end of the game turns out since there's no traditional boss to fight, but I've played Alan Wake before and that game doesn't have a final boss as well. This game does give a pretty damn epic final section with a plot justification to why there's no final boss, so I'm ok with how it turns out. It's such a damn shame that there's no 100% completion extra scene though. Days Gone has it and it was freaking awesome, and I was so damn sure that this game would have it as well, but nope! You just complete everything and that's it for now until an upcoming DLC I think! Although the main story is pretty straightforward, there is one mission towards the end of the game that is just so fucking awesome. There's this maze that was previously endless, and you're given a music player that you have to use to traverse through this maze. So while you're traveling inside this maze, this epic as hell and appropriate music plays while you plow through every enemy you see. This is pretty much the best music in the entire game. So good in fact that it's one of my favorite song from a game in 2019. The one thing about this game that I don't like is the awkard as hell moments during dialogues. Why is it that the main character has to open her lower jaw when she's just standing still sometimes? And there's so many times she does inner monologues that it just breaks the flow of the conversation and makes things so damn cringey and awkward. And 90% of the dialogues in the game are like this because the game decided to approach dialogues like Fallout 4, minus the natural body language and game affecting choices. Also, the background combat music. Other than that awesome maze song, the rest of the songs are just these drums playing in the background with ambient noises. Even the final stage has the same ambient song playing instead of a cool song. Why?? Luckily for me I play my own custom music in the background to fill the void. I recommend this song during the final stage. Because this song is EPIC SHIET. This is a great return to form for Remedy that's for damn sure. It sets up a great potential for a sequel & I can't wait to see what's next. I give this game my rating of "so awesome you can't wait for the sequel, and potentially a crossover with Alan Wake + Quantum Break to officialize the Remedy game universe!" with a badass seal of approval! Phew, been a while since a great game like Sekiro was out, and Control thankfully has filled that void. Onto the next few days where Gears 5, Greedfall and Blasphemous will come out, ON THE SAME DAY. We'll see how that goes!
  25. 94) Beatshot Platform: PC When I went to an Esports event called Melbourne Esports Open last week, there was a section in the venue where I can play a bunch of games, both old games and upcoming ones like Ghost Recon Breakpoint, Gears 5 and a Yooka Laylee sequel which is now a 2D Mario esque game. One of the old games there was this game that was on an Alienware laptop showcase, and it's an eye tracking game. Basically you play by staring into circles & the camera will track your eye movement. Pretty cool game concept. 95) The Dark Pictures Anthology: Man of Medan Platform: PC I can safely say this about this game: It's better than Erica. This is very much an Until Dawn sequel, well part sequel since it's part 1 out of others that will come later. Just like Until Dawn, it's very flexible in how the story progresses depending on how many characters survive the game. Since it's multi-platform now, they change the part where if you play on PS4 there's a couple of parts where you have to put your controller down, and turn it into a "follow the heartbeat rhythm" minigame where you just press X or S in tune with the heartbeat prompt. It's still fun doing the QTE sequences while also scavenging for lore items here and there, as well as seeing the different scenes that can play out if you choose different dialogues, even though the movement for some reason is still stiff as concrete like Until Dawn. It makes me happy to see that Detroit Become Human and the next David Cage games actually controls MUCH better, but I want the game from this dev to be that good too! Of course just like Until Dawn and Hidden Agenda, this game has a lot of awkward jump cuts where you see characters' faces on close up, and then all of a sudden it jumps to them doing a different pose while having their face completely go neutral, especially in dialogue scenes. By this point I think the dev are just doing this intentionally for laughs. Except at one point in the intro of the game, Julia's hair turn to brown even though she's blonde, like WTF, that's just simply a glitch. The best part about this game though is the special features video because one of them is a historical recap of where these "horror anthology" concept begins and evolve over the years. Cool to see these anthology films that I haven't watched yet & will after seeing them here. Can't wait for the next game in this Dark Pictures series Little Hope!