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About Baylor

  • Birthday 09/14/1995

Contact Methods

  • SN
    Big Zam
  • Nintendo ID
  • Xbox Gamertag
    Bear King Oso

Profile Information

  • Gender
  • Location
    Lubbock, TX
  • Interests
    Super Smash Bros. for Wii U

Recent Profile Visitors

894 profile views
  1. Hey guys, I'm looking for some competitive Smash players out there. I'm a Cloud main in the Lubbock region. It'd be cool to start an AJSA Smash clan out here in the desert. https://www.facebook.com/groups/806smashbros/
  2. What are some of your favorite books? I've recently stumbled upon great works such as Homer's The Iliad, Boethius' Consolation of Philosophy and Dante's Divine Comedy. Before you ask, yes, I am indeed in college and these are required texts. But that does not deny that these are great works of literature. I'm intrigued to see what are some of your favorite authors? What is your favorite genre? What is your most memorable read? I personally enjoy some good satire, which is why I enjoy works such as the Divine Comedy, and Chaucer's Canterbury Tales.
  3. This had to happen sooner or later. Here's a thread where you can challenge others to Pokemon Battles on Pokemon X and Y. Now there's a catch. You have to do the following 1. State the name of the player you're challenging 2. Say something that could be quoted by an in-game CPU trainers (Like "When two trainers eyes meet, they must battle!") 3. State yourself as a trainer stereotype and state "<Insert Stereotype Here> <Trainer Name> would like to battle!" (A good one might be "Team Angry Joe Grunt <Trainer Name>" 4. State any conditions you'd like for the battle (No-legendaries, all fire-types, no base-forms, no EV/IV, etc.) Personally I don't have X or Y, but I just wanted to see how much people care about Pokemon, and typically Pokemon-based threads have been successful on other forums I've been on. Who knows, maybe we'll establish gym leaders/elite four if there's a demand for them.
  4. I know Joe is against preorder bonuses because he believes they are risky and are merely a money-grab by developers. However, I typically think that people who are willing to pre-order games show that they trust the developer with their money enough to the point where they're willing to give the developer money in advance for the game. Therefore, I believe developers have the right to reward those loyal consumers with preorder bonuses. If you 100% trust a developer and believe the game will be a hit, then you should be able to voice your trust by reserving a copy of the game. True, there have been cons such as Aliens: Colonial Marines and Duke Nukem Forever, however, there are good examples too, such as Nintendo with any Pokemon title or Bungie with Halo. The real question I believe comes down to the developer and how much you trust them with your money.
  5. The original point of this thread was to express a potential idea to encourage diversity among the forums by showing how the AJSA is made up of a variety of different cultures. The Christian culture would be one of them, and this would show future members that it is okay to be of any background you so please, so long as you like games, you can find community here. However, some members are concerned about people getting sensitive when it comes to religion, getting defensive, and ultimately tearing apart the community Joe worked so hard to build in the first place. However, I should mention that I don't mean this as a means of enforcing my opinion on others. It's just a way of saying "Hey, we're a group of Christian gamers, this is our tradition/culture, this is how we do things" and open up the possibility for multiple groups based on different cultures and religions. The idea was to show that some of the charity drives from the AJSA would be backed by a ton of different culture groups, showing that while the AJSA is made up of different colors, it works unanimously and can come together to do what many nations struggle with today. All because of video games. What many see as "mere child's play" would become a means for peace, community, and fraternity amongst all peoples.
  6. Well, I understand your concerns. However, I do appreciate the feedback, regardless of the outcome. Thank you for taking the time to see my viewpoint. While I will continue to have posts with potential religious undertones, I would like you all to know that I do intend the best, and while we may have our differences and may not see eye-to-eye on every topic, perhaps we can set them aside for the sake of good gaming. Until next time, a good day to you all.
  7. This isn't taking sides. Anyone can read and participate with us, but with full knowledge that we do have a religious undertone. My goal with this isn't to establish Christians as a social elite, but rather to share with others our viewpoint. Who knows, people who are not Christian could form their own societies (Muslim, Hebrew, Hindu, Buddhist, etc.). In seeing our primary goals (pro-life, pro-charity, offering our culture to the gaming industry), they could probably find similarities and therefore we could unite in a major World Ordinance and show people that it's okay to be proud of your culture, that something some see as childish such as gaming can actually be more mature by uniting different cultures to one cause. I'd like to believe that we could have various religious sections that are ACCEPTING of one another. You all have even said, the majority of you are in favor of some of the things this society would promote. So why not do it? Why not just start your own society based on your religion and your religious values. Then from there, use those to benefit the gaming community as a whole. It may turn out the Muslim society could be better at doing things than the Christian society, but the Christian society has more resources, but the Hindu society is better at translating, or who knows! The possibilities are endless, with the primary goal being celebrating cultural differences while promoting a better gaming industry for a great cause.
  8. I think you misunderstand what I intend with this. I don't mean to discriminate against anyone. In fact, just the opposite. I love meeting nice gamers and playing alongside them, but I would like to have a section of the community in which gamers can openly discuss Christian topics. Not just for religious sake, but because most religious texts are great works of literature, and the historical context in which some of them take place are fascinating. Perhaps it's best summarized with this quote: "The past is like a foreign country. They do things differently there." Plus, I feel that having a Christian-based gaming community would enhance the non-discriminate gaming community by offering some of our tradition and culture. By sharing our viewpoints, we can better understand what makes each other different and appreciate that our differences allow us to offer something no one else can to the gaming community.
  9. I have a concept for a game with heavy Christian influence with a story based on the topic of abortion. I don't have any 3D rendering skills, but I would like to present my story with you guys to see what you think. The work-in-progress title for the franchise is "Dogma," and so far it's a trilogy. The idea I had ("Dogma" is my working title so far) is supposed to be a third-person shooter tackling the concept of abortion using symbolism. It takes place in an alternate universe with a sci-fi feel similar to Star Wars. The first mission will be both a tutorial mission and canon by introducing protagonist Alex Bishop (the name is supposed to be unisex allowing the player to pick the gender and still have the AI state its name similar to Mass Effect) and the mission will be to save a civilization from annihilation by an unknown alien race. At the end, you discover a major city has been decimated, with the lone survivor being a child-like creature of unknown race, background, or personality. Cold, lonely, and naked, your squad mades, Janis Way and Hector Rhodes (Roe v. Wade reference), debate whether to kill the child or save it and raise it on the ship. The benefit of killing it would save resources that would be used to keep the child alive, and its a military operation, if the military found out about it, it would just torture it or worse, kill it anyway. But the benefits of saving it would be the potential rise of a powerful ally who could one day prove to be a great asset to the universe. Depending on your choice, you either kill the child or save it, setting the course for the rest of the game. The missions play out the same, but if you saved the child, your constantly hiding its existence from higher-ups and using resources to give it food and shelter, while if you killed it, you have more resources, but are constantly questioned by other crew members about your decision to kill a child, and some crew members even act hostile to you as a "child-killer," and they become less efficient as aides in combat. The final boss is the rogue child, either themself under alien influence (through some magic or alien-tech) or a zombie/revived version of it brought to life by alien-tech that is about to set off some bomb-device that can destroy the whole planet. You can shoot them in the leg to injure them, but not mortally wound them, buying yourself time to disarm the bomb. You could also kill it for good, either "fixing" the mistake you made in the first place, or finishing it off for good. If you saved the child both times, the military discovers them and holds them for nine months in captivity (get it?) setting up the sequel. If you killed them either time, you're seen as a "hero," yet internally you still hold this guilt knowing you somehow caused the destruction (there is a tie-in for this option in the sequel). In the sequel, if you saved the child, the opening cutscene informs the player that the child has been held in captivity and has lost all memory, only having the dog tag and memory of the player, who is is the only person they will respond to. So the military takes you into the room where they kept the child present. Initially the child is scared, but they somehow feel they can trust you. After this encounter, you're sent on the tutorial mission, which is where you automatically start at if you killed the child in the first game. At the end of it, if you saved the child, you hear that they have escaped and gone rogue after the military tried to encounter it after seeing it complied with you. If you killed it, the first mission is tougher, and the crew questions the increased toughness of the aliens. At the end of the game, you fight either the zombie-fied version of the child (again if you killed it initially, for the first time if you saved it initially) thus revealing either A. the ability of the aliens to regenerate, or B. the child's zombie-fied version, or you fight the child's human form again ultimately having to wear them down before you either kill them or injure/save them (again). The third game takes 33 years (get it?) after the events of the second game and involves either A. The child as the protagonist, or B. Bishop's eventual child. They've followed in their (symbolic) fathers' footsteps and are said to have limitless potential and are held to a high standard. The final boss for this game is B if the protagonist is A, or vice versa, both of which are from an alternate realm accessed by the aliens for some reason. There is no "save" or "kill" option here. Instead, the protagonist sacrifices themselves to save the universe and destroy the aliens once and for all, thus fulfilling their supposed prophecy. (Takes Breath) okay, you probably scrolled through the entire story of Dogma, but if you did, thanks. Here are some Christian/Hebrew themed elements I wanted to include in the game Levels: First game: Twelve levels (each named after the twelve tribes of Israel) with the introductory level named Israel. Second Game: Fourteen levels each named after Paul's letters; Third game: Each named after a prophet, with the final one named either "Jesu" or "Muhammad" depending on who the protagonist is (see next paragraph for descripton) Missions: Each mission is intended to somehow reference a story from the Bible (such as David/Bathsheba or Noah). One I had in mind was a mission where you find an alien race who's custom it is to sacrifice the first born of each house The "Savior" from the Third Game: The conflict of the savior being either the initial symbolic "child" of Alex Bishop or their legitimate blood relative brings into account the story of Ishmael and Isaac, because of which we have the ongoing debate between Islam and Christianity Here are some things I have questions with: The Choice: Depending on your choice to save the child can impact the game altogether, but I don't feel there's a strong reason to save the child. Especially when the boss for game 2 seems to be re-hashed, but I want it to be unique in doing so. If you truly cared for the child after going through hours of gameplay trying to protect them, I feel like the player would do anything to save them in the end, even when they act rebellious, as children usually do act with their parents. There also seems to be room for remorse for the decision to kill them as you somehow caused the destruction of worlds and antagonized your crew as a result. The Ending: I know they're supposed to be a savior, but I don't want to "Mass Effect 3" the ending. Especially when Mass Effect had a David vs. Goliath scenario with Shepard and the reapers (and a Biblically named character, too) I want the player to feel more rewarded for having saved this character initially, or having more remorse for killing the initial child. There also is no real boss as the opposing protagonists have no idea who the other one is. Features this game would include: Unisex protagonists: The main protagonist is named Alex to allow for the player to make them a male or female. Somewhere in the game, if you saved the child, you can determine their gender too, and name them Kyle if they're a male, or Kylie if they're female. For game three, it'll be Noah for a male, and Nova for a female. Free DLC: Since it's Biblical, there's a lot of stuff to do here. Maybe extra missions based on the Great Schism or stopping a Saul-based bounty hunter from hunting down military personnel. Also there could be references to the Ten Commandments movie. The titles I have come up with are as such Dogma: Wings of Charity (Originally intended as "Wings of Chastity, but wanted to not force the issue on this, you're doing charity by sparing Kyle/Kylie or by "saving" the galaxy by killing him/her)Dogma II: Race for Redemption (Redeeming Kyle/Kylie's death or saving them from becoming evil)Dogma III: A New Light (New protagonist, savior of the universe)
  10. Hey all, I've just recently joined the Angry Army, but I would like to meet other Christian gamers and have this thread as a place where AJSA can come and talk about Christian issues with their comrades. In the future, we could maybe do some Twitch events for Christian-based campaigns such as pro-life, aiding the sick, or just donating to charity in general. It would be cool to think that with a massive community within the gaming industry we could potentially shape the world for the better right from the comfort of our own homes. Pro Vida. Pro Ecclesia. Pro Jesu. God Bless, Baylor
  11. Hello, I'm Baylor! I'm extremely excited to be part of the Angry Army after having watched countless Angry Reviews on YouTube. I used to be an avid Xbox Gamer, and I even was a part of the infamous KSI Clan. Now that I'm in college, I mainly use AJ as a means of distraction while I get homework and studying done. However, I would like to keep in touch with the gaming community as it expands to new heights. I'm interested to see a developer create a game that tackles a modern-day controversy, like abortion or gay marriage using video games as a means of expressing an opinion, similar to any other work of art. However with gaming, you get to interact with the story and therefore become more involved with the choices the character makes. I would also like to see a game with a plot based on Christian, Hebrew, or Muslim mythology. I feel there are a good number of story arcs to tackle there, like the conflict between Ishmael and Isaac, the rise and fall of Israel and Judah, or Saul turning from a madman slaughtering tons of innocent Christians into one of the most iconic figures in the New Testament. We've seen it done with Greek literature, and games like Mass Effect have come close with a David vs. Goliath-esque story-arch, but nothing compared to what the works of C.S. Lewis are for literature. Anyway, pardon my lengthy introduction. I hope to find friends and memorable times as I navigate my way through the Angry Army! Thank you, and God bless! Baylor