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KoinGaming

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  1. Dyzzles liked a post in a topic by KoinGaming in Horrid Ubisoft Experience... from a Former Employee   
    Exactly what I expected from Ubisoft. No surprise here. I've always said that a good game will sell no matter what, and even the people who pirate it, will eventually buy it when they have the money. Funny thing is that games like this WON'T sell to those pirates who usually buy games after playing them.. And hell with this amount of negative press I'd hope that only the initial sales numbers are high for unity and that it will plummet to 0 after the word gets out.. Because that's what this game AND company deserves. In comparison I'd like to think that EA isn't similar to Yves and that they actually are cool with the PC.. At least from what they have done (Or exactly what they haven't done in terms of horrible ports, etc.) I can't feel any malice from them.. So EA is cool with me.. Ubisoft can go and choke on a console for all I care.. :/
  2. Mr_E_Meatshield liked a post in a topic by KoinGaming in Horrid Ubisoft Experience... from a Former Employee   
    In all honesty.. I now expect Ubisoft to come out and say that "We said that 90% of the PC gamers are pirates only because we wanted our working environment to be more cinematic!"
  3. Dyzzles liked a post in a topic by KoinGaming in Horrid Ubisoft Experience... from a Former Employee   
    Exactly what I expected from Ubisoft. No surprise here. I've always said that a good game will sell no matter what, and even the people who pirate it, will eventually buy it when they have the money. Funny thing is that games like this WON'T sell to those pirates who usually buy games after playing them.. And hell with this amount of negative press I'd hope that only the initial sales numbers are high for unity and that it will plummet to 0 after the word gets out.. Because that's what this game AND company deserves. In comparison I'd like to think that EA isn't similar to Yves and that they actually are cool with the PC.. At least from what they have done (Or exactly what they haven't done in terms of horrible ports, etc.) I can't feel any malice from them.. So EA is cool with me.. Ubisoft can go and choke on a console for all I care.. :/
  4. Shagger liked a post in a topic by KoinGaming in PC recommendations?   
    Want to get the most out of your PC? Look no further!
     
    The Witcher 2
    Sleeping Dogs (Looks great on PC.)
    Starcraft 2 (Strategy)
    Path of Exile (THe real spiritual successor to Diablo 2.)
    Diablo 2 (Old but a god damn good game.)
    Xcom - Enemy Unknown (Strategy)
    Heroes of Might and Magic 3 (Old one, but one of the best turn based strategy games ever.)
    Dark Messiah of Might and magic (The premiere kicking orcs down cliffs, into the spikes, burning them for breakfast, using ICE to slide the orc down a cliff, or into spikes. The possibilies on how to kill orcs are endless! . Or at least they feel new every time!).. Another old game but still holds up!
    League of Legends
    Dota 2
    Civilization games (2, 4, 5 etc.)
    Payday 2 is a good amount of fun.
    Mount and Blade: Warband is good as fuck (Strategy - Action - Army management - Fucking nations over - WAAAAR)
    Vampire the Masquerade: Bloodlines
     
    If you have any racing or fighting games you can still use your consoles gamepad as well (+ If your friends come over and you have a HDMI cable, then you can still play most racing games in multiplayer on your TV.)
    Most new games that come out on both consoles and PC's are better on PC nonetheless. So enjoy your better looking graphics and 60 fps. 
    +So many people recommend games that are both of PC and consoles anyway and as he used to be a console gamer than he most likely has played them already. D:
  5. mouseno4 liked a post in a topic by KoinGaming in Will Inquisition hold up to Origins?   
    I'm one of the few people who liked Dragon Age 2's combat, which is why I'm hyped. The combat in DA2 had tons of impact (While in DA:Origins it looked like you were just doing tiny cuts with no impact and the only cool thing in there were the finishers). Although my memories might be affected by nostalgia (For a game I didn't exactly finish.) then I still remember when I played a warrior and flew across the battlefield cutting everything in the characters way into mincemeat. It felt meaty.
    If the polish and story from Dragon Age Origins was there together with Dragon age 2's combat, with an more open world.. Then color me excited.
  6. MrMadakey liked a post in a topic by KoinGaming in Next-Gen PC Games are now larger than 20 GB   
    While the games start needing more space, our computers, if you haven't noticed, have started having more space as well.
    At the olden times the size of games in correlation to the size of HDD's was out of whack. I had a top of the line computer at 97-98 that had a whole 9 gb's of HDD space.. When Final Fantasy 7 was released on the pc it required a whole whooping 2.2gb's of space. You understand how crazy that was? Things have gotten soo much better recently. You can have hundreds of games on your HDD without a problem. And damn the HDD's have gotten cheap as hell as well..
    Back in 97~ 98 an 9 gb HDD cost us around 1.2k euros in current times. It's not even funny (Well I don't live in the US, so the prices are most likely different from what they were in the US.). But it was a luxury. You can build a really high end PC for that amount of cash.
    The only thing you really need is a cheap 60 buck 2TB hdd and a decent net connection (If you use steam.).. That's basically all you need.
  7. mouseno4 liked a post in a topic by KoinGaming in Will Inquisition hold up to Origins?   
    I'm one of the few people who liked Dragon Age 2's combat, which is why I'm hyped. The combat in DA2 had tons of impact (While in DA:Origins it looked like you were just doing tiny cuts with no impact and the only cool thing in there were the finishers). Although my memories might be affected by nostalgia (For a game I didn't exactly finish.) then I still remember when I played a warrior and flew across the battlefield cutting everything in the characters way into mincemeat. It felt meaty.
    If the polish and story from Dragon Age Origins was there together with Dragon age 2's combat, with an more open world.. Then color me excited.
  8. KoinGaming liked a post in a topic by Shagger in Does Joe even exist in this place anymore...   
    I'm not gonna lie, I find it a little disappointing to not see Joe here more often to, but, as others have pointed out, it was never his role with this. He's a figurehead, not a hands on administrator. That's why he has people like tons)fun and SrgRoss as well as the commanders and moderators to run this community for him.
     
    Even if you're right and Joe does need to be more involved, is bitching and moaning about it really the way to go about making it happen?
  9. Puntosmx liked a post in a topic by KoinGaming in SURPRISE!!!! Five Night's At Freddy's 2 was out now!!   
    You think that this game is scary? In reality the story that was the inspiration of the whole game is the scary thing. I think a lot of you guys don't know, but FNAF has a huge story going on in the background.

     
    This game be scary.. And the thought that went into the game is crazy. It's really brilliant.
  10. Gone too liked a post in a topic by KoinGaming in Assassin's Creed Unity to have steep requirments   
    PS4 uses a modified HD7870, which is far weaker then a GTX680. Aka as the architecture of a console version is really similar to PC's and it basically uses the same pieces as PC's (Just modified.) it means console specifications can be linked to the PC requirements. Sure they dont need to optimize it to all for all the hardware that's on PC, but if you take down AA it would look worse than the console, but it should also require less GPU power than the consoles. + having control over the density of the AI would be a easy option.. For example sleeping dogs had an option for world density.. So you wouldn't need a FX-8350.. Actually that's really stupid because console CPUs arent close to a FX-8350.. It's a joke saying that "Our bottleneck for CPU is legit cause see we require a FX-8350".. IPC is the most important thing for a CPU and Jaguar has a respectable amount of power through it.  Although I do have to say a lot of people think that GHz= Power, it honestly isn't true, but this case IS where FX8350 is far more powerful.. But as Jaguar is a improved Bobcat, then an E350 bobcat which has a 772 passmark score (Which is a program used to grade a CPU relatively correctly.) and calculate it some extra cores (And that's assuming that the cores all work at full efficiency), and an 20%~ increase in IPC it only boils down to a i3 2100 in terms of passmark score (Though I would consider it to be closer to a i3 4130 as game optimization and the sort does make it perform better and it is just an approximation of "its meat" on its predecessor with percentages added.. So lets consider it to be a bit over the estimates to be kind to the consoles...)    (Old source, but as the hardware hasn't changed it's still relevant: http://www.redgamingtech.com/amd-jaguar-ps4s-cpu-vs-pc-desktop/
    It's basically an optimization issue. And I don't think the minimum graphics have to look as good as the console version either.. So this is simply horrible optimization and zero care from ubisofts side. World density options to reduce the strain on the CPU? No! Take out the FX8350's that're more powerful than the PS4 CPU's and take this flat CPU requirement! PC has options for a reason.. Because people can game even on things that are less powerful then the consoles, but still play the game on lower graphics and enjoy it. And people who have more powerful computers can game on higher graphics. 
  11. Sol Omega liked a post in a topic by KoinGaming in Duck Dynasty the Game: WORST LICENSED GAME EVER   
    Worst game ever? Oh please.
    This is a boring ass game, but if Cabela´s games are a thing then there´s no reason for this not to be one. And lets be honest, the cutscenes are funny as shit, it´s so horribad that it´s good..
    If you don´t at the very least enjoy the cutscenes or the shooting *cough* .. Then you´re not the target demography.
  12. KoinGaming liked a post in a topic by Zieglobaz in Assasin's Creed Unity locked at 900p/30fps on next gen (now Evil Within too :C)   
    Uhh, I don't know how to put this delicately, but have you missed like the past 10 years of GPU advancements? They now have their own processors and RAM to handle the heavy lifting of calculating what to draw where, specifically intended to free up the CPU for dedicated non-graphic computing. Hell, they're even finding ways to use GPUs for general purpose, aka non-graphic, computing (called GPGPU if you want to check it out)
  13. Puntosmx liked a post in a topic by KoinGaming in Assasin's Creed Unity locked at 900p/30fps on next gen (now Evil Within too :C)   
    I'm sorry dude you lost your credibility the second you said that knowing how to put together a computer somehow makes you more knowing on a topic that you don't actually understand (I will get onto that later.). I've built a fair amount of computers myself and I didn't feel any smarter after putting those together in terms of how a CPU actually works. And that was till today when my IT course actually started explaining the inner workings of a CPU and how the data gets transmitted and how things actually work (Still know fuck all because it's stupidly complicated if you go indepth.).
    Your basic explenation of "GPU will only perform as well as the CPU will allow" isn't wrong, but now comes the thing you know fuck all about. You don't know X or Y. You only know they're related and that at certain levels they CAN limit each other from performing in their top condition. So how much is X and how much is Y and how much stress does the whole game give the CPU?
    Let me make this simple. The only things that CPU needs to handle in a AC game is AI (Pathing, Actions, reactions, etc.), Physics (Unless the GPU has built in physics processing capabilities.) and general processes that it needs to go through (Registering player movement for one thing, though there's a lot of small little tasks as well.). It will be able to process different calculations, etc at a different rate depending on the speed of the CPU (Hence if you have a good CPU, you'll gain a good amount of frames cause those calculations are done quicker.).. For example for a FPS game you can easily leave majority of the work onto the GPU. For a action-adventure RPG it doesn't usually take too much CPU-juice (A large amount of it I presume goes into the AI considering the amount of AI it has NORMALLY.). The CPU power hog for the AI needs to be high enough so that it can't calculate the general processes and physics quickly enough.. And this is why it makes no sense. AC has always had a decent city density (Any more people on the streets and you wouldn't be able to viably run around, and it's rooftops all the way through. And rooftops WERE the optimal way to get around.) and the AI was god awful, but yeah.. So pretty much you're claiming that they improved the calculations done by the AI high enough to reach the limit of the CPU, even though there's NOTHING out that indicates that they did any amount of AI improvement (Even looking at the gameplay vids there doesn't look to be anything else.). And I will repeat that the AI needs to be many times more sophisticated then what they had in their previous games that managed to run on older consoles (No matter the graphics quality, the same amount of AI on the screen, programmed to act the same way, will put the same amount of pressure on the CPU. And the now far more powerful CPU is supposed to be on the knees for something that's the same as before?) + Why do they even NEED to have that much seperately operating AI on the screen at once? And it's bad enough to bottleneck the CPU (Reduce the 20~  guys from the 100 AI's that are on the screen.. And boom bottleneck gone.) Having a few more AI on the screen isn't integral to the AC games. Not bad enough so that both the PS4 and Xbone are bottlenecked down to 30fps with 900p. 
     
    There's a whole lot of reasons why you should take their claim with a pinch of salt, other than Ubisoft being filthy liars, AC games having horrible AI's, Retarded claims (They made the settings even just to avoid the console wars and it being more cinematic.. And they said the console war thing BEFORE they said that "It doesn't even matter we couldn't have done it anyway", which is a standard way to cover up a lie with a idiotic claim..), the possible solutions to reduce the "CPU hogging AI." are in HIGH numbers and having a massive amount of AI that brings the CPU to its knees isn't integral to the AC experience so that you'd reduce the resolution and framerate far below what the GPU can handle.
     
    I'm not saying here that it's a 100% possibity of them being filthy liars about the CPU bottleneck.. There's a possibility of  it actually being the case. But all the proof we have till now makes me 99% sure it's just BS.
  14. Apex Spartan liked a post in a topic by KoinGaming in Steam vs Origin   
    And 4.) The community is smaller. + 5.) Your friends don´t use it. 6.) Your game library is already on steam.
    But otherwise I´m with you. Origin is a better service platform in terms of customer support and stuff. + The EA game sales are quite decent as well. I think if you´d look for a service platform from which to buy shit from then I´d personally recommend buying from Origin cause it´s not even getting half of the love that it deserves .
  15. Puntosmx liked a post in a topic by KoinGaming in Assasin's Creed Unity locked at 900p/30fps on next gen (now Evil Within too :C)   
    Have  you played Assassins Creed? The point of running into a bottleneck cause of AI with the AC series is ironic as all hell. Did they completely re-work their AI so that it's way more sophisticated then ever? Or is it the silly Dynasty Warriors level of AI as it was before? .. I'm not a huge programming expert, but I do know a tid-bit here and there about what other games have managed and what AC has managed till now... Then there's a huuuuuuuuuge problem with their claim. How could the bottleneck come from the AI? If we talk about thousands of people on the screen at once (Which I don't think they do) then it will most certainly be a cutscene which requires no CPU power. But hundreds of characters isn't enough to warrant a "cpu bottleneck" excuse. There's ways to work around huge amounts of AI.. For one thing why do you want to have 1000 AI's on the screen? Wouldn't 100 be enough to get across the scale? I wouldn't mind them taking a few guys off the battlefield if it gives me 1080p. If it's many differently written AI's, then why would you need that many different AI's? Do you need them all at once (Because if they're all at once then it might be a problem for the CPU)? For large scale battles you could just as well make the AI pre-scripted for large events, which again takes away from the CPU work.. There's ways to work around a CPU bottleneck and for one thing AI's being the limiting factor for CPU's is a joke because there's ways around those "problems".. And what adds oil to the fire is the irony of an AC games AI being a limiting factor for the game. Unless they completely re-worked the AI from scratch (Which is BS from what I've seen of gameplay vids.) then it's highly likely that they're just lying out of their arses. 
    And it's far more likely that their "equality" speech touches more on the real issue. Maybe microsoft offered Ubisoft a lot of money to just lower the PS4 resolution. Maybe it's OTHER problems that bottleneck the CPU (But again there's solutions to find for moments that the CPU's can't handle it.).. Majority of the games depend far more on the GPU for a reason. The CPU only needs to be good enough so that it doesn't bottleneck.. And they claim that their game is so out there that it reaches the CPU bottleneck? Then it's either bad optimization, problems with OTHER things not only the AI crap, or it's just Bulls*it
     
    Ubisoft has constantly lied to us through many years. Watch Dogs was huge disappointment. And I'm 99% sure that the issue wasn't the AI (I wonder if a real programmer could come and say their thoughts on how likely it's for it to be a CPU bottleneck and what reasons you think it stems from? Do you think it's the AI considering how the AI has been for the last 6+ games.).
  16. DemonsColt liked a post in a topic by KoinGaming in Assasin's Creed Unity locked at 900p/30fps on next gen (now Evil Within too :C)   
    I have never seen a game.. Never.. That didn't benefit from 60 fps (Except for games that weren't ported properly, locked the frame rates and if you try to unlock 60 fps then the game itself goes mental). A good port will be ported so that there's no other different then "fluidity" between 30 fps and 60 fps.. And that's what FPS stands for, Frames per second, the more frames per second the game has the more fluid the gameplay is.. Low FPS is slower gameplay yes so you'd think that "If we have slower frame rate we'll have more time to think", which isn't true because devs can easily make it so that the gameplay speed itself stays the same all the time and all that improves is the animation fluidity* or whatever.  The game design won't change because of frame rate if it's done well.
     
    *Is Fluidity even a word? xD
     
    Bethesda is just jumping on the bandwagon of "No effort". If you lock the FPS then you'll save yourself from extra bugs and shit that might happen if you port a console game onto PC. And now that there was already ubisoft saying that it was more cinematic, then bethesda was like "I really want to use the least amount of money possible on a port.. I guess I can just follow in ubisofts footsteps because it can't be that bad.".. And it effectively is exactly that.. Publishers getting greedy and not caring for the PC platform.. Which is even crazier cause it's bethesda which were mainly a PC game publisher. :/
  17. ProfessorOaked liked a post in a topic by KoinGaming in Assasin's Creed Unity locked at 900p/30fps on next gen (now Evil Within too :C)   
    I'm quite sure that they don't need to have 35k AI's on the screen. If they pre-script the AI or just make it into a cutscene it isn't a problem. The AI of AC games has always been terrible so it's funny for me to even read that "CPU limits our AI" when every single AI in their AC games has been almost like a Dynasty Warriors character. And Dynasty Warriors can have hundreds to thousands on the screen.
     
    If it really is a CPU limit then I don't think that PS4 would be running it better. But that's only "if it really is". Considering the whole article I'd say that Ubisoft is lying and that PS4 COULD run it better as it isn't a CPU problem, but rather bad optimization. I mean maybe PS4 can't handle 1080p, but it can handle like 980p or something and cause they can't reach 1080 so just take the 80p's off and make it the same.. Can't manage to optimize it well enough for the Xbone so take off some of them p's from the PS4 as well.. Hell if it really were a CPU bottleneck then they wouldn't have said that "We'll lock them on same specs to avoid all the debates and stuff" .. Why would you EVEN say that if it really were a CPU bottleneck?! If you would have just said "The CPU is bottlenecking us so yeah, same specs".then I wouldn't have blinked an eye to it. But this is just a bad lie from Ubisoft. 
  18. Emphase liked a post in a topic by KoinGaming in Shadow of Mordor: Hopes and Fears   
    Well my personal opinions on this. I've put down about 10 hours into this game already and I've gotten quite good.
     
    There's a lot of people saying that "This is just an Assassin's Creed ripoff." .. But it's also a "Batman Arkham City Ripoff", and a mix of 10 other games. So everyone who says that it's X, then honestly he just doesn't know what he's talking about because the game has a lot of new things that it does well.
    It has a unique nemesis system which gives a lot of re-playability to the game. Even though I'm quite good at the game and I rarely die, I've had cases where I accidentaly die to a grunt then set out on a quest to kill the guy who killed me. After a normal guy kills you he usually gets promoted to captain to take over a spot that was left over after you killed a captain, and that grunt powers up.. There's also internal strife between captains and events which captains use to power themselves up. You have a choice to go join the events and stop them from leveling up.
    Every single time you die to X and start a fight with X, he will reference the last fight you had against him. If he ran away, or if you ran away, if you burned him or attacked him on a mounted beast. It's all mostly referenced. And it does add a bit of character to the enemies you fight cause if you manage to die to him again you'll start feeling kind of hate against him because he usually mocks you for your mistakes, etc.
    The whole powering up aspect involves the weaknesses and strengths of the enemy. To find out about those weaknesses you usually need to find some intel about the captain/warchief (Though personally I was usually good enough to kill most of the captains and warchiefs without actually paying too much attention to their weaknesses and strengths.. Though later down the line far more powerful enemies started appearing and then I started having problems. There was even one who was invurnable to melee attacks, ranged attacks and stealth attacks. The only way to kill him was to burn him to death (Which isn't exactly a easy thing to do.) or Kill him with a mounted beast (Unfortunately his companion was a captain who specialized in killing those beasts so my beast was barely alive when I managed to kill the warchief.).. There was also a warchief who was a monster in close-quarters combat and I died to him like 4 times.. He was surrounded by enemies every single time and he took down 50% of my health with 1 shot + I couldn't dodge him. I found out that I could force the guy to flee quite easily with ranged attacks and then follow him up and take him down. But it's that kind of scenarios that make this game feel fresh. The combat feels rather challenging later on when berserkers are introduced. There's a ton of ranged guys who keep you on your toes because they take a decent amount of your health down with 1 attack and if there's an army between you and the ranged orcs then you can rarely take them all on (Though if there's just normal uruks without berserkers, shield guys and ranged guys.. Which it largely is at the start) . Then you can mow down armies quite easily. But this is a major point which makes this game good. The combat feels good with all of the heavy feeling attacks and decapitations. So even if your stealth fails, then you can still competently fight and if you mess up you'll die. I've had boss fights where 3 other captains show up and then things start getting interesting as you need to kite them all to hell. And if you run away, all of those captains will get a level up (I've had cases where a boss shows up and the second he shows up I die. So without him doing anything to me he gets a level up which feels a bit awkward, but some captains level up just by drinking beer and having a party so yeah...)
    Combat is well done, the stealth is good, and the exploration is rewarded. So I would say this is a game that's generally really good. Though I do have problems with the controls cause you can really easily climb up things, but falling down takes time because you don't have a button that makes you completely let go of the building and fall down, but rather if you're in the middle of climbing you'll need to hold down your down key and wait till he slowly comes down.) 
    I feel like the story, setting, combat and nemesis system are the bread and butter of this game (So most of the important things in a game.). It really is rather good.
  19. Emphase liked a post in a topic by KoinGaming in Shadow of Mordor: Hopes and Fears   
    Well my personal opinions on this. I've put down about 10 hours into this game already and I've gotten quite good.
     
    There's a lot of people saying that "This is just an Assassin's Creed ripoff." .. But it's also a "Batman Arkham City Ripoff", and a mix of 10 other games. So everyone who says that it's X, then honestly he just doesn't know what he's talking about because the game has a lot of new things that it does well.
    It has a unique nemesis system which gives a lot of re-playability to the game. Even though I'm quite good at the game and I rarely die, I've had cases where I accidentaly die to a grunt then set out on a quest to kill the guy who killed me. After a normal guy kills you he usually gets promoted to captain to take over a spot that was left over after you killed a captain, and that grunt powers up.. There's also internal strife between captains and events which captains use to power themselves up. You have a choice to go join the events and stop them from leveling up.
    Every single time you die to X and start a fight with X, he will reference the last fight you had against him. If he ran away, or if you ran away, if you burned him or attacked him on a mounted beast. It's all mostly referenced. And it does add a bit of character to the enemies you fight cause if you manage to die to him again you'll start feeling kind of hate against him because he usually mocks you for your mistakes, etc.
    The whole powering up aspect involves the weaknesses and strengths of the enemy. To find out about those weaknesses you usually need to find some intel about the captain/warchief (Though personally I was usually good enough to kill most of the captains and warchiefs without actually paying too much attention to their weaknesses and strengths.. Though later down the line far more powerful enemies started appearing and then I started having problems. There was even one who was invurnable to melee attacks, ranged attacks and stealth attacks. The only way to kill him was to burn him to death (Which isn't exactly a easy thing to do.) or Kill him with a mounted beast (Unfortunately his companion was a captain who specialized in killing those beasts so my beast was barely alive when I managed to kill the warchief.).. There was also a warchief who was a monster in close-quarters combat and I died to him like 4 times.. He was surrounded by enemies every single time and he took down 50% of my health with 1 shot + I couldn't dodge him. I found out that I could force the guy to flee quite easily with ranged attacks and then follow him up and take him down. But it's that kind of scenarios that make this game feel fresh. The combat feels rather challenging later on when berserkers are introduced. There's a ton of ranged guys who keep you on your toes because they take a decent amount of your health down with 1 attack and if there's an army between you and the ranged orcs then you can rarely take them all on (Though if there's just normal uruks without berserkers, shield guys and ranged guys.. Which it largely is at the start) . Then you can mow down armies quite easily. But this is a major point which makes this game good. The combat feels good with all of the heavy feeling attacks and decapitations. So even if your stealth fails, then you can still competently fight and if you mess up you'll die. I've had boss fights where 3 other captains show up and then things start getting interesting as you need to kite them all to hell. And if you run away, all of those captains will get a level up (I've had cases where a boss shows up and the second he shows up I die. So without him doing anything to me he gets a level up which feels a bit awkward, but some captains level up just by drinking beer and having a party so yeah...)
    Combat is well done, the stealth is good, and the exploration is rewarded. So I would say this is a game that's generally really good. Though I do have problems with the controls cause you can really easily climb up things, but falling down takes time because you don't have a button that makes you completely let go of the building and fall down, but rather if you're in the middle of climbing you'll need to hold down your down key and wait till he slowly comes down.) 
    I feel like the story, setting, combat and nemesis system are the bread and butter of this game (So most of the important things in a game.). It really is rather good.
  20. Emphase liked a post in a topic by KoinGaming in Shadow of Mordor: Hopes and Fears   
    Well my personal opinions on this. I've put down about 10 hours into this game already and I've gotten quite good.
     
    There's a lot of people saying that "This is just an Assassin's Creed ripoff." .. But it's also a "Batman Arkham City Ripoff", and a mix of 10 other games. So everyone who says that it's X, then honestly he just doesn't know what he's talking about because the game has a lot of new things that it does well.
    It has a unique nemesis system which gives a lot of re-playability to the game. Even though I'm quite good at the game and I rarely die, I've had cases where I accidentaly die to a grunt then set out on a quest to kill the guy who killed me. After a normal guy kills you he usually gets promoted to captain to take over a spot that was left over after you killed a captain, and that grunt powers up.. There's also internal strife between captains and events which captains use to power themselves up. You have a choice to go join the events and stop them from leveling up.
    Every single time you die to X and start a fight with X, he will reference the last fight you had against him. If he ran away, or if you ran away, if you burned him or attacked him on a mounted beast. It's all mostly referenced. And it does add a bit of character to the enemies you fight cause if you manage to die to him again you'll start feeling kind of hate against him because he usually mocks you for your mistakes, etc.
    The whole powering up aspect involves the weaknesses and strengths of the enemy. To find out about those weaknesses you usually need to find some intel about the captain/warchief (Though personally I was usually good enough to kill most of the captains and warchiefs without actually paying too much attention to their weaknesses and strengths.. Though later down the line far more powerful enemies started appearing and then I started having problems. There was even one who was invurnable to melee attacks, ranged attacks and stealth attacks. The only way to kill him was to burn him to death (Which isn't exactly a easy thing to do.) or Kill him with a mounted beast (Unfortunately his companion was a captain who specialized in killing those beasts so my beast was barely alive when I managed to kill the warchief.).. There was also a warchief who was a monster in close-quarters combat and I died to him like 4 times.. He was surrounded by enemies every single time and he took down 50% of my health with 1 shot + I couldn't dodge him. I found out that I could force the guy to flee quite easily with ranged attacks and then follow him up and take him down. But it's that kind of scenarios that make this game feel fresh. The combat feels rather challenging later on when berserkers are introduced. There's a ton of ranged guys who keep you on your toes because they take a decent amount of your health down with 1 attack and if there's an army between you and the ranged orcs then you can rarely take them all on (Though if there's just normal uruks without berserkers, shield guys and ranged guys.. Which it largely is at the start) . Then you can mow down armies quite easily. But this is a major point which makes this game good. The combat feels good with all of the heavy feeling attacks and decapitations. So even if your stealth fails, then you can still competently fight and if you mess up you'll die. I've had boss fights where 3 other captains show up and then things start getting interesting as you need to kite them all to hell. And if you run away, all of those captains will get a level up (I've had cases where a boss shows up and the second he shows up I die. So without him doing anything to me he gets a level up which feels a bit awkward, but some captains level up just by drinking beer and having a party so yeah...)
    Combat is well done, the stealth is good, and the exploration is rewarded. So I would say this is a game that's generally really good. Though I do have problems with the controls cause you can really easily climb up things, but falling down takes time because you don't have a button that makes you completely let go of the building and fall down, but rather if you're in the middle of climbing you'll need to hold down your down key and wait till he slowly comes down.) 
    I feel like the story, setting, combat and nemesis system are the bread and butter of this game (So most of the important things in a game.). It really is rather good.
  21. Suprhomre liked a post in a topic by KoinGaming in How to speed up download speed of STEAM?   
    Look for a close steam server in your settings that's the first thing to look out for. If you're downloading from the NA servers or where ever then the speed is bound to be slow.. Another thing might be somehow your download speed limit on steam was turned on. Check it out again on your setting.. If those 2 are in order then the problem isn't from Steam but from your own net provider or router. There also might be a chance that if the overall net speed is slower then it might be a virus as well downloading stuff onto your computer. Or your net driver is outdated.
    There's a lot of possibilities just check those things out.
  22. fridgeracer liked a post in a topic by KoinGaming in Why isn't the Angry Army going all in with Call of Duty   
    Wait you're here to say that "A lot of people don't like it" and that's something that shows that the game is bad in its entirety? xD.... There are games made for different demographics.. The FACT that a large amount of people like it, means that it does atleast SOMETHING well. When you look at how good a game is, then you look at how much it sells. Not how much it COULD have sold.. Considering that all of the games that sold less than 100 million copies can be called bad games. That's not how things work and it's rather silly to claim that. And sorry to burst your bubble but people hate on things for a million of different reasons and 90% of the time for popular games it isn't cause the game itself is bad. A lot of people who hate CoD haven't even played it and are simply jumping on it cause someone said something bad. They are people who hear something and justify their "non-purchase" by calling it names and then distance from it by saying "X is better than CoD anyway"... Sorry to burst your bubble but you haven't even played it (Targeted at people who hate on CoD while they haven't even played it.) 
     
    For one thing. Justifying something you like isn't something you have to do, because there's things called "guilty pleasures" and the game itself might just be aimed at that person. People have different tastes, having concrete reason why X is good but you don't have to do that to explain your likes. But that's not it. I've been explaining my ass off and I can ofc repeat what I said and go into more details if that floats your boat (Pay in mind that I've only played CoD 4 and MW2.). 
     
    Why wouldn't you call a person who dismisses something without explaining himself a hater? What would you call such a person? There's a lot of people like that who insult something or claim that something is X and not explain their views. What do you think such a thing brings? Doesn't that just bring frustration and confusion because you can't for the life of you ever understand a person who doesn't explain himself?
     
    When I saw you bringing in the "It's just your opinion" and "my opinion is X so it's a word against a word", I simply didn't see that as an equal "word" because I've been explaining my reasoning over here and a short message "It's only your opinion. People who don't like CoD aren't all haters (Never claimed that they were.), I simply don't like and care, but I don't hate" I never actually said who I directed my message at. You said how things are for you and said "Things might be like that for others". But there were a few messages in this thread that just said "it's bad and that's that." and how can you know how things are for them? I guess you don't know how much flaming there really is concerning CoD. Although you said your stance, but didn't explain it (Saying you don't really care.). There's a lot of people who do care and I think that people who don't care and just mention it while passing by is a minority. . Though I think you shouldn't take a stance on  a game before you've tried it. Not a strong stance like saying that it's "bad" because you're taking an absolute stance on it which is closed-minded (Because you're pretty much claming that those games are bad while I presume you haven't even played them.)..Though I never claimed that YOU hated CoD. The people who hate on CoD and despise it know that they hate it, so the message was directed at them (The ones who didn't explain their views.). If you don't care for CoD then there's no point in further talking about this. Though it would be nice if it's a topic you didn't really care for then you wouldn't say that "It's just an opinion", because that's a way to discredit my claims (And like I said in my first paragraph, what I claim there is actually fact. People do enjoy CoD and it does do some things well so that people like it.)
     
    And honestly the "I agree with you BUT, in light of that being your opinion, i don't think you are entirely fair on implying that people who say they dislike COD have a profound hatred towards the game and it's players" never came out of the "yes but that is all your own opinion." + "It's your word vs mine".. I don't really think that there's even a slight hint of you agreeing with anything I say. xD
     
    But anyway if you really don't care about CoD then this talk holds no value. I called out the people who hate on CoD without a good reason. So if you're a person who doesn't care then I didn't exactly talk about you. :/
  23. Sol Omega liked a post in a topic by KoinGaming in Xbox One failed in Japan   
    Wrong! Power Ranger thing started up in Japan at year 1975 with the show "Himitsu Sentai Gorenger". Power Rangers started 18 years later on Fox Kids (1993.).
     
    And that's the information i dug up after 4 minutes on google (Don't want people to think that I'm some kind of a power rangers nut. D:).
  24. KoinGaming liked a post in a topic by General Bravo in Do card games count as strategy?   
    I consider any card game that puts a lot of the gameplay into the hands of chance leaves too much open for actual strategy. That being said, even if you have perfect luck, you can still lose if your strategy is crap. I don't know, I'm kind of on the fence with this classification.
  25. Puntosmx liked a post in a topic by KoinGaming in Xbox One failed in Japan   
    Well honestly I answered to it as if it was written that "Japanese people love Power Ranger", which would make no sense as a statementm cause Japan already had a base for liking it, and a western copy for it would also be something that would fit the base (Though Power Ranger there is far more popular with the kids rather than adults. Adults tend to like Sentai far more and find Power Rangers to be less of a show.. Which doesn't exactly mean "Freakin ate it up", as far as I found out the ratings for Power Rangers are more on "meh" side there. Decent enough for it to keep running.). So i kinda didn't see the point of the message and thought "unless he also meant that it made the masked superhero genre popular there", which is why I said that Power Rangers are actually a copy of the Japanese show instead (And now I noticed that he DID say that he knew about it. I feel silly.).
    Well I misread that, but I guess it made me find out a bit more about the Power Rangers thing (Knowledge is power I guess? Power.. Rangers?)