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Ratuky

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  1. RuneX liked a post in a topic by Ratuky in Guild Invite Thread (ESO)   
    Heavens AzRael inv
  2. Lhouraii liked a post in a topic by Ratuky in Anyone game with their parents? Advice?   
    Fable is deff the way to brake her in. It's simple and teaches basics of what you want to eventually go into. Also Eso would would be the next step after that. These are both on Xbox One. Neverwinter is also another simple after Fable
  3. Doshka17 liked a post in a topic by Ratuky in Guild Invite Thread (ESO)   
    Invite these people, they are all AJSA:
    xWOLVERINEx316
    Poki Mo
    Heavens AzRaeL
    AwesomeSauce526
    xXBeeberXx
  4. Ratuky liked a post in a topic by Shadowless Khan in LFM people to fill in ranks NA Server   
    Greetings and salutations.  I believe I had spoken to you very briefly when you were talking about this online.  While yes I am still new to Elder Scrolls Online I am by no means new to PvP MMOs.  Weither it be in WoW, Tera, SWTOR, or Rift I would help setup PvP events on a regular basis.  I joined ESO near the beginning of the month and joined the AJSA guild but I barely ever saw anyone online and nobody would respond most of the time I would use chat.  I am very happy to see that the guild isn't dead and would be more then happy to help out in any way I can.  I did speak to Jackschmit briefly about setting up our first event which I think he has a very good idea that will help.
  5. Shadowless Khan liked a post in a topic by Ratuky in LFM people to fill in ranks NA Server   
    If you or you think someone should hold a position in leadership. Pleases get a hold of me or anybody Sgt up in game. Or you can send me a personal message me through messenger.
    Sorry I have been AFK for a time. Higher ranks in AJSA and my officers knew that I had personal life going on. Had to go through a medical operation then had house sold, without with my family for 3 weeks then finally got a home and got my computer unpacked 3 days ago. But never left you in the dust.
    We will find appropriate people to lead. Whether it 10  peeps or 300. In next 2 weeks you will start seeing people ranked and de ranked. People added and people kicked.
    Just remember gaming is about the adventure not the drama
  6. Ratuky liked a post in a topic by Drogoran in LFM people to fill in ranks NA Server   
    great news iv ben a bit concerned myself
     
    saw angry bot remove me as eso officer and figured somthing must be happening over here ^^
     
    i had to stop playing due to personal reasons and just havent ben able to get back in
     
    hope everything works out : D
  7. Morwenna liked a post in a topic by Ratuky in ESO ADDONS   
    Go here first:
    http://esohead.com/
    Then download Minion from main page:
    Premier AddOn Management Install Find new AddOns and
    install them in a snap! Update Keep all your AddOns
    up-to-date automatically. Manage Secure and easy
    AddOn management. Download Minion for: Features » Supported Games » Help & Support » Requirements » If you can't download this, you can put addons in manually:
    First Go To:
    http://www.esoui.com/addons.php
    Next:
    Open addon you want to download and click download.
    Next:
    1. Download your chosen addon

    2. Extract the files to a folder on your desktop.

    3. Open your ESO folder.

    If using a PC, the typical default install path is:

    C:\Users\< username >\Documents\Elder Scrolls Online\live\

    If using a Macintosh, the typical default install path is:

    ~/Documents/Elder Scrolls Online/live/

    4. In the 'live' folder, create a new folder called AddOns (if it doesn’t already exist)

    5. Open the AddOns folder

    6. Copy the files from the folder on your desktop into the AddOns folder

    7. Your final path should look like:

    PC:

    C:\Users\< username >\Documents\Elder Scrolls Online\live\AddOns\< AddOn A FolderName >\< files >
    C:\Users\< username >\Documents\Elder Scrolls Online\live\AddOns\< AddOn B FolderName >\< files >
    C:\Users\< username >\Documents\Elder Scrolls Online\live\AddOns\< AddOn C FolderName >\< files >

    Mac:

    ~/Documents/Elder Scrolls Online/live/AddOns/< AddOn A FolderName >/< files >
    ~/Documents/Elder Scrolls Online/live/AddOns/< AddOn B FolderName >/< files >
    ~/Documents/Elder Scrolls Online/live/AddOns/< AddOn C FolderName >/< files >

    (where < AddOn A Folder > < .B. > < .C. > are the names of the actual folders that the addons create)

    9. Log into game. At the character select screen, there should be an "AddOns" button in the lower left corner. Click on that. If any of the mods in the list that pops up say "out of date" or some such, choose the "Load Outdated AddOns" option.

    10. Log the rest of the way into game, you should be up and running now.
    First and Important addon to have for AJSA:
     Rainbow Reticile:
    The Rainbow Reticile Add on with help you identify targets in game by coloring your reticle certain colors depending on what you are looking at.  In addition to this the character name of friends and guild mates will be shown above the reticle as well as the guild name of any guild mates you encounter. This will only apply to targets that are members in any of the guilds you are member of.  This will make it easy to identify friends and guild members when there is quite a few players around and should make PVPing in groups a little easier too.
    The rest of the addons are your choice have fun
  8. xiaolendrahl liked a post in a topic by Ratuky in ESO All you need know webpage: Important   
    This is a great skill Calculator for ESO:
    http://www.esohead.com/calculator/skills
  9. ScamRiderBlue liked a post in a topic by Ratuky in ESO All you need know webpage: Important   
    ESO Key bindings:
    If you want to set up your keyboard, keypad or mouse prior to game coming out or after during your downtime
      ESO List of Controls and Keyboard Commands You may be surprised to see how much you can control with your keyboard in the Elder Scrolls Online, and how you can speed up your gameplay with key bindings. The following control keys provide shortcuts to many of the most frequently used commands:
     
    MovementW, A, S, D – Move character
    Mouse – Look around
    Shift (hold) – Sprint (depletes stamina)
    Spacebar – Jump
    Ctrl – Enter stealth mode (moving in stealth mode depletes stamina)
    Num Lock – Activate autorun
     
    MenusUI menus often contain several sub-menus. When you open a menu, you’ll see a row of icons across the top of the screen. Accessible sub-menus are displayed directly beneath these icons in text and can be navigated to by clicking the menu name.
     
    I – Inventory
    C – Character screen
    G – Guilds
    J – Quest journal
    K – Skills
    L – Alliance War
    M – Map
    N – Notifications
    O – Social menu
    P – Group
    T – Cycle through Quest
    Alt – Open last-used UI menu
    Esc – Settings and options
    F1 – Help
     
    CombatLeft Mouse Button – Attack with equipped weapon. Tap to execute a light attack, hold down for a heavy attack
    Right Mouse Button – Block
    Right Mouse Button + Left Mouse Button – Perform a bash, interrupting some enemy attacks
    1 through 5 – Use slotted active abilities
    R – Use slotted ultimate ability
    W, A, S, D (double-tap) – Dodge
    Tab – Cycle preferred enemy target
    Q (hold) – Open quickslot radial menu
    Q (press) – Use selected slotted quickslot item
    Hold Right Mouse Button + Click Left Mouse Button – Break crowd control effects
    ‘ – Swap weapons (level 15+)
    F12 – Self Targeting
     
    SiegeLeft Mouse Button – Fire Siege Weapon
    Alt – Exit Siege Weapon
    X – Stow Siege Weapon
     
    GeneralE – Interact (use, talk, gather)
    F – Interact with another player
    . – Activate cursor
    T – Cycle active quest objective
    V – Toggle first- and third-person camera mode
    Mouse Wheel – Zoom camera in or out. Zooming all the way in activates first-person mode
    Z – Sheathe/unsheathe weapon
    H – Toggle Mount
    Alt + Enter – Toggle Fullscreen Mode
    Prt Scr (Sys Req) – Take Screenshot
    Enter – Start Chat
     
    General Slash Commands/bug – The slash command used to open the bug reporting UI within the in-game Help Portal UI.
    /chat – The slash command used to open the “Ask for Help” window within the in-game Help Portal UI.
    /chatlog – The slash command to toggle chat logging on or off.
    /emote or /e or /me – A list of all the slash commands that activate the /emote slash command.
    /feedback – The slash command used to open the “Feedback” window within the in-game Help Portal UI.
    /fps – The slash command to toggle the display of current framerate.
    /help – The slash command used to open the in-game Help Portal UI (defaults to the Knowledgebase window).
    /invite – The slash command to invite another player to your group. Followed by a space, and then the group-invite-target’s name. (Account name can be used with an @ symbol before the full name.)
    /jumptofriend – The slash command to jump to the wayshrine/graveyard closest to a named friend.
    /jumptogroupmember – The slash command to jump to the wayshrine/graveyard closest to a named group member.
    /jumptoguildmember – The slash command to jump to the wayshrine/graveyard closest to a named guild member.
    /jumptoleader – The slash command to jump to the wayshrine/graveyard closest to the group leader.
    /logout – A slash command to log off of the current server. (Returns player to login screen)
    /quit The slash command to exit the game. (Closes game window entirely).
    /reloadui – The slash command to reload the ui so that it loads from source xml and lua files.
    /stuck – The slash command to claim that you are stuck in geometry/character is out of the world and need server assistance.
    To leave or modify a group: Navigate to the group menu in the Social window (O) and right-click the player name you want to change or remove.
     
    Chat Commands/guild1 or /g1 – A list of all the slash commands that activate the /guild1 slash command. (First guild in the user’s guild list. Name of guild will auto-populate when this is typed)
    /guild2 or /g2 – A list of all the slash commands that activate the /guild2 slash command. (Second guild in the user’s guild list. Name of guild will auto-populate when this is typed)
    /guild3 or /g3 – A list of all the slash commands that activate the /guild3 slash command. (Third guild in the user’s guild list. Name of guild will auto-populate when this is typed)
    /guild4 or /g4 – A list of all the slash commands that activate the /guild4 slash command. (Fourth guild in the user’s guild list. Name of guild will auto-populate when this is typed)
    /guild5 or /g5 – A list of all the slash commands that activate the /guild5 slash command. (Fifth guild in the user’s guild list. Name of guild will auto-populate when this is typed)
    /officer1 or /o1 – A list of all the slash commands that activate the /officer1 slash command. (Officer chat for first guild in the user’s guild list.)
    /officer2 or /o2 – A list of all the slash commands that activate the /officer2 slash command. (Officer chat for second guild in the user’s guild list.)
    /officer3 or /o3 – A list of all the slash commands that activate the /officer3 slash command. (Officer chat for third guild in the user’s guild list.)
    /officer4 or /o4 – A list of all the slash commands that activate the /officer4 slash command. (Officer chat for fourth guild in the user’s guild list.)
    /officer5 or /o5 – A list of all the slash commands that activate the /officer5 slash command. (Officer chat for fifth guild in the user’s guild list.)
    /party or /p – The slash command to set the current chat channel to Party (Group). The following text will be sent to all members of the local-player’s party/group. Followed by a space, and then the text to send.
    /reply or /respond or /r – A list of all the slash commands that activate the /tell slash command, using the last player who whispered you as the target.
    /say or /s – A list of all the slash commands that activate the /say slash command. (Allows user to switch back to local chat)
    /tell or /t or /w or /whisper – A list of all the slash commands that activate the /tell slash command. (Account name can be used with an @ symbol before the full name)
    /yell or /y – The slash command to set the current chat channel to Yell. The following text will be sent to all players in your local vicinity, wider ranging than /say but not zone wide. Followed by a space, and then the text to send.
    /zone or /z – A list of all the slash commands that activate the /zone slash command. (Zone-wide chat. User’s version of the zone only.)
  10. ScamRiderBlue liked a post in a topic by Ratuky in ESO All you need know webpage: Important   
    Emotes:.
    As any other MMO game Elder Scrolls Online will have different character emotes. The table of emotes is shown below. It is not the complete list but I believe it is a huge part of all in game emotes.
      /angry /dance /hello /pray /stop /annoyed /dancedrunk /honor /preen /stretch /applaud /disapprove /huh /push /surprised /approve /disgust /humble /pushup /surrender /armscrossed /dishonor /impatient /pushups /tap /beckon /dismiss /jumpingjacks /rally /taunt /beg /doom /kiss /ritual /thank /beggar /downcast /kneel /rubhands /thanks /bestowblessing /drink     /drink2 /kneelpray /rude /thankyou /bless /drum /knock /saluteloop /threaten /blowkiss /drunk /kowtow /saluteloop2 /thumbsdown /boo /dustoff /laugh /scared /thumbsup /bored /eat /leanback /scratch /tilt /bow /exasperated /leanside /search /torch /breathless /facepalm /leaveme /shakefist /touch /brushoff /faint /lol /shh /wagfinger /bucketsplash /fistpump /lute /shieldeyes /wand /celebrate /flirt /me /shout /wave /cheer /flute /no /shovel /welcome /clap /followme /nod /shrug /whisper /cold /goaway /overhere /sick /whistle /come /grats /payme /sigh /write /comehere /greet /phew /sit /yawn /confused /hail /playdead /sit2 /yes /congrats /hammer /point /sit3 /you /congratulate /hammerlow /pointback /sit4   /controlrod /hammerwall /pointdown /sit5   /cower /handsonhips /pointleft /sit6   /crouch /handtoheart /pointright /sitchair   /cry /headache /pointup /situps   /cuckoo /headscratch /poke /sleep   /curtsey /heartbroken /pour /stagger
  11. forzsaken liked a post in a topic by Ratuky in Can I create an account using keys before Sunday?   
    Yes go here:
    http://teso.mmorpg-life.com/teso-list-controls-keyboard-commands/
    ESO Key bindings:
    If you want to set up your keyboard, keypad or mouse prior to game coming out or after during your downtime
      ESO List of Controls and Keyboard Commands
    You may be surprised to see how much you can control with your keyboard in the Elder Scrolls Online, and how you can speed up your gameplay with key bindings. The following control keys provide shortcuts to many of the most frequently used commands:
     
    MovementW, A, S, D – Move character
    Mouse – Look around
    Shift (hold) – Sprint (depletes stamina)
    Spacebar – Jump
    Ctrl – Enter stealth mode (moving in stealth mode depletes stamina)
    Num Lock – Activate autorun
     
    MenusUI menus often contain several sub-menus. When you open a menu, you’ll see a row of icons across the top of the screen. Accessible sub-menus are displayed directly beneath these icons in text and can be navigated to by clicking the menu name.
     
    I – Inventory
    C – Character screen
    G – Guilds
    J – Quest journal
    K – Skills
    L – Alliance War
    M – Map
    N – Notifications
    O – Social menu
    P – Group
    T – Cycle through Quest
    Alt – Open last-used UI menu
    Esc – Settings and options
    F1 – Help
     
    CombatLeft Mouse Button – Attack with equipped weapon. Tap to execute a light attack, hold down for a heavy attack
    Right Mouse Button – Block
    Right Mouse Button + Left Mouse Button – Perform a bash, interrupting some enemy attacks
    1 through 5 – Use slotted active abilities
    R – Use slotted ultimate ability
    W, A, S, D (double-tap) – Dodge
    Tab – Cycle preferred enemy target
    Q (hold) – Open quickslot radial menu
    Q (press) – Use selected slotted quickslot item
    Hold Right Mouse Button + Click Left Mouse Button – Break crowd control effects
    ‘ – Swap weapons (level 15+)
    F12 – Self Targeting
     
    SiegeLeft Mouse Button – Fire Siege Weapon
    Alt – Exit Siege Weapon
    X – Stow Siege Weapon
     
    GeneralE – Interact (use, talk, gather)
    F – Interact with another player
    . – Activate cursor
    T – Cycle active quest objective
    V – Toggle first- and third-person camera mode
    Mouse Wheel – Zoom camera in or out. Zooming all the way in activates first-person mode
    Z – Sheathe/unsheathe weapon
    H – Toggle Mount
    Alt + Enter – Toggle Fullscreen Mode
    Prt Scr (Sys Req) – Take Screenshot
    Enter – Start Chat
     
    General Slash Commands/bug – The slash command used to open the bug reporting UI within the in-game Help Portal UI.
    /chat – The slash command used to open the “Ask for Help” window within the in-game Help Portal UI.
    /chatlog – The slash command to toggle chat logging on or off.
    /emote or /e or /me – A list of all the slash commands that activate the /emote slash command.
    /feedback – The slash command used to open the “Feedback” window within the in-game Help Portal UI.
    /fps – The slash command to toggle the display of current framerate.
    /help – The slash command used to open the in-game Help Portal UI (defaults to the Knowledgebase window).
    /invite – The slash command to invite another player to your group. Followed by a space, and then the group-invite-target’s name. (Account name can be used with an @ symbol before the full name.)
    /jumptofriend – The slash command to jump to the wayshrine/graveyard closest to a named friend.
    /jumptogroupmember – The slash command to jump to the wayshrine/graveyard closest to a named group member.
    /jumptoguildmember – The slash command to jump to the wayshrine/graveyard closest to a named guild member.
    /jumptoleader – The slash command to jump to the wayshrine/graveyard closest to the group leader.
    /logout – A slash command to log off of the current server. (Returns player to login screen)
    /quit The slash command to exit the game. (Closes game window entirely).
    /reloadui – The slash command to reload the ui so that it loads from source xml and lua files.
    /stuck – The slash command to claim that you are stuck in geometry/character is out of the world and need server assistance.
    To leave or modify a group: Navigate to the group menu in the Social window (O) and right-click the player name you want to change or remove.
     
    Chat Commands/guild1 or /g1 – A list of all the slash commands that activate the /guild1 slash command. (First guild in the user’s guild list. Name of guild will auto-populate when this is typed)
    /guild2 or /g2 – A list of all the slash commands that activate the /guild2 slash command. (Second guild in the user’s guild list. Name of guild will auto-populate when this is typed)
    /guild3 or /g3 – A list of all the slash commands that activate the /guild3 slash command. (Third guild in the user’s guild list. Name of guild will auto-populate when this is typed)
    /guild4 or /g4 – A list of all the slash commands that activate the /guild4 slash command. (Fourth guild in the user’s guild list. Name of guild will auto-populate when this is typed)
    /guild5 or /g5 – A list of all the slash commands that activate the /guild5 slash command. (Fifth guild in the user’s guild list. Name of guild will auto-populate when this is typed)
    /officer1 or /o1 – A list of all the slash commands that activate the /officer1 slash command. (Officer chat for first guild in the user’s guild list.)
    /officer2 or /o2 – A list of all the slash commands that activate the /officer2 slash command. (Officer chat for second guild in the user’s guild list.)
    /officer3 or /o3 – A list of all the slash commands that activate the /officer3 slash command. (Officer chat for third guild in the user’s guild list.)
    /officer4 or /o4 – A list of all the slash commands that activate the /officer4 slash command. (Officer chat for fourth guild in the user’s guild list.)
    /officer5 or /o5 – A list of all the slash commands that activate the /officer5 slash command. (Officer chat for fifth guild in the user’s guild list.)
    /party or /p – The slash command to set the current chat channel to Party (Group). The following text will be sent to all members of the local-player’s party/group. Followed by a space, and then the text to send.
    /reply or /respond or /r – A list of all the slash commands that activate the /tell slash command, using the last player who whispered you as the target.
    /say or /s – A list of all the slash commands that activate the /say slash command. (Allows user to switch back to local chat)
    /tell or /t or /w or /whisper – A list of all the slash commands that activate the /tell slash command. (Account name can be used with an @ symbol before the full name)
    /yell or /y – The slash command to set the current chat channel to Yell. The following text will be sent to all players in your local vicinity, wider ranging than /say but not zone wide. Followed by a space, and then the text to send.
    /zone or /z – A list of all the slash commands that activate the /zone slash command. (Zone-wide chat. User’s version of the zone only.)
  12. forzsaken liked a post in a topic by Ratuky in Help me buy this game :D   
    Forzsaken has some it up perfectly. Thank you for that, and I agree with him/her at this time. And it does look like we will have ton of people playing from the community Even Angry Joe. See you guys in game. I look fw to our partnership in this new adventure. I say take a leap, that what gaming is all about. To a new adventure.
  13. Ratuky liked a post in a topic by forzsaken in Help me buy this game :D   
    I agree on some of the opinions that if you like skyrim and think this is skyrim.. you'd be disappointing   all i can say are:   Pros   Its an epic game Cool action style / animations Monthly updates/DLCs Game story has never been better Game exploring more improved than gw2 PVP is awesome and more improved than gw2 Epic scenery Refreshing change from tab targetting games Skill system is so good You can pretty much do anything with your character and its fun experimenting be a sorc with two daggers wearing heavy armor for all you like or be a dps mage using healing staff or vice versa templar using destruction staff etc etc.. really fun they pay attention to bugs New game - means better customer support for a while You can have dif wives/husbands (rings of mara) Enjoyable Being to join up to 5guilds with 500 people max the buying and selling will be easier + the people in zone chat.. life wont be boring   Cons   Zenimax trustworthiness - from what has happened from locking race, limited edition hero stuffs, imperial edition.. i am thinking zenimax is a money grabbing company and might f**ked us in the future if ever the game goes worst Race LOCK Possible Microtransactions? I think there was a cash shop in-game.. never confirmed though i dont see it on the site but you never know You might need a better or at least decent computer for pvp on cyrodil or suffer playing on low graphics which is terrible  Few to a lot of bugs (they are fixing it though and well) Passing through enemies (FIXED during last beta)   So many things i have not said and miss. since theres obviously a lot and i dont have them all at my mind atm.. but conclusion stays the same. there may be a lot of pros and less cons but i am not of either side.. i am not bias.. thank you..   Conclusion: worth the money? its a 50-50 going on the not really side. Mainly because the price is not fair. it is expensive and you have to pay or the monthly.. why cant it be just gw2.. or why cant we just download it for free and then pay 15 bucks a month.. or pay 15dollars for the game and then 15 dollars a month..   Zenimax: "we promise to bring new contents every month"
    Us: "will they be good?"   Only time can tell..
    Would you care to take a leap of faith?
    If so.. then buy it..
    If not then wait it out..
      as for me.. i bought the retail imperial edition.. mainly because i am a collector.. if you have the extra money the go for it.. other wise.. do your research.. or flip a coin. 
  14. xiaolendrahl liked a post in a topic by Ratuky in ESO All you need know webpage: Important   
    This is a great skill Calculator for ESO:
    http://www.esohead.com/calculator/skills
  15. Ratuky liked a post in a topic by SloppyG in Official Launch Times and many questions answered! Highlights from Reddit AMA   
    I know it! very excited.
    7am Sunday... Pot of coffee, a danish.. I'll be good to go!
     
    Just over a week to go!
  16. SloppyG liked a post in a topic by Ratuky in ESO Road Ahead   
    Read all of it, even talks aboutthe longer subcriptions you buy the more you save, instead of $15 a month....This all from ESO

    In just a few short weeks, we’ll be launching The Elder Scrolls Online for PC and Mac. While it’s been quite a journey to get to this point, ESO’s launch on April 4 is really just the beginning. I want to take a moment to let everyone know what we’ve been doing since my last update and talk about what we’re planning in preparation for launch and beyond.
    If you’re reading this, you’re probably one of the 5 million people that have registered for the ESO beta, and likely participated in one of our large beta tests. That’s a wonderfully large number of people who have become part of our ESO community, and it continues to grow.  The worldwide interest in ESO has led us to conduct a series of massive “scale” or “stress” betas to prepare for the numbers of players we will have at launch. These tests help us to simulate launch conditions and uncover bugs and other issues. In addition to these scale tests, we’ve had large numbers of players in long-term gameplay testing. Our long-term testing has allowed us to delve more deeply  into things like balance, progression, quests, PvP, and high-level 50+, and 50++ content. While we know uncovering bugs can be a frustrating experience for you, every issue that is found and fixed pre-launch helps make the final gameplay experience that much more polished and smoother for everyone. Thank you to all who have participated in these beta tests—your help has been invaluable. Our final PC/Mac scale test will take place this weekend and we hope you’ll join us again.
    Some of the things we’ve discovered with your help excite and inspire us - like seeing that 98% of characters created have a unique appearance, or seeing the first Emperor crowned in our epic PvP system - while other findings challenge us to make the game better. Some of the fixes have been more ‘behind the scenes,’ and may go unnoticed like performance optimizations or adjustments to the technical underpinnings of the game. Others will be much more apparent.
    While surveys have shown that players really enjoy the game as they progress, particularly after level 10, we heard from some of you that the beginning of the game left you feeling too constrained. The game was originally designed that way so that new players were not overwhelmed, and could learn the game before dealing with more challenging situations. But because ESO is about choice, we made adjustments to those opening hours of the game in response to the beta feedback.  After exiting the modified, more streamlined tutorial in Coldharbour, new characters now wake up in the first major city of their respective Alliance as opposed to being forced to go through the starter islands. We’re adjusting the level curve around those cities so that you’ll have plenty to do and discover without running into enemies that are too powerful at the start. If you want to go back and experience these islands (which have been re-leveled to provide a regular content experience) the option is there, but players who prefer can just start exploring the rest of Tamriel.
    Another piece of your feedback we’ve implemented addresses our combat system. We continue to identify ways to make melee combat feel even more substantial. In addition to many tweaks and changes to animations and audio, we’ve added player collision with NPCs, which means your character will no longer be able to run through NPC enemies. This is a frequently requested feature that we think succeeds in making melee combat more visceral and exciting.
    In addition to gameplay changes, your time in testing also helps us to address and plan for less obvious improvements as well.  The worldwide interest in ESO is gratifying but staggering, and each test we run allows us to prepare for a large number of players during our launch phase, and allocate resources as needed. We have constructed large datacenters in North America and in Europe to support this game. North America is fully operational and our European datacenter will be soon, but we have found during our beta tests that the location of these servers is not going to affect the gameplay experience. Our testing has now confirmed that millions of players from Europe (and beyond) can play on our North American server and experience ESO as it was designed—without latency or lag problems. (Please note that users in our last scale test had lag issues, especially in Cyrodiil, but this was a game bug, not a location issue – all players, no matter where, experienced that particular problem).  So, regardless of a player’s location or the datacenter being used, the confirmed efficiency of our platform architecture will prevent anyone from enjoying a gameplay advantage. And as both datacenters become fully operational, we will continue to add capacity to meet the demands of gamers worldwide.
    We will make sure that no matter where you live, every player in North America, Europe, Oceania and many places beyond, will have a polished, lag-free launch experience. Based on the existing number of our beta signups and because we anticipate that the ESO community will continue to grow after launch, we plan to add capacity to keep up with demand in both our North American and European datacenters. The North American and European megaservers will first be hosted in North America. This gives us a more efficient way to address any platform issues that may arise at launch. After the initial launch phase is over, we will move the European megaserver to the European datacenter – but this will be a seamless migration for users, without additional downloads, logins or action required.
    And just to be fully prepared, we are adding overflow servers in the event we get even more players on day one than we are now forecasting. If player demand overwhelms our planned capacity and a queue has to be formed, we will offer waiting players the option to begin playing right away on an overflow server. The overflow server is meant to be a temporary place where you can begin your adventure as you normally would – gain experience, items, achievements, etc.  The character you create and everything gained as you temporarily play on an overflow server will transfer back with you when you log in the next time on the main megaserver. While you’ll still be able to group on the overflow servers, other social features like PvP or access to your friends list and guild will be unavailable during that play session - but we want to offer this option to allow players to get into the game quickly, create a character and start to enjoy ESO without delay. This way, you can log in and play, and when the queue shrinks, you can switch to the megaserver and continue to play with the character you created.
    These are just some examples of the changes we’ve made as you join our final beta test this weekend.  If some of your feedback hasn’t been addressed, it doesn’t mean it was ignored or we felt it unimportant. We are continuing to implement changes and will make adjustments that improve the overall player experience as long as the feedback is coming. That means through launch and beyond.
    In addition to continuous pre-launch adjustments, we have been developing lots of additional content for the game. Soon we’ll reveal our first post launch content update, the adventure zone, ‘Craglorn’ which is dedicated to group-based, end-game PvE repeatable content.  It’s the start of our commitment to meaningful updates which will be coming shortly after launch and regularly.
    We hope that an engaging player experience, compelling content updates, outstanding customer service, and ongoing adjustments in response to player feedback keep you coming back to Tamriel. And as many of you have asked, the answer is yes to one additional benefit – we will offer various subscription discount packs beginning on April 4.
    Everyone here at ZeniMax Online Studios is very happy and excited to launch ESO and hope you are pleased by the experience we have worked hard to deliver. My sincere thanks for your continued support, your helpful feedback, and your wonderful enthusiasm. See you online!
  17. Ratuky liked a post in a topic by SloppyG in Official Launch Times and many questions answered! Highlights from Reddit AMA   
    Hey all! 
     
    I threw together the 'good stuff', according to me, from the AMA on Reddit today.
     
    Source:
    http://www.reddit.com/r/elderscrollsonline/comments/20x73q/welcome_to_the_eso_ama/
     
     
     
    Official Launch Dates/Times:
     
    For 5 day early access:
    North America (East): 7:00 AM EDT, Sunday March 30th--
    UK/IE: 12:00 PM WEST, Sunday March 30th--
    Central Europe: 1:00 PM CEST, Sunday March 30th--
    Sydney, Australia: 10:00 PM AEDT, Sunday March 30th--
    Singapore: 7:00 PM SGT, Sunday March 30th --
    For 3 day early access:
    North America (East): 7:00 AM EDT, Tuesday April 1st--
    UK/IE: 12:00 PM WEST, Tuesday April 1st--
    Central Europe: 1:00 PM CEST, Tuesday April 1st--
    Sydney, Australia: 10:00 PM AEDT, Tuesday April 1st--
    Singapore: 7:00 PM SGT, Tuesday April 1st--
    ...and for launch:
    North America (East): 7:00 PM EDT, Thursday, April 3rd--
    UK/IE: 12:00 AM WEST, Thursday, April 4th--
    Central Europe: 1:00 AM CEST, Thursday, April 4th--
    Sydney, Australia: 10:00 AM AEDT, Thursday, April 4th--
    Singapore: 7:00 AM SGT, Thursday, April 4th
     
    Yes! 7am folks! :) And you california peeps will have to wake up (or stay up) for 4am :-/
     
     
     
    On Guild Functioanlity:
     
    We are absolutely looking at guild interface, store, and other improvements for guilds soon, including better communication tools for large guilds.
    - Yes, guilds will have more ranks.
    - The 10% "house cut" in guild shops is a gold sink. We are evaluating it, but it was something to help keep the value of gold up.
    - May add an internal treasury to store and use gold for the guild. It can certainly cause arguments.
    - Working on a fix for guild shop's "Materials" search field returns items of all kinds, and doesn't give options for sorting craft professions.
    - Going to redo categorization of items to make sure they are more easily searchable.
    - We will be looking at tabards and insignias for guilds in an update in the near future.
    - Guild Stores will be our in-game market, but we are looking at ways to expand this with our upcoming guild changes. We do not want a global auction house, however.
    - Guilds can have up to 500 people/accounts. And you can be a member of up to 5 guilds.
     
     
     
    On Combat:
     
    Question:
    Using Armor Penetration Abilities for 100% Armor penetration is only increase Damage by 6-7% regardless of the enemies armor value.
    Using Spell Penetration abilities for 75% Spell Penetration is increasing damage by 70-75%.
     
    Answer:
    The armor and spell penetration traits are not working exactly how we want them to right now. The desired effect is that when I have 10% armor penetration, I ignore 10% of the target's armor value. This is the way it works on passives and abilities right now, but traits are a little different. The fix for this should hit with either launch or shortly after.
     
    Questions:
    Youtube user Mystborn has exposed a few game systems to be working in VERY unexpected ways:
    - No cap in place for ability cost reduction
    - Partially charged stealth attacks deal much more damage than fully charged ones
    - Dunmer passive adds about +2.3% to flame damage while Altmer gains +6% for all elements
    Are these systems working as intended or can we expect to see improvements made to them over time?
     
    Answers:
    We are addressing all of those issues in time for launch. By issue:
    - No cap in ability cost reduction: We are leveling out cost reduction enchants in veteran ranks, as well as cleaning up a few bugs with them.
    - Partial charged stealth attacks: That was a bug, and the fix just missed this most recent patch. You can expect partially charged, sneak heavy attacks to scale smoothly in their damage all the way up to the full charged value
    - Dunmer vs. high elf passive: Another issue we addressed that just missed this patch. The Dunmer fire talent passive is having some bugs cleaned up, and going to +2%/4%/6% fire damage. The Altmer elemental talent is going to +2%/3%/4% damage with all elements.
     
    Question:
    Is there a reasoning that the Khajiit passive Carnage doesn't work with Bow/Ranged attacks?
     
    Answer:
    That's a bug. Whoops! I thought we fixed it already. I'll check to make sure that's fixed today! Should be good to go for launch.
     
     
     
    On Cash Shops:
    The next items available for purchase are a name change service, and possibly some vanity pets. We have no timeline for these, so don't expect them soon, and there aren't concrete plans for anything else at the moment after that.
     
     
     
    On Explorer Pack pre-order bonus:
    playing any race in any alliance is a pre-order perk. We have no plans to offer this bonus in any other way.
     
     
     
     
    On PVP:
     
    Question:
    Any plan to change/remove the 20 kills quest in Cyrodiil? It's annoying to have to suicide to compete with top players in leaderboards. It's not rewarding killing people, just the people that bothers turning in the quest all the time. Leaderboards are actually fill with people repairing walls, gates and turning in a 20 kills quest.
    I've made this for the last 5 or 6 betas, always been top1 or 2 in leaderboards and Emperor because it's part of the fun for me. But it's disgusting as a game design.
     
    Answer:
    There are discussions about adding more PVP Quests in Cyrodiil or simply making the Kill 20 players quest a bit more available around the Keeps instead of back at the home portal Keeps.
     
    Questions:
    - Do you guys have plans to implement dueling?
    - Do you guys gave plans to implement a gladiator arena for players to fight?
     
     
    Answers:
    - For the time being there are no plans to put in duels as we want player vs. player combat focused on Cyrodiil, and fighting the enemy not your friends.
    - For the future, we'll be paying close attention to what players ask for whether it's sport style PVP, Arenas, or adding more Keeps to Cyrodiil or different campaigns. That's the beauty of continually supporting E.S.O. after we ship! =)
     
     
     
    On Questing:
     
    Question:
    i noticed that people were encoutring buged quest a lot during the last beta test, but not the people on pts servers, i guess this is related to the number of player on the last beta, how can you assure us that that is not going to happen at lunch where the number of people is gonna be much bigger ??
     
    Answer:
    We found the underlying problem that caused that series of bugs (similar problems across a wide variety of quests) that made the last beta frustrating for players and those fixes will show up on PTS on Monday and will be live for early access. We're pretty sure we found all of them, but we will remain vigilant and will fix anything else that may crop up.
     
     
     
    On Starter Islands:
     
    We moved the NPC who tells you about the island directly in front of you when you leave your house/boat in Vukhel Guard/Daggerfall/Davons Watch. This change has been made on our internal dev server and will be pushed to PTS early next week - and will be up for early access.
     
    Short story: if you want to go to the islands, now it is much easier to do so. Or, if you want to start exploring your first major zone, you can do that too. It's your choice.
     
     
     
    And more!....
     
    Party Leader identifications: Yes, plans to add this in the future.
     
    Addons / Addon Free Campaigns: no, all pvp campaigns will have the same ruleset, but we are taking steps to ensure that UI mods won't give players an advantage in PvP over a player that doesn't have one.
     
    FOV Slider: Not in for launch.
     
    Random Mount Dismounts: This is a bug that we are working to fix.
     
    Speech Bubbles: We have no current plans to support speech bubbles.
     
    Moderators: yes, we will have full CS support on the live servers, including being able to handle TOS violations and harassment. We take player experience very seriously and as much as possible won't allow disruptive players to make life difficult for others.
     
    First major content release: as soon as possible after launch - this is Craglorn. Expect to see more info very soon.
  18. Ratuky liked a post in a topic by SgtRoss in Broken quests   
    Keep in mind too, something that seems to be overlooked a bit. This game is using relatively new technology in the MMO world. Not only is it a massive one world server, but it is incorporating a phasing system. Thousands of players doing the same quest with their own little mini-instance just for that quest, as someone stated, they were testing stress more than anything.
     
    And yes, the beta weekends are not the same builds that are being used on the PTS, which are more up to date.
     
    I did feel that there were less bugged quests than the previous two betas.
     
    Ultimately, the quests will not completely hinder your progress, there are other things and ways to gain experience. My wife and I just skipped the ones that were bugged and came back later. Usually with the ability to complete them. Never ran out of quests to do, even with all the bugged quests.
  19. Ratuky liked a post in a topic by Eleglas in Broken quests   
    Yeah I got that, it was very ironic and hilarious.
    As for Betnikh, I only found 2 quests bugged (which I eventually got through). The rest were fine. Daggerfall was bad though. A lot of broken things going on there. I had 4 quests I couldn't complete because of not respawning objectives. But unlike everyone raving on the chat about it, I understood the problem as I have explained above. It's interesting how when something bad happens in a BETA everyone loses their shit.
     

  20. Ratuky liked a post in a topic by Apex Spartan in Good tunes while playing games   
    My 2 favorite so far. I love movie-score music so much and recently I heard of K-391 and been listening it ever since.
     

     

  21. Ratuky liked a post in a topic by Jackschmit in Who Is David/Ratuky/xWOLVERINEx316   
    Welcome, always good to see fellow gamers with decades of EXP. Hope to see you in ESO.
  22. Ratuky liked a post in a topic by Slayer35 in Who Is David/Ratuky/xWOLVERINEx316   
    Welcome to the AJSA, hope to see you around!
  23. Jackschmit liked a post in a topic by Ratuky in Who Is David/Ratuky/xWOLVERINEx316   
    My life outside of gaming:
    www.linkedin.com/pub/david-lenardson/20/318/221/
    david.lenardson@facebook.com
    My gaming life:
    Been gaming since the 80's with brother's on game console's and pc's. Been Beta testing games since 2004. Been GMing diff games like WoW, GW2, etc...Anywere from guild sizes of 600+ through my recent one in GW2 of  300+. My goal of the guilds was to make them self efficiant, to make them a gaming community. So that others step up to the plate of GM's and officers and I became a Founder/Stratigist within the Guild. So that it was a family. I have done my fare share of Raid leading/Commanding in PvP/PvE. My newest adventure is going to be in ESO. And looking for a gaming community that thinks like myself. As I get older & continue to grow in my life with my Wife & 3 kids, I'm looking fw to community that can share with & support in. A gaming family I look fw to our partnership in this new Adventure.