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Morwenna

Sergeant
  • Content count

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  1. Morwenna liked a post in a topic by Ghaleon in I think gamers are hurting gaming more than producers/developers   
    This is another topic where I can't think of a snappy thread title to convey everything I wish to convey. Basically, this is about the whole opinion some people have (I'm not such a person, but it's deeper than just a flat 'no' IMO) where 'the game industry is dying', or 'the game industry is going to have another crash'.
     
    Granted I haven't seen sucha thread or too many claims in this matter recently, and I DO think that the whole game scene is actually improved in more ways than it is hurt. I've said it before, yeah there's lots of shitty games these days, and yes many of them are high profile attracting most of the attention... But I'm used to games having NO attention (but bad attention), and even back in those days 'shovelware' was a thing (now they just changed the name from shovelware to AAA... I KID I KID.. but seriously, that's kinda partially true to some extent).
     
    The title may even make someone who doesn't know me at all (not that I think I'm a forum celeb or anything) to think I'm one of those people who was on board with journalists bashing gamers as a whole during the beginning of GG, no I'm not, I'm opposed to those very journalists as a matter of fact.
     
    However, without coming across as a typical cynical old 'back in the old day's, fart. I think that the newer generation of gamers is hurting the game industry more than publisher, developers, anyone else. Here are some of my personal observations as to why.
     
    Some people like hard games, some want a casual experience, either way works as long as the game knows its audience right? Well, any time a game is harder than not 'hold your hand all the way' easy. You will be destined to see countless threads with folks talking about 'bad game design', 'poorly balanced', 'grindfest', 'fake difficulty', etc...Now some games DO have fake difficulty, some ARE grindfests, some ARE poorly balanced, and there IS such a thing as bad design...But many newer gamers seem to toss out these accusations the second they see the screen say 'game over'.
     
    IT's like a game over is a fault of the game instead of the player! Oftentimes I see people on steam complaining about this when they clock in less than 3 hours FFS! And you just KNOW their 3 hours is worth less than 10 minutes of a skilled gamer with that closed-minded impossible to learn/adapt mentality they got... god. More often than not, when I see people complain about a game 'needing too much grinding', I can surpass however far they got without intentionally grinding a single battle... more often than not whenever they complain about 'fake difficulty', I can beat it 20 times in a row without losing a single life once. I can go on.
     
    So many newer gamers feel like they are entitled to win no matter what... losing/challenge is an insult to them, they get frusterated, and instead of challenging it and feeling satisfied in conquering difficulty, they feel like they shouldn't have to put up with any difficulty, and they blame the game for it....The problem is many game designers are aware of this, and now that games are much more mainstream than they were before...they see these whiney babies as 'the market' more often than the people who practically RAISED gaming (which is why AAA is not a positivite thing more often than not to me, because AAA means needs to cater to the large market, while doujin/indie often make out of love for their passion).
     
    After graudating highschool, I took computer programming for 3.5 years, during which I had several instructors who previously had positions in game development. I found that many of the ones with 'older' experience had some opinions I could agree to, and often had a passion for other games like board games, and card games. Meanwhile many of the recent/current game-development folks thought games had 'bad design' if some layman ever saw 'game over' once... no exaggeration... one game over? bad game.
     
    I understand that oldass gamers with 20+years of videogaming experience have some 'transferable skills', and have a significant edge over newer gamers even in games they may have never touched before, making a game with average difficulty seem 'too easy', but I still think it's darn scary how fragile newer gamers are becoming... 
  2. Morwenna liked a post in a topic by Mr_E_Meatshield in PC Community so lonely :(   
    I play on both PC and console, but am not too big on multiplayer, unless it's an MMO or mandatory.
  3. Morwenna liked a post in a topic by Ysnar in PC Community so lonely :(   
    3) irl stuff/commitments
  4. Morwenna liked a post in a topic by SgtRoss in Morwenna is an awesome raid leader but..   
    Glad you guys are having fun and still enjoy playing together.
  5. Morwenna liked a post in a topic by Silverfox in Morwenna is an awesome raid leader but..   
    Oh I agree. When we follow her lead and follow suit we are virtually unstoppable!
  6. Jackschmit liked a post in a topic by Morwenna in Morwenna is an awesome raid leader but..   
    Honestly, public speaking is the bane of my existence haha. You all put me on the spot which makes it worse! I'm not Joe. So not Joe. Last I knew Joe's not a chick, and I'm not a dude. And after 3 throat surgeries, my Angry Joe impression is weak lol. I'm not gonna lie, Joe's style of role playing makes it fun, and I do  miss him coming to rally the troops. Thorker may be the Emperor, but Joe's the king of charisma.
  7. Jackschmit liked a post in a topic by Morwenna in Morwenna is an awesome raid leader but..   
    Honestly, public speaking is the bane of my existence haha. You all put me on the spot which makes it worse! I'm not Joe. So not Joe. Last I knew Joe's not a chick, and I'm not a dude. And after 3 throat surgeries, my Angry Joe impression is weak lol. I'm not gonna lie, Joe's style of role playing makes it fun, and I do  miss him coming to rally the troops. Thorker may be the Emperor, but Joe's the king of charisma.
  8. Morwenna liked a post in a topic by Almash in Morwenna is an awesome raid leader but..   
    What needs work is people following her instructions more accurately and timely. And that really isn't in her hands, nor is it solved by pep talks. 
  9. Jackschmit liked a post in a topic by Morwenna in Morwenna is an awesome raid leader but..   
    Honestly, public speaking is the bane of my existence haha. You all put me on the spot which makes it worse! I'm not Joe. So not Joe. Last I knew Joe's not a chick, and I'm not a dude. And after 3 throat surgeries, my Angry Joe impression is weak lol. I'm not gonna lie, Joe's style of role playing makes it fun, and I do  miss him coming to rally the troops. Thorker may be the Emperor, but Joe's the king of charisma.
  10. Morwenna liked a post in a topic by Fuego in Morwenna is an awesome raid leader but..   
    Her "Rally the troops" pep talks need work. 
  11. Morwenna liked a post in a topic by Jackschmit in Morwenna is an awesome raid leader but..   
    eh, personally the only speach I feel needs to be delivered before we start a pvp event is "Less chat, more splat"
     
    Can't deny I sometimes enjoy a good speech but it's combat I join such events for, not jibber jabber.
  12. Morwenna liked a post in a topic by Gilt in Morwenna is an awesome raid leader but..   
    Morvenna is different kind of leader than Joe. But I think she is perfect just like that. Speeches are fun and everything, but I like her way too and miss nothing when she leads
  13. Morwenna liked a post in a topic by Berez in General PVP group rules and raid times   
    Loved the last raid, all the ones you guys put together are some of the best strategezied major raids I  been in can't wait to be a part of more and see how my heal sorc / destruction will work out in the AJSA
  14. Morwenna liked a post in a topic by SgtRoss in Recon/Guerrilla Warfare Squad   
    You should probably talk to Morwenna, one of our PvP Sergeants. She and a few others run a few different groups like this and are even used to do the very thing you are talking about even during AJ's PvP events. If you were not a part of Saturdays event, I would highly recommend checking out AJs video from the first one or an even better one is the one Grimno posted of the 4/19 event.
     
    Papabears Cub Scouts, Ratuky's Rat Pack, and Morwenna's Queens Guard to name a few of these groups you are alluding to.
  15. Berez liked a post in a topic by Morwenna in General PVP group rules and raid times   
    Since we have gotten a good taste of PVP now, we have decided to set up some general raid times and rules to PVP grouping for the guild.
     
    Regular raid times for PVP will be 7 PM EST daily and 3 PM CST on Saturdays. Sundays are open to pick up groups but we won't be officially meeting up.
     
     
    General Rules/Group Etiquette for PVP is as follows:
     
    1. NO MAN LEFT BEHIND! This means we stay together save for designated group scouts at all times. Do NOT wander off on your own! Do NOT go ahead on your own. Leave that duty to the designated scouts. If a player should die...if it is safe to do so we ask that you resurrect other players ASAP. No man left behind. We are safer in numbers.
     
    2. PVP Raid/Group time is PVP time. Please do NOT take up the group's time asking us to stop for skyshards and quests. This is a detour that you can come back for on YOUR OWN TIME. It is very hard to organize and keep raid groups going at a good pace. These detours only slow us down. Leave PVP time for PVP time and quest time for your own time.
     
    3. Please be in the teamspeak PVP channel when PVPING. You can not hear orders if you are not in it, nor do we have the time to type them when we are seiging. DO NOT TALK OVER your group leaders. Leave the chat clear for directions. If you see the group leader trying to talk...SHUT UP! If there is an emergency/you see an incoming horde then please pipe up but try to wait until the last person is done talking.
     
    4. Mundus/Guardian Stones and Ayeleid Wells. If the group happens to come across/near one...we WILL stop to let you charge from it. If one person stops, we ALL stop together! Only one person can charge at a time. Charge and then back off for other people to target the stone/well. Do NOT leave the area until EVERY PLAYER is charged.
     
    5. Attacking Mines/Farms/Lumber Mills. Always Always stick together and focus on and around the mage tower first. There is an order that makes this easy and prevents needless deaths. Attacking unnecessary NPCs only gets the group killed. Listen to your group leaders and focus on the mobs they are calling only. Mage on top of the tower and surrounding tower ground mobs first. Then Menders in the center circle and then the guards. If you do not take the mage in the tower out, you will have area effects in the center circle that will wipe your group. The menders will heal the guards if you do not take them out first. You must target the menders first. Doing otherwise will result in needless deaths. Once the center circle and the mage on the tower is down, the other NPCS in the area will switch alliances and save us extra work.
     
    6. Attacking Keeps. Siege equipment gets expensive and is VERY necessary to taking down keeps. We are currently discussing a separate PVP guild to store necessary siege equipment and soul gems. Until then please be considerate of other players and keep soul gems on you and siege equipment at all times. The following siege weapons work best for their specified uses:
     
    Ballista - Helps take down structures and enemies and siege equipment. Best for setting up around doors and hallways to keep enemies at bay. Also helps take down walls and doors.
    Battering Ram - essential for taking down doors quickly
    Fire Ballista - Works best for taking down other siege equipment - especially in combo with oil trebouchets. Not good for shooting high like trebouchets...but burns other siege equipment fastest
    Firepot Trebouchet - burns wooden doors and siege equipment down fastest and enemy players
    Iceball Trebouchet- Slows down enemy players
    Lightning Ballista - Snares enemy players
    Meatbag Catapult- causes disease damage to enemy players
    Oil Catapult- Helps fire siege weapons burn down siege weapons faster, snares enemy players
    Scattershot Catapult- mass area effect of damage to enemy players
    Stone Trebouchet- takes down walls and doors quickest outside of the battering ram on doors
    Flaming Oil- Use over doorways and from on top of buildings to dump down on battering rams and enemy players. Works especially well on front keep doors when used over the grate.
    Seige Weapons need to be repaired. They do not have unlimited uses. The bottom red line on your siege weapon indicates its wear. You need to carry siege repair kits for your siege weapons! Otherwise they will break.
     
    7. When entering a keep...do NOT rush in. Stay back and pull the npc mage guards from the transitus stones first. Their area effect spells will cause your group to wipe if you do not take them out right away.
     
    8. REPAIR the keeps you siege before you leave them!
     
    9. And lastly stay out of the water! Don't try to swim in Cyrodil. Slaughter fish will kill you!
     
     
    Angry Joe makes this guild what it is and for that reason times of his broadcasts and times that he's on creates a mass influx of players. PVP slots will be reserved for those players who are the most active/play the most. Additonal groups are formed as necessary, but do NOT expect to be raiding with Joe when you are on. We function as a group dynamic. If Joe should happen to stream a raid, we ask that you keep your focus on the raid and the task at hand. We all love and listen to Joe when he streams . We don't need to talk about it in the middle of trying to take down a keep . The leaders still need to be able to give orders. So we ask that you keep the show talk down while in the middle of raiding. Save for Angry Joe...he can do what ever he wants .
     
     
     
    By following these simple guidelines and rules and being courteous to other guildies and alliance members, we can have great results. The more who show up, the better the results! We have already taken Emporer once, we can take it again. After having played extensively on the maps, I can personally tell you it can change on a dime simply based on the number of people who show up. Please do not be discouraged if you see another alliance dominating the map. The whole point of setting raid times is so that we can all meet at set times to have numbers to push back! With your help and not giving in, we can rule Cyrodil!
  16. Gilt liked a post in a topic by Morwenna in FINALLY!! Domination is ours!!   
    I posted a pic on the main thread...which I think they deleted cuz of this thread...but I cant post a pic here to show off our map . Everyone keeps griping about the PVP. Well...we heard your call and finally took it .
  17. Morwenna liked a post in a topic by Gilt in FINALLY!! Domination is ours!!   
    Nice work Guys. I am said that I wasn able to join you in fight. Hope I will be able to defend your keeps another day I did saw result in the morning when I was starting researches before work. It shocked me that Thorker is not emperor... Dominion guys have no manners. There is only one true Emperor
  18. Morwenna liked a post in a topic by Fuego in FINALLY!! Domination is ours!!   
    You 2 failed us, /gquit! JK, waaay to go dudes!
  19. Gilt liked a post in a topic by Morwenna in FINALLY!! Domination is ours!!   
    We took the map tonight . I thought I'd share for those who think we can't do it. Well, we did it! Emporer went to another guild...sadly Thorker was #3 and I was #7 in line for throne so we missed the emporership but at least it belongs to Aldmeri!
  20. Berez liked a post in a topic by Morwenna in General PVP group rules and raid times   
    Since we have gotten a good taste of PVP now, we have decided to set up some general raid times and rules to PVP grouping for the guild.
     
    Regular raid times for PVP will be 7 PM EST daily and 3 PM CST on Saturdays. Sundays are open to pick up groups but we won't be officially meeting up.
     
     
    General Rules/Group Etiquette for PVP is as follows:
     
    1. NO MAN LEFT BEHIND! This means we stay together save for designated group scouts at all times. Do NOT wander off on your own! Do NOT go ahead on your own. Leave that duty to the designated scouts. If a player should die...if it is safe to do so we ask that you resurrect other players ASAP. No man left behind. We are safer in numbers.
     
    2. PVP Raid/Group time is PVP time. Please do NOT take up the group's time asking us to stop for skyshards and quests. This is a detour that you can come back for on YOUR OWN TIME. It is very hard to organize and keep raid groups going at a good pace. These detours only slow us down. Leave PVP time for PVP time and quest time for your own time.
     
    3. Please be in the teamspeak PVP channel when PVPING. You can not hear orders if you are not in it, nor do we have the time to type them when we are seiging. DO NOT TALK OVER your group leaders. Leave the chat clear for directions. If you see the group leader trying to talk...SHUT UP! If there is an emergency/you see an incoming horde then please pipe up but try to wait until the last person is done talking.
     
    4. Mundus/Guardian Stones and Ayeleid Wells. If the group happens to come across/near one...we WILL stop to let you charge from it. If one person stops, we ALL stop together! Only one person can charge at a time. Charge and then back off for other people to target the stone/well. Do NOT leave the area until EVERY PLAYER is charged.
     
    5. Attacking Mines/Farms/Lumber Mills. Always Always stick together and focus on and around the mage tower first. There is an order that makes this easy and prevents needless deaths. Attacking unnecessary NPCs only gets the group killed. Listen to your group leaders and focus on the mobs they are calling only. Mage on top of the tower and surrounding tower ground mobs first. Then Menders in the center circle and then the guards. If you do not take the mage in the tower out, you will have area effects in the center circle that will wipe your group. The menders will heal the guards if you do not take them out first. You must target the menders first. Doing otherwise will result in needless deaths. Once the center circle and the mage on the tower is down, the other NPCS in the area will switch alliances and save us extra work.
     
    6. Attacking Keeps. Siege equipment gets expensive and is VERY necessary to taking down keeps. We are currently discussing a separate PVP guild to store necessary siege equipment and soul gems. Until then please be considerate of other players and keep soul gems on you and siege equipment at all times. The following siege weapons work best for their specified uses:
     
    Ballista - Helps take down structures and enemies and siege equipment. Best for setting up around doors and hallways to keep enemies at bay. Also helps take down walls and doors.
    Battering Ram - essential for taking down doors quickly
    Fire Ballista - Works best for taking down other siege equipment - especially in combo with oil trebouchets. Not good for shooting high like trebouchets...but burns other siege equipment fastest
    Firepot Trebouchet - burns wooden doors and siege equipment down fastest and enemy players
    Iceball Trebouchet- Slows down enemy players
    Lightning Ballista - Snares enemy players
    Meatbag Catapult- causes disease damage to enemy players
    Oil Catapult- Helps fire siege weapons burn down siege weapons faster, snares enemy players
    Scattershot Catapult- mass area effect of damage to enemy players
    Stone Trebouchet- takes down walls and doors quickest outside of the battering ram on doors
    Flaming Oil- Use over doorways and from on top of buildings to dump down on battering rams and enemy players. Works especially well on front keep doors when used over the grate.
    Seige Weapons need to be repaired. They do not have unlimited uses. The bottom red line on your siege weapon indicates its wear. You need to carry siege repair kits for your siege weapons! Otherwise they will break.
     
    7. When entering a keep...do NOT rush in. Stay back and pull the npc mage guards from the transitus stones first. Their area effect spells will cause your group to wipe if you do not take them out right away.
     
    8. REPAIR the keeps you siege before you leave them!
     
    9. And lastly stay out of the water! Don't try to swim in Cyrodil. Slaughter fish will kill you!
     
     
    Angry Joe makes this guild what it is and for that reason times of his broadcasts and times that he's on creates a mass influx of players. PVP slots will be reserved for those players who are the most active/play the most. Additonal groups are formed as necessary, but do NOT expect to be raiding with Joe when you are on. We function as a group dynamic. If Joe should happen to stream a raid, we ask that you keep your focus on the raid and the task at hand. We all love and listen to Joe when he streams . We don't need to talk about it in the middle of trying to take down a keep . The leaders still need to be able to give orders. So we ask that you keep the show talk down while in the middle of raiding. Save for Angry Joe...he can do what ever he wants .
     
     
     
    By following these simple guidelines and rules and being courteous to other guildies and alliance members, we can have great results. The more who show up, the better the results! We have already taken Emporer once, we can take it again. After having played extensively on the maps, I can personally tell you it can change on a dime simply based on the number of people who show up. Please do not be discouraged if you see another alliance dominating the map. The whole point of setting raid times is so that we can all meet at set times to have numbers to push back! With your help and not giving in, we can rule Cyrodil!
  21. Morwenna liked a post in a topic by coldz in AJSA Guild Invite Request Thread (NA)   
    @yinyuen
     
    in guild
  22. Morwenna liked a post in a topic by AddictedGmr in AJAS ESO Event   
    It was pretty crazy, but a lot of fun
    Also I got into the top 20 for PvP
  23. Morwenna liked a post in a topic by Jackschmit in AJAS ESO Event   
    I feel you dude, I work graveyard shift, so IF i get off work early (which should be MOST of the time unless there is a holiday, like this upcomming weekend) I can get 3-4 hours sleep.  Red Bull kept me going.
     
    Regardless the action of some fine large scale pvp is just what I need to keep me awake. Laughed my ass off when DC broke into the keep while we were grouping up for a screenshot (which I would love to see) Would love to see a little more spreading out for the groups next time (as I was often ordered to break from 1 objective to hit another, yet someone would have capped said objective before I arrived) but considering it was a 1st time ESO event for AJSA I am  very happy with the results (even if it was Ebonheart that snaged crown, better then letting the DC keep it)
     
    Can't wait to see how it goes next time. I am guessing we shall see a surge of recruits as a result of this as well.
  24. Morwenna liked a post in a topic by Grimno in AJSA Pvp Event Videos (Saturday 4/12)   
    Quite a few folks recorded from what I believe, and I know Joe posted on facebook to link some videos of the pvp event because he forgot to record audio.
    So if you recorded, post your videos here!
    Here's mine
     

  25. Morwenna liked a post in a topic by Raburn in A tale of the Angry Army   
    There they stood, the riders of the Angry Army, steadfast, deadly, efficient. Their armor sleek, and ready for the stains of blood to adorn them. They listened to their Lord Commander give his rally speech with the lust for battle already upon them. Their eyes aglow like the sun, revealing the fury about to sweep upon Cyrodiil. Their enemies rallied to meet them, with fear in their eyes and a cold sweat on their foreheads as they waited for their impending doom. The Lord Commander, known by one name to rule them all, Joe, ordered the charge. They swept upon the land line locusts upon crops, hungry and willing to destroy all that stood between them and their goal. The enemy hid in their walls, praying to the Eight Divines that they would be spared, but the Gods did not hear their pleas that day, for their allegiance was with the Angry Army. They dared not rise up against them, for fear of the wrathful Joe reaching up to the heavens and striking them down as if they were mere skeevers. The walls did not stop the Angry Army, for nothing could stop their rampage. They destroyed the walls and took the keeps, giving no quarter, and taking all that the enemy had to cling to. That day was a black day for the Ebonheart Pact and the Daggerfall Covenant, but the sun could not have shone brighter on the Aldmeri Dominion. It was a pinnacle in its history, but it was not the last time the Angry Army would be deployed in honor of the Queen. The Angry Army, the guardians of Cyrodiil, stand an ever-vigilant watch over Cyrodiil, waiting for its enemies to rise up, only to put them back in their place, beneath the Lord Commanders boot.