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About Joda

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  1. Hmmm....so I have to be a scientist to make an observation about science? I have to be a car mechanic to make an observation about cars? I have to be a lawyer to make an observation about an antiquated racist law? I have to be an artist to criticize art? And I am wondering, how much coding has Angry Joe done? Because he is making a LOT of observations about gaming mechanics! Sorry but your argument is unsustainable. Besides, I make my points and people can decide whether they are reasonable or not.
  2. Love what you did! Definitely taking things to a respectable level - and with an open mind.
  3. I would also like to add that the Procedural R&D Team could be a great opportunity to design a game that suits their needs. Of course a Procedural R&D Team is presently focused on integrating Procedural with standard gaming mechanics but if approached with an open mind it may very well set the stage for an SC Engine. And not necessarily one that is focused 100% on procedural but one that amalgamates standard gaming with Procedural and all the flight mechanics that CIG is struggling to add to CryEngine.
  4. No Valkyrie?
  5. I thought the Shimapan looked more helicopter-ish. Shard Collective is perfect unless you want to make Star Citizen look like Star Wars. Don't get me wrong, I love Star Wars or why else would my name be Joda? But Star Citizen should be a different animal and doesn't have anti-gravity technology which is a big part of Star Wars ship design.
  6. Not bad, not bad. I just hope they don't stick a silly name on it like the 'Mustang'. lol
  7. Fair enough. And of course no Engine is problem free. As for establishing in this thread that an SC Engine would be impossible, I think the only thing we have established is a difference of opinion. To be honest I don't take the number of naysayers as proof of anything. In fact there were so many people against outside designers and a contest that I looked like an idiot for even suggesting such a thing; and I am pretty sure I look like an idiot now. But inevitably might, in terms of numbers, doesn't always spell right. But I think we can agree it is too late unless the bugs keep popping up and fellow citizens become overwhelmed with delays. Only time will tell but who is to say with millions still to be made, and I suspect millions more will, that Mr. Roberts wouldn't have the time, money or resources to build a kick ass Engine. And it wouldn't have to interfere with the present Game development. In fact an Engine could be built completely independent from the game (i.e. Valkyrie). In fact it may have to if things go to potty.
  8. Well, I think it would have paid off in the long run. Sure it would have been difficult and probably would have delayed the game, but then again there might be a myriad micro delays working with an Engine not up to the task. And that is now what we are seeing. Don't get me wrong, CryEngine is a good Engine but not designed for the kind of stuff Chris Roberts wants; if it was then there would be no need to tinker with it. Moreover if the Engine wasn't an issue, the DFM would not be 6 months behind schedule - a schedule originally established by SC engineers who were working on CryEngine at the time. I certainly concede that they have something to show. But I think people are more interested in playing than watching.
  9. Good points.
  10. Awesome ships but Shard Collective hands down!
  11. Everyone appears to believe I am calling for Mr. Roberts to immediately drop CryEngine and start building his own Engine. Please read original post as it is quite clear I suggested 'way back when' SC design an Engine that suited their own needs rather than tinker with one that didn't. Clearly it is too late for that now. Also, it doesn't take an engineer to realize that something is wrong when a deadline set by professional engineers is missed by 6 months with nothing to show but a list of bugs. Actually it only takes a little common sense.
  12. Curious, you believe that an Engine built by Chris Roberts would only be 'slightly' better than CryEngine. For someone who admits he has 'no idea what's behind building an Engine' you sure sound reasonable. You must have a really big rectum.
  13. I am pretty sure you don't get it. And I am glad those building Engines don't get it either or we would be playing pacman right now.
  14. Did someone say it takes years to develop your own Engine? Well, 2 years later and SC still hasn't anything to show for it besides a few hangars! Maybe those 2 years would have been better invested in building something that catered to their needs instead of trying to reinvent CryEngine. All one has to do is take a look at all the bugs the DFM has and it doesn't take a rocket scientist to see that something isn't right - not after 2 years and nearly 50 million dollars! They also missed an opportunity in that people would have been more patient if they were developing their own Engine, but instead we have so called seasoned veterans struggling to customize CryEngine with no end in site. Moreover, Mr. Roberts would have had 100% control over the Engine instead of spending so much time, money and resources improving someone else's. As for the 'making your own (engine) from scratch is absurdly hard and time consuming' argument, CryEngine did it. In fact so did Red Engine, Fox Engine, Frostbite Engine, Unreal Engine, Umbra Engine, Snowdrop Engine, Luminous Engine....and the list goes on! I wonder if they had the 'oh gee....this is too difficult, lets rent another Engine instead' attitude; do we really want a 'this is too difficult' mindset when it comes to game development? Is that how we want developers to approach Star Citizen? If it is then we are on the right track - and the results are definitely showing.