• Welcome to the Angry Joe Show Army!

    Join our community of gamers passionate about our community and our hobby! Whether it's playing, discussing, or watching games, regardless of platform, genre, or location, we have a place for you, always!

  • PS4 Forum

    The AJSA Playstation 4 Division: Game Nights and More!

    The AJSA is on Playstation 4! Join us for weekly Game Nights with a selection of the best games the PS4 has to offer!

  • XBO Forum

    The AJSA Xbox One Division: We Got You Covered!

    The AJSA Xbox One Division is ready to connect with you on XBox Live with a ton of events for the best Xbox games!

  • News Archive

    The Best News from the Best Sites, Every Week.

    The AJSA News Collection Team is hard at work condensing a week's worth of news into one giant-sze digest for you to chew on and discuss! Links to source articles are always provided!

  • More Info

    The AJSA Expeditionary Force: Deploying to Play the Best PC Games!

    The elite vanguard of the AJSA, the Expeditionary Force (EF) chooses a new PC game every week! Join us for weekly events and help decide if the game has a future in the AJSA.

  • The Team

    Streaming Now: The AJSA Stream Team

    Joe can't stream every game, but our talented AJSA Stream Team covers a wide variety of games and personalities! Check them out, and show them some AJSA Love!

  • The Tube

    The AJSA Community YouTube Channel

    Featuring news, gameplay clips, and more from the community! The Community is a chance to showcase the best moments in AJSA Gaming!

Joda

Veteran
  • Content count

    129
  • Joined

  • Last visited


Reputation Activity

  1. Joda liked a post in a topic by Weynard in AJSA Organisation pre-release planning   
    Hello everyone,
     
    I noticed we've got some posts up discussing ideas for possible structure ideas:
    http://angryjoeshow.com/ajsa/topic/12648-angry-army-organization-structure/
    http://angryjoeshow.com/ajsa/topic/10310-ajsa-sc-organization-poll/
     
    I've been working on a spreadsheet myself, but only very few people have seen it thus far. As it is, it is too early to set things in stone, but some ideas seem pretty well designed, so I'll sum things up here. This will be a mix of discussing the leadership and organisational structure, possible branches, as well as some rudimentary design on awards, ranks and unit naming.
     
    First of all, the following must be considered:
    We don't know how big organisations will grow yet. The Goons have around 330 men, 1.500 ships and about 30 Idrisses. So far, we've got around 200 members signed up for DFM in 600 ships: Linkage Adjusting for inactives and new members, it is probably safe to assume that that number will be a solid baseline. ESO saw a massive influx of players, with us opening a handful of guilds to accomodate everyone. A rough estimate would be around 750 players (Thanks Bast!). With SC being a similarly (if not more) anticipated game, that would be the general ballpark to expect as a minimum, which means there must be space for at least 750 members in all our considerations. There will be dead weight fanbois. The biggest ships available at launch will be the Idris, the Javelin and the Bengal. The largest confirmed MAX crew per ship is 10 for the Idris. It seems reasonable to assume that the leap from 4 (Constellation, a sub-K) to 10 (K, FF) is a sign for further crew size increases. However, SC focuses on small-scale fights, leaving a rough estimate of 20 for the Javelin (DD), 30 for CLs, 40 for CAs and CVs and around 50 for BBs. Small-scale fights probaly also mean that we shouldn't be planning to have more than 100 people in the same area at once. For now. Economy and trade have been discussed here and there. So far we know about Voxel-based mining, fuel mining, industry and trading. Industry will be done through managing planetside (confirmed) factories and trade will be limited to buying from and selling to NPCs as far as I know. People won't do exclusively one thing all the bloody time. Hasn't happened in traditional MMOs, definitely hasn't happened in EVE, which is as similar as it gets to SC ATM, whether people like it or not. It will be possible to capture stations in the PU.  
    So, without further ado, this is what I have:
     
    Possible Branches
     
    As far as branches go, these come to mind:
    Command, Military, Freelancing, BH, Mercenary work, Scouting and Exploration, Infiltration, Industry, Logistics, Trade, Mining. As some of these will probably be more attractive than others, I was thinking about merging and condensing them, more on that below.
     
    Structure 1
    This idea is based on condensing the branches into Military, Auxiliary and Commerce Divisions:
    Military: Main Assault and Defense force, kind of stays within the vicinity of AJSA HQ.
    Auxiliary: Mercs, BHs, Freelancers, Scouts, Explorers, Spies. Basically anyone who wants to go out and experience everything.
    Commerce: Industry, Logistics, Trade and Mining. Centralised "money" division that helps to keep tabs on our financial situation.
     
    This structure has very approximate member allotments and features rather vague, but pre-set subdivisions. This means that individual units can be easily split up or extended pre-release. However, this also means that we need more staff as the currently planned units may become excessively large and hard to manage by one person.
     
    Structure 2 Linkage
    Developed on top of Structure 1, this one gets a lot more specific and detailed. There are only one big Military and a smaller Commerce part to the structure. This is done keeping in mind that Commerce requires a lot of patience and spreadsheets, thus significantly lowering the amount of interested and dedicated players. However, Structure 2 also drastically reduces the demand for staff. Instead of Structure 1's generally pre-set units with theoretically indefinite members, Structure 2 takes another approach:
     
    There are 4 "Fleets":
    Fleet 1 includes the largest vessels in the AJSA and serves as a dedicated unit in emergencies, with dedicated crews that work together most of the time.
    Fleet 2 includes everyone by default. New members start out here. It is subdivided into smaller units with pre-set tasks.
    Fleet 3 is comprised of "member units". While Fleet 2's units are meant as default places for people to go until they know what they actually want to do, Fleet 3 consists solely of "groups of buddies". For example, if you and your 3 friends want to be pirates, you form a member unit and you get transferred as a flight from Fleet 2 to Fleet 3. You are then assigned to any Squadron that has slots open for new flights. When big events or ops are called, you'd be flying with those squads but otherwise be free to do whatever you please.
    Fleet 4 or "Angry Inc" would basically be the Commerce Division.
     
    So, Structure 2 is more immersive, requires less staff and gives an overview of who's playing with whom and whom to talk to, albeit it is more complicated than just having three branches.
     
    Structure 3
    We've got one Fleet. Everyone is in one big unit. People can form their own Flights and Squads and be listed separately from the big blob.
     
    Structure 4
    What Wyrg said. See above link.
     
    To sum it up:

     
     
    Fleet Composition
    Of the currently announced ships, I have spared some thought as to how to use the individual hulls:
     
    Scouting: Aurora ES, MR, LX, 300i, 350R, M50, Avenger Trainer, Aurora LN, Origin JUMP, Mustang
    Light Duty: 315P, Anvil Carrack, Xi'an Scout
    Medium Duty: Hornets F7A, F7C-M, Avenger, Scythe, Gladiator, P-52, 325A, Gladius
    Advanced Duty: Herald, Cutlass, Constellation, F7C-S, F7C-R
    Heavy Duty: Retaliator, Idris-M, Bengal, Javelin
    Mercantile: Aurora CL, F7C Hornet, Freelancer, Caterpillar, Starfarer, Idris-M, Banu Merchantman, Surveyor, Orion
     
    Ranks
    We're now getting into the fluff / design / immersion part. Ranks can be organised semi-separated from AJSA ranks, with one AJSA rank equalling many SC ranks to allow for guild-only promotions. Current ideas include allusions to IRL Military, Business, Roman and Feudal structures. I propose the following as far as AJSA, Military and Commerce ranks are concerned:
     
    Lord Commander - Grand Admiral - Chairman
    Council Member - Admiral - CEO
    Commander - Vice Admiral - VP
    Officer - Rear Admiral - Director
    Sergeant - Commodore - Department Director
    Sergeant - Captain
    Sergeant - 1st Lieutenant
    Sergeant - 2nd Lieutenant
    Veteran - Ensign - Supervisor
    Veteran - Midshipman
    Veteran - Warrant Officer
    Member - Chief Petty Officer - Employee
    Member - Petty Officer
    Member - Master Seaman
    Member - Leading Seaman
    Member - Able Seaman
    Member - Seaman
    Recruit - Recruit - Applicant
     
    Names
    As far as naming conventions for ships and awards are concerned, things are similar to what was said about Ranks. They are very much fluff, but can increase immersion and motivation dramatically. Here are some ideas.
     
    So far, nothing of this is set in stone (as I said, this is far too early), but feedback is always appreciated. Us enforcing structures you guys don't like isn't going to help anyone, so if everyone thinks something sucks, changes will be made. Now is your chance to voice your opinion! It's only going to get harder to change stuff the closer we get to PU release.
  2. Joda liked a post in a topic by nickyzhere in Yahoo! releases the E3 2014 game list.   
    I'll put the link just in case you want to read it for yourself. Don't forget to like and comment on what you think of this list!
     
    https://games.yahoo.com/news/massive-list-every-game-confirmed-e3-2014-150159873.html
     
    2K Games
    ·         Evolve (PC, PS4, Xbox One)
    ·         NBA 2K15 (PC, PS3, PS4, Xbox 360, Xbox One)
    ·         WWE 2K15 (TBA)
     
    Activision Blizzard
    ·         Call of Duty: Advanced Warfare (PC, PS3, PS4, Xbox 360, Xbox One)
    ·         Destiny (PS3, PS4, Xbox 360, Xbox One)
     
    Bandai Namco
    ·         Lords of the Fallen (PC, PS4, Xbox One)
     
    Capcom
    ·         Deep Down (PS4)
    ·         Monster Hunter 4 Ultimate (3DS)
     
    Deep Silver
    ·         Metro: Redux (PC, PS4, Xbox One)
     
    Disney
    ·         Disney Infinity: 2.0 Edition (PC, PS3, PS4, Xbox 360, Xbox One, Wii U)
    ·         Fantasia: Music Evolved (Xbox 360, Xbox One)
     
    Electronic Arts
    ·         Battlefield: Hardline (PC, PS3, PS4, Xbox 360, Xbox One)
    ·         Dragon Age: Inquisition (PC, PS3, PS4, Xbox 360, Xbox One)
    ·         EA Sports UFC (PS4, Xbox One)
    ·         FIFA 15 (TBA)
    ·         Madden NFL 15 (PS3, PS4, Xbox 360, Xbox One)
    ·         Mirror’s Edge 2 (PC, PS4, Xbox One)
    ·         NHL 15 (PS3, PS4, Xbox 360, Xbox One)
    ·         Star Wars: Battlefront (PC, PS4, Xbox One)
    ·         The Sims 4 (PC)
     
    Konami
    ·         Metal Gear Solid V: The Phantom Pain (PS3, PS4, Xbox 360, Xbox One)
     
    Microsoft
    ·         Killer Instinct (Xbox One)
    ·         Halo 5: Guardians (Xbox One)
    ·         Sunset Overdrive (Xbox One)
     
    Nintendo
    ·         Hyrule Warriors (Wii U)
    ·         The Legend of Zelda (Wii U)
    ·         Super Smash Bros. (3DS / Wii U)
    ·         Yarn Yoshi (Wii U)
    ·         Pokémon Omega Ruby and Alpha Sapphire (3DS)
     
    Sega
    ·         Alien: Isolation (PC, PS3, PS4, Xbox 360, Xbox One)
    ·         Hatsune Miku: Project DIVA F 2nd (PS3, PS Vita)
    ·         Sonic Boom (3DS, Wii U)
     
    Sony
    ·         The Order: 1886 (PS4)
    ·         Rime (PS4)
    ·         Uncharted 4 (PS4)
     
    Ubisoft
    ·         Assassin’s Creed: Unity (PC, PS4, Xbox One)
    ·         Far Cry 4 (PC, PS3, PS4, Xbox 360, Xbox One)
    ·         The Crew (PC, PS4, Xbox One)
    ·         Tom Clancy’s The Division (PC, PS4, Xbox One)
    ·         Valiant Hearts: The Great War (PC, PS3, PS4, Xbox 360, Xbox One)
     
    Warner Bros.
    ·         Batman: Arkham Knight (PC, PS4, Xbox One)
    ·         Middle-earth: Shadow of Mordor (PC, PS3, PS4, Xbox 360, Xbox One)
    ·         The Witcher 3: Wild Hunt (PC, PS4, Xbox One)
  3. Joda liked a post in a topic by Weynard in May Jump Point TLDR   
    New M50 model coming along nicely:

     
    Capital ship systems:
     

  4. Joda liked a post in a topic by Abexuro in The Next Great Starship Episode 1.15   
    Have to say I preferred the IXM ship, one of the few different ones. The winner will now be the best helicopter...
  5. Joda liked a post in a topic by Jackie in Intro to Star Citizen   
    I agree with you on micro transactions, but I don't consider this micro transactions. For me micro transactions is stuff like: 'You ran out of amunition, keep fighting with your knife or buy a new amunition clip for $0.50.' That just breaks any kind of immersion and is a really mean way of pricing your game. If you just can buy 100'000 credits or so somewhere away from the core game functionalities each month bothers me way less.
    And from what I heard, buying credits is not necessarily very efficient. 100'000 Credits will cost $100 and will allow you to either buy 6 Guns or maybe a 300i... I think if you are really a gosu-gamer who plays an average of 6 hours a day, 100'000 credits will not be a significant ammount for you in this game. And if they invest $100 dollars each month into the server infrastructures, why should I complain?
  6. Joda liked a post in a topic by EarthwormBen in Im the only one getting pissed about DFM delays?   
    I cant say how overly confident the Star Citizen team is... it really bugs me that the guys on wingmans hanger are super confident all the time, as if Chris can do no wrong.
    On another note, I think a lot of wasted resources goes into making the multiple youtube video shows they do, its as if the are scared of people loosing interest before next year.
  7. Joda liked a post in a topic by Shivan in Im the only one getting pissed about DFM delays?   
    I call it liar because i know what im saying, im software engineer and QA tester, those bugs are consistent with internal pre-alpha versions, Robers said the DFM its on pre-alpha, thats OK, but there is no way to be still on pre-alpha almost 6 months after his intended release, its not a beginner doing its first game that had no idea of what its getting in to, DFM will not gona have all the ships either, so what they have been doing in the past 6 months? DFM on December was a lie, if you want to belive him thats fine, but he cant fool me.
  8. Joda liked a post in a topic by articman in Im the only one getting pissed about DFM delays?   
    It's not necessarily the delays themselves that annoy me it's the fact that they constantly announce release dates. Pick a release date only if you are 100% confident that you will be able to launch that day. I feel life the SC team thinks that 70-80% confidence is okay. The fact that thy are getting release dates wrong when they are within days of each other is ridiculous and the fact that we did not hear about this until the day before is awful.
  9. Joda liked a post in a topic by Abexuro in Intro to Star Citizen   
    I guess that's true. I think it's just my inner hatred for micro-transactions and ingame purchases that makes me dislike the idea.
  10. Jackie liked a post in a topic by Joda in Intro to Star Citizen   
    Yeah I suppose. But I also look at it from a different perspective. When you earn you ships you usually end up becoming a better pilot than those who buy their ships outright. So earn your ship pilots are more effective than buy your ship pilot. In short more meat for the grinder for those of us who put in the hard hours. 
  11. Joda liked a post in a topic by Abexuro in Intro to Star Citizen   
    I don't mind people with little time buying extra credits, but they act like that's their only target audience for this micro-transaction system and(unless they limit it to people that play <X hours a month) that's not a reasonable argument in my eyes.
     
    I have a fear that people who "no-life" the game will buy credits to get an even bigger advantage, or organizations of which the members all buy credits to use it collectively. (pretty much exploiting the system)
     
    I understand why they need to do it and they will probably regulate it, but I'm not sold on it yet. (hehe)
  12. Joda liked a post in a topic by Abexuro in Will Angry Joe Critique DFM?   
    I'm sure he will play it, he seemed very excited for the kickstarter. But I'm not really expecting to see a video about it. If he does however, I think it will be a few days after the multiplayer goes online.
  13. Joda liked a post in a topic by Jackie in Intro to Star Citizen   
    Technicaly, this was announced during the ks-campaign back in November 2012. Originaly they considered no real world purchases at all, but many star citizen fans work fulltime and might only have a few hours each week to play the game, so they can get a little boost to get to the better ships reasonably fast.
  14. Joda liked a post in a topic by Frozen_arow in E3 wish list.   
    So its that wonderful time of year again when the gaming industry converges in Los Angeles for three days to reveal and show off there next big games. With that in mind i was wondering what games the angry army is looking forward to hearing about or what earth shattering announcements you would love to hear.
    For me i hope Bioware shows us something from the next mass effect (i refuse to call it ME 4). Some gameplay for Battlefront 3 would be really cool to. I would also like if sony announced a price cut for the PS4 but that seems unlikely. 
    Also let me get it out of the way for all of you........... Half Life 3 confirmed. 
  15. Joda liked a post in a topic by Cuttopieces in Would i have any problems whit this PC build?   
    This is the build am currently working on buying tomorow.
    CPU: Intel Core i7-4770K 3.5GHz Quad-Core Processor
    CPU COOLER: Cooler Master Hyper 212 EVO 82.9 CFM Sleeve Bearing CPU Cooler
    Motherboard: Asus Maximus VI Hero ATX LGA1150 Motherboard
    Storage: Seagate Barracuda 1TB 3.5" 7200RPM Internal Hard Drive
    Memory: (2x)  G.Skill Ripjaws X Series 8GB (2 x 4GB) DDR3-1600 Memory
    Case: Fractal Design Define R4 w/Window (Black Pearl) ATX Mid Tower Case
    Video Card: (2x) EVGA GeForce GTX 780 Ti 3GB Superclocked ACX Video Card
    PSU: Corsair 860W 80+ Platinum Certified Fully-Modular ATX Power Supply   Optical Drive: Asus DRW-24B1ST/BLK/B/AS DVD/CD Writer   Operating  System: Microsoft Windows 7 Home Premium SP1 (OEM) (64-bit)    Note: Windows 8 has horrible UI its disgusting   PC Gaming Monitor: BenQ XL2420TE   Wireless Network Adapter: TP-Link TL-WDN4800 802.11a/b/g/n PCI-Express x1 Wi-Fi Adapter   Total: £2143.40   Is this system build capable of running games over 120 FPS? and is the PSU safe to use for this system? i would appreciate all the feedback.
  16. Joda liked a post in a topic by Commander Shepard in What PC Gaming Company is Best?   
    Just build your own mate. No problems, no hassles, no overpriced bs
    *desktop wise*
  17. Joda liked a post in a topic by Weynard in This week's The Next Great Starship   
    They made the correct choice. I don't dig the design from Shimapan, 4 Horsemen really nailed this one, even though I still can't stand the engines.
     
    Tallon? Wow, did he drop the ball hard. He created an epic intro for a badass looking ship and then... nothing. If only we could have seen what was going on, it could have been so much better. Instead, he put insufferable filters on the presentation and hardly showed the interior. Even when he did, it seemed wacky and unfinished. The second half of the video was even worse, with nothing said about the ship and some 2D images. The last bit is the worst, though- not only does it show how unfinished the ship is, it pretty much represents the state of Tallon compared to the rest. That is to say derelict.
     
    Really rooting for IXM next week!
  18. articman liked a post in a topic by Joda in Refreshing!   
    I have been here on AJSA now for over a week and I must say it is a refreshing change from being on Star Citizen Forums; here people actually behave like adults! Thank you Angry Joe and everyone for letting people speak their minds without getting trashed by Fanboys. And a special thank you to moderators for not banning me for talking about Star Citizen game mechanics.
  19. Joda liked a post in a topic by Snapplemonkey in Your favorite space combat moment.   
    What? No Space Pirate Captain Harlock? Gotta fix that.
    Couldn't find a specific clip, so take the trailer instead:

  20. Joda liked a post in a topic by Snapplemonkey in Star Citizen Collective: You Will Be Assimilated   
    Perfect example of miss-communication. Joda was discussing one topic while Weynard was discussing another, somehow you were both convinced you were arguing about the same thing, when in fact you weren't.
     
    Now on to the topic of this thread:
    Honestly I can't see why anyone would frequent the SC forums at this point, due to the nature of the situation (there is little to no actual game to experience), all that is happening in the forums right now are speculation and begging. Both will lead to an extremely toxic environment.
    On one hand you have the people who are speculating on what the game will be like when it becomes available based on information that is supplied to us. In the same basket you have the people who are begging for specific information, features or for dev attention. This lead to the second group of people, the Elitists.
    The Elitists are the people who berate and antagonize the first group of people, things like "Man how can you be this stupid, it's obviously not gonna be like that" or "This thread is just a Chris Roberts circlejerk". I would put goons and 4chan in this group. The reason the SC forums is such a mess right now is because at this point in time it is impossible for SC to have a joined community, mostly because there is not game to bind it together. All communities need a binding force, this one has Joe and a general love for gaming, the SC forums has none.
     
    Personally I don't see any point in engaging in the forums. Sure, take a look to see if you can find any useful data on the game. But other than that would be a waste of time.
  21. Weynard liked a post in a topic by Joda in Star Citizen Collective: You Will Be Assimilated   
    All great points although I disagree with putting particular emphasis on an individual moderator when it is clear that poor moderation is in good part owing to poor leadership. I think that my case demonstrates that individuals are not the only ones who ignore guidelines - administrators do as well! So I would hate to see this individual be made a scapegoat for this sad episode. 
     
    As for this discussion we are having now, I must commend moderators for allowing open debate and not pulling the rug out from under posters as so many other sites do. And I even commend Weynard for allowing the debate to continue. We may not agree but in the end we will still put our space helmets on and wonder the verse. 
  22. Raxyn liked a post in a topic by Joda in Solar FREAKING Roadways!!   
    Awesome! Just wonder how much it will cost per square foot as opposed to asphalt. Buildings as well have technology for solar glass which would mean even more energy. Of course special interests might also have something to say about it, not to mention the military; pretty hard to justify billions spent securing energy if America can produce it domestically. 
  23. Weynard liked a post in a topic by Joda in Star Citizen Collective: You Will Be Assimilated   
    All great points although I disagree with putting particular emphasis on an individual moderator when it is clear that poor moderation is in good part owing to poor leadership. I think that my case demonstrates that individuals are not the only ones who ignore guidelines - administrators do as well! So I would hate to see this individual be made a scapegoat for this sad episode. 
     
    As for this discussion we are having now, I must commend moderators for allowing open debate and not pulling the rug out from under posters as so many other sites do. And I even commend Weynard for allowing the debate to continue. We may not agree but in the end we will still put our space helmets on and wonder the verse. 
  24. Joda liked a post in a topic by Doshka17 in Your favorite space combat moment.   
    Action stations, action stations. Set condition one throughout the ship.

  25. Joda liked a post in a topic by Winnum in SH*T JUST GOT REAL   
    OH SNAP SON!!!
    I JUST DONE HEARD OF THE SICKEST RELEASE OF THE SUMMER HEADING EXCLUSIVE TO PC
    The most action packed title of the summer: Forget Mario Kart, Or Titanfall or Batman or Transformers or Watchdogs it's all about
    DON BRADMAND CRICKET 2014 SUCKAS!!!!!!!!!
    *AIRHORNS*
    This is the SLOWEST PACED, MOST TACTICAL Muthaf*ching game of the year.
    the Game aint OVER until all the OVERS are OVER
    Cricket Term MUTHAF*CKA!
     
     
    Yeah I got bored at work.