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Gobu

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About Gobu

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    Gobu
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  1. Specialist: Hard Dive Comp:
  2. I also suggest that if this is the end of the AJSA Clan, that we have one last Saturday training where we all have a time of fun with one last custom battle. (Maybe followed by a cards against humanity game for good old times.)
  3. Dear AJSA War Thunder Clan Members, While some of you have gotten the news, I have come here to inform the rest of you on the forums of my leave. For 1 year I have been with the AJSA War Thunder clan, and I have enjoyed playing with you guys for what feels like a long time. I felt like this was the perfect clan during the time and have enjoyed my time here. However, there have been many ups and downs with the clan and I feel that the roller coaster has come to a stop. While at first we were casual clan, who enjoyed playing together researching and grinding our way to get our jets. It wasn't until Tobbilini entered us into a tournament did I feel we could be the best NA competitive clan. Out of 64 clans, we made it to the top 16. An Accomplishment that was celebrated and decorated on this clan. However, the train has to stop at some point. I may have said in the past I wanted to leave, because of a little update that may have nerfed 0.50 cals, but this time there are some valid reasons. Before I do, this has nothing to do with you guys or the Officers. The Officers have done what they could to keep this clan going, but as you can see, there has been a decline since our last tournament that this is no longer a competitive clan. So with that out of the way as I am not here to moan or complain, here is the list: - The clan is now (in my opinion) a casual group who's interest is to have fun and to fly together to help each other grind. It is no longer competitive. You may say "hey Gobu, I want to be competitive though." Sadly its no longer the case as the officers, I feel do not have the time to keep this clan competitive and cannot keep us interested in becoming competitive. It is not their fault though, but it was inevitable, as I can understand the difficulty in doing keeping this clan competitive as I lead the one training on Saturday. I feel we need to let them have a break. - The AJSA Clan as a whole (this means the management) is utter dog.... What I mean is that I have come dislike the ways in which the AJSA as a whole has become. If you want to know more send me a private message, as I am not here to post anything that makes the AJSA look bad or the WT clan. I just wish not to affiliate myself with the AJSA anymore. - It has also occurred to me that life happens as well. I have also seen this with other AJSA members as well as the officers as I believe it is time we took a break. I only wish to play with you guys as my friends together to have good times and fun. This clan has gotten real competitive and I want to move away from that and bring back the friendships I have made in this WT clan. The competitiveness began to settle in and I started to arguments and may have said some things I regret (Sorry to those). I only wish to play games for the joy and fun, and to expand to other games as WT is not the only game I play. - Personally I have felt the need to show up to every training no matter what as I felt there were few of those who active and I wanted to enjoy the events on the weekends. Because of that I feel burned out and no longer want to have those chained locked tight on me. I felt that if I missed a training, I missed everything as it is the only time we got all the active players together for one day. Closing: You may think that you just joined and are now enjoying it, or feel as if you been cheated and left out. I can assure you that no matter how you feel, it is for the best. I believe this clan is no longer competitive as it once was, and is now a group of casual players who come to have fun and enjoy playing. However, the officers of the WT clan have done their very best to keep this clan together for a long time, but at some point it has to come to an end. I was hoping for the clan would last to see World War Mode, but alas Gajin takes too damn long to make that happen. I will stay in the AJSA ts to play with you guys with WT and other games. However, at some point I would like to have another ts dedicated to those who see the same way and would like to join this little War Thunder group we have formed. My name on Steam is Gobu, and I hope to still see you guys despite my leave. (Seriously don't think this is the end of the world thats not what I want to happen ) - If you have questions regarding this either leave them below, private message me on here or steam, or talk to me in ts. Special Thanks to the officers for creating and maintaining (In my opinion) the longest running AJSA clan. - Drogoran (aka Dragogo) - Johan Schumann - Mondez - Honsou - Tobbilini (aka Unicorn Wizard) Never Forget (by Drogoran): I hope this not the last goodbye ~ Gobu
  4. Completely agree. This upcoming tournament we need to work on our plane skills. We are great at tanks and lacking in planes. +1
  5. Aircraft used at the beginning of World War 2: America: -F4F-3 (1940) -B-25J-1 (1940) -OS2U (1938) - P-26 (1933) -F2A Buffalo (1939) -P-36 (1938) -P-40 Kitty Hawk (1939) - PBY (1935) Germany: - He-51 (1935) - Fiat Cr.42 (1939) - Fiat G.50 (1938) - Mc.200 (1939) - He 112 (1937) - Bf 109 (1937) - Junkers Ju 88 (1940) - Messerschmitt Bf 110 (1937) Russia: - Yak 1 (1940) - I-153 (1939) - I-15 and I-15 bis (1934) - I-16 (1934) Great Britain: -Beaufighter MkIVc (1940) -Bristol Beaufort Mk VIII - Bristol Blenheim (1937) -Gladiator (1937) -Hawker Fury (1931) -Hawker Nimrod (1933) - Hawker Hurricane/Sea Hurricane (1937) - Hawker Typhoon Mk1a (1940) - Supermarine Spitfire Mk1a (1938) - Fairy Swordfish (1936) Japan: Bombers/Attackers - D3A1 (1937) - H6K (1938) Fighters - A6M2 (1940) - Ki-10 (1935) - Ki-27 (1937)
  6. After Sunday 01/18/15, most of us enjoyed the last bit which was the Japanese offensive on Pearl Harbor. I thought, why not a whole air campaign with the axis vs allies. Just to take a break from the ground force campaign once in a while. It is also seen that the main bombers do not get to see combat in the ground force campaign and thought, this is where they could shine. This mode would be similar to that of the ground force campaign except with some differences. *Rules and Regulations: 1. Points are allocated based on BR and similar to that of how much each player costs which I believe is 2.5 per a player. 2. There is will be bases that are specific to that of each nation, aka pearl harbor and Berlin. (More of the bases and map things in below topics.) 3. In order for a team to win, they must blow up all 3 bases and or eliminate all players. However, when it is Japan vs America, both teams must destroy at least 2 of the four carriers, or when half of the airfield is blown up. ( for the pacific campaign this will need to be sorted.) 4. The game will start when all players have spawned in the on the runways. 5. Only 1/3 or 1/2 the team cannot be all fighters, unless a specific perk is given. This is to be decided. 6. Weather can be different, but must not be stormy. Night maps are allowed, but extreme weather where players are hiding in clouds is not allowed. (this will be discussed as this is a common problem especially without icons. However, because of radar, night maps are allowed, which will make for some interesting battles. More rules and regulations to come as this develops. *Maps, Planes, ETC for content: 1. Home Maps: America: Pearl Harbor/ Britain, Great Britain: Britain, Germany: Berlin, Russia: Moscow, Japan: Iwo Jima. 2. Planes exist for those only used during World War 2 and actually faced combat. In the Pacific campaign, if one of the nations has an airfield, they can use the non-naval warplanes. This still in work and it is understood that some bombers start in the air as they cannot take off of runways. This will be discussed. The list is as follows: America: Planes up to the B-24, P-51, and the Fau 1c. Anything after that is outside the boundaries. Japan: Anything up to the n1k/ Ki 84, and the G8n1. Anything after that is not accepted. Great Britain: Anything up to the Tempest Mkv, Lancaster Mk3, Mosquito, and the Spitfire Lf Mk9. Anything else after that is not accepted. (No griffons) Germany: Anything up to the Bf 109 K4, Fw190 D12, Me 410 B6/R3, and the Do 217 K4. Anything else after that is not accepted. The TA 152 is a prototype aircraft and can be used as a perk. See perks for more info. Russia: Anything up to the Yak 9u, The La 7, Yer 2, and the il-2M. Anything else after that is not accepted. I-185 is considered a prototype as it did not fly in the battlefield. Keep in mind these planes are to change as time goes on, but really seeing these High tier aircraft is unlikely due to point costs. *Perks: Perks allow the team to use different strategies allowing giving them a slight chance of winning. There will always be new perks added with new players coming up with ideas. Some will be crossed and almost similar to that of the Ground Forces Campaign. 1. Engineering : Can bring 1 vehicle/or plane that is either a premium or a prototype to the field (full cost +1 extra for prototype). 2. Cheap and Efficient: Fighters used the most during the war cost 1 less extra point. (-1 for aircraft that would used the most during the war) 3. Extra Wing man: This perk allows one extra fighter on the team. 4. Berlin Express: The cost of a bomber cost 1 less extra point. (-1 point for bombers) 5. Night Raid: One team is give allowed to set the map to night twice during the campaign. This should be used wisely as this can give the other team the advantage. (Set the time of day twice.) 6. Intelligence: The enemy team must reveal two different aircraft that they are using before each battle. 7. Oil loss: Only allowed one use, this can for one of the battles make the enemy planes cost 1 extra point ( 1 use, enemy team's planes cost +1 point.) 8. Caught by surprise: Only allowed one use, the enemy team gets the advantage of starting earlier than the enemy team. This forces the enemy team to scramble planes as fast as they can. (1 use, and early start for one team). More perks are to be developed and or more ideas can be presented as time goes on. *Finishing: As it can be seen the Britain, America, Russia vs Germany is quite simple. However the Pacific Campaign of Japans vs America is quite difficult. with spawning and Especially with carriers. That campaign might have to be set on the Eastern Front. Anyways, I hope this we can get this campaign mode started as it would make for some interesting battles, and make those excited for night combat in the air. If your a pilot as I am, I would be thrilled to play this and watch it develop. So please guys discuss about this mode and hope to see it implemented in training.
  7. I am slowly accepting Ps4 players, (taking me sometime). I do enjoy flying with them, but for that insta lock button on the ps4....I still will carry a grudge. Anyways hope to see you in the air destroying that FuFu clan.
  8. Uh, change it......immediately. Matchmaking is terrible no matter which tier you are in. Very unbalanced and airplanes are difficult to fly in the tiers they are in. Though tier 4 Germany has seen a significant improvement since its over tiered jet age. Though that meteor and f-84 still exist. The new jet BRs have only helped the mm slightly, but other tiers.....aka the hellcat are still messed up. I more enjoy the events that go on as it gives better Matchmaking than just clicking the to battle button.
  9. Nice to have flown with yah Vannulven. Take care.
  10. Well, to be honest it was not in my opinion. Too much of a grind for the tank and aircraft. Lasts years was more attainable.
  11. During the Campaign mode there have been two perks. One for Russia and one for Germany. To improve strategies I suggest a perk system. If you have any ideas on what perks, post here so that we can go through them. Example: Perk 1: Hey, that's my tank!!: This perk allows one team to take a tank from the enemy team's line up, to use in the next battle. While this may sound amazing, you will have to pay an extra point. Perks can be separated into different categories. 1. One time use perks. These can be used once in a battle or map depending on how that works. 2. Cheaper is Better: These perks allow the commander to reduce the amount of points for certain vehicles. 3. Lets Battle: These perks help commanders on the battlefield.
  12. Well, Its been a thing now and slowly growing. KV-2 derp squads are being mobilized purging those German tier 3 scum. Recently today http://imgur.com/a/9rhBo. Many decided that we should make this event. Whats people thoughts about adding this to Friday? Racing as we know takes place then, but what about something to switch to during the week. May the Germany suffer 1-shots of the Monstrous KV-2.
  13. Well Raven, requirements are here http://angryjoeshow.com/ajsa/topic/18719-the-ajsa-war-thunder-squadron-is-going-competitive/. If you feel like you qualify (If you do not have these planes or tanks, you will be given time to grind them, but without these you cannot participate in training on Saturday and Sunday) then join the TS server and speak to one of our officers. They will give you a trial period to see if you show up to the training times. If you cannot attend then let them know here http://angryjoeshow.com/ajsa/topic/19384-post-here-if-you-cant-show-upp-to-saturday-andor-sunday-training/. Anyways, hope to see you in the sky or ground.
  14. Thanks Deluge. We'll give em a fight!!
  15. Now Britain has no good tier 1-2 planes :'(