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About Ghaleon

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    Advanced Epic Member
  • Birthday 09/14/1983

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    Vancouver BC Canada

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  1. I see people say they do this all the time, it baffles me why anyone would care. That said I never would, if only because I have a cat that always crawls all over me when I sit at my computer. A little cloth goes a long way to making claws feel less sharp.
  2. Why no capcom? Speaking of capcom, is there any other game by a sleezy company that is so different from their regularly sleezy policies than monster hunter is to capcom?
  3. 10 bucks says 99% if not more of the votes will be cast by people who haven't played all of the games listed...I mean I haven't, so I wouldn't blame them, but I can't in my right mind vote and say this game is better than that game at xx when I haven't very well even tried other game.
  4. Speaking of xenosaga, I just heard they are remaking it on the switch. I don't have a switch and I'm going to be kicking rocks all the way home if I have to get one now just for this (well I would like to try zelda too and maybe another game but still), but I hope they take this opportunity to make the series the way they planned to to begin with, and not a rush job episode 3 with a derp job lets turn things upside down episode 2.
  5. Nope. not mistaken. I didn't say the trails in the sky series has more than 6 games blah de blah. I specifically mentioned that trails int he sky had more than 6 games that came after with continuity in the story, cuz it does. That said, I don't see why you are convinced you know how 6 games would play out when you admit you never even played 1 and 2. Junior was more the protagonist in 2 than Shion, but it did do a little FF6 style jumping around. 1 did as well but yeah it was around shion mostly. I think it's also presumptuous to assume that what happened in 3 is how 6 would have ended as well. It's very possible that 3 simply ended in whatever way provided the most closure within one game. All your complaints are around shion too. I agree, shion was a pretty annoying character. Though they seemed to drop the 'uberhuman' lore that was insinuated around her. in 3 none of that happened. But there were hints towards it in 1 and 2 (the best example is very early on in 1 where she has like an entire squad of mechs blasting a full clip of machine guns at her and she miraculously manages to not get hit. It looks stupid hollywood lucky star wars bad guys can't aim kinda thing at the time, but many of the hardcore fans felt it meant something else). Bottom line is, your assuming 6 games would stretch out all the bad and add nothing good. Given you haven't bothered to play 1 and 2, I don't see why you would think more games would be good since you didn't even play what is there. I think it's safe to say that fans of 1 and 3 would have appreciated more. I'm weird and I actually like 2 as well but I can see why other people may not.
  6. did it really come first? huh. 6 isn't too much though. I always felt that was a terrible argument for something. Particularly story-driven rpg games with actual continuity. I mean we have so few. Most are like final fantasy where one game in the series has no relation to another one (except for ones that people hate on to begin with, wut). For example, trails in the sky has MORE than 6 games with continuity in the story, and people are still craving more. Each of the games are longer than xenosaga too to boot. Yeah s ome people say the storytelling is too slow. But lots of people like it like that. Market doesn't have enough 'slow', long story-driven games, and it is flooded with the other end of the spectrum, how can you say one of the few games that WOULD have provided a starving market what they were asking for needed to be cut?
  7. I was gonna say xenosaga episode 3... Of course that series never got its planned succession either. there were supposed to be 6 episodes, but they changed so much shit in episode 2, wonder why it didn't sell, and decided the whole series was at fault so they cut it short. ffs. Almost as stupid as the cop-out excuse that t hey didn't make secret of mana 2 in the west because it was too big to fit on a western snes cart when Terranigma took more space, and even if that was true, it took them like 2 years of planned localization and THEN they determined it wouldn't fit? really?
  8. Nobody cared about lootboxes until overwatch, which is sad because there are older examples that are also more agregious. I liked world of warcraft when it was new, I even liked it when I quit during the lich king expansion. But I really dislike what they did to the whole colour coded rarity/power trend. There were other, older games that had color coded rarity/power, with diablo being one of the biggest examples. WoW however kinda made it balanced in a way that games started making the more rare colours less exciting, and more of a level balance thing. I mean when you played diablo or diablo 2. Blues (the least spiffy magic item) were always worth looking at at the very least. I mean even a kings sword of haste or godly plate of the zodiac were blues! But generally they were throw away if they weren't an item type you needed specifically or whatnot. And when you hit level cap you faced the toughest enemies, getting those golds or legendaries were always a wow moment. But nowdays these games are like.. when you're at level cap, you can safely ignore pretty much every colour except the super rarest legendary one because those are simply the 'par'. They are also far more common and seeing it drop is no longer exciting, but is not taken for granted to the point where you feel ripped off if you DIDNT get a legendary in some 1 hour run of something. I miss the days when loot was fun and exciting.
  9. I hate gambling in my games, and I've seen it as a problem long before overwatch or loot boxes. The biggest culprit are korean mmos. I think games like Elsword and Vindictus for example are excellent games, but they reek of profiting off of conning youth into gambling. While they do in fact have boxes you pay for with random crap, often crap with the mere hope of something amazing. They also have a non-box thing which is even worse IMO. Basically they make it so you can upgrade your equipment up to a certain point (like +5 or +6 or something), but beyond that, the price of failure (and it's a random success/failure thing) are not only high as foo, like. your equipment breaks completely and you have no way to get it back without surprise, buying an item you can only get using RL cash. But also resetting its upgrade back to 0. In addition they make the chances of failure higher than the chances of success! To make matters worse they also make it so that the power level of each upgrade goes higher and higher each time. So much so that a mediocre +10 item can blow the socks off of the best +6 item in the game. and goodness knows if you got the most powerful in the game at +10! I honestly don't get how these schemes are so profitable. I played these games and refused to cooperate with their tactics, often making it an uphill, but satisfying battle to maintain a certain level of viability for end game content. But the number of people/friendslist people, forum people, etc who admit to spending hundreds or thousands of dollars each year to these games is not insignificant. They always say how stupid they are for doing it, and they do it again and again. Honestly I feel it's wrong even if these games didn't profit from kids potentially. i mean even adult-only casios and whatever have heavy government regulation. But these games get away with it scott free. Frankly overwatch loot boxes are pristine in comparison imo. And yeah I know western governments trying to crack down on korean mmo tactics would probably only make them not bother localizing to that country rather than try to adopt another profit scheme but still, it's something I would like more people to be aware of/vocal about.
  10. I haven't played it yet but it looks to me like it's definitely worth it if you enjoyed destiny 1 and you really wish you could play it on a pc. If you didn't try destiny 1 BECAUSE you can't play it on pc... Well let's just say I enjoyed 1 more than I ever though I'd enjoy an fps on a console. I mean I love my consoles but I would never play a fps game on a console if I ever had the choice. I think my pc is too old for 2 though qq. Upgrading hurts right now too cuz the price of pc components is sky high atm cuz of stupid e-currency data mining or whatever its called. grr.
  11. Sorry that I can't help with advice, but I'm just curious if you don't mind indulging me. But what's wrong with using a 3ds or psvita, or a switch I guess? I'm guessing that you don't want to whip out an object that is strictly a game device while your'e working because it will look unprofessional or something while a phone you can kinda get away with but I dunno for certain. I personally have the same reason but my 'sit around and do nothing' time for my job is not really high. It happens on occasion but not terribly often. Normally when my boss' boss calls my boss to a surprise meeting juuust as I happen to finish all my paperwork and tasks. My job isn't something where I can 'find' something else to do either since it involves lots of confidential information so taking the initiative to do something else without permission is bad.
  12. On phone eill type like dung. I have mixed opinions on boss skipping. On one hand its no big deal to me because its basically a lesser level select skip. Rather than skippable bosses you can just have a stage/scene select cheat. But at the same time it IS a chest of sorts and I cant help but feel people who are calling for such a feature are simply bad gamers or dont want to be gaming. The former are gamers too and I have respect for people who can enjoy something even if they arent good at it. The latter shouldnt be playing games. And game critics simply shouldnt fit in either catagory unless they are playing a genre they hate, in which case the publication or site should have another staff cover said game. Also about difficulty being non existant or whatever. Thats just sophistry imo. While its true that a developer likely has intentions and guidelines to how a player will play to beat said game, and while each player follows them the vast majority of the time. There is still a level of sifficulty to follow that path. Just like a team sport. The path to victory is always the same where you try to shoot balls into your opponents net or whatever, and keep the ball away from your opponants in general. However beating. The local schoolkids in basketball is going to be easier than beating the chicago bulls or whatever even though your fundamental strategy is going to be much the same.
  13. I got multiple opinions I wanna share on this... 1: I like difficulty options. I get sad when games that are loads of fun but dirt easy have no hard mode like zelda (most of the older ones, I haven't played breath of the wild yet which I hear is actually challenging, I dunno if it is or not just saying). However I can respect someone who may want an easier setting for games perceived to be too hard for them. I honestly think it's stupid to be like 'hurr, the game would be RUINED if it had an easy OPTION'. Bear in mind however, that someone said something about people being entitled or something. I think games should have an easy mode every time if possible and believe me I wouldn't be wanting that for myself. I almost never touch the setting myself. Whenever I do, it's pretty much only when someone says 'omg this ___ on easy is harder than hard!' and I'll be like 'really?' and check for myself. Last game that came to mind was Kanako's final spellcard in Mountain of Faith, which incidentally, I didn't find it to be much harder. I find a lot of the time people have expectations for difficulty settings, that they MUST be done 'right', with completely different AI and mechanics and such, that tweaking numbers and speeds is 'cheap'. I completely disagree. I mean yeah changing enemy behavior and strategy is great and all. But that takes time to develop. I would like that time to be invested. But many games have no difficulty settings at all, so I would at the very least like them to include a 'cheap' number/speed tweak for easy/hard settings. You'll still have the normal setting to play it 'as it was designed'. So why the hell would you deny a simple option that takes no time at all to develop when there are plenty of people who would enjoy it? 2: Reviewers sucking at games thing. I don't think anyone thinks game reviewers need to be great gamers. But they should at the very least play better than a senior with brain damage who can only use one hand because of a bad stroke... And don't think I'm being ablist here. I volunteer at a care home and I regularly play games with a guy with just that issue. Frankly... he sucks. But the reviewers who get caught doing worse. I'm sorry but it really is telling that they have no passion for games if they suck that bad. I mean I hate fighting games, and I never play them, but give me a controller or keyboard and a fighting game, and I'll still figure out that the object is to hit the enemy and try to not get h it in return, and not whiff at the clouds or whatever. I know there are only a few examples of reviewers being caught playing a game like they never touched a controller in their life but I've seen reviews where it's painfully obvious they spent very little time with a game before judging it, or flat out spew incorrect information because evidently they didn't care to learn or understand the game... I'm not talking about hard to understand games involving alt-tabbing into wikis or whatever. But just simple things like.. oh i dunno. That you can gain perks when you level up. 3: dark souls/git gud. I'm starting to side with the dark souls community here. Why? Because I've must have seen people rag on them over a hundred times now. Talking about how awful they are, how they scare everyone away with 'git gud'. Guess how many times I've actually seen them 'git gud' away newcomers who don't already come at them swinging. zero. literally honestly zero. What I DO see in regards to 'git gud'. Is them responding to people who make their first post something like this: "This game is bullshit, the hitboxes are so unfair, I don't see why everyone loves this game, hard but fair my ass. Maybe if From could code a hitbox better than a preschool student, I'd try the game more, but it's obvious it's overrated and shit'. THATS when I see 'git gud'.. and then people will actually get on a high horse about how the community is bad.. really? I mean sometimes I even see people post something like "Zomg, the twin dragon riders keep owning me. How do you guys not get killed by the melee one while looking up at the archer?!"... Did I see 'git gud'? No, I saw "you can knock the archer down and stun him alot by making the melee one break the pillar he's standing on".. The thing is I didn't even fucking know that MYSELF. I wasn't stuck on that boss, beat it plenty of times, and was like holy shit I learned something and I wasn't even trying to!" Toxic community my ass.
  14. G2a is a crap company, and not because of loot boxes. I agree that loot boxes are lame but they are like the least of g2as problems. Also I thin GMG is great but their loot boxes are shit. My sucker brother gets them all the time they are on sale and it gives you a list of popular games you MIGHT get from them. But nobody ever does. Instead you get no name games nobody has ever heard of that look stupid, and you check forums, and nearly everyone else gets the same shit pretty much.
  15. Its the originally named roguelite and is called such over a metroidvania but its kinda a roguelite metroidvania. Rogue legacy. I just cant bring myself to enjoy that game much.