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Paz

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About Paz

  • Rank
    Newbie
  • Birthday 03/25/1996

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  • SN
    Rude Darude
  • BattleTag
    Foxy#2718
  • Skype
    zumbizumbi9
  • Steam ID
    Rude Darude

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  • Gender
    Male
  • Location
    Suceava
  • Interests
    To become a good reviewer(I take care of the details: Graphics,atmosphere,gameplay,story,even characters), get a job, etc.

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  1. Was never interested in Shenmue anyway. Dare I say I don't give 2 shits about the whole Shenmue series in general. Seen what it is about, and I'll just leave it to those fans to enjoy the games. I got better fish to fry. Cos after Shadow of War and Silent Hill 2, I'm tempted to enjoy this little Horror game I still have in my library called Kholat.
  2. Oh well. As I said before, for me personally the gameplay doesn't matter when the story and the characters are this awful. Hadn't played Hello Neighbour. Will try it one day to see if it really is as awful as you say. Comparing it with Ride to Hell sounds like a big yikes. So far this summer I had a great time with Mad Max, Middle-Earth Shadow of War and Silent Hill 2.
  3. The problem with T.L.O.U 2 ain't that the story is just depressing. It's just poorly written in general. Everyone is written out of character. Joel is treated like garbage, Ellie ain't gettin' any better treatment either... and Druckmann really thought people would like... Abby. Who's written(and don't even get me started on her design) so poorly she's a despicable villain until the very end. And the game forces you to play as Abby... for 10 hours or more. And even then, instead of some genuinely good writing like T.L.O.U 1 had... we get cheap emotional manipulation. Just because her daddy was a nice guy doesn't mean we should instantly feel sympathetic for her... especially when she did what she did and just acts as if that was absolutely nothing. Add the fact that she has NO inner conflicts, no change of heart, absolutely NOTHING to make her at least a decent villain puts more salt on the wound. She's just a despicable, psychotic monster from beginning to end who tries really hard to sound and act badass and that's it. And again... she gets away with everything she did. Why bother writing a revenge story when the players can't even get their revenge ? Oh, is it because Druckmann dreamt that he was going to win an Oscar for his attempt to push some ham-fisted message about how violence is bad while butchering everything else in the process ?
  4. You went pretty forgiving on it. But I respect your decision. And thank you for the mention. Well this game's story surely made my blood boil, I can tell you that much. The first game had a rather simple premise but masterfully told, with masterfully developed characters to go along. Joel and Ellie are by far the most lovable duo gaming ever had to offer. And the way they were treated in this game... I don't think I need to say more. If people think the first 2 hours are bad enough... the game ain't gettin' any better, I can tell them that much. And if the 2 most important things that made The Last of Us 1 such a treasured game, aka the story and the characters, suck this much here, I really don't care 'bout everything else. It's like playing Hellblade for the gameplay or Dying Light for the story.(slowly becoming my favorite phrase) The only reason why my score didn't go any lower is because some of the flashbacks are well done and make a superior game all by themselves. There's also a really badass moment with Tommy hunting down the thing whose name shall not be mentioned where he almost becomes John Wick levels of awesome(I guess Druckmann wanted us to consider him the antagonist... but the exact opposite happened). Plot armor had to sadly kick in at the end or else the game would've had an actually good ending, but oh did I love 95% of this one sequence. The only golden nuggets in this whole poorly written drivel.
  5. Well... people have been waiting 7 years. 7 years to receive a big, fat middle finger apparently. 2020 has already been a really... really bad year thanks to the Coronavirus pandemic, the chaos following George Floyd's murder, etc. So for many people I'm pretty sure The Last of Us Part 2 was supposed to be a beacon of light. Something to help us cheer up after all the chaos that went on, after people had fun (and definitely still have fun) with Darksiders Genesis, Doom Eternal, Final Fantasy VII Remake, maybe even the Resident Evil 3 Remake. Especially since it's been 7 years. But it seems... that we had several red flags... that this was going to become a disaster of epic proportions. It began with someone leaking important scenes online, then everything starting falling into a much deeper chasm. News came to the surface that Neil Druckmann was a big Anita Sarkeesian fan and was actually influenced by her... work. Next, the way Naughty Dog, Sony and Muso tried protecting the game was more than just abysmal, with the disgusting abuse of the Youtube DMCA Copyright System. Especially with the leaks sounding absolutely disgusting and people that decided to read 'bout the leaks being absolutely mortified. Neil Druckmann especially trying sooo desperately to control the narrative and having a genuinely gross attitude followed by voice actor Troy Baker trying(in a bad way) to calm people down and asking them to have an open mind for the game. And the harrowing news about crunch so excessive that 70% of the staff left... this really wasn't looking good. These were the biggest red flags that a dark cloud was slowly getting closer. Alas, the game releases to universal praise from critics all around, perfect scores showering the game with the velocity of a waterfall during a flood. So maybe people were just overreacting, you may say to yourself. ...right ? Well... there's 1 way I can answer that, which is: MAY ODIN AND THE VALKYRIES HELP THE ONE WHO LEAKED THOSE SCENES ASCEND TO VALHALLA SO HE CAN REST IN PEACE AND GLORY. Personally... I cannot believe that after 7 years, we get this. There's sooo much wrong with this game it's almost mortifying. The choices made here are so intensely baffling it's no wonder it feels influenced by a... certain con-artist that pretends to be a feminist. First, a little bit of history. The Last of Us Part 1 was released on 14th of June 2013 for the PS3 before being remastered for the PS4 on the 29th of June. Directed by Bruce Straley and Neil Druckmann, with Druckmann as the writer, it is regarded even to this day as a masterpiece of storytelling thanks to its exceptional writing, phasing and character development. Ellie and Joel became the most beloved and recognizable duo in video game history thanks to the reasons I mentioned. Ashley Johnson and Troy Baker's masterful voice acting also contributed to making these characters so lovable, believable and especially memorable. It's without discussion a Must Play for anyone who happened to not play it. Now that we're done with the very short history lesson... it's time to discuss what folks came here for. Aka... The Last of Us Part 2. Since 2013, people have been waiting impatiently for a sequel. Finally announced in December 2016, people got extremely hyped. While waiting, Naughty Dog kept people satisfied with the release of Uncharted 4, which offered the fans a satisfying conclusion to Nathan Drake's crazy adventures. But sadly, the sequel was already plagued with a number of issues, with Bruce Straley, the director of the first game, leaving Naughty Dog in 2017. Neil Druckmann took over, with Anthony Newman and Kurt Margenau joining as directors, while Druckmann and Halley Gross took care of the writing. The game finally released on the 19th of June 2020, to universal acclaim from critics. Fans however... did not have the same response. The Last of Us Part 2 soon came under enormous backlash from fans of the original, the game getting torn to shreds on Metacritic, the User Score currently sitting at a 3.8 from 48 624 users at the time of writing, with massive criticism towards its plot and characters. A massive contrast compared to the perfect scores given by the media and the average score of 95 given by only 96 critics. For those who are wondering why... it's time to give the game a proper dissection. So let's finally dive into... The Last of Us Part 2. I'll start with the positive aspects of the game, due to unfortunately being fewer compared to what the negatives have in store. The graphics are incredible. Dare I say... next-gen jaw-dropping. The tech team deserves massive praise for their hard work here and I can only hope they got paid well before quitting. They truly deserve every penny. The amount of detail for the environments is absolutely spectacular to behold. Hands down the best looking PS4 game. The grass moving against you when you pass through it, the visceral damage detail and reactions when an enemy is being shot at or attacked during melee combat, the buttery smooth and fluid animations, the facial expressions, all these contribute to making this Naughty Dog's greatest technical achievement. For this one, the game is worth a 10 out of 10. Buuut... all this hard work may have been for naught. And we know why, but we ain't discussing... you know what... yet. The gameplay is basically the same, only slightly improved. Mainly for the melee combat. Like in the original, it's still a Survival Stealth game at its core, requiring you to make every bullet count in case you're forced in gun combat, or you can preserve ammo and other goodies you scavenge from areas by sneaking behind enemies for an easy kill. The player also has Survivor Sense that's a must in order to locate enemies and carefully plan your next move. Melee combat itself still feels good to use and it's far more brutal than the original, mainly thanks to the graphics and absurd amount of detail. You'll use whatever you can in order to defend yourself, from Ellie's pocket knife that lasts forever to axes, baseball bats, wooden boards and lead pipes that deal significantly more damage but they have a number of times they can be used before they break and you gotta look around for something else or try finish off the enemies with bullets or your little pocket knife. The game also throws dogs at you, which can smell you easily if you get too close to an enemy and gotta quickly change your position so you won't be found. Careful though, because if they find you, the dogs will immediately pounce on you, forcing you to do a QTE to push them off, during which you'll have enemies going in for the kill. What's worse is that the game pretty much forces you to kill them. And avoiding them is next to impossible unless you use a bottle or brick to distract them. For gun combat you pretty much have the same arsenal like in the original, such as pistols, rifles, shotguns and even the bow, which is excellent for stealth since it's basically a silent weapon and on headshots you have a chance to get your arrows back, allowing you to preserve precious bullets you can use on tougher enemies. The enemy variety is almost the same. We get The Infected once again, which are just as disturbing. Especially... the Clickers. Oh... those terrifying Clickers. They were terrifying to confront in the first game and are just as terrifying here. We also get some new Infected, the first one being the Shambler, a pustule-covered infected that releases gaseous acid when sufficiently damaged or if it tears off a said pustule and throws it at you. The other new Infected is the Rat King, an amalgamation of Stalkers and Clickers. They're by far the toughest Infected enemy to confront, making even the Bloater blush, requiring a huge amount of firepower in order to be put down. What's worse is that Stalkers and Clickers can break away, giving you even more enemies to eliminate. As for the humans, we have 2 new factions to confront: The WLF(Washington Liberation Front), which are like the Firefly soldiers from the first game that use rifles, pistols and occasionally melee weapons... and the Seraphites/Scars, religious fanatics at war with the WLF that mainly use melee weapons for close combat and the bow and arrow for ranged combat. The one thing that makes the Seraphites a bit intimidating to confront is the fact that they communicate through whistling. Gustavo Santaolalla returns to compose for this game, and it's just as good, if not even better. And these are pretty much all the positive points I can bring up. And now... it's time to dive in the negatives. And oh is there a lot to discuss. Starting with... the story. The Last of Us Part 1 is remembered for its masterful storytelling and character development. It tells the story of Joel, a father whose daughter gets killed during the Cordyceps Quarantine, is requested to help escort the potential savior of humanity, a teenage girl named Ellie, to a Firefly base so a potential cure can be created thanks to her immunity to the Cordyceps. Joel starts off tough as nails, ruthless and with great trust issues and as the story progresses, his chemistry with Ellie grows more and more. The story dealt with the themes of survival, loss, sacrifice, bonding, and inner struggles in a masterful and emotional way, with Joel and Ellie becoming the most beloved video game duo in gaming history. Well... all of that is completely GONE here. The Last of Us Part 2's story is a petty revenge story with poor writing to compensate. We play this time as Ellie, 5 years after the events of the first game. She'd grown into a darker and fiercer survivor and lives with Joel in Tommy's settlement in Jackson, Wyoming. Everything seems fine, until tragedy pushes her on the path for revenge. And oh what a tragedy... Calling the story poor is being quite the understatement here. And I really wanna find out who thought this is good storytelling, besides Druckmann. During the first 2 hours after Tommy and Joel save a group of survivors from a horde of Clickers... Joel is killed in the most undeserved, pathetic and disrespectful way imaginable by Abby, the leader of the group, who also turns out to be the daughter of the surgeon Joel shoots at the end of The Last of Us 1. Ellie unfortunately can do nothing but watch as Abby finish off Joel with a final strike. Now Ellie seeks revenge against Abby for killing her father figure and travels to Seattle in order to hunt down Abby. Sounds bad enough... but the writing puts even more salt on the wound. Joel, who in the first game didn't trust anyone he met and needed a long time to open up to someone and gain their trust, acts COMPLETELY OUT OF CHARACTER here. He and Tommy casually introduce themselves to these goons as if they forgot they're being HUNTED after the events of the first game. Are we supposed to believe that Joel and Tommy softened up after 5 years and now they trust any individuals they comes across ? Let alone A GROUP OF ARMED GOONS HE JUST MET 10 SECONDS AGO, WHOSE LEADER IS COINCIDENTALLY THE REVENGE-HUNGRY DAUGHTER OF THE SURGEON HE KILLED YEARS AGO ?? This sounds abysmal already. But... it only gets worse from here. Later, after Joel's disgusting death, a unceremonious burial and some empty padding , for some dumbfounding reason... all of a sudden we play as ABBY. Hold the phone... WHAT ? The same sac of filth that kills one of the most beloved characters in gaming history in the most disgusting and disrespectful way imaginable... and you want me to play as HER ? And for what ? Oh yeah, to try make me feel sympathetic for her not through good writing, but cheap emotional manipulation that sadly DOESN'T WORK. We're shown that her father was a nice guy, at one point freeing a zebra from a wire trap with her and her bf Owen's help, then Abby coming at the Firefly base only to find her father shot dead and now we should cry crocodile tears for her ? NO. But oh... let's discuss Abby in more detail. A good character has both strengths and flaws. If we are to look at beloved female protagonists from movies, for example, we have Sarah Connor, Ellen Ripley and Wonder Woman, to name a few. For good video game female protagonists, we have Lara Croft from Tomb Raider and Aloy from Horizon Zero Dawn. Actual characters with great strengths, but also flaws they have to overcome. Abby...however... is made entirely out of flaws. She's introduced(horribly, may I add) in the first couple of hours, showing what an iceberg she is. You'd THINK that as the game progresses we could get at least some character development for her, yeah ? Well, we kinda do. But if you're hoping for good character development... you ain't getting it. She doesn't show any regret for what she did, she never has a shred of inner conflict or change of heart, she's just a cold, psychotic and evil monster that would kill anyone standing in her way if it weren't for her friend Lev to keep her in check. Oh, are we supposed to feel bad for her when later she also finds her boyfriend killed by Ellie ? No, we do not. Even during her flashbacks we see other characters confirming this. Even when she was part of a group called The Wolves at one point and we find out that she wasn't the best because of her teamwork or anything like that. Nope, it was because even then she was a cold and psychotic killer with ZERO emotions. Joel killed her dad and that's all we get for her motivation. Proper character development though is flushed down the toilet. For the entire game she remains the same bland, repugnant, monotone, emotionless and evil psycho who tries sooo hard to be a badass it makes you detest her even more than you already do. We never see an inner conflict from her. We never see any kind of regret for her actions. Nothing. I mean after the boss fight against Ellie where you play AS Abby... she was getting ready to murder a pregnant Dina, until Lev stopped her. She never... improves... as a character. So WHY did the game want me to even play as her in the first place ??? Oh, because Lev is the only one keeping her in check or something ? Or because she's this angry girl because her daddy was killed ? Even at the end when she's thinner and weaker after getting captured and tortured for who knows how many days I didn't give a damn. I simply wanted to murder her, but because of a sorry excuse for an ending(seriously... what the hell was that ending?) Ellie doesn't even get her revenge. We simply let this repugnant, psychotic sack of filth just... go. Even after she bites 2 of Ellie's fingers off. Why ? Cos violence bad. As for Ellie... she's given more character development compared to Ma'am. She's protective, she's caring, she's emotional and she's clearly traumatized by Joel's death, often having flashbacks about him. And yet... she also falls victim to the poor writing, especially with... that ending. Oh... that sorry excuse of an ending. After murdering her way through hundreds of people just to get to Abby, we hope that she can finally avenge her father figure... but oh wait, we don't. Cos Druckmann probably dreams that this is deep and poetic. After finally getting to Abby and getting ready to drown her... she has another Joel flashback and... lets Abby go, as I already mentioned above. Oh, are we supposed to believe that Joel wouldn't have wanted this ? Or are we supposed to accept what happened and just move on ? NO. HELL... NO. SHE JUST GETS AWAY WITH EVERYTHING, WHILE ELLIE LOSES EVERYTHING. Yes. After the confrontation, Ellie returns to the farm, only to find it abandoned. Dina left with the baby and Tommy is gone too. Ellie is now alone. She tries playing the guitar, but thanks to her missing fingers... she apparently can't do that anymore. She puts the guitar down and leaves for an uncertain future. Oh, Druckmann. So stunning and brave. Thanks for nothing. And wanna know what's the greatest irony ? The flashbacks with Joel and Ellie are far... FAR superior compared to the main game. It almost feels as if a different person wrote them. The difference in the dialogue and tone is so clear it's almost painful. It almost feels like a mockery. Mainly because they make you wish this was what the sequel looked like, and not the poorly written, disgusting and downright insulting drivel that was offered to us: A revenge story without revenge because Druckmann dreams that he's being very deep and poetic about revenge and how it affects a person psychologically. Oh please. Don't you dare. Don't even try it. You may have noticed that I hadn't even discussed Dina or Jesse. Well it's because they're so underdeveloped they feel like filler. So they're not even worth a tiny discussion. Seven years we've been waiting... and here we are. This is what we get. And Skill Up comparing this... filth... to Star Wars The Last Jedi and Game of Thrones Season 8 is so spot-on. The fact that someone looked at the story and said in his tiny mind ''Oh yeah, fans will totally love this'' completely baffles me. The way Ellie and ESPECIALLY Joel are treated is absolutely vile. There could've been several ways Joel could've gotten a proper, heroic death, similar to Arthur Morgan from Red Dead Redemption 2... but no. Instead he gets... this. As if he wasn't the most important character in the first game. The character we played as for 90% of the game and grew to love for years. But oh wait, fanboys are desperately trying to defend this thing. They can't accept that this game is just awful. And the fact that Druckmann had the sheer nerve to mock the fans by showing how many users reviewed this game on Metacritic but oopsy daisy forgetting to also show the user score for this game AND trolling the fans by using gifs of Joel for Father's Day truly makes my blood boil. With this game, Neil Druckmann/Cuckmann showed what he is: A hack. A disrespectful, egotistical, soy-filled hack that tried appealing to the wrong people. If anyone is still reading this... I only ask you this one very simple thing: Don't even dare give this game a chance. After everything Naughty Dog, Sony and Muso did... these disgusting people really do not deserve your money. Period. From dumping on the characters from the masterpiece that was the first game to attacking and desperately trying to silence youtubers and mess with their livelihoods and even some of the voice actresses(Laura Bailey who voiced and mo-capped Abby and Shannon Woodward who voiced and mo-capped Dina) accusing bots, and I don't think I even need to discuss the false advertising used by Naughty Dog in their trailers, it really is not worth it. For those who want to have only the good memories... stick to the first game and just forget this one. And no. This game ain't worth it even for the graphics and gameplay. Save your time, save your money and buy something else. Like Cyberpunk 2077 or Dying Light 2 when they eventually come out. I still cannot believe that after 7 years... we get insulted like this. Yeah, it looks gorgeous. Yeah, the gameplay is acceptable even if it feels outdated and it does have some good moments here and there. But these 2 things fall flat on their face when the most important aspects that made the first game so memorable and universally loved, which are the story and character development, are so shockingly awful. It's like playing Hellblade for the gameplay or Dying Light for the story. It takes a steaming dump on the legacy of the first game, it MASSACRES the 2 characters we adore and even FORCES US TO PLAY AS THE FILTH WHO KILLS JOEL, HOPING THAT WE'LL FEEL SYMPATHY FOR HER AND START LIKING HER BY USING CHEAP EMOTIONAL MANIPULATION INSTEAD OF ANY KIND OF GOOD WRITING AND CHARACTER DEVELOPMENT. NOBODY ASKED FOR ABBY. NOBODY WILL CARE ABOUT ABBY ESPECIALLY WITH THE FACT THAT SHE GETS ZERO REDEEMING QUALITIES BY THE END OF THE GAME. ZERO. EVERYONE WANTED AND CARED ONLY FOR JOEL AND ELLIE. AND THEY GOT ABSOLUTELY BUTCHERED. THOSE FLASHBACKS WITH ELLIE AND JOEL PUT EVEN MORE SALT ON THE WOUND BECAUSE THEY SHOW GLIMPSES OF A GAME FAR SUPERIOR COMPARED TO WHAT WE GOT. My final verdict for The Last of Us Part 2 is a very... very bitter... 3 out of 10. With the most well deserved EPIC FAIL SEAL.
  6. So things ain't looking good surrounding this whole The Last of Us 2 disaster. Like... at all. After I decided to take a look at what the story has to offer... I'm rather shocked, to be honest. Same for Joe. Already saw some reactions of him playing the game on livestream and... I sense a very... veeeery angry review incoming. If there are any folks here who(sadly) got their hands on this game, what do you think ? Cos watching how the story plays out left me with disgust. I can tell that much.
  7. The multiplying villainies of E.A do swarm upon it Well we all heard of it. Need for Speed Payback. Some of us tried it, some of us did not because it's E.A so there's an immediate chance that they are going to screw it up. And shocking or not... they did. After a friend shared me his account so I can play it (he won it from a bag of Lays Krax since there's some promotion here in Romania) so after 21 hours (yes. The story takes only 21 hours or less depending on how quickly you get through the story bits while grinding for parts- ehem I mean cards-) I want to talk about this game since I was really hoping for an improvement over Need for Speed 2015. Let's begin shall we? Need for Speed Payback is the most recent game of the sadly dying Need for Speed franchise developed by Ghost Games and published of course by.. E.A Games. (don't call them Electronic Arts. Call 'em more like Early Access Games) 2015 had a real roll of a cheese in form of a story, with characters that tried to be friendly and such. I personally was amused by Manu. Here... well the characters are not really that great. And I'll soon explain why. The story of the game is like this: You play as 3 characters, depending on what races you do: Tyler Morgan, Sean ''Mac'' McAlister and Jessica ''Jess'' Miller. Tyler is the leader of the trio, with a strong desire to win races and bla bla bla. He loves racing, for short. After being betrayed by the game's antagonist Lina Navarro who joins The House, a crime syndicate which deals in races and cars and car technology (I'm still flabberghasted by the ''Cars that drive themselves'' tech), has the police under its control, and proving to be such a greedy and outright arrogant bish, Tyler calls in the other 2 so he can take down The House, humiliate Lina and bring Fortune Valley back to its former glory. The story... it honestly feels like Need for Speed Undercover but done much better. I was actually ok with the story in this game. It's not great (because... come on. It's a Need for Speed game. Even though Underground 2 and Most Wanted were so good with their stories but E.A completely forgot what NFS was about after Carbon) but not awful either. Tyler and his crew uncover what The House does during the story, you sort of get attached to them (well, at least with Mac who's a pretty cool dude) and actually feel like humiliating Lina after proving how frigging arrogant she is. There are however, other crews from The House that you must beat, for me the most infuriating one being The One Percent Club and its stupid-ass leader Natalia Nova, who's like an infuriatingly worse version of The Kardashians. She actually got me angry at some point due to her shit-talk. I'm not kidding. Her narcissism is beyond infuriating and I felt some real satisfaction after beating her and her Huayra. If anyone else felt this and humiliated her, I'm proud of you good sir or madam. The voice acting... it's passable. It's not god-awful. The actors actually did put some effort here if you ask me. But for some reason Manu and Spike were a lot more memorable for me. Not really due to the photorealistic graphics that made me feel like they're really there or something but because they were pretty nice. Here, our protagonists sometimes make weird remarks when it gets sunny or dark. It feels kinda weird honestly. But whatever. Graphics? Well for some reason this one decided to not go for the photorealistic graphics of the 2015 one which were actually really sweet to behold. I'm not sure if Ghost went for worse graphics to bring some nostalgia or because they were a bit lazy. The graphics honestly do not really match the 2017 standards if you ask me. 2015 had a really good idea with the photorealistic graphics but here they go back to Rivals-like graphics? Oh well. The detail on the cars though is quite good. The detail is there. Even the open world is pretty nicely detailed. It's nice to see a car getting dusty the more you drive offroad, the damage detail is allright even though it takes quite a crash to see some real damage on your car. One such example being the back windows breaking after a hard crash or a really long jump. I do wish this game decided to still go for the photorealistic graphics though. I'm honest with you. Even if the detail is there, the overall look makes it look outdated. If you ask me, 2015 had superior graphics because... yeah. Photorealistic graphics. Unfortunately though... EVEN THOUGH THIS IS A 2017 RACING GAME IT STILL DOESN'T HAVE INTERIOR VIEW. EVEN THE CREW DID IT AND THAT GAME WAS LESS ENJOYABLE DUE TO THE GAMEPLAY THAT WOULD MESS YOU UP QUITE A BIT SOMETIMES. The customization options for your cars are pretty neat btw. Allrighty, now for the gameplay. This one honestly decided to go full arcade. The driving feels like Most Wanted. Or Undercover. Can't really tell. The idea is that it returns to its older roots. It doesn't force you to go mostly for drifting like the 2015 one did since if you try to go all grippy you feel like you're driving a car with bricks for wheels. So it's a welcome change, at least in my opinion. Your car still relies on drifting during corners but only if you want to keep your speed up, which is not really that much of a loss. The physics... allright. Not much to talk 'bout here. OH WAIT, I aaaaalmost forgot. The way you get your frigging car boosted is not.. you know, car parts, but instead CARD parts. Yup, after every single race you don't get only cash and XP for your level but also... 1 out of 3 random cards. Throw the dice and see what you get. The card can be: Head, Block, ECU, Turbo, Exhaust and Transmission. From the next brands where you can match 3 pieces together to get a Brand Bonus: Americana (Nitrous + Air), Carbon (Acceleration + Air), Chidori (Acceleration + Brakes and a few Sasuke jokes), Nextech (Speed+ Brakes) and Outlaw (Speed + Nitrous). Since you have 6 parts you can have 2 total Brand Bonuses so have fun, with the most obvious being Chidori with Outlaw for high-tier cars, Carbon with Americana for Offroad vehicles and so on. Choose what you like. Oh did I mention the fact that you still don't have interior view for your cars? Oh I did mention it above? I'm doing it again because E.A and G.G just won't do it even for the next one. The activities you have to do in this game are not that interesting. You have your standard Circuit and Sprint but heeey Drag makes a return. Along these you have what I call ''Sprint Pursuits''. Remember when open world Need for Speed game like Most Wanted, Carbon, Undercover, Most Wanted 2012, Rivals and the 2015 reboot had cops you can engage in pursuits by going at high speed near them or even smashing 'em? Yyyeah, this game DOES NOT HAVE THAT. What the hell??? You can only engage in so-called ''cop chases'' if you either locate a crate on the map or decide to play one of the story missions where you must escape from the cops. Why the fuck did Ghost or E.A take such a decision is something that I cannot understand. Were they too lazy to have police cars randomly drive around but instead let crew members of the rival crews roam around?? Where's the logic? In fact, I see that they didn't even bother to add a Pursuit System. Even during these so-called 'chases'' where you can surprisingly still wreck cops, there's no real reward. Maybe if you count in the cash you get at the end of it, with or without a bet you're given at the beginning of the race which can give you a bit more cash, which NEVER ACTUALLY GETS BETTER? Now let me complain about this one bit: You know this big race Tyler and the others mention during the story? The Outlaw's Rush? Well it should give you quite a lot of cash at the end since it's the final frigging race and it's also pretty long? Well PISS OFF. You get still 12 500 cash, along with a bit more of a bit less cash if you succeed with the respective bet ! THE BIG EVENT, THE ONE YOU WORKED FOR 21 FRIGGING HOURS, IS TREATED LIKE ANOTHER STANDARD SPRINT GODDAMN IT. Not giving you... I dunno. 500k at the end of it, or even 1kk, SOMETHING TO MAKE YOU FEEL REALLY FRIGGING REWARDED. You feel satisfied for humiliating Navarro and ruining The House's business but niuuuup, when you see how much cash you get from the very last goddamn mission that takes quite some time to do that feeling of achievement is immediately ruined. Like taking a huge slap over the face. Good, done with my rant. The other activities you can do include Speed Traps, Drifts, Jumps, Derelicts (aka ''Search for the part of that car''), smashing through Billboards and... and this is just bizzare... collecting poker chips. Woooooooptedooooo. These activities quiiiickly get boring especially when you play alone. And I mean really quick. I was actually getting frustrated when accidentally going through some Speed Trap. It's like they are forced down your throat. You just can't avoid them. Nooow let's talk about 2 things here: The customization (excluding the ''cards'') and THE MICROTRANSACTIONS. Because of course Need for Speed needed that. It's back in this game for your cars and they are quite vast. I'll be sincere about this. You can make your cars look pretty sick either by doing your own wraps or choosing wraps done by other players. P.s: The BMW M3 GTR wrap is already in, so if you want the good old BMW and make it like the M3 GTR, go on. However, the customization feels a bit weird here. The bodykits are gone, instead being replaced by parts that match. For example combining the front bumper with a rear bumper will give you a specific bodykit sort of. As I noticed on the BMW M3 E46 while searching for the GTR bodykit. Yeah, I love that car ok? Along these you can also customize... and you'll understand why I decided to mention the microtransactions here... the tire smoke, the horn, even the underglow of your car. But these parts drop only from ''Shipments''. You get Basic ones by leveling up, while the Premium ones... require Speed Points. What are Speed Points? The currency you pay real money for. Yes, even if you already spent 60 bucks for this thing it ain't giving E.A any fucking satisfaction. (like it did for other studios. I'm looking at you Activision and 2K Games) This... is so gross. Prices for 'em? Well they range from 5 bucks to the price of another goddamn game. Yes, they actually had the audacity to go there. You can get Speed Points if you are really desperate for pink tier smoke or high-level card parts. I noticed that this is becoming an absolutely disgusting trend. And I mean literally disgusting. I usually don't swear but when I'm angry I do. AND I AM. E.A want to jump on the goddamn gravy train too. All this goddamn greed today's TRIPLE-A studios have is beyond vicious. No wonder Joe snapped when he saw 'em. It's gross. It's really gross. I was thinking about buying this game on Christmas but... honestly, screw that. Oh, did you know that more cars and story bits will be added to the game in the future? Yeah, I found this out too from someone. Explains the PC port which many people say it's bad. Need for Speed PayUsMore could've been a decent Need for Speed game honestly. It had the potential. But E.A doesn't want to understand that people just want the franchise to return to its roots. This one kinda does it but not enough. I wanted it to have those photorealistic graphics honestly as the 2015 reboot looked pretty neat with it. I wanted this one to be more of a Need for Speed Carbon sequel so we can know what happened after Darius got beaten since the protagonist in that game actually had some history there before going to Rockport City. Or hell, even a Need for Speed Underground 2 sequel would be frigging amazing if done right. (too bad E.A killed Black Box too...) But nop, E.A just don't want to listen. They think people are okay with their new games when SO MANY PEOPLE SCREAM AT THE TOP OF THEIR LUNGS THAT THEY WANT A PROPER UNDERGROUND 3 GAME. This really gets infuriating. Seeing microtransactions starting to crawl in the Need for Speed games too is becoming pretty gross honestly. It's another by the numbers NfS game honestly. It's pretty enjoyable only if you play with someone, repeat the story or try customize cars for your pleasure so you can actually have a reason, but if you don't play for these 3 reasons well good luck trying to squeeze the fun out of this one. For all that it offers... it's barely worth 20 dollars honestly. Not frigging 60. You really think E.A that asking people to pay 60 dollars for a game that lasts 21 hours because nobody wants to do the boring stuff is of good value? NO. A 60 DOLLARS GAME HONESTLY SHOULD GIVE YOU MORE THAN 60 hours. AREN'T GAMES SUPPOSED TO HAVE A BALANCE OF QUALITY AND QUANTITY? This game seems to favor quantity. And it ain't great quantity. Don't even think 'bout spending 60 dollars on this game. Just don't. Ok? Good. Glad I made this clear. If you got it from a Lays Krax bag it's even better. My final verdict for Need for Speed Payback (PayUsMore) is a 5 out of 10.
  8. Hope they do more HORROR R.E in the future. Since yeah, the series took quite a beating from all the Michael Bay explosion action-filled R.E 5 and 6.
  9. This game may get at least 8 from Joe. We'll see what he thinks of the FIIIIIVE HOOOOURS mark. And, nope. The horror-themed music for bosses is perfect. Afterall, this is a Horror game.
  10. I've been... thinking for some time. I ask myself how could this abomination be created. I feel like taking this giant boulder off my chest. I just need to. How can one man make one of the most iconic superheroes along with some of the most iconic villains, look this stupid? Well gentlemen, let's discuss a bit about Batman & Robin. The movie that made Batman, Robin, Bane, Mr. Freeze and Poison Ivy look... little said bad. What to begin with? Ah, yes. The intro. With the infamous exchange of words between Batman (oh George Clooney... you should've refused this role) and Robin (played by Chris O'Donnel) which already makes you cringe or laugh out loud: ''Robin: I want the car. Chicks dig the car. Batman: This is why Superman works alone.'' What a lovely way to start your movie. But oh wait. Before this we have the ''suit-up'' scene. How could good gay sir Joel Schumacher think that people would be entertained to see butt, nipples and even crotch shots? And omg the suits. Bat-nips? Bat-ass? W...why? Just why? The Batmobile? It... looks like a giant plastic toy with lights. Next we have the scene where we meet Mr. Freeze played by Arnold Schwarzenegger. His presentation is... IS... ARE YOU REALLY THAT SURE SCHUMACHER THAT YOU WANTED TO ENTERTAIN? This only live version of Freeze is just atrocious. Not only his suit looks like plastic but his character is so cringy! This version tries to be ''funny'' by saying lots of puns related to ice. Poor Arnold's acting literally left me frozen. And I'm pretty sure every person that had the morbid curiosity or lack of self-awareness as a kid to watch this movie and see this version of Freeze later regretted it. A LOT. But oh wait, Freeze ain't the only wrong thing in this abomination of a toy commercial. How does Batman introduce himself to Victor? Like this: ''Hi Freeze. I'm Batman.'' Just like that. Why? Because reasons. Even during the movie we see what a joke of a character Arnold's Freeze is. After escaping from the duo, we see him... holding an orchestra. With him in a robe and fluffy slippers. Even when it's shown in another scene that he wants to save his wife Nora we can't take it seriously. Nope. We can't. But wait... why am I talking only 'bout Sir Ice Puns? Let's discuss about Dumb Green Gorilla (Bane) and Pornstar Plant Lady (Poison Ivy). Because these 2 are even worse. We all know even from The Animated Series that Bane was actually a very intelligent Venom-using mercenary that planned to kill Batman. How is he presented in this movie? Ooooh boy.... OOOH BOY. Bane here is a mindless brute. Serving as Pornstar Plant Lady's assistant he is so painful to look at you wish you could gouge your eyes out with a spoon or fork. How the HELL, do you think it is entertaining to make BANE... one of Batman's most iconic enemies, a scary-to-face master strategist with enormous strength due to Venom, who is notorious for breaking Batman's back, THIS? As I said he is a mindless brute in this movie. A gorilla pumped with Venom that just does what it's told that for some reason loves flexing. And not just once. Wow... this is really how you honour one of the most iconic villains Bats faced? Wow... Pornstar Plant Lady aka Poison Ivy is even more laughable. Even her ''origin'' story is piss-poor. (apologies for my vulgar language. Can't help it). Doctor Jason Woodrue, who in this movie created Venom (and unfortunately Dumb Green Gorilla, aka Bane) kills Pamela Isley due to her notice of his plans and she is reborn as Poison Ivy. While before she was nerdy, now she plays like obvious from the nickname I gave her... a freaking pornstar. She kills Woodrue with a venom-filled kiss, takes Dumby Gorilla with her and goes to Gotham after finding out that Wayne Enterprises funded Woodrue's research. (wait.. why did Wayne even fund Woodrue's research? Didn't Bruce know what Doc was doing? Nevermind) During the laughable story we see that Pornstar Plant and Dumby ally with Mr. Ice Pun to get rid of Batman once and for all after the infamous ''Betting on Pornstar Plant'' scene where Batman and Robin now make public appearences and even bid on women. Bat Credit Card anyone? At one point Planty kills Nora by deactivating her pod, convincing the enraged Mr. Ice Pun to transform Gotham in Antarctica. Batman and Robin stop him, Pornstar gets eaten by her own plant after a confrontation with Batgirl (no need to mention her much anway.), Dumby is defeated by Bats, and Alfred (ah. Wait. He has the same disease as Nora) is cured. And for some reason... Ice Pun always had the cure with him. In one of the gauntlets of his suit. Why didn't he just cure Nora? Instead after a change of heart he gives the cure to Bats. Is there anything... ok in this movie? YOU WISH. The characters are laughable, the story even worse, the effects are so cheap it makes you wanna stop wasting time with this joke of a toy commercial (because it can't be called a movie. Not one bit. Seriously? in once scene we see ice chunks on a car that wobble. Like made out of rubber. Is this seriously the best Schumacher could come up with?? At least put some poor CGI for fudge sake... not glue some rubber ice chunks to a car for reasons. Or even better, Robin and other people in the movie getting frozen. That ''freeze'' effect really makes you wanna gouge your eyes out.) IF THIS DIRECTOR REALLY WANTED TO SELL TOYS, HE COULD AT LEAST MAKE THE MOVIE SOMEHOW AVERAGE. BUT THIS? NO. I'm pretty sure Joe saw this abomination and I'm pretty sure his verdict would be the one I am going to give now. The final verdict for this abomination is a 1 OUT OF 10. It's an insult to DC. The worst kind of insult. Transforming some of the most iconic heroes and villains in dumbasses and porn stars dressed in laughable costumes. (Tananananana. Bat-nips and Bat-butt!) How could Schumacher think that making this was supposed to be entertainment is beyond my belief.
  11. The Crew - A racing game worthy, but Ubisoft show greed 2 years have passed, yes. But honestly I keep thinkin' about this game. 149 hours in it and I actually think The Crew is a worth-playin' game. But... Apparently Ubisoft prefers to do what they see as ''fit'' when... it's not the best idea. Even though I have personally posted advises to Ubisoft on Facebook at some of their post with what may really make The Crew better. More free stuff like some cars, more tunning parts, improvements on the physics (I'll talk 'bout it in a moment), more cars specs. But what I received was silence from 'em. But, at least I tried. Below I will put the last message. '' Money money money money.... but where the heck is customer satisfaction and takin' care of a company product? I posted quite some time ago a list with what would be truely best to make The Crew a much more apreciated game. (improvement of physics, new cars, new car specs, more tunning parts and new ones, improvement on the game's optimization) But how does Ubisoft want this game to be ''successful'' ? Ah yes. Don't make the car packs free because it ain't sufficient how much money people spend on Crew Credits. And here we're talkin' about lots of cash which could've been used to make the game better. Remaking the whole story would be excellent since the story is simply mediocre. But nop, they consider the current one is so good it doesn't need a change. I wonder. Why the hell does such a massive company deny customer satisfaction for some reason? Ah yes, because Gimme money. Wake upUbisoft , people are horribly disappointed by your lack of offering customer satisfaction the way a massive company should ! And a bloody expansion that should make people somehow feel like playing Need for Speed Hot Pursuit or Need for Speed Rivals will not make you any better. Maybe you should've read my message from some time ago. Oh wait, you didn't because I doubt you listen to customers. All you do is to offer us what YOU want. Give surveys for The Crew more often. Some people surely have lots of recommendations. And don't ever say that ''graphic and weather improvements'' count as DLC. I had not forgot what you told me last time. Oooh no, that was really unforgivable. Graphic improvements are NOT DLC'S. They're free updates. The Car Packs should've been free. But oh... those cost money, don't they? Even if you win milions of dollars. I'm a customer who plays your game, explores it in detail like a game tester and comes up with ideas. These ideas would make the game a much more fun experience. -The story should receive a complete remake. -More tunning options and car specs should be added. (Koenigsegg Agera's Circuit Spec to be Koenigsegg One:1 is so obvious. Just like Zonda F becomin' Zonda R when one adds Circuit spec) Bumpers, hoods, mirros, body kits (new), roof scoops (new), spinners (new), more stickers, etc. -Improvement of the physics. I have 145 hours in the game and the physics need to be improved. NEVER MIX ''REALISTIC'' PHYSICS WITH ARCADE PHYSICS. Because this is exactly what we have here. Make it more arcade so it can be fun to play and it's a score. -Improvement of the in-game optimization and graphics (yes, more graphical improvements). -Rebalancing cars. Koenigsegg Agera R is supposed to be the powerhouse of this game but it's one of the most mediocre Performance Spec cars? No. Unacceptable. If you decide to make it what it really is, and add the Circuit spec change mentioned above, that would be fantastic. -More surveys for customer feedback. You have a game under your wing, keep improvin' on it! Don't add more, improve more ! You keep improving Rainbow Six Siege but not The Crew? More ideas may come in time, from fans. Have a good day. '' Not to mention that at my first ''message'' for 'em I found out that Ubisoft (get ready for this) consider that the improvement of graphics and weather count as DLC. I'm not even joking. They said it. Since then, I didn't forget this. Nor I will probably forgive. Confusin' DLC (like... you know... something you download? ) with patches/ improvements is quite an insult. Especially from Ubisoft, which is one of the biggest gaming companies to date... But honestly, even their latest decisions have been very questionable. Now that I put that out of the way, let's talk about the game itself. Now I'm sure there are people here which don't really like The Crew or just see it as a disappointment. Well for me it's not at all a disappointment. As I said, 149 hours in it and I keep playing. This game is actually good. It looks really good, the variety of cars is good (can still be better, agree? ) the driving is fine and it's quite a joy when you play it with friends. So why ain't more people playing it? Well there are some reasons and I hope I will point 'em below. -The rubberbanding A.I. Yes, I encountered it too and at some times it was incredibly frustrating. But I didn't let that ruin my liking for the game. In fact it became hilarious at times to do Highway Child and suddently see a Mercedez passing me just to end up off-road . It's clear here that it needs improvement, which maybe it'll be given in the upcoming expansion Calling all Units. (maybe) -The ridiculously funny and poor physics. So many times I just hit the back of a car and I actually continue movin' on or sometimes when they actually work I get my car crashed. Or the best of 'em all, when I accidentally hit a rock and get thrown high in the sky like I'm headin' to space. Was quite funny especially when I was playing with friends. -The weak story. Well.... let's admit it now. There are not many racing games with good story. Well except Need for Speed Most Wanted (old one) But honestly, most racing game ''stories'' are cheesy. This one did try to be more serious but there was barely any focus on it. If Ubisoft and Ivory Tower would think 'bout remaking it so it can actually be a blast of a story ohoho this game would be so much better. -The underwhelming cop chases. It's so... shockingly easy to escape from cops even when you have 5 stars. Barely a challenge. I miss those times when I was feelin' the adrenaline pumping when I was gettin' chased by cops in N.F.S Most Wanted and Carbon. Ah, good times. Now yes, my experience was affected by the issues mentioned above. But for some reason not too much. And the reasons for why it actually deserves to still be played is due to the looks, the radio music, (I enjoy listening to ambiental music while driving. And it has that) getting cars and driving around the gargantuan map. and yes especially the map. It's clear that there was a lot of work put into the map. It feels so good to drive in Miami, Las Vegas, Los Angeles or even drive around the snowy mountains in a Raid car. The view is just marvelous. Skills ain't that great but they're useful when you need parts for your cars. Maybe we'll get better Skills to do in time. As a game for fun though, it's fun. Especially when played with friends. But even so it could've been so much better if more work was put into the A.I, physics (I drive good to avoid them physics messing me up) story and more customization options for your ride it would've been really worth buyin' even at a price of 60 euros. A 9 or even 10 game. But for now, I'll actually give it a 7. It's great. And would become even greater if Ubisoft would actually start listenin' to fans instead of doing what they prefer. Here's a salamander.
  12. I've been thinking. For quite some time. I compared actually 3 games here. Need for Speed Most Wanted 2005, Burnout Paradise and Need for Speed Most Wanted 2012. Now I'm asking myself: ''How could I give that game, a 7 out of 10? Well simple. I was blind. After playing Most Wanted 2005 again, I can say that Most Wanted 2012, has barely any reason to exist. Why? BECAUSE IT'S NOT A REMAKE OF THE BEST NEED FOR SPEED IN THE SERIES, IT'S A CLONE OF BURNOUT PARADISE. M.W 2012 really deserves to be a free game. Yes, this is what's supposed to be. It doesn't deserve 8 out of 10, 9 out of 10, 7 out of 10, scores that critics gave. And we all know why. First of all, the lack of a competent, at least cheesy story. All you know is: ''Hey, you're a new driver in Fairhaven, join us in becoming the ''most wanted'' racer.'' Most Wanted 2005 had a story that actually gave us a great reason to play it. 15 blacklist racers ready to be eradicated by you after your car got sabotaged and stolen. And each member of the Blacklist has a list of things you need to do before you can race them to become the best. What does the 2012 game give us? Ah yes, a list of 10 ''cars'' you have to get speedpoints for, so you can then beat 'em and trash them up so you can get 'em. BORING. What purpose do I have to get speedpoints if I get that car for almost nothing? Not to mention that it's a real chore to get speedpoints by doing specific races for a car. 12k points a race, and you can also get your car better. And some S.P by breaking billboards like in B.P. I guess. The tunning in M.W 2012? What tunning? You get a ''part'' for a car after doing one of those lame races only to improve your performance. Why didn't Criterion include more advanced tunning? Like decals? Rims? Body kits? Spoilers? Anything. Ah wait, you actually get decals for specific cars WHICH YOU ACTUALLY HAVE TO BUY. Want the iconic Nissan Skyline from Underground? Too bad, you have to buy it. Want the legendary BMW M3 GTR? TOO BAD, BUY IT. And they don't even look like the cars in the older games! Only the M3 GTR looks close to the Most Wanted / Carbon version. Really? These iconic cars even look rushed. The Skyline looks nothing like the one we remember. The 350 Z from Underground 2 looks even less than the original. Why even bother make us buy them? Because fuck you, gimme money. The city of Fairhaven is pretty much a joke. Fine, call it a nice playground, but one without a SOUL. Even the A.I is cheap. Especially on police cars. They range from incompetent to unfair! Heat 1 to 3 is easy, but after those levels it turns into a shitstorm. Roadblock after roadblock after roadblock, with no hiding spots, pursuit breakers to help you get rid of 'em and tons of police cars after you. Bullshit. Enough said. The driving is more like Hot Pursuit 2010. Drift during corners and that's it. It doesn't bring back the old Most Wanted arcade driving. If you slam in a roadblock with SUV's, you get wrecked. Fine, the driving is ok. But only if it wasn't a ''Most Wanted remake''. The roster of cars is.. ok, I guess. We got the new Lamborghini Gallardo, we got Porsche, we got Mclaren, Marussia, Bugatti, Koenigsegg, good cars. One does not really appreciate 'em if you can't tune them for your own liking however. ''But Paz, Hot Pursuit 2010 didn't have tunning either! Why bother with it so much?'' The old Hot Pursuits didn't have tunning either. Hot Pursuit 2010 follows the old H.P's legacy perfect. That is the best example of a true remake, not this joke of a ''Most Wanted remake''. Wanna tune your lovely Bugatti? Too bad, you can only do performance. Wanna tune your Marussia B2? Too bad, performance only. Multiplayer? Oh, open-world multiplayer? Who gives a damn if it gets boring so quick? You do a list of races, you do those races, get speedpoints, that's it. With a bit of fun element that dies really quick. Especially since Autolog sometimes disconnects you for fuck knows what reason. This game should've been called Need for Speed Fairhaven or something. But not Most Wanted. This is not a remake as it was supposed to be. The game can look fantastic and play nice, but pointless if it doesn't follow the original. And this is the best case. What we have here is a Burnout remake, Need for Speed version, with new and older cars, some available in-game some others to be purchased with real money (who the fuck, wants to get cars with in-game money? What's wrong with the new gaming industry? Seriously) where some iconic cars barely look like the originals. (except maybe, the BMW M3 GTR) This fucking game, would've been a decent Need for Speed game if it wasn't a ''remake'' of an old classic we all love. The final rating for Need for Speed ''Most Wanted'' 2012 is a 3 out of 10. A terrible ''remake'', and a simple copy-paste Burnout with some Need for Speed elements here and there. If you want to play Burnout Paradise, go play it. Want to play Need for Speed just like this one's gameplay? Go play Hot Pursuit 2010. If you still wanna play this shit, hope you got it for free. And don't even dare, buy any of the car ''packs'' the game has to offer. Wait until maybe E.A decide to give them all for free. This game is dead for me, and I'm sure it's for others too. I'm talking about the fans of the original who got horribly disappointed or angered by this. If Criterion and E.A wanted to remake Most Wanted 2005, they should've just gave us the original, with more realistic pursuit breaker physics (and maybe some new ones), more cars in the roster, a slightly improved story, an even bigger Blacklist, some truely amazing graphics and even better police chases. Not this joke. It should've been voted as one of the Worst games of 2012, not one of the best racers.
  13. I think 8 matches too. Since the story is not as deep as it was expected. It's just decent, that's it. Gets points however for the lovely gameplay, the upgrades you have in your arsenal and the gorgeously detailed city of Prague which you explore. It will probably hit 4th spot in Joe's Best Games of 2016 fo' sure. Now let's see what Mafia 3 and Battlefield 1 have to offer. I have a not so good feeling 'bout Battlefield 1 for some reason. What if it will disappoint?
  14. Accidentally pressed enter while I was going to do the review. My sincere apologies.
  15. Spooky spooky! BOO! Gotcha. Now that we got that out of the way, who still remembers this game? Wooptedoo, I still do. And probably you too. Back in 2003 when it first came out, people were, pretty creeped out. And I gotta say, Nosferatu Wrath of Malachi is one of the scariest Survival Horror games out there. Let me tell you why. Graphics For a 2003 game, Nosferatu looks good. This game really brings the hibbie-gibbies down one's spine only by it's looks. The monsters you encounter during your lovely castle tour are in my opinion some of the creepiest-looking. Vampires, ghouls, posessed gypsies, hellhounds, even demon gargoyles. But what scared me the most, are those Shadow Vampires. These floating shadows terrified me when I encountered them. And the castle itself is, I gotta say one hell of a maze. But hey, it's a castle. So of course it's creepy. Castles are always creepy. Sound No doubt about the sound. It gives the ''castle tour'' such a dark and terrifying atmosphere you sometimes get jumpscared even by a random instrumental screech. The in-game music reminds one of the old years. I would say, 1900 or something. Somewhere there. Transylvania could never sound scarier than this. The sounds of the enemies in-game are also fuel for one's fears. Especially the screech of the smaller vampires you encounter, the zombie-like sounds of posessed gypsies and ghouls or the terrifying roar of the shadow vampires. Story Well a horror game ain't a horror game without a bit of story. Nosferatu's story is 'bout James Patterson, son of a poor but proud aristocratic family, travelling to Castle Malachi, Transylvania to his sister's wedding. As soon as they arrive there however they are greeted by the entrance door nailed with crucifixes. Trying to find out, James discovers that his future brother-in-law is a vampire and plans to sacrifice Rebecca and the rest of the family to revive the ancient vampire Malachi. James must save the rest of the family who are now lost in the depths of the castle and rush to his sister's rescue before it's too late. The story is simple, on the subject and it didn't need some overexaggerated details and presentation. As you advance in the story you discover that there's no possible way to save Rebecca. You can save the others, but Rebecca will be the only member to die. After watching your sister perish, you engage in a nice battle with The Count who dies after being exposed to the sun. And, as quick as it sounds, you now move to the battle with the awakened Lord Malachi. After his defeat, James is seen as a hero and the story ends. Gameplay Gameplay is of course First Person Shooter/ Hack 'n Slash (if we include the Cane Sword). As you advance through the story and save family members you will be rewarded with new weapons. For example if you save Sir Andrew or aunt Emelie you'll be rewarded with the Revolver, save Aunt Sophie and you'll be given a key so you can advance further, and crazy ones like a machinegun from saving your grandpa Frank Patterson. Not all weapons work on some creatures however. For example Shadow Vampires require you to strike them with light from a charged Crucifix or splash them with holy water from the chalice. Boss fights with vampires are, as I would say, exactly how a vampire should get killed. After the fight you'll find them back in their coffin in a regenerative state and in order to permanently kill 'em, you have to stake 'em in the heart. During the game there are also encyclopedias hidden around areas that show info about the creatures you encounter. There are things that kinda got me confused however, like a Zombie dying from 1 stake to the heart (which should actually be something like a bullet to the brain) while a Desmodiij (aka lesser vampire) dies from 2 stakes to the heart. A little more thinking was needed here, but even without it the game is an enjoyable experience. Another thing here is the random location generation of family members. If you die and respawn at the spot where you first found 'em, you'll have to look in another spot because we presume they ran like chicken. Also be careful at your stamina, as it drains if you walk too much or use the cane sword like a spammer. So great care to not run out of stamina or you're in trouble. Verdict For a 2003 game, Nosferatu Wrath of Malachi still deserves a revisit or more. It's one of the gems of the Horror genre, at least in my opinion. Yes, it could be scarier if you didn't have so many weapons at use, but even without them the game's chills are enough to make you move slow in the castle's hallways and stairs, ready for unexpected danger around a corner. The game deserves an 8 out of 10.