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Psykogrl

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  1. Zombie_Shower liked a post in a topic by Psykogrl in Games With Gold | Updated Monthly *April 2019*   
    APRIL 2019
     
  2. RuneX liked a post in a topic by Psykogrl in Games With Gold | Updated Monthly *April 2019*   
    Hey Guys! A little late (as usual lately....) 
    https://majornelson.com/2018/09/26/xbox-live-games-with-gold-for-october-2018/
     
  3. RuneX liked a post in a topic by Psykogrl in Games With Gold | Updated Monthly *April 2019*   
    Yes it does Rune!

    Hey Guys! Heres the link to the full article by Xbox's Major Nelson https://majornelson.com/2018/07/26/xbox-live-games-with-gold-for-august-2018/
  4. RuneX liked a post in a topic by Psykogrl in Games With Gold | Updated Monthly *April 2019*   
    Hey guys! I have been super busy (I've gotten a new job and been working full time again!) so I won't be able to do a full write up like I have been (Sorry  ) 
    But I will link you to Major Nelson's write up for the Games with Gold for July ------->   Games with Gold July 2018 from Major Nelson
  5. RuneX liked a post in a topic by Psykogrl in Games With Gold | Updated Monthly *April 2019*   
    **UPDATE**

    So This is not technically **OFFICIAL** yet because it hasn't been posted by Major Nelson, but someone posted a video to the official Xbox YouTube recently announcing these games. Odds are this is the list; however, there hasn't been confirmation just yet. If for some reason it is different when Maj Nelson posts, I will make another update
    So if this THE  list for May, it does look to be a good one.  First up is Super Mega Baseball 2, which is a new release that is going directly on GwG (Must like the last Van Helsing game a few months back) The sequel to the popular indie baseball sim will be adding new features including multiplayer, extensive team and league customization. Along with SMB2 will be backwards compatible Streets of Rage, the classic Sega/Arcade beat em' up. The second half of May offers Metal Gear Solid V: The Phantom Pain, which really needs no introduction;  The action-stealth game mixes an open world with a structured mission format, encouraging players to experiment with their gameplay to progress while also delivering a classic AAA Kojima story. And lastly, Vanquish is a sci-fi shooter with a fast, fluid combat system. The game received a positive critical reaction upon release, with critics praising the game's fast-paced action, innovations to the shooter genre, boss battles and visual style, while criticizing the game's writing, voice acting and overall short length of the campaign. 
  6. RuneX liked a post in a topic by Psykogrl in Sea of Thieves, What happened?   
    The developers have already said any additional content that they add will be free (so no paid DLC) and they have recently released a "roadmap" (their name, not mine) that lists future things they are working on. They are releasing new content called "The Hungering Deep" in May, that will be featuring a world event type thing where players will have to team up to defeat something. They have also said that it will be featuring new mechanics along with that release, as well weekly events. I think they may have also said something about another party size? I don't remember everything they said in the video, but I can link the full article here if you'd like to take a look (The video is also linked on this page)
    https://www.seaofthieves.com/news/sea-of-thieves-content-plans
  7. Psykogrl liked a post in a topic by RuneX in Nudist Gaming?   
    I play in a full ghillie suit.
  8. RuneX liked a post in a topic by Psykogrl in Games With Gold | Updated Monthly *April 2019*   
    **UPDATE**

     
     April's Games with Gold have been announced, and it looks to be a pretty good lineup. The first half of the month offers The Witness, a first person puzzle and adventure oriented game developed by Thelca Inc, headed by Jonathan Blow, the creator of acclaimed puzzle game Braid, and Cars 2: The Video Game where players train to become an agent of C.H.R.O.M.E. (Command Headquarters for Recon Operations & Motorized Espionage) and take on dangerous missions, compete to become the fastest racecar in the world, or use your spy skills in exciting, action-packed combat racing; It also offers 1-4 player offline multiplayer for those of us who enjoy couch co-op or have a  youngin' in our lives that might appreciate it. The second half of the month gives Assassin's Creed Syndicate, which is set in Victorian era London and follows twin assassins Jacob and Evie Frye as they navigate the corridors of organized crime, and take back the city from Templar control, and Dead Space 2, the sequel to the critically acclaimed Dead Space; you return as Issac Clarke having recently awoken from a coma to find yourself immersed in another nightmare, battling dementia, hunted by the government, and haunted by visions of his dead girlfriend.
  9. RuneX liked a post in a topic by Psykogrl in Games With Gold | Updated Monthly *April 2019*   
    **UPDATE!**
    February's Games with Gold seem to have a very single player focus, since the only multiplayer offering is Split/Second. Shadow Warrior is a first person shooter type game that incorporates swords and magic into the traditional gunplay, with varied weapons (from stylish revolvers and quad barrel shotguns to explosive-tipped crossbow bolts and laser-guided rocket launchers as well as a legendary katana) there's sure to be something for everyone in this action packed adventure. Split/Second is an intense arcade racing game set within the universe of a mega-budget, prime-time reality TV show. Contestants race to be the 1st across the finish line in a made-for-TV city built for destruction, with the ultimate goal of becoming the season champion. There is multiplayer available for up to 8 racers to get together and avoid the explosions to win it all.
    AC:Chronicles India is a 2.5D stealth game that has you avoiding guards, climbing walls and zip-lining through levels to get to your assassin's targets.  Last, but definitely not least, the extremely fun Crazy Taxi. Speed through the streets, ramping, jumping and flipping your way to Crazy Combos to earn that Crazy Money!
  10. RuneX liked a post in a topic by Psykogrl in Sea of Thieves Closed Beta Info   
    There's just been an update of the Sea of Thieves forum saying that the closed beta will be Play Anywhere; so you can cross play with Xbox and PC;
    You can read here  https://www.seaofthieves.com/news/closed-beta-play-anywhere for full info.
    There's also a full FAQ here https://www.seaofthieves.com/news/closed-beta
  11. RuneX liked a post in a topic by Psykogrl in Sea of Thieves Closed Beta Info   
    The Closed Beta for Sea of Thieves has been announced; It will be starting on 12pm GMTJanuary 24 and run until 8 am GMT January 29. That works out to:
    · Eastern Standard Time (EST): 
    7am on Wednesday 24th January to 3am on Monday 29th January
    · Central Standard Time (CST): 
    6am on Wednesday 24th January to 2am on Monday 29th January
    · Pacific Standard Time (PST): 
    4am on Wednesday 24th January to 12am on Monday 29th January
    Anyone who was in the technical Alpha, as well as anyone who has preordered the game, will have access to the Beta. Rare has announced on their website, Twitter and Facebook that the NDA that was in place for the Alpha is lifted for the Beta; This means you are allowed to take and post screenshots and stream your play. They just ask that you tag it "Sea of Thieves" so that they can share selected ones on their social media as well. However, you still cannot share any screenshots from the Alpha; that is still under the NDA.
     
    Happy sailing, and hope to see you there!
  12. RuneX liked a post in a topic by Psykogrl in Sea of Thieves Closed Beta Info   
    The Closed Beta for Sea of Thieves has been announced; It will be starting on 12pm GMTJanuary 24 and run until 8 am GMT January 29. That works out to:
    · Eastern Standard Time (EST): 
    7am on Wednesday 24th January to 3am on Monday 29th January
    · Central Standard Time (CST): 
    6am on Wednesday 24th January to 2am on Monday 29th January
    · Pacific Standard Time (PST): 
    4am on Wednesday 24th January to 12am on Monday 29th January
    Anyone who was in the technical Alpha, as well as anyone who has preordered the game, will have access to the Beta. Rare has announced on their website, Twitter and Facebook that the NDA that was in place for the Alpha is lifted for the Beta; This means you are allowed to take and post screenshots and stream your play. They just ask that you tag it "Sea of Thieves" so that they can share selected ones on their social media as well. However, you still cannot share any screenshots from the Alpha; that is still under the NDA.
     
    Happy sailing, and hope to see you there!
  13. RuneX liked a post in a topic by Psykogrl in Sea of Thieves Closed Beta Info   
    The Closed Beta for Sea of Thieves has been announced; It will be starting on 12pm GMTJanuary 24 and run until 8 am GMT January 29. That works out to:
    · Eastern Standard Time (EST): 
    7am on Wednesday 24th January to 3am on Monday 29th January
    · Central Standard Time (CST): 
    6am on Wednesday 24th January to 2am on Monday 29th January
    · Pacific Standard Time (PST): 
    4am on Wednesday 24th January to 12am on Monday 29th January
    Anyone who was in the technical Alpha, as well as anyone who has preordered the game, will have access to the Beta. Rare has announced on their website, Twitter and Facebook that the NDA that was in place for the Alpha is lifted for the Beta; This means you are allowed to take and post screenshots and stream your play. They just ask that you tag it "Sea of Thieves" so that they can share selected ones on their social media as well. However, you still cannot share any screenshots from the Alpha; that is still under the NDA.
     
    Happy sailing, and hope to see you there!
  14. Psykogrl liked a post in a topic by Legolas_Katarn in is gaming dying?   
    We've had some of the best years in gaming in a row, thousands of games are released every year, genres of games that were practically dead in the earlier 2000s have come back in recent years, more people than ever are playing games, there is a wider variety of games than before and people playing them, the number of people playing and developing games continues to grow in countries and regions where it wasn't as big before (or where they didn't have as much access to it due to products not being available or language), the tools to make games have gotten easier to use and learn, games writing has improved (typically both in games themselves and people writing about them), streaming is massively popular, and Esports continues to quickly grow and to reach more mainstream audiences. As much as Youtubers and Reddit with no actual knowledge of the game industry like to have tantrums and build their entire audience and persona on constantly complaining about the same company, people, imagined enemies, or thing week after week, slightly changing the names of their videos to ask the same dull questions over and over about how everything might be ruined, it's clearly not.
  15. StraightUpMelon liked a post in a topic by Psykogrl in Call of Duty News/Updates   
    So, random question, but do you guys have a lot of problems getting a party together to join games? It seems there is always "error connecting to host", "cannot migrate to host", etc errors every time i try to play..... It took like 30 min for my friends and I to get in 1 party, then we all got errors after the first game.... I seriously have NEVER had problems connecting to parties like I have in this game. It can't just be me, right?
  16. Psykogrl liked a post in a topic by StraightUpMelon in PUBG [Xbox News & Updates]   
    BIG NEWS! FPP and Crash Fixes! 
    PATCH NOTES: https://t.co/rX6IIQb85R
  17. Psykogrl liked a post in a topic by RuneX in Games With Gold | Updated Monthly *April 2019*   
    Looking forward to trying out Zombi.
    Thank you for the update!
  18. RuneX liked a post in a topic by Psykogrl in Games With Gold | Updated Monthly *April 2019*   
    **UPDATE**

         The Games with Gold for January have been announced;  The Incredible Adventures of Van Helsing III, Zombi, Tomb Raider Underworld and Army of Two. 
    The Incredible Adventures of Van Helsing III is actually a new release for Xbox One (It has been out on PC for 2 years). It looks to be an action RPG with a style similar to Diablo, with different classes to choose and an isometric view. Zombi is a survival horror game (duh?) where the stakes are high because death is permanent; there's no respawn and you lose all your possessions. You can play as different survivors and try to work your way back to your previous corpse to get them back if you dare. Tomb Raider Underworld is a standard action/adventure game that has you searching to uncover the mystery surrounding Thor's Hammer. Army of Two has you completing missions to improve your weapons to travel the world to confront a conspiracy that threatens everything. You can go it alone with an AI companion or join with a friend to complete your missions.  
  19. Crazycrab liked a post in a topic by Psykogrl in Call of Duty News/Updates   
    So I created an AJSA emblem that came out pretty good, and since the upload/download for them is not working yet, I took a screenshot with all the layers if anyone wants to make one of their own
  20. Psykogrl liked a post in a topic by RuneX in new to xbox and need/'s advice   
    last me for a long time......actually a good game
    Witcher 3. There is also Master Chief Collection (all four Halo games in one, plus Spartan Ops).
    If you're looking for people to play Gears 4 with, hit me up. Love that game.
     
  21. Psykogrl liked a post in a topic by Rain in new to xbox and need/'s advice   
    Skyrim is usually a good go to in terms of dedicating the remainder of your life into.
  22. Foxhart liked a post in a topic by Psykogrl in new to xbox and need/'s advice   
    Theres a few free games also available; Warframe and Path of Exile are both good; If you are into MMO, then Neverwinter and Star Trek are both free too. Plus, if you get an Xbox Live Gold membership, you can get 4 free games a month w/ the Games with Gold program (Check out the thread on that to see some of the past offerings) 
  23. Shagger liked a post in a topic by Psykogrl in Valve CAN afford quality control for Steam. Easily...   
    You should email Jim Sterling... He's always making videos about Steam, first with Steam Direct and now with Greenlight, about how they don't give a shit about the garbage that is being posted to their storefront b/c they are getting their 100 bucks, plus whatever cut they get of sales. With all the math done out like that, it kind of drives the point home even more that Valve just doesn't care about anything w/ this process except the $
  24. Shagger liked a post in a topic by Psykogrl in Valve CAN afford quality control for Steam. Easily...   
    You should email Jim Sterling... He's always making videos about Steam, first with Steam Direct and now with Greenlight, about how they don't give a shit about the garbage that is being posted to their storefront b/c they are getting their 100 bucks, plus whatever cut they get of sales. With all the math done out like that, it kind of drives the point home even more that Valve just doesn't care about anything w/ this process except the $
  25. Psykogrl liked a post in a topic by Shagger in Valve CAN afford quality control for Steam. Easily...   
    Steam is a mess, we all know that. The big problem is, of course, that the storefront is flooded with digital diarrhoea covering all the legitimately good and worthwhile indie developer's work and thus they simply can't get noticed and recognised. It's gotten to the point where indie dev's are preferring Nintendo to Steam. Last year more than 4000 games released on Steam, almost half of it's entire library at the time. This year, with December still to go, there has already been more than 6000.
     
    Some people will twist the meaning of these figures to say "look at all the choice Steam offers" or "That's because of how much Steam and PC gaming has grown", but we know the truth. It would be very easy and correct to blame the legions of dickhead developers and asset flippers for using Steam as the dumping ground for all their rancid piles of shit. However, as some will well know, I don't blame the ones who are taking advantage of this opportunity to deploy their get rich quick schemes, I blame the ones that are clearly quite happy to open the door to these bastards in the first place, Valve.
     
    This company makes money faster than paper can even be printed, and are yet unyielding in there insistence that the one thing that would immediately negate these problems can't be done. That being employing actual eyeballs with actual optic nerves to attach them to actual brains certified as actually sane inside actual head's that are parts of actual human beings to do actual quality control. Instead, they depend on a $100 entrance fee (what a deterrent that is) and nice, cheap algorithms that don't work. And that's being kind, I actually believe that Valve lets this happen because of the money they make as result of all this, but that's speculation and I want to stick to actual facts.
     
    There are people who will defend Valve buy saying "To many games get released on Steam every day to check each one" or "Hiring the sheer number of quality control staff to do this work would cost to much money". Well, I am going to test those theories.
     
    First, lets get some base numbers. To say again, 6000+ games released this year minus December. So, that's 6000 games over 334 days (that's the 365 day year minus December) meaning per day the average number of games released on Steam this year has been...
     
    (Apologies for the size of the images. I'm on my tablet and can only use screenshots from my calculator app and the always annoying imgur as file host. Don’t worry, I'm not going to use these screenshots to prove every sum, just the important ones.)
     

     
    ...so, close enough to say 18 games a day.
     
    Really? 18? They can't eyeball 18 games a day on average? And that's the highest its ever been. Obviously there will be days with more that, but there will be days with less to. There's also employee holidays, weekends and sick days to consider, but if Valve were to implement this there would almost certainly be a stated QC period between when a game is presented to them and being approved for sale (maybe 48hrs, for example) to help accommodate such delays and time zone discrepancies. So, 18 a day is a fair average to me to deal with these games quickly. I'm gonna assume for this a game is approved or not approved within 24hrs.
     
    On to the next issue. Cost. I am not gonna just look at how much an individual gets paid for doing this kind of work and build my calculations on that for three reasons;

                1.    I don't know what people in that profession get paid.
                2.    Even if l did know, I'm not gonna expose another persons salary without permission.
                3.    That wouldn't be an accurate estimate to how much an employee costs an employer anyway. There's more to it than just wages.

    So I'm going to approach this a different way. What I'm going to do is imagine a certain amount of people doing this job, analyse the workload so that we know that it's within reasonable parameters for both sides and consider this against the money taken in for that $100 fee per game because that's where that money should go in my opinion. So I am taking 0% of the money made from sales of games, DLC, movies, soundtracks, trading cards and everything else. Just that $100 fee.
     
    First, I want to take that 18 game a day average and apply it to December so we can get an annual figure for games released as an estimate;
     
     

     
    So adding that to 6000 makes a total of 6558  but I'm gonna round that up to 6700 given that at the time of posting we're still in November plus I think December will be a "busy" month given Christmas and all.
     
    Since Valve are to stingy to even employ one person to do quality control, so I'm gonna keep the number of people in this hypothetical scenario down to literally a handful, 5. Not 500, not 50, 5.
     
    So these 5 people doing 40hrs per week is a total of 200 man hours per week, multiply by 52 weeks that's 10,400 man hours per year. Divide that by those 6700 games and;
     
     

     
    ... that's around 90 minutes each employee has to check each game. That may not sound like much, but when comes to games that are not of adequate quality, are non-functional or barley functional, more obvious violations of copyright, offensive or overly obscene material, asset flips and other such dross, one could figure most of these out much more quickly than that. As an average, that's plenty of time, and this is with just 5 people remember.
     
    Speaking of which let's figure out the budget per employee to maintain this scenario between these 5 testers (Valve already have the management in place to remove games and offending developers, so they have the management in place for this already, so managers don't count). If all they have is the money form those $100 fees, then the annual budget per tester in $US is;
     

     
    ... oh, fuck you Valve! FUCK YOU!!!
     
    How do I see this? Well, I think Valve know damn well that if the did do proper QC, it would lead to less games getting published on Steam making even this hypothetical QC more expensive per game in the long run. THAT is why they refuse to do it. They WANT this dross all over Steam. It all comes down to money. So despite everything I just said, I'm wrong. QC would cost more money, but that much more? I say no. Valve just doesn't value their pride, there storefront, their customers nor the indie' development community enough to make these changes, not against the bottom line.
     
    But I'm leaving that and well as my figures open to the jury. Please share your thoughts below