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About thedukeofzill

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  1. Oh my god, what happened? Has anyone else played it yet? Being a HUGE fan of the series (played and beat all of them to date) I feel Squenix took the biggest dump they could on the franchise in this attempt to "Save" it. I won't post any spoilers here, but I will say if you're a fan, you will be severely disappointed. The environments are weak, the characters are worse than any I've seen in a series entry (yes, even worse than Lymle.) The whole experience seems so limp. I was so excited to see square was going to be bringing the series back, but I'm afraid this game is going to put it right back in the ground. I haven't beat the game in its entirety yet, but by what I've read it doesn't get any better. This is a sad day for a franchise that flat out diserves more time and effort. And that's the problem, it seems they put so little effort in this game. I hope to god this isn't what we can expect from future JRPG titles. I understand that JRPGs really are a thing of the past now, but if they are going to be spending time and money developing one, why the hell couldn't they have at least tried to make it worth while? This experience makes me fearful for any other JRPG franchises that try to make a comeback. I mean, if this is what I can expect, maybe I don't want to see another Suikoden or Wild Arms. Sad day for any of you Star Ocean fans. Lol I hope I'm not the last of a dying breed.
  2. The game is still bad even with unlockables. I will say though, I think unlockables need to be more of a thing. It sucks that DLC pretty much took their place in modern gaming. I miss the god ol days when the internet was around to spoil everything. If you didn't know where that seceret character was,or that awesome fatality, you had to bust some ass to try and figure it out ( or get Nintendo power =/) All in all, I really miss that awesome feeling of unlocking a sweet weapon or skin just by beating the game on a certian difficulty or at a certian time.
  3. I will start this post by linking a video to Alphaomegasin: I think his ideas on this topic are totally valid. We are really seeing so many games that are getting a spitritual successor. I think this could be a way that the fans of certian titles can actually get the games they want, not the games the AAA developers tell them they want. I am worried about the state of so many of my favorite franchises. I honestly believe if companies like Konami are going out of the gaming businiess and more into the gambling market, sell of your IP's to a company who will do something with it, or the original developers should just create a spiritual successor like Mighty NO.9 or yooka-laylee. I've been saying it for a while, I am so tired of these companies sitting on their IP's. Suikoden, Chrono trigger, Legand of Dragoon, just to name a few. We will never see another addition to these titles, and its a damn shame that we will get 50 more COD's and Suikoden will sit in the closet, never to be seen again.
  4. I hate this so much. Today, I noticed we are getting another yearly iteration of Guns'n'Grabass (CoD,) But an amazing title with tons of potential is getting the boot. WTF Konami AND Kojima! This game could have saved the Silent Hill franchsie. Gamers, such as myself, I have been waiting with bated breath for a decent Silent Hill game. It's great to hear a company try and take a dying franchsie and breathe some new life into it, like they were doing with Silent Hills. I'm so tired of companies taking the safe route. I'm tired of companies making yearly entries to these boring titles, and leaving these other amazing franchsies in the dust. Konami, PLEASE give us another Silent Hill or Suikoden game for gods sake! Suikoden 1 and 2 were such AMAZING games, I'm just sad to see they don't take as much care and pride into these titles as they do MGS.
  5. I hope thats not the actual look and just some PR picture. I have no issue with Jared Letto being the Joker, but I really hope they pick a much better design.
  6. I know, I would have loved that. I loved Vampire the Masquerade: Bloodlines, I thought it was super fun. I always thought an open world MMO type game would fit perfectly. Sadly, there wasn't enough of a fan base for it to really see the light of day.
  7. There seem to be a lot of titles that can be utilized with this program. I think this is a great move for Square. I understand, they can't really develop all of these titles on their own, since there wouldn't be enough money or people to work on them. But, I've been saying it for a while; If you don't want to work on some of these older titles, at least let other developers do it at a cost.
  8. Aww, I was a day off. I thought it was lifted by today.
  9. I wanted an open world MMO style Vampire the Masquerade. I know they were supposed to do it with that Night City game or whatever, but that project got scrapped. Not enough interest. I'm not a huge fan of Vampires or anything like that, but the premise the game had, with the whole dark city and different clans of Vampires seemed like a cool idea for an MMO open world sandbox.
  10. Totally agree. I am not an early access fan at all. Others seem to enjoy it, but after I was burned for 20 dollars by the developers of Rust, I learned my lesson. I will not pay for a games development during the process. If the game offers a free Alpha and allows the player to try it out and submit feedback on certain aspects, I'm cool with that. Give the player base like 3 or 4 days of open Alpha. I just don't see the point or worth in paid for alphas (which is pretty much what early access is.) I can wait a few more months for my games to release and be finished and polished. I see no point in paying for a game that is half way through It's development process.
  11. Suikoden 6? LOL
  12. That's crazy. How did your store release it three days in advance? Did they have a different release timeline for your country? Or did you get a review copy and you are now able to post a review since the embargo was lifted?
  13. I love Boogie! And yes, he is a lot more lenient about his dollar/gameplay ratio. I kind of agree with Rich over at reviewtechusa a little bit more though. He kind of says it right, It really doesn't matter too much how long the game is, as long as you really really enjoyed it. Understandably, If the game was one hour long, that's really pushing it. But, If you paid 60 dollars and only received 5 hours of game play, but it was the most fulfilling gameplay you have played In a very long time, I would consider that worth my 60 dollars. Also, Rich is kind of right on the filler side missions. SO many games cram this crap into their titles just to say "hey guys look, we have 150,000 hours of game play!" Crappy thing is you're running around collecting plants for lord so and so for no real reason.
  14. Dungeon keeper was amazing. I bought Fable 1 purely because of the hype. I wasn't savvy enough in the ways of the industry to realize this guy couldn't possible keep all the promises he was spouting. Now I'm a total skeptic. I still worry about Star Citizen with all the promises they have made.
  15. FF6 was super Amazing. Loved that game. Here's my list BTW: Suikoden 1&2 Chrono Trigger Star Ocean 2 FF7 (sorry to be cliche) MGS series