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ACE1918

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About ACE1918

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    ACE
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    airace1918

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  1. So, some more evidence that bad game journalism can lead to changes in game design. Mr. Takahashi has come out on Twitter and admitted that the folks at Bioware personally told him that they were changing some of the mechanics of the Mass Effect franchise because of him. I've got a pic of the tweet, but here is the link to that specific post: https://twitter.com/deantak/status/906768747720974336 Seems what I've suggested is looking less and less theory and much more plausible.
  2. This depends greatly on the game. In terms of sheer map size some of the largest maps of all time came from games in the 90s like Daggerfall or even Frontier Elite 2 or early 2000s like World War II Online. On console what you say may be somewhat true though. While it is true that more people play games now than ever, I wouldn't say that the games that are available offer more variety to the late 90s or early 2000s. There is no denying that FPS games for example have become more samey in comparison to the 90s. I can provide all kinds of examples of classic games from the 90s that we do not have a modern equivalent of. This is true, but I have found that games from older eras often were designed around some mechanical limitations. Starcraft is a classic example where the game is balanced in part by things like it's path-finding limitations. You may have a bit of a point here, it would make sense that devs would want us to see as much of their work as possible, but even in the 90s we had impressive worlds and stories, some of which are still considered legendary to gamers like Final Fantasy VI and VII. While these games are solid games, I am reminded of games like Star Wars Knights of the Old Republic and Morrowind. Both of which were praised and still are praised for the same things and instead are products of the early 2000s. With regards to what you have said in the end, I would argue that while AAA games have gotten less complex as a whole, the same cannot really be said for the Indie market. There is a reason why ultra-realistic and complex games like Squad (and its Project Reality mod predecessor) are so popular. There is a reason why Paradox (one of the very few publishers that still has ultra complex games) is doing so well. This is true, but some of the reviews he has made are still ridden with issues. A good example would be the fact that he did a review of the first Mass Effect where he gave it a low score because he forgot to use the Talent Points the game kept giving him. When people called him out on this he did man up and apologize as well as change the review score. The question is how many games got similar treatment from him and nobody caught his mistake? I've certainly found reviews where a critic was outright mistaken on certain mechanics, and it impacted the score in a negative way. Now I am not going to say that Journalists are the only cause of this, there are plenty of reasons why games have gotten simpler, but I will say that they did indeed have a hand in it. My main concern as said in the video are game critics who outright think it is bad for a game to be made for a niche audience.
  3. Today ACE adds his two cents on why the game industry needs competent game journalists. Original Cuphead video: On Dean Takahashi and his flawed Mass Effect review: http://kotaku.com/339632/takahashi-amends-mass-effect-review Music from: Jane's WWII Fighters
  4. Well I expected them to make the argument that generally Olympic sports require much more physical activity than what is typically found in gaming. I think we can all agree that basketball is more physically demanding on more muscles than your typical gaming marathon at home. My beef is the specific reason they used to turn down esports.
  5. Today ACE has some bad news about the Olympics Committee and video games. Original Article: http://dailycaller.com/2017/09/04/video-games-too-violent-for-the-olympics-but-boxing-and-wrestling-are-not/ Wiki articles on esports: https://en.wikipedia.org/wiki/List_of_eSports_leagues_and_tournaments https://en.wikipedia.org/wiki/Classic_Tetris_World_Championship
  6. Today ACE finishes the first ever Let's Play of Beyond Pearl Harbor Pacific Warriors released in the US 2001 and in Europe even earlier as just Pacific Warriors in 2000. We've finally beaten the game today, and I can say these last few missions were hands down the hardest.
  7. Today ACE continues the first ever Let's Play of Beyond Pearl Harbor Pacific Warriors released in the US 2001 and in Europe even earlier as just Pacific Warriors in 2000. Well we have officially seen a difficulty spike in this Let's Play today.
  8. Today ACE continues the first ever Let's Play of Beyond Pearl Harbor Pacific Warriors released in the US 2001 and in Europe even earlier as just Pacific Warriors in 2000. Today we get a set of night missions.
  9. Today ACE continues the first ever Let's Play of Beyond Pearl Harbor Pacific Warriors released in the US 2001 and in Europe even earlier as just Pacific Warriors in 2000. For this mission we get to use a biplane.
  10. Today ACE begins the first ever Let's Play of Beyond Pearl Harbor Pacific Warriors released in the US 2001 and in Europe even earlier as just Pacific Warriors in 2000.
  11. Today ACE shows where to find the Cheat Envelopes in Batman Vengeance and how to get them.
  12. Today ACE finishes his Let's Play of the Soviet campaign for Command & Conquer Red Alert 2 Yuri's Revenge, the official expansion pack to Command & Conquer Red Alert 2. With this mission I've finished both campaigns of the expansion pack.
  13. Today ACE continues his Let's Play of the Soviet campaign for Command & Conquer Red Alert 2 Yuri's Revenge, the official expansion pack to Command & Conquer Red Alert 2. I call today's mission attack of the killer Moon Commies.
  14. Today ACE continues his Let's Play of the Soviet campaign for Command & Conquer Red Alert 2 Yuri's Revenge, the official expansion pack to Command & Conquer Red Alert 2. This was a very long mission.
  15. Today ACE continues his Let's Play of the Soviet campaign for Command & Conquer Red Alert 2 Yuri's Revenge, the official expansion pack to Command & Conquer Red Alert 2. For this mission we are heading to North Africa.