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BasherCreator

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    Basher
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    BasherCreator
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    SimonBlackquill
  1. Where were you when I was looking for a picture to put into that damn blank spot. Insaniquarium! That was the name! Damn! I swear my history is pretty much "Aquarium" "Aquarium game" "Aquarium game PopCap" "DE FOOKIN FISH GAME!" I started thinking for a minute that I was thinking of a game by a different company, but I was pretty sure that they made a parody of it in a minigame in PvZ. Anyways, thanks for reminding me the name! I'ma get to playin' that sucka'.
  2. Garden Warfare is a mixed bag. I haven't played it myself, so I can't speak about how it functions as a game, but you can't deny it doesn't have much right to exist, especially after they had already made Plants Vs Zombies 2. From what I see is it's a Cel shaded third person shooter with choose-able classes. Whether or not there's more to that, it still doesn't deserve to be a Plants Vs Zombies game, there is absolutely no precedent I can see. Plants Vs. Zombies... Plants Vs. Zombies 2... 3rd person cel shaded shooter with Plants Vs. Zombies IP. Doesn't mesh well. But that being said I won't judge you for liking it. I base main aspects of a game on how fun it is, so even if I THINK it's bad, if YOU had fun with it - well why should I scold you for that? Fun is fun! And I'm not denying that the game could be fun! It just SHOULDN'T EXIST. Why couldn't it have just been something new? It's not like you'd need much background or anything, it's a online shooter! (Unless there's a campaign with riveting storyline that somehow matches up with the events of the first two in that case the perspective is different.) Maybe it's because EA would have been releasing it, and they wanted that extra UMPH to pick it up from Steam free-to-play section to a full price release sold in stores. What else but Plants Vs. Zombies? I mean, it's like a un-breakable safety net. What Plants Vs Zombies game is going to fail? The people who are able to see the true nature of the big picture are outweighed by the number of people that need to notice to make a difference. If there's a lot more worth in the video game than I'm giving it, please let me know. How can you even make a Plants Vs Zombies game a multiplayer only shooter? I mean, there was so much more room for potential. Hell, I would have even been open to the idea of they at least had a campaign with a few strategic variables. This post wasn't meant to be this long.
  3. AJSA playing Arma? Damn straight! ... Now all I have to do is get and learn how to play Arma.
  4. My god, you remember waiting for The Walking Dead episodes? That was hell, man! I guess it was because they were making the episodes in those monthly gaps. Still, that was torture. Especially for Season 2... Don't think it was as bad for Wolf Among Us, but I don't remember. Also, I like the Ace Attorney mention! Although, not ALL Ace Attorney episodes were released in the game... In fact, there was an episode in the first game that wasn't released until years after the last one (in the main saga.) If you're a big AA fan like myself you'd know why that is how come it was like that. But yeah, I think the gaps are so huge because the developers are actually making the episodes in them, with help from user feedback.
  5. Hello, this may be old news but it strikes close to home for me because I absolutely loved PopCap, so I'm going to run you through a timeline of events leading up to PopCaps denial, the creators of such great casual games, here's a few you might recognize. These are some popular titles that PopCap had to offer. I'm sure if you've played any of these you can attest to the amount of sheer fun and hours of gameplay these contained. And then EA showed up. In summer of 2011 EA bought out PopCap for 1.3 BILLION dollars. Link to the artical on it here. http://techcrunch.com/2011/07/12/confirmed-ea-buys-popcap-games-for-750-million-plus-earn-out/ EA CEO states “PopCap’s great studio talent and powerful IP add to EA’s momentum and accelerate our drive towards a $1 billion digital business. EA’s global studio and publishing network will help PopCap rapidly expand their business to more digital devices, more countries, and more channels.” ^This right here? It's basically saying "We're willing to pay out the ASS for us to get our hands on the IP's that PopCap has to offer, and oh hoh hoh did they MILK it. Now, I don't know about any of these other games, but Plants Vs. Zombies was squeezed of it's monetary value. I'm talking Sequels, Toys, Shirts, pretty much whatever merchandise you wanted, and when I went to take my baby sister to a Chuck E. Cheese type restaurant (Safari Sam's), what did I see there? I'm laughing as I type this, but no joke, I saw one of these. Yeah, seriously. Disclaimer, this photo was taken off the internet, not an exact picture of the one I saw, but they are practically identicular. I would tell you my opinions on the actual games they made as sequels, but that would take a really long time, involve a lot of anger, and lose the "professional" side on behalf of AJSA. Short version: They suck. Plants Vs. Zombies IP slapped on = sells like hotcakes. So how did all of this turn out on PopCaps side? Badly. Very badly. In fact, people were literally being held up like puppets by Corporate Commander, with the goodness of their LIVES threatened. Don't believe me? http://goo.gl/QVC6hU http://goo.gl/p5ELOZ For those of you who didn't click on that, EA has shut down branches of PopCap in several areas. Now, for the latter, the CEO of PopCap (John Vechey) claims that EA had nothing to do with jobs in Seattle being lost. "The founders, CEO, and executives who were in charge of PopCap still are. The decision to reorganize was 100 percent made by us, with no pressure from EA," he said on the PopCap Blog. Adding, "if we didn't have EA behind us, the cuts would have been worse." Would it have been worse, John? Now, of course I'm not going to try to disprove this, because there is no way to, but think about it. Seattle jobs were lost in August of 2012. That's over a YEAR later that PopCap was bought out by EA. Would they be in this exact same position a whole year later if they never sold out? Do you think so? I sure don't, PopCap were kings at making and pumping out a fun casual game and should have spent the last 2 years doing that. If you're still not on my side, think about this. Seeing all those games up at the top of this ungodly long post (sorry about that), would you have expected PopCap in their right mind to develope a mobile only game with shit-tons of micro transactions? Say hi to the long awaited Plants Vs Zombies sequel, which is actually still being updated today! Got to keep them paying somehow, damn they know how to milk an IP.
  6. What's a "Xbox One"? That's what I'd be saying after a while.
  7. That's funny you mention. whenever I play a RPG or open world game like that, I tend to create a nearly identicular character every time, use roughly the same skills and seldom go down seperate story paths if they are available.... am I weird?
  8. Haha so you've played Ace Attorney too? Well, you know that *spoilers* it all gets resolved well in the end... If you played it right. Man that last 3 part puzzle was tough! A lot of people say Justice For All didn't have the best soundtrack of the original saga, which may be true, but the mysteries where just as good! Except for maybe the circus one.
  9. There are plenty of difficult decisions to make in video games, especially if you're playing a video game that revolves it's gameplay around it, like TellTale's excellent "The Walking Dead" and "The Wolf Among Us" episodic game series. So what's your most intense game decision you've had to make? Mine personally lies in Phoenix Wright Ace Attorney: Justice For All, Episode 5. For those of you who don't know, Phoenix Wright is a defence attorney who defends his clients against seamingly unbeatable odds much like that of the old show Perry Mason, that's a title some of you (or at least your parents) might recognize. Anyways, in the case, you go to a dinner with one of the clients you had previously acquitted of crimes in a different game, but - oh no, wouldn't you believe? Another murder took place. This time, it involves two competiting actors. For the first time in forever, at a point in the episode, you do discover that your client this time around is GUILTY, after a rough questioning. The interesting part is that your sidekick throughout the game, Maya has been kidnapped by an assassin who says he has something to do with the murder, and he holds her hostage in an unknown location. The assassin claims he'll KILL Maya if Phoenix doesn't get his client a not-guilty sentence, and if he succeeds in defending his client, then the assassin was obliged to set her free unharmed. You are allowed to speak with her for short amounts of time over a tranciever, and she assures you she wants the client to be found guilty. You eventually get to a point hours in, everyone is on-edge and the trial is rapidly coming to a close. You are given a choice as Phoenix Wright, plead Guilty and thus have the true killer incarcerated and thus having Maya murdered, or take what evidence you have and go for a "Not Guilty" verdict. This will set Maya free, but in doing so you will have freed a murderer and someone else will take the fall for the crime. Not sure how Maya would feel about that! Well, what would you choose? More importantly, what's the hardest decision you've forced yourself to make in a video game? Ps. Sorry if this post was needlessly long
  10. Hello Angry Army! Greetings from Oregon USA!