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kubotai

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  1. Lightfollower liked a post in a topic by kubotai in Cities Skylines (2015)   
    The reviews so far have been very positive and my impression is that they went out of their way to essentially create Sim City the way people wanted it to be. The maximum size of the city is huge and if you have the hardware, you can even mod it to be bigger. I also like the way the city looks. Simple, but nice. And with all the possibilities to mod pretty much everything in the game, there are few limits. 
     
    Too bad I have no hardware to run this. My Macbook has an older Intel 3000, which can't run the game. I'm hoping now that I will have an excuse to buy a new PC or laptop soon. 
  2. tRUExChiLL liked a post in a topic by kubotai in Spare code for my brother? (PS4)   
    As luck have it, I got a code today. I registered a while back because I really wanted to try it, but I doubt I will be able to play it much now and I would rather see someone else use it who can put in the time. Do you still need it?
  3. tRUExChiLL liked a post in a topic by kubotai in Spare code for my brother? (PS4)   
    As luck have it, I got a code today. I registered a while back because I really wanted to try it, but I doubt I will be able to play it much now and I would rather see someone else use it who can put in the time. Do you still need it?
  4. Madfinnishgamer38 liked a post in a topic by kubotai in So I started writing a novel...   
    Writing is a difficult process. The start is fun and it might seem as if everything is moving along quickly and that it will be done in a matter of months, but the process is long and painful. Especially in the last stages it can become a tedious process of spotting flaws in details. My advice would be to be prepared for that and know that the reward will come when you can finally touch the result of years of hard work.
     
    My guess is that for fiction it is essential to get the lore right.  Even in a contemporary setting it will be important to sketch out the social and cultural background of the characters and the country in which the story is set, even when that background is not always explicitly mentioned in writing. When you know it, it will be translated in how you write your story and the readers will sense the depth that is there and the consistency it gives. 
     
    I am not hugely experienced or anything like that. I finished a non-fiction monograph last year (my PhD dissertation) and am currently talking to a publisher how best to adapt it to a publishable book. I have also considered writing a work of fiction based on my research, but I always feel I fall short when it comes to the lore and will continue to do more research before I try writing it.
     
    Just my random thoughts. Most likely every writer will have their own preference on how to build up their work, so don't take it too seriously.
     
    Best of luck with your efforts!
  5. SnuggleKitten liked a post in a topic by kubotai in Cities Skylines (2015)   
    Wow, only one thread and no replies... Are city builders dead? I for one am really excited to see this game and hope I will find a solution so I can play it (my PC is on its last legs and I don't think this will run properly on my MacBook). 
     
    I bought the last SimCity on day one and before seeing the reviews. Boy, that was a huge disappointment! A city builder with plots that were too small to get anything going properly. Cities Skylines seems like a breath of fresh air and I really hope it lives up to expectations. 
  6. AverageSpacePope liked a post in a topic by kubotai in Evolve Angry Review   
    I've seen such arguments a lot. "Don't criticize The Order because it is a different type of game." I think it was TotalBiscuit who said that with Evolve it was mostly a marketing problem. I don't agree. Looking at the games for what they are, what they intend to be, both of them deliver a limited experience. 
     
    The concept of Evolve is amazing and I would love to play a game like that, but the translation into a practical game is not done right. A key problem I think a lot of developers have and which they are unable to address effectively, is the practical reality of playing online with random people. If you play Evolve with people who work well together against a well-balanced opposition (hunters or monster), then the game is worth the $60 price tag. You wouldn't even need a lot of different maps because the players would create their own variation through their play style. But that doesn't happen all that often when you just want to go online and have a quick game.
     
    I get the impression that the developers had this idealized vision for Evolve, where a match would play out like a MOBA. Very strategic with a different dynamics between the various hunters and monsters. But that can only be achieved if a set of very specific criteria are met, so most of the time the potential of the game is left untapped and it becomes unbalanced.