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Twinight125

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  1. Doshka17 liked a post in a topic by Twinight125 in iv run out of xbox live   
    Well have fun with that I guess?
  2. baronrouker liked a post in a topic by Twinight125 in Five Nights at Freddy's 3 Review   
    Thanks to you both for the feedback! I'll answer your guys' questions in order.
    @baronrouker
     
    I do believe this is comparable to a mobile game. I would gladly pay up to $4 for this experience on my iPad but I don't see enough actual content to warrant anything more. It is an amazing mobile game but I'd still rather put the money towards an app like "The Room" series. Also, I personally believe that if your character isn't directly involved in the story, it's kinda pointless to be included at all. The other thing is that it isn't clarified if your character is aware of the situation at all. It's not explained how or why you are playing these inter-night mini-games. I had this issue with the mini-games in FNaF 2 as well. In the initial game you still weren't really a part of the story line but there were creative ways that Scott Cawthon dropped tidbits of info that the player had to find as they played. At least then you can say the main character likely knows the back-story of the game.
    @Kaz32
     
    My answer kinda falls in with what I told Baron, nothing really indicates that your character did anything to influence the story, since the mini-games and endings actually take place before the events of when your character starts working. As for the building burning down, from what I saw the building burning down was caused by faulty wiring. The animatronics and other electronics were stated to be prone to catching fire, so chances are you just happened to live long enough for the robot to catch fire by itself. The end frame does hint that foul play might be possible but I would think that would have been more plausible if there was still a Custom Night option since that implies you mess with the wiring of the robot.
    I really like your idea on why you see the phantom characters. I'd find it more believable that Springtrap was also causing the hallucinations since in the past (sometimes?) the child spirits have been put to rest.
     
    This next part is just a random comment. I initially didn't like Springtrap, but his creepy design has grown on me just because he looks cool to me.
  3. Kaz32 liked a post in a topic by Twinight125 in Five Nights at Freddy's 3 Review   
    (Note: This review might leave out information of the previous games, edits will be made if any questions arise.)
    Introduction/Story Overview:

    Okay, I have a feeling that this series has worn out its welcome with many people and probably never had a warm introduction way back at the first game's release. I personally was a huge fan of the first installment mainly because it was the first game in a long time that was actually able to give me some sort of scare as I played it. I then waited in anticipation of a rumored sequel and was caught completely off guard by the release of FNaF 2 just a few months later. I was skeptical of the product's quality considering it had such a short time in development, but the sequel was still fun gameplay-wise even though the story had become a little convoluted. Now, we have Five Nights at Freddy's 3, a game that shared a similar development period as its predecessor despite in being mainly developed by one person.
     
    Like the games before it, you take the role of a security guard working the night shift while making sure to avoid the animatronics aiming to end your life. The main difference from the general story is that instead of having a pizzeria as the setting, you are employed at "Fazbear's Fright: The Horror Attraction", a horror house based on the previous incidents in the series which are explained to have taken place decades before hand.
     
    Audio/Ambience:

    While the game doesn't do anything wrong with the various electronic noises, clicking, and heavy breathing. They suffer the loss of quality that you always see in indie games with very little outside resources. Many audio bits are stock sounds and homemade screams, giggles, and voice acting. The voice is fine for what little there is of it but it's hardly at a professional level.
     
    Grade: 6/10 - Good for what it is.
     
    Gameplay Concepts/Controls:
     

    For the most part, the concept is the same as everybody remembers. You sit in your office with a some inexplicably easy way for the enemy to walk in and kill you. At your disposal is the now famous security monitor that grants you access to the many cameras scattered around the entire building. You use these cameras to keep tabs on the sole animatronic named Springtrap that roams the building (a contrast to the numerous robots from FNaF 2). A new feature that's introduced is the ability to play noises to attract Springtrap to nearby rooms, thus leading him away from your position.
     
    To help balance this feature, your appliances are now prone to malfunctioning; prompting you to use a new console that reboots the broken electronics. This console allows you to reboot the cameras, audio, and ventilation. On to the ventilation, the vents in this game now play a new role, as there are now three separate vents for Springtrap to crawl through and get the jump on you. Each vent has its own door that blocks off the route, but a malfunction will result in the doors opening. 
     
    Overall, these new features add variety to the general game and definitely create a new series of strategies to survive the later nights. However, this style of game is basically one the simplest ways to program. If you break it down to the bare bones, you are mostly just clicking buttons and looking at 3D rendered stills. That's it.
     
    One other concept that has actually pissed me off is that Springtrap is technically not the only enemy you are facing. Many animatronics return in the form of "Phantom" varients. We'll be diving into those little buggers in the next section!
     
    Grade: 8/10 - Similar to the famous style with its own individuality.
     
    Story (Spoilers!):
     

    You don't matter.
     
    Of course I'm not saying you as a person don't matter but your character has almost no place in the overall story of this series. The main story of this game is actually told via mini-games that you play in between each night. The mini-games slowly tell the fate of the old animatronics that were seemingly scrapped for parts in order to build the new Springtrap. What makes this significant is that the person seen destroying the bots has been widely accepted as the killer that resulted in the hauntings of the various suits. Once Night 5 is completed, you bare witness to the young spirits trapping Purple Guy (He's purple and nameless so there) in a room with his new creation.
     
    Frightened by the ghosts, Purple Guy enters the suit for some reason and believes he can't be hurt (?). What he didn't realize was that the suit's unusually dangerous design broken by the hasty adornment, resulted in the many clasps and springs breaking, crushing Purple Guy in the process (This also likely attributes to Springtrap's namesake). His death likely helps explain why the new animatronic takes such hostile action and if a certain series of events take place (I won't explain to let you all figure it out on your own), the overall story reaches a happy-sad conclusion.
     
    The problem with this whole situation is that fact that everything explained above takes place OUT OF THE WORLD. You as the security guard have virtually no place in this story. You are just a guy having to deal with this robot constantly trying to rip your butthole out through your mouth. Even if you think of it as the guard playing the mini-game, it just means he's observing what happened, he isn't actually influencing the story with his actions. The story may be interesting but there is no point if playing the game to see it! The game should have just been about the Purple Guy or somebody else involved in the past at the time of his death. At least then you could say that you were a part of the story-line!
     
    Finally, don't think I forgot the "Phantom Fuckers" or better known as Phantom Freddy, Chica, Balloon Boy, Mangle, Foxy, and Puppet. These guys make up a variety of hallucinations that the night guard experiences throughout the night. These hallucinations serve as extra jumpscares that blacken the screen and cause general disarray for the player. The one thing they DON'T do is actually kill the player. This means that there is still only one deadly enemy and the rest exist just to piss you off. For me, the worst part is that it makes almost no sense for the guard to hallucinate these characters considering they were destroyed multiple decades ago. Chances are this guard has never actually seen these animatronics outside of brief pictures or some video. Another issue is that if one assumed the hallucinations were the child spirits still haunting the building, then why is there an ending where the spirits are put to rest? That would rule out the reason for them to haunt the new guard!
     
    Grade: 5/10 - Nice closing to the overall story but has no effect on your character and your character has no effect on it.
     
    Overall Grade (Not an Average): 6/10 - Average
    Did I Enjoy It?: Kinda
     
    The game play was fun but only entertains for a few hours at most before the new features grow stale. At its core, this is still the same point-n-click game that is famous for its simplicity. The general vibe is creepy which helps people think the new jumpscares are complex and scary when they really aren't at all.  
    Would I Buy It?: No
     
    I would gladly pay $1-$2 for this quick, simple experience, but $8 is just too much for what you get. The game is roughly 2 hours long at best unless you are just terrible at it. I quickly got the general idea and easily skimmed through the final half of the game. Frankly, it should be experienced just like how many other people first discovered the series, on YouTube.
  4. crazykidsbite liked a post in a topic by Twinight125 in Random Formations/Tactics   
    For any who like to look at the general tactics of M&B and to show some of their favorite formations.
    The 3rdKY often uses double ranks during our linebattles and because of this, we have to adapt to the restrictions that come with the extra numbers. This is a pretty basic way to perform the "Wing Formation" that actually makes it faster than with a single rank.
     

     
    This formation is pretty simple but it works rather well and it gives an example of what I'm talking about for this thread.
  5. aeterna789 liked a post in a topic by Twinight125 in A Look at My Steam Library: Prison Architect   
    A Look at My Steam Library:



    Here is a new series based around the various games within my Steam Library!

    Some of these games I play everyday while some I couldn't play for more than a few hours before switching off the computer.

    Because of this, I'll be adding some of my stats as well so that you can see how much I've played each game!

    With that said, lets start with one of the first games I ever bought online!

    (Note: This series will be a work-in-progress so future installments may not follow the same criteria.)

     

    Time Purchased: July 2013

     

    Hours On Record: 77.3 Hours

     

    Release Date: Currently in Alpha (Early Access)

     

    Price: $29.99

     

     

    Game Overview

    The title says it all. You are an architect/manager hired to create a private prison.

    You start off with a small amount of builders, supplies, and funds to build your prison from the ground up before the first 

    batch of prisoners arrive. Once you set up basic accommodations and staff, the first group arrives and the income finally starts to flow.

    You then continue to build and add on to the prison to improve your prisoners' stay and maintain order as more inmates arrive.

    Hiring certain staff will unlock potential upgrades such as prisoner labor, heightened security, and the ability to purchase more land

    (among other bonuses) which helps managing all prisoners.

     

    Controls

    The controls center around menus and reports as you watch over the prison from a bird's eye view. The controls work well

    for the concept and it is very easy to accomplish most tasks with a few clicks. 

     

    Art Design

    As of the Alpha 30 release, the full art design has yet to be fully realized. That said, the main style takes a very comic nature

    despite the darker setting that you bear witness to. It was amusing for me to watch the cute little prisoners get into

    riots and start beating each other and stealing knives from the cafeteria to shank their cellmates. Essentially, the basic art style

    works well in helping to diffuse the strains of management by making it interesting to watch as the little bodies scurry around as they go 

    about their business. This theme would be brought down if the game utilized realistic models.

     



     

    Audio Quality/Ambience

    The audio is very impressive in how it adapts to what the people in your view are doing. If you zoom to the cafeteria during meal time, you can hear the chatter

    and clatter of forks. If you zoom to the showers like the weirdo you are, the rush of water from the faucets flood your speakers. I'm personally a fan of the sound 

    of construction work and while it's simple, it's nice to listen to a worker drill and hammer away as he assembles a piece of wall or a vending machine in the

    break room. Overall, the sound quality is nice and is good at adapting to your position. I can appreciate this attention to detail when some might just

    play some music or a loop of construction sounds.

     

    Progression

    The progression is generally open ended. Few of the bonuses that can be researched are absolutely necessary unless you run out of space to build. I was

    able to manage everything without upgrades for a long time with some degree of ease, but that doesn't mean that the upgrades serve no purpose. Each

    upgrade unlocks new features that add new aspects to the overall game that can improve the look/cleanliness, make the overall prison more secure, and

    manage finances with more control. It's very satisfying to make these distinct improvements because no upgrade is pointless. Once all the upgrades are

    researched, the fun doesn't end as that simply means the responsibility to maintain order at that point is up to you now that all tools are at your disposal.

    The focus shifts back to the management section which so far hasn't gotten old for me. One playthrough can go on for 8+ hours if your prison doesn't fall into

    chaos by then.

     

    Overall Opinion/Score

     

    Did I Enjoy It?:

     

    I loved this game when I first got it and I still enjoy coming back to it to see what else has been added.

     

    Would I Buy It Again?:

     

    YES

     

    I bought this game on sale way back and at $30 I think that is high for any Early Access game. However, this game is already very well

    developed and it could be released right now and nobody would know it was incomplete. So much is constantly being fixed and added

    that this game could be released at $40 if they wanted. Anyways, $30 is a lot for a cheapo like me but the experience backs up

    such a price tag.

     

    Who Should Check It Out?:

     

    If you like management games, this is a simple concept that gradually progresses into a game that would challenge the best

    multi-taskers. People looking to try out simulation games should also try it as even if you lose, it's generally fun to watch the chaos

    ensue.

     

    Who Should Avoid It?:

     

    People looking for a quick game to pass the time should look elsewhere. It is possible to just make small additions to your prison when

    you have the time, but the full experience requires at least an hour or two to watch everything progress. Half the fun is watching the

    prisoners interact after all!

     

    Category Scores

    Controls:                            8/10

    Art Design:                         8/10

     Audio Quality:                    9/10 

    Progression:                      9/10

    OVERALL:               9/10 

  6. Kaz32 liked a post in a topic by Twinight125 in Five Nights at Freddy's 3 Review   
    On the fire thing, it doesn't really matter what starts the fire since the place was still prone to catching fire.
  7. Twinight125 liked a post in a topic by Kaz32 in Five Nights at Freddy's 3 Review   
    Pretty good review! Nice and detailed, although I feel the story spoiler should be covered by a spoiler tag to prevent spoiling the plot of the game. And the funny thing is later on the iPhone game will be around $2 - 3, so that's the best price to play this game on. Or just watch people play it on youtube.
    One thing that I don't feel right is when you said you as a character don't matter. I actually think you're the most important person that determines the murdered children's fate. Why else are there a good and a bad ending where either the spirits finally found peace or they are still not at rest? Plus in the end you burn the place down to stop the Purple Man, or Springtrap, and destroy him once and for all.
    I think the phantoms in the game are the children's way of telling you "help us end this nightmare once and for all" cause they're not truly free from the place yet since Springtrap is alive. Why they do that by jump scaring you over and over again, I have no idea. Perhaps they don't know how to tell you to help them and that's the only way how. Or maybe those phantoms are not the spirits of the dead kids but rather just the Murderer using his ghost powers to screw with you and halt your progress? Which actually explains why all of them have the same eyes as Springtrap.
  8. Twinight125 liked a post in a topic by baronrouker in Five Nights at Freddy's 3 Review   
    $1 to $2  sounds like a cheap mobile app. Is that what your comparing this game to?
    And do you find the protagonist being relevant to the story a necessity for a "good game"?
  9. Kaz32 liked a post in a topic by Twinight125 in Five Nights at Freddy's 3 Review   
    (Note: This review might leave out information of the previous games, edits will be made if any questions arise.)
    Introduction/Story Overview:

    Okay, I have a feeling that this series has worn out its welcome with many people and probably never had a warm introduction way back at the first game's release. I personally was a huge fan of the first installment mainly because it was the first game in a long time that was actually able to give me some sort of scare as I played it. I then waited in anticipation of a rumored sequel and was caught completely off guard by the release of FNaF 2 just a few months later. I was skeptical of the product's quality considering it had such a short time in development, but the sequel was still fun gameplay-wise even though the story had become a little convoluted. Now, we have Five Nights at Freddy's 3, a game that shared a similar development period as its predecessor despite in being mainly developed by one person.
     
    Like the games before it, you take the role of a security guard working the night shift while making sure to avoid the animatronics aiming to end your life. The main difference from the general story is that instead of having a pizzeria as the setting, you are employed at "Fazbear's Fright: The Horror Attraction", a horror house based on the previous incidents in the series which are explained to have taken place decades before hand.
     
    Audio/Ambience:

    While the game doesn't do anything wrong with the various electronic noises, clicking, and heavy breathing. They suffer the loss of quality that you always see in indie games with very little outside resources. Many audio bits are stock sounds and homemade screams, giggles, and voice acting. The voice is fine for what little there is of it but it's hardly at a professional level.
     
    Grade: 6/10 - Good for what it is.
     
    Gameplay Concepts/Controls:
     

    For the most part, the concept is the same as everybody remembers. You sit in your office with a some inexplicably easy way for the enemy to walk in and kill you. At your disposal is the now famous security monitor that grants you access to the many cameras scattered around the entire building. You use these cameras to keep tabs on the sole animatronic named Springtrap that roams the building (a contrast to the numerous robots from FNaF 2). A new feature that's introduced is the ability to play noises to attract Springtrap to nearby rooms, thus leading him away from your position.
     
    To help balance this feature, your appliances are now prone to malfunctioning; prompting you to use a new console that reboots the broken electronics. This console allows you to reboot the cameras, audio, and ventilation. On to the ventilation, the vents in this game now play a new role, as there are now three separate vents for Springtrap to crawl through and get the jump on you. Each vent has its own door that blocks off the route, but a malfunction will result in the doors opening. 
     
    Overall, these new features add variety to the general game and definitely create a new series of strategies to survive the later nights. However, this style of game is basically one the simplest ways to program. If you break it down to the bare bones, you are mostly just clicking buttons and looking at 3D rendered stills. That's it.
     
    One other concept that has actually pissed me off is that Springtrap is technically not the only enemy you are facing. Many animatronics return in the form of "Phantom" varients. We'll be diving into those little buggers in the next section!
     
    Grade: 8/10 - Similar to the famous style with its own individuality.
     
    Story (Spoilers!):
     

    You don't matter.
     
    Of course I'm not saying you as a person don't matter but your character has almost no place in the overall story of this series. The main story of this game is actually told via mini-games that you play in between each night. The mini-games slowly tell the fate of the old animatronics that were seemingly scrapped for parts in order to build the new Springtrap. What makes this significant is that the person seen destroying the bots has been widely accepted as the killer that resulted in the hauntings of the various suits. Once Night 5 is completed, you bare witness to the young spirits trapping Purple Guy (He's purple and nameless so there) in a room with his new creation.
     
    Frightened by the ghosts, Purple Guy enters the suit for some reason and believes he can't be hurt (?). What he didn't realize was that the suit's unusually dangerous design broken by the hasty adornment, resulted in the many clasps and springs breaking, crushing Purple Guy in the process (This also likely attributes to Springtrap's namesake). His death likely helps explain why the new animatronic takes such hostile action and if a certain series of events take place (I won't explain to let you all figure it out on your own), the overall story reaches a happy-sad conclusion.
     
    The problem with this whole situation is that fact that everything explained above takes place OUT OF THE WORLD. You as the security guard have virtually no place in this story. You are just a guy having to deal with this robot constantly trying to rip your butthole out through your mouth. Even if you think of it as the guard playing the mini-game, it just means he's observing what happened, he isn't actually influencing the story with his actions. The story may be interesting but there is no point if playing the game to see it! The game should have just been about the Purple Guy or somebody else involved in the past at the time of his death. At least then you could say that you were a part of the story-line!
     
    Finally, don't think I forgot the "Phantom Fuckers" or better known as Phantom Freddy, Chica, Balloon Boy, Mangle, Foxy, and Puppet. These guys make up a variety of hallucinations that the night guard experiences throughout the night. These hallucinations serve as extra jumpscares that blacken the screen and cause general disarray for the player. The one thing they DON'T do is actually kill the player. This means that there is still only one deadly enemy and the rest exist just to piss you off. For me, the worst part is that it makes almost no sense for the guard to hallucinate these characters considering they were destroyed multiple decades ago. Chances are this guard has never actually seen these animatronics outside of brief pictures or some video. Another issue is that if one assumed the hallucinations were the child spirits still haunting the building, then why is there an ending where the spirits are put to rest? That would rule out the reason for them to haunt the new guard!
     
    Grade: 5/10 - Nice closing to the overall story but has no effect on your character and your character has no effect on it.
     
    Overall Grade (Not an Average): 6/10 - Average
    Did I Enjoy It?: Kinda
     
    The game play was fun but only entertains for a few hours at most before the new features grow stale. At its core, this is still the same point-n-click game that is famous for its simplicity. The general vibe is creepy which helps people think the new jumpscares are complex and scary when they really aren't at all.  
    Would I Buy It?: No
     
    I would gladly pay $1-$2 for this quick, simple experience, but $8 is just too much for what you get. The game is roughly 2 hours long at best unless you are just terrible at it. I quickly got the general idea and easily skimmed through the final half of the game. Frankly, it should be experienced just like how many other people first discovered the series, on YouTube.
  10. crazykidsbite liked a post in a topic by Twinight125 in Regimental Introduction Page   
    I was personally curious about everybody's past experiences with Mount & Blade and figured this was the best way to find out! Here you can post general info about you related to the game.
    Here is my intro which you can use as a template if you desire.
    Name & Rank: Cdt. Twinkie
    Experience: 4+ Months (November 2014 - Present)
    Regiments & Ranks Held:
    5th Louisville Legion (5thLL) (Late November 2014 - Late December 2014)
    Active Roster Size: 20+
    Total Roster Size: 40+
    Highest Rank Held: Lieutenant Colonel (LtCol.)
    Roles Performed:
    Second-In-Command Regimental Trainer (1 of 3 Trainers)
    3rd Kentucky Infantry (3rdKY) (Late December 2014 - Present)
    Active Roster Size: 25+
    Total Roster Size: 45+
    Highest Rank Held: Sergeant (Sgt.)
    Roles Performed:
    Provost Marshal Adjutant - Second-In-Command of the Office of the Provost Marshal (OPM). A collection of officers selected to carry out the enforcement of rules detailed in a constitution designed to allow a secure environment to excel in M&B events. The OPM chain of command involved the Provost Marshal, the PM Adjutant and C.I.D. Supervisor, and four C.I.D. Investigators. While the C.I.D. Supervisor manages all four investigators, all members (below PM) answer to the PM Adjutant, who made sure all proceedings followed protocol.