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Malphisto

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  1. Malphisto liked a post in a topic by CipherDias in The quarterings response to agnry joes video on battlefield 5   
    Stay strong Joe. Pay no attention to these anti-SJW zombies. Where do I donate? I'd like to show my support for all the years I've watched your channel.
  2. CipherDias liked a post in a topic by Malphisto in The quarterings response to agnry joes video on battlefield 5   
    I have so much to comment on about all this...

    1: The guys deciding to make these "reaction" videos to what Joe put up and were deliberately ignoring obvious facts for the sake of justifying their fake outrage just to piggyback off of Joe's channel. View Leeches seeking to generate as much attention for themselves as possible. Fact of the matter is, Joe NEVER at any point in time mentioned anyone by name in that first video he did. So for this one dude to think he's some sort of special snowflake and just "assume" that Joe is "indirectly" responding to him is just straight up asinine.

    2: The people crying about SJWs in regards to this whole thing are just ridiculous. At this point, THEY are even worse than the SJWs they're going on about. THEY are the ones who are making this about politics. To my knowledge, the company has said playing female characters is 100% optional. One of the major things so many have been advocating for over the years is MORE PLAYER OPTIONS for our games. Players, regardless of their own gender in real life, like being able to pick and choose their gender in games. So for these Anti-SJWs trying to strong arm the company into taking that option away, its LITERALLY THE SAME DAMN THING THEY ACCUSE OF SJWS... Yeah, that shit's getting really old. They're basically trying to dictate how others should play games and imposing their beliefs on everyone. Such blatant hypocrisy.

    3: The "Historical Accuracy" people are at least putting forth a reasonable argument grounded in logic. But at the same time, this is a game. The idea that they would deny themselves enjoying said game just because its not 100% "Historically Accurate" is just crazy. That's like saying games aren't real enough so I'm not going to play them. I mean, seriously? I saw someone make the counter point "Well respawning after you die isn't historically accurate either, so womp womp~" And its true, like if you're really going to get so bent out of shape over something so trivial like that to the point you refuse to play said game, then you need some personal time to reflect on yourself.
  3. argetlam350 liked a post in a topic by Malphisto in is destiny 2 worth it   
    I am inclined to agree with the above.
    Coming from someone who was there at the start for the first game and who played all the way through to the Taken King expansion, there are glaring problems with this franchise in general that have yet to be actually addressed or even acknowledged by the companies involved.

    "Identity Crisis"- Simply put, even from the beginning this series has had a hard time trying to decide what exactly it wants to be. And everyone you speak to about it will all have their own answer to said question. And often what ends up happening is that the game's vague identity makes for a whole host of convenient buzz word rebuttals to anyone posing legitimate issues or concerns with the game. For example, the non-existent Player Progression. The fact that the game itself is 90% designed to revolve around the player spending the vast majority of their time replaying the same content over and over again in an agonizing grind and fight against the game's RNG Loot to acquire Legendary and Exotic items. And then the instant something "new" gets released, all of that time and effort spent grinding is thrown out the window at the drop of a hat as suddenly all of your weapons and armor are rendered obsolete whether or not the newer gear is even actually any good. (You'll always go for what offers the higher damage/armor rating, eliminating any notion of actual freedom of choice in how you want to build your character)

    A common argument will usually consist of "well that's how they do it in an MMO" which is such a disingenuous response.
    First, Destiny is not an MMO. The most someone could possibly get away with calling it is MMO Lite. Because there is certainly nothing at all "massive" about it.
    Second, not EVERY game calling itself an MMO does that.
    Third, the entire notion itself absolutely kills any justifiable reasoning for playing Destiny beyond beating the main story content which, from personal experience and from what I've seen of others, ranges anywhere between 7-8 hours of playtime for anyone decent at shooters. The same is true for the Raids. Let us assume someone buys Destiny 2 for instance. Beat the main story and then step away until the next DLC is released. Within minutes you'll get weapons and armor dropping from basic enemies that will give you the necessary stats to run that Raid, with the added bonus of having completely bypassed the grind.

    Meanwhile, recently I finally caved in and decided to start playing Borderlands 2.
    Holy crap... Its like Night and Day between the two. I have yet to beat the game's main story and already I've seen boss innovation, epic level design, vehicle combat that actually encourages having friends on to ride along with you like back in the good o' days of Halo with the Warthog, a literal wealth of different and unique weapons, an AMAZING story with enjoyable characters, actual variation between the different classes to choose from, an actual reason to explore the map and finding all kinds of tucked away loot damn near everywhere...

    At this point I've been left wondering to myself if Destiny was trying to more emulate Borderlands 2 or a weird mix between that and Warframe. (Since I recall hearing that Warframe was in fact a source of inspiration for Destiny) But in both regards, even with both highly successful games being readily available for easy research, Destiny failed on both fronts in trying to do what these other games had already accomplished.

    Argetlahm already brought up the points regarding the gutting of the grimoire, and honestly it didn't ever really reflect on anything experienced in the game anyways. And I read the hell out of that thing. Between that and everything I've seen concerning the ORIGINAL story by Joseph Staten who was the former Lead Writer on Destiny before its initial release, the plot that we see now in the game just flatout pales in comparison to the sheer masterpiece that could have been. And at no point in time was this flawed narrative ever properly seen to by the company. Ever.

    Others may argue that the story has "improved" over time, but I disagree with that notion because it implies that the flawed narrative was corrected at some point. Which it wasn't. Vanilla Destiny, which acts as the foundation for EVERYTHING else in the series, is riddled with plot holes, horrendous storytelling and an anti-climatic and confusing final boss fight/ending that to this day remains one of the most popular memes on the internet. Zero attempts were made to go back and change any of it. Because that would involve giving the people who already paid for that content free, additional content which they won't do unless they can make money off of it. Which is quite frankly a load of horseshit. You would think that they should feel obligated to provide a COMPLETE game to their players as compensation for continuing to remain loyal even after being sold an incomplete game. Or at the very least, as a means to try and win back those who decided to quit as a result of such.

    I could easily keep going but I'd rather not test to see if there is a text limit on posts, lol
    In my opinion, I would hold off on getting Destiny 2.
    If you haven't played it yet, I can DEFINITELY recommend Borderlands 2 instead. You will definitely be getting your money's worth.
     
  4. Luypie liked a post in a topic by Malphisto in Battlefront 2 loot crates Angry Rant.   
    The main issue we're facing here is that the industry as a whole is trying to "normalize" this level of corporate bullshit. The top dogs like EA, Activision and Ubisoft have for a very long time tried to establish a sort of monopoly in the market. This has gradually shifted the power/control away from we the Gamers to the corporations. Instead of us being the ones to set the standards for company policy, they do whatever they want and just expect us to deal with it. They spent YEARS conditioning the Gamer Community to be complacent and go along with their agenda. Many will even go out of their way to defend such anti-consumer practices, like the battered spouse living in an abusive relationship.

    It sucks, dude.

    Unfortunately, the grim reality here is that the only way to stem the tide of this cancer is for these games to fail...
    There's no sugar coating it. The games that employ these practices need to crash and burn, lose both player numbers and sales. Its gonna suck. There's gonna be a lot of potentially amazing games that will suffer as a result. Possibly studios too. But that's going to be the only way to correct the imbalance of the situation.
  5. Malphisto liked a post in a topic by Kaz32 in I am sensing another Angry Rant from Joe about Battlefront 2. And we got it. Sort of.   
    Remember this?
    Well, unfortunately Joe, you can't blame the man you interviewed for the bullshit you're going to see after you play the game. We can only blame EA for this shit, because FUCK ME, I can't even believe it's possible to fuck up things even further than before.
     
    The issue with this game just got worse.
     
    https://www.reddit.com/r/StarWarsBattlefront/comments/7cff0b/seriously_i_paid_80_to_have_vader_locked/dppum98/
     
    Locking characters via in game currency is alright I guess, if it's done like Street Fighter V aka those characters are season pass dlc characters which you can play the game to get enough currency to unlock a character, but you also can buy a character season pass to get the character right away, preferably when the season pass is dirt cheap.
     
    But this????
     
    "Gamers were threatening to boycott Star Wars Battlefront 2 because of EA’s decision to make major characters from the franchise unavailable to play from the start of the game.
    Over the weekend, fans learnt that “Hero” characters like Luke Skywalker, Darth Vader, and Princess Leia would require multiple days of play before they could be unlocked.
    “If you were to play Battlefront 2 and wanted to play/unlock Darth Vader or Luke, you’d need to spend about 40 hours in-game to get an in-game currency to buy access to him. During which time you couldn’t unlock anything else since you’re saving up that currency for a character,” a user explained on Reddit.
    Alternatively, players would have the option to spend actual money to purchase virtual “loot crates” which contain the currency needed to unlock these Hero characters earlier — an additional cost to the $A99.95 price of the game.
    Many gamers were angry and saw this as a way to encourage microtransaction purchases."
     
    So the guy bought a deluxe $80 edition to this game, and he doesn't have Luke and Darth Vader because you have to get them through getting in game currency. Poor bastard, but hey, that's what you get for not looking at what you get if you buy the edition first! 
     
    Gamespot even tested this shit, and this is what happens.
    These guys paid $90 to buy the "Crystal" currency, which is just another word for "premium" currencies if you're using mobile game terms. You know, those ones that's sitting right next beside the currency that's easier to get? AKA THESE BULLSHITS??

    And what do these crystals do? Oh, they let you buy loot crates. As we know already, you get crafting materials, character buffs, skins posses whatever, and currency if you're lucky or you get duplicate cards that's converted into currency. But the problem with the system is it's all fucking random. So after these people purchased the $90 crystals to buy a bunch of loot crates, they got a lot of bullshit character buff cards which advances their character levels up the ass, and got 29,430 credits. In order to unlock a character, you need credits. That you get from playing the game and if you're lucky to get them from the crates. Ok, sounds fair. But Iden Versio, the campaign's main character, has to be purchased for 5,000 credits, and to unlock Darth Vader and Luke, YOU NEED 60,000 CREDITS. ARE YOU FUCKING SHITTING ME?? These people payed $90 just to get a bunch of crates, AND THEY ONLY GET HALF THE REQUIRED CREDITS TO UNLOCK DARTH VADER???
     
    Ohohohoho, but fortunately after that EA rep dumbass who posted on Reddit got massacred, they reduced the price for each characters. 
    https://www.cnet.com/news/star-wars-battlefront-ii-reddit-micro-transactions/
    "Luke Skywalker and Darth Vader will now be available for 15,000 credits [down from 60,000 credits], Emperor Palpatine, Chewbacca and Leia Organa for 10,000 credits and Iden at 5,000 credits. Based on what we've seen in the Trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players. The change will be live today, with an update that is getting loaded into the Play First Trial now and also the full game when it launches. We're not stopping there as we're going to keep making changes to make the experience better."  
     
    Sounds good right? I mean of course for the Gamespot people since they already got 29,430 credits, but it's good for the rest right? Except that in doing so, THEY ALSO REDUCED THE REWARDS YOU GET FROM PLAYING THE GAME! So I heard that originally if you beat the campaign, you get 20,000 credits. After the update, you only get 5,000. And you'll probably get less credits after playing matches too. ARE YOU FUCKING INSANE EA???
     
    That's it, I'm not buying this game. Remember what I said before?
    We can't do the first one, so we'll do the second one. And play something else to compensate. Like the original Battlefront 2! 
    This game has to be as horribly received and be as poor in sales as Mass Effect Andromeda in order for EA to make a change to their broken system. Hard to do since people will still buy this game, BUT I BELIEVE DAMN IT!
    WE MUST TAKE ACTION, AND BELIEVE!
     
     
    And through a last minute change by EA, another change has been made. Which Joe addresses. HORRAY!
    But it's "temporary", and it doesn't change the fact that the game's mechanic is based around the stupid random lootbox nonsense. So it is a little victory. But still, a victory is worth celebrating!
  6. Malphisto liked a post in a topic by Luypie in Battlefront 2 loot crates Angry Rant.   
    I think the current lootbox system in BF2 is a very important and not misunderstood test that we need to be very alert about. After our initial outrage and anger have dropped a bit more, we must pay particular attention to what EA will try afterwards. I think this is their way of testing and looking how far they can go with this system. We all know there is no bright thinking person on EA who didn't know that this system was very bad and  would provoked a lot of controversy. I think they looked at it from two extremes. On one side of the spectrum, you have the game completely "free" (outside the purchase price) and on the other hand you have the current system (which forces you to pay a lot extra)
    They're just going to continue testing and adjusting until they've discovered what's furest they can go in us swallowing microtransactions. They have already announced adjustments. The risk is that we are faced with a very bad system, which means that a modified less bad system (but still bad) is seen as an improvement.They will tweak and adjust untill they find hardly any resitance anymore.
    This is, in my opinion, the real danger if we are not vigilant as a community. I think this fits right in the process of them getting less afraid of us.
  7. Malphisto liked a post in a topic by Rain in Joe talks with Battlefront 2 producer about the game.   
    What I can't understand is if they are removing the Epic weapons/upgrades/etc from the crates why even still have the loot system implemented? That just makes it sound like they still function as is from the Beta minus some of the OP items you can get. Joe's facial expressions during the responses says it all, utter disappointment in them keeping lootboxes. And how long is it going to take before they get close to Battlefield or CoD in terms of number of weapons per class? WW2 launched with 5-8 guns per class which is nearly double and the variety is definitely a welcome feature when looking for the gun with the stats that suit you.
     
    The Beta was still fun and the gameplay/setting is awesome but for the love of Kylo ditch monetary loot system and the masses will be happy campers.
     
     
  8. Malphisto liked a post in a topic by Kaz32 in COD WW2 Angry Review.   
    Coincidentally this is yet another COD game that Joe reviewed which is also developed by Sledgehammer games. And as expected, still the same COD game like before.
     
    Titanfall is the true COD sequel that's actually a great step forward to the series. Titanfall 2 is an especially great time. It's unfortunate that the game isn't as well sold as COD and Battlefield.
  9. Malphisto liked a post in a topic by argetlam350 in is destiny 2 worth it   
    IMO, no it isn't. Yes I enjoyed Destiny to a degree, perhaps even more than just a degree since I still go back from time to time, and while Destiny 2 improves on Year One Destiny design and ideas, the fundamental upgrades that Destiny gained throughout the last three years of support are absent. The story while better is still mediocre at best compared to many stories from other games out on the market. Then the fact that things players asked for are not there and instead of just been wiped (primarily I mean the grimore. All that lore that we wanted to be in game instead of on a website, just gone. Luckily fans have placed sites up with all that information and details up like the ishtarcollective but Bungie couldn't have the heart to put in game liked desired).
    In the long run of things it just doesn't have the same addiction to it. As much as I HATED grinding for a weapon in Destiny, looking for that god role for a gun or piece of armor, the lack of grinding in Destiny 2 and static rolls all weapons and armor have kills the replay value. I have everything I want with little effort really on my titan. Instead of trying to find a balance for that grind they removed it entirely to streamline it. Grinding can be fun if done right but Bungie seems to of just taken the easy route and removed it. The PvP aspect, while I enjoy the 4v4 aspect of it, lacks any need of skill. Now it just is a teamshot mode. That and weapon balance still seems to be Bungie's Achilles heel with Scout Rifles currently being the meta, especially the Midamulti Tool with a few god autorifles that tear through health. Then the fact that the multiplayer mode is a grab-bag mess. If I want to Control, I don't want to have to slog through Supremacy and Clash. Or that I can't choose specific strikes that I might want to do, instead I'm forced to go to the playlist. They removed the idea of choices to just being playlists that leave me scratching my head on why?
    Ultimately, again IMO, Destiny 2 should of just been another expansion instead of a separate game. It takes a step forward and then stumbles backwards several steps. I would say wait until they release an edition that includes all the future expansions like they have done with Destiny because it isn't worth shelling out over a hundred dollars for Destiny 2 to get everything.
  10. Crazycrab liked a post in a topic by Malphisto in Should video games be accessible to everyone?   
    In my opinion, both sides of the debate have valid points.

    Difficulty Levels have damn near always been a thing for many games. I always play on normal because I'd prefer to play the game as originally designed. For most of these types of games, the difficulty setting will either remove or add elements not originally apart of the base game experience.

    Easy Mode = Any or All of the following conditions, typically;
    -Enemy A.I. dumbed down.
    -Fewer Enemy Encounters. (Less Mobs)
    -Reduced Enemy Damage.
    -Permanent Buffs for the Player.

    Hard Mode = Any or All of the following conditions, usually;
    -Enemy A.I. on steroids. (More complex with algorithyms designed to attack more frequently and with dynamic behavior, constantly changing patterns)
    -More Enemy Encounters. (Crap loads of Mobs, often chaining aggro if you're playing in an MMORPG like Mabinogi)
    -Increased Enemy Damage.
    -Negative Conditions imposed on the Player. (Your HP used to auto regen? Not anymore~)

    Normal Mode = None of the above, just the base game without any augmentations.

    I'm totally alright with this setup. It allows weaker players the opportunity to also enjoy and learn said games and then, if they want to, they can go and increase the difficulty at their leisure. There is absolutely nothing wrong with this.

    However...

    My issue is when this debate starts to impact game development. Case in point, Crash Bandicoot is a Platformer. That Bridge level? I'm still fucking stuck on it. That shit is just flatout hard to do. There is no real way to make that easier for people, not unless you compromise the game's own design. For example, there are at least 2 parts in that bridge level that can and will royally screw someone over. Both involve making jumps across large holes in said bridge. The only way to make this easier is if you legitimately make that gap smaller, thus making it easier to jump over. Which basically defeats the purpose of the game being a platformer.

    Granted, I suppose you could have two different versions of that level...? Easy Mode has it where said gaps are shorter and Normal Mode has the stage left as is.

    Personally, I find both sides guilty of being entitled.
    The Elitists who think they're better than everyone else are wrong for demanding games not have an Easy Mode for people, because why should that even matter to them?
    Meanwhile, those who think EVERY game SHOULD have an Easy Mode are wrong for thinking that the world has to revolve around them.

    Both groups are equally as self-centered. And the debate itself is potentially damaging to the industry as a whole. There are games that don't offer a choice in difficulty setting. What happens when said games, in an attempt to cater to those who demand easier experiences, end up designing their games to actually be easy? The gaps in said bridge either no longer exist or are a simple cake walk to get across. This whole matter is a two way street.

    I'm alright with there being a choice. However, I am concerned about the future ramifications this topic will have on the industry.
     
  11. Crazycrab liked a post in a topic by Malphisto in Should video games be accessible to everyone?   
    In my opinion, both sides of the debate have valid points.

    Difficulty Levels have damn near always been a thing for many games. I always play on normal because I'd prefer to play the game as originally designed. For most of these types of games, the difficulty setting will either remove or add elements not originally apart of the base game experience.

    Easy Mode = Any or All of the following conditions, typically;
    -Enemy A.I. dumbed down.
    -Fewer Enemy Encounters. (Less Mobs)
    -Reduced Enemy Damage.
    -Permanent Buffs for the Player.

    Hard Mode = Any or All of the following conditions, usually;
    -Enemy A.I. on steroids. (More complex with algorithyms designed to attack more frequently and with dynamic behavior, constantly changing patterns)
    -More Enemy Encounters. (Crap loads of Mobs, often chaining aggro if you're playing in an MMORPG like Mabinogi)
    -Increased Enemy Damage.
    -Negative Conditions imposed on the Player. (Your HP used to auto regen? Not anymore~)

    Normal Mode = None of the above, just the base game without any augmentations.

    I'm totally alright with this setup. It allows weaker players the opportunity to also enjoy and learn said games and then, if they want to, they can go and increase the difficulty at their leisure. There is absolutely nothing wrong with this.

    However...

    My issue is when this debate starts to impact game development. Case in point, Crash Bandicoot is a Platformer. That Bridge level? I'm still fucking stuck on it. That shit is just flatout hard to do. There is no real way to make that easier for people, not unless you compromise the game's own design. For example, there are at least 2 parts in that bridge level that can and will royally screw someone over. Both involve making jumps across large holes in said bridge. The only way to make this easier is if you legitimately make that gap smaller, thus making it easier to jump over. Which basically defeats the purpose of the game being a platformer.

    Granted, I suppose you could have two different versions of that level...? Easy Mode has it where said gaps are shorter and Normal Mode has the stage left as is.

    Personally, I find both sides guilty of being entitled.
    The Elitists who think they're better than everyone else are wrong for demanding games not have an Easy Mode for people, because why should that even matter to them?
    Meanwhile, those who think EVERY game SHOULD have an Easy Mode are wrong for thinking that the world has to revolve around them.

    Both groups are equally as self-centered. And the debate itself is potentially damaging to the industry as a whole. There are games that don't offer a choice in difficulty setting. What happens when said games, in an attempt to cater to those who demand easier experiences, end up designing their games to actually be easy? The gaps in said bridge either no longer exist or are a simple cake walk to get across. This whole matter is a two way street.

    I'm alright with there being a choice. However, I am concerned about the future ramifications this topic will have on the industry.
     
  12. Malphisto liked a post in a topic by Rain in The game industry's obsession with lootboxs has officially gone to far..   
    I'm rested, not working and fully aware now..that being said: So technically this thread got totally derailed when the move towards in-game loot systems and laws on gambling came into discussion and I am definitely included in that fault so my apologies to Shagger. Back on topic the G2A system with purchasing games via crates I 100% believe is not gambling. It's a simple process that isn't unheard of because plenty of other products have been using this practice for a long time and no one said anything until it hit games...and gamers have big mouths myself included.
     
    Derailing one last time, ironically I finished watching the TotalBiscuit video and I'm convinced the in-game loot systems of Shadow of War, Battlefront 2 etc is gambling. I admit I was looking at it the wrong way focusing too much on other gambling processes and how they compare to the loot systems in games. What Biscuit elaborated on is what Crab even mentioned in his first response to me...it draws on the addictive nature in people to spend for that big win. And that big win in these games is Pay to Win items. I saw it only as a horrible Pay to Win system and after realizing my mistake I won't be buying Battlefront unless this system changes because it is ridiculously broken.
  13. Crazycrab liked a post in a topic by Malphisto in The game industry's obsession with lootboxs has officially gone to far..   
    For a moment, can we back track to what you were originally saying?
     
    The original debate was whether or not this was gambling. You were the one who then tried to change the subject by looking to make this into a matter concerning laws.
    You have already agreed that it is indeed gambling, as such you concede the debate, correct?

    I felt it important to reign in the discussion because you were taking it to a whole other place beyond what the original debate was about. Its also why you are seeing an impasse, because I see now that the real issue here is that the previous focus of the argument moved away from what was actually being argued. If you read back through the thread, one can easily see how this happened. Essentially, you presented the notion of it not being dubbed "Gambling" by the law, in order to try and force your point of refusing to acknowledge that it is indeed gambling. It was a straw man argument you were putting forward and that somehow became the central focus of the debate, a debate which was technically already over the instant you contradicted yourself.

    The rest is just semantics. You are correct, all those things you listed would be counted as such, which is why one is correct in saying something like "I took a gamble on whether or not that burger was going to give me the runs..." That is literally an act of gambling.

    The whole "law" portion of this debate is an entirely OTHER topic.
  14. Crazycrab liked a post in a topic by Malphisto in The game industry's obsession with lootboxs has officially gone to far..   
    Bare in mind, definitions exist for a reason. I feel as though you aren't paying enough credence to this fact. You subscribe to the doctrine of logic, correct? There should be very little debate on this particular point then. Logic dictates that if something matches the definition for a word then said term is as such given to it. This is simple truth, I think anyone would be hard pressed to try disputing such.
     
    And why are you saying you're not the one who needs to be convinced? If your thought process is of the same vein then wouldn't that make you the ideal subject to try convincing? Personally, I find the response to be more like a cop out. You'll accept it if its codified into law, but if you aren't in agreement with it then how does it then become a law? And further on that point, shouldn't the law be based in logical deduction? Basically you are presenting a no win situation simply because you disagree with the notion that such is gambling even though you technically already agreed that it was. So I'm having a difficult time following your train of thought.

    Debates are a method designed to ascertain truth and reach a mutual conclusion by all parties involved. One side is either right or wrong and the process is intended to discover such. But at this point, your argument merely consists of;
    -"Who cares about silly definitions~"
    -"Until someone breaks the non-existent law it will never be a law."
    -"I'll consider it gambling when there's a law that says so because I'm somehow incapable of determining this for myself."

    That is essentially what you have presented, which is honestly a rather weak argument. Its somewhere in the same category as "I'm right because I say so" which doesn't actually fly in a real debate.
  15. Crazycrab liked a post in a topic by Malphisto in The game industry's obsession with lootboxs has officially gone to far..   
    I mean, it is gambling by sheer definition. Just because the law doesn't define it as such doesn't mean it isn't. For example, TYT covered a similar situation which applies to this one;
    The Law isn't infallible and most laws are seriously out of date and typically left up to interpretation.
    This video's topic/debate/conversation is, in my opinion, very relevant here. Because once again, and as Crazycrab has already presented, the actual definition of the term/concept for Gambling does indeed apply to Loot Boxes. Are you always getting something? Yes. But that fact alone doesn't change the meaning of Gambling or the addictive nature associated with it.

    There is also the sociological ramifications to take into consideration. I've noticed a rise in awareness and "popularity" for Loot Boxes to be tied to the growing cancer of micro-transactions in the Games Industry. It serves to further encourage and perpetuate an ongoing problem that is gradually conditioning society to accept the practice in literally everything FOR literally anything. And now the most recent victim of this harmful trend is the new Star Wars Battlefront.

    At the end of the day, it will always boil down to "Where do we draw the line in the sand?"
  16. Malphisto liked a post in a topic by Crazycrab in Joe please read this. Begging you.   
    Well I'll get the obligatory part out the way quickly before addressing your points.  Joe doesn't frequent this website very much so If you were hoping to get his attention, your almost certainly out of luck.
     
    I've seen allot of people who believe that reviewers like Joe are hypocritical by buying something then telling others not to buy it.  I think I remember people saying that about Joe with regards to the first EA Battlefront on this forum when that review was imminent back then.  I'm curious why this particular franchise seems to bring that out of people........ Whatever my point is that this could not be further from the truth.
     
    The relationship between a reviewer and his or her audience is not a "Monkey see, monkey do" kind of deal.  It's not even a "Do as I say, not as I do " kind of deal, It's a "This is my experience of the product, now it's up to you to decide of you want it".  In Joe's case unless he get's experience it for himself (whether he's sent a review copy or buys it himself isn't really that relevant) in order relate his experience to his audience in an honest and ethical way.
     
    Now it is true that a review or any sort of commentary whether it be positive or negative inevitably generates publicity, this is even true in the case of James Rolfe just talking about Ghostbusters in the video you posted.  Even though he's largely negative about the movie the video still draws people's attention to it so it's still promotion for the movie.  It's no different then if Joe buys Battlefront 2 to review the game, or even if he buys some of the lootcrates to test if they affect balance.
     
    I'll state for the record also that I am HUGE fan of James Rolfe, I watch AVGN, Board James, his movie reviews, YKWBS and his James and mike Mondays seires' all the time.  He's stating quite eloquently why he won't be reviewing the Ghostbusters and explaining his reasons for that... but it's the reason why HE HIMSELF is not going to.  He's not trying organise some kind of boycott because that's not fair for anyone with an audience to do so and he knows it.
     
    NOW I FUCKING HATE LOOTBOXES!!!!!!!! I'm probably one of the more vocal ones in this community about how much the dirty, unfair, greedy, gambling, corporate cock sucking pieces of anus butter that they are (I think bit of the Nerd creeped in there, LOL)!  I do my part by voicing my opinion and voting with my wallet.  To this day I have never bought (at least for myself) a retail AAA game that has lootboxes, although I'm probably going to have no choice but to break pretty soon because it seems like they are in nearly every damn game now.  There are some circumstance when I have bought games that have some microtransactions but I've still never spent additional money. In addition I also applaud both with my voice and wallet good games that don't put in this kind of bullshit in them, games like Horizon Zero Dawn.
     
    That went on a while!  Thanks if you stuck all the way through!
  17. Crazycrab liked a post in a topic by Malphisto in The game industry's obsession with lootboxs has officially gone to far..   
    To be fair, gambling does indeed apply to many things. If we're going off of just simple logical deduction.
    Now whether or not any of such topics SHOULD be a gamble is an entirely other debate. That being said, you're getting a tad off topic.

    Loot Boxes are indeed a form of gambling, this much is true.
    Is the practice wrong, though? At that point we start to hit the root of it and ultimately there will be different opinions as this essentially boils down to a matter of personal values. Though, for this particular topic regarding random games being featured, I'd say that its more stupid than anything else? The reaction from others in this thread can serve as evidence enough of that. There is a huge difference between something like random merchandise from Loot Crate and random video games from this. Especially in an age where we are seeing more and more of an aggressive push towards digital downloads, what reason would Gamers have to spend money on this? If they are looking for older games from the NES or ATARI era then that typically means they are looking for something in specific. It would prove faster and more cost effective to simply hunt for those particular titles as opposed to playing slots in this sense for a very low if not non-existent chance of getting what they want.

    The concept just sounds silly. I can't imagine there possibly being very many actually willing to buy into this.
  18. Crazycrab liked a post in a topic by Malphisto in Battlefront 2 loot crates Angry Rant.   
    I'm so glad someone made this thread. I saw the video last night and got so pissed off over it that I couldn't fall asleep. Was even considering making this thread myself just to give me an outlet for said rant/emotions. Which speaking of...

    This crap isn't funny. It has moved far away from being even remotely joke-worthy. Call me crazy, but the rate at which micro-transactions have been aggressively spreading to all manner of other games seems to be dramatically increasing. I think to date, if I'm not mistaken, 2017 has seen an alarming rise in this practice with more and more "popular" franchises introducing them for the first time to the point that its becoming a common topic in the news for at least myself. Let us not forget that Bethesda is once again also trying to implement Paid Mods with their Creation Club shtick and they are apparently doubling down on it this time. It is literally no different from micros, its just not being called that.
     
    Jim Sterling put out a new video addressing this topic as well today for his show, but even then he missed a few points that should honestly be getting addressed. The bottom line here is that its all 100% a greed driven practice. There is zero reason for it. Mind you, I'm perfectly fine with concepts such as DLC/Expansions, assuming it isn't just cut content that's being held ransom which happens way more often than it should. But that $60 price tag is no joke. The argument that likes to get tossed around by the brainwashed nimrods, who have been conditioned over the years to just accept whatever is given to them, is that the base cost of games somehow isn't enough for these companies to turn a profit.

    Bull. Shit.

    This entire notion was already disproven by CD Projekt Red with The Witcher 3: Wild Hunt. A game that cost $60, with beautiful graphics, well portrayed and fully voice acted characters and NPCs with a massive open world setting and an award winning story that personally had me crying at the end. (Not to mention plenty of replay value because it even features multiple different endings based on what you do in the game) They were even putting out FREE DLC for it. It was almost like a direct insult to all these other AAA companies out there. I happily paid for both of their expansions which even came with a real life Gwent card game.

    The other factors that consistently get ignored or overlooked by others, including Jim, is the fact that while the base $60 price tag has remained the same over the years, there is also a shit load more people BUYING said games now all over the world. The Games Industry only continues to grow as the Gaming Community does as well. Its grown so large to the point that now we have legit eSports which back in the olden days was just a friggen pipe dream some of us would fantasize about playing on our Super NES or Sega Genesis. Or Pokemon Red/Blue on Gameboy. More consumers automatically translates to greater return for products being sold. So even though the cost of games has gone up over time, so has the number of sales to compensate. (Not to mention the fact we have Indie Devs out there making amazing games with next to no real funding for them and even they end up making a hefty profit off of sales)

    And this isn't to say that Jim didn't make an excellent argument, because he did. Especially at the end of his video where he pointed out that literally no one was ASKING for games to cost so much. Yes, the boost to graphics is nice, but I've made the argument in the past that you don't need photo realistic graphics to have an amazing game. Some of the most iconic, legendary games in history paled in comparison to the graphics of today. But that's because their story, gameplay and character elements were all amazing. For example, the old school Final Fantasy 7 was epic. Meanwhile, I'm predicting FF7 Remake is going to just look friggen amazing yet ultimately fail to compare with the original. Because at the end of the day, graphics aren't the only thing that matters. (Ultima III: Exodus for the NES still remains in my Top 10 RPGs of all time)
     
    Perhaps even more frustrating are those who try saying that "micros being in games is just the norm now" as if that somehow justifies the practice. It doesn't. If the Gaming Community were to actually come together on these issues and protest this horseshit then yeah, it would stop. Companies are in the business to make money. They are machines with the sole intention and purpose of generating the greatest bottom line possible for products being sold. If they could get away with selling people a game that is literally just a button you press that costs $1 each time you press it, they would. In a heartbeat. The only reason they don't is because that shit wouldn't fly and they would obviously get medieval levels of backlash for it. In fact the ONLY reason that micro-transactions weren't already a thing in every single game we see is BECAUSE said companies are afraid of the potential fallout and damage to their brands/sales.
     
    This basically means that the ONLY reason we're also seeing a dramatic rise in these practices across so many games now is because more companies are becoming less and less afraid of us. We no longer strike the fear of God in them with the thunder of our mighty wallets closing.

    Gamers have always factored into this equation. We have always held the responsibility of establishing and maintaining set STANDARDS for what is or isn't alright. And every time we give these companies an inch, they take a mile. We can't afford to keep losing ground to them. Like, literally cannot afford. Its not as if our economy and minimum wage is improving...

    Its NEVER too late to change industry trends. This fact remains true no matter how bleak a situation may look. They only want us to believe its some impossible task so as to discourage any efforts made against them. People do change as well. For example, I used to defend Halo 5's micro-transactions because its effectively doing the exact same thing as this game; Free DLC and Maps. But gradually, over time I began to realize just how hollow my accomplishments were in the game. And mind you, I have logged a shit load of hours on H5. But when I went back and played H4? I remembered how much more of a challenge and enjoyment I got from that experience. If I wanted that badass Gungnir Armor then I had to unlock it through personal achievement. And everyone who saw me wearing it would know that yes, I did in fact earn that badass armor. That's called TRUE Player Progression. When you feel like you have actually accomplished a grand feat and the reward is proof of it.

    It may take a long while to happen. It may require these companies taking it to such an extreme level that even the ardent defenders of these practices among our own kind are just flatout unable to justify their own bullshit anymore, and likewise join together finally to fight back against it. (Hopefully it doesn't need to get to the point of having games that are just buttons you press...)

    Never Give Up. Never Surrender.
  19. Crazycrab liked a post in a topic by Malphisto in Battlefront 2 loot crates Angry Rant.   
    I'm so glad someone made this thread. I saw the video last night and got so pissed off over it that I couldn't fall asleep. Was even considering making this thread myself just to give me an outlet for said rant/emotions. Which speaking of...

    This crap isn't funny. It has moved far away from being even remotely joke-worthy. Call me crazy, but the rate at which micro-transactions have been aggressively spreading to all manner of other games seems to be dramatically increasing. I think to date, if I'm not mistaken, 2017 has seen an alarming rise in this practice with more and more "popular" franchises introducing them for the first time to the point that its becoming a common topic in the news for at least myself. Let us not forget that Bethesda is once again also trying to implement Paid Mods with their Creation Club shtick and they are apparently doubling down on it this time. It is literally no different from micros, its just not being called that.
     
    Jim Sterling put out a new video addressing this topic as well today for his show, but even then he missed a few points that should honestly be getting addressed. The bottom line here is that its all 100% a greed driven practice. There is zero reason for it. Mind you, I'm perfectly fine with concepts such as DLC/Expansions, assuming it isn't just cut content that's being held ransom which happens way more often than it should. But that $60 price tag is no joke. The argument that likes to get tossed around by the brainwashed nimrods, who have been conditioned over the years to just accept whatever is given to them, is that the base cost of games somehow isn't enough for these companies to turn a profit.

    Bull. Shit.

    This entire notion was already disproven by CD Projekt Red with The Witcher 3: Wild Hunt. A game that cost $60, with beautiful graphics, well portrayed and fully voice acted characters and NPCs with a massive open world setting and an award winning story that personally had me crying at the end. (Not to mention plenty of replay value because it even features multiple different endings based on what you do in the game) They were even putting out FREE DLC for it. It was almost like a direct insult to all these other AAA companies out there. I happily paid for both of their expansions which even came with a real life Gwent card game.

    The other factors that consistently get ignored or overlooked by others, including Jim, is the fact that while the base $60 price tag has remained the same over the years, there is also a shit load more people BUYING said games now all over the world. The Games Industry only continues to grow as the Gaming Community does as well. Its grown so large to the point that now we have legit eSports which back in the olden days was just a friggen pipe dream some of us would fantasize about playing on our Super NES or Sega Genesis. Or Pokemon Red/Blue on Gameboy. More consumers automatically translates to greater return for products being sold. So even though the cost of games has gone up over time, so has the number of sales to compensate. (Not to mention the fact we have Indie Devs out there making amazing games with next to no real funding for them and even they end up making a hefty profit off of sales)

    And this isn't to say that Jim didn't make an excellent argument, because he did. Especially at the end of his video where he pointed out that literally no one was ASKING for games to cost so much. Yes, the boost to graphics is nice, but I've made the argument in the past that you don't need photo realistic graphics to have an amazing game. Some of the most iconic, legendary games in history paled in comparison to the graphics of today. But that's because their story, gameplay and character elements were all amazing. For example, the old school Final Fantasy 7 was epic. Meanwhile, I'm predicting FF7 Remake is going to just look friggen amazing yet ultimately fail to compare with the original. Because at the end of the day, graphics aren't the only thing that matters. (Ultima III: Exodus for the NES still remains in my Top 10 RPGs of all time)
     
    Perhaps even more frustrating are those who try saying that "micros being in games is just the norm now" as if that somehow justifies the practice. It doesn't. If the Gaming Community were to actually come together on these issues and protest this horseshit then yeah, it would stop. Companies are in the business to make money. They are machines with the sole intention and purpose of generating the greatest bottom line possible for products being sold. If they could get away with selling people a game that is literally just a button you press that costs $1 each time you press it, they would. In a heartbeat. The only reason they don't is because that shit wouldn't fly and they would obviously get medieval levels of backlash for it. In fact the ONLY reason that micro-transactions weren't already a thing in every single game we see is BECAUSE said companies are afraid of the potential fallout and damage to their brands/sales.
     
    This basically means that the ONLY reason we're also seeing a dramatic rise in these practices across so many games now is because more companies are becoming less and less afraid of us. We no longer strike the fear of God in them with the thunder of our mighty wallets closing.

    Gamers have always factored into this equation. We have always held the responsibility of establishing and maintaining set STANDARDS for what is or isn't alright. And every time we give these companies an inch, they take a mile. We can't afford to keep losing ground to them. Like, literally cannot afford. Its not as if our economy and minimum wage is improving...

    Its NEVER too late to change industry trends. This fact remains true no matter how bleak a situation may look. They only want us to believe its some impossible task so as to discourage any efforts made against them. People do change as well. For example, I used to defend Halo 5's micro-transactions because its effectively doing the exact same thing as this game; Free DLC and Maps. But gradually, over time I began to realize just how hollow my accomplishments were in the game. And mind you, I have logged a shit load of hours on H5. But when I went back and played H4? I remembered how much more of a challenge and enjoyment I got from that experience. If I wanted that badass Gungnir Armor then I had to unlock it through personal achievement. And everyone who saw me wearing it would know that yes, I did in fact earn that badass armor. That's called TRUE Player Progression. When you feel like you have actually accomplished a grand feat and the reward is proof of it.

    It may take a long while to happen. It may require these companies taking it to such an extreme level that even the ardent defenders of these practices among our own kind are just flatout unable to justify their own bullshit anymore, and likewise join together finally to fight back against it. (Hopefully it doesn't need to get to the point of having games that are just buttons you press...)

    Never Give Up. Never Surrender.
  20. Malphisto liked a post in a topic by Shagger in Destiny 2 review. Kept ya waiting huh? :D   
    I have a youtube comment blcoker too that works very well, and not just for youtube coments. It's called ignore shit. How it works is I ignore shit. The kinda shit that I want to ignore.
  21. Malphisto liked a post in a topic by Kaz32 in Destiny 2 review. Kept ya waiting huh? :D   
    You can't reason with them. It's like I said before: 
     
    always block youtube comments, and never take the baits. That place is infested with complete morons that spews whatever they want. Best to just ignore them to avoid headaches. I guess Reddit is another one of those places.
     
    And another thing, so what if they're that adamant on defending the game? If they like the game that much, then let them like it. People will see that them defending the game to that extent is fucking dumb anyway considering that the game does have those flaws. Just see them as one of those zombie infectees, and us as the survivors. Too late to cure them, we'll just have to move on and be the better people.
  22. Malphisto liked a post in a topic by Darkstorm Zero in Youtube hate   
    I'm a long time lurker and fan of the Angry Joe Show. I don;t do much posting anywehre anymore, but... I feel this situation is sufficiently serious enough to warrant me putting fingers to keyboard once again, and offer up my opinion and advice if anyone, Joe included, wishes to see it.
     
    While I disagree that disabling comments and ratings is the way to go, I understand perfectly well where Joe is coming from, and the position he now feels trapped in. It's a little outlandish that YouTubers, who watch the content free of any charge on Joe's part, feel entitled to any specific form of content on a channel. It really is. Joe is not simply doing Angry Reviews anymore. He is trying to branch out into other entertainment that interest him. Movies, TV, Board Games, hell he could do music reviews tomorrow if he wanted and that is entirely his decision, just as it is their decision to not watch the content they do not want. I do not think Joe has ever said he would stop doing Angry Reviews, nor specifically say he would slow down the frequency of them deliberately. On top of this, he actually meets, then exceeds the quota he has had for prior years for Angry Reviews MEANWHILE keeping up with creating the new content. I honestly do not know what else he can possibly do to placate the hardliners. It Boglins the mind (To steal a quote from Jim Sterling) to see the uproar in most cases.
     
    But, to be fair, I think most YouTubers are under the illusion that because Joe is doing other stuff, that he somehow must have time to pump out even more angry reviews than what he has, and because the Angry Reviews are seemingly few and far between, with lots of content in between, it creates the illusion that Joe is doing fewer of the reviews than prior years. In actual fact, Joe is matching the quota of prior years.
     
    I'm going to be blunt here to those who demand more, Joe is not obligated to stick to and perform even more of the same content and ONLY that content. He is simply not. To demand he sticks with the same stuff but with more frequency, you are going to burn the guy out on fatigue AND passion for what he does. Don't make this man hate what he does. He LOVES his videogames, it's part of why he became a reviewer and critic in the first place. But if you make him do that and only that, he will learn to hate it. I do not wish to see an end to the Angry Joe Show anytime soon.
     
    Now, to the other side of the coin, this is for you @Angry Joe , You worry way too much about what Tube Trolls think, dude. People who make such demands of you, and cuss you out like angry toddlers when they do not get what they want are never, never to be considered your true audience. If they had any legitimate complaints (And no, that whole Schedule thing, while a bad move, wasn't your fault.) I understand that you feel like you don't have any other way of maintaining control of the situation, but I do disagree with disabling the ratings and the comments. However, than is simply an opinion on my behalf. That being said, I do know where you are coming from. In fact, I remember when you did the Man of Steel, and Batman v Superman skits with Doug Walker. You looked like you were having so much fun you could barely sit still. Probably because it WAS fun, and it was different from what you usually do, and it wasn't for a game.
     
    In closing, understand this everyone. To do what Joe does on Youtube, you need to have passion for it, and you need to enjoy it. All the hours of writing, editing design acting costumes, things like this, they take time and passion to make. If Joe starts to see these things becoming more of a chore than an enjoyment, then that will show in the work, and eventually he may well decide to shut it all down and just become a gamer again. And we'd all be poorer for it.
  23. Malphisto liked a post in a topic by Mladenius Maximus in Youtube hate   
    In the last video Joe has open to us why he disable comments and likes.I follow Joe long time now since 2009 and part of the community since 2013. Everyone have ups and downs ,sometimes people lose faith in us. Your channel is build on Video Game reviews and now when you want do something many people not like cause they need time to get used to it.You are very great reviewer and do very good job. I wish all of best for his channel and i will always help community to grow and what ever happens we will be beside Joe always. And for others i do not write this cause im part of AJSA community  but to let him do stuff he likes. I stayed Sub on his YT cause i like his Game contents,he want to do movies its ok i will wait until there is game review cause he is also human like we are.We are all here because of Joe ,he made us come together and play together.The people ranting on youtube only go there for videos ,they do not know the hard work you do in record ,than edit video.Now is time we help Joe and understand him. Hey even i not like sometimes some movie reviews i skip them and wait other but not because of joe but because i not like movie and i not hate what he do, what he like,That makes him happy.I write all this because i am feeling injustice for Joe ,he do all this years putting honest reviews and i want to share my support to him.Hell my fav. Rome 2 was 40 minutes, you know how much that is time for just edit.Once again You have my respect always. So if he read this its ok,if not its ok again also,Joe have my respect.Stop hating stuff that make other people happy. And i will see you again at next Angry Joe Show :-)
  24. Malphisto liked a post in a topic by GypsyBiscuits in Youtube hate   
    So everyone is mad because he's making less reviews when he so far has 10?  He seems to average 13/14 a year.  Some years more then others.  If he does reviews in Sep, Oct, Nov and Dec, then he'll be at 14.

    He may end with his average amount, and he's doing more content in between.  What's the problem?
  25. Malphisto liked a post in a topic by Apex Spartan in Youtube hate   
    I haven't posted in a long damn time, but I saw this thread got revived when I got an e-mail for it.
    If you look at my first post, I was on Joe's side. Not because I'm a fanboy and not because I think his fans are retarded, but because of the way fans talk to him like they know him personally.
     
    1. It's his damn channel. He created it.
    2. He didn't force anyone to subscribe or love him. You did that yourselves.
    3. Just because he has fans, doesn't mean he should bow down to their wishes. Sure, he should, but he doesn't have to.
    4. Nobody really knows what's best for his channel or him,  only he does.
    5. What's happening behind that Joe video, behind his camera, we don't know. Who are we to judge?
     
    I do agree with fans on one thing and that's several promises he made that he never ended up making true. If you will make  a promise like that, you should really do your best to fulfill it. I can understand the blow that Joe is getting and I honestly think some of it is deserved, but I harshly disagree with how the blows are done.
    "I've been your loyal sub and you do this to me and us? fuck off you sell out."
    "Used to be a great channel. now he's just getting fat off of the money he milks from his shitty movie reviews"
    etc etc etc, any insults or judgmental comments, I'm harshly against it. 
     
    You are not his mother or his father, you haven't done anything for him besides clicked the sub button and watched his all previous videos when mighty Joe was great. He did all the hard work, you just watched and laughed at it and now most fans think that they deserve some kind of compensation? No. Also, if you donated him money, for anyone that did, also, that was your choice. Nobody forces you upon it. It's your fault, if you regret it now. It's kind of like preordering a video game. Risks involved.
     
    He wants to make money and he will do it any way he likes it. The hard way, the easy way, the fast way - who are we to judge him? If his channel fails because of his current decisions, only he can blame himself. And if that happens, the fans who hated him can taps themselves on the back and say they warned him.