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Malphisto

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  1. Malphisto liked a post in a topic by Legolas_Katarn in Youtube hate   
    I don't really understand these comments, he's on track to posting what will probably be more reviews than last year. I don't know why his Youtube financial situation is such a concern for you, even more so when you don't know how much he earns on Youtube, through sponsored content, or through Twitch. From what he says and what the views show he could very well end up making more on his content that isn't reviews. Friday 13th has 1.2+ million views, Injustice 2 has 800,000+, his movie reviews of Spiderman and Transformers have 440,000+ and 760,000+ and they are newer, he enjoyed making them and they take less time, energy, and money for him to create.
     
    It's worked just fine for a lot of other people, and they all seem happier for it or it doesn't seem to have effected them.
     
    Having people constantly complaining is going to take a toll on most people, it's certainly something that has effected many other Youtubers. Four years ago was four years ago and with the environment around most gaming communities having only gotten worse since then and an additional four years of feeling the effects of it it can change the situation. This is all without even getting into people starting fights in his comment section or covering it with offensive comments either aimed at Joe, his friends, other commenters, or other people.
     
    As he's been saying for years though, he doesn't want to do that. He likes doing the other content and the streaming as well, and is obviously in a situation where that has been working for him financially and where he would rather not have the comments on that content rather than no longer creating it. I don't even know if that will be the case, he has drama channels making videos of him and a toxic Youtuber whining about his comment being deleted and that's really nothing that hasn't happened before and will happen again no matter what he ends up doing.
     
    The implication that those sites are lying to people is ridiculous, and they and similar sites have had or have people in their employ or freelance positions that currently put out what is easily some of the best writing, thoughts, interviews, and videos in the industry, as well as people who have gone on to work in game design and created well received titles.
  2. Malphisto liked a post in a topic by khasym in Youtube hate   
    If possible, I'd like to speak to Joe Vargas himself first, but a lot of this can apply to those who are complaining about his content:
    Joe, you are an independent Youtube Creator. You are your own boss, producer, and creative director. You have NO ONE holding you liable for the content on your channel. The people who are complaining, will always find SOMETHING to complain about. If you haven't had a real vacation(Not a WORKING vacation like going to E3 and doing interviews and floor demos) in eight years, by all means, take one sir. Take several. The people that will actually appreciate the content, will still be here. The people that want to complain? They'll have found something else to rail against, and then see your video and watch it anyways.
    This part, is for the people who are angry. I said this when I heard people bashing TotalBiscuit for not putting out as much content because of his health issues: if you think it's so terrible that Joe or TB or Jim Sterling or ANYONE ELSE, isn't putting out the content you personally want, go do it yourself. Spend thousands of dollars on lights, cameras, sound equipment, computers, consoles internet connections and a place to work from. Quit your job and dedicate yourself full time to reviewing games. Forcibly play through games you would have dropped after the first hour, just so you can have a complete understanding of their failures. Do this not for just one year, not a few years, but EIGHT years with no appreciable breaks. And THEN, go and deal with the nonsense that occurs on the Youtube and Twitch message boards. Youtube content creators are not your personal monkeys to dance when you expect them to. They're people, doing a job that USED to be done by a studio of dozens, with no one but themselves and maybe a few close friends. Treat them AS SUCH!
  3. Shagger liked a post in a topic by Malphisto in Destiny 2 review. Kept ya waiting huh? :D   
    There is actually a LOT of reason to trust the hype for Anthem, honestly.
    The circumstances and scenario relating to Anthem has a lot of parallels to that of Destiny back when Joseph Staten was still involved with it. That was back when the original story of the game was still intact and the original "vision" for the game was still there. It was that vision which generated soooooo much hype along with the fact that you had Bungie, a well established champion developer which had really made its mark with the Halo series, a game that literally revolutionized the genre. Much of Destiny's success is owed to the Bungie Brand being stamped on it.

    But as we eventually learned, before the game's release there were multiple red flags happening behind the scenes. The execs at Bungie had decided Joseph Staten's story was somehow too linear and complex for the kind of audience they were looking to target. The original masterpiece that had been created was subsequently butchered along with various chunks being torn out and put aside only to be repackaged as "DLC" (Dark Below and House of Wolves) and sold separately. Its the exact same setup as what we see with Destiny 2. The ending of the game's story missions followed by the EXACT same aggressive marketing included in the game's case trying to sell players ANOTHER "Expansion Pass" that is just waaaaaay too similar to what happened last time.

    Now, many of the former Bungie Dev Team have either quit the company or have been fired. Luke Smith has risen up the ranks and has taken full advantage of that whole situation to elevate his position within the company. (I friggen hate that guy...)

    HOWEVER... Anthem has been pooling together the creative talents of legendary writers from BioWare history;
    Just like Bungie, BioWare is also one those studios that have achieved a sort of Legendary status with a large following of fans. And while the recent Mass Effect game had serious issues, we now know that the reasons for this were because it didn't actually have BioWare's full attention, as most of the studio's resources and efforts have been going into the creation of Anthem. (Likewise, Mass Effect 3 was supposed to be the end) Also, Anthem has the added benefit of being able to learn from the mistakes of Destiny and use the feedback from that community to help improve and properly charter the direction for their development along with other games such as Warframe.
    People wanted to be able to fly in Destiny?
    Boom, people can fly in Anthem.
    People love the underwater sections in Warframe?
    Boom, people can go underwater in Anthem.
    People wanted to enjoy exploring in Destiny?
    Boom, people can go exploring in Anthem AND be rewarded for it. (Its actually encouraged)
    People wanted more weapon diversity in Destiny?
    Boom, we obviously see that confirmed in Anthem with one guy rocking a Mortar Launcher and the other showing off a friggen Multi-Missile Launcher.
    People wanted better graphics for Destiny?
    Boom, Anthem looks hella good.

    And while a lot of what went wrong with Destiny can be argued that most of the blame can be attributed to Activision, BioWare has been dealing with EA for years now. Does EA factor into this? Yes, but for the most part the publisher doesn't impact or restrict BioWare's creative freedoms. The most we can see in terms of involvement is EA imposing micro-transactions in their multiplayer aspects. That's about it. And it seems as though BioWare has control over what is or isn't put in said micros. Whereas with Destiny, that shit started off in the Taken King expansion and has progressive become much worse. (So many people in the community protested micros in Destiny...but there were so many trying to defend that shit that now those micros have become a permanent fixture in the game...)

    But on that note, another thing to keep in mind is that it is abundantly clear that EA has been making power plays against Activision lately. We saw this with the release of Battlefield 1 in which DICE straight up directly challenged COD. Now we see Anthem coming in heavy, fully loaded and looking to directly challenge Destiny. And when companies compete against one another, the customers are the ones who always benefit the most. Which is why I say thank God for Anthem, because another main reason so much shit has been allowed to happen with Destiny is due to the lack of serious competition in the market place. So even for people who aren't all that interested in the game and are hardcore Destiny players? Anthem can only mean good things for Destiny as well, because Bungie/Activision are going to end up having to compete for your attention and money, which means the Destiny Community will actually have some real influence finally instead of the illusion of being cared about.
  4. Shagger liked a post in a topic by Malphisto in Destiny 2 review. Kept ya waiting huh? :D   
    I have literally been holding off on listening to anything related to Destiny 2.
    As a Day 1 player of the first Destiny, I saw first hand how the game so many had so much hope for was slowly ruined and turned into the mess that it is today. Vanilla Destiny was good, but the game was just...lacking in so much. And that basically defines the entire franchise at this point. Just a damn shame.

    I was first introduced to Joe's channel with his previous Destiny Review. Became a fan ever since. Its rare to come across a game reviewer who is actually honest and tells it like it is.

    Ever since this review was posted, I've been finding myself getting into arguments with people in the youtube comments. I try to ignore it, but the sort of mental gymnastics they do to justify their blatant bullshit just drives me nuts. I mean seriously, some of the crap these people say;
    "Joe is a liar!"
    How is anything he said in the review a lie?
    "Joe didn't even play the Raid!"
    He did experience the Raid... And regardless, why the hell is the Raid so crucially important like it could somehow magically invalidate any and all negative points being presented about the rest of the game? O_o
    "Oh, this just isn't Joe's kind of game."
    ...How do you even know that? How does him having a negative opinion about the game automatically translate to that? So anyone who doesn't give the game a high score are only doing so because its just "not their kind of game"?

    Its friggen daffy. Its like the people who try to say "Oh man! Destiny 2 is a whole new game!"
    Delrith hit the nail on the head with that during his rant on the Twitch stream, its not some whole new experience.

    There is one thing I would have liked Joe to touch on as well, which would have been the fact that Bungie literally swept EVERYTHING OF INTEREST from the original game under the rug.
    Sooooooooooooooo many people wanted to actually travel into and explore the Last City. There was so much potential with it. Interactive NPCs, Player Housing, Shopping District to open up the possibilities for items and crafting, a Recreation Center (Something akin to like the Gold Saucer from FF7 where you could spend Glimmer to play Arcade Games, possibly even some of Bungie's older games like Oni or Marathon, Sparrow Racing simulator, etc.), CLAN HALLS (Different spaces you can spend Glimmer on to buy and fully customize for you and your Clan Members to access and hang out in to actually socialize), interactive benches and seats for you to actually sit on like a normal person, etc. SO MUCH that people were wanting to see done with the Last City.
    And what does Bungie do? THEY DESTROY THE WHOLE THING!

    Or what about the Speaker?
    Everyone was waiting for him to actually explain shit to us. The original story for Destiny written by Joseph Staten even had the Speaker as being a central character and hinted at him being a primary antagonist for the plot. It was supposed to be a huge deal. Again, so much potential to be had there.
    And what does Bungie do? THEY KILL HIM OFF LIKE ITS NOTHING! You don't even care that he's dead, either. His death is so meaningless because they did NOTHING to actually establish his character. Its the same damn thing with the Awoken Queen apparently getting killed in Taken King right at the start. I mean seriously?

    First they butcher Joseph Staten's masterpiece and then they just gradually kill off and destroy all the remaining fragments of his story.
    Destiny was meant to be so much more than it turned out to be. Its a damn shame.

    Thank God for Anthem...
  5. Shagger liked a post in a topic by Malphisto in Destiny 2 review. Kept ya waiting huh? :D   
    There is actually a LOT of reason to trust the hype for Anthem, honestly.
    The circumstances and scenario relating to Anthem has a lot of parallels to that of Destiny back when Joseph Staten was still involved with it. That was back when the original story of the game was still intact and the original "vision" for the game was still there. It was that vision which generated soooooo much hype along with the fact that you had Bungie, a well established champion developer which had really made its mark with the Halo series, a game that literally revolutionized the genre. Much of Destiny's success is owed to the Bungie Brand being stamped on it.

    But as we eventually learned, before the game's release there were multiple red flags happening behind the scenes. The execs at Bungie had decided Joseph Staten's story was somehow too linear and complex for the kind of audience they were looking to target. The original masterpiece that had been created was subsequently butchered along with various chunks being torn out and put aside only to be repackaged as "DLC" (Dark Below and House of Wolves) and sold separately. Its the exact same setup as what we see with Destiny 2. The ending of the game's story missions followed by the EXACT same aggressive marketing included in the game's case trying to sell players ANOTHER "Expansion Pass" that is just waaaaaay too similar to what happened last time.

    Now, many of the former Bungie Dev Team have either quit the company or have been fired. Luke Smith has risen up the ranks and has taken full advantage of that whole situation to elevate his position within the company. (I friggen hate that guy...)

    HOWEVER... Anthem has been pooling together the creative talents of legendary writers from BioWare history;
    Just like Bungie, BioWare is also one those studios that have achieved a sort of Legendary status with a large following of fans. And while the recent Mass Effect game had serious issues, we now know that the reasons for this were because it didn't actually have BioWare's full attention, as most of the studio's resources and efforts have been going into the creation of Anthem. (Likewise, Mass Effect 3 was supposed to be the end) Also, Anthem has the added benefit of being able to learn from the mistakes of Destiny and use the feedback from that community to help improve and properly charter the direction for their development along with other games such as Warframe.
    People wanted to be able to fly in Destiny?
    Boom, people can fly in Anthem.
    People love the underwater sections in Warframe?
    Boom, people can go underwater in Anthem.
    People wanted to enjoy exploring in Destiny?
    Boom, people can go exploring in Anthem AND be rewarded for it. (Its actually encouraged)
    People wanted more weapon diversity in Destiny?
    Boom, we obviously see that confirmed in Anthem with one guy rocking a Mortar Launcher and the other showing off a friggen Multi-Missile Launcher.
    People wanted better graphics for Destiny?
    Boom, Anthem looks hella good.

    And while a lot of what went wrong with Destiny can be argued that most of the blame can be attributed to Activision, BioWare has been dealing with EA for years now. Does EA factor into this? Yes, but for the most part the publisher doesn't impact or restrict BioWare's creative freedoms. The most we can see in terms of involvement is EA imposing micro-transactions in their multiplayer aspects. That's about it. And it seems as though BioWare has control over what is or isn't put in said micros. Whereas with Destiny, that shit started off in the Taken King expansion and has progressive become much worse. (So many people in the community protested micros in Destiny...but there were so many trying to defend that shit that now those micros have become a permanent fixture in the game...)

    But on that note, another thing to keep in mind is that it is abundantly clear that EA has been making power plays against Activision lately. We saw this with the release of Battlefield 1 in which DICE straight up directly challenged COD. Now we see Anthem coming in heavy, fully loaded and looking to directly challenge Destiny. And when companies compete against one another, the customers are the ones who always benefit the most. Which is why I say thank God for Anthem, because another main reason so much shit has been allowed to happen with Destiny is due to the lack of serious competition in the market place. So even for people who aren't all that interested in the game and are hardcore Destiny players? Anthem can only mean good things for Destiny as well, because Bungie/Activision are going to end up having to compete for your attention and money, which means the Destiny Community will actually have some real influence finally instead of the illusion of being cared about.
  6. Shagger liked a post in a topic by Malphisto in Destiny 2 review. Kept ya waiting huh? :D   
    I have literally been holding off on listening to anything related to Destiny 2.
    As a Day 1 player of the first Destiny, I saw first hand how the game so many had so much hope for was slowly ruined and turned into the mess that it is today. Vanilla Destiny was good, but the game was just...lacking in so much. And that basically defines the entire franchise at this point. Just a damn shame.

    I was first introduced to Joe's channel with his previous Destiny Review. Became a fan ever since. Its rare to come across a game reviewer who is actually honest and tells it like it is.

    Ever since this review was posted, I've been finding myself getting into arguments with people in the youtube comments. I try to ignore it, but the sort of mental gymnastics they do to justify their blatant bullshit just drives me nuts. I mean seriously, some of the crap these people say;
    "Joe is a liar!"
    How is anything he said in the review a lie?
    "Joe didn't even play the Raid!"
    He did experience the Raid... And regardless, why the hell is the Raid so crucially important like it could somehow magically invalidate any and all negative points being presented about the rest of the game? O_o
    "Oh, this just isn't Joe's kind of game."
    ...How do you even know that? How does him having a negative opinion about the game automatically translate to that? So anyone who doesn't give the game a high score are only doing so because its just "not their kind of game"?

    Its friggen daffy. Its like the people who try to say "Oh man! Destiny 2 is a whole new game!"
    Delrith hit the nail on the head with that during his rant on the Twitch stream, its not some whole new experience.

    There is one thing I would have liked Joe to touch on as well, which would have been the fact that Bungie literally swept EVERYTHING OF INTEREST from the original game under the rug.
    Sooooooooooooooo many people wanted to actually travel into and explore the Last City. There was so much potential with it. Interactive NPCs, Player Housing, Shopping District to open up the possibilities for items and crafting, a Recreation Center (Something akin to like the Gold Saucer from FF7 where you could spend Glimmer to play Arcade Games, possibly even some of Bungie's older games like Oni or Marathon, Sparrow Racing simulator, etc.), CLAN HALLS (Different spaces you can spend Glimmer on to buy and fully customize for you and your Clan Members to access and hang out in to actually socialize), interactive benches and seats for you to actually sit on like a normal person, etc. SO MUCH that people were wanting to see done with the Last City.
    And what does Bungie do? THEY DESTROY THE WHOLE THING!

    Or what about the Speaker?
    Everyone was waiting for him to actually explain shit to us. The original story for Destiny written by Joseph Staten even had the Speaker as being a central character and hinted at him being a primary antagonist for the plot. It was supposed to be a huge deal. Again, so much potential to be had there.
    And what does Bungie do? THEY KILL HIM OFF LIKE ITS NOTHING! You don't even care that he's dead, either. His death is so meaningless because they did NOTHING to actually establish his character. Its the same damn thing with the Awoken Queen apparently getting killed in Taken King right at the start. I mean seriously?

    First they butcher Joseph Staten's masterpiece and then they just gradually kill off and destroy all the remaining fragments of his story.
    Destiny was meant to be so much more than it turned out to be. Its a damn shame.

    Thank God for Anthem...
  7. Malphisto liked a post in a topic by Shagger in Destiny 2 review. Kept ya waiting huh? :D   
    @Malphisto Anthem is definitely a chance for Bioware and EA to learn from Activision's and Bungie's mistakes. EA have listend to fans and resulted in games like Titanfall improving allot for the sequel. However, they'll probably just see the amount of money Destiny and Destiny 2 make and do the same shit. Still hoping, though.
  8. Shagger liked a post in a topic by Malphisto in Destiny 2 review. Kept ya waiting huh? :D   
    I have literally been holding off on listening to anything related to Destiny 2.
    As a Day 1 player of the first Destiny, I saw first hand how the game so many had so much hope for was slowly ruined and turned into the mess that it is today. Vanilla Destiny was good, but the game was just...lacking in so much. And that basically defines the entire franchise at this point. Just a damn shame.

    I was first introduced to Joe's channel with his previous Destiny Review. Became a fan ever since. Its rare to come across a game reviewer who is actually honest and tells it like it is.

    Ever since this review was posted, I've been finding myself getting into arguments with people in the youtube comments. I try to ignore it, but the sort of mental gymnastics they do to justify their blatant bullshit just drives me nuts. I mean seriously, some of the crap these people say;
    "Joe is a liar!"
    How is anything he said in the review a lie?
    "Joe didn't even play the Raid!"
    He did experience the Raid... And regardless, why the hell is the Raid so crucially important like it could somehow magically invalidate any and all negative points being presented about the rest of the game? O_o
    "Oh, this just isn't Joe's kind of game."
    ...How do you even know that? How does him having a negative opinion about the game automatically translate to that? So anyone who doesn't give the game a high score are only doing so because its just "not their kind of game"?

    Its friggen daffy. Its like the people who try to say "Oh man! Destiny 2 is a whole new game!"
    Delrith hit the nail on the head with that during his rant on the Twitch stream, its not some whole new experience.

    There is one thing I would have liked Joe to touch on as well, which would have been the fact that Bungie literally swept EVERYTHING OF INTEREST from the original game under the rug.
    Sooooooooooooooo many people wanted to actually travel into and explore the Last City. There was so much potential with it. Interactive NPCs, Player Housing, Shopping District to open up the possibilities for items and crafting, a Recreation Center (Something akin to like the Gold Saucer from FF7 where you could spend Glimmer to play Arcade Games, possibly even some of Bungie's older games like Oni or Marathon, Sparrow Racing simulator, etc.), CLAN HALLS (Different spaces you can spend Glimmer on to buy and fully customize for you and your Clan Members to access and hang out in to actually socialize), interactive benches and seats for you to actually sit on like a normal person, etc. SO MUCH that people were wanting to see done with the Last City.
    And what does Bungie do? THEY DESTROY THE WHOLE THING!

    Or what about the Speaker?
    Everyone was waiting for him to actually explain shit to us. The original story for Destiny written by Joseph Staten even had the Speaker as being a central character and hinted at him being a primary antagonist for the plot. It was supposed to be a huge deal. Again, so much potential to be had there.
    And what does Bungie do? THEY KILL HIM OFF LIKE ITS NOTHING! You don't even care that he's dead, either. His death is so meaningless because they did NOTHING to actually establish his character. Its the same damn thing with the Awoken Queen apparently getting killed in Taken King right at the start. I mean seriously?

    First they butcher Joseph Staten's masterpiece and then they just gradually kill off and destroy all the remaining fragments of his story.
    Destiny was meant to be so much more than it turned out to be. Its a damn shame.

    Thank God for Anthem...
  9. Shagger liked a post in a topic by Malphisto in Destiny 2 review. Kept ya waiting huh? :D   
    I have literally been holding off on listening to anything related to Destiny 2.
    As a Day 1 player of the first Destiny, I saw first hand how the game so many had so much hope for was slowly ruined and turned into the mess that it is today. Vanilla Destiny was good, but the game was just...lacking in so much. And that basically defines the entire franchise at this point. Just a damn shame.

    I was first introduced to Joe's channel with his previous Destiny Review. Became a fan ever since. Its rare to come across a game reviewer who is actually honest and tells it like it is.

    Ever since this review was posted, I've been finding myself getting into arguments with people in the youtube comments. I try to ignore it, but the sort of mental gymnastics they do to justify their blatant bullshit just drives me nuts. I mean seriously, some of the crap these people say;
    "Joe is a liar!"
    How is anything he said in the review a lie?
    "Joe didn't even play the Raid!"
    He did experience the Raid... And regardless, why the hell is the Raid so crucially important like it could somehow magically invalidate any and all negative points being presented about the rest of the game? O_o
    "Oh, this just isn't Joe's kind of game."
    ...How do you even know that? How does him having a negative opinion about the game automatically translate to that? So anyone who doesn't give the game a high score are only doing so because its just "not their kind of game"?

    Its friggen daffy. Its like the people who try to say "Oh man! Destiny 2 is a whole new game!"
    Delrith hit the nail on the head with that during his rant on the Twitch stream, its not some whole new experience.

    There is one thing I would have liked Joe to touch on as well, which would have been the fact that Bungie literally swept EVERYTHING OF INTEREST from the original game under the rug.
    Sooooooooooooooo many people wanted to actually travel into and explore the Last City. There was so much potential with it. Interactive NPCs, Player Housing, Shopping District to open up the possibilities for items and crafting, a Recreation Center (Something akin to like the Gold Saucer from FF7 where you could spend Glimmer to play Arcade Games, possibly even some of Bungie's older games like Oni or Marathon, Sparrow Racing simulator, etc.), CLAN HALLS (Different spaces you can spend Glimmer on to buy and fully customize for you and your Clan Members to access and hang out in to actually socialize), interactive benches and seats for you to actually sit on like a normal person, etc. SO MUCH that people were wanting to see done with the Last City.
    And what does Bungie do? THEY DESTROY THE WHOLE THING!

    Or what about the Speaker?
    Everyone was waiting for him to actually explain shit to us. The original story for Destiny written by Joseph Staten even had the Speaker as being a central character and hinted at him being a primary antagonist for the plot. It was supposed to be a huge deal. Again, so much potential to be had there.
    And what does Bungie do? THEY KILL HIM OFF LIKE ITS NOTHING! You don't even care that he's dead, either. His death is so meaningless because they did NOTHING to actually establish his character. Its the same damn thing with the Awoken Queen apparently getting killed in Taken King right at the start. I mean seriously?

    First they butcher Joseph Staten's masterpiece and then they just gradually kill off and destroy all the remaining fragments of his story.
    Destiny was meant to be so much more than it turned out to be. Its a damn shame.

    Thank God for Anthem...
  10. Malphisto liked a post in a topic by Raspharus in Oculus Rift Angry Review   
    First of all. Its a huge gimmick. And a good marketed gimmick that is. I've seen people complaining a lot about what people seem to not address here: the lack of games. Or even more so, there are game but most of them are of the casual things same with what kinect/psmove used to offer. Moreover there is no prospect for triple A gaming/core gaming to become popular with "vr" anytime soon.
    Second of all, its still a huge gimmick. It adds to immersion. And thats all. You pay 400/600/800 dollars to become more immersed in a game, a thing which mind you, was happening even before VR(games like skyrim or metro are just an example). I dont give a crap about immersion if the game is shit. AC unity had one of the most immersive worlds out there. But it also had tons of bugs, glitches, the gameplay was repetitive, and the story was ass. Immersion is not everything.
    Third of all it's just a gimmick. People have been comparing this thing with multiple monitor setups and whatnot. Lemme tell you something as a fellow 2 monitor user. People rarely use multiple monitors for gaming. Most of them use 1 monitor for gaming, and the second monitor, or the other 2(if the have a triple screen setup) are used for multi tasking. There are SOME who use multiple monitors for gaming, but thats kinda demanding on the hardware and in the end not really worth it. Most of them prefer to use them for multi tasking or, if they wanna game on a huge ass screen they can just buy an ultrawidescreen montior.
    Last of all, it adds almost nothing substantially to a game. A lot of people can get immersed into good books, and books dont even have pictures or something. They're just words. A lot of people can get immersed into movies (without a huge ass cinema screen if they watch at home that is), if the movie is good, and even without 3d mind you. A lot of people can get immersed into video games if the said video games are properly done and developed. If a game is, its bad. An immersion gadget will not help it become better. 
    Now if this is gonna become big or not, that I can't say for certain. But as it is, VR is just riding on the hype of the buyers/possible buyers. Its just a hype machine, and I dont know where it will lead. Kinect/psmove were the same when they got launched. Everyone was hyped about it and in the end it flopped. People will sooner or later realize(either this or the buyer's remorse will finally kick in) that it adds almost nothing to a game. At the moment what VR adds to a game(thats if we try to imagine that current triple A games support it, which they dont), is something that all of us can live without. I get the feeling that both the "redditors" and the big gadget enthusiasts) who try to defend this are in fact trying to justify their purchase, or they think that it will be (to quote nintendo, the master of gimmicks) REVOLUTIONARY, are actually fooling themselves when in the end it adds little to nothing to a game.
  11. Raspharus liked a post in a topic by Malphisto in Oculus Rift Angry Review   
    There's multiple reasons, and just because nobody here is talking about the other nonsensical gimmicks out there doesn't mean they aren't also equally acknowledged as such. Curved TVs simply aren't the topic here. As for the reasons why NOT to buy one?

    Outside of outlining what I already explained regarding accepted norms turning into barriers that prevent continued innovation, the fact of the matter is that this is once more a mass production paid beta test. No one actually knows what prolonged use of these things will do to a person both physically and mentally. I can already determine what some of those reports will end up being.
    1: Neck Pain/Neck related problems.
    2: Sensory Disorders. (Eye Problems)
    3: Seizures. (Not like normal gaming doesn't already have this problem, this would definitely HUGELY increase these odds)
    4: Psychological Disorders. (Pushing that isolation factor to the extreme is sure to have some fun long term side effects for folks)
    5: $600-$300 could easily be spent on something else?
    6: Its doesn't really offer that big of a difference for the experience. (I mean come the hell on, "Virtual Desktop"? Is ANY of this REALLY necessary? )
     
    Outside of all that? No, not much else stopping someone from buying one I suppose. Though that list provides plenty enough reason for me at least. That's just my opinion, at any rate.
  12. Corporate Agent liked a post in a topic by Malphisto in The Division Angry Review   
    No, you really aren't. I apologize if I might sound brash here, but this is the recurring trend that keeps grinding my gears.
     
    "I found this boring."
    Why?
    "It just was."

    That is seriously the extent of what has been said here. You're drawing comparisons between the characters in Destiny to The Division and saying one is better than the other with literally NO reason why outside of "just because" and that irritates the crap out of me. How can anyone be a critic about anything when they themselves have zero basis for such allegations? I'm just so exhausted from seeing the same thing everywhere.
     
    You cared more about Dinklebot than Faye. But why? That reads a logic error, there is no reasoning behind this. It is a notion that cannot be understood nor disputed because there is no intellectual foundation for it. Yeah, of course no one is arguing because there is quite literally nothing to argue. Anything that anyone were to try and say in opposition to your statement would just as easily be dismissed by you saying "that's just how I felt." Literally anyone can say the exact same thing about anything. Geralt of Rivia could be awarded one of the best portrayed video game characters of all time and yet someone could just waltz up and be like "I hated him" and give no reason as to why they actually feel that way.
     
    Where are the standards, man?

    I mean its not just that, either. And if you want to say this is a matter of personal preference? That you prefer a tiny floating robot with like two moments of dry humor as opposed to an actual person with a more serious-minded character role? Then THAT is what you say. That's called clarification, your preference doesn't match up. But at no point in time does THAT rationale ever justify declaring the other character as being worse in comparison. At that point you're just being incredibly biased. Like how dare this other person not be the same as this other character.
     
    Or how about saying Vanilla Destiny offered more than this. Like wow, really? What exactly was there more of by comparison?

    Vanilla Destiny had...
    -Zero Context (You were dead, brought back to life with no reaction or background info given at all and then it was suddenly your job to kill aliens because...reasons?)
    -Small World (If you took the maps for Earth, the Moon, Venus and Mars and combined them, The Division would probably still be bigger)
    -Pointless NPCs (They were literally all just glorified Vendors. It took them until TTK which at that point was a $140 investment to finally get anything even remotely resembling what one would expect from NPCs in a story. And even then? I gave TTK a score of Nathan Fillion because he carried that entire storyline.)
    -Recycled Content (The Black Heart mission, Final Boss. Need I say more?)

    Now let's do a comparison, shall we?

    Vanilla Division has...
    -Story Context (You know why you are here, you find out why the others before you failed their mission and you are presented with clearly defined antagonists. Beginning, Middle and End)
    -Large World (I have the "preference" to explore game worlds and unlike Destiny, I found more reason and reward with The Division. The only reason to explore in Destiny was for Dead Ghosts to unlock more of the non-existent story that you wished was in the actual game and the stupid treasure chests which really didn't give anything worthwhile, as opposed to The Division which is filled with collectibles that likewise reward you upon completing said collections, serving to add more atmosphere to the game and overall plot, as well as all of the loot in the game all having some sort of purpose. Not to mention finding these random locked doors that need lockpicks to open to access more areas. Others may not care or have any interest in this sort of thing, but I personally like my games caring enough to give us explorers a nod)
    -Useful NPCs (Faye alone gives you more info than Dinklebot, the Stranger, the Speaker, the Awoken Queen and her brother AND the whole damn Guardian Vanguard Council combined. Jessica is your major insight for the virus itself and gives you leads to work off of to track down the source of the disaster as well as the cure. Paul works with you and Faye to understand more about what happened to the First Wave and eventually discover how everything went from bad to worse. Benitez is ever driving the hammer and giving your crusade against the other factions more emphasis and meaning. All of this conveyed to you with good voice acting on top of it all)
    -New Content (Yes, a Helicopter. Sorry it wasn't Metal Gear Rex or something instead. =P )
     
    There is a LOGICAL BASIS for saying that The Division is BETTER and offers MORE than Vanilla Destiny.
     
    Its not Sci-Fi? That's personal preference.
    Its people instead of aliens or robots? That's personal preference.
    Its not a First Person Shooter? That's personal preference.
    Its bullet sponges instead of being realistic? That's personal preference.
     
    Huge. Difference.
    Something not being a personal preference does not translate to "bad game" or "5/10". SCIENCE. Using the scientific method to render a logical conclusion. That is what I respect. That is what I expect from anyone who looks to give a review of anything.
  13. Malphisto liked a post in a topic by Rain in Oculus Rift Angry Review   
    Oh come on lol. But ok, going with your theory of increased financial backing, what more can they possibly do besides increase resolution and 3D capabilities? That's all they do in the gaming world and that will only mean we get to spend even more money on component updates to make sure its compatible, not to mention another possible new device. It's just like pushing 3D movies on everyone, most people hate it and only the select few pay the extra for it.
     
    And like both Malphisto and I said, it's already got a very minor target audience having such high requirements. Sure a lot of us here have the rigs to handle this thing, but the majority do not and never will. So dumping even more money where they won't even get a decent RoI unless they tack on a ridiculous price tag doesn't make sense. And downgrading visuals won't help because what's the point in looking at sub-480p in full view when that's worse than normal vision? If this VR is going to survive it won't be because of gamers.
    The cost is the same. However, Oculus takes a damn near fully updated PC to run it and at the moment it's cost effective. It will be another year or two before the recommended components start to become decently priced, but that's just "recommended". At the same time TVs are constantly getting cheaper with even higher resolutions coming out. Hell I paid $2200 years ago for my Samsung 55" LED and now its like $1200-1500 or something like that. With gaming out of the equation for VR, what's the point of having a crazy field of view for navigating Windows? Even if they gave you gloves to have motion interaction...see now I'm trying to explain things that don't exist. My point is, Kinect 10.0.
  14. Rain liked a post in a topic by Malphisto in Oculus Rift Angry Review   
    The problem there being that we already saw the Kinect and its ilk level out and then drop off into obscurity. Actually, we've seen this happen a lot in gaming history. In the end, the industry always takes a concept and then goes with whatever proves the most cost efficient. And this time around you're narrowing the potential buyers in the market right off the bat with that hefty price tag.

    The concept of VR is what they are marketing here, even though it really isn't actual Virtual Reality we're dealing with. But they are pushing that notion hard because they want society to adopt this as being that.
     
    Query: "Why should I bother investing more finances into further research of VR Technology when the masses already accept this as such and are willing to pay boat loads of money to me to have it? Besides, too much immersion would only hurt my profits in the long run anyway if they are spending too much time in only a handful of games... Wouldn't it be better for my bottom line if I can just keep stringing them along with the same old shit wrapped up in a nice new package?"

    Business and Passion rarely go hand in hand these days.
  15. Malphisto liked a post in a topic by Rain in Oculus Rift Angry Review   
    My opinion is this is Kinect 10.0. I don't see VR revolutionizing gaming at all. Only the very hardcore that have to have all the hardware and kids that have parents with too much money will get this. Looking at the recommended PC specs, mine could run it (I have no intention of getting this btw) but there is probably a very big majority that can't. I just don't see it having a long lasting appeal and a repeat of Kinect/PS Eye will happen.
     
    As far as Joe doing this as a review...once again his channel and I'm sure he is aware of the affect it has on his channel whether good or bad.
  16. Dyzzles liked a post in a topic by Malphisto in The Division Angry Review   
    Honestly, what's annoying me the most are these various expectations people are throwing at it.
    For example, a lack of enemy variety? I would love it if people would just stop complaining about this without giving at least some inclination as to what in the hell THEY think would somehow make it more so. Has anyone even noticed all the different types of enemies in each faction? And no, they don't all play the same. The standard assault rifle guy that each faction has all behave differently as a prime example. Cleaners will steadily advance on your position to get within range so that they can douse you with napalm since their rifles have an attached flamethrower rigged up under the barrel. The Rioters have like 2-3 different standard assault guys who damn near all seem to be packing grenades, especially those damn fire ones that they use to try and flush you out of cover. And they WILL just be like "fuck you" and run up on your position unless you can manage to put enough heat on them to make the bastards back off.
    I could probably sit here and type up a legit list showing just how many different enemies there are and how they differ in behavior between each faction. Namely because I've beaten every single Challenge Mission against every single faction. No joke, the variety is indeed here, and you immediately notice those differences when playing on the highest difficulty.
    And we're going to criticize The Division's final boss being a Helicopter when Destiny's final boss was three of the exact same mini boss that you already defeated previously in that game? Seriously? No recognition or any kind of props given for this at all? That the final boss actually be something that you haven't encountered? Rather we should play it off and insult the game over this?
    You'll hear all the time how the game is boring and yet no one ever explains why. I've asked others if they could elaborate on this and the question is either flatout ignored or I get an idiotic "It just is" response. Because I'm trying to investigate why folks feel the game is boring. Ultimately, the best I could manage to get from anyone is that its repetitive. Which leads me to question further "aren't most if not all online games repetitive?" You will always find a repetitive activity boring, the point there is then how well a game can make repeating something as less boring as possible. So to just label any game as boring for the sole purpose of it being "repetitive" isn't a good reason.
    And they put out a patch that fixed the penalties and rewards for the Dark Zone. The problems that the game has aren't issues that couldn't easily be addressed. Its not hard to change numbers or drop rates and they already are doing so.
  17. Dyzzles liked a post in a topic by Malphisto in The Division Angry Review   
    Honestly, what's annoying me the most are these various expectations people are throwing at it.
    For example, a lack of enemy variety? I would love it if people would just stop complaining about this without giving at least some inclination as to what in the hell THEY think would somehow make it more so. Has anyone even noticed all the different types of enemies in each faction? And no, they don't all play the same. The standard assault rifle guy that each faction has all behave differently as a prime example. Cleaners will steadily advance on your position to get within range so that they can douse you with napalm since their rifles have an attached flamethrower rigged up under the barrel. The Rioters have like 2-3 different standard assault guys who damn near all seem to be packing grenades, especially those damn fire ones that they use to try and flush you out of cover. And they WILL just be like "fuck you" and run up on your position unless you can manage to put enough heat on them to make the bastards back off.
    I could probably sit here and type up a legit list showing just how many different enemies there are and how they differ in behavior between each faction. Namely because I've beaten every single Challenge Mission against every single faction. No joke, the variety is indeed here, and you immediately notice those differences when playing on the highest difficulty.
    And we're going to criticize The Division's final boss being a Helicopter when Destiny's final boss was three of the exact same mini boss that you already defeated previously in that game? Seriously? No recognition or any kind of props given for this at all? That the final boss actually be something that you haven't encountered? Rather we should play it off and insult the game over this?
    You'll hear all the time how the game is boring and yet no one ever explains why. I've asked others if they could elaborate on this and the question is either flatout ignored or I get an idiotic "It just is" response. Because I'm trying to investigate why folks feel the game is boring. Ultimately, the best I could manage to get from anyone is that its repetitive. Which leads me to question further "aren't most if not all online games repetitive?" You will always find a repetitive activity boring, the point there is then how well a game can make repeating something as less boring as possible. So to just label any game as boring for the sole purpose of it being "repetitive" isn't a good reason.
    And they put out a patch that fixed the penalties and rewards for the Dark Zone. The problems that the game has aren't issues that couldn't easily be addressed. Its not hard to change numbers or drop rates and they already are doing so.
  18. Malphisto liked a post in a topic by Rain in The Division Angry Review   
    Saw this score and his reasons coming a mile away sadly. Comparing to Destiny is just all kinds of wrong and makes the score feel so out of place and unfair. Basically, Joe is saying that Destiny's
     
    Complete lack of story
    Cookie cutter PvP system
    Horrible RnG loot system
    Non-existant map that goes hub> recycled map> hub> rinse/repeat
    Lack of gun variety and modifications
    Insanely long bullet sponge boss battles
    Armor that is far more simple stat wise
     
    are all better than what Division has to offer? Now don't get me wrong, I enjoyed Destiny for what it is. But it is nowhere near as good as Division...hell just listening to Del in both games says it all. Division actually has a story with characters that bring life to the game instead of just grinding through the same missions with no real point except for completing for loot/badges. Finishing missions in Division adds benefits to the players' experience through loot, perks, story, and base unlocks. Dark Zone was a big step in innovation and was fine in Beta until the cry babies had it ruined. If you think going Rogue is punishing..you never heard of the Jedi slot in Star Wars: Galaxies (pre-fuck up) lol.
     
    To keep this from dragging on, even with all the problems Division has...it didn't deserve that bad of a score and already people are quickly getting turned away from it. But such is life, I will continue to play and enjoy what it has to offer.
  19. Malphisto liked a post in a topic by Shagger in The Division Angry Review   
    Meh, never had much interest in this anyway, and this confirms I would have ended up as disappointed as I expected.
     
    EDIT:    
    Having read this, maybe I'll give it more thought, but I'll wait for patches and a price drop I think.
  20. fuzzypanda liked a post in a topic by Malphisto in The Division Angry Review   
    I guess my prediction came true... The instant he first described it as average on Twitch I immediately knew it was going to get a score of 5/10. Which honestly does disappoint me. This is the first time I find myself actually disagreeing with one of Joe's reviews. For a number of reasons, because I want to at least be fair with why I say this.
     
    1: He bashed the story hard, in a "not-so-fair" way. Unless he decided to make a new character while he wasn't streaming, anyone who watched him on Twitch could see that with the group consistently just rushing through things, the story obviously lost a good chunk of its effect. If we are in fact looking to use Destiny to compare this game with, which he was also doing, I'm truly confused that he would literally give the exact same reaction for the game's characters that he did for Destiny; "You don't remember anyone's name." FALSE. I'm sorry, this is perhaps the only time in which Joe just wasn't being fair. There are plenty of people who can name the characters simply because, UNLIKE DESTINY, you actually had a good deal of legitimate interaction and voice acting with each of them. Jess, Paul and Benitez were all done well and each had a well defined and properly portrayed character design with matching personalities that were easily distinguishable. That's not an opinion, that's pure fact.
     
    Seriously, because bare in mind, he scored The Division LOWER than Destiny. I literally cared nothing at all for any of the characters in that game because they were all basically stupid vendors. That's it. I didn't even read any of their dialogue because, for a AAA game in this day and age, I expect some god damn voice acting. Meanwhile, The Division had loads of this by comparison. And I agree with Joe that credit should be given where credit is due, so why in the hell was it the absolute opposite here?
     
    And with regards to potential? Yes, Destiny had a great deal of potential thanks to the efforts of Joseph Staten, potential that was ultimately wasted. But I fail to see why this game somehow lacks the same potential. The mission you unlock AFTER beating Bliss, "Unknown Signal", does in fact set things up for them to do soooooo much with this game in terms of possibilities. Like, zombies or something close to it actually becoming a thing. Aaron Keener is introduced gradually to you in the missions, revealing him to be the game's true antagonist while Bliss was simply just his puppet. In Destiny? You get none of this. Literally. You kill the Black Heart and then nothing. There's a speech given by the Speaker who has got to be one of the most annoying and useless characters ever in gaming, and then miss "I don't have time to explain why I don't have time to explain" who shows up at the end and still gives ZERO answers. Let's be real here, the story in Destiny was literally non-existent, it was 80% left up to the player's imagination and that number is me being generous.
     
    2: This consistent hate on the clothing is getting old... While Joe was funny as always with it in his review, its just super friggen misleading to play it off like you're putting in so much effort into killing something only to get a stupid piece of clothing. I have NEVER received a clothing item from any named enemy. In fact I always end up getting purples. You get clothing in this game so ridiculously easy too, and to be frank my guy looks like a badass. All I seriously ended up doing was taking off the coat and using a Tactical Layer which gives my guy the appearance of a Section 9 operative from Ghost in the Shell. The Appearance crap is 100% optional, you can just remove all of it so that only your equipped armor is showing instead which Joe commented saying you couldn't do for some reason. I guess because he thought that the coat covered the armor.
     
    Or how about some mention that literally every piece of loot you get in this game serves some sort of purpose and has some kind of value to it? Whether its stocking up on useful items for yourself or to give to NPCs, or simply breaking them down into raw materials used for the game's Crafting System.
     
    I don't know, I just feel like Joe was overly bias on this one. He said he really wanted to give it the same score as Destiny for the sake of others who were comparing the two, but I would have much rather he judge it based upon its own merits instead. I mean, yeah, if you wanted to get technical about it if you matched Vanilla Destiny at release with The Division at release, its painfully obvious that just by comparison alone The Division should have been higher. But let's be fair, though. The crybabies dealt a serious blow to the game's PvP because the Dark Zone really is crazy punishing. I'm DZ Level 30 and I've been playing the game completely solo. (I found the experience more enjoyable solo. If I can't enjoy something by myself then its a shitty game, you should never have to NEED friends playing in order to have fun with something) I agree 100% with Delrith with regards to how stupidly pointless it is to go Rogue. Hell, its frustrating enough as is getting killed by the enemies. I had a group spawn in on me and I died, setting me back by an hour. And I'm the sort of person who HATES having their time wasted. LOSING hours of work for a single death is not okay with me. Ever.
     
    That being said, Destiny had shit for PvE but was held up by its PvP. Meanwhile, The Division is like the polar opposite, its PvE is great but the PvP is severely lacking. In which case, yeah it would be more correct to have given at LEAST a 6/10. Me and my lot consider it a 7/10 because there's just more value here than there ever has been with Destiny in terms of what you paid for.
     
    Its not just Joe, either. You see a lot of reviewers giving this game poor scores. Like Jesus fucking Christ, man. THIS is why we can't have nice things. Because they either get shit on right out of the fucking gate or they aren't like the exact same copy/paste formula being used by other games. And other people are hating on this game for even LESS reasons than what Joe gave, we're talking straight up ridiculous bullshit. Some people are taking a dump on it just because its from Ubisoft and no other reason.
     
    Damn... Sorry, didn't mean for this to transform into a rant.
  21. fuzzypanda liked a post in a topic by Malphisto in The Division Angry Review   
    I guess my prediction came true... The instant he first described it as average on Twitch I immediately knew it was going to get a score of 5/10. Which honestly does disappoint me. This is the first time I find myself actually disagreeing with one of Joe's reviews. For a number of reasons, because I want to at least be fair with why I say this.
     
    1: He bashed the story hard, in a "not-so-fair" way. Unless he decided to make a new character while he wasn't streaming, anyone who watched him on Twitch could see that with the group consistently just rushing through things, the story obviously lost a good chunk of its effect. If we are in fact looking to use Destiny to compare this game with, which he was also doing, I'm truly confused that he would literally give the exact same reaction for the game's characters that he did for Destiny; "You don't remember anyone's name." FALSE. I'm sorry, this is perhaps the only time in which Joe just wasn't being fair. There are plenty of people who can name the characters simply because, UNLIKE DESTINY, you actually had a good deal of legitimate interaction and voice acting with each of them. Jess, Paul and Benitez were all done well and each had a well defined and properly portrayed character design with matching personalities that were easily distinguishable. That's not an opinion, that's pure fact.
     
    Seriously, because bare in mind, he scored The Division LOWER than Destiny. I literally cared nothing at all for any of the characters in that game because they were all basically stupid vendors. That's it. I didn't even read any of their dialogue because, for a AAA game in this day and age, I expect some god damn voice acting. Meanwhile, The Division had loads of this by comparison. And I agree with Joe that credit should be given where credit is due, so why in the hell was it the absolute opposite here?
     
    And with regards to potential? Yes, Destiny had a great deal of potential thanks to the efforts of Joseph Staten, potential that was ultimately wasted. But I fail to see why this game somehow lacks the same potential. The mission you unlock AFTER beating Bliss, "Unknown Signal", does in fact set things up for them to do soooooo much with this game in terms of possibilities. Like, zombies or something close to it actually becoming a thing. Aaron Keener is introduced gradually to you in the missions, revealing him to be the game's true antagonist while Bliss was simply just his puppet. In Destiny? You get none of this. Literally. You kill the Black Heart and then nothing. There's a speech given by the Speaker who has got to be one of the most annoying and useless characters ever in gaming, and then miss "I don't have time to explain why I don't have time to explain" who shows up at the end and still gives ZERO answers. Let's be real here, the story in Destiny was literally non-existent, it was 80% left up to the player's imagination and that number is me being generous.
     
    2: This consistent hate on the clothing is getting old... While Joe was funny as always with it in his review, its just super friggen misleading to play it off like you're putting in so much effort into killing something only to get a stupid piece of clothing. I have NEVER received a clothing item from any named enemy. In fact I always end up getting purples. You get clothing in this game so ridiculously easy too, and to be frank my guy looks like a badass. All I seriously ended up doing was taking off the coat and using a Tactical Layer which gives my guy the appearance of a Section 9 operative from Ghost in the Shell. The Appearance crap is 100% optional, you can just remove all of it so that only your equipped armor is showing instead which Joe commented saying you couldn't do for some reason. I guess because he thought that the coat covered the armor.
     
    Or how about some mention that literally every piece of loot you get in this game serves some sort of purpose and has some kind of value to it? Whether its stocking up on useful items for yourself or to give to NPCs, or simply breaking them down into raw materials used for the game's Crafting System.
     
    I don't know, I just feel like Joe was overly bias on this one. He said he really wanted to give it the same score as Destiny for the sake of others who were comparing the two, but I would have much rather he judge it based upon its own merits instead. I mean, yeah, if you wanted to get technical about it if you matched Vanilla Destiny at release with The Division at release, its painfully obvious that just by comparison alone The Division should have been higher. But let's be fair, though. The crybabies dealt a serious blow to the game's PvP because the Dark Zone really is crazy punishing. I'm DZ Level 30 and I've been playing the game completely solo. (I found the experience more enjoyable solo. If I can't enjoy something by myself then its a shitty game, you should never have to NEED friends playing in order to have fun with something) I agree 100% with Delrith with regards to how stupidly pointless it is to go Rogue. Hell, its frustrating enough as is getting killed by the enemies. I had a group spawn in on me and I died, setting me back by an hour. And I'm the sort of person who HATES having their time wasted. LOSING hours of work for a single death is not okay with me. Ever.
     
    That being said, Destiny had shit for PvE but was held up by its PvP. Meanwhile, The Division is like the polar opposite, its PvE is great but the PvP is severely lacking. In which case, yeah it would be more correct to have given at LEAST a 6/10. Me and my lot consider it a 7/10 because there's just more value here than there ever has been with Destiny in terms of what you paid for.
     
    Its not just Joe, either. You see a lot of reviewers giving this game poor scores. Like Jesus fucking Christ, man. THIS is why we can't have nice things. Because they either get shit on right out of the fucking gate or they aren't like the exact same copy/paste formula being used by other games. And other people are hating on this game for even LESS reasons than what Joe gave, we're talking straight up ridiculous bullshit. Some people are taking a dump on it just because its from Ubisoft and no other reason.
     
    Damn... Sorry, didn't mean for this to transform into a rant.
  22. fuzzypanda liked a post in a topic by Malphisto in The Division Angry Review   
    I guess my prediction came true... The instant he first described it as average on Twitch I immediately knew it was going to get a score of 5/10. Which honestly does disappoint me. This is the first time I find myself actually disagreeing with one of Joe's reviews. For a number of reasons, because I want to at least be fair with why I say this.
     
    1: He bashed the story hard, in a "not-so-fair" way. Unless he decided to make a new character while he wasn't streaming, anyone who watched him on Twitch could see that with the group consistently just rushing through things, the story obviously lost a good chunk of its effect. If we are in fact looking to use Destiny to compare this game with, which he was also doing, I'm truly confused that he would literally give the exact same reaction for the game's characters that he did for Destiny; "You don't remember anyone's name." FALSE. I'm sorry, this is perhaps the only time in which Joe just wasn't being fair. There are plenty of people who can name the characters simply because, UNLIKE DESTINY, you actually had a good deal of legitimate interaction and voice acting with each of them. Jess, Paul and Benitez were all done well and each had a well defined and properly portrayed character design with matching personalities that were easily distinguishable. That's not an opinion, that's pure fact.
     
    Seriously, because bare in mind, he scored The Division LOWER than Destiny. I literally cared nothing at all for any of the characters in that game because they were all basically stupid vendors. That's it. I didn't even read any of their dialogue because, for a AAA game in this day and age, I expect some god damn voice acting. Meanwhile, The Division had loads of this by comparison. And I agree with Joe that credit should be given where credit is due, so why in the hell was it the absolute opposite here?
     
    And with regards to potential? Yes, Destiny had a great deal of potential thanks to the efforts of Joseph Staten, potential that was ultimately wasted. But I fail to see why this game somehow lacks the same potential. The mission you unlock AFTER beating Bliss, "Unknown Signal", does in fact set things up for them to do soooooo much with this game in terms of possibilities. Like, zombies or something close to it actually becoming a thing. Aaron Keener is introduced gradually to you in the missions, revealing him to be the game's true antagonist while Bliss was simply just his puppet. In Destiny? You get none of this. Literally. You kill the Black Heart and then nothing. There's a speech given by the Speaker who has got to be one of the most annoying and useless characters ever in gaming, and then miss "I don't have time to explain why I don't have time to explain" who shows up at the end and still gives ZERO answers. Let's be real here, the story in Destiny was literally non-existent, it was 80% left up to the player's imagination and that number is me being generous.
     
    2: This consistent hate on the clothing is getting old... While Joe was funny as always with it in his review, its just super friggen misleading to play it off like you're putting in so much effort into killing something only to get a stupid piece of clothing. I have NEVER received a clothing item from any named enemy. In fact I always end up getting purples. You get clothing in this game so ridiculously easy too, and to be frank my guy looks like a badass. All I seriously ended up doing was taking off the coat and using a Tactical Layer which gives my guy the appearance of a Section 9 operative from Ghost in the Shell. The Appearance crap is 100% optional, you can just remove all of it so that only your equipped armor is showing instead which Joe commented saying you couldn't do for some reason. I guess because he thought that the coat covered the armor.
     
    Or how about some mention that literally every piece of loot you get in this game serves some sort of purpose and has some kind of value to it? Whether its stocking up on useful items for yourself or to give to NPCs, or simply breaking them down into raw materials used for the game's Crafting System.
     
    I don't know, I just feel like Joe was overly bias on this one. He said he really wanted to give it the same score as Destiny for the sake of others who were comparing the two, but I would have much rather he judge it based upon its own merits instead. I mean, yeah, if you wanted to get technical about it if you matched Vanilla Destiny at release with The Division at release, its painfully obvious that just by comparison alone The Division should have been higher. But let's be fair, though. The crybabies dealt a serious blow to the game's PvP because the Dark Zone really is crazy punishing. I'm DZ Level 30 and I've been playing the game completely solo. (I found the experience more enjoyable solo. If I can't enjoy something by myself then its a shitty game, you should never have to NEED friends playing in order to have fun with something) I agree 100% with Delrith with regards to how stupidly pointless it is to go Rogue. Hell, its frustrating enough as is getting killed by the enemies. I had a group spawn in on me and I died, setting me back by an hour. And I'm the sort of person who HATES having their time wasted. LOSING hours of work for a single death is not okay with me. Ever.
     
    That being said, Destiny had shit for PvE but was held up by its PvP. Meanwhile, The Division is like the polar opposite, its PvE is great but the PvP is severely lacking. In which case, yeah it would be more correct to have given at LEAST a 6/10. Me and my lot consider it a 7/10 because there's just more value here than there ever has been with Destiny in terms of what you paid for.
     
    Its not just Joe, either. You see a lot of reviewers giving this game poor scores. Like Jesus fucking Christ, man. THIS is why we can't have nice things. Because they either get shit on right out of the fucking gate or they aren't like the exact same copy/paste formula being used by other games. And other people are hating on this game for even LESS reasons than what Joe gave, we're talking straight up ridiculous bullshit. Some people are taking a dump on it just because its from Ubisoft and no other reason.
     
    Damn... Sorry, didn't mean for this to transform into a rant.
  23. Dyzzles liked a post in a topic by Malphisto in Concerning The Division Review   
    I probably should have written this days ago, though I was hoping I wouldn't have to.
     
    I'm generally a strong supporter of the show and AJ. Both me and my wife will recommend his reviews to others, since she works as a manager at Gamestop. Yesterday I finally finished watching the uploaded recording of Joe's marathon on Twitch with the game and to be honest, I wish I had been present during it. (I was too busy playing the game myself at the time)
     
    First I just want to say that I like Delrith, but I have to agree with Joe that the relentless rushing was ridiculous. I mean, yeah, I get it but at the same time when you're intent on doing a legitimate review for a game that approach is just...bad. I found myself having to struggle with the fact that what I was watching was just a recording and I had literally no means of conveying my thoughts/anger/help at the time. (Like there were a few times where Joe was having trouble figuring something out. I flipped shit on the chat each time. "Quit shitting on the damn game and HELP Joe for Christ sake!" =/ ) I mean without a doubt, the overall experience of the game was ruined for Joe because of it. That was it. THAT was his first time experience with it, just a huge race to the finish.

    I personally played through the entire game on solo. I was level 30 by the time I did the final mission, as I had done literally every other Encounter and Side Mission available prior to it. I also had my Base of Operations fully maxed out as well.
     
    After watching those hours he spent on Twitch, its glaringly obvious that we had two totally different experiences. While he felt bored, I felt engaged. And its not as simple as saying he can just go and 100% everything afterwards, because why would any of that matter to you AFTER you have already done everything? I found the characters they introduced to be interesting. Unlike Destiny, I actually remember NPCs. I enjoyed building up my Base of Operations, choosing upgrades based upon what I would consider "priority" for the people there instead of my skills. (Its just more of those RPG elements that they included) I became invested in the game's setting and had fun exploring the buildings and using my lockpicks to open up secret areas inside of these completely random apartment complexes or warehouses that were off the beaten trail.

    Basically, what I'm getting at is that I'm worried that the review for the game will be negatively impacted because of Joe being rushed through. I mean case in point, when answering someone the next day about whether or not the game was worth getting, Joe's response was that it depends on how bored you are... =/
     
    And yes, I understand he's just one reviewer and its all just his own personal opinion, but you need to think about the impact opinions can have on others.
     
    Should the game be faulted for not having enough enemy diversity? Each time this kept being brought up, Joe would always make reference that there aren't any aliens and that he prefers more of the sci-fi genre. Now I keep seeing a flood of this same opinion, and it annoys the hell out of me. What wasn't diverse about the enemies? Seriously, there's only so much you can do within the confines of reality. Does this mean there shouldn't be any games based in reality anymore? You might think that question ridiculous but what is more absurd is how many times people have answered yes to me...
     
    Rioters? Normal thugs, didn't expect anything super duper about them from the get go. Rikers? Basically more pumped up and aggressive version of the Rioters. The Cleaners? That was where the diversity began to really show itself for me. I mean case in point, I could sneak up and shoot the gas tank on one of them to cause an explosion that would instant kill that guy and hurt the other nearby enemies, taking them off guard. Not to mention their whole cult mentality where they're attempting to purge the city of the virus by turning everyone and everything to ash. The LMB was a whole other kettle of fish, especially when you encountered those guys using Division Tech.
     
    Matchmaking for literally everything in the game is great, but I have to say...playing The Division with others kinda ruins it. Like I said, I tried playing with others through Hard mode on previous missions and it was SUPER friggen easy. Like, we're talking finishing the final mission on Hard in under 20 minutes. Though, those Daily Missions are legit hardcore. Holy crap, it was like running the Nightfall back on Destiny. So the PvE definitely still offers you a challenge. I'll be honest, I've spent more time doing stuff outside of the Dark Zone. Which isn't to say that the Dark Zone is bad, I absolutely love it. Open World PvP is the best and its definitely intense. Especially when you score yourself some epic loot and then it becomes a matter of survival and stealth to sneak the goods out with extraction, trying NOT to get caught by both enemies or other players.
     
    I still intend to watch through the rest of the past broadcasts on the Twitch channel, so maybe I'm just worried for nothing. Maybe his opinion will take a more positive turn. I don't know, I just kept getting this vibe from him that he was just hating on it or being overly harsh. I'm not saying the game is perfect, but calling it "Average"? 5/10? (Which would be Average on Joe's rating scale) Why do we have to be so cynical? You know there's a difference between being critical about a game and just being negative. If we're going to say its average, what are we comparing it to? If we are going to say there wasn't enough diversity in enemies, what are some examples to illustrate this point? If you're going to say its boring then explain what could be done so that its not.
     
    I'm a Halo fanboy through and through, but at no point in time did I ever disagree with Joe on anything he said that was wrong with Halo 5 because he was being constructive with his criticism. He had a problem with the Master Chief vs. Locke fight and he gave examples of how it could have been done better just as with everything else that he found fault with the game. THAT IS EXCELLENT. That's one of the reasons I always tell people the Angry Joe Show is the best place to get game reviews. But this time was different, I didn't feel like he was giving enough reasoning for WHY he felt the way he did about this game.
     
    And on a side note, the nonsense going on in the chat was just as frustrating. It was like this toxic cloud of hatred being spewed forth treating this game like it was utter garbage, not a single damn good thing to be said about it. I'm sure it has everything to do with the recent string of bad and disappointing games that have been getting released over the past couple of years, but dude... The gaming community has developed this almost poisonous attitude where literally nothing can ever be good. Maybe its just me who sees that, though. I must just have shitty luck and horrible timing that I always end up finding myself either coming across it on the internet or listening to it while I'm out and about.
     
    In the game's current state, I would say its at least a 7/10. Its clearly missing content still which will be getting added soon for free, so there's plenty of possibility there for that score to improve. (Score for the base game sold at $60)
     
    For anyone who has beaten the game and done that "Unknown Signal" mission that unlocks after the final campaign mission, you can see how they have it setup for them to do practically ANYTHING with this franchise now. There is loads of potential here. I haven't done the season pass for this game because its not from a trusted developer, personally. (Example, I'll totally get the DLC/Expansion/Season Pass for any games from CD Projekt Red, Bethesda and BioWare cause those guys are in my "Trusted Developer" list) I'm waiting to see what else they add to the vanilla version of The Division. (The non-DLC required content)
     
    So yeah, anyways, just wanted to voice my concerns.
  24. Renerade liked a post in a topic by Malphisto in Have you ever been sold on a game only looking at the intro cutscene?   
    I'm an oldie, but here's some I think a few of you will remember...









    Those are all the "big" ones where the openings sold me in a heartbeat.
  25. Lhouraii liked a post in a topic by Malphisto in Why Do People Like Halo??   
    As a long time Halo fan who has played through all the games, watched all the movies/anime and read the books, I would be happy to weigh in on this and explain why it has such a large dedicated following.
     
    It really all began with the first game in the series for the original Xbox, where Bungie really made its mark. Back then, a lot of what we saw in the game at that time was a rare experience. Halo itself, the franchise, is more known for how it has revolutionized the industry and brought so many new innovations to the table. And I still remember when DOOM first became a thing, I mean the two titles have achieved a sort of "immortal" status within the FPS genre. There are many different reasons for why people like it.
     
    -Multiplayer: This aspect appeals to MANY folks. For one example back in the day, one of the biggest things was for friends or family to get together and play online with Split Screen, go Tag Teaming against others. I mean Halo offers you everything; Guns, Vehicles, Aircrafts and a wide variety of maps and game modes to enjoy. The Warthog itself was actually the epitome of this, one of the biggest things many of us were introduced to for the first time in gaming. The concept is golden, one player takes the wheel driving while the other mans the gun, and a third enjoys the ride along. The experience itself of just being able to do something like that appeals to damn near everyone.

    There is also the competitive aspect to it. For the longest time and even still now, there has been an ongoing "war" of sorts between the fans of Halo and Call of Duty. COD is characterized by its low ttk ratio (Time to Kill) and fast paced action. And when I mean it has a low ttk, I'm talking I planted myself at the top of a stairway in Black Ops 3 and used the starting Pistol and just racked up the kills left and right without dying once. It took like 3 bullets to the chest to kill someone. And their community absolutely HATES campers, like seriously. COD is basically treated like running around a giant race track on foot hoping you're faster than the other guy with the trigger. Not a whole lot of brain power required. Meanwhile the smart ones realize just how crazy powerful every single weapon is and can literally turn the whole game's design back on itself and score major killing sprees. (The hate is real, should have seen all the rage filled messages I was getting from people. XD )

    Meanwhile, Halo has always been the total opposite. You are a lot harder to kill and the game is generally more demanding of the player. Its practically an entirely different mentality, where camping is actually encouraged because its obviously smarter and just common sense not to go running around and making a huge ass target out of yourself. Rushing typically means death. Halo 5 further expands upon this because now you have more abilities to work with, like being able to Quick Boost, Ground Pound, Shoulder Charge or Air Hover.

    -Story: Halo is this ongoing epic that continues to grow and evolve over the years. The game's namesake was what first captured our imaginations. That first time you arrive on the Halo station, this MASSIVE ring just floating there in space... The whole notion was amazing, never seen before. It all comes right back to the first game of the series. It begged so many questions, and the hunt for answers is what drove most of us, myself in particular. I wanted to know who or what the hell could have possibly been capable of creating something like that. The lore surrounding this franchise is immense, and there have been SOOOOOOO many like "Mind Blown" moments with it all that I'm afraid to say anything else on the matter just to avoid giving you any spoilers.
     
    -Characters: The series has fostered a large cast of iconic characters that many have fallen in love with. John-117, the Master Chief being one of the most famous and legendary characters in gaming right next to others such as Commander Shepard. Halo is an FPS which proves and once again reminds us that you don't need to be an RPG to have an excellent story with memorable characters. I personally LOVED the entire campaign for Halo 4 and how it really focused on the relationship between John and Cortana. There were loads of character development in it. Again, I can't say much else because I don't want to potentially ruin anything for you.
     
    My advice is that you pick up the "Master Chief Collection" and play through the entire series. Get yourself Halo: Reach too, as that serves as a "prequel" to the events of the first game. That game had some major feels... I won't lie, there were many "moments" in that game that stirred serious emotional responses from me. (Those who played Reach, you know exactly what I'm talking about... "Remember Reach")