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RayLionheart

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  1. LoneWolf liked a post in a topic by RayLionheart in Reports: EA securing rights for Titanfall 2   
    It's EA. That is like as surprising as the sunrise. 
    There is stuff to fix in TItanfall already, so fix it first before planing another. Seriously....
  2. Berserker liked a post in a topic by RayLionheart in What do you think about Fred Phelps passing away?   
    As a bisexual in a intimate, lovely realationship with a person of the same gender, I am glad that this cretin is finally dead. And I am just German, so not even close to his area of influence.
     

     
     
  3. Suprhomre liked a post in a topic by RayLionheart in Do video games impact health?   
    Videogames can be a very healthy experience.
    Facts are (Check them out on google if you want to)
     
    -increased dexteriy (Tests on surgeons who performed 35% better than non playing in average while being 25% faster)
    -Education (90% of things can be remembered in a simulation, while on 10% when reading the information in a book)
    -Physiotherapy (Games where you have to move help people with parkinson. 55% of participants had increased overall movement ability)
    -Anti-Stress (Cortisol is produced about 17% less while playing video games, reducing the overall strain on the body more than 50%)
    -Multitasking (Gamers can focus on 6 things, non-gamer on 4 (average); gamers are 20% better in perception tests)
    -Improved Sight (Some hours of gaming a day shows an increase of up to 20%)
    -Realationships (Two out of Three couples state that playing games together has a positive effect on their realationship {I can confirm this myself}
    -Pain reliever (Pain tolerance is increased up to 66% when haveing played violent games for an extended period of time)
    -Increased IQ (Up to an incease of 50% in overall capabilities of your brain; children develope a bigger pallium)
    -Better reaction time (Hardcore-gamers can have the same reflexes a fighter-jet-pilot has.)
     
    Those are my Top Ten 10 Reasons Videogaming is healthy. Any more suggestions? :3 
  4. Lion909 liked a post in a topic by RayLionheart in InFAMOUS vs. Prototype   
    The problem I have with your argument is, that my review does no take the sequel(s) into consideration. Hating a game because the sequel is bad is a very unfortunate attitude.We all know that around the time of Black Ops, CoD is only mediocre, but does that mean that MW1 is a bad shooter? Of course not. It is great.
    Judging a game, because of other installments, is nonsensical and unjust. Silent Hill 2 is amazing, Resident Evil 4 is sweet; but because of the fact almost every other installment is bad, they are of less quality? Either I don't get your argument, or yours has no point. 
    I'm pleased to be corrected if you have valid arguments.
  5. Wolfe liked a post in a topic by RayLionheart in Anime Discussion!   
    Accel World everybody. 'Nuff said.
  6. cmg666 liked a post in a topic by RayLionheart in Should we have a bf3 server. For the people who don't have bf4 yet?   
    Sure! Why not? At the moment, BF4 is broken as Mindjack, so let's have some fun there.
  7. RayLionheart liked a post in a topic by WolfJack in Battlefield 4 Singleplayer   
    While I agree on some points, singleplayer hasn't been a part of Battlefield from the beginning, it was semi-okay in Bad Company, then they added it to BF3 and BF4 as well.

    It's primary function is multiplayer, singleplayer second, I've played through all the singleplayer campaigns Battlefield has had to offer and while I won't rate the game overall on singleplayer, I did enjoy it to some degree.

    I would completely agree with you, if it was sold as a singleplayer game, multiplayer second, but it's tradition and primary point has always been about multiplayer, which it does well, very well.
    This day an age, unfortunately due to the internet, every game has it's bugs, especially on the PC platform, what may fail for you will probably work for someone else and vice versa... it's a problem that's going to get worse with time due to how fast our connections get.


    Overall, I've enjoyed Battlefield 4, it's customization is very welcome, something that I wanted in BF3 (camos for guns, tanks etc) is finally in, it feels a lot nicer, runs a lot better and hopefully we'll see even better performance when Mantle hits, at least for AMD users.

    But like I said, yes it's unfortunate that we as PC users have to endure bugs, but this is far from being the worst example, the only crashes I've had I could count on one hand since I played, I've put quite a bit of time into this game.

    I pre-ordered, but not through Origin, as I've stated elsewhere... the prices are terrible and I can't figure out why it costs so much to buy/pre-order directly, vs. another website offering the same game (I payed £27 to pre-order BF4).

    I guess I've just been lucky, because I've got through singleplayer twice, mainly for getting the P90 and a few dog tags, basically "trophy" hunting.
     
  8. Guest
    Guest liked a post in a topic by RayLionheart in Favorite Music Genre/Band   
    Hard Rock and Videogame music. 
    I love it when Hard Rock mixes with Orchester. 
  9. NEligahn liked a post in a topic by RayLionheart in New Youtube Comments?!?!   
    It's bad. It's explosively apocalypticly bad... and you should totally get rid off it. Sign pols or whatever there is to get it away.
    It's broken, it's user-unfriendly, it's worse than the comment section before. Alone this last argument is enough to validate my point and the point of almost everyone else.
  10. abilly85 liked a post in a topic by RayLionheart in Favorite boss battles/types of battles?   
    Prototype 2 Alex Mercer. The fight was very intense :3 
  11. Kaz32 liked a post in a topic by RayLionheart in Make people give up by talking to them or beat the crap out of multiple opponents alone. Which is more badass?   
    I agree. Talking someone down is really an amazing skill. Everyone can shoot, but not everyone can compromise.
  12. SoldierOfGaming liked a post in a topic by RayLionheart in 50KB is NOT Enough for a Profile Picture!   
    I sort of agree with all parties. It would be more convenient for a higher tolerance, but almost everyone managed it. But in the end, I think the convenience wins.
  13. jopezzo liked a post in a topic by RayLionheart in Try this now if you have free time :3   
    Alrighty I give it a look.
    "Be sure to rate me if you loved the Universe I showed you :3" Not even a please or something? How rude.
  14. RayLionheart liked a post in a topic by Suprhomre in Do video games impact health?   
    Well thank you that will be some of my reasoning against antigaming people.
  15. dangerclose45 liked a post in a topic by RayLionheart in is GTA online better than the main singleplayer game   
    Absolutely not. The MP is broken, tedious and unbalanced.
  16. RayLionheart liked a post in a topic by PyroGamer in Underrated games you enjoy?   
    Mine would be Prototype 2, didn't really get much attention, it was an awesome game or at least i enjoyed it.
  17. RayLionheart liked a post in a topic by Firewater-Elixir in InFAMOUS vs. Prototype   
    The way Prototype 2 told its story was rather bland and unintuitive. Prototype one told a lot of its story and lore through the web of intruige and parts were shown whenever you consumed the right person. Prototype 2 got rid of this feature and didn't bring anything to replace the feature that could stand up to it. The blackboxes were ok but didn't bridge the gap between 1 and 2 that had me curious as to what happened next. I don't think Prototype 2's story was good at all. Prototype did leave some chance of a sequel open because the virus had yet to be cured, but Prototype 2 states that the virus was stopped but then it happened again. It begged the question, why didn't they just keep the first one and had Heller get revenge for the Penn Station incident?
    Gameplay felt a lot slower than the first. Mercer could speed through street smashing through traffic while holding a confused police man as a battering ram, Heller seems to act more like spiderman. The map itself, while bigger, was cut into three seperate pieces that didn't hold enough in their own to really match the range and felxibility of the first. Getting to each island is tedious, and the only thing that's different to each island is generally the layout and the amount of enemies there. Prototype allowed random zones to pop up, which i liked. A place that was already neutral could turn into a hive zone within ten minutes of me leaving the area. Prototype got rid of this in favour of the zones.
    It didn't add anything in terms of combat. I still found myself flailing around with my claws, but i will give Prototype 2 some credit for the new abilities. The tendrils are fun, especially when you watch a soldier get torn apart in three (Or maybe that's because i'm psychotic).
    That's not to say i don't like Prototype 2. I had a lot of fun with it, on it's own it's a really good game but compared to the first it has some glaring issues. These are just my opinions though, i just prefer the first over the second.
  18. RayLionheart liked a post in a topic by Trisdino in Humble bundle giveaway! [now over]   
    So, going down in history, i hereby begin the first giveaway in the history of this site, truly an event that will go down in the books. Now, the bundle i am talking about is obviously the current one, which includes WB games. I did not pay more then 6, cause i am sadly low on cash lately. The games included in the bundle are
     
    Batman Arkham asylum GOTY
    F.E.A.R 2: Project origins
    F.E.A.R 3
    Lord of the rings: war in the north
     
    So, in order to have a chance of winning, simply post in this thread, and tell me why you want it, and if you have any of the games already. I will send a link to the winner, so that he/she can redeem the games
  19. Suprhomre liked a post in a topic by RayLionheart in Do video games impact health?   
    Videogames can be a very healthy experience.
    Facts are (Check them out on google if you want to)
     
    -increased dexteriy (Tests on surgeons who performed 35% better than non playing in average while being 25% faster)
    -Education (90% of things can be remembered in a simulation, while on 10% when reading the information in a book)
    -Physiotherapy (Games where you have to move help people with parkinson. 55% of participants had increased overall movement ability)
    -Anti-Stress (Cortisol is produced about 17% less while playing video games, reducing the overall strain on the body more than 50%)
    -Multitasking (Gamers can focus on 6 things, non-gamer on 4 (average); gamers are 20% better in perception tests)
    -Improved Sight (Some hours of gaming a day shows an increase of up to 20%)
    -Realationships (Two out of Three couples state that playing games together has a positive effect on their realationship {I can confirm this myself}
    -Pain reliever (Pain tolerance is increased up to 66% when haveing played violent games for an extended period of time)
    -Increased IQ (Up to an incease of 50% in overall capabilities of your brain; children develope a bigger pallium)
    -Better reaction time (Hardcore-gamers can have the same reflexes a fighter-jet-pilot has.)
     
    Those are my Top Ten 10 Reasons Videogaming is healthy. Any more suggestions? :3 
  20. RayLionheart liked a post in a topic by 7thFrost in InFAMOUS vs. Prototype   
    I couldn't choose one over the other
    It's simple
    When I'm feeling like I wanna be zeus and electrocuting the shit out of everyone I play inFamous
    When I feel like f***ing shit up in general I play Prototype 2
    Good comparison
  21. RayLionheart liked a post in a topic by Jonathan the Epic in InFAMOUS vs. Prototype   
    Story wise and setting wise, it's inFamous, while gameplay wise, Prototype takes the cake.
  22. Hymir liked a post in a topic by RayLionheart in InFAMOUS vs. Prototype   
    I totally agree and thank you very much :3 
  23. ComaChomelian liked a post in a topic by RayLionheart in InFAMOUS vs. Prototype   
    With InFAMOUS and Prototype, we are looking at the origin games of the now known pinnacles of Superhero-games. But as history shows, people need to know who/what is best. So who will win the fight? The master of electrokinesis Cole MacGrath, or the master of shapeshifting Alex Mercer?
    Let's find out.
     
     
     
    Story:
    InFAMOUS's story is about former courier Cole MacGrath, who by accident detonates a special device that destroys and entire chunck of Empire City, a basically smaller New York. The City is hit by a plague with the military stopping any attempt from escaping the city; and gangs are taking over while the police is killed off. But something inside Cole awoke and it is now up to you to use it for good, or to tear the remains of the city apart.
    Over the course, you fight against intoxicated dealers, trash-manipulating psychic super-hobos and the equal to the Illuminati, so you can finally fight the one who is responsible for your agony and bring justice or even more woe to the people of Empire City.
     
    Prototype's story is about former scientist Alex Mercer, who released a deadly virus, which is highly infectious and turns people into zombie-like beings or deadly monsters. Waking up in an operation room, he is hunted down by the private military organization named Blackwatch. Suffering from amnesia, he finds out that he has superhuman abilities and uses them to consume his targets to uncover the mysteries about his past and bringing an end to the deadly virus.
     
    The problem with Prototype's story is that it is so all over the place, that an entire gameplay mechanic, even though entertaining, was needed to deal with this problem. InFAMOUS keeps everything simple, like in a comic with science so vague that would made an enraged Homer Simpson tear his own hair out. Even though dark, it doesn't take itself seriously all the time, something Prototype fails at. InFAMOUS story is actually presented in the missions, while most of the time in Prototype, you are just doing stuff because it might help you in any way, shape or form.
     
     
    Protagonists:
    Personality wise, they portray quite a difference. The player can choose Cole to be either be a heroic and kind protector of the weak, or the probably most evil playable character ever to be created in a videogame. Alex on the other hand is in between, recklessly killing and consuming everything in his way in the most brutal form imaginable, yet the cutscenes and his own dialogue want to portray him as a caring person and misunderstood anti-hero, who is only there to bring justice. Cole, as likeable as Alex, is at least consistent.
     
     
    Combat:
    The only thing in InFAMOUS you can really do is zapping enemies with various forms of electro attacks, while in Prototype for example, your can pick up a car, run up the next building and throw it into a helicopter, then turn into the adult child of an old woman and jump down at her, surfing with her over the ground while her face starts to resemble a 1:10000 replica of the face visible on Mars while you disconnect the upper halves from the below halves of hundreds of civilians with your sword-arms and claws.
     
     
    Sandbox:
    Like previously mentioned, Empire City is a very small version of New York. In contrary, Prototype's Manhattan is a 1:1 replica in size and structure. Even though Prototype copypasted, it still is better in this regard, because of the possibilities of getting around are astounding. While Cole can glide on cables and climb very slowly, Alex easily sprints up buildings, jumps 100 feet high and glides through the air.
     
     
    Presentation:
    Considering the graphics, both of them are on equal level. Both games use a very dirty art-style and even though InFAMOUS has much better character models, Prototype has a much larger world they had to work with, so both of them are equally decent.
    In-game cutscenes are either mediocre or horrible, with animations so awkward that it makes you smile. While InFAMOUS offers many comic-style cutscenes that look amazing, Prototype offers CG-I quality cutscenes the makers of Final Fantasy and Pixar would be jealous of.
    Considering the music, both games have their charm. While InFAMOUS offers a soundtrack only made with common objects and not instruments to enhance the apocalyptic circumstances in Empire City, Prototype's composer makes use of violins to intensify and darken the atmosphere. Both Soundtracks are a joy for the ear and fit perfectly into the setting.
     
     
    Side Activities:
    But side-missions, both games do not offer anything else. InFAMOUS offers a variety between missions and not every single missions consists of killing someone or gliding very fast; unfortunately, only these are the entertaining ones. In Prototype, most of the time, you kill even more things; and even though you gain access to some very superb Tanks with nuke-launchers, it doesn't excuse for repetitiveness. Other side-missions want you to run really fast or jump and land on a specific spot.
    InFAMOUS side-missions, at the very least, offer context, as you conquer the city from the baddies. In Prototype, it is all about EXP which you will never ever need, because some abilities are so extremely overpowered, like the tentacle, and only have so few upgrades, that skilling in anything else is not worth it, but for experimenting and having more variety.
     
     
    Malicious Joy:
    Zapping enemies, like once mentioned, is really the only joy to have, while in Prototype, you can disguise as a commander, accuse a random soldier to be you in disguise and watch how an entire army mixes his bio matter with the next wall. Then you reveal yourself, take a quick laugh and kill and eat everyone. In combination with the lovely gore-engine, Prototype allows you to act out all your aggressive desires like never beheld before.
     
     
     
    Conclusion:
    Both of them are great games and must-haves in everyone's library who is remotely interested in Action-games, Sandboxes and/or RPGs.
    InFAMOUS offers better characters, a better story and more balanced and challenging gameplay, while Prototype has incredibly fast and action-packed combat in the most overpowered form without god mode possible.
    There is undoubtedly room for both of these games and skipping either or both is a true shame, as the creators deserve all your praise and money they rightfully earned.
     
             
    8.5/10                                              8.5/10
                                                                      
                        AWESOME (+)
  24. GodEyeGalatea liked a post in a topic by RayLionheart in 1 fact about yourself   
    I lost my pants while sprinting in elementary school.