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About DeadlyPeanut

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  1. Time for another "Mini" Review M4A3E8 VII "Thunderbolt VII" As as disclaimer again this review is based on my own experience of this tank, your play style may differ. This tank is "Slow" for my standards and usual play style but in reality its speed is probably good, I just play fast tanks. So the Thunderbolt is a new Tier 6 US Premium medium tank. It is an up armored Sherman E8. Overall I quite enjoy the tank. It is an all rounder, its not really good at one particular thing but it does many things right and is very flexible. Its got a great gun with great DPS but low alpha. The thing fires faster then some auto loaders, without the reload. 2.97s reload with crew, BIA and vents, pop on food and its a damn machine gun, approx 2.85-2.9 im guessing. Its got decent frontal armor, will protect you from same tier opponents and even tier 7 opponents. It will see tier 8 opponents and your armor is unreliable at best at that point. Also its not downright amazing armor, it suffers greatly from a press 2 to win syndrome. It will protect you very well from normal rounds if they dont hit weak spots but once gold is loaded your armor isn't useless but it is unreliable. But at tier 6 you will see your auto cannon armed tier 5s and your auto loaders which at tier 5-6 and 7 are generally lacking in the pen department and this tank protects you well from them. Its weak spots are noticeable and up close a savvy tanker will know where they are and can hit them. But at range your pretty safe. Mid tier tanks dont have the laser accuracy to reliably hit a weak spot at 200-300+m. Sides are laughably weak along with the rear but this is nothing shocking to other US tanks. Overall speed is meh but its just enough to be enjoyable, for me. Its not super-pershing slow mode but its not going to win any races. Its engine does chug along going up hills though, but you will hit top speed going down hills and at 42 its very respectable. Flat ground you will struggle to maintain the 42 but you will get close. Its turret traverse and overall hull traverse are very good though. You can quickly turn to face any opponents and show them that good front armor. The gun is great. Very good DPS and amazing gun handling for this tier. Aim time and dispersion values are great, decently accurate at 0.38. Its not a dedicated sniper but it gets the job done. Alpha is low-ish but nothing too different from similar tired tanks. 76mm guns are very common on mediums of this tier and tier 7s. Penetration is lacking on the standard round, 128mm is subpar compared to most tier 6 meds with their top guns. Gold rounds have 177 pen which is workable and being a premium tank you can afford to use em once and awhile. Its enough for side armor on almost every tank you will face, minus some Russian and German heavies. But frontally you are going to struggle verses some if not most heavies. To sum this tank up its a Jack of all trades master of none. It can brawl, it actually brawls very well verses same tier or lower tier enemies but it will get the smack down put on it by heavies and higher tier tanks. It is a good support tank, though I wish it was a little faster it struggles to re-position or flank fast enough. When you can just pelt the sides of heavies with that great DPM and machine gun speed where your pen is more then enough this thing melts tanks. Playing this tank I would avoid head up engagements unless you are top tier. Even top I would only push and really bully people with the armor against lower tiered lightly armed tanks. This tank can muscle and spear head its way threw but you better know what your trying to bully. But higher tier anything, TDs hiding behind the lines and heavies will stop your spear head fast. It is a great support tank and where it armor really excels is at mitigating damage when poking to fire some shots, especially hull down over ridge lines. Though don't tempt fate if you know a TD or heavy is aimed in on you and has your number disengage for a bit become unlit, preposition slightly then start poking. Never get flanked or swarmed in this tank you have tinfoil on your sides. I would say its armor is not a primary line of defense. It is great at mitigating damage but because of gold rounds ease to penetrate from almost every tank you will face it CAN NOT be relied upon. Thinking you have good armor and poking into unknown positions like some heavies can do will end bad almost all the time. For equipment- Rammer is a must... but a gun rammer is a must on any tank. I would recommend the vert stab over the GLD, its aim time is fast enough. Final piece I would recommend the coated optics over vents. Vents do squeeze a little bit more out of DPM and mobility and handling but its not much at all. Enhancing this thing already good base view range is better imo. The Good: Amazing gun handling, Aim time overall dispersion values, turret traverse are all very good. Accuracy is good enough. Great DPM and machine gun like reload. Gun handling allows you to fire and you will be fully aimed for any followup shots. 10 degrees gun depression. Can poke over ridges and hills and has the turret armor to provide some limited protection hull down. Decent frontal armor, especially verses same and lower tier opponents, is almost immune to auto cannon and auto loaders of tier 5-6 and most 7s. Good base view range, 370m, great for this tier. Good value from WG. Its a budget premium compared to the normal tier 8 tanks which are not cheap. 18$ for a respectable credit earner, crew that has BIA already as a zero cost skill, and an overall enjoyable tank is a good deal for someone who want's a premium but doesn't want to drop 50$. The meh: Round penetration on the standard round is lacking. Overall 128pen may sound low but it does the trick most of the time. But it does have limitations you need to be aware of. It struggles frontally on most heavies tier 6 and especially 7. Struggles A LOT against Tier 8 mediums, frontally. And heavies, frontally and from the side. I would load gold (177mm pen) or avoid engagements with these tanks. Side armor is weak Overall mobility- Hull traverse is actually quite good but you lack the speed and engine power to out maneuver tanks. You will struggle to re-position and are committed to your line of attack on a lot of maps. Mobility also prevents you from escaping a situation that you know will turn south most of the time. 750 total HP- When stuff does make it through the armor it does not leave much wiggle room to work with. Considering you will meet some 90mm armed and even 122mm armed tanks. A penetrating 120mm+ round is essentially half your HP. Frontal armor should not be relied on due to the limited HP. Its good but will be beaten by most gold rounds. Will be beaten by tier 8s, some tier 7s standard rounds. Will be beaten by most anything that hits a weak spots, The strip below the mantlet, machine gun port on the hull. The turret cheeks close to the mantlet are a sort of weak spot. Overall Its armor is a great back up but not a line of defense. The Bad: Engine really struggles up hill. Even slight inclines are rough. Trying to shoot or be shot at by anything tier 8. This tank really struggles when low tier, but due to the new MM you will only ever see 3 total tier 8s in a battle. If they are mediums or heavies avoid them like the plague
  2. I haven't played the game nor intend to ever at this point. DoW 1 was an absolutely amazing classic RTS with an awesome setting and story, by far my fav of the series and it makes my favorite games ever list. DoW 2 was a departure to a smaller scale, ability based mixture of mostly an RTS with kinda an action rpg mixed in. While its gameplay was average at best to me its story was enough to keep me hooked and overall I enjoyed it a little. DoW 3 seems like a complete departure from the classic RTS, the game play I really loved. The story by all accounts is meh at best. The game play is more of that of a MOBA, no thank you, with some RTS mixed in. I have no interest even if it was on sale for a decent chunk off. It would take a serious mod that changed a lot of the gameplay for me to play. Its sad the franchise is kinda dead to me, they have abandoned its roots and I really wouldnt call the gameplay ive seen a classic RTS let alone a RTS at all. Im sure some people will love the new direction. Just not me and anyone that liked the older games.
  3. Saving for possible Table of Contents... Maybe ? I hope
  4. I had this idea to start the thread because when I was starting, and I still do today, I researched this game on various wikis and countless other sites. The general idea of this thread is to help new players that have questions and catalog all the answers into a format so that if someone has a similar question they can read the old response. If the game is patched I will amend the original response and add any extra new details if needed. So quite literally if this is an active thread we may end up with pages upon pages of guides on various topics. I do not want to write a guide outright.. that's boring. I want to answer questions help new players and let that build the guide. To start I will be answering questions but if anyone wants to chime in that's fine. Or say that im wrong, or there's a better way... that's also fine. The Ultimate Goal is to help new players to this game, make the learning curve slightly easier, give em an edge up and make it so the game isn't as much of a grind. If you play decent your grind is substantially less then someone who doesn't. 100s if not 1000+ battle difference from grinding a line to tier 10 and the experience is much more enjoyable. Good questions to ask? - Whats a good tank line for me ? A good nation ? A good "destination" tank ? as WG would put it, IE a tank to keep forever and play for fun be it tier 4 or 10 Any question on various play styles? , map strategies? how to play specific tanks or tank lines? how to play when low tier and how to play when high? Any question I didn't think of? that isnt in the questions to avoid list Questions to avoid? Simple questions with simple answers. Whats the top speed of a M4 sherman ? Its 48. See the various resources I will provide at the bottom. Don't ask broad questions. How do I play? How do I get good? I can answer them but won't. I could write a 2 page+ response to these questions. I don't want to and you don't want to read it A little about me- I started this game in beta, I have played on and off since, yes I do get bored and take some breaks for a little but I always come back its the only game I have ever played where I keep coming back no matter what and Its usually only after a short break. If your a stats person check my signature. I am not a pro or even competitive, I will never be. I like to play well but I like to have fun more... these are not always the same. The T49 with the derp or now Sheridan w/ derp... not optimal but damn are they stupid fun. Goomba-ing people, not optimal... but fun I will say I am decent at this game and the only way I got there was playing more and more and analyzing how you play, making mistakes then trying to not make them again. In reality you will over and over just hopefully less and less. Screw up a match? Stop and think why and how do I not do that again. Adapt your play and keep adapting. You will slowly get better. The most important part is screwing up AND learning from it. Without the first you cant do the second, without the second... well you wont play long. It will not be enjoyable. Much like smashing your head into the same brick wall. And now awesome resources: http://Tanks.gg - Your one stop stats paradise, also their armor viewer is AMAZING, ever shoot at a tank and nothing, load that sucker up. Think the Tiger P is some fortress from the front? like I did at once.... oh man those cheeks they want to be shot. http://wiki.wargaming.net/en/World_of_Tanks - Its ok but honestly out dated and inferior. Tanks.gg is much better and I would take any pros and cons listed on the wiki with all the grains of salt. Their how to play the tank with the same skepticism. It can be wrong, outdated, missing or just plain non-descriptive and confusing. http://wotlabs.net/ or http://www.noobmeter.com/ or the Tank Analytics App Both stats sites + app, DO NOT use stats as some sort of symbol of how good you are, bragging rights or phallus measuring contest. DO use stats as a means to better yourself, friendly competition ? personal competition ? analyzing your play session ? Think you had an amazing night of 20 battles. Load it up those sites, they update fast, often when you exit the game. Did you really have a good night ? If you did play more of the same way in another session. I use WoTLabs and Tank Analytics ALL the time. I love the personal competition and challenging myself to be better. I will add to these list later*
  5. Updated for Patch 9.18- Side note, im still in the clan cause I really am a solo player at heart 99.5% of my 8200 battles, not joking, of my games are solo qued. But I would like to see the clan kinda be revived... its kinda dead and lonely well not kinda it just is even with this newest patch im the only one on ive seen so far. No one has posted in these forums in for ever too. Id love to help new players. I have absolutely zero interest in being competitive or uber pro, I play for fun and thats it. If I wanted a serious competitive clan I woulda moved on a long time ago. Ive tried to get some of my friends to play but this game is really rough to start it has a brutal learning curve and a lot of em just say screw it sadly. If anyone has any ideas on reviving this clan id love to help. Im usually playing when im not busy at work.. though some weeks that dosnt leave me much time to play.
  6. The German M41/90 GF "Grand Finals" - Tier 8 Premium Light Tank **Update** With new MM this tank can and will see tier 6s, This changes the game completely, You can now trade and bully tier 6s , Avoid your Kv2s and high alpha tiers 6 and 7s they can and will hurt. But you can trade with your 76mm armed and lower tanks now effectively. The REAL kicker... that high pen HE that was useful and kinda cool... is an absolute just OP son of a bitch now when your top tier. 102mm pen HE can pen many tier 6s heavies... frontally, side is easy-peasy, avoid the tracks. This tank and the amx 13 57 GF were two high tier light premiums both now are just Overpowered status, dare I say. Both were my most used premiums pre-patch now I actually feel dirty playing em. The absolute filth you can dispense on people in those tanks is wrong at times. The AMX 13 57 GF is limited by ammo, yes I do run out... often now. This tank caries enough, but I have run out once before. I suggest an ammo load in this thing of 18 AP 4-8 HEAT rest HE either 18 or 22 rounds... sounds stupid but I use far more HE then AP , I rarely use HEAT anymore. Be very smart with ammo choice, I love the added complexity ammo choice is key and its something im trying to nail down. All three round are usefull, AP is solid , Load HE and goto town when top tier, still amazing for side shots or removing tracks when middle/low, HEAT for those tough nuts to crack Play this tank as I described when low tier or even middle though you can be very aggressive even middle... but if you get top tier and your faced against T6s and T7s , just unleash the beast. And some video evidence As you can tell I love this thing and the AMX 13 57 GF, but I fear wargamming will have to nerf bat these even if they are premium they are just wrong now, if they dont nerf em they will likely never sell them again, if they do you are unleashing a cancer that no one wants right now. _______________ So I decided to write a little mini-review of this tank, and possibly future tanks if people like this review. The tank is available now to buy or even better to rent for free via in-game mission, which is an amazing idea and I hope Wargamming does it for future premium tank releases. The renting it via in-game missions is the main reason I bought the tank because I got to try it for free. This review is based solely on my own play with this tank and as a disclaimer I'm no unicum uber leet WoT pro. I would self describe myself as above average and I only got there just threw playing the game and watching some streams of good players. I just play the game to have fun and attempt to be half decent. So on to the tank and review. I will list pros and cons, how I like to play the tank, how to not play the tank and an overall what I think of it. Ill try and keep it short and sweet. Also feel free to ask questions in replies if its a good thoughtful question ill add it to the original post and try to answer it. Pros Its a fairly agile light tank, can easily flank and re-position Its got great DPM, 2,275 stock, This puts it well above the super pershing and even the FCM 50t, both are good 90mm armed Tier 8 Premiums Good penetration for a light tank, 182 AP, 250 HEAT. Stock AP round handles decently High penetration HE round at 102 Pen, Nasty surprise for light tanks and this tank will often be fighting other lights, also useful against lightly armored parts of tanks, namely the turret "shields" on the waffle line of TDs Decent Accuracy at 0.36 making it a capable sniper Decent on the move and turret rotation dispersion values making it capable at snap shots and moving shots Good aim time Overall great gun handling Decent Gun depression at 8 degrees, thought it does lose 2 degrees from its counterpart, The M41 Walker Bulldog, 2 degrees that is missed and noticeable Premium tank credit boost per battle Lower real money cost ~31$ vs 52$ of other Tier 8 Premium heavies Cons Low HP- 1,100 Matchmaking- Gets tier 8 light matchmaking, meaning you will never truly be top tier, this tank sees battle tier 9-11 games Fairly large size for a light tank Really poor camo values making it a very poor passive scout and limiting sniping ability Low-ish alpha the 90mm is good vs other lights and tier 8 mediums, but against tier 10 tanks, especially heavies, its kinda a tickle cannon AP round has limited use frontally verses tier 10 heavies and some mediums, has limited use on side flanking shots against heavily armored tanks , IS-7, E-100 to name a few, Even the heat round struggles frontally on heavily armored tanks Almost non existent armor, you may get a lucky auto bounce but that's about it, vulnerable to HE rounds , especially high pen HE, IE other opponents in this tank or British HESH rounds You cant stand toe to toe with most tanks, low hp, low alpha and often being out tiered make it a losing proposition most of the time This is obviously a flanking tank, a somewhat decent active scout, moderately decent support sniper. Sniping is limited though once spotting you go down fast and its a large tank with poor camo. If you can remain unspotted or not shot at and be able to use this tanks good DPM you will be rewarded. This tank also wolf packs with other Russian mediums or other agile tanks very well. You have the speed to keep up and even out run em. Let the Russian tanks take the shots and stay slightly behind em supporting em. Unfortunately this tank will not last long if its the target of Russian mediums they out class you in every way and will make short work of you. I have had good success and fun when being on the winning side of a medium rush. You may need to use HEAT vs Russian mediums though the AP round wont cut it vs the upper hull a lot of the time and the turret is just troll levels of annoying the HEAT wont make it threw that. You always want to be flanking or supporting with this tank. In the beginning of the battle I stay ahead, often with the high-pen HE loaded if there are other light tanks on the other team but don't go too far ahead of your team always make sure they can cover you, even a non-pen hit with HE often tracks leaving a nice juicy target for your team. From there you can wolf pack with the other mediums or find yourself a spot to support your team. Always keep an eye on the map and feel free to re-position when needed. Stay alive and get those shots in. This tank has limited HP and 95% of the time you get hit its going right threw the armor. How NOT to play this tank- Don't sui-scout, resist the urge to use the speed and rush far ahead of your team and just quickly get shredded in the first few minutes of the battle. Never try and "hold the line". If your flank is losing re-position. you have the speed to re-position quickly. Stay off the front lines unless your in a dominating position getting ready to pounce and get in the killing shots. Never go shot for shot with other tanks this tank "trades" very poorly Overall its a fun tank but its limited by its survivability, almost always being out tiered due to its scout MM. Its a great flanker but there are other mediums that are better at flanking. It can be played both aggressively and more defensively. Though WoT matches in general are usually dictated by aggressive play not defensive play. It has decent credit earning potential which is one of the main reason I play premium tanks but its not as high as the FCM 50t. You need a good amount of map awareness when playing this tank. It never wins alone or in strait up fights you got to play dirty. If you find yourself against other lights you can trade but this severely limits your HP for the rest of the match leaving you pretty much a 1 shot kill. Its scout MM is probably one of the more annoying aspects of the tank you feel really limited in battle tier 10-11 matches. You lack the alpha and pen to hurt the heavies, Russian mediums just eat you up and spit you out and often have just enough mobility to not let you escape. Most guns of that tier really hurt if not 1 shot you with the limited HP. This tank is kinda a glass cannon but its cannon is DPM and sustained fire not alpha, popping over the hill and sailing a shot threw another tank sure will hurt but its gonna just piss em off vs most T9 and T10 tanks. When you can get into a spot where you can punish tanks without receiving any fire back cause they are usually distracted with more immediate threats is when you really put the hurt on. Feel free to comment below this "Mini"-review ended up being a little longer then I intended but o well
  7. The new sounds are just amazing. Everything sounds so meaty. The old sounds were good but everything is deeper and sounds like it has more power behind it. Also the variety and meaning of all the different sounds is great. As far as the improved movement it seems very situational, for slow tanks there is almost no change imo or at least i havent found a use for it and most tanks in this game are slow.. But I was driving my walker bulldog and could see how the hand break could prove to be pretty useful with practice, you kick that in full speed you can easily swing your tank into a 180 in almost no time and without needing much room and GTFO... a very useful ability for any light tank Time will tell to see how people use the new physics to their advantage its a pretty large change to how tank movement works. But the sounds... just awesome
  8. That Cupola though... why shoot anything else ? unless it actually has armor. Also on the sexy chieftain Mk6 is that tumor on the left of the turret part of the hit box ? Or is it like the T29 ? Cause that would also make its purposed amazing turret armor near useless cause that thing is huge.
  9. That Chieftain Mk6 is a sexy tank. I believe its a replacement to the FV215b