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Showing results for tags 'Air Campaign'.
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After Sunday 01/18/15, most of us enjoyed the last bit which was the Japanese offensive on Pearl Harbor. I thought, why not a whole air campaign with the axis vs allies. Just to take a break from the ground force campaign once in a while. It is also seen that the main bombers do not get to see combat in the ground force campaign and thought, this is where they could shine. This mode would be similar to that of the ground force campaign except with some differences. *Rules and Regulations: 1. Points are allocated based on BR and similar to that of how much each player costs which I believe is 2.5 per a player. 2. There is will be bases that are specific to that of each nation, aka pearl harbor and Berlin. (More of the bases and map things in below topics.) 3. In order for a team to win, they must blow up all 3 bases and or eliminate all players. However, when it is Japan vs America, both teams must destroy at least 2 of the four carriers, or when half of the airfield is blown up. ( for the pacific campaign this will need to be sorted.) 4. The game will start when all players have spawned in the on the runways. 5. Only 1/3 or 1/2 the team cannot be all fighters, unless a specific perk is given. This is to be decided. 6. Weather can be different, but must not be stormy. Night maps are allowed, but extreme weather where players are hiding in clouds is not allowed. (this will be discussed as this is a common problem especially without icons. However, because of radar, night maps are allowed, which will make for some interesting battles. More rules and regulations to come as this develops. *Maps, Planes, ETC for content: 1. Home Maps: America: Pearl Harbor/ Britain, Great Britain: Britain, Germany: Berlin, Russia: Moscow, Japan: Iwo Jima. 2. Planes exist for those only used during World War 2 and actually faced combat. In the Pacific campaign, if one of the nations has an airfield, they can use the non-naval warplanes. This still in work and it is understood that some bombers start in the air as they cannot take off of runways. This will be discussed. The list is as follows: America: Planes up to the B-24, P-51, and the Fau 1c. Anything after that is outside the boundaries. Japan: Anything up to the n1k/ Ki 84, and the G8n1. Anything after that is not accepted. Great Britain: Anything up to the Tempest Mkv, Lancaster Mk3, Mosquito, and the Spitfire Lf Mk9. Anything else after that is not accepted. (No griffons) Germany: Anything up to the Bf 109 K4, Fw190 D12, Me 410 B6/R3, and the Do 217 K4. Anything else after that is not accepted. The TA 152 is a prototype aircraft and can be used as a perk. See perks for more info. Russia: Anything up to the Yak 9u, The La 7, Yer 2, and the il-2M. Anything else after that is not accepted. I-185 is considered a prototype as it did not fly in the battlefield. Keep in mind these planes are to change as time goes on, but really seeing these High tier aircraft is unlikely due to point costs. *Perks: Perks allow the team to use different strategies allowing giving them a slight chance of winning. There will always be new perks added with new players coming up with ideas. Some will be crossed and almost similar to that of the Ground Forces Campaign. 1. Engineering : Can bring 1 vehicle/or plane that is either a premium or a prototype to the field (full cost +1 extra for prototype). 2. Cheap and Efficient: Fighters used the most during the war cost 1 less extra point. (-1 for aircraft that would used the most during the war) 3. Extra Wing man: This perk allows one extra fighter on the team. 4. Berlin Express: The cost of a bomber cost 1 less extra point. (-1 point for bombers) 5. Night Raid: One team is give allowed to set the map to night twice during the campaign. This should be used wisely as this can give the other team the advantage. (Set the time of day twice.) 6. Intelligence: The enemy team must reveal two different aircraft that they are using before each battle. 7. Oil loss: Only allowed one use, this can for one of the battles make the enemy planes cost 1 extra point ( 1 use, enemy team's planes cost +1 point.) 8. Caught by surprise: Only allowed one use, the enemy team gets the advantage of starting earlier than the enemy team. This forces the enemy team to scramble planes as fast as they can. (1 use, and early start for one team). More perks are to be developed and or more ideas can be presented as time goes on. *Finishing: As it can be seen the Britain, America, Russia vs Germany is quite simple. However the Pacific Campaign of Japans vs America is quite difficult. with spawning and Especially with carriers. That campaign might have to be set on the Eastern Front. Anyways, I hope this we can get this campaign mode started as it would make for some interesting battles, and make those excited for night combat in the air. If your a pilot as I am, I would be thrilled to play this and watch it develop. So please guys discuss about this mode and hope to see it implemented in training.