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Found 119 results

  1. Hi guys. Me and 2 buddies are doing a Kickstarter for a new medieval RTS - Bannermen. Because we are long time viewers of the AJS we decided to add the Angry Army banner to the game. Doesn't it look nice? The Kickstarter is live now and we would really appreciate if you guys want to spread the word. You can check out the kickstarter here: https://www.kickstarter.com/projects/161482768/bannermen-single-multiplayer-rts-with-dynamic-envi?ref=1wbay6
  2. https://www.kickstarter.com/projects/865069666/beyond-human-metroidvania-sci-fi-hackandslash-plat?ref=user_menu You are Adam, a silent protagonist. You’ve been awoken from a mysterious chamber, but what for? You are equipped with a rifle and exosuit, but you have no memories. You will travel a world that has been devastated by an alien force to discover your purpose and find out what happened to humanity. • Metroidvania Style Progression • Environmental Storytelling • 6 Locations to Explore • 6 Boss Battles • 6 Unlockable Main Weapons • 12+ Mini-Boss Battles • 20+ Unlockable Weapon Mods Epic, challenging, and badass! Boss fights will be the stars of Beyond-Human! If you manage to survive these adrenaline-pumping encounters, you will acquire their special weapons and use them to unlock new paths in the Beyond-Human world. Fight this boss in our demo! Overcome the Three Titans!
  3. Kickstarter They have already had one successful Kickstarter campaign with the game Serpent in the Staglands.
  4. Every week I do the This Week In Gaming article which includes current Kickstarter, Fig, Indiegogo, etc projects, usually each article will have anywhere from 1-4 crowd funding projects. I'll keep the ones I am aware of that are still active in this pinned thread as it is easier for me than starting multiple threads for things that not everyone will have an interest in. I will also share the ones that recently succeeded and ones that have options to support the project still available. If one of these does interests you, feel free to start a thread in this section of the forums to spread the word or to post updates on the project as it, hopefully, nears release. ONGOING Destination Primus Vita: Volume 1, a narrative puzzle game Raji: An Ancient Epic 500 Years Later: An Oral History of Final Fantasy VII TRÜBERBROOK – A Nerd Saves the World Blue Omen Operation - A Stylish and Hot-Blooded RPG OBELUS Jack and Casie Girls Make Games Presents: Find Me RECENT SUCCESS (might be possible to still support) Selling Sunlight: a wandering merchant RPG Relic Hunters Legend - Online Cooperative Shooter/Looter/RPG Hell Let Loose Terrain of Magical Expertise RPG - A Game about a Game! Flynn: Son of Crimson | Fast paced 2D action platformer Doomtrooper - Digital Collectible Card Game Thea 2: The Shattering CRAZY JUSTICE My Time at Portia – An Enchanting Sandbox Simulation RPG The Cyanide & Happiness Adventure Game Scorn Part 1 of 2 : Dasein Lifeless Moon CULTIST SIMULATOR: BEHOLD OUR END VIRGO VS THE ZODIAC Lust for Darkness Celestian Tales: Realms Beyond Lona: Realm of Colors The Iron Oath: Dark Turn-based Tactical RPG Gameumentary - Short Docs About The Games You Play The Lighthouse The Lighthouse is neat-looking crowdfunded horror thriller, alpha demo out now BOUNTY BATTLE KNIGHTOUT Pathfinder: Kingmaker Pathfinder: Kingmaker Kickstarter Video Interview with Narrative Designer Chris Avellone Chris Avellone's Pathfinder: Kingmaker RPG is now on Kickstarter Build the Kingdom YOU want! Gameplay Mechanics: Character Building and Difficulty Companions: Introducing Valerie, the Brevic Fighter How Tabletop Gaming Inspires Our CRPG Bringing Fantasy to Life: The Sounds and Music of Pathfinder Companions: Introducing Ekundayo, the Grim Ranger Characters and animation Chris Avellone: Growing a Story Global Map Exploration Pathfinder: Kingmaker. Dev stream with A. Mishulin and C. Avellone PHOENIX POINT Phoenix Point's Fig campaign promises new take on classic X-COM formula 'X-COM' Designer Julian Gollop Talks Spiritual Successor, 'Phoenix Point' XCOM Creator's Phoenix Point: 8 Minute Boss Battle Gameplay RECENT FAILURES Bannermen - Single/Multiplayer RTS with Dynamic Environments THE GOOD LIFE NECROCOSMOS - There is no god up here FANTASY STRIKE
  5. The player can fight with his fists or use various weapons. We love hand-drawn graphics and animation, and we want to create a high-quality image. We were inspired by games such as Comix Zone, Street of Rage, Castlevania Symphony of the Night. And we want to create a non-linear ‘beat ‘em up’ and introduce a variety of branched levels.
  6. Hello, I just wanted to share this indie game with you guys. It’s a cute-looking adventure game with puzzle elements, there’s a pre-alpha demo available through the link below. There's a promo going until tomorrow where you can get a copy of the game even if you only pledge for the lowest tier: whosgamingnow.net/woven Kickstarter link: https://www.kickstarter.com/projects/1355836783/woven-solve-puzzles-by-reknitting-your-character (Hopefully some of you like it and sent it some Angry Army love) I am unrelated to the project, but would like to see it succeed, though I don’t see it happen without it getting more publicity. I understand it may not be something you can or want to support, but I thank you for your time.
  7. Kologeon Kologeon is a dark mystic action adventure set in a procedurally generated realm tormented by demons and spirits. You are an immortal soul that can traverse dimensions outside of physical bodies, fighting for centuries as you establish permanent monuments to mark your journey. Kologeon builds around the ideas of an unfolding experience, freedom of exploration, and self-discovery where quests and guides are not present letting you craft your own journey. With procedural generation we aim to create non-repetitive experiences where death is still a setback but won't mean that you'll have to memorize levels and replay the same thing over again. However this isn't a roguelike. Your actions and progress stay permanent. Kologeon combines all the best from traditional RPGs and roguelikes to form an un-repetitive but progressive experiences. We always wanted to create something dark, abstruse, fast paced and mysterious where your path is unknown as you journey into a creation formed by dreams and nightmares. Where the whole game is like a one big journey with no hubs to return to. Kologeon is currently in development for PC, Mac, and Linux. Explore and interact with a world built on top of itself, coexisting with another. Uncover the story through a gloomy dark atmosphere, interaction with spirits, and events you witness or cause. Every place and feature of the game is carefully crafted with a consideration of the bigger story. We want to create something deep that you could really lose yourself inside of. Fly, roll, and rip through demons with a fast satisfying mobility based combat involving astral projection, giant spiritual weapons, time disruption, possession and manipulation of souls. Forge weapons from your enemies and manifest their abilities. Enemies are able to dodge, parry, and tear you to pieces as the game is easy to pick up but difficult to master. We are heavily inspired by anime that focus on dynamic breathtaking action and games that have deep mysterious story elements. But where many of those games emphasize on story telling through mostly text or dialogue, Kologeon focuses on telling the story through interactions and events. Core Mechanics: Inter dimensional weapons: Wield and combo with multiple spiritual weapons at once to create blood gushingly devastating effects. No weapon is similar. Each is lovingly crafted with their own advantages, disadvantages, and style of play. Weapons are bound to a couple of hits at a time before they are regained which will make you utilize all of them at appropriate times. You will collect demon souls and forge them into weapons that fit your style of play. There’s no tedious stats or leveling up. You will progress through forging greater divine weapons and fragments. Items: Items are fragments of once existed demi-gods. They will be embedded into weapons altering their power instead of kept on the player. Strategize and choose which fragments to have on which weapons as they will be activated only when a weapon they are assigned to is wielded. Realm travel (go out of the body): Traverse dimensions. Split from your body to access the astral world, manipulate souls, possess demons, and discover/interact with spirits. This will be crucial to the combat, story, and exploration. Switching realms will materialize everything in that realm so you could interact with the spiritual world whilst avoiding demons, however your body will stay behind unconscious. With each second you are outside of a body your soul will lose momentum, leaving you to carefully decide when to use it. Time disruption: While in the spiritual world you have the ability to slow down your perception of time, though damaging your body. Memory echoes: Interact with spirits and possess demons to reveal their memories. No need for conversations. Wings: The world has a lot of vertically elevated grounds where exploring won’t mean just sliding in a 2d plane but will be a traversal in air, discovering areas from interconnected pathways, shadows, and light. You will glide and fly in combat as well as transverse high areas. Immortal soul: When the body dies the soul loses the ability to interact with the world having to be resurrected from left ashes forming a body. Death won’t mean a traveling back in time video game cliché but will be your resurrection and a continuation of your previous life. There's less than 20 hours left in the campaign so if you are going to back it, do so soon.
  8. Moonlighter Moonlighter is a action RPG game with rogue-lite elements about Will, an adventurous shopkeeper, that secretly dreams of becoming a hero. To earn the daily bread, he needs to venture into the dungeons near his town, defeat strange enemies and obtain loot to be sold at his shop. Wisely managing the gold from those sales is the only way he’ll get strong enough to risk into deeper gates and, maybe, open the sealed one. Moonlighter has endless randomly generated dungeons, a myriad of cool and expensive items, many weapons, dozens of weird enemies, five incredibly tough bosses and gold... tones of gold! You start with 100 gold coins. Some cheap equipment. And a shop. The game is funded so now we're just providing cash for that Mirror shine!
  9. http://www.ign.com/articles/2015/04/30/spiritual-successor-to-banjo-kazooie-reveals-its-lead-characters And the good news is that the Kickstarter for it will begin tomorrow. It'll be updated to include the Kickstarter link. If anything, I'm excited for it and I will contribute to the Kickstarter.
  10. Kickstarter Past work can be found here.
  11. The Wild Eight – An Eerie Survival Adventure
  12. In case you don't know this is something kinda Square Enix's answer to Steams' greenlight programme and on the face it sounds like a pretty sweet deal for indie developers using crowdfunding. Basically the idea is that an indie developer present their idea to Square Enix and if they like it they will at no cost use their social media network and mailing list to promote your project for you! If the project gets enough votes and positive feedback Square Enix also gives the developer the option to let them assist with their directly with their campaign and even distribute the game for a much smaller revenue percentage then a publisher would normally take. The thing I like about this is because entry is decided by the company rather than users, trolling/click-baiting bullshit like "Watch Paint Dry" or the seemingly endless line of "Simulator" games never get through! In this article from gamasutra a developer who worked on this programme explains more about his experience with it. LINK I've had a few emails about games that this is supporting until now I've not had any concerns about it.... Then I saw this: Fear Effect Sedna Kickstarter Now I'm going to quote a passage from the email they sent me: "Square Enix Collective has licensed the Fear Effect IP to Sushee and is supporting the team by helping to spread the word about the Fear Effect Sedna Kickstarter campaign. But why aren’t we just funding the game ourselves? We think it’s a cool game idea, but this is a chance for a small indie developer to use the Fear Effect franchise and build a name for themselves keeping the majority of sales revenue in the process. So can you help Sushee make this project a reality?" I'm not making this post to debate anything the game itself (it sounds fine) but the very email they sent asks a very legitimate question about this whole situation. If this a game part of the series of an IP they already own then why AREN'T they funding this themselves!? Are they just using this as a method for resurrecting this old franchise using crowdfunding pay for the development? I'd love to know your thoughts on this because as much as I think this is a good scheme now I'm really worried about where this might be going.