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Showing results for tags 'marines'.
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Hello guys. I'm new to the community and I am here to suggest a game that not enough people know about. Natural Selection 2. FPS/RTS hybrid. Complex heavily team oriented game with a supportive and mature community. If you're new people will be happy to help you out, let you be the commander for the first time and will be patient with you being a bit clueless. This game initially started as an amazing free Half Life 1 mod, and the game kept running and being updated through donations and eventually the creators built their own engine and Natural Selection 2 came to life. The RTS aspects are heavily inspired by Star Craft. You choose a team, Aliens or Space Marines. The game doesn't start until each team has chosen a Commander. You talk through voice and decide of a plan and agree upon who is going to be commanding the goons on the field. The marine commander will jump into a Command Chair, and the Alien Commander into a Hive. Which will give him a "sky view" like traditional RTS. From this point the game will start. The objective is that of most RTS, exterminate your opponent from the map by destroying his bases. Both sides play differently but have the same basics. Most important thing is controling resource nodes across the map in order to unlock upgrades. Passive armor/weapon damage upgrade, shotguns, flamethrowers(yes flamethrowers), grenade launchers, Jetpacks(yes jetpacks), mechsuits dual wielding railguns or miniguns(oh ya!) and more. For aliens you get things like, scent of fear(let's you spot marines nearby), celerity, carapace, new abilities, new lifeforms. As an Alien you start off as a Skulk aka zergling, really, you look just like a zergling.You can walk on ceilings, walls, through vents, leap(when the commander upgrades it). Now just like zergling, numbers is the key to being a skulk and being sneaky. You don't want to run in a straight line towards a marine is a bad idea. You have to stalk and walk to reduce the noise of you creepy little feet. Bite down powersupply in rooms so it's plunged in darkness(you have Alien vision, let's you see in dark) and then you hide on the ceiling above a room entrance with 2 of your skulk buddies ready to ambush whoever has big enough balls to walk in. Aliens have different lifeforms with specific abilities that you can evolve into. Skulks(zergling), gorges(engineer/healer), Lerks(bat like creature with offensive supportive abilities), Fades, humanoid looking assassins with giant claws for hands and the almighty Onos a giant Gorilla/Rhino monster that just wrecks everything. As a marine, the ground will start shaking a bit when an Onos runs so you can feel it coming a bit like Jurassic Park and the watercup vibration thing. If you pay attention you'll know it's coming and if you're alone, you better turn around, yell "OH NOES!" and get the fuck out!!! Now when you evolve into an Onos or get yourself a mechsuit, it costs resources that each player collects through the game. Depending on how many resource nodes you are controlling, your resource intake will be higher or lower. So this is very important, because you can't just go Onos bum rush something die and go Onos again. Most of the times you'll only collect enough resources to go Onos once throughout the game, so as powerful as he is, you have to be careful because having an Onos and not having one can be the difference between being able to fight a Marine push or not. As a marine when you kill a higher lifeform, it highly rewarding regardless if you got the kill or not. You yourself know how many bullets you put onto that thing and it's all the matters. As a marine, K/D is irrelevant. You can be 100/0 and still be useless. A bit like in PlanetSide 2, if you sit in the middle of nowhere killing people who are lost, you're doing it wrong. You want to push with your team and set up defensive positions in strategical choke hold locations to try and cut aliens off from getting access to other resources nodes or an extra hive that would allow them to aquire new abilities. Set up turrets and siege weapons. Harass enemies resource intake by destroy the resource towers that each team needs to build over a resource node in order to collect the resources. Resources are like gas(vespene gas). This video is too short, there's too much to cover so it's packed with so much stuff. https://www.youtube.com/watch?v=DP9tP1Xbdq0#t=26 This one is a beginners video to kind of give you an idea of what I was talking about. So hopefully you guys will find this interesting. This game is a gem and it's really well made. Edit: Total Biscuit has videos, from both aliens and marines sides, about the game but the game changed since then. Things were added and improve.
http://www.kickstarter.com/projects/513277403/alien-vs-predator-the-miniatures-game/posts anyone donated? the game seems costly with a 3d board, but its worth it!! dont know if i should get the 75pound option or the 100pounds, i thik the 100 doesnt come wuth the game
This forum is for support of a game that has gone nearly undetected by the gaming community as a whole. Interstellar Marines is an AAA, FPS, Sci-fi, action and adventure game with an original and unpredictable storyline featuring single and cooperative gameplay, with heavy focus on realism. Planned as a trilogy and targeted at a 17+ audience, the game is currently being developed for PC. In time it's aimed at the Xbox 360 and PlayStation 3. Set in a believable future, the player is a newly enlisted Special Forces soldier, equipped with the latest in weaponry, armor and gadgets that will embark on a breathtaking adventure. A world filled with challenging scenarios and heart pounding situations that in time draws you deeper into an ongoing plot. Key features Heavy focus on creating a thick realistic feeling of immersion through graphics, sound and game play. Single player or up to four players cooperative game play. A number of different interactive environments, ranging from claustrophobic space stations to large outdoor levels. Persistent character development and skill system Non-linear game play and open ended level design Freely customizable weapons simulation Captivating epic storyline written with focus on the co-operative part of the game The game is currently in a playable stage, with a full multiplayer that is constantly being updated and worked on. The maps in the multiplayer are very unique in several ways. They feature and active and changing weather system to change it from sunny to raining in seconds, and change from broad daylight to pitch black on the fly. The single player is still under development and the game its self will take some time to come out, however with the support of the AJSA the game can get a major boost and development will steam forward. The game is available on Steam Link to Interstellar Marines website: http://www.interstellarmarines.com
Interstellar Marines is a game created on a low budget and is only available through Steam's Greenlight Program. The game it's slef takes place in the not so distant future and has 3 main games to come out that will cover the events of first intergalactic expedition into unknown space, and up to first contact with alien species. The game at this point is only in a simply beta style test with the competitive multiplayer active with constant updates. This forum is for people who are interested in playing the game and supporting what can be a really good game with a nice multiplayer. If you anyone is interested in playing the game with me or want to talk about it, please add me on Steam or just post in this forum. Offical website link: http://www.interstellarmarines.com/