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Showing results for tags 'quake'.
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So after a long wait of Bethesda reporting a few years back that "Quake will come back" and it'll "go back to its roots", we finally have a better idea of what they're doing with this whole Quake Champions thing. It looks great to me, and I know why people consider the multipalyer of Quake so important - it's essentially the grandfather of all mutliplayer shooter modes after all. I'm pretty sure it invented the idea of CTF and King of the Hill, and the game itself spawned many other projects from game devs who are very powerful now - Half Life and TF2 being examples of games made using Quake's engine. Buuuut after all that's said and done, to me, even though I approve of what's going on now, I can't help but feel frustrated that both ID and Bethesda appear to be throwing away their old Strogg lore introduced loosely with Quake II. It's gotten to the point I'm not even sure how many people out there know what I'm talking about. But I was there - Quake and Quake II I know now are two completely different games, set in completely different universes. The original in 1996 was much more liken to Serious Sam in the sense it involved a lot more puzzles and seemed like gladiatorial in nature. The game felt like you were exploring ancient temples from the Predators or something. Meanwhile, I started off playing Quake II first as a kid, and I loved every second of it. In Quake II, they went in an completely different direction with the singleplayer and invented an entirely different world - a sci fi world, with an alien invasion story and the theme of cyborg monsters using fallen humans as husks for their equipment. They were basically the Borg. Now back then, the way games told stories was still mostly through text between loading screens that no one bothered to read, but still, once you get an idea of what was going on, it was a brilliant universe the likes of which I haven't truly felt ever since. The problem is, the story of the Strogg was completely ignored for Quake 3 - which was literally called Quake 3 Arena, because that's what it was. It was the next "unreal tournament" of quake's multiplayer modes taken to what was then the next generation of gaming. It did pretty well for what it was as far as I can tell, but there was no story at all. Then later, after Doom 3, they released Quake 4, which awkwardly tried to bring back the story of the strogg as it left off from Quake II, with much less emphasis on multiplayer. It used Doom 3's engine, and in many ways felt like the same game. This was both its strength and its downfall, and in general the game itself wasn't held with much regard. Mediocre writing and unenthusiastic voice acting made it feel like little more than an average game to most. The story had some interesting turns, my favorite of which occurring about halfway through the game but in the end most people forgot about the game. Then later, after the success of Enemy Territory - Wolfenstein, a class-based strategic FPS, ID Software tried to make the Strogg relevant once more with Enemy Territory - Quake Wars. Today, the game has a serious lack in a player base - you can only find less than about 20 people playing it at a time on an average day - but the game itself was pretty well received, even if it never became a smash hit. Personally, it's one of my favorites. It's basically TF2, with an alien invasion semi-story, which "mission objectives" of such invasion are played through the eyes of either the GDF (Global Defense Force) humans or the alien Strogg. I use the word "story" very loosely, as it was less of a story than even Left 4 Dead, but still the game managed to have a lot of life in its overworld despite not actually having a story mode. You really felt like you were a part of this invasion, whichever side you played. And its actual gameplay, in my opinion, is very fun and addictive. My favorite part about this overworld though is I think it is the moment in which ID really did a great job at bringing the Strogg to life once more, borrowing heavily from the art designs of different technology and units from Quake II and 4 while also showing a lot of inovation and new ideas as to how they looked and felt. You could see a lot of "culture" put into them, if that makes any sense, and they were believable. They could have very easily made a future game that used the assets of this one for a singleplayer story. But alas, they never did, and now it seems the Strogg, in their fullest and most promising form as seen in Quake Wars, are gone now. To me, it's a damn shame. I think we really could do well with another go at the Strogg in a more story-based environment rather than just letting the idea fade away. Quake 4 was the last time anyone actually tried to have a singeplayer story revolve around these creatures, and that was in 2005. So in wrapping up, I've got to pose the question... How many of you actually remember the Strogg, or care about them? Are you happy with what they're trying to do with the Quake license by "returning to its roots", or are you disappointed by the apparent drop of this idea that barely ever got fleshed out in the first place? Do you think there may still be a chance the next Quake will actually have a story still, or would you buy a "spin off" quake game in the future if it uses the theme of an alien invasion again as the story? I'd like to hear from others. One argument I do understand from others is that when ID originally made Doom their ideas were original enough with having weird cyborg technology, while the alien Strogg were simply placeholders for making a world that was basically the spiritual successor to Doom, just instead taking a step further into the cyberpunk theme. I see the similarities, but I personally still like both universes. PS: To anyone wondering, the console versions are typically thought of as inferior to the PC version of Enemy Territory: Quake Wars because of clunky controls, lower quality sound and shaders as well as motion blur which, while some argue makes the game appear smoother, others argue that the distortion isn't worth the tradeoff.
This week in the news; Steam Summer sale date leaked, inside story of the rise and fall of Lionhead, Civilization 6 announced, historical trailer analysis for Battlefield 1, Ace Attorney 6 coming to North America and Europe, Pillars of Eternity 2, Paradox responds to people saying IGN reviewer had a vendetta against them (and other embarrassing responses to reviews), how flawed is the world's first esports association, being a tester for Sega in 1996, "invisible gamers" and why things like trailer likes and dislikes don't really matter, why Fallout 3 is garbage, German government upholds esports as games and not sports, Mario goes on a date with Boo, Prey 2 rumored to be in development by Arkane, harassment on Twitch and at DreamHack, the RNG of Mario 64, and more. Steam Summer Sale dates allegedly leaked — again Xbox Live Is Freeing Up A Million Gamertags Lionhead: The inside story This is a really long, entertaining, sad, fucked up, and detailed article that also sheds some light on where some of their ideas came from, events in the company, how the company was run, successes, failures, the rejection of Fable 4, and industry and marketing practices. A thread about this was created here. Unlocked Frame Rate and More Now Enabled for UWP Civilization VI Coming October 21, Big Changes To Core Gameplay HOW FIRAXIS WILL REDEFINE CIVILIZATION'S ART STYLE IN CIV 6 A thread about this was created here. Pillars of Eternity II is in development, acknowledges Obsidian’s CEO Feargus Urquhart Phoenix Wright: Ace Attorney – Spirit of Justice coming west in September Titanfall 2 drops this fall EA Explains Why Releasing Titanfall 2 and Battlefield 1 in 2016 Isn't a Bad Idea Star Wars Battlefront sequel coming in 2017 EA beats expectations thanks to Star Wars: Battlefront's success A thread about this was created here. EA Boss Originally Rejected Battlefield WW1 Pitch The Banner Saga 2 hits consoles in July Rumor: Prey 2 In Development at Arkane, Will Be Revealed at E3 2016 Be true, and look like it did when it was first revealed. Dragon Ball Xenoverse 2 Announced, Watch First Trailer Yo-Kai Watch 2 launches in the U.S. this September New Sherlock Holmes Game Features a Semi-Open World, See Gameplay Here Mystery Chronicle: One Way Heroics coming west this summer System Shock Remastered is launching a Kickstarter campaign Super Robot Wars OG: The Moon Dwellers PS4 English version launches August 5 in Asia Blizzard promises to permanently ban Overwatch cheats Overwatch beta breaks Blizzard’s records, beats Destiny, The Division A thread about this was created here. Overwatch's New Animated Short Explores Hanzo And Genji's Tragic Rivalry TW: Warhammer's Chaos campaign walkthrough explains why being mad is hard work Total War: WARHAMMER - Battle Magic Spotlight EXCLUSIVE! Total War: Warhammer w/ Hat Films BADIYA HOPES TO CHANGE ARABIC REPRESENTATION IN VIDEOGAMES Shadow Warrior 2 is a surprising sequel My Ride Through Kingdom Come, The Medieval RPG With No Magic Bullshit Phantom Brave is NIS America's next Steam port Stellaris director promises big changes and more content in future updates Rainbow Six Siege Video Shows How to Use New Sticky Cameras, Weapon Shield The Division: Here's When Next Update Arrives and a New Trailer Microsoft Kills Project Spark A thread about this was created here. Disney is ending its Infinity video game line, shutting down Avalanche Software Disney stopped making games because it doesn't understand how to make games Sources: The Ambitious (Now Cancelled) Plans For Disney Infinity's Future Included Rogue One, Bigger Figures World Of Warcraft Designer Gets Real About Complaint That Blizzard Doesn't Listen Capcom Now Prioritizing "Completeness," Even If That Means Delays Resident Evil 0 HD Remaster Sells 800,000 Copies Sega Has Sold Over 350,000 Mega Drive and Genesis Games on Steam Payday 2 Dev Teams With Acer to Work on High-End VR Headset 65% of Twitch viewing time split between four games Thrawn's Revenge 2 brings a deep Star Wars campaign to Sins of a Solar Empire Fallout 4 Player Leaks Unreleased DLC As A Mod, Gets Shut Down By Bethesda In esports news German government upholds esports as games, not sports, meaning visa issues should continue Berlin Pirate Party files a motion to recognize esports in Germany LEAKED IMAGE HINTS AT MAJOR NEW ESPORTS ORGANIZATION What the heck is WESA? ESL Reveals Plan to Clean Up Doping, Corruption, and Cheating in Esports Just How Profoundly Flawed Is the World’s First Esports Association? Renegades respond to League of Legends ban Growth in e-sports popularity wows Nevada Gaming Policy panel Guest Column: Meet the Smash Sisters In crowdfunding news This War Of Mine: The Board Game Hands-on with This War of Mine: The Board Game A thread about this was created here. Copper Dreams They have already had one successful Kickstarter campaign with the game Serpent in the Staglands. A thread about this was created here. Niche - a genetics survival game A thread about this was created here. Other content I found interesting this week Let's Check The Battlefield 1 Trailer For Historical Accuracy Fallout 3 Is Garbage, And Here's Why Going into world design, writing, choices, difficulty, navigation, conversation choices, morality, modders needing to fix and improve things, and how a smirk from Josh Sawyer made the him want to try New Vegas. The Long Dark Is Boring And That's Why It's Great NDCS Workshop 2016 Publisher Defends Negative IGN Review Of Their Game, Shoots Down 'Supposed Conspiracy' I hadn't heard of anyone complaining about his review, apparently people complaining about review scores have reached the point where they are such cliched embarrassments that even I don't always hear about them anymore or them being made fun of over Uncharted 4 score complaints just overshadowed it. It is nice to see a company defend people harassed over review scores (hell, sometimes that would involve defending people who gave their game's terrible scores like 8s and low 9s), but this is also a good point as feeling the need to respond to completely asinine claims can set a bad precedent. Remove the Washington Post review from Uncharted 4's metascore In other news, regarding people not understanding the concept of reviews, grammar, human thought process, and reading comprehension, a petition was started to remove the negative review from Uncharted 4's metacritic listing. A lot of people are lying and saying the review is satire (even though the review contains no satire or jokes) because it is listed as a "Comic Riff", as always taking the five seconds to actually look at the site would reveal that Comic Riff is what a lot of their video game, comic, animation, super hero, etc content is labeled as and it has nothing to do with an article being a joke or not (but the corporate shills are mad about criticism and they certainly aren't doing to look into anything when they can be angry toxic fanboys instead). People are also saying that because the review didn't have a score that Metacritic just assigned one randomly, knowing anything about how that works or looking into that would show those people that the author tells Metacritic what score they want to give even if a score is not used by their own publication. Kotaku has just written an article about this here. Troy Baker retweeted the petition before realizing that doing so looks pathetic, and kind of half apologized for it. Death to Review Scores: Why we need to move beyond the pseudo-objective outrage hook in game reviews The invisible gamers In Defense of Short Games - Worth Every Dollar - Extra Credits Are Video Games RUINING Gaming? (COD, Far Cry, BioShock & More) – Wisecrack Edition A thread about this was created here. THE AZTEC PESSIMISM OF A MACHINE FOR PIGS VISIONS OF HELL: DARK SOULS’S CULTURAL HERITAGE RetroAhoy: Quake The history, design, gameplay, mods, and legacy of the Quake series. A video for Doom was also made back in January, which BleedingChaos23 shared here. Discussing the Importance of ‘DOOM’ with Game Designer Dan Pinchbeck HOW DOOM INSPIRED TWO GENERATIONS OF HACKERS AND MODDERS [SSFF] Punching Weight Ep 5: Doom Console Ports #1 (32X/SNES/GBA) RACISM, HEARTHSTONE AND TWITCH "Enough is enough": Confessions of a Twitch chat moderator Blizzard investigating Twitch pilot program to help combat chat harassment Cibele's Nina Freeman Creates a Super Mario Maker Level — DEVS MAKE MARIO Exploitation is Not Awareness Diablo: A Classic Game Postmortem There's nothing wrong with digital vanity Controllers Control Everything | Game Maker's Toolkit Nine Underappreciated JRPGs That Are Worth Your Time The first game on the list is Radiant Historia, and yes everyone should play that. Though this might be true Japanese Environmentalism, Shinto, & ‘The Legend of Zelda’ There Is No Coming of Age in 'Oxenfree' Mario 64's hidden RNG decoded Old school Sega documentary explores life as a video game tester in 1996 Anything funny I found throughout the week relating to video games The Best Of GameFAQs’ Uncharted 4/Quantum Break Temper Tantrum Tank Murder Is A Very Funny GTA V Video That Time Bill Gates Starred In A DOOM Promo Video
I'm a new member so let's get an introduction down. I'm gonna be playing for fun and value, but I want to involve myself in this community as much as possible. I'm not a tryhard hardcore gamer by any stretch of the imagination. My childhood games are things like Sonic the Hedgehog, Quake, Spyro the Dragon, Tomb Raider, Streets of Rage, and many games from that time. Other than Quake and Doom I never grew up on the hardcore games and gaming communities. So please, if I join a game don't hold expert level performance from me, but I'm going to try my absolute best regardless. I play plenty of games. My new Steam account doesn't have as many hours recorded but I play CS:GO, Planetside 2, Insurgency, Team Fortress 2, I'll be starting on DCU Online, and many more. At the same time, much of my time is taken up as I'm a payed artist in character design. I don't let this get in my way though as I clock in still too many hours in video games. I'm extremely friendly, just say hi! I don't judge, I accept most kinds of people. I don't claim to be perfect but I try to be as close as possible when it comes to treating other human beings. Everyone here's cool with me as of right now.
If anyone out there supports the idea of a quake 3/ quake live division, support it! Spread the word! I'd really love to see some ajsa representation on quake live... maybe we can get together for some Tdm ctf or q3 instagib... who knows?