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Shagger posted a topic in General DiscussionHi all I admit, this is a topic allot of you are not gonna find at all interesting, but this is something that through curiosity brought me to a worrying theory. It was first brought to my attention by this vid from ReviewTechUSA; Article cited in video I'm not a graphics whore. I only care about this sort of shit when fiddling with the graphics settings on a PC game to get the performance I want, then I save said settings and never think about them again. The other thing I would want to point out is that whilst I do have a PC that could run this game probably at 1440p at 60fps, I would only by it on console because that's where local multiplayer works best. Even so, I was puzzled that the PS4 (specifically, but It's more than likely the XB1 will be the same) would only run a fighting game, traditionally not that graphically demanding, at sub-Full HD, all be it a 60fps (although that basically a necessity in a fighting game). Intrigued, I dug into this a little deeper, and when I found the PC spec's things started to become clear... Okay, I know this is Unreal Engine 4, but still why is this level of tech necessary to run a fighting game? Especially the recommended spec'. The GTX 1060 is not really a 4K card, so this tells me the "recommended" spec' is the minimum to run the game at 1080p 60fps on higher settings for PC. Have less than that? Then the game will probably at console spec with that hardware. The consoles can't be blamed this time, it's the game itself that's been over developed beyond sensible ambition. This is why I'm concerned. Allot of people have complained that making multi-plats for PC and console was holding PC games back, but I always insisted that even if that's true that it was a good thing because it stopped the cost of gaming on all sides from spiralling out of control. More specially, higher development costs - higher consumer costs on games - higher cost on gaming hardware - less people being able to afford games overall - games have to be made more profitable because of lower install bases - yet higher consumer costs on games and/or more greedy business practices - even lower install bases -games having to be even more profitable... I think you get the drill. The lower install base thing is already an issue. I've had a look at a recent Steam Hardware Survey. The data needs to be studied closely and presented in a more organised way, but a quick look indicates to me that at best only about 30% of active steam users will actually be able to run this game. There is more evidence that this isn't the consoles holding these developers back as well as proof that this developer can get good performance out of lower spec hardware. Check out Tales of Berseria that came out just this year; True, the JRPG, especially ones made in this anime style, aren't famous for being hard on hardware, and true this game does have some low quality textures here and there and stuff, but that doesn't explain why this open world PC exclusive is so much less demanding than a multi-plat fighting game. Tales of Berseria is beautiful never the less, and it's a fine game as well, nothing against it, I'm just using it to make a point. Why would Bandai Namco do this? I suppose it could be Bandai Namco thinking that the combined sales from all platforms will be enough, but that's quite a gamble to spend this kind of money developing a game for a fairly niche franchise like this to then immediately lower the install base on PC. This looks to me like something I've feared for a long time in game development has finally happened, ambition out-stretching common sense. I don't see Tekken 7 selling all that well anyway, so this will probably be the end for this franchise, and it will only be the first if game developers start biting off more than they can chew. This issue is very open to interpretation, I'm really keen to hear what you think. Thanks for reading.