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Found 3 results

  1. Good day all, This is a topic I've been rolling around in my head since...well since amiibos came out really. I as well as probably most of you am having trouble collecting the amiibos that I have interest in. We all know why; the amiibo 'scarcity'. For a while now I've been looking online for word from Nintendo about their response to many consumers complaints about amiibo 'scarcity'. Needless to say Nintendo is taking a Valve approach to their PR and telling us as little as possible. Recently Nintendo passed 5.7 million amiibos sold worldwide. This is not something that I champion or applaud because of how anti-consumer Nintendo has been with these amiibos to all of us. Some of you might think "well how is it anti-consumer?" As one person put it on the My Nintendo News website, "they are just collectibles". My response which can be found on the same website follows: "They’re anti-consumer because Nintendo is creating a false scarcity to attempt to push sales for products people actually didn't want in the first place. It’s safe to assume many of you want to collect a vast number of amiibos. But unless you’re planning on collecting all of them, there must be a few you've no interest in. However this probably changed when Nintendo announced that certain amiibo would have a limited number released initially. That Wii Fit Trainer basically no one except collectors cared about? Let me guess, some of you didn't give two sh*ts about her. So why are you so interested now? Because she’s rare. Because Nintendo has a ‘limited stock’… because reasons. This is the false scarcity of amiibo products at work. Because these figures are rare, it creates a mad dash for these figures, before they’re ‘sold out’. It doesn't matter what it is, as long as it’s rare, people will go a length to buy it. As we’re seeing these days, wave 3 pre-orders are sold out at least a month before it hit the shelves. The same is going to happen to wave 4, and every other wave (because they’re ‘rare’) until Nintendo actually keeps them in stock at a reasonable number. And this is how it’s anti-consumer. Nintendo has plenty of money to keep amiibo in stock, to keep us from paying scalpers or foreign markets more money then we should have to. But they don’t need to and they don’t want to. Why? Because the false scarcity they've created is making the shelves empty and the pre-orders full, and that’s what matters to them apparently." Something that highlights this for me is the fact that Nintendo isn't responding to any of our complaints or questions (besides Kotaku) but announces to the world when they've sold 5.7 million worldwide. A curious tactic considering most of us are reasonably peeved about their business practices with amiibos yet they want us to pat them on the back for a job well done involving false scarcity. As you're aware, I resent these practices. It may be making Nintendo more money, but it's losing Nintendo their good faith they've earned from their customers; why any company would choose to step on the brakes of the hype train and trade good faith for money I won't understand; and in Nintendo's case, after a poor Wii U release and even the hard core fans starting to leave, the Wii U Renaissance was exactly what they needed and amiibo scarcity threatens to derail it. I look forward to your thoughts on it. (If you've read this far.)
  2. The Amiibo Release date has been confirmed to be November 21st the same day as the Smash Bros. Wii U release date. They will be launching with 12 characters: Mario, Peach, Yoshi, Donkey Kong, Link, Fox, Samus, Wii Fit Trainer, Villager, Pikachu, Kirby and Marth. The second batch of characters will be hitting Europe on December 19th with NoA just stating December and will include, Zelda, Diddy Kong, Luigi, Little Mac, Pit and Captain Falcon. $12.99 price point I'm picking up Marth and probably a few others, but anyone else gonna be picking any of these up even if just for novelties sake?
  3. I didn't see much of E3 besides Nintendo's offerings, but their new Amiibo concept has me a bit on the fence. The video that introduced the Mii fighters in Smash Bros. seemed to imply that you can activate their characters in the middle of a fight (which I feel would ruin the game), and the concept as a whole seems to be a desperation move for Nintendo. They know the Wii U isn't selling very well, so they need to come up with new ways to profit from the systems they've already sold and possibly sell more systems with a new gimmick. In that regard, Amiibo seems to be a smart business decision, but I really hope it doesn't turn into Skylanders or Disney Infinity where you end up dropping a hundred dollars or more on a single game (and if I'm completely off-base about those games, please let me know. I personally don't have either of those games, and the seemingly overpriced figurines acting as dlc are what scared me away from them). Anybody have any thoughts on this?