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Showing results for tags 'Dust'.
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I think this game deserves some love from the AJSA. Just started playing today and I must say I am impressed. For a Free to Play FPS, it has a lot of progression, weapons, and abilities that you can achieve without paying a single dime. The only draw back is if you run into higher leveled players by yourself at a low level; you will not survive the encounter. It reminds me of a PlanetSide Two but only on PS3. You can start groups dubbed "Corporations" which I think should be done for the AJSA. Anyone onboard for this?
(Note: If this is done wrong in anyway, please tell me as soon as possible!) Hello my fellow AJSA members! Today I would like to propose a game that I, and hopefully yourself, would like to see as a supported game in our community. What I'm talking about is the game Dust 514. For those of you who clicked on this link and do not know what this game is or who need a description on accepting this page, I shall make an attempt to explain to the best of my abilities. Dust 514 is a MMOFPS set in the EVE Online universe. More so as both games play out at the same exact time as the other. This is used in effect when EVE members attack planets that Dust players are currently battling on with Orbital Strikes called on by players form Dust itself. Cooperations (Guilds) are key to this game, as the Corporations that fight and interact with each other in EVE also take part in the attack/defense of the planets that the players of Dust 514 battle on. The Corporations can outfit their "hired" (accepted) Mercenaries (players) with a community bank, which helps the players to gain the best armaments and armor to attack/defend a Cooperation's holdings, even claiming parts of real-time EVEonline universe areas. While people are already decided by their respective Corporations, the players that have an established repertoire with each other can form their own Squads, regardless of their Corporations, and fight for whatever goal they see fit. These players can communicate with text in the chat menu or through an in game team-speak to work together at their fullest. Like EVE, Isk is the form of money that is used to buy new arms and armor for yourself in game. This can be acquired with your own money, but is also accumulated through on and off-line play. In online mode, the money accumulates in real time over a period of an hour for each increase. This type of accumulation can be increase with the in-game purchase of modifications using the above said live-money. Further, many of the higher end forms of weapons and armor can only be acquired through live-money, just like in EVE with the same process for Ships and there respective upgrades. The game itself is a PS3/4 exclusive, but is free to download. Adding this game to the AJSA will more then likely require players to be online at a fairly frequent rate on both Dust 514 and EVE so as to handle and grow, properly, the Corporation we would need to create. In Short: PRO: 1: Is free to download 2: Connects seamlessly to EVE online players and game 3: Easy to use/understand/setup Multiplayer 4: Fast load time/No long queuing 5: Gain Isk (in-game money) and XP on and offline CON: 1: EVE based menu set up (Note: This may be a pro for some, but this can be a somewhat challenging learning curve for many players) 2: Is not playable on Xbox 360/One or PC ( PS3/4 Exclusive) 3: Live-Money use to acquire some more powerful upgrades 4: Lack of upgraded gear can ruin experience 5: Balancing and Upgrading are still present issuies
"Dust: An Elysian Tail" (developed by Dean Dodrill) is a 2D action-platformer RPG released on Steam in 2013 and Xbox 360 (Live Arcade) in 2012. You get to play an anthropomorphic samurai in a well-animated picturesque world made of various anthropomorphic animals (and a talking sword), gradually uncovering your mysterious past as you gain skills, craft items, collect treasures and complete quests. On the hardest of all difficulty levels (hardcore, tough, normal, casual), I completed 100% of this game (including all Steam achievements), which often proved impossible without impeccable gameplay (especially at the beginning). To beat the final boss, I needed to be at the maximum level (i.e. level 60); and it was still a pretty intense challenge. I got about 40 hours of gameplay out of this game, but I wasted about half that time attempting to progress and achieve things, only to die and have to restart from the last save. Going beyond the frustrations of my many failures in the game, I can't think of anything in this game that I didn't either like or love, except maybe the music, which was just "o.k." as it did at least fit the atmosphere well enough. In my opinion, the story was fairly original and its delivery would often get as intense as the game's battles. As the main character (and with your "sidekick"), you can potentially create many powerful combos as you grow your set of skills. By the end of the game, you may find yourself flying and slashing through a pretty big area, killing several monsters at once with your sword and magic powers (making combos in the triple digits). There's even an optional side-quest and achievement that expects you to make a combo of at least 1000. You may not have to worry too much about creating combos though. I often found myself accidentally failing combos, only to create other combos that still helped me cause damage. You gradually get the hang of the battle's ebb and flow; and combos become second-nature. From what I could tell, you can immerse yourself into the story by choosing "casual" mode and listening to character interactions between the quick-and-easy battles and dungeon quests. If you just don't care about the story though, then you can skip (through the pause menu) any cutscene that suddenly comes-up, so that you can go straight to kicking-ass again. Battles are the most fun on "hardcore" mode, but expect to hear the main character's death rattle a whole lot (from 1-hit kills) while in that mode. The game costs $15 USD on Steam (as of this post) and I'd say that it's worth the price overall. Although, it probably depends on whether or not all of the above sounds appealing to you at all.