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Found 10 results

  1. 2017 is now behind us and I've put together a list of some of the best writing I saw throughout the year. Created with the goal of highlighting the work of some of the best writers and journalists in the industry and to share topics that can enhance understanding of the game industry, events of the previous year, and of the games themselves. Many of these have been shared in my weekly This Week In Gaming articles. These articles might focus on developer and game history, what working in the industry is like, what games make us think and feel, things that have effected the industry this year, the effects of games on people and culture, entertaining stories, lessons learned and connections established through games, and articles that can give you a greater understanding of game development. Links are included to author's social media account and it is worth following them and their work if you are interested in games and the industry. Previous Best Games Writing Articles 2016 History of the Industry, Developers, and Games Articles and interview that examine the life and work of developers and studios and the games and franchises that they created or worked on. "OK, so maybe I did kill Aerith. But if I hadn’t stopped you, in the second half of the game, you were planning to kill everyone off but the final three characters the player chooses!" Final Fantasy 7 An Oral History (By Matt Leone) "Bamberger stayed calm. Years of prep and planning, countless conversations with the marketing gurus at TBWA\Chiat\Day, packaging and posters and commercials and magazines branded with the game’s release date—everything he had worked for hinged on this moment. “How do you get a game to sell through a million units at the time we were trying to do it?” he asked me. “A lot of that is, you build your case slowly over time, like a drumbeat.” How Final Fantasy 7 Revolutionized Videogame Marketing and Helped Sony Tackle Nintendo (By David L. Craddock) Matt Leone gives us a look at the creation of Final Fantasy VII, told by those that worked on it, while David Craddock looks at how the game was marketed and the team behind it. "So, the sun was shining, with the lens flare, and Steve sort of stopped the demo right there and said: “Yeah, but you know, at Pixar, we can render dozens of suns.” Jason’s immediate reply to him was: “Yeah, but can you do it in real time?” There was this pregnant pause and Steve’s says: “Okay, you’re in.” And he picked up his Fudgsicle and walked back into his office, and that was it. So that’s how we got in, a little bit of chutzpah and an OpenGL tech demo running on what was soon to be the Mac." The Complete, Untold History of Halo (By Steve Haske and and edited by Mike Diver and Austin Walker) Steve Haske gives us the history of the Halo franchise, as told by the people that created it. "[What] I remember being a huge problem was [on] Episode One, like literally three days before we weren’t allowed to touch the project anymore, Pierre comes to me — I think Guardians of the Galaxy had just come out. There’s a moment in the first episode where your friend Loader Bot can explode, and it’s based on a player choice. Pierre comes to me and says, “I don’t think we should let Loader Bot die.” I’m just like, “Well, okay. We’re 36, 48 hours away from this thing going live, what are you talking about? That choice is there.” And he said, “I think we might be blowing up our Groot.” Tales from the Borderlands: The Oral History (By Duncan Fyfe) Duncan Fyfe tells the story of how Tales From the Borderlands came to be from his interviews with Telltale and Gearbox staff members. "We would send renderings of Superman, and we would get images back from Warner Bros. with his crotch area circled, 'Make this part bigger; make this part smaller.' This went on for months." Superman Returns: What went wrong (By Matt Paprocki) Matt Paprocki learns what the development of a failed Superman Returns game was like. "Mass Effect: Andromeda was in development for five years, but by most accounts, BioWare built the bulk of the game in less than 18 months. This is the story of what happened." The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development (By Jason Schreier) Jason Schreier looks into the troubled development of Mass Effect Andromeda, the original ideas behind the game, cut elements, a team spread across the world, and how most of the game was made in 18 months despite the five year development. "While there are dozens of perspectives on whether or not EA’s decision to axe the studio was justified, many who worked at the studio say they couldn’t see this ending any other way. “Honestly, it was a mercy killing,” said one former Visceral employee. “It had nothing to do with whether it was gonna be single player. I don’t think it had anything to do with that. That game never could’ve been good and come out.” The Collapse Of Visceral's Ambitious Star Wars Game (By Jason Schreier) Schreier looks into the closing of Visceral studio by talking to former Visceral developers and looking at studio responses, industry trends, issues with Star Wars being owned by another company, Amy Hennig’s role in the company, embracing poor decisions to impress fans and executives, problems with adapting the game engine for a new genre, problems with studio size and division, the immense scope of the project seeming more like a fever dream to some, the history of Visceral's recent projects, and how their Star Wars game partly began life as an open world pirate game. If you liked his articles looking into studio and game development, Jason also released an excellent book this year looking into the development of 10 different games Blood, Sweat, and Pixels. "Infocom believed that what Meretzky had created was more than just a game – it was a piece of interactive literature. To stress the seriousness of its ambitions, they held a press conference for A Mind Forever Voyaging's release at the New York Public Library. Meretzky himself desperately wanted to see the game's pointed message spark some real controversy. "I was hoping I'd get dragged in front of a congressional committee," he says." Flashback: How 'A Mind Forever Voyaging' Took Aim at Right-Wing Politics (By Chris Baker) Chris Baker writes about the development of 80s text adventures, focusing on a classic 1985 game that offered social commentary at a time when games weren't thought to be capable of that, and on how the game inspired the writers of stories like Rogue One, Book of Eli, Telltale's The Walking Dead, and Her Story. "Big Bang Bar's creation is a story of pinball's near death, of one man's attempt to become a piece of pinball history, of bankruptcy, of obsession, of short-lived redemption and personal disaster." When pigs flew: The strange history of Capcom's Big Bang Bar (By Brian Crecente) Brian Crecente writes about the history of Capcom with pinball machines and attempts to find a long lost table and the man behind its creation. "So, when it came to games that weren’t Ultima Origin had had to content themselves with projects one notch down from the top tier — projects which, whether because they weren’t flashy enough or were just too nichey, weren’t of huge interest to the bigger publishers. Those brought in enough revenue to justify their existence but not much more, and thus Robert Garriott continued to bet the company every two years on his brother’s latest Ultima. It was a nerve-wracking way to live. And then, in 1990, all that changed practically overnight. This article and the one that follows will tell the story of how the house that Ultima built found itself with an even bigger franchise on its hands." From Squadron to Wingleader and From Wingleader to Wing Commander (By Jimmy Maher) Jimmy Maher looks at some of the history of Origin Systems, the hiring and early work of Chris Roberts, and the people and ideas behind the creation of the game that would rival Ultima, Wing Commander. "At one point he said: 'I hope you appreciate that this is the last time any of you will be able to work on games in this way. The industry is changing.'" Death or Glory: How 1997 Changed Video Games Forever (By Keith Stuart) Keith Stuart looks at the way the game industry changed in 1997, the games that were released, the changes made by companies and developers, and losing old habits and freedoms in order to embrace the future. "There was a lot of internal criticism about deducting so much life gauge with one attack. SNK management said this design had to be changed, but I thought it was very interesting to have players fight under the risk and fear of fighting with weapons and feel the destructive force of the sword, so I ignored them and kept it in the game." The making of Samurai Shodown (By James Mielke) James Mielke interviews three of the developers of Samurai Shodown and talks about how the game came to be and the ideas behind it. "They didn't know it at the time, but the members of Naughty Dog in that room — Kurosaki, Rafei and co-founders Jason Rubin and Andy Gavin — were looking at the system that would host the team's next game: Crash Bandicoot. They were seeing the console their company would eventually create the unofficial mascot for — the console they would develop Naughty Dog's first smash hit for. It was Kurosaki and Rafei's second day with the company." Crash Bandicoot: An oral history (By Blake Hester) Blake Hester speaks to creators of Crash Bandicoot, a game that helped redefine platformers and that helped to turn Naughty Dog into the studio they are today. "My mandate to re-envision and redesign The Oregon Trail was almost overwhelming at first—the possibilities were endless, yet I had to get it absolutely right on the first release. For 13 years, from 1971 to 1984, the OREGON game had remained essentially unchanged. A few small details had been tweaked along the way, but never had the product been completely re-imagined and redesigned. Never had the underlying models been changed—the structures, algorithms, and assumptions upon which the game is based. For the very first time, we were going to throw out everything—including all of the existing software programming, which dated back to 1971—and start completely from scratch." I Designed The Oregon Trail, You Have Died of Dysentery (By R. Philip Bouchard) R. Philip Bouchard on the history of The Oregon Trail, the original text 1971 version, and changes that were made and that weren't able to be included in the newer version that would be designed for a home market instead of a school market. "Sadly, it's here the story takes a darker turn and we come to the crux of why Whittaker's achievements have gone unsung for so long. "There were issues with my name, because my christened name is Jane," he explains. "I was asked to use a male name on titles, because at the time if you were doing a macho shooting game it was thought that a female name would downgrade the brand. My dad came up with the idea of using Andrew - I think he got as far as A in a book of names and got bored. So most of my games went out as Andrew Whittaker to avoid advertising these gender issues to the outside world." Threats, fake names and philanthropy: The untold story of Jane Whittaker (By James Batchelor) James Batchelor tells the history of developer Jane Whittaker, who moved to America to work with Atari at 16, and why he was told to use a fake name for most of his career as he worked on a large number of popular and influential games. "I remember when I left [the company, right before Underground was released], I sent [Joel an] email and was like, "Hey, Joel. Can we have a chat?" He said, "Yeah, come to the office." So I went to the office and I walked in. He had both feet on the table. He had a revolver in his hand and he spun the barrel, like flicked it in, pointed the gun at me and then said, "So you're quitting, huh?" …I had this speech worked out in my head, but how do you get over that?" From Busted Teeth to Broken TVs: The Oral History of Tony Hawk's Underground (By Blake Hester) Blake Hester talks to the development team behind Tony Hawk's Underground covering topics that include the ideas behind the game's creation, the culture of the studio, working with pro skateboarders, Activision forgoing their normal greenlight process, and how they did it in under a year. Writing On Games Articles on the games themselves, effects they had on the industry, the stories they tell, how gameplay is used, deeper meanings of titles, etc. "The point is, the moment is scripted in such a way that you can’t get past the officer, and the only way to progress is to hit him. But players don’t spend time to figure out what to do next, they just do it. Because the level made players go past their breaking point just like the whole situation made Emile go past breaking point." How Valiant Hearts drives you to the breaking point (By Stanislav Costiuc) Stanislav Costiuc writes about one of the most memorable levels and moments in Valiant Hearts and how the mechanics put you in the mindset of the protagonist. "The true evil in Night in the Woods is both rampant capitalism itself and the hate that is so easily fueled when people become disenfranchised as infrastructures collapse and jobs dry up. And Night in the Woods is so fiercely, justifiably angry at these things." What Lies Beneath: On the Love and Anger of Night in the Woods (By Carolyn Petit) "Infinite Fall’s Night in the Woods poignantly and sympathetically captures the human scale of the widening millennial vs baby boomer gap. Setting aside stats and diatribes, it explores the messy, awkward nature of a paradigm shift that lives under the same roof, shares the same blood, and harbors the same deep familial love and frustration for one another." The Human Cost of the Millennial Generation Gap in Night in the Woods (By Jess Joho) "Because its too soft to say I disagree with the notion that the last acts of NitW are out of place: the truth is I think the supernaturalism of the game is as crucial as any moment in the narrative. It cements the message of the game by prefacing the structurally crucial epilogue with this severe moment of politically charged unreality, a moment that ultimately leads the reader to conclude with Mae that as long as nothing is real or rational or fair, the best we can manage is to hang on to individual moments of social connectivity." The Monster at the End of Capitalism (By Trevor Strunk) I've probably read more articles on Night in the Woods than on any other game this year, some of the best pieces I've seen have been Carolyn Petit's on the fierce and justifiable anger of the game, Jess Joho's on the generational themes of Night in the Woods, and Trevor Strunk's on the supernatural elements that appeared in the late game and why they work. "NieR, and its strange mom Drakengard, are series that accomplish this a lot: affect physical feeling in some way. Their mastermind is a masked man named Yoko Taro who loves beer and who wants Square-Enix to hire him. Mainly, he wants to surprise us players with our own feelings by reminding us they’re still in there, somewhere." Yoko Taro: Weird feelings for weird people (By Ruben Ferdinand) Ruben Ferdinand looks at the characters and themes of Yoko Taro's games and how the main thing we learn from them are the roles of violence and silence. "As S.R. Holiwell explains in A Maze of Muderscapes, Metroid II is ultimately a game about genocide. It’s a singular minded push into the territory of an indigenous species to wipe out a lifeform that has been designated a threat to the galaxy, despite their inability to escape their native planet. Everything about the game contributes to that: the hostile, painful soundscapes, the restrictive corridors, and the counter that makes a permanent space on your HUD, counting down the number of Metroids left alive on the planet. AM2R retains none of that, replacing every aspect with elements that imitate the blueprint of Super Metroid." Picture in a Frame (By Amr Al-Aaser) Amr Al-Aaser on how we talk about games, how we frame and describe them in ways that can cause us to fail to understand what an individual game says and does on its own terms. Amr uses the recent fan remake of Metroid 2 as an example for how the game completely changed the tone and narrative of the original, if you are interested in the topic of tonal changes that AM2R and Metroid Returns made to Metroid 2, Mark Brown did a video looking at all three games. "That’s where the extraordinary Nier: Automata comes in. This is a game that, in its own way, takes a long, hard look at the same forces of hatred, prejudice and fear that Geralt speaks about in The Witcher 3, and grimly acknowledges how tragically destructive they are. And then, in the end, when everything seems to be lost and it appears as if ignorance, fear, and hatred have all but devoured every last glimmer of hope and life and love, the game does something truly extraordinary." Contained in Our Moments: Ignorance and Love in Nier: Automata and The Witcher 3 (By Carolyn Petit) Carolyn Petit on the expressions of emotion in The Witcher 3 and Nier Automata and Nier's more hopeful tone compared to Geralt's world weary cynicism in combating violence and ignorance. "Horizon is inspiring because it doesn’t boast about humanity being worth saving, it doesn’t put hope on a pedestal. Instead it deals with reality, it says mortality is coming and we’ve fucked up." Horizon: Zero Dawn and the beauty of annihilation (By Tauriq Moosa) Tauriq Moosa on how Horizon Zero Dawn was inspiring to him and how, in dealing with reality, it makes him want to be a better person. "But she definitely helps, and I’m glad she’s here, because if Breath of the Wild fills me with hope and excitement for the worlds that action-adventure games may create in years to come, then Horizon Zero Dawn makes me a little more optimistic about who might populate those worlds, and the heroes who may rise to save them." Children of the Earth: The Limits of Link and the Promise of Aloy (By Carolyn Petit) Carolyn Petit looks at what games in the future can learn from the world of Breath of the Wild and the characters of Horizon Zero Dawn. "Quadrilateral Cowboy is built on relationships that are recognizable, that can be mapped to real life, even though the setting is in many ways fantastical. It's based on an idea of closeness not as a sudden thing or as an object of extreme drama, but as a slowly germinating process in which people's lives and spaces blur into one another. And in portraying friendship so effectively, it highlights how rare those relationships are in game narratives." 'Quadrilateral Cowboy' Points to a Different Kind of Intimacy in Games (By Bruno Dias) Bruno Dias writes about game's struggle with intimacy and how Quadrilateral Cowboy's story is built on recognizable relationships. "While the situations are often overblown and bizarre, there's something at their core that still feels grounded in the era's reality: furors over hot new game releases and technology, youthful rebellion against boring corporate life, and the excitement that celebrities and media would create." 'Yakuza 0' is A Postcard from Another Time (By Heidi Kemps) Heidi Kemps explores how Yakuza 0 acts as a postcard from 1980s Japan. "That’s the thing with fictional violence—it’s never actually representative of real violence, but instead serves as a dramatic and thematic tool to convey a feeling or idea. This plays a large part into what makes the recent video game Yakuza 0 so compelling—it takes the traditional violence of crime fiction and repurposes that into this wider idea of constructive resistance." The Transformative Violence of Yakuza 0 (By Patrick Larose) Patrick Larose on the framing of violence in Yakuza 0 and how it can be channeled into a reconstructive force. "This is how these games convey the purpose of taverns as interstitial spaces between the mundane and fantastic. In the Torment games, bars mean finding reflection and escapism amidst confusing worlds so vastly different than our own, yet with characters so strikingly resonant when given the chance to unwind. Speaking with characters, learning about their pasts and their cultures, what this place means to them, is valued alongside the protagonists’ player guided self-discovery." Hold my Beer — Why the Torment Games Have the Best Video Game Bars (By Dakota Joyce) Dakota Joyce on how simple taverns end up having some of the more interesting moments in two games with the most fantastical settings. "Especially in these dark days, the warmth and humanity of Sareh’s depiction is a much needed point of light. As a protagonist-like figure, she neatly expresses a theme endemic to all of Tacoma: that even in a grim, dystopian future, there is always hope to be found in the way people manage to simply survive." Opinion: In praise of Tacoma's character Sareh Hasmadi (By Katherine Cross) Katherine Cross on the portrayal and humanity of Tacoma's character Sareh Hasmadi. "If a game about Egypt's history, released in 2017, is to say anything about its setting, taking aim at the abuses of power that have oppressed its population for millennia seems more than appropriate." How Assassin's Creed Origins Captures the Politics, Colonialism, and Betrayal of the Real Ancient Egypt (By Reid McCarter) Reid McCarter on how, by diving into the past, Origin shows insight on the history of Egypt and the modern world. "The men are forced to deal with the bodies that society would typically let them ignore, watching them break down around them." Wolfenstein 2 and Mending Broken Things (By Brendan Keogh) Brendan Keogh on how Wolfenstein is about the fragility of two types of bodies that underpin Western values, what it takes for them to fall apart, and giving form to emotions that capture the current atmosphere. "Whatever we may spend our time doing, who doesn’t want to do that? And when it comes to a medium like video games, where developers are crafting interactive future visions that can sell to millions, which creators don’t have a touch of the obsessive about them?" Gore as Art in The Evil Within 2 (By Richard Stanton) Richard Stanton on The Evil Within 2 antagonists Stefano Valentini. "It’s an odd, ill-fitting note in a game that filled me with a strange sort of grief, because it is the moment I could feel a culture’s connection to the recent past growing weaker and fainter. The grim, driven men of this story have a coldly distant, heroic quality to them that belongs more to myth than history. It reminded me that my grandfathers with all their flaws and frailties are both gone, and so is my grandmother with her shoebox full of small, fading Victory Mail letters, a War Department telegram, and photos of her one trip outside the United States, to a military cemetery in France." Watching History Fade Away in 'Call of Duty: WWII' (By Rob Zacny) Rob Zacny on the fading memory of WWII and the portrayal of the war in Call of Duty WWII and other media that have helped us replace the truth of the past with myth. Game Design Articles that focus on game design and the ideas and process behind them "Game designers work with and for the human mind; we have to consider human experience, perception and our mindset when we are at play. Whenever you choose to play, you likely want the game to feel internally consistent enough that you can buy into the experience. You're able to go along for the ride if the game feels like it makes sense." Games aren’t always fair, the magic lies in making you think they are (By Jennifer Scheurle) Jennifer Scheurle's article on her twitter thread where she asked developers to talk about game mechanics that are hidden from players, reading this can help you understand the kinds of things developers have to do and think about in order to create an enjoyable game. "For Robert Yang, a game designer and professor at NYU Game Center, this prioritization is a natural outcome of the unchecked biases that lie behind the 3D technology that powers modern gaming. "When 3D artists test their new skin shaders, they often use a 3D head scan of a white guy named Lee Perry-Smith," he notes. "What does it mean if we're all judging the quality of our skin shader solutions by seeing who can make the best rendered white guy?" Black Skin Is Still A Radical Concept in Video Games (By Yussef Cole and Tanya DePass) Yussef Cole And Tanya DePass on how the technology behind film and games were never created with darker skin tones in mind. "That’s where glitches come in. The competitive community has always had a strained relationship with them, preferring to rely on skill instead of exploit a mistake. But they’re often the best way to push a game to its limits. Sometimes, these discoveries even have the potential to make the game more balanced." Finding Beauty in the Weirdest Fighting Game Glitches (By Ian Walker) Ian Walker writes about fighting game glitches, how some ended up helping to balance games, how they lead to popular mechanics, and how they have impacted the course of the entire genre. "If you work on [a] game that includes a little bit of yourself — in [the] form of an Easter egg — you treat it more personally, and you care more. It becomes your game, not only a game that you happen to be working on," says Katarzyna Tarnacka, a concept artist at Polish developer Techland. "And I think a similar thing applies to the players. When I find Easter eggs in other games, then those games become special. It's a real human touch that I can sense." The costs of developing Easter eggs (By Blake Hester) Blake Hester looks at the work that goes into adding easter eggs in games and the situations that can lead to their creation. "I have a firmly-held belief that to honor a medium, and for it to grow, you have to do what it does that no other media can do. When I look at what games can do that other media can't, I instantly go right to the immersive sim. That sort of real-time you are there, nothing stands between you and belief that you're in an alternate world, that is something that I guess LARPing gets a little close to, and D&D gets pretty darn close to, but we're the first mainstream medium that can actually do that. And the immersive sim is the perfect way to do it." Working In the Game Industry Articles focused on what it is like to work in the game industry or in fields connected to the game industry. "Along with my friend and photographer, Levi Ryman, I spent a month between February and March of this year in my Ford Escape traveling 9,000 miles across the United States and back, visiting families, communities and developers in an effort to create a scrapbook of sorts, full of stories and profiles showing what it's like for developers across the United States to create games. What I learned is that, just as no two people are the same, no two games are made the same way. Everyone we visited had a different story about how their location and the people around them has influenced the way they work and the games they put out." A month on the road: My indie developer road trip (By Blake Hester) Blake Hester spent a month traveling around the United States to learn the stories of developers and how their lives and games are influenced by where they live. "I wrote one of the first stories about Blizzard Entertainment, when they were known as Chaos Studios. They sold their company for a very small amount of money these days, $7 million or something, to Davidson and Associates, but went on to be very successful. The president of Blizzard recently said to me, “Thank you for 25 years of good coverage.” It’s this guy, Mike Morhaime. I covered Brian Fargo of Interplay, and still cover him today. He’s about to retire. I’m not quite ready to do that." A life in game journalism (By Dean Takahashi) Dean Takahashi writes about his life and experiences as a game journalist and the events that got him to where he is today. "There can be a conflict when talking about what it’s like to be a woman in the industry, and how to balance being honest with how bad it can be, but also wanting to be encouraging. Most of the women I spoke to had their eyes firmly forward, looking toward the future." Women in Video Game Development in 2017: A Snapshot (By Lucy O'Brien) Lucy O'Brien interviewed 55 developers about the moments that influenced their career paths, educational institutions and the way games are marketed turning people away from development or not informing them about the kind of careers available, social stigmas and workplace conduct that prevent people from joining the industry or that causes veterans to leave it, and communities that help support and offer new opportunists. "A living legend was talking about what a great job that Soliani did, and in response, his eyes welled up with tears. He stood up, waved awkwardly, and tried not to completely break down in front of the theater of people." This E3 Was All About Men Crying Onstage, And That Is Wonderful (By Cameron Kunzelman) Cameron Kunzelman covers how game development can be an emotional experience and how that was shown at this year's E3. "Jason Brassard, owner of Trade N Games in Fenton, Mo., gives the same five-to-10-year timeframe. "I don't think this industry, in retail, is left in 10 years," he says. "… No, not in the least bit. I mean, there will be some collectibles, but paying two employees who work full time and paying a few thousand in rent, nah. No way. Not a chance." What it costs to run an independent video game store (By Matt Leone) Matt Leone looks at the costs of running independent game stores by talking to people who have done it through the 80s to modern times and talks to them about adapting to changing times, store policies and how they did and do business, and the future of retail gaming stores. "It's not farfetched to suggest that the implementation of the ACA in 2010 played a large role in the 'boom' of independent game studios." Game Developers Speak Up in the Face of Obamacare Repeal and More Stories of How Obamacare Has Affected Game Developers (By Joseph Knoop) Joseph Knoop talks to developers about the negative effects the ACA repeal can have on the industry, getting stories from those that needed to be hospitalized, hearing about the ways the repeal can end the careers of women, and how developers can be prevented from leaving larger studios to pursue their own passion projects. "As an independent video game developer, The Chinese Room lives by the seat of its pants. It is the same for so many across the video game world. If money's not coming in, you can't pay the bills. That's why developers often spend as much time pitching projects as they do building games. If there's nothing coming next, it could be hard to keep the lights on - possibly impossible." The doors close on The Chinese Room - for now (By Wesley Yin-Poole) Wesley Yin-Poole on the closure of the studio The Chinese Room and the struggles faced by independent developers. "I did a public talk a couple weeks ago to a room full of all ages kids, and afterwards, a kid came up to me and was talking about stuff. And I shit you not, this kid (somewhere between 13-16 I'd guess) starts talking about how bad devs are because of a youtuber he watches. He nailed all the points, "bad engines", "being greedy", you name it. I was appalled. I did my best to tell him that all those things people freak out about are normal and have justifications. I hope I got through a bit. But I expect he went back to consuming toxic culture via youtube personalities, and one day he'll probably harass a dev over nonsense." Game Designer Says Developers Would Be More Candid If Gamer Culture Wasn't So Toxic (Twitter thread by Charles Randall and write up by ‏Jason Schreier) Charles Randall‏ writes a thread on Twitter about what keeps developers from being more candid about the way games are made. "In that same vein, if I didn’t want to be banned from Steam, I shouldn’t have made You Must be 18 or Older to Enter. The logic follows. If the game had monsters, or violence, or death, or used other traditional horror aspects over childhood curiosity, it probably wouldn’t have been banned from Steam." The Fun is Over, We Have to Get Serious about Games (By James Cox) James Cox talks about the need to stop treating certain subjects in games as jokes, his game being wrongly classified as porn and removed from Steam, and the cycle created by distribution platforms, streamers, and Youtubers that influence gaming culture and makes developing or even having the language to talk about new and unique experiences difficult. Life and Games Articles on the meaning that games can have for people, connections they help create, and why they matter. "I grinned, and halfway through my amusement I suddenly realised that while my mother could read up on the games news, there was another language that my mother did not speak: the language of games. For all her enthusiasm and knowledge of the medium, she had never once held a controller, or booted up a video game. We had been talking about games, the business, the people, and the stories and moments that impacted me for almost a decade, and my mother had nodded along understanding everything but the heart of it: the games themselves." Mom, 'Final Fantasy' and the Language of Gaming (Rami Ismail) Rami Ismail on teaching the language of gaming and a year spent gaming with his mom. "With his beloved science fiction novels to the right of the desk and a view of the garden stretching from behind his computer screen, Stephen would become enveloped first in The Flame In The Flood and then in Firewatch. At the age of 63, Stephen, recently retired, rekindled a passion that had been with him since the early '80s." The 63-Year-Old Retiree Who Broke A Game Looking for The End of the World (By Lewis Gordon) Lewis Gordon writes about how The Flame In the Flood and Firewatch helped a man rekindle an old passion. "It’s hard to say exactly how many women feel burdened by the responsibilities of motherhood, but from anecdotal experience I’d say it’s not uncommon. And yet we don’t feel comfortable expressing it, as if somehow, by admitting our infallibility, we’re no longer capable at all. Life is messy, yet nothing short of perfection is enough. To be a mother is to agonize over every decision, to accuse yourself of selfishness for having basic needs. Every second spent on anything other than your child comes with an extra side of shame. “If only I’d been more attentive” becomes the answer to every perceived failure. It always seems as though the second you look away, that’s when everything will go wrong. For Karen, it did." How I Finally Found A Mom I Can Identify With—In A Videogame (By Holly Green) Holly Green writes about motherhood and finding a mother she can identify with in the game Through the Woods. "Everyone I talked to for this story had one thing in common: games. Sometimes video games, sometimes tabletop games. But what bound them together was a sense of being thrust into the shadows of society, forced to hide themselves, and finding solace, hope, and even careers in games. While they waited for the world to change, they embraced games." Undocumented Immigrants Describe Life Under DACA, and How Games Helped Them (By Patrick Klepek) Patrick Klepek talks to DACA immigrants about how games helped them and their desire to work in and their current contributions to the game industry. "History has a habit of repeating itself when people forget, you see, but are videogames the right place to remind us? They’re bigger than any other entertainment medium, after all, but often the medium with the least to say." Videogames’ portrayal of the Holocaust does a disservice to both players and victims (By Kirk McKeand) Kirk McKeand talks to Jewish game industry veterans on the portrayal of Nazis and the holocaust in video games, covering topics such as how pop culture influences the appearance of Nazis in media, the way games ignore certain topics, and the portrayal of similar topics in indie and lesser known titles. "The hero’s own voice may be crafting a narrative to be used against them, via events and recordings that they don’t remember or maybe never made in the first place. While trapped in this location, surrounded by infinite void on all sides, the main character must either reject the horrific mistakes of their past as outright lies or accept their sins, making amends or choosing to lean into the power and freedom of their new role as the villain. This is also how it feels to be bipolar. I know that now, because I was diagnosed while I was playing the game." When the Void Stares Back: Prey, Post-Humanism and Mental Illness (By Brock Wilbur) Brock Wilbur writes about playing as an unreliable narrator in Prey and the ability to be one in your own life. "In part, Neo Japan Games has become a mini-power plant. A generator which Robles has been running daily since re-opening the store 14 days after the storm makes it an oasis of sorts." In Post-Hurricane Puerto Rico, This Used Game Store Is A Welcome Escape (By Ethan Gach) Ethan Gach on how a used game store serves as a refuge as the population attempts to rebuild. Game Industry Abroad Articles covering the game industry of different countries, mostly focused on the ones that we don't often associate with video games, or covering how the industry is growing and effecting people and places worldwide. "Secret gaming networks entwine utility lines, broadcast from rooftops and piggy-back phone cables over highways. Speakeasy arcades can be found in many Havana neighborhoods, locked away behind closed doors. Blocked by two governments, U.S. video games — normally priced in the U.S. at more than a Cuban makes in a month — are as inexpensive as they are ubiquitous in Cuba’s thriving black market. And the people who play these games are just as passionate about making them, writing about them, competing in them. This is a new generation of Cubans; raised on illicit video gaming, born to love everything those games offer from the ability to create interactive, moving art, to gaming’s deep social roots and frenetic sense of play." Cuba: Where underground arcades, secret networks and piracy are a way of life (By Brian Crecente) Brian Crecente gives a detailed look at gaming culture in Cuba in a series of 12 articles covering piracy, esports, development, secret networks and arcades, and more. "And yet, innovation within China is not dead. Thanks to the recent success of digital marketplaces like Steam and itch.io which sit outside the Chinese government’s scrutiny, in combination with the increasing accessibility of game-making tools like Unity and RPG Maker, local developers are pushing back against the stereotypical depictions of China in video games. By telling personal, human stories, these developers want to show the world that Chinese culture is so much more than Kung Fu and red dragons." Why It's So Hard To Make Games In China (By Matt Sayer) Matt Sayer on the game industry of China and difficulty of developing games there. "Clearly, no one pays for content in Pakistan; everything is pirated," he says. "So I looked at the biggest spenders in the space, and one of the bigger spenders in Pakistani cricket is Pepsi. So I contacted the marketing company who handles their account." What it’s like making games in Pakistan (By Basim Usmani) Basim Usamani looks at the game industry of Pakistan and how a small team of developers turned there game into a financial success when most things are pirated. "According to Overwatch lore, D.va is a pro gamer who serves and inspires her country. In real life, D.va’s role is starting to mirror her in-game persona, as she becomes a symbol of hope for women in South Korea." D.va From Overwatch Has Become A Symbol of Hope In Real Life (By Nico Deyo) Nico Deyo talks about how Overwatch's pro Korean gamer D.Va is used as a symbol for female gamers in Korea. "In Seoul, where corporate-sponsored teams live in gaming houses and play in front of packed arenas, the top players are all men. The scandal swirling around Geguri felt like a tipping point. She was a unicorn, and people didn't believe she was real." Game: Interrupted (By Mina Kimes) Mina Kimes writes about the culture and esports scene of Korea and interviews a player that became a reluctant icon for other female gamers after her talent got her accused of cheating. “A huge chunk of the world gets disqualified over factors they can’t control, and this game company didn’t take the effort to think about how their supposed attempts at diversity actually backfired. If they’re already fucking up this way, how do you expect them to respond to the travel ban? Preemptively ban people from applying for jobs there? Closing down offices elsewhere? Only taking in super local people? Options that are actually legal and viable get thrown by the wayside.” How Trump's Travel Ban Impacts the Games Industry (By Holly Green and Creatrix Tiara) Holly Green writes about how immigration, passports, and travel bans have impacted the life of one developer. "The first obstacle to PC gaming's growth is a simple one: very few people own PCs in Japan. But there's much more to it than that. There's the challenge of using Steam in Japanese. There's the frequent need for a champion—sometimes a single person in a huge company—to boldly fight for a PC port. There's the long history of 'doujin' fan games in Japan and a struggling indie scene finally beginning to find its footing. There's a genetic predisposition to motion sickness that turns Japanese gamers away from first-person games. And there's 7-Eleven." How Japan learned to love PC gaming again (By Wes Fenlon) Wes Fenlon on how PC gaming has started to make a comeback in Japan. "July 2017 marked the first annual Tehran Game Convention. It felt like an event that had been refined over years. It was strikingly well organized, hosted 2300 attendees, and featured speakers from 14 countries covering a range of topics from scalable game servers (Ashkan Saeedi Mazdeh), to expanding existing universes (Rayna Anderson), to meaning and ethics in games (Wolfgang Walk), to applying game design techniques to understanding mental illness (David Baron). The games industry in Iran is well-established and sophisticated." Making Games in Tehran: A massive market, disconnected (By Brie Code) Brie Code attends the first game convention in Tehran and gives details about their growing game industry. Game Archiving “If it’s preserved, and if it’s accessible to the public, I hope writers, researchers, and historians will find those little gems, talk about it, and rewrite history,” he said. The history of games that’s commonly spread around—in the beginning, there was Space Invaders, which begat Pac-Man, which begat Mario—might be the history of the most successful products, but it’s not the history of the most influential art. “When you’re talking about art, you forget that it sold one million copies,” he says. “The history of video games that I’m reading every day on the internet everywhere is not the history I know. And is not the history as it was back in time.” Saving Japan's Games (By Chris Kohler) Chris Kohler writes about the Game Preservation Society, which is dedicated to the research and preservation of Japanese games. Chris covers why games and their associated materials is important to preserve, the history of the man who started the organization, how preservation is handled, the history of older computers, and the culture and laws of Japan that can make preservation efforts difficult. Localization "Released that May in North America, Vagrant Story was a significant step forward for English localization. A taut, lean story of dark medieval intrigue and magic, it was a game with a depth of language still uncommonly used to this day. I recently had the opportunity to interview localization editor Richard Amtower and famous translator Alexander O. Smith over email on their breakthrough early work in the field and to reflect on the rise of localization as a craft that truly mattered." "Make it Biblical:" How Vagrant Story Changed Game Localization (By John Learned) "One day in the late 1990s, Myria walked into the Irvine High School computer room and spotted a boy playing Final Fantasy V. There were two unusual things about this. The first was that Final Fantasy V had not actually come out in the United States. To play the 1992 Japanese game in English, you’d have to download a ROM, then install the unofficial fan translation patch that had recently begun circulating the internet. Myria knew about this patch because of the other unusual thing: she helped make it." How Three Kids With No Experience Beat Square And Translated Final Fantasy V Into English (By Jason Schreier) Jason Schreier tells the story of the kids that translated Final Fantasy V before Square and did a better job of it. He looks at how they got started, the influence of the translation, and at how the work was done. "Why do fans of JRPG giants assume Japanese writers can't write?" Persona 5: Phantoms of Translation and Persona 5's translation is a black mark on a brilliant game (By Connor Krammer) Connor Krammer created a website to explain some of the translations issues with Persona 5, give examples of a variety of problems, and to answer questions about localization and possible critiques of his observations. This was followed that up with a freelance article on Eurogamer where he talks about Persona 5 and localization. Krammer later wrote two threads on Twitter about some accusations and harassment that he had received after creating his site, which can be read here and here. Stories From Games Apart from the stories told by games there are the stories players create with them “Samantha Myth has shown me the dangers of trust, but also the power of friendship,” Tikktokk writes in a Reddit post updating everyone on the situation. “Long term friends can stab you in the back at any moment without reason or consequences. At the same time, those who have the opportunity to, but choose not, have proven [themselves] to be true friends who I hope to keep in contact with long after EVE Online shuts down.” How a scam in EVE Online turned into its greatest rescue mission Meet the most honest man in EVE Online How an EVE Online con artist tricked a ruthless pirate into giving him his priceless ship How one mistake turned EVE Online's deadliest hunters into corpses (By Steven Messner) Steven Messner has been keeping PCGamer readers updated with some of the stories from EVE Online over the last two years and these are some of the most entertaining ones from 2017. "I was there, embedded within an armada of more than 1,000 ships known as the Premonition Allied Coalition, or the PAC. They were there to defend a fictional character named Salomé, the invention of a science fiction author. Arrayed against them were the most deadly player-controlled fleets in the entire Milky Way galaxy." Elite: Dangerous' 3,000-player battle royale (By Charlie Hall) Charlie Hall covers the story of how Harry Potter's betrayal would influence the future of Elite Dangerous. "As Allison's corpse sank, so too did my chance at finding love." I was drugged, forced to sing, and accused of murder in one night on an Ark roleplaying server (By Steven Messner) Steven Messner sings, tries to find love, and causes a dinosaur stampede on an Ark roleplay server.
  2. How Firaxis saved XCOM from disaster, creation of the 1971 and 1985 The Oregon Trail, language of game design, Wolfenstein 2 gameplay and season pass details, Monster Hunter releases 14 combat trailers, the popularity of Dream Daddy, Game Score Fanfare on the music of Ori and the Blind Forest, Game Makers Toolkit shows some of the best games from their 48 hour GameJam, the history of Sonic, how Blizzard saved Diablo 3 an except from Jason Schreier's upcoming book, Night Trap documentary, Hbomberguy's analysis of the Lisa games, Leonardo Da Sidci on the art of Metal Gear Solid, Techland reveals new digital distribution platform, how developer Falcom has lasted for 30 years, Total War Warhammer to get more free content, how a mistake turned EVE Online's deadliest hunters into corpses, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC, game updates, company and developer news, country news, mods) Monster Hunter: World drops 14 combat trailers Wolfenstein 2: The New Colossus trailer asks, 'Do Nazis like strawberry milkshakes?' Two hours with Wolfenstein 2: The New Colossus 5 Things We Think You'll Love About Wolfenstein 2 (Plus 1 Thing You Might Not) I played Wolfenstein 2: The New Colossus and these were my favourite bits MachineGames Talks Wolfenstein Trilogy, Bloody Road Trips, And Doom Wolfenstein 2 season pass will include three new stories with all-new heroes The New Colossus: Building Wolfenstein II atop a million small decisions Nidhogg 2's Level Select Screen Is A Nifty Callback To Yoshi's Island Foxhole is a persistent multiplayer game where wars can last for days Total War WARHAMMER 2 - Introducing... War Hydra Total War: WARHAMMER - Throgg Campaign Let's Play Total War: Warhammer 2's free prequel ebook has "hints and easter eggs aplenty" XCOM 2: War of the Chosen - Inside Look: The Lost .hack//G.U. Last Recode’s First Details On The New Episode And Haseo’s 5th Form The Long Dark's story mode launch trailer is haunting and chilly The Long Dark's European rating has been raised to PEGI-16, delays won't affect PC players Kickstarter Update #41 - But Wait, There’s More! Wear headphones and let a demon burp words into your ears in Hellblade's new trailer 10 Minutes of New Hellblade: Senua's Sacrifice Gameplay Hellblade includes a 25-minute documentary about Ninja Theory's mental health research Mario + Rabbids: Kingdom Battle Trailer Show Off The Phantom Of The Bwahpera Fight 14 Minutes of Mario + Rabbids' Spookiest World (With Commentary) 20 Minutes of Mario + Rabbids Co-op Gameplay FEATURE ARTICLE Mario+Rabbids: Kingdom Battle Was Brutal And I Loved It Red Dead Redemption 2 Delay Opens Up "A Little Bit Of Opportunity," EA Says The First 16 Minutes of Batman: The Enemy Within - The Telltale Series Shadow of War video shows Kumail Nanjiani's wannabe badass orc Ark: Survival Evolved's full release delayed to August 29 Torchlight dev announces release date for Hob The best games from GMTK GameJam 2017 Links to the top 20 can be found in the video's description on Youtube. Sinner: Sacrifice for Redemption echoes Dark Souls, Shadow of the Colossus and The Divine Comedy Fire Emblem Warriors adds Cordelia and Robin (Female) Agents Of Mayhem - Carnage A Trois Trailer Metroid: Samus Returns’ hard mode seemingly locked behind amiibo Dormammu and Firebrand have been confirmed for Marvel vs. Capcom: Infinite NBA 2K18 introduces story-driven franchise mode Senran Kagura Series Producer Talks About His Many Recently Announced Titles Dragon Quest XI Destiny 2 system requirements and beta dates announced Sunless Skies coming to Early Access/Games in Development 30th August! Pillars of Eternity II: Deadfire - Backer Update 38 - Exploring Neketaka The Escapists 2 showcases its outer space-set U.S.S Anomaly prison Yo-kai Watch 2: Psychic Specters launches September 29 in North America and Europe Star Citizen: Around the Verse - Cyclone and Ship Persistence Star Citizen's Planet Exploration Update Is Delayed To Early September 16 minutes of Naruto to Boruto: Shinobi Striker gameplay 'XCOM-meets-Braid' tactics game All Walls Must Fall targets early access next month 25 minutes of Taiko Drum Master: Drum Session! gameplay Escape From Tarkov - Closed Beta Launch Trailer The Game Paradise: CruisinMix coming west; first details, screenshots Night Trap: 25th Anniversary Edition trailer reveals August release date White Day: A Labyrinth Named School ‘So-Young Han’ character trailer Derek Yu, creator of Spelunky, teases us with a screenshot of a new game, maybe 30 minutes of Dynasty Warriors 9 Cheng Pu gameplay Songbringer trailer shows off a collection of fearsome bosses Junkrat will be reworked on the next Overwatch PTR Reporting & Penalty System Improvements Overwatch update: Zarya and McCree buffs, Reinhardt hammer fix, and new Highlight system Lucioball is returning to Overwatch, along with 40+ Summer Games items Konami Updates MGSV: The Phantom Pain, Makes Ocelot Playable on FOBs Dota 2 makes newbie-friendly changes in advance of The International Stardew Valley Getting Multiplayer In 2018 Civilization 6 update finally adds a restart button, Nubia DLC out now Shantae: Half-Genie Hero: Pirate Queen's Quest – Risky Boots Gameplay! (Main Street) For Honor is (finally) getting dedicated servers Nioh Just Added A Feature That Should Be In All Loot Games IGN’s Exclusive Hearthstone: Knights of the Frozen Throne Card Reveal Total War: Warhammer - Norsca Gameplay - Units, Details, Regiments of Renown for DLC Factions Guild Wars 2: Path of Fire coming in September Guild Wars 2: Path of Fire - GAMEPLAY from the NEW EXPANSION Guild Wars 2: the journey to Path of Fire Playstation China Conference Clcik for thread of images and what was said. Sales up by 5.4 percent in Sony's games division Mo-cap actor's talent agent suggests GTA 6 listing has been 'made up online' PUBG studio promises changes to ban system after 'stream sniping' uproar The past, present and future of Battlegrounds - according to PlayerUnknown PlayerUnknown's Battlegrounds now holds peak player record for any non-Valve game You can now rejoin your PlayerUnknown's Battlegrounds game if you get disconnected The hackers of PlayerUnknown's Battlegrounds Battlegrounds Developer Addresses Paid Cosmetics Complaints, Says They're 'Testing' A popular comedy sex game has been removed from Steam over 'pornography' complaints Sex game House Party is back on Steam with censor bars, but the harassment scenes remain Dying Light developer Techland unveils Gemly digital distribution platform BioWare veteran and Anthem lead designer Corey Gaspur passes away EA confirms BioWare Montreal is merging with Motive Obituary: Game designer and writer Paul Robinson Capcom ramps up Nintendo Switch production following Street Fighter success Capcom's biggest games have failed to make a splash this year The Big Interview: Yves Guillemot Three Years After Raising $660,000 On Kickstarter, Unsung Story Developer Playdek Bails Duelyst shuts out players from Russia & other countries Danganronpa V3 Is Banned In South Korea Walden, A Game and Everything honored at Games for Change Awards The best GTA 5 mods Stalker: Lost Alpha—Director's Cut is the post-apocalyptic shooter at its best The Dolphin emulator developers spent two years fixing a nearly-impossible-to-solve stuttering problem Esports News The Weekend In Esports: StarCraft 2 IEM XII And The Rocket League World Cup The teams of The International 2017, part two Overwatch League players will earn a minimum of $50,000 per year, plus bonuses Another Overwatch Team Disbands as Players Enter Free Agency CD Projekt Red are hosting a $25,000 Gwent tournament at Gamescom Smash Champion’s Pop-Off Is Too Big For One Tournament Stream Top Street Fighter V Player Rage Quits During Massive Upset LoL's Dardoch leaves CLG to return to Team Liquid European League Team Finally Wins Its First Series Of The Summer Esports Fan Data and Monetization Platform FanAI Raises $1.8 Million A Cruise Ship LAN Party Forgot One Thing: The Cruise Ship What It's Like Being a Top 'League of Legends' Player in Korea Why 'Rocket League' Pros Are Upset About NBC's TV Tournament INTERVIEW: Sam Braithwaite, Esports Lead for Heroes of the Storm – “I Don’t Want a Single Unsponsored Team in 2018” Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Gameumentary - Short Docs About The Games You Play Kickstarter CEO Yancey Strickler to step down this year Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc) How Blizzard Saved Diablo III From Disaster I Designed The Oregon Trail, You Have Died of Dysentery Falcom's President Shares the Studio's Secret to Surviving in the Brutally Competitive Games Industry for More Than 30 Years Brenda and John Romero — Surviving and Thriving in the Games Industry 'Tacoma' Creators Talk Diversity, Evolution and 'Gone Home' Building Prey: how artists shape video game worlds Dream Daddy: how the gay dad dating sim became a hit game of the summer One of 2017’s Most Touching Games is a Hilarious Dad Dating Simulator How Dream Daddy's Creators Avoided Turning Homosexuality Into A Joke Breath of the Wild and telling stories through archaeology An In-Depth Look At Overwatch's Eichenwalde Map Night In The Woods Treats Depression Like A Part Of Life Six years after its release, is Catherine a sexist nightmare or feminist parable? 'Pyre' Sees Exploitation Where Sports Meet Faith Swearing at the Screen — A Brief History of Rudeness in Text Adventures Meet Rocky NoHands, the paralyzed PUBG streamer who kicks ass using only his mouth One Player's Struggle to Bring Competitive Pokémon to the Middle East Night Trap: 25 Years Later :: Documentary - MY LIFE IN GAMING Lisa: The Analysis How Games Speak - Learn the Language of Design - Extra Credits The Stanley Parable, Dark Souls, and Intended Play Scoring Ori's Ginso Tree Escape with Level Design | Game Score Fanfare How Super Mario Land 2 Rearranges a Melody [Patron Request] Deconstructing Ori and the Blind Forest's Best Bit | Game Maker's Toolkit How Firaxis saved XCOM from complete disaster - Here's A Thing The Art of Metal Gear Solid | Sidcourse In Defence of Metal Gear Solid 4 Why Fallout Isn't Fallout - 20th Anniversary Analysis | Interplay vs. Bethesda's Fallout Deus Ex (Spoilers) A Critical Reexamination of No Man's Sky Crash Bandicoot & The Importance of Good Controls The History of Sonic Games The Problems With Star Fox// HeavyEyed Zelda: The Peak of Climbing | Danny's Disk Club Legends of Game Design Things I found entertaining throughout the week relating to video games, game communities, or game companies Inside The Weird World Of EVE Online's Corpse Collectors How one mistake turned EVE Online's deadliest hunters into corpses Twitch Plays Battlegrounds, Manages To Win Third Place Overwatch This Planet Coaster Moonraker ride is one of the best fan creations we’ve seen Things I Missed From Previous Week The History of SUNSOFT – Part I: Before SUNSOFT The History of SUNSOFT – Part II: Going consumer Hold my Beer — Why the Torment Games Have the Best Video Game Bars
  3. A look into Brash Games' business practices, the drunken email that lead to Peter Molyneux’s leaving Bullfrog, details on Mount and Blade 2, Extra Credits on the auteur myth, a scammer takes on a cruel corporation in Eve Online, the making of Samurai Shodown, Writing On Games on the problem with Steam and shortfalls of pro-consumer focused Youtubers, PC gaming's rise in Japan, Darkest Dungeon gets mod support, Bayonetta gets PC release, Gearbox backs out of G2A deal, Peter Moore talks about his time at Sega and EA and about the time he told Sonic creator to fuck off, Double Fine announces winners of Amnesia Fortnight game jam, EA to invest $500 million in Quebec's game industry over the next ten years, how Mad Catz changed the fighting game scene, and more. Gaming News (Announcements, release dates, previews, interviews, expansions, DLC, updates, company news, new tech, mods) EGX EGX has uploaded videos to their Youtube account on the making of games, game development, funding, getting into journalism, return of WWII shooters, and ones on other topics, similar to GDC videos, just click the above link to go to their Youtube if you are interested. Mount and Blade 2 is on a mission to be 2017's best RPG Dawn of War 3 open beta coming this month, sign ups open now Dawn of War Weekly Episode 1: What is Dawn of War 3? Dawn of War 3 unit and army customisation detailed Dawn of War 3 drops explosive Imperial campaign cinematic The Legend of Heroes: Trails in the Sky the 3rd is coming in May, Trails of Cold Steel to follow See Creative Assembly talk Total War: Warhammer at the PC Gamer Weekender Total War: Warhammer 2 dev diary video talks new races and the Great Vortex GI Show – Hellblade, Drawn To Death, Yooka-Laylee Interview Serious Sam Bogus Detour is a retro top-down take on the classic series Injustice 2 Official Shattered Alliances: Part 4 Trailer Injustice 2 - Captain Cold Official Trailer The Flash shows off some flashy moves in his full Injustice 2 gameplay trailer Injustice 2: Your Battles Your Way Steel Division: Normandy 44 'Briefing' trailer reveals May launch date State of Decay 2 will launch with three open world maps Dawn of War 3 puts us through our paces at the PC Gamer Weekender Disgaea 5 Complete first character trailer Tokyo 42 explains the makeup of its gorgeous world Shiness: The Lightning Kingdom trailer introduces party members Double Fine announces winners of Amnesia Fortnight game-jam Outlast 2’s first two hours: religion, bloodshed and death in the cornfields 11 bit coined the term 'society survival' to describe its new game Frostpunk Brian Blessed gets excited about voice acting in Kingdom Come: Deliverance cutscene teaser Cosmic Star Heroine, the RPG inspired by Chrono Trigger and Phantasy Star, is now on Steam Rumor: A new KOTOR game is in the works at BioWare Austin AONUMA STATES THAT OPEN-WORLD ZELDA WILL BE THE STANDARD FROM NOW ON New Middle-earth: Shadow of War gameplay footage shows Minas Ithil under siege Sine Mora EX slated for Switch via Brazilian ratings board PC finally gets Bayonetta, runs at locked 60 fps on a GTX 1060 Strafe Gameplay - New Levels from the Near-Final Build WARRIORS ALL-STARS: REVEAL TRAILER! Uncharted: The Lost Legacy Launching August 22 The Entire Naruto Ultimate Ninja Storm Saga Gets Bundled Up This Fall Guerrilla: Horizon’s Sequel Would Have To Have An Equally Deep Story & More Machines Westworld actress joins cast of The Last of Us: Part 2 BioWare apologizes for Mass Effect: Andromeda's Hainly Abrams character Mass Effect: Andromeda cracked in less than two weeks despite Denuvo and Origin Mass Effect: Andromeda's eyes look much better as of today Besiege update to add multiplayer and a level editor Darkest Dungeon now has full mod support through the Steam Workshop Big new For Honor patch goes a long way to making the game better Battlefield 1 to get monthly updates, Platoons, and more EA reveals new Battlefield 1 map coming in June Elite: Dangerous update adds avatars to the game today Overwatch’s 25th hero is “very far along in development” Jeff Kaplan on the pressures of being Overwatch's game director In the Company of Heroes: An Interview with ‘Overwatch’ Designer Jeff Kaplan Overwatch Insurrection trailer translated, new skins and sprays identified Planet Coaster’s Spring Update brings Go-Karts, crimes Ghost Recon Wildlands: Narco Road comes to season pass holders next week The future of EVE Online Gearbox Hit With Backlash For Partnering With Controversial Game Key Seller G2A The G2A/Gearbox situation Gearbox begins "extraction process" on G2A deal after its demands go unmet Gearbox announces new partnership with guy in oversized trench coat (Fauxclusive) G2A accuses Gearbox of 'defamatory statements' and says it won't change its business Keys scammed by email are legit "because they come from the developers", say G2A Persona 5 ships over 1.5m copies worldwide CD Projekt says 'Cyberpunk' trademark filing is not part of an 'evil plan' German authority rules that streamers require a 10,000€ broadcasting license British man charged after US gamer is shot by Swat police following hoax terrorism call EA plans to add 500 new jobs in Montreal Far Cry 4 creative director leaves Ubisoft to cofound Typhoon Studios StarCraft II's lead gameplay designer moves on to new project within Blizzard Google's chief game designer Noah Falstein steps down Modder Used BioWare's Own Reference Model to Change Sara Ryder in 'Mass Effect: Andromeda' The modders making games more gender-diverse What Happened After Nintendo Cracked Down On A Zelda Fan Game Esports News The University of Utah plan to offer esports scholarships for prospective students The Weekend In Esports: Tecmo Super Bowl Returns Fnatic Upset Top European Team In League Playoffs 13-Year-Old Prodigy Wins Pinball World Championships RunAway Blows 3-1 Lead In Overwatch Apex Finals Gamer Gauntlet 2017 Sets Sail for Esports This October Israel Hosts its First National Esports Championship in Tel Aviv Winterfox Owner Allegedly Owes Players, Team Unable to Travel to Event Crowdfunding News GX Australia — The Goodbye Blowout Party! Sacred Fire: Psychological RPG about revenge and loyalty The story behind PS4 RPG Sacred Fire’s cult of personality I am interested in this and it just barely reached its goal, so including it one more time. Content I found interesting this week (interviews, reviews, think pieces, history, music, culture, design, art, criticism, etc) Brash Games OpenCritic’s Look Into Brash Games Good to finally see what was happening with them. Been hearing things about their reviews for some time, that OpenCritic was looking into them, saw they broke the embargo date for Yooka Laylee and Rain World reviews, and they kept following then un-following then blocking and re-following people on Twitter (myself included). How a scam in EVE Online turned into its greatest rescue mission How Japan learned to love PC gaming again The making of Samurai Shodown The Good Boys of 'Final Fantasy XV' Are Actually Terrible Resident Evil and the power of narrative context Inside the Shady World of PlayStation Network Account Resellers The strange, timeless appeal of early 3D platformers 'Yooka-Laylee' is Breaking My Damned Heart Nintendo Is Failing Its Disabled Fans More than ‘joke’ controllers, Mad Catz forever changed the fighting game scene THE TROUBLE WITH BODIESA TRANS READING OF NIER “Glory to Mankind,” by Ed Smith ‘Papers, Please’ Is Frighteningly Resonant in Trump's America Persona 5's In-Game Locations Compared To The Real World This Might Be Persona 5's Biggest Translation Fail The 'Persona 5' Screenshot Ban Hurts Our Ability to Connect With It Playing roguelikes when you can’t see From Donkey Kong to Snake Pass: the music of David Wise Peter Moore Talks Leaving Electronic Arts for Liverpool FC and Telling 'Sonic' Creator Yuji Naka to "F**k Off" Meet Brendan 'Playerunknown' Greene, Creator of the Twitch Hit 'Battlegrounds' Inside 'RimWorld', the Cult Sci-Fi Hit That Just Keeps Growing 'Buffy' Actor James Marsters Talks Games, Being a Graphics Junkie and 'The Witcher 3' Hideo Kojima on the Philosophy Behind 'Ghost in the Shell' I don't know if I shared his past reviews but clicking his name you can see him write about Kong, Mad Max, and La La Land. A Recipe for Great Game Jam What Made Psychonauts Special | Game Maker's Toolkit The Real Problem With Steam - Writing on Games The Auteur Myth - Lone Visionaries... and Their Teams - Extra Credits What Happened to Mass Effect Andromeda's Animation? - Extra Frames Stories Untold: The Best Game Ever Everything How Peter Molyneux Played God and Became Famous (IGN Unfiltered #18, Episode 1) How a Drunken Email Led to Peter Molyneux’s Leaving Bullfrog - Unfiltered NEVER A MEMORY | FF7 History / FFVII Retrospective (SPOILERS) How Ratchet Lost Its Edge - 2002 Original VS 2016 Reboot Comparison Infiltration's Guide to Ibuki - SFV [Advanced] Things I found entertaining throughout the week relating to video games, game communities, or game companies Zelda BotW Boss Fight Whiner Game Over PCGamer Geralt Watch Mercy and Sombra from 'Overwatch' Trade Voice Lines Stealing Hearts for Self-Defense Things I Missed From Previous Weeks Why video game cameras seem to always suck
  4. The Game Awards 2016, EA creates new disclosure rules, Persona 5 gets delayed, Jim Sterling talks genitals, Chris Metzen talks about why he needed to leave Blizzard, David Hayter and Jennifer Hale talk about voice actor strike, Dr. Greg Zeschuk talks about problems with working in the games industry in three part blog, interviews with Senran Kagura and EVE Online creators, reality inspired games, next historical Total War will be a new era, GaymerX East con reports, virtual realism, lessons from the Mushroom Kingdom, look at cancelled Sleeping Dogs sequel, fashion design of Dishonored 2, historians and veterans discuss Battlefield 1, and more. AJSA Youtube's Angry Army Weekly Will be added on Wednesday, check back then or check our Youtube channel. Gaming News (Announcements, release dates, previews, interviews, expansions, DLC, updates, company news, new tech, mods) The Game Awards 2016 Kojima to collect Industry Icon accolade at The Game Awards 2016 No Man's Sky failure leads Game Awards to promise "deeper" reveals this year The Game Awards Remove AM2R and Pokémon Uranium as Best Fan Game Nominees Golden Joystick 2016 : Overwatch, The Witcher 3 win multiple awards, Dark Souls 3 named Ultimate Game of the Year Voice Actor Union Pickets Ratchet & Clank Dev, as Strike Continues 'One time, I actually threw up': Why video game voice actors are on strike Valve Facing Potential $3m Fine For Breaking Australian Consumer Law Electronic Arts rolls out new disclosure rules for streamers and "influencers" Red Dead Redemption 2 Will Offer "Big, Sprawling, Optimistic View of America" Take Two: "Our Competitors Burn Off Their Franchises" by Annualizing Them Tekken 7 trailer flaunts flashy fisticuffs action The third season of Telltale's The Walking Dead begins December 20 Shadow Tactics: Blades of the Shogun demo now available on Steam and GOG Tales of Berseria - PC/PS4 - Berseria Grand Tour (English) Heart Forth, Alicia - Official Gameplay Vid 3 - Combat & Exploration An open update on their Kickstarter can be read here. Space Hulk: Deathwing - Solo Campaign 17 min Gameplay Yakuza 0: The Fun Side of 1980s Japan! My Friend Pedro is a 2D Max Payne that looks bananas Next historical Total War will be in "an era we haven't tackled yet", say Creative Assembly Preview: The first two hours of Let It Die Interview: Let It Die director Hideyuki Shin The Nano are Torment: Tides of Numenera’s tech-based mage class Persona 5 delayed until April Had a video of the stream but it looks like they have been removed. Blackwood Crossing is looking better and better Final Fantasy 15 Official 101 Trailer Extended Cut Prepare for Final Fantasy 15 leaks, director warns Open-World Conan Survival Game Coming To Xbox One, PC Early Access In January Frozen Synapse 2 shows off its guns in flashy new trailer, game delayed to 2017 The Last Guardian Official CG Cinematic Trailer The Binding of Isaac: Afterbirth+ will be out "in the next 60 days" Bethesda wants to recreate Fallout 4 in VR, says Todd Howard Tree spirits: Total War Warhammer's Wood Elves shake up the game's tactics and campaign Units are listed on the Steam page. League of Legends comic reveals new Champion, Camille There goes the neighbourhood! Cities Skylines welcomes Natural Disasters next week Bethesda Pinball is a real thing that's out soon Dishonored 2 to receive a New Game Plus mode in December New Game+ is such an obvious improvement for a game meant entirely as a power fantasy with no difficulty that I can't believe this wasn't included at launch. Civilization 6's first update tackles wonky AI Hearthstone Mean Streets of Gadgetzan: all the new cards Symmetra "redesign" will make her the first Overwatch hero with two ultimates Overwatch’s new ‘stay with group’ feature is great news for solo players Batman Arkham Origins multiplayer will shut down EA are committed to Titanfall, "whatever the f*** that means" says Respawn head Q&A: 'Titanfall 2' Creator on What Makes a Great Shooter and Launching Against 'Call of Duty' EA says all its games are developed for high-end PCs first Blizzard is recruiting for an unannounced project using a "first-person engine" Warner Bros. acquires full control of Machinima Markiplier Signs With Talent Agency That Also Represents Ben Affleck, Eminem Hacker convicted of wire fraud for stealing and selling on up to $18 million in FIFA Coins Riot Games near to closing deal with MLBAM to develop video app Assassin's Creed 2017 to focus on emergent gameplay, which Ubi call "the anecdote factory" Ubisoft Announces New Serbian Production Studio Next Assassin’s Creed will herald Ubisoft’s new, less scripted narrative approach Watch Dogs 2 launch sales nowhere near Watch Dogs 1 Ubisoft "incredibly happy" with Watch Dogs 2 despite slow launch week sales Esports News Team SoloMid and Cloud9 sign exclusive Twitch partnership deal Australian Esports Association launches initiative to give the region structure Riot thinks some LCS owners are not ‘desirable long-term partners’—and owners should be panicking Bloomberg Exec signs on to ESC Games, has “aggressive expansion plans” Why Every Esports Player Needs a Contract Crowdfunding News Iron Wings Content I found interesting this week (interviews, reviews, think pieces, history, music, culture, design, art, criticism, etc) How passion for the work undermines game industry labor practices I shared the first part of the blog a few weeks ago but didn't see the 2nd and 3rd, you can read them all now. Chris Metzen on why he needed to leave Blizzard The Designer Behind 'Senran Kagura' Explains Why His Games Are Full Of Barely Clothed Women Genitalia (The Jimquisition) Meeting the Masters of the ‘EVE Online’ Universe How 'VA-11 Hall-A' Portrays Sex Work in a New Light Inside the Ambitious 'Sleeping Dogs' Sequel We'll Never Get to Play Why Germany lifted its ban on Red Faction after 15 years Playing In the Shadow of Progress in 'Doom' and 'Inside' L.G.B.T. Gamers Huddle for a Postelection Reality Check Con Report: GaymerX East GaymerX East 2016 – Closing Statements by Katherine Cross ‘Super Mario Bros.’ Taught Me to Be the Best, and More Lessons from the Mushroom Kingdom Tyranny has a brilliant answer to broken morality meters in RPGs Fashion Designer Maya Hansen Talks Her Dishonored 2 Designs Inside the Dying Days of 'The Secret World' Who Lives, Who Dies, Who Tells Your Story “Battlefield 1: If It Told the Truth” by Ed Smith History Respawned: Battlefield 1 Mother 3 Translator Finds Cool New Way To Compare English And Japanese Scripts A NEW WAY OF PLAYING JAPANESE AND ENGLISH GAMES SIDE-BY-SIDE Video Games Also Have A Fake News Problem What reality-inspired games are On Virtual Realism 9 Things They Didn’t Tell Me About Being an Indie Developer Let Cutscenes Be Cutscenes - Cagey Videos Review: Watch Dogs 2 Watch Dogs 2 (Review/Analysis) - Writing on Games The Building Of Watch Dogs 2's World Watch Dogs 2’s NPCs Are A Constant Source Of Joy How to Survive in Gamedev for Eleven Years Without a Hit Letter to My Nephews #3 - This Is Your Story - Extra Credits Chrono Cross was a Perfect Sequel Japanese Twitch Streamer Briefly Interrupted By Earthquake Things I found entertaining throughout the week relating to video games FIFA 17 Glitches Are Even Better In Real Life Lego Dimensions Don't Starve: The Movie (Trailer) | Gritty Reboots
  5. This week in the news; a look at the past 30 years of making games, best of April Fools, Final Fantasy 15, layoffs at The Escapist, Nintendo fires employee after she received months of harassment then makes themselves look worse, the struggle to bring back Baldur's Gate after 17 years, a look at bizarre and potentially dangerous video game ad campaigns, God of War 4 using Norse mythology, Matt Lees discusses future need for legislation for how video games collect and use data on human behavior, crafting a legendary ending for Uncharted 4, voice acting panel with Jennifer Hale, Adam Harrington, Sarah Elmaleh, and Brian Sommer, 80 Days/Sorcery studio talks about why they made their scripting engine open source, the blind gamer with a Killer Instinct, and more. Final Fantasy XV Check Out the Final Fantasy 15 Deluxe and Collector's Editions Final Fantasy 15 Director Talks Demo Frame Rate, Resolution, DLC, More Hands-On With Final Fantasy 15's New Demo Final Fantasy 15 Mobile Tie-in Game Justice Monsters Five Coming Soon Final Fantasy 15 Gets It Own Full-Length Feature Film Final Fantasy 15 Anime Launches Today Final Fantasy 15 Director Clarifies 10 Million Sales Comments Final Fantasy 15 looks like a game that has not thrown out one single plot, theme, or gameplay idea during its entire 10 year development, and it's kind of awesome. After FFXIII it is nice to see a party that seems to act like humans and who don't seem to hate each other. A thread about this was created here Layoffs at The Escapist This comes shortly after Game Trailer's shutdown, a site which Defy Media was also the parent company of. Since the site has long lost their talent and both they and Gameranx started to pay a guy who used to stalk and harass Dodger (PressHeartToContinue) and other Polaris people, according to both her and TotalBiscuit (and their screenshots), and who then went on to stalk and pry into the private lives of other people, the sooner this site dies the better. Phil Spencer explains why Halo 5 probably won't come to PC Starting today, anyone can turn their Xbox One into a dev kit for free Some thoughts from Campster (Errant Signal) on the feature. Don't Expect Xbox One and a Half, Xbox Head Says Remedy listens to YouTubers, makes Quantum Break's licensed jams optional A Remedy for Clichés: Sam Lake on Quantum Break Uncharted 4 "Raises the Bar," Quantum Break Dev Says Uncharted 4 Interview: Naughty Dog on Crafting a Legendary Ending Uncharted 4's Ending Will Be Divisive Uncharted 4 Lead Designer Has No Doubt that Naughty Dog’s Next Game Will “Get Even More” Out of PS4 Mass Effect Andromeda plot slips out in a survey That makes you sound like the villains, but I doubt they would do something that interesting. Mass Effect: Andromeda Gameplay Footage Emerges, Shows Jetpack Feature Nintendo Employee 'Terminated' After Smear Campaign Over Censorship, Company Denies Harassment Was Factor Jim Sterling wrote about Nintendo’s Corporate Culture in response. Nintendo has been aware of her harassment over decisions she had nothing to do with and has only referred to threats, slander, and private information being shared by neo nazi websites as being "criticism". Gamers Flood Baldur’s Gate Expansion with Negative Reviews After It Introduces a Transgender Character The same people and reactionary websites will complain about censoring a developer's vision due to them having their game localized, complain about censoring a developers vision with Overwatch because the developer agreed with feedback, and when a developer puts in exactly what they want, with no feedback, then they should never have been allowed to work on a game because what they wanted wasn't what angry reactionaries wanted. There have been a lot of reviews by people who have never played the game given their time indicator or likely ones who have never even played a Baldur's Gate game based on some complaints, people using out of context examples of writing that make perfect sense in context, people who don't know that Beamdog was founded by one of the founders of Bioware and their former lead programmer saying they have no experience with these kind of games, people who don't know how D&D spells work (I never understood why so many people like to pretend that they know D&D rules), and obviously people that don't want transgender or gay people in their games (possibly finishing it with a line about bugs so they don't sound too hateful). Because this isn't something many larger sites will review these assholes will make finding reliable information about the game more difficult as reviews and google searches are now filled with spam, youtubers making hot take videos where they go out of the way to show that they don't know what they are talking about (and some admit they haven't played the game), and sites dedicated to catering to toxic demographics. Before the reactionaries arrived there were complaints of a lot of bugs, some that required the game to be reset, mod incompatibility, the usual poor path finding common for the engine, and the multiplayer not working, as well as the more mixed reception to UI changes (a lot are really nice and helpful changes but the game just doesn't look right). If you are interested in the game here are reviews by people who actually played it and hopefully more detailed in depth reviews will follow soon, positive or negative, to balance out the spam. It might be an amusing forum game to find one NPC in random games, screenshot a line of dialogue, and then review the game as a 0 or a 10 based on whatever insane reaction you can create from it. Opinion: The Siege of Dragonspear drama and the video game community Katherine Cross has written about this Rocket League Basketball Is Coming Soon Take an in-depth look at Total War: Warhammer's Vampire Counts Guitar Hero Live developer hit with layoffs ahead of 'restructuring' Sword Coast Legends Dev Shuts Down, But Xbox One and PS4 Versions Still Coming Players Feeling Abandoned After Strategy Game RUSE Removed From Steam Gears of War 4 Dev Talks Beta, Split-Screen Confirmed The Division's first raid detailed Check the article for a little information on the update or watch the video. The Division Getting New Weekly In-Game Challenge Series The Dark Souls 3 speedrun world record is already under two hours Escape From Tarkov combat footage is intense and Russian Etrian Odyssey V ‘Character Creation’ trailer Everybody’s Gone To The Rapture PC Confirmed, Coming Soon The immediate response to this was a man desperately trying to not understand how the world or game development works and serves as a reminder to why I include articles and videos about game development, culture, and history in the hopes of less people being this guy in the future. Seraph Is A Platformer That Does The Shooting For You Romance of the Three Kingdoms 13 is coming to Steam in English Skullgirls 2nd Encore for PS Vita launches April 5 After four years, indie hit Starbound is finally heading toward full release The game will be released soon after spending over two years in early access. Kingdom Hearts Unchained χ comes to Android and iOS this week Resident Evil 2 Remake 'progressing'; Resi 6 feedback being 'taken on board', says producer God of War 4 Based on Norse Mythology, Suggests Leaked Art A thread about this was created here Sonic the Hedgehog has a new boss, and a new direction Sega will publish all future Atlus games, finalizes acquisition Ys VIII details Dogi, Barbaros, and the Lombardia passenger liner Far Cry Primal is getting a "Survivor Mode" and permadeath Metal Gear Solid Online will get a new Survival mode next week Unfortunately your access will be limited if you don't own the Cloaked In Silence DLC. Endless Legend's Shifters expansion out on Thursday Fallout 4's second add-on changes up settlement life next week A thread about this was created here There Are Some Super Shady Things in Oculus Rift's Terms of Service Oculus Will Cover Shipping Costs on All Rift Orders Through Today (today being 4-2) Nice gesture. Nioh Launching 2016 on PS4, Demo Out This Month A video can be found in the article. Vicarious Visions co-founders move on after 25 years In esports news University of California, Irvine announces a League of Legends scholarship The Loneliness of the Professional Gamer A look at esports documentaries. The International 2016 tickets on sale April 7 The No-Scope Sniper Play That Killed Team Liquid's MLG Counter-Strike Major Momentum Counter-Strike Pro Destroys Other Team Seconds After Hosts Question His Strategy ESL adds Hitbox to its roster of eSports streaming partners In crowdfunding news Quest of Souls A thread about this was created here Other content I found interesting this week Video: Game industry all-stars reflect on 30 years of making games Manipulative Games - Will They Need Legislation? How long until a videogame ad kills someone? Emotion, manipulation and the future of game design The Struggle To Bring Back Baldur’s Gate After 17 Years A good example of why video game archivists are important, thankfully that's becoming more obvious over time and developers are hiring them now. DEVELOPMENT OF PAPERS, PLEASE CREATOR’S NEXT GAME HITS ROUGH SEAS Gameloft lays out all the reasons the Vivendi takeover is a bad idea War Is Beautiful In EVE Online Empires of Eve was launched Dwarf Fortress' creator on how he's 42% towards simulating existence Open sourcing 80 Days' narrative scripting language: ink Studio behind 80 Days and Sorcery talks about why they made ink open source. Don't Starve Creating Community Around an Antisocial Game 2014 talk just added to the GDC Youtube The Day the Dreamcast Died ENGARE, A VIDEOGAME ABOUT THE MATHEMATICAL BEAUTY OF ISLAMIC ART GXTalks: GX3 • Day 2 - Voice Acting 103: Featuring Jennifer Hale and Adam Harrington Video was just added to their youtube account. Meet the blind gamer with a Killer Instinct The article is an interview, a video he made talking about how he plays can be found here. Let's Play: Far Cry Primal Ep.1: An "archaeological" exploration Jessica Curry: A musical journey towards [Everybody's Gone to] "the Rapture" GDC ’16: World-Changing Games: How “We Are Chicago” (and all other games) Shape Society Best of April Fools The Witcher 3: Wild Hunt - Roach SUPER TRUCK Out Now Deus Ex: Mankind Divided - New Art Direction Introducing ChocoGo by FINAL FANTASY XIV "Arma" Eau De Combat - The New Fragrance for Players ROCKET LEAGUE - Ragequit Bot Conquer the moon with World of Tanks StarCraft II Balance Manager 2016
  6. Hey guys! I've been a long time viewer of the Angry Joe Show, and have just decided to pop in to check this community out. I've been a long time player of EVE Online, and the clans (corporations as they are called ingame) of the game are amazing. The game is almost entirely player driven, and whilst with a 'skill system', even the newest of players can have a significant impact on the game world. Best of all, it is all on one server ! Below are some pros and cons about EVE: Pros: Solid corporation (clan) system as well as alliance system integrated.API system allows vast integration with out of game killboards, websites etc.Wide ranging PVP, from 1 v 1 fighting to all out 5000 man battles (See: Battle Of Asakai), which also includes an annual 'alliance tournament' where groups fight in a televised tournament run by CCP Games.Game is very much group based, with some of (including the current 'most powerful' corp) the alliance and corporations ingame being from existing gaming communities (eg. Reddit & Something Awful).Almost entirely player driven ingame economy, including a very complex notion of 'market pvp'. Some players play the whole game without shooting a turret due to the complexity of industry in EVE Online.2 expansions each year (Summer & Winter), which are free of charge.Already has a solid and great existing community, with content guaranteed.Cons: Learning curve is considered infamously steep by many, but depending on how this is approached, a good corp can make it much easier.The game at times can be stagnant, but this however depends on the circumstances and varies all the time.Requires a monthly subscription. (NOTE: This subscription can be paid with ingame currency if you make enough).'Wild West' environment.The game turns off a lot of players due to the rough nature of the game, namely in the PVP aspects.Has a huge meta game. Depending on how you look at this, this could be a negative or a positive.PVP style is not for everyone. It is surprisingly adrenaline filled, but does use a 'strategic view' whereby it is not an action packed FPS.Community is highly intelligent. Yeah, don't mess with some of them, they know their shit. So yeah, EVE Online is not for everyone, but having originally jumped into the game hesitant, and ending up loving it having played for over 4 years, i can say it is a great game worth the money (not that i pay the subscription anymore anyways). My main character's name in game is 'Jon Kauton' if you are already playing. I have a wealth of experience in corporation management and know many people not currently in this community who could also be valuable assets in establishing a legitimately viable corporation for this community. Please feel free to ask any questions and they will be answered! Fly safe o7
  7. Hi guys ive got a few question. So, in 2 weeks im probably gonna deal with my finals at university, and il have time to play some games. So i checked the price of EVE monthly subsricibtion and i was possitively suprised. 10 euro per month is something i can afford without thinking about its influence on my account, and instead buying Dark Souls on steam for 40e, i could afford 4 months of playing it so the questions are. -I heard, that you can buy your subscription with in-game money that you earn trough for example quests. Ho long approximately does it take to earn such money. I mean, if i would get rid of other games so i'd play only this one (i need to lay off some titles, because i dont have so much time to play all of them) forexample 2-3 hours a day, would i be able to extend the subscription with earned in-game money? -I know some of you are playing this, so in worst case scenario, would you try to help me with start? i dont mean exping me or something, just some advices or "show-hows" - Does it matter which faction i choose on the start, or are they different only in visuals? -Is 10e really worth the content in game for paying this? I will ad some questions if i find one.
  8. I was just wondering if anyone is interested in trying out Eve online, or if there is anyone already playing it. I have been playing it on and off since 2011 and have recently gotten back into it and was wondering if anyone wants to join me. if you want to join up with me just send me a pm on here. here is the link for a free buddy invite.
  9. For those who don't know before going into the article and reading up on the story, EVE Online is an online game that mirrors the corporate world of today on a grand scale. It's very spread-sheety and requires a lot of time to get anywhere worthwhile or noteworthy. That being said, you can also purchase game-time through in-game money for a sum of $15-$20 USD (which is initially bought in real money then sold in-game for in-game cash on the market.) A savvy capsuleer has the capacity to play his or her game without ever needing to pay real cash past the first few months. The game relies on years of teamwork, planning, and trust to get anywhere. This is one of those stories where a guy pulls off the scheme of a lifetime. Excerpt from the article: "It seems like every few months we hear about another major theft or scam in EVE Online. In most MMOs, acts of theft could earn the perpetrator a permanent game ban. In EVE Online, however, it's an accepted part of the game that people are strongly encouraged to protect themselves from. Even the game's developers have acknowledged that corporate infiltration, scamming and theft are just another part of the harsh criminal underworld of New Eden. With its latest official game trailer, CCP Games told an impressive tale of corporate theft and revenge, showcasing some of the emergent gameplay that typifies EVE. Last week, the latest big scam to come out of the criminal underworld of New Eden came to completion. The popular investment scheme Titans4U turned bad, with the creator "Bad Bobby" stealing all of the company's assets. The theft was the ultimate conclusion of a plan that was set in motion years ago. Bobby began his investment career by running several smaller schemes to build up a positive public image. Over the years, he ran increasingly larger and more popular schemes and always returned on investments. Just over a year ago, his reputation-building efforts paid off as his good name secured the successful launch of the massive Titans4U investment fund." Link: http://massively.joystiq.com/2010/09/11/eve-online-player-steals-45-000-worth-of-isk-in-massive-investm/ Take a read, I love EVE Online and the things crafty people can pull. This final gig was pulled back in September of 2010, but it's still one of the classic heists from the amazing, and harsh, universe of New Eden.