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Showing results for tags 'Fallout 3 lets play'.
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Ok guys and girls of the AJSA let me first of say its good to be back i have not been active in sometime on the forums.But i am glad to be back and hope you will all welcome me back with open arms (ive been inactive on my youtube channel and most stuff for over a year now due to personal issues but its time to get things going again woohoo) Ok the reason i am here is i am going to start a lets play for my youtube channel for fallout 3 (heavily modded version) Calling it Fallout 3 The Journey and i want you guys to help me pick a character type to play as shall i be silent or loud in combat or good or evil stuff like that. How should i play? 1 Normal Normal Commentating like a normal lets play with my normal reactions 2 Roleplay Or i thought instead of the usual commentating over the game i thought i would role play this one out so what ever character i design i must take on that personality this wont be like a normal lets play it will be immersive with me roleplaying hardly talking in some parts i will also narrate each episode ending like "next time on the journey" (kind of like the telltale the walking dead game episodes) and at the start of each episode. The role i am picked as i shall roleplay as so male only for this option Starting options Vanilla Start Normal fallout 3 vanilla vault 101 dweller start (either i make my own character or you guys decide for me) Alternate start options with fallout wanders edition MOD Since i have fallout wanders edition installed i can skip the normal fallout 101 intro and do a Alternative Start separate from the vault dweller beginning and can choose one of the following start history's Android You are a mechanically engineered bio-form known as an Android. You feel, think, breathe and eat just like a human but you are far from it. Your cybernetic nature makes you a little tougher than the average mortal (receive the Cyborg Perk) but are a little slower to the draw (-15 Action Points).Other Bonuses: Start with Rank 1 Cyborg Perk.Chinese Officer You are part of the Chinese Remnants located in what remains of the United States. Due to your poor English you suffer a penalty to your Speech (-5) and Barter (-5) skills. However, you gain bonuses to you Lockpicking, Sneak and Small Guns skills (+5 each) due to your training as an infiltrator.Other Bonuses: None.Doctor You were raised by a rather accomplished Wasteland surgeon, granting you a bonus to your Medicine skill (+15). However, time spent fixing bullet holes in patients has left you with less time to practice making your own (-5 to Small Guns and -5 to Energy Weapons).Other Bonuses: NoneEnclave Refugee Colonel Autumn has gone mad and declared you a Traitor to the Enclave. You've managed to escape but your former comrades will now shoot you on sight. Due to training you receive before being declared a traitor you receive a bonus to your Energy Weapons (+10) and a high aptitude for precision (+5% Critical Chance). A life in bondage has left you with few talents for negotiation (-10 barter).Other Bonuses: Enclave is hostile.Escaped Slave You've lived a life of slavery and as a result you have become accustomed to using your hands to take care of business (+10 Unarmed) and moving quickly to avoid the whip (+10% Speed). However, a lack of education has left you woefully unskilled with technology (-10 science).Other Bonuses: Slavers will shoot on sight. Unremovable Disarmed Slave Collar.Ghoul You are viewed as a walking corpse (-30 Disposition). And rightly so, as your body has been mutated due to severe radiation exposure. However, while humans see you as a Ghoul your mutations aren't as severe and other Ghouls still refer to you as being a 'smoothskin.' On the positive side, radiation will heal you.Note: Ghoul history requires the Ghoul race. Disposition Modifier only applies to humans. Ghouls will have normal Disposition toward you.Mechanic You've always had an easy time with mechanical parts, earning a bonus to your repair skill (+15). Furthermore, you seem to possess an aura around you and robots will never fire upon you unprovoked. Time spent talking to machines all day has left you a little awkward around your fellow humans (-10 to Speech).Other Bonuses: Robots and RobCo Robots are friendly.Outcast You were once part of the mighty Brotherhood of Steel but defected with your comrades. Due to the training you received you gain the ability to wear power armor and a bonus to your Big Gun Skill (+5). The Brotherhood was never known for stealthy approaches and you are no exception (-10 to Sneak).Other Bonuses: Can use Power Armor. In the Outcast Faction (their enemies are your enemies). Access to Fort Independence.Politician If the world hadn't been practically destroyed you probably would have been an amazing politician. You are more charismatic than most and possess amazing speech skills (+10). However, because you've talked you way out of most situations in life you've never been very good at fighting (-5 to Unarmed and -5 to Melee).Other Bonuses: +10 Disposition for everyone you meet.Raider You've spent your life plundering and pillaging to your heart's content. Years of using force to get what you want has resulted in a boost to your Small Guns (+10) and being forced to fix your own weapon you gain a bonus to Repair (+5). However, the need to most fast from one place to the next has left you unaccustomed to heavy loads (-10 Carrying Capacity).Other Bonuses: Added to the Raider Faction (their enemies are your enemies)Refugee For your entire life you've always been on the move, never taken settling down. You've been constantly attacked by Super Mutants, Raiders, and Slavers alike and have become quite proficient at hiding from them (+10 to Sneak). You’ve also relied on your words more find shelter among other wastelanders (+5 Speech). A lack of education has left you slower in certain subjects (-5 Medicine, -5 Science).Other Bonuses: NoneRegulator You've spent most your life tracking and hunting evil throughout the Wastelands. You’ve become adept at reacting quickly to dangerous situations when enacting the rule of law (+15 action points). Heavy firepower usually leaves the suspect in poor condition, and your training is limited with those weapons (-10 big guns).Other Bonuses: Added to the Regulator Faction (their enemies are your enemies). Start with the Lawbringer Perk.Scavenger Living the life of a scavenger you've learned to find parts and pieces in the most obscure locations. You have also become condition to lugging all of your “treasures” around the wastes (+15 to Carrying Capacity). But with all the time in world, speed has never been on your side (-5% Speed).Other Bonuses: Starts with the Scrounger Perk.Slaver Humans and Ghouls are nothing more than a commodity and the world is full of commodities. Years of haggling for the best price for a slave has granted you a substantial increase to your barter skill (+10). Furthermore, keeping your slaves obedient has trained your hand (+5 Melee). However, you’ve always had your minions doing the manual labor, and your mechanical skills have suffered (-10 repair).Other Bonuses: Added to the Slaver Faction (their enemies are your enemies)Talon Company Mercenary You were raised by the rutheless Talon Company Mercenaries. Due to the harshness of the life you have gained a bonus to your Small Guns (+10) from the extensive training. The Talon Company’s reputation precedes you, making those you meet a little uncomfortable (-10 disposition).Other Bonuses: Added to the Talon Company Faction (their enemies are your enemies). Start with Contract Killer Perk.Vault Dweller You've lived your life underground in Vault 101 and have spent your time studying and learning and are granted bonuses to your Science (+10) and Medicine (+5) skills. Due to limited exposure to radiation in the vault, you have little stomach for it in the wastes (-10 radiation resistance).Other Bonuses: NoneWastelander You've spent your life wandering the Capitol Wasteland. Due to radiation exposure you've developed a slight resistance to Rads (+10 Rad Resistance) and skill at setting traps (+10 explosives). Rock and sand fills your days, and you’ve never given much thought to technology (-5 to Science).Other Bonuses: None. All round example you could leave in the comments would be somthing like this Name: Enclave Tesla Trooper Description: You're an undercover Enclave agent. Can you insert the FEV Virus into the Purifier? Be sure to act though, after all you're the biggest and baddest guy around. You don't take orders! And you might want to kill those pesky BoS men, did I just leave my Plasma Mines out there? Sadly you'll ahve to fight your fellow Enclave brothers, but you must try to let them live, or either kill them for the greater good. Weapons: Energy Weapons (including Pulse/Plasma Grenades/Mines and the Gatling Laser) Armor: Tesla Armor + Helmet Follower(s): Sergeant RL-3 Perks: Cyborg, Commando, Gunslinger, Sniper, Toughness, Concentrated Fire, Adamantium Skeleton So guys leave me your feed back in the comments and i will decide on the best choice in a day when i start recording if there is no feedback il be starting my recording then anyways and will decide myself the choices thanks for your time reading this post and peace. Commander Shepard out Update new teaser trailer