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Found 2 results

  1. James Bond 007: Legends While I can say that I was certainly excited for a new James Bond game, I have got to say that this felt disappointing. The very beginning had a scene that did not even tie into any part of the game and kinda left me feeling awkward as I expected it to "become" something like a tutorial level or something like that. Furthermore, James Bond is about stealth, wit, and firepower at appropriate moments. This game did very little to emphasize that. Except for the "stealth sections" which you could go about blasting anyone away, there was almost no consequences for revealing your cover save it be for 3 extra guys appearing from thin air and firing at you. In addition to that, any vehicle that the enemy rides in takes at most two shots from ANYTHING, which makes it feel like the vehicles were made of paper mache and super easy. The fights with the some of the minions and bosses is nothing more than moving up/down on the left and right joystick which I was initially happy to see as a welcome change in the usual shoot 'em up style of James Bond. However, after 15 times of that and you quickly become tired and desperately want to use guns on the bosses. The game stories held some truth to how they actually occurred in the movies. However, because of how they deeply misconstrued the plot in the game, the story cannot be compared to the movies and it feels more like a parody. The unnecessary explosions during game play serves no purpose than to give away your position to the enemy who conveniently has 10 men waiting around hallways at almost every single corridor. Each story (Grouped into three missions) were extremely short and unsatisfying as there was nothing memorable about how they were slightly absurd (One required you to follow a trail of nerve gas floating in the air without a gas mask or suit. Makes sense.). The replay ability of this game is only measured by the collectibles that are easy to pick up and the trials that can be completed for extra points to buy in game attachments which is already on your guns, or on enemy guns. Overall, I would give this game a 3/10 due to the fact that it had so much potential to be good because of development teams, technology, and the rich story lines but it did not utilize any of it.
  2. So, I've been playing Arkham Origins for a few weeks off and on now. It hasn't captured my full unbridled attention like Arkham city had previously. I also remember, way back in my head that Angry Joe did a video showing off a major glitch in the game, so I was slightly reluctant to purchase it. That and hearing that WB Montreal was focusing on DLC packs rather than fixing glitches that would stop story progression, basically put a moratorium on me picking this title up. Long story short, Christmas present, Thanks bro. So anyway I haven't experienced any of the major glitches so far, and hopefully I did wait long enough for this to have been patched. Oh on xbox 360 BTW, I don't mind a game inflating it's playtime by a dozen hours or so with collectables, but I'm very happy that they scaled the Enigma datapacks back by a hew hundred this time around. 440 riddler trophies in Arkham city was a bit too many. Anyway main point Angry Joe still hasn't released a video review of origins, I'm sure that the Youtube copyright BS that he's had to deal with have set him back with many of his planned video releases. So hopefully he will get around to it soon enough. If you're like me and were hesitant about Arkham Origins without an Angry review... Here's a Red Pill Review. The changes from studios between rocksteady and WB montreal are negligible, The combat system hasn't changed much, very imperceptible if you ask me. A few new gadgets to make use of, mostly doing the same things that other gadgets did in previous games. ie glue grenade = freeze grenade. Running with the unreal engine I don't lmow if they set this at christmas time to convince us that hoods were bundled up and that's why they look so thick, but damn. Enemies, even the low level enemies, kinda look like they've been spending way too much time at the gym, not quite to the level of Marcus Fenix, but not too far off either. The gliding and flight mechanics are still spot on, I've had no trouble picking up right where I left off. The fast travel, I mean slow travel, the time it takes to bring up the map, select where you want to be dropped off by the batwing. then cutscene/load screen of the batwing flying to the drop point, followed by you diving like a meteor, takes just about as much time as just gliding from roof tops. I guess since they wanted you to ba able to return to the batcave and back to the city it was a needed component, but rather superfluous if you ask me, So that brings us to the story, where the game marginally shines. Being an Origins story we do get to see several characters work their way up, Enigma before he adopts the moniker of The Riddler, It was great to see the Harley Quinn origin story play out, she's one of my favorite characters in all of batman. And lastly the boss battles... unfortunatly they did not shine like in Arkham city, there wasn't a fight that required a lot of thought like the Mr. Freeze fight. Not a lot of innovation in the boss battles, just very repetative. there is another Mad hatter moment in this one that really blended some of the Scarecrow elements of Arkham Asylum into the wonderland theme in the level which is always a nice addition to the game, and it was done near flawlesly here. And you do feel more like the world's greatest detective with piecing together crime scenes in this game. Overall I would give Batman Arkham Origins a final verdict of 6.5/10 it is above average, it has some hits & misses. Certainly not what I was hoping for as a continuation in a franchise, who's predicesors were both easily game of the year material. This is Z0mbieZer0 I'm out.