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Found 7 results

  1. Insurgency Insurgency is a FPS shooter. However, unlike most FPS games, Insurgency adds a flare of realism to the well-known FPS formula. The follow-up game to the Source mod under the same name, Insurgency is highly competitive and unforgivably lethal and manages to strike a balance between one-life gameplay (Rainbow Six) and prolonged action (CS:GO). The Pros: · Gameplay: If you want to win (or even survive) in Insurgency, you need to be tactical, or you're going to die, A LOT. There’s no minimap, no killcam, no health meter, no hit/kill notification, realistic recoil, etc. Insurgency forces you to check corners, control recoil, to communicate with your teammates, etc. All of this results in some very intense (and sometimes prolonged) firefights. · Team-work: The game actively promotes teamwork. A team full of experienced FPS players communicating to each through TeamSpeak will almost always destroy the opposing team. Therefore, it is very important to communicate with your fellow teammates whenever you can. Relaying a targets position or laying down suppressing fire for a team member stuck behind cover can, more often than not, tip the match in your favour. · Content: There are plenty of weapons and maps, tons of game modes. The game has Co-op, were you and a bunch of friends can battle against difficult groups of AI soldiers. The game also has 8 PVP game modes ranging from standard Teamdeath match to modes such as CTF and a Battlefield-like Rush mode. · Fair gameplay: The game has a great loadout system that revolves around the use of points. As everyone starts with the same points, nobody ever gets an advantage. Plus, most of the guns and gadgets are well balanced. The Cons: · The game can be frustrating (AI a little too accurate at higher levels. There has been moments when I and my entire team have all been killed by a single RPG immediately after spawning). Also, the one hit kill can be annoying for some. · Visually, Insurgency isn't anything special, but the detail put into the guns is well done. However, none of the visuals here will stop you from enjoying the game. · If you are looking for a story, well… there isn’t one. All you need to know is that you’re a guy with a gun and you shoot bad guys for a living. The end. Events: Co-op events: Who can survive the longest on survival mode.PVP events: 2 teams of AJSA members can battle it out. People that are already interested in supporting Insurgency: Tons0fun SgtRoss Saldytuwas Mondez AverageSpacePope agosparti Redjakk Pcgamer41 Donut_king2 Thesilentwindow Zyrken Humourousone
  2. I think this game should be added into the game list because it would be alot of fun! We can have races, gang wars, heist(When it comes out), etc. PROS- 1. It will be on next gen consoles, so ps3/ps4 users can play together, and so will xbox360/xbox1 users. 2. We can grow to become the biggest group in gta group ever! 3. Play GTA Online with AJ if their is a special event. CONS-1. No PC version of Grand Theft Auto Online(As of yet). 2. Random people murder you. 3. Cost ingame money to buy things. I hope you all will vote yet to this, so we can all rob, race, and murder together!
  3. Ghost recon: Phantoms is a new game released Apr 10th, 2014, the game is free to play on steam and while it has pay to win ability it doesn't seem to effect the game in any real way except to let you get your equipment you want faster. The game also supports a clan feature for the AJSA. an ideal shooter for those who love tactical strategy over straight gunplay, and cheap for those with no funds for newer games. PROS 1.free to play with no pay walls or need to grind gear 2.Steady game net code no seen issues with major bugs or crazy glitches 3.Phantoms movement mechanics and combat flow smoothly 4.game has brought over its gun smithing feature from Future Soldier and you can test all weapons and attachments before you buy them CONS 1.multiplayer only no campaign 2.pay to win feature doesn't effect the game much but it is there 3.players with bad latency can develop "God like" powers (warping, rail guns, ETC.)
  4. So me and a few other dedicated fans have created a large thread on the strategy section of the forum. (Links for all CIV threads I know of: 1 2 3) Since this has finally been implemented, I thought it was my duty to suggest Civilization V It's a wonderful game, as Joe said in his review ''It's addicting as hell'' It is a strategy game, revolving around macro management, and efficiency. Yet the game has some amazing details, so it doesn't feel too simple. It has leaders from the real world, and many traits which are inspired by real world policies. With the DLCs of Gods And Kings as well as Brave New World we have seen a great addition to the game. With things as espionage and tourism, the game has only become better post-launch. The game has a in-game multiplayer component, and one can easily host a huge scale game. However time is an issue, but one could host games in weekends etc. The multiplayer sessions are great fun, and it's soo satisfying nuking another players capital and hearing his/her reaction over Teamspeak. However, there is no real competitive scene in Civilization V, although we could all chip in, and perhaps create the first e-sport for the Civilization series. (One can only dream though) I think as a community, having Civilization supported would greatly increase interest in the group. So for example: Strategy fans, looking for a good game with nice like-minded people, can join the group and join our games. I hope I am not the only one feeling, that Joe should support this game, especially after his review of it. He praised it for it's fun mechanics, and simple yet satisfying game-play. I hope all of you will vote this up! (Ps: We are a few members who have organised a group already, however because of this we may need to merge it, if the game becomes official. You can find us here: Click me! (This is the same link as link number three)) Thank you for your time. -A big Civilization fan Cons and benefits of Civilization V: Benefits: The game has the Angry Joe ''Badass seal of approval''. (Link to the review: Click me!)Great community behind the game already, adding it to the supported games would only strongen AJSA's strategy fan-base.Suprisingly customizable multiplayer component.DLCs are not required, however nescessary if one has a DLC and another doesn't. However one can easily create divisions for X DLCS.Not a steep learning curve, pretty much everybody can play if they have tried a match or two.Cons: Although customizable, the multiplayer component lacks some specific features (As far as I know) like custom maps and mods.Games tend to last several hours, and it would require great dedication and coordination to host a full match. Multiplayer WAS (It wasn't for me in my latest game) a bit buggy. However I am adding this as a con because it still could be. (Seems to be disproved, but it's a fair con to put on anyway.)No competetive scene in this game. No leaderboards for MP matches or anything. A scene can be created in AJSA itself, but there isn't any competition scene in Civilization V.
  5. Guys hear me out on this one: chivalry is a GREAT game. it is one of the fastest growing indie titles on steam, and its increasing in popularity at an incredibly fast rate.for those who dont know what chivalry is let me explain: Chivalry is an FPS (first person slasher) that is like your average shooter BUT in a medieval style.it is made with the unreal engine(unreal tournament players will understand) here you use swords,shields,spears,bows,daggers etc. the game is incredibly intuivitive and easy to learn but difficult to master. the combat is quite fluid and extremely fun! here is why i think we should support this game: Benefits: -it supports over 40 players (lets assemble our Angry medieval army!) -customizable color scheme (we can get a logo and an iconic uniform to represent the army!) -pretty much any medieval weapon you can imagine (tons of different types of bows,swords,flails,spears etc.) -we can all wear the [AJSA] tag in game -non time consuming (the average match lasts for about 10-15 minutes) -you have a duel option (which goes perfect with the 'request a scrim' option of our page) -wide battlefields (perfect for boot camp training) -no mandatory DLC -you can play in first person or in 3rd person CONS: -feels a little weird at first (skyrim players will be fine) -you have to unlock certain weapons -the online shop is virtually empty please guys lets make this happen!!
  6. AJSA Members are free to play any non-official game that The Angry Army may not currently be active in, they may wear their [AJSA] tag and are in fact encouraged to do so. However if the community would like to organize events, gather a larger presence and have forums made out here on the website then they must submit for that game to become and Officially Endorsed game. These are the steps to get a New Game Endorsed by the Angry Army! 1. Submit Request in Game Request Forums - Any Recruit Level or Above (Member Level & Above Only Starting January 1st, 2014) may submit a Request Thread in the Game Request Forums for the Game Poll to be added to the Official Angry Army Game Support Polling Forum. Please include why you think the Angry Army Should play the game as well as at least 3 PROS and 3 CONS of the Online Features of the Game. 2. Visit the Polling Forums & Have Others Vote in the Poll - Once the Official Game Polls thread as been created, encourage others to Vote in the poll in order to get more support for the game within The Angry Army! With more recorded support, the better chance the Division will be launched! 3. Once Poll Reaches Target Level - Game Supported! - After the Poll has reached a Target Vote Level (a Certain percentage of Active AJSA members) The Game will be Officially Supported! If they Angry Army Demands it, Command will answer the call and start the Division Immediately with a Talent search for Officers and/or Commanders who can take OWNERSHIP as Guild Leaders within that particular game and Report to Command on the games needs. They will be responsible for all activities, events, and training programs for that game, see the Division Requirements below. ALL THREADS HERE that DO NOT FOLLOW THE ABOVE RULES WILL BE DELETED! After that point AJSA will create a separate thread looking for experienced Guild Leaders to run that particular Game Division for The Angry Army - Those people will be given Game-Specific Officer Rank and will work closely with Commanders to keep the new Divsion Running at Peak Efficiency. 1. At Least 1 Experienced Officer - In order for the AJSA to run an efficient Division within that new game, there must be at least ONE Experience Game-Specific Officer who is designated as "Guild Leader" (creating the guild in game as the owner). This Game Officer will then have the responsibility to run the game in cooperation with other Officers that he selects (and are approved by Command). He becomes the single point of contact for all AJSA Matter related to that Game. Game Specific Officers may not run multiple Game Divisions within the Angry Army - They are in charge and support for only ONE at a time so that it has their FULL Attention. 2. Training Program Schedule (BOOT CAMP) - Game Officers are responsible for creating a Training Program or Boot Camp so that new members can improve their skills and level quickly within the game. A Training Program is a REQUIRED Responsibility of the Game Officer (he may designate one of his supporting Officers to run this program). At least 2 Boot Camp Sessions are Required a month, and preferably the Game Officer will have 1 Boot Camp a week for members. 3. Op Night Events - Once a Game has been Official Supported, The AJSA will run regular weekly OP Nights in that game setup and managed by the Game Officer. At least ONE OP Night is required a week, whether that be run by the Game Officer or one of his Supporting Officers. This Op Night will be scheduled by the Game Officer or any Commander on the Official AJSA Calendar. Post Op Debriefing Threads will be Required to be posted on the forums so that members and Command can review how OP Nights are progressing.
  7. AJSA Members are free to play any non-official game that The Angry Army may not currently be active in, they may wear their [AJSA] tag and are in fact encouraged to do so. However if the community would like to organize events, gather a larger presence and have forums made out here on the website then they must submit for that game to become and Officially Endorsed game. These are the steps to get a New Game Endorsed by the Angry Army! 1. Submit Request in Game Request Forums - Any Recruit Level or Above (Member Level & Above Only Starting January 1st, 2014) may submit a Request Thread in the Game Request Forums for the Game Poll to be added to the Official Angry Army Game Support Polling Forum. Please include why you think the Angry Army Should play the game as well as at least 3 PROS and 3 CONS of the Online Features of the Game. 2. Visit the Polling Forums & Have Others Vote in the Poll - Once the Official Game Polls thread as been created, encourage others to Vote in the poll in order to get more support for the game within The Angry Army! With more recorded support, the better chance the Division will be launched! 3. Once Poll Reaches Target Level - Game Supported! - After the Poll has reached a Target Vote Level (a Certain percentage of Active AJSA members) The Game will be Officially Supported! If they Angry Army Demands it, Command will answer the call and start the Division Immediately with a Talent search for Officers and/or Commanders who can take OWNERSHIP as Guild Leaders within that particular game and Report to Command on the games needs. They will be responsible for all activities, events, and training programs for that game, see the Division Requirements below. ALL THREADS HERE that DO NOT FOLLOW THE ABOVE RULES WILL BE DELETED! After that point AJSA will create a separate thread looking for experienced Guild Leaders to run that particular Game Division for The Angry Army - Those people will be given Game-Specific Officer Rank and will work closely with Commanders to keep the new Divsion Running at Peak Efficiency. 1. At Least 1 Experienced Officer - In order for the AJSA to run an efficient Division within that new game, there must be at least ONE Experience Game-Specific Officer who is designated as "Guild Leader" (creating the guild in game as the owner). This Game Officer will then have the responsibility to run the game in cooperation with other Officers that he selects (and are approved by Command). He becomes the single point of contact for all AJSA Matter related to that Game. Game Specific Officers may not run multiple Game Divisions within the Angry Army - They are in charge and support for only ONE at a time so that it has their FULL Attention. 2. Training Program Schedule (BOOT CAMP) - Game Officers are responsible for creating a Training Program or Boot Camp so that new members can improve their skills and level quickly within the game. A Training Program is a REQUIRED Responsibility of the Game Officer (he may designate one of his supporting Officers to run this program). At least 2 Boot Camp Sessions are Required a month, and preferably the Game Officer will have 1 Boot Camp a week for members. 3. Op Night Events - Once a Game has been Official Supported, The AJSA will run regular weekly OP Nights in that game setup and managed by the Game Officer. At least ONE OP Night is required a week, whether that be run by the Game Officer or one of his Supporting Officers. This Op Night will be scheduled by the Game Officer or any Commander on the Official AJSA Calendar. Post Op Debriefing Threads will be Required to be posted on the forums so that members and Command can review how OP Nights are progressing.