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WORK IN PROGRESS (I will add more content and more explanations for builds over time) For now, the guide is mostly focused for Zyra support. I will over time add more content, more details and a mid lane guide. So as many of you know here, Zyra is my favorite and probably one of the most fun champions in the game to play with. I started to play her first when I discovered her on free week rotation few months ago, I played her that whole week on mid lane and I raped most of the opponents. She is extremely fun to play, has crazy burst damage, great AoE CC and her snare. Not to mention her plants are probably the best part about her. Like any champion, she does have her weaknesses. Also before I go on, I want to mention that Zyra is a great support champion and has great potential to setup easy kills. She can do great damage to ADCs, poke them hard and they will fear you. She is an awesome support for aggressive plays, probably the reason why I love her so much. I will focus this guide on the support role and try to also explain her mid lane role. Longing to take control of her fate, the ancient, dying plant Zyra transferred her consciousness into a human body for a second chance at life. Centuries ago, she and her kind dominated the Kumunu Jungle, using thorns and vines to consume any animal that set foot in their territory. As the years passed, the animal population steadily died off. Food became increasingly scarce, and Zyra could only stand by helplessly as the last of her kin withered away. She thought she would perish alone, until the appearance of an unwary sorceress presented her with an opportunity for salvation. It was the first time in years Zyra had sensed a creature wander so close. Hunger drew her to the sorceress, but some other, deeper instinct compelled her. She enveloped the woman in thorns with ease, but as she savored this final meal, foreign memories invaded her thoughts. She saw great jungles of metal and stone where humans and animals thrived. Potent magic surged through her vines, and she devised an elegant but risky plan to survive. Using the woman’s memories, Zyra poured her newfound magic into the creation of a human-shaped vessel. She didn’t know what sort of world awaited her, but she had nothing left to lose. When Zyra opened her eyes, she was overwhelmed by the raw power ready at her fingertips. It wasn’t until she noticed the shriveled remains of the plant she once was that she realized how vulnerable she had become. If this body died, there would be no network of vines to retreat through, no roots to regrow her...but she felt truly alive. She beheld the world for the first time as animals did, and a dark smile crept across her lips. She was reborn, and there was so much now within her grasp. Zyra is an AP caster who's kit revolves around quick burst and the summoning of plants. If you use her combos right with her seeds, Zyra has immensely powerful burst damage and most opponents won't even realize what killed them. When Zyra was first released, she had one of the highest win ratios in the game, she was extremely powerful and that caught Riot's eye. As usual, Riot nerfed Zyra several times and many players just don't trust her power anymore and that's the reason she isn't a popular pick for mid lane. However, should that stop you from playing her mid? Not at all. What makes Zyra so secretly powerful still, is her seeds (Rampant Growth). Rampant Growth itself isn't deadly at all, once you plant a seed, all it does is grow a bud out of the ground, which can act as a mini ward. However, these little buds aren't as harmless as they sound. If you use your your Deady Bloom (Q) over your seed, it will create a deadly plant, with long range and damage. If you fire your Grasping Roots (E) over it, it will create a slow plant with small range, less damage, but it will slow down enemies. At level 3, if you combine your seeds with your Q or E, you can create a powerful combo which burst can deal massive damage and scare your opponent away. If you manage to pull that combo twice on your opponent, your opponent will either die or will have to retreat. If you are quick enough, flash, pull of your combo again and ignite, your opponent will die. Just make sure you don't miss your snare and that you create the right plants. Zyra is still a very powerful mid laner, dealing tons and tons of burst damage. Just because she is no longer viable or everyone says, "Play LeBlanc/Ziggs instead", don't listen. If you are a meta whore, you probably won't try her, but you are missing out a lot of fun and a lot of playing with power. She is very fun, very powerful and has an amazing bad ass character...there is 100 of reasons why I love her that much, but biggest reason she is too damn fun and way too underrated. I remember being teased in Champ Select and told not to play her because I will feed and then I remember a few ranked games with 20 kills and 0-1 deaths where I literally almost carried myself. She is also great for roaming and her ultimate...well I will talk about it later. I hope you got the basic picture of what Zyra is like, so let's move on to the next part of the guide. Zyra's skills are amazing. They are fun. They are powerful and allow you to execute different combos. Are you chasing a target and want to slow it down. Easy. Throw your snare, and quickly throw a double seed on it to create slow plants. Want to deal some damage while slowing your target? Easy. Throw your snare, seed, Q, seed. It will create a slow and damage plant, giving you time to reach your opponent while he is slowed and taking damage, ult him and your plants which makes your plants even more powerful and bigger, and finishing off your opponent. One thing that Zyra's kit lacks, making her risky to play, is she has no sustain or escapes so wards are your best friends. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Queen of Thorns (Passive): Upon dying, Zyra transforms into a vengeful plant that fires one last shot before expiring.Deadly Bloom: Zyra grows a bud at target location. After a brief delay it explodes, launching damaging thorns at all nearby enemies. If cast on a seed, Deadly Bloom grows a Thorn Spitter plant, which fires at enemies from afar. Rampant Growth: Zyra plants a seed, granting vision of an area for up to 30 seconds. Other spells cast on seeds will turn them into plants who fight for Zyra. Grasping Roots: Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast on a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Movement Speed. Stranglethorns (Ultimate): Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants in the area are enraged, increasing their Attack Speed. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- In my opinion, Zyra's harmless seeds are her ace card. Those harmless seeds can be turned into deadly plants which your opponent will not expect. Her basic poke combo is QWW for dealing damage to your opponent. Once you put down your Q, quickly put your seeds (W) on it to create damaging plants. You can also throw your snare on your target and then QWW, just remember that Zyra wastes a lot of mana early game so make sure you hit your snare. And you have 2 seeds that you can use at once. If you just want to slow your opponent, then snare him and then throw your seeds. You can also slow your opponent with one slow plant while damaging your opponent with your damage plant. You do that by EW first and then QW instantly after it, but you need fast reflex. Her ultimate is a game changer, dealing AoE damage and most damage in the center of it, once the ult is about to retract, it knows up anyone in it, giving your team either time to finish anyone off or can be used as a great tool to disengage. I remember I once got a Quadra with her ultimate and plants alone, they packed up all together, I waited for my tank to engage, I snared their ADC and APC, QWW and ulted...3 seconds later, I got a quadra kill. Zyra's combo is EXTREMELY powerful if used and timed right. She is all about constant practice and experimenting. Also you must get used to her E and must be good at skillshots, if you want to nail it on time. I usually max Q first, then E, W and my ultimate whenever I can on mid lane. As support, I max my E first, then Q, W and ultimate whenever I can. My Zyra support masteries. Zyra is a squishy support and she has no escapes, so adding points to your defense doesn't harm. As for the Utility, adding CDR, movement speed, mana regen is extremely important and the rest of it is mainly gold income. My runes however, are standard AP runes with some armor and magic resist. Finally to say, Zyra is a great, still powerful champion, with great damage and great supporting capabilities. Like any other champion, she has her pros and her cons. Immobility in my opinion is one of her greatest cons, but that doesn't mean she is not viable or strong. As I've said before, she has huge burst damage, her combos are extremely powerful, but if you fail your combo or you can't use your snare, you are probably screwed up. She relies a lot on her snare which itself is pretty hard to hit and easy to dodge. As I've said before, what makes Zyra unique is her plants, which are powerful just 1v1 and even in team fights, when Ultimate is used. I would personally say Zyra does her support role better than her role on mid lane, but that shouldn't stop you. She is a very powerful and highly underestimated midlaner and simply using that to your advantage can make you win. With around 200 games with Zyra, including Ranked + Normals, I've lost games and won games with her. Luckily I've learned her well enough to beat almost any opponent on mid lane, except I have troubles with Zed, Talon, Akali and sometimes Diana. I've never won a lane vs Talon because...Talon. As for support, Zyra actually works really well with almost all ADCs and I personally got used to play her as a support vs any match up. For me, I play her like I play her middle, I go for the kills, except I try to setup kills for my ADC. if you can use your E and Ultimate, you can set up kills and defend/disengage pretty well, but she does take getting used to, specially with plants, combos and such things, but she doesn't need way too much time to master, specially if you are having fun with her. As I've said, this guide is still work in progress, I still got to add more information, match ups, items (why I use them) and such and it's going to take some time. For now I will just take a break since I've been making these posts plus making all these pictures for last 3 damn hours.