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Showing results for tags 'RadicalFishGames'.
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To clarify beforehand: I am part of the development team and the following is advertisement for our project and it's crowdfunding campaign. I wanted to be upfront with that and hope that it still is within the rules of this forum. Dear AJSA community, I am part of RadicalFishGames. We are a group of game developers and are currently working on our first larger project: The 2D action-RPG CrossCode. An extensive demo is already available and can either be downloaded (currently only for Windows) or played directly in your web browser. So best try it out yourself! To finish development in a clear timeframe (until first quarter of 2016) we are currently holding a crowdfunding campaign on Indiegogo and already managed to collect over 45k€ of our 80k€ goal. If you like the game please consider supporting us, either financially or by word of mouth! On our development-blog you can read about all the recent news to the project. Latest News: The Character Classes of CrossWorlds, IndiesCrashE3 Indieclicker and AMA on reddit Each Sunday we are holding development-livestreams in which you can watch us do work and also ask us questions! Next DevStream: April 19 2015 12 pm PST (20 pm GMT + 1) - Click to get to the channel Play the CrossCode Demo now www.cross-code.com (Playable in browser or offline for Windows) CrossCode is a 2D Action RPG set in the distant future. You follow a player called Lea as she logs into CrossWorlds - a fictional MMO of the far future. Two things are strange about Lea: First, she can't speak (literally mute - not just a silent heroine). And second, she doesn't remember a thing about her past. Despite all of this, Lea starts exploring CrossWorlds, meets other players and overcomes a multitude of challenges all along the official track of the game. That is, until the past catches up with her. CrossCode combines features of the Action-Adventure and RPG genre, delivering both, a great variety of puzzles and an engaging, fast-paced combat system with plenty of options for character growth. Here's a list of features: 16-bit, SNES-style 2D graphics with detailed animationsA soundtrack inspired by old SNES and Playstation classicsA unique ball throwing mechanic with charging functionality and ricocheting balls, used for combat and puzzlesFast-paced combat system featuring close and ranged attacks, guarding, dashing and great variety of special attacksA complete RPG system with leveling, equipment, consumable items and skill treesA detailed movement system with auto-jumping and precise collision Videos: Pictures: We’re currently having a fundraiser on IndieGogo! Check it out: And that's it for the advertisement! Best don't put too much trust in my lackluster PR-skills and try out the demo for yourself, it runs in any modern browser without any plugins needed. You are welcome to ask questions and give us feedback directly in this very thread. We’ll keep an eye on this and will try to answer everything. And of course feel free to also judge the project and campaign as usual. Alternatively you can also visit our DevBlog and our Forum for questions and discussions about the game.