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Found 10 results

  1. Its an Sandbox RPG, set in the medieval world, its awesome, is one of my dream games coming true!!! but sadly it has very little support, please help it!!!, I know if we all contribute, we can make this game work!!, here is the link to the site: http://lifeisfeudal.com/ and here is the campaign link: http://www.indiegogo.com/projects/life-is-feudal
  2. Earlier last year, The Repopulation went into a public alpha, claiming to be a sandbox mmorpg with influence from SWG and Ultima Online. Joe did a stream on it, but unfortunately I missed it. Please leave opinions and thoughts about its current, and planned features. Note that this is not a post about wanting to see the game become official, but rather seeing who is interested and what is known about this title.https://www.youtube.com/watch?v=ie_pPYZNjk0
  3. ROBLOX I was pondering the idea of a AJSA faction on ROBLOX, this is because of the games incredible support for its "Clan Base" this makes the game a possible contender for the AJSA community, I am known as 'darkreds' on this site and I have been leading factions on ROBLOX since I joined back in 09, so I would be able to make a experienced officer should this go through. ROBLOX is a F2P MMO Sandbox game with a incredibly large clan community, a detailed and in depth economy and rather good building systems that are easy to work around, ROBLOX was founded in 2005 and does nothing but grow larger with each year that passes, the community getting bigger and bigger, the factions falling and reviving and growing, ROBLOX 's popularity puts it as a major competitor to many games from DOTA to games like Old Republic or Counter strike. -DON'T LET THE VEIL OF PAY WALLS AND YOUNGER PLAYERS FOOL YOU- Now what puts many people off ROBLOX is the 'Simple kids game with a pay wall' veil, this is but a shadow of ROBLOX, behind this is a thriving powerful faction community of older gamers of around 15-30 year olds, the heart of the clan community is disciplined, honorable, skilled and very much feared to the rest of the community. Just don't go to the forums... Or the top games area... Just... Don't... Should AJSA set up here we shall have a new front on a far different and diverse battlefield, one without limitations, one of AJSA! Here we shall dominate to medieval community, perhaps the Sci-fi? Modern? Apocalyptic? or even Colonial.-(Current dominate community) AJSA users on ROBLOX: JOELMATTGARCIA PROS: ​Unaffected by age, is COMPLETELY different every year due to its updates Constant regular updates. Active dev's 4K textures Realistic physics system. Not just a single game, but many in a big hub of massive communities with their own bases and fortifications. Popular clan community. Mature and intelligent players within this community. ROBLOX evolves around its clans. Strong,defined and complex trade market system/Economy, Sheer diversity, Sandbox allows massive possibilities. Effective scripting/building system. (Everything done by player) Maps will scripted with LUA scripting. Each server can contain 100 players at a time, each map creates a new server when the last one is filled. ROBLOX has an unending amount of maps as all are player made, Non Members AKA NBC can have 1 map slot to make and 5 clans, OBC like me can have a total of 50 maps and 100 clans. All clothing and objects are player made. (We can make our own uniforms that look rather badass) CONS: Pay wall to access many objects. (Basic membership is 5 dollars a month, so not to bad, Better memberships are costly) (Corporate commander strikes again!) (Membership is definitely worth it here) Community can be immature in certain areas. (E.g Squeekers) Then again, what game doesn't have this. AJSA would have large competition, e.g. Faction named: FEAR - 100'000+ members, however untrained, VAK - Causes everyone problems. Mid Size, very feared. Community can be unsupportive and manipulative at times, so watch your backs, and keep an eye on those you call 'friend.' ROBLOX has a rather large amount of admin run events such as buildathons and other competitions, In clans after the construction of a base we can begin to host clan training's and raids on other clans, wars, alliances and just be badass. Now and again the major factions will form alliances and go to war against each other which can be great fun. AJSA Events: We could easily hold OPS-Nights and 24 hour events where we gather as many people as possible do a few training drills and then proceed pummel every person we cant find that aren't an ally, the usual thing we do for these events. NEVER GIVE UP! NEVER SURRENDER! VICTORY OR DEATH! HOORAH BOYS! HOORAH!
  4. Hello I am AJSA DaRk, I was pondering the idea of a AJSA faction on ROBLOX, this is because of the games incredible support for its "Clan Base" this makes the game a possible contender for the AJSA community, I am known as 'darkreds' on this site and I have been leading factions on ROBLOX since I joined back in 09, so I would be able to make a experienced officer should this go through. ROBLOX is a F2P MMO Sandbox game with a incredibly large clan community, a detailed and in depth economy and rather good building systems that are easy to work around, ROBLOX was founded in 2005 and does nothing but grow larger with each year that passes, the community getting bigger and bigger, the factions falling and reviving and growing, ROBLOX 's popularity puts it as a major competitor to many games from DOTA to games like Old Republic or Counter strike. -DON'T LET THE VEIL OF PAY WALLS AND YOUNGER PLAYERS FOOL YOU- Now what puts many people off ROBLOX is the 'Simple kids game with a pay wall' veil, this is but a shadow of ROBLOX, behind this is a thriving powerful faction community of older gamers of around 15-30 year olds, the heart of the clan community is disciplined, honorable, skilled and very much feared to the rest of the community. Should AJSA set up here we shall have a new front on a far different and diverse battlefield, one without limitations, one of AJSA! Here we shall dominate to medieval community, perhaps the Sci-fi? Modern? Apocalyptic? or even Colonial.-(Current dominate community) PROS: ​Unaffected by age, is COMPLETELY different every year due to its updates Constant regular updates. Active dev's 4K textures Realistic physics system. Not just a single game, but many in a big hub of massive communities with their own bases and fortifications. Popular clan community. Mature and intelligent players within this community. ROBLOX evolves around its clans. Strong,defined and complex trade market system/Economy, Sheer diversity, Sandbox allows massive possibilities. Effective scripting/building system. (Everything done by player) All clothing and objects are player made. (We can make our own uniforms that look rather badass) CONS: Pay wall to access many objects. (Basic membership is 5 dollars a month, so not to bad, Better memberships are costly) (Corporate commander strikes again!) (Membership is definitely worth it here) Community can be immature in certain areas. (E.g Small children) Then again, what game doesn't have this. AJSA would have large competition, e.g. Faction named: FEAR - 100'000+ members, however untrained, VAK - Causes everyone problems. Mid Size, very feared. NEVER GIVE UP! NEVER SURRENDER! VICTORY OR DEATH! HOORAH BOYS! HOORAH! -The picture you see is a screenshot of a training of the faction TGAB (The Grand Army of Britannia) a mid level ROBLOX faction of approximately 2000 members, they are currently doing a warm up with basic commands- (And were messing around a bit) Will add more pictures of battles or training's, perhaps a link to a fort project I am working on that we could use should we soon become supported. The Angry Army MUST rise here in ROBLOX, we must show their community our power!
  5. What do you think of this game as of right now? Suggestion for the dev (hes only one who made the game) Likes,Dislike Post your Servers Heres Gun Additions ECT...)
  6. Hey guys! I've been a long time viewer of the Angry Joe Show, and have just decided to pop in to check this community out. I've been a long time player of EVE Online, and the clans (corporations as they are called ingame) of the game are amazing. The game is almost entirely player driven, and whilst with a 'skill system', even the newest of players can have a significant impact on the game world. Best of all, it is all on one server ! Below are some pros and cons about EVE: Pros: Solid corporation (clan) system as well as alliance system integrated.API system allows vast integration with out of game killboards, websites etc.Wide ranging PVP, from 1 v 1 fighting to all out 5000 man battles (See: Battle Of Asakai), which also includes an annual 'alliance tournament' where groups fight in a televised tournament run by CCP Games.Game is very much group based, with some of (including the current 'most powerful' corp) the alliance and corporations ingame being from existing gaming communities (eg. Reddit & Something Awful).Almost entirely player driven ingame economy, including a very complex notion of 'market pvp'. Some players play the whole game without shooting a turret due to the complexity of industry in EVE Online.2 expansions each year (Summer & Winter), which are free of charge.Already has a solid and great existing community, with content guaranteed.Cons: Learning curve is considered infamously steep by many, but depending on how this is approached, a good corp can make it much easier.The game at times can be stagnant, but this however depends on the circumstances and varies all the time.Requires a monthly subscription. (NOTE: This subscription can be paid with ingame currency if you make enough).'Wild West' environment.The game turns off a lot of players due to the rough nature of the game, namely in the PVP aspects.Has a huge meta game. Depending on how you look at this, this could be a negative or a positive.PVP style is not for everyone. It is surprisingly adrenaline filled, but does use a 'strategic view' whereby it is not an action packed FPS.Community is highly intelligent. Yeah, don't mess with some of them, they know their shit. So yeah, EVE Online is not for everyone, but having originally jumped into the game hesitant, and ending up loving it having played for over 4 years, i can say it is a great game worth the money (not that i pay the subscription anymore anyways). My main character's name in game is 'Jon Kauton' if you are already playing. I have a wealth of experience in corporation management and know many people not currently in this community who could also be valuable assets in establishing a legitimately viable corporation for this community. Please feel free to ask any questions and they will be answered! Fly safe o7
  7. Well, campaign is over and unfortunately it didn't get funded. The team still plans on trying to finish the game they will just have to go back to the drawing board to refocus and replan what their "alpha" will look like since they wont be able to get all of the content they wanted to from their kickstarter without the funding. Here's also an AMA they did on reddit: http://www.reddit.com/r/IAmA/comments/27tm14/were_former_ultima_online_developers_working_on/ https://www.kickstarter.com/projects/1468280928/shards-online-a-customizable-sandbox-mmorpg It's a bit late but I've only recently found out about it. Even if it doesn't reach its goal I would like to inform all of you about the game. They currently have a free alpha completely accessible to the public, even if you're not a backer you can play it this weekend. It's only a 200mb download as well. I've never played Ultima Online so I don't know how similar it is but others who have played it say it does remind them of UO. Their big idea is to allow players to run their own servers however they want. You create the rules and the overall theme of your "server." They basically have Clusters, which is a group of shards, and Shards, which is like its own server. You can connect shards together so you can move from a fantasy themed world to a steampunk themed world and learn THEIR crafts and skills. And from what I understand you keep those skills outside of that shard so if you go back into the fantasy world you will have all skills from the steampunk world. I could be wrong but that's how I understood it. I think this is a fantastic idea and the developers do seem competent, they just need the money to make it happen. The current build is a pre-alpha. So far it seems stable, some things certainly are janky but again, it's not even an alpha build. It's still very much playable. Progression is skill and weapon based, no levels or anything like that. You can build your own houses. Currently I don't know if the functionality is accessible to players but the developers have shown that housing functionality is implemented. Check it out and if you like it come back here and let others know (and support it if you can of course ;p)
  8. Starbound's beta has launched not so long ago, and its one of the most played steam games already, its open world and multiplayer makes it one of the most fun to play with friends games of all time. Pros:- Open world sandbox- Easy to learn- Supports parties and multiplayer with many players Cons:- Still Beta- Limited at the moment- Server needed for multiplayer
  9. Now I own Minecraft, though I do not play it often. I would love to play with some of you guys! Good servers aren't cheap, so we would need quite a few people on board. In the mean time, post about how much you think an AJSA Minecraft server would rock, or suck. What you would do in said server, or your ideas for the server. Please keep on topic, and may the force be with you.
  10. I like a lot Sandbox games, I like the idea of the player being the one who creates the world, and each desicion affects the world, like Eve-Online or Wurm Online, anyone here likes this kind of games??