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Found 53 results

  1. Intro: I am going to start this review with a little bit about myself, obviously, you are free to skip this part due to it only being pertinent to tell you my slight bias and to give you an idea of who I am. I am Skorgezagreat, I joined the Angry Army in 2017 and I made a couple of reviews, nothing big, I assure you. I quit posting things, due to my mental state and didn't really come back until I fell back in love with Angry Joe and his reviews. That is not pertinent, but that is my intro and whatever out of the way. Over the course of my life I fell in love with Star Wars, as a kid, with Revenge of The Sith, The Empire Strikes Back, and A New Hope. I would reenact the scene where Darth Vader comes out of the smoke on the Tantive IV, me just a rebel soldier, somehow, killing Darth Vader and becoming a hero of the rebellion. In my teen years I fell out of love with it, when Disney took over and I felt as if the series had gone to the dark side. With Rey and Finn the stories just didn't seem to hit as well as they did and to this day, I still have a dislike to them. I fell back in love with Star Wars with a few things; The Mandolorian, Star Wars Battlefront 2 EA (After the updates), Jedi: Fallen Order, and a game you probably haven't heard of...Star Wars: Empire at War... Skip to here if you want to get past the intro: I'm going to split this review up into segments to keep things sorted and ordered, the segments are as follows: What is Empire at War? What makes the game so good? What are the flaws of the game? The Space Battles. The Ground Battles. Rating and whether I recommend it or not. Let's Begin. What is Star Wars: Empire at War? Star Wars: Empire at War is an RTS game with moderate 4X game play on the side. It puts you in the shoes of a commander leading the forces of the Empire; trying to crush the Rebels and bring order to the outer rim, or a commander of the Rebels, trying to carve your way into the core worlds and besiege Coruscant. The game features large scale space and ground battles, these are generally fought to take control of planets to expand your territory and gain benefits for controlling each planet. It resembles the best of Galactic Conquest in both original Battlefronts, with Battlefront 1's system of giving benefits for controlling planets and Battlefront 2's system of providing you with a larger galaxy featuring space battles and ground battles. The game allows you to take control of most of the units and heroes of the Galactic Civil war...I mean, hell, even C3P0 and R2D2 are playable. Some background for the game and the development of it: Star Wars: Empire at War was developed by Petroglyph Games, who have worked on the Command and Conquer Remaster and 8-bit armies. The game was Published by LucasArts in 2006, February 16th. It has flown under the radar in most sense as I don't find a lot of people who know about it. The game died with GameSpy and then it was republished in 2017 on Steam with workshop support and is relatively alive today. What makes the game so good? Let me say that this game is good! The game seamlessly has space battles and ground battles at the same time and you can control and shape both. The game has a more tactical feel to it, in the sense that if you can support your squads well, you can find a way to take no casualties. When the battles play out and they look relatively good, however, once you zoom in the age of the game starts to show; textures and models tend to be a bit more on the "Empire Earth" side of things, but they do tend to look a little better with faces and such. The game does give you a scale of how large the battles are and it runs well while doing so. The game will mix things up, from time to time you will have the opportunity to destroy civilian homes and even on some planets, destroy the Tusken Raider Camps and the Sandcrawlers like Tatooine, which is a detail I can appreciate. Another example of fresh objectives can be found on Coruscant when you are attacked by the Rebels, your objective is not just to hold position and prevent the rebels from destroying your base, but to defend the emperor and if he dies, it is 100% game over! Little things like these just make a game feel more "smart" or "alive", we aren't just doing errands for Palpatine, but actively crushing civilian uprisings and as Anakin would put it "Bringing peace to my new empire". The game has all the iconic characters of the Star Wars universe, Darth Vader, Emperor Palpatine, and mother of Marry they have Thrawn! On top of this, none of the characters feel super weak and they each have their own little gimmick. The game will allow you to have Obi-Wan and Vader duel and they have voice clips from the movies in the midst of it. So while the huge battles are taking place, you'll have a lightsaber battle. I could go on about the content of this game and how big it is, but you get the point. The 4X aspect is relatively simple and the strategy isn't all that complex, for example, you can build turbolaser batteries and unit and credit production buildings, but this isn't Age of Empires 2, what you get is the same as the Rebels on the building aspect, some planets like Nul Hutta and Tatooine will allow you to build Cantines and Smuggler Dens. The strategy on the galactic map is also simple, but I will say that I was relatively surprised on hyperlane control being an aspect of strategy. The units look and feel cool to play around with even when you zoom in, since they talk a little less detail and such. On top of all this, the game has a fair amount of mods, giving you a ton of replay value. Overall I would say that the content is pretty vast and the game play is super smooth. What flaws does Star Wars: Empire at War have? Let's start with the most obvious thing from the moment you boot up the game. The game is old, it doesn't look the best, textures and graphics tend to have a dated feel to it, it's obvious why, but if you can't play a game with fairly dated graphics, then your experience might be worsened. There is a large balance issue with this game, which is exaggerated by some mods. The game has inherently broken units that will wipe the floor with you and units that are so useless, you'd think they had water guns in their hands. The game will have units that just can't operate on their own and the obvious stuff like Stormtroopers and Rebel soldiers is excusable, but why take the Corellian Corvette for fighter defense, when most ships already deploy their own contingent of fighters and bombers? Why take Stormtroopers, when an AT AT already deploys some for you? Stuff like this does add some aggravation to the game, because the AI tends to just spam stuff that works on some mods and I'm hoping it's not intentional. There will be times where the AI just steamrolls you and you are screwed, no defense, just screwed. You'll have two squads of Stormtroopers and an AT ST, meanwhile the whole Rebel fleet just showed up. You will face setback after setback. The game can get boring after you figure out the auto resolve battle function is WAY too fair and then it will become a crappy 4X if your not careful. The Space Battles... Taking over a planet is two stages, a space battle is the first stage. The battles can get pretty big and they tend to be really fun to just watch, the developers knew this and added a cinematic camera function in space and ground battles. In your conquest of the galaxy you will build fleets and invasion groups and send them out to take over planets, the fleets can include all of the famous ships, from acclamators to the SUPER STAR DESTROYER, the thing is so big it actually sits within the background, however, it moves like a brick and well...it kind of is. Ships will launch fighters from their hangars to defend them from enemy bombers and you can micro them, but some like the tie fighter can just be told to "hunt for enemies". Over the course of the battle different facilities on ships can be destroyed and rendered unusable, like engines, laser turrets and hangars. The main goal of a space battle is normally to destroy your enemy's space station, a symbol of his or hers hold on the planet and then to either force them to retreat or mop up the rest of their fleet. Sometimes a space battle could take place after you've lost a planets station and you can catch the enemy's invasion force in a trap. The space battles are fun, but I'd still call them a little simple, however, you can find some enjoyment out of it. The Ground Battles... Let me just start this by saying the ground battles are good, however, they can get a little repetitive, after clocking in 200 hours on this game, it feels like all my ground battles play out the same without mods. Ground battles are your second stage of invasion, here you can call in bombers from your fleet to carpet bomb the enemy, you can capture landing zones to land more of your invasion force and increase your population cap. Sometimes there will be hazards, like a sarlac pit or maybe you'll be fighting on Mustafare and your men could straight up catch fire from the lava. You can dig in and build turrets around your landing zones, or go totally balls to the wall and just deploy all you have and become a death ball. I will admit there isn't much on planets, but there is a lot of planets and the settings are never too similar...it gets a pass from me. Rating and whether I recommend it or not... I am going to go two directions with this score, first will be the game taken on its own, without any biases from a Star Wars fan. The game will rate at a 6/10, it is average and its age and flaws show up a lot more than you'd probably like to see...I recommend it, but only get it on sale. For Star Wars fans, I'm inclined to give it a 7/10 and even an 8/10, it has so much content from the star wars universe, you could easily fall in love with it, given you could find a way through its flaws. I recommend it, but you shouldn't be rushing to get it, but if it is on sale, definitely give it a try! At the time of writing this it's on sale at 6.99, that is a good price and you'll at least get your money in mods if all else fails! https://store.steampowered.com/app/32470/STAR_WARS_Empire_at_War__Gold_Pack/
  2. I can't believe it....... It finally happened. There's a Star Wars game that is actually freaking awesome & not just ok like what we got since 2010! This game takes place 5 years after Revenge of the Sith & 1 year before the Han Solo movie that I haven't watch & don't want to. The game stars Cal Kestis aka Joker from the Gotham tv series, a poor Padawan who survived the event of Order 66 and has been in hiding as a maintenance worker for the Scrapper Guild, pretty much people who scavenge wrecks from the Clone Wars. It was business as usual when the game starts when he's working with his fellow worker, then whoops, his friend slipped & fell down during work which forces Cal to use a force slow motion ability to rescue him. I don't think I have ever seen a force slow motion before but here it is! Which got Cal in trouble with the Empire after they found out. One of the Empire Inqusitors was sent down to capture him, which forces Cal to escape from them. Luckily for him he's rescued by a woman named Cere Junda aka the one played by the same person who was in Wolfenstein New Colossus & her pilot friend Greez Dritus, who has the best comedic moments in the game. Later on his journey, Cal will meet a cute and very useful droid named BD 1, Forrest Whitaker reprising his role as Saw Gerrera from Rogue One & a few others which you have to play to find out. Together, they set out on a journey to make Cal complete his training to become a full Jedi & hopefully restore the Jedi order. This story is actually canon in the overall Star Wars storyline, so unfortunately for them, it'll take Return of the Jedi for that to happen, but still, this is a surprisingly good start for an intriguing new journey. The story has the expected twist and turns, the characters are all well written with funny dialogue banters with some being really cool ones, and overall, I really like where they are going with this plot, FAR more than Force Unleashed back when that game was canon. It's really sad to see Cal dealing with order 66 when he was young in the flashbacks, and it makes me feel bad for all the Jedis + Padawans even more after I play this game. Good thing Palpatine will get his just desert in Return of the Jedi. BTW, it's funny that Mark Hammil played Luke, only to become Joker, and now Cameron Monaghan who played Joker becomes the new Star Wars hero. That's what I call a twist of fate! Now before I gush about how awesome this game is, I'm gonna have to get the annoyances out of the way first. First off, this game is quite buggy at the moment. Not Fallout/ Assassin's Creed 3 levels bad, but it's noticeable here and there. There are times when I was fighting an enemy & the enemy floats above me for some reason, especially wild animals & Purge Troopers. Sometimes character's clothes will stretch out into the walls for no reason which makes cutscenes pretty jarring to watch, though this only happens a few times. And at one point I was supposed to fall into water to continue a story, but then I got stuck & can't move because of debris that froze in place, so I had to restart the game to proceed. For some reason, sometimes sound effects during cutscenes can be too slow before something happened. Maybe it's because I'm playing on PC with 60 fps while it usually runs 30 fps on consoles. And you can't skip cutscenes, or dialogues with npcs. I do hope that patches will fix these things soon because otherwise, THIS GAME IS FUCKING AWESOME! This game is essentially this generation's new Jedi Knight game. Jedi Outcast & Jedi Academy are my personal favorite Star Wars game to date, and now this game has joined those 2 as my favorite Star Wars game to play. The gameplay is pretty much what happens when Jedi Knight Jedi Academy has the precise combat of Sekiro, the exploration + puzzle solving of Tomb Raider 2013 & the parkour of Prince of Persia PS2 games, although you can't parkour up a wall. All of these mixed together makes a very tasty combination. This game has different planets to explore, and all of them have SO MANY collectibles to collect. It's like Tomb Raider in that you have to have a keen eye to hunt these collectibles, and some of them requires puzzle solving. Some are trickier than others, but it feels good to solve them. The best part is you have a map you can see, and this map is so very helpful as it highlights which area you can't access yet because you don't have the right ability at that moment, so you'll have to get back later on after you acquired the right ability. You get mostly cosmetic collectibles for your ship, outfit and BD-1 droid, but you also get customizable parts for your lightsaber, max HP + MP I mean force power increase collectibles & healing stim slots for your droid companion which are basically estus flasks. Speaking of BD-1 he is probably one of my favorite Star Wars droid at this moment, second to BB-8. This little dude makes funny banters with you, helps you out a ton when doing puzzles especially once you acquire his upgrades, and he can even hack enemy droids during combat so they become your companion. More Star Wars games needs droids like this! Sorry R2 D2, you're just too big. Some of the collectibles are lore-based which are pretty cool as it gives you nerdy Star Wars trivia about the planet that you are on. The game doesn't have fast travel which takes getting used to, but instead it has quick shortcuts. Part of the reason is that you travel to different planets with your companions on a spaceship, so having fast travel pretty much negates the need to use the spaceship. Thankfully the shortcuts does make traveling from point a to b a lot faster than normal so it doesn't feel bad to not have fast travel. Besides, new enemy bounty hunters will show up if you decide to backtrack to a previously unreachable area, so they mix things up. Combat in this game feels SO DAMN GOOD. Imagine the fun of lightsaber combat in Jedi Outcast/ Academy And change the controls so it plays like Sekiro. The result is one of the best Jedi Star Wars game mechanic in history. Not like Force Unleashed where its just a ragdoll simulator where enemies are no match for you at all. In this game, only the basic stormtrooper enemies can't stand a chance against you. Against more complex enemies like the various bosses & Purge Troopers? They will make you pay if you're not careful, and that's how I like it! You'll notice how they have a block bar similar to Sekiro, but this game doesn't have the "deplete block bar & instant kill" like that game has. Instead once you deplete their block bar, you have to reduce their health bar to truly beat them, although some enemies does let you instant kill them after you reduce their health to almost death. Death in this game is like Dark Souls, but more forgiving. Falling off a cliff doesn't kill you instantly thank God. If you die by an enemy, you will lose your XP but thankfully the XP is like Sekiro in that once the XP bar fills up to a number, the number still remains and only the bar gets reset to 0. You can regain it back if you attack the enemy that kills you, AND as a bonus, you will get full health & full force power back which is very nice indeed. Everything else is like Sekiro/ Dark Souls where you have bonfire I mean "meditation points" you can use to restore your estus flas I mean "healing stims" that your adorable droid friend BD will give to you. Force powers are your friend here, and Cal has access to 3: slow motion, push & pull, all of which requires the force meter to use, but thankfully you can use it infinitely outside of combat. You can upgrade these abilities to affect more than 1 enemies, and the pull can be upgraded to something similar to force choke. At first you only have force slow motion, but playing through the story will unlock the rest. It's pretty weird that wall running & double jump are considered Force powers. My years of Prince of Persia & metroidvania has considered them normal general game character abilities. XD Speaking of upgrades, your lightsaber fighting ability can also be upgraded too. Through playing the game, you will unlock the Darth Maul esque dual lightsaber staff, and later on in the game, you can unlock dual wielding attacks which are the strongest attacks in the game, though it requires force meter to use. It feels really good to fully upgrade your ability & make you able to just mow down enemies with ease like this: Love the boss fights in this game as well. They all give you great challenges & feels really good when you take them down. They're not quite the levels of epic as Sekiro's bosses are because a couple of the story bosses have cutscene breaks that make them much easier to deal with, but they're still fun. I do wish that when the sequel is made, we get even more Sekiro level difficult boss battles because having you earn the kill through skill is so much more rewarding. The final boss is as close as we get to a Sekiro level difficulty boss, and the boss fight afterward isn't a fight but more of an Uncharted escape sequence, but DAMN that was awesome. Can't spoil what it is, but it's quite epic! The best part about this whole game though? NO MICROTRANSACTIONS! And it takes me 21+ hours to complete everything 100%. For an EA game, THAT is simply unheard of this day and age, which is pretty depressing but true. THIS is the game EA needs more of. Respawn has done the unthinkable & actually made a freaking EA Star Wars game an actual game with no bullshit! THEY FINALLY BREAK THE CURSE!! Overall, I freaking love this game. Hands down one of the best Star Wars game in a LOOOONG time and a well deserved spiritual successor to the Jedi Knight games. I give this game ther rating of " so awesome that you can't wait for the sequel", with a badass seal of approval. And oh yeah, there is definitely going to be a sequel. The game ends on a possible sequel bait, and seeing how damn good the game & story is, I am all in for what's coming next. Please EA, Respawn needs to make a sequel to this game. Let them do it & don't put your stupid money grubbing bullshit into it. Do what you do now & give them the chance to make more of this kind of game, because I would LOVE more of it! More force powers so we can get the full Jedi Academy powers of chaos, more bosses, much less bugs and more BD-1 can make the next game absolutely legendary. I cannot wait to see what's next!
  3. until
    Star Wars: Battlefront II - Xbox Game Night - Weds. Dec. 19th, 2018 @7:00pm EST [12:00am GMT] To kick off our last series of events for 2018 we are returning to Star Wars: Battlefront II where we will be checking out all the latest updates and changes the game has made since we last played. In particular we'll be checking out the new Geonosis map and other features. We'll be playing a variety of online game modes throughout the evening. Event Summary Date & Start Times December 19th, 2018 7:00pm ET 6:00pm CT 5:00pm PT 12:00am GMT Host Sickshock [Gamertag: Sickshock6]
  4. I know i am a new member but i recently came across something that might interest a lot of people in the angry army, https://www.change.org/p/lucasfilm-revoke-ea-s-star-wars-license?recruiter=22903118&utm_source=share_petition&utm_medium=copylink&utm_campaign=share_petition. If you click on the above link you will see a petition to remove EA as the primary holder of the star wars universe game rights, i can not stress enough how important it is that we stop companies like EA spanking our wallets and our faces with out right disgusting money grabbing schemes like this. It is time to end it!!! please sign it, please share it, lets make our voices heard!!
  5. So...where's the Star Wars The Last Jedi spoiler thread? Is this it? Maybe this is it....
  6. Star Wars: The Last Jedi Xtreme Reaction Reacting to the Last Jedi trailer hopefully this movie is good. SOCIAL: Twitch:https://goo.gl/F5w97S Facebook:https://goo.gl/cSfvx9 Twitter:@_MalcolmXtreme_ The Force Awakens Review: https://www.youtube.com/watch?v=jPXwXH0e5w0&t=484s
  7. So basically, if you wanted a remake of Star Wars X-Wing, this might just do the trick: http://www.moddb.com/mods/xwvm
  8. Carrie Fisher, acress, comedian and writer best known for her role as Princess Leia in Star Wars has passes away four days after surfing from cardiac arrest on a transatlantic flight. October 21, 1956 – December 27, 2016 I know this isn't directly related to gaming, but geek culture is, and in that world she is, and always will be, an icon. I had heard of what happened on that plane and realistically knew this wasn't good. I am sanddened buy this and hope her legacy lives on and that the she Rests in Peace.
  9. I have looked around the internet a bit and I know there is a lot of comic books related to Star Wars. If anybody knows a good lineup that I could start from. I would like to start from the very beginning and until the present (Well the latest star wars books) These don't have to be just comic books I can read words rather than captions. Thanks for anyone and everyone. Brisingr
  10. Now, I'm sure many of you know that Star Wars Battlefront 3 was canceled back in 2008, but for those that don't know, let me tell you about it. Developed by Free Radical Games, Battlefront 3 was going to be the sequel to Star Wars Battlefront 2, the first best selling Star Wars game of all time, before Star Wars The Force Unleashed and Star Wars Battlefront EA. The game showed enormous potential (most notably the seamless Space to Ground battles) and it looked fantastic (here's a link of the alpha gameplay trailer https://www.youtube.com/watch?v=2WeX41WfOsY). Unfortunately, the game was ultimately canceled for unknown reasons. Despite that, in the beginning of 2015, someone leaked an alpha build of Star Wars Battlefront 3 to the internet and it was only playable with a modified Xbox 360 or an Xbox 360 Development Kit. Well, recently, a group of Star Wars fans who called themselves Galaxy in Turmoil used the leaked alpha build to release Star Wars Battlefront 3 remade into the newly called Star Wars Battlefront: Galaxy in Turmoil. Yes, literally a group of Star Wars fans are developing the ultimate Star Wars Battlefront game right now as we speak, and over the months, their progress has only been getting better. Recently they named themselves Frontwire Studios and they are working hard to bring us the best Battlefront game ever (here's a link to their website http://frontwirestudios.com/). Their progress so far has been really good, and today is a big day for their game (http://frontwirestudios.com/official-announcement-steam-distribution-deal/). Star Wars Battlefront: Galaxy in Turmoil is officially going to be distributed on Steam for free once it is finished. Yes, you heard me, the ultimate Star Wars Battlefront game will be on Steam for FREE. Frontwire Studios and Valve made a deal on distributing Star Wars Battlefront: Galaxy in Turmoil on Steam. So, if people were disappointed by Star Wars Battlefront EA, then no worries, the real Star Wars Battlefront game is coming on Steam for PC (and probably Mac). This is the best news that has come out of this fanmade Battlefront game ever since the announcement on their YouTube channel about them developing this game. So, I don't know about you guys, but I am supremely excited about this Battlefront game than I am for Battlefront 2 EA. I highly recommend you guys to check out this game when it comes out, spread the word about it, and stay tuned for news about their game on their website. Now, there may be some questions about this, so I will answer the most common ones here on this post. 1. What does Disney or EA think about this unofficial Star Wars fanmade game, and will they try to shut it down? Well, I don't really know if they knew about this game before or know about it now (it's better if they don't now know), but so far they have not tried to sue Frontwire Studios or shut down their Battlefront game at all (not even a warning of an incoming shutdown). According to Frontwire Studios, they plan to make their Star Wars Battlefront game free so that they don't break the fair use rules and so that Disney does not shut them down for earning money by doing an unofficial Star Wars game and they plan in not using assets of DICE's Star Wars Battlefront EA because that will obviously make EA come and sue them for using content that is from EA. So that's all I know, you could ask Frontwire Studios about this on their website (which has their Twitter and Facebook plus their YouTube channel). 2. When is the game going to come out? Unknown at the moment. There's no official release date yet. The only thing that is confirmed is that it will be available on Steam for PC (and maybe Mac) for free. So that's the only info about the release of the game yet. 3. How did they get the deal with Valve? Beats me. According to them, they negotiated with Valve and signed a deal for distributing the game on Steam, no illegal stuff happened, all was negotiated with lawyers and all that stuff, and as long as the game is free, they have not yet violated the fair use terms that are used for making the game, so no Disney coming to sue them (even though they can do it anytime). If you want better answers, ask the Frontwire Studios guys on their website. So, that's about it on this post, I am so excited about this game and I hope you guys are too cause this is finally the Star Wars Battlefront game of our dreams and it will blow our minds when it comes out. Tell me below what you guys think about this news. http://store.steampowered.com/app/488430
  11. So I don't think anyone has posted about this. Seems a bunch of modders and star wars fans are creating their own version of the Star Wars Battlefront 3 game.
  12. Star Wars: Battlefront - Xbox One

    Star Wars: Battlefront EA - Xbox One Event - May 19th, 2016 @6:30pm EST (11:30pm GMT) Fight for the Galactic Empire or fight for the Rebel Alliance...or just derp around in a speedbike. The Xbox One Angry Army returns to Star Wars: Battlefront on Thursday May 19th, 2016 @6:30pm EST hosted by RuneX. We will be playing a variety of games modes, both within custom matches and online matchmaking. Please contact the host at his Gamertag "AScapeRunePlaya" or his forum handle at "RuneX" if you have any questions regarding the event and/or if you'd like to give advance notice that you are looking to participate in this event. Event Summary: Time: May 19th, 2016 @6:30pm EST (11:30pm GMT) Host: RuneX (Gamertag: AScapeRunePlaya)
  13. http://techarx.com/respawn-entertainment-to-develop-the-next-star-wars-game/ So news are just in that Respawn Entertainment will be creating a new Third Person Star wars game set in the Star Wars universe. I don't know whether I should be happy about it or not but I sure can hope it is. The game will be Heeded by Stig Asmussen, who directed God Of War III once so I guess all we can do is keep our fingers crossed and hope. Also, if this is the wrong forum to post about this, then apologies. I'm still new here and getting a grasp of it slowly.
  14. It is a cold, crisp day on Hoth, the sound of the chill wind is broken by the noise of a furious battle between the Rebel Alliance and the Empire, the Empire is trying to get their AT-ATs to the point that they can destroy the Rebel escape ship, the Rebels are trying desperately to destroy the walkers and let the ship take off. The Rebels have been pushed back to their last line of defence, they have succeeded in severely damaging one of the AT-ATs, but have been pushed back all the same, now they have only two uplinks left. The Rebels rush to activate the uplinks, they need the uplinks operational in order to help the Y-wings, however the Empire is throwing everything at the Rebel line in a bid to take them offline, you look through the scope of your A280C blaster rifle and see some Imperials trying to disable an uplink, you and your fellow teammates put them down, attempting to snipe the Imperials charging your position across the frozen plains you notice an AT-ST heading straight for you, you pull out your Ion Torpedo launcher and put an Ion torpedo into it, the AT-ST pilot follows the trajectory of your shot to make an estimation of your location, in doing so the AT-ST heads for you in order to defend itself, you pop up and put another Ion torpedo into it, it attempts to kill you, but you duck into the trench, allowing the walker to get closer you pop up and lob an Ion grenade at it, the Ion grenade detonates on impact and the AT-ST explodes in spectacular fashion. You hear bad news, Darth Vader has been reported in the area. By this point the Y-wings have begun their final attack, one after another they come in and launch their Ion torpedo at the walkers, Mon Mothma then comes over the radio, the walkers have been critically damaged, and are open to attack, within seconds the sky is filled with tons of laser bolts, missiles, grenades as the Rebels throw everything they have at the walkers in a desperate attempt to keep them away from the escape transport, at the same time the Imperials fire many laser bolts in order to kill as many Rebels as possible in order to defend the walkers. Eventually one of the walkers goes down, yet the other walker is almost within range of the transport, the T-47 Snowspeeders fly through hails of Imperial lasers and take down the last walker with their tow cables, the Rebels breath a sigh of relief as the last walker falls to the ground and the escape transport is able to take off safety. That is an example of a match of "Walker Assault", one of the more popular modes on Star Wars: Battlefront. Intro Star Wars: Battlefront is a reboot of the acclaimed series of two games which are amongst the best-selling and most beloved Star Wars games of all time. The series is best known for allowing you to pilot any vehicle you see, and for having infantry, vehicles and faction heroes work together to achieve victory. The series is also known for allowing you to play as both sides of both the Clone Wars and the Galactic Civil War, as well as its "Galactic Conquest" mode, in which you fight your opponent to gain control of the galaxy. These things are worth noting, for the reboot more or less has none of them. Review Unlike the original series, the reboot doesn't have a single player campaign, Galactic Conquest, Clone Wars. It has quite a number of different modes, but only on several planets, the modes include. "Supremacy" - the Empire and the Rebels fight for control of the planet. "Walker Assault" - the Empire must defend their walkers, whilst the Rebels must destroy them. "Fighter Squadron" - Imperial and Rebel squadrons face off in the skies above the battlefield. "Blast" - Your standard team deathmatch, basically. "Cargo" - You have to steal the enemy cargo pods, whilst defending your own, basically a take on "Capture the Flag". "Drop Zone" - You have to capture more drop pods than the enemy to win. "Droid Run" - You have to capture three moving droids, and stop the enemy from capturing them. "Hero Hunt" - A single player faces a squad of enemy infantry players. "Heroes vs Villains" - The clash of the titans, heroes of both sides fight against each other. "Turning Point" - The Empire has to defend their stronghold from a Rebel attack. "Extraction" - A mode introduced in the Outer Rim DLC, the rebels must extract their valuable shipment whilst the Imperials must stop the rebels from escaping with the shipment, if the rebels manage to get their cargo to the evac point within the time limit, then the rebels win, however, if the Empire successfully stops the shipment and times runs out, then the Imperials win. "Sabotage" - A mode introduced in the Bespin DLC, the rebels have to destroy three generators within a time limit whilst the Empire has to defend them, if the rebels succeed in their mission they then have to defend an extraction point until extraction, should at least one of the generators manage to survive the time limit, or the extraction zone is captured, then the Empire wins. "Battle Station" - A mode introduced in the Death Star DLC, this mode finally sees space combat introduced into the game, each match has three parts, in the first part the rebel fighters have to help the Y-wings blow up critical parts of a Star Destroyer in order to allow the rebel cruisers through, in the second part the rebels have to extract R2-D2 from the station, and in the final part the rebels have to blow up the Death Star. The rebels win if they destroy the star destroyer, extract R2 and launch a proton torpedo down the exhaust port, the Imperials win if they prevent the rebels from achieving any of these. "Infiltration" - A model introduced in the Scarif DLC, this mode recreates the Battle of Scarif, and like the "Battle Station" mode a match contains three parts, in the first part the rebels must get their U-Wings through the energy gate to the surface, only one U-wing has to get through the gate in order for the Rebels to win the part, however, if the Rebels win the first part then the match goes onto the second part, in which the rebels must plant bombs on two Imperial transport shuttles, and destroy one of them, if the rebels succeed here then the match moves onto the final part, which plays out like a match of "Cargo", in which the rebels have three datatapes, and must get one of them back to the U-Wing and escape, if the rebels win this part then they obviously win the match, however if the Imperials prevent the rebels from achieving their objective before the time runs out during any of the parts then the Empire wins, thus making it possible for the match to be won by the Empire on the first part. In addition there are Training missions, "Battles", which are basically single-player Blast matches, and "Survival" which is basically "Horde mode", fight against waves of Stormtroopers, with AT-STs and TIE fighters thrown in for good measure. The lack of a lot of single-player content is a sore point for many players, myself included, a single-player campaign would be nice, as would Galactic Conquest. The lack of Clone Wars is also a very controversial point, I wish there was Clone Wars, featuring new things, e.g. new vehicles, new weapons, new units e.g. T-series tactical droid, Separatist organic units, the Clone Wars is a very good thing to make a game on, there is a lot of game-worthy material in the Clone Wars. However, whilst we can only dream what this Battlefront could've been, let's take a look at what it does. Aside from the debacle of the Season Pass and Exclusive/Premium Editions what this game does it does very well, the graphics and sound design are incredible, and are easily one of the best things about this game, if you ever wanted to visit Hoth, Endor, Tatooine, then this is the game for you, for the locations are photo-realistic, and the ambient sounds are amazing, especially on Endor, where you can hear the Ewoks and their trumpets. The battles themselves are very fun, especially on large-team modes like "Walker Assault", where the battlefield is often covered in laser blasts and is traversed by vehicles hunting down the enemy, it makes you feel like you're actually there, sometimes, in my mind's eye, I'm a rebel soldier desperately fighting in the freezing cold of Hoth in order to hold the line, firing my blaster rifle at the Imps until it overheats, "Walker Assault" is an example of what a Battlefront game SHOULD be, and, on this mode at least, this game perfectly captures that. "Survival" can be fun, and also frustrating as try to complete it on Master, or on Hard without dying, of particular note are the little intros and outros that play, they are very well done, and that makes me sad when I thing about how amazing a single-player campaign would be judging by how good these small cutscenes, e.g. the Endor outro in which a squadron of X-wings take down numerous Stormtroopers and an AT-ST, if that is the quality of your cutscenes then WHY DON'T YOU HAVE A CAMPAIGN MODE!? Any way, all that aside, let's delve into some of the weapons of abilities. As with all Battlefront games there are multiple weapons, including a few new additions in this game, however unlike the original games the weapon types aren't limited to the player class, due to the fact that specific classes aren't a feature in this game, which allows you to mix and match e.g. a Scout trooper can use a standard battle rifle, something not seen since Scout troopers are used as snipers and scouters. Here is a brief overview of some of the weapons in the game. "Primary weapons" - these are weapons you select from the weapons menu. DLT-19 - This fast-firing Imperial heavy blaster is most famous for being the weapons Chewbacca used in the prison break scene in Episode IV. Rapid fire, though with a low DPS and taking a fair few shots before overheating, this weapon excels at cutting down small groups of enemies at close range. DH-17 - This full-auto blaster pistol is most famous for being the pistol used by the Rebel troopers at the start of Episode IV, though was also less famously used by troopers of the Imperial Navy, particularly by the "Death Star troopers", the DH-17 was also seen in Rebel use through Episode V and VI, in-universe the weapon's power pack would run out in as little as 20 seconds when fire on full-auto, and is rugged and reliable enough to be used in the frozen wastes of Hoth, though the gun can't fire for quite that long before overheating in-game. Relatively easy to handle and quite damaging, the DH-17 is a favourite amongst new and veteran players alike. RT-97C - The RT-97C had a brief appearance in Episode IV, being held by one of the Sandtroopers which watched the Millennium Falcon depart Mos Eisley, as such it is easily missed, this weapon behaves effectively as a scoped DLT-19, as such it is a bit better at range, though using the scope naturally creates quite a bit of recoil, and the flurry of shots can obscure your vision, despite being scoped, it really is best not to try and snipe with this weapon. A280C - Formerly known as the "A295" in the old canon, this blaster is the weapon of choice of the Rebel trooper in Episode V and VI, this blaster rifle has quite a fast rate of fire, and is accurate, this gun can be considered a "big brother" to the DH-17, and is likewise loved by both new and old players. E-11 - The standard arm of the Stormtrooper, the E-11 is notorious across the galaxy for that fact, though slower-firing than the A280C, the E-11 has a much higher DPS, and is one of the frequently used weapons in the game for its low recoil, good handling and high power. CA-87 - One of only two primary weapons which has a full damage rating stat, the CA-87 is a modified Jawa Ion blaster that behaves a lot like a shotgun, as such this weapon works best on small, tight maps, any enemy that rounds a corner into one of these is in for a nasty surprise! T-21 and T-21B - Used by Clones in the latter part of the Clone Wars, then in a limited capacity by the Galactic Empire, and even by the Rebel Alliance, the T-21 is a heavy blaster which behaves like an enlarged E-11, fairly slow-firing yet putting out huge DPS, the T-21 is a force to be reckoned with at medium-long ranges, the T-21B is a sniper variant which allows you to reach out even further. This weapon's most notable appearance in film was when an example was being carried by the Sandtrooper Captain whose squad attempted to stop the Millennium Falcon from escaping Mos Eisley. SE-14C, a modified version of the SE-14, the standard side-arm of the Separatists, this blaster pistol was notable used by Doctor Cornelius Evazan when he threated Luke Skywalker with one in the Mos Eisley cantina, only to have his arm lopped off by Obi-Wan Kenobi, I guess you could say he's pretty 'Armless...Ha...Ha... Anyway, this 5-shot burst pistol is deadly at CQC, if you get used to the recoil. EE-3 - This 3-shot burst blaster carbine was the weapon of choice of Boba Fett, and was used by him during the Skirmish at the Great Pit of Carkoon, a deadly rifle, the EE-3 is great for medium-long range combat. DL-44 - Most famous for being Han Solo's personal side-arm, the DL-44 was outlawed for civil ownership by the Empire because it's bolts could slice through Stormtrooper armour like a blowlamp through butter, despite being infamous for being used by smugglers, bounty hunters and other such ne'er-do-wells with a questionable profession, the DL-44 was also used by some Rebel officers, Luke Skywalker even wielded one, and even by the Galactic Empire. The most damaging pistol in the stock game, only rivalled by the DT-12 introduced in the Outer Rim DLC, the DL-44 behaves like a T-21 condensed into pistol form, at most it will take 3 hits to kill at close range. DL-18 - A pistol so common and cheap across the galaxy that they are considered practically disposable, the DL-18 has an insane fire rate, probably the highest of any of the semi-auto pistols, the player can fire the pistol as fast as they can pull the trigger, as such the pistol is a beast at close range, the relatively low DPS is countered by the high fire rate, which allows the player to kill the enemy so fast that the enemy didn't know what happened, the DL-18 requires the "Bounty Hunter I" Hutt Contract to be complete in order to be unlocked. DLT-19X - a DLT-19 modified into a sniper, the DLT-19X is tied with the CA-87 as the most damaging primary weapon in the game, the Hutt Contract "Targeting Trooper" must be completed in order to unlock this sniper, this weapon is notable for dispensing its entire charge in one go, meaning the weapon overheats after every shot, but the shots are super powerful. Relby-V10 - a fast-firing sniper most notably carried by Bossk, the Relby was originally designed as a grenade launcher, a sniper equivalent of the DL-18, the Relby can be fired as quickly as the player pulls the trigger, allowing the player to spam shots and cut down enemies fairly quickly, this weapon requires the "Outer Rim" DLC to be installed and the Hutt Contract "Contract Killer" to be complete in order to be unlocked. DT-12 - essentially an unscoped DL-44, the DT-12's most notable appearance was in the hand of Greedo, who attempted to shoot Han Solo with it in the famous scene in the Mos Eisley cantina in Episode IV, the DT-12 requires the Outer Rim DLC to be installed and the Hutt Contract "Rodian Blaster" to be completed in order to unlock it. X-8 Night Sniper - This pistol is Lando Calrissian's side-arm in-game, featuring an advanced thermal scope for spotting enemies through bad weather, or smoke, this pistol is deadly in the right hands. The X-8 requires the "Bespin" DLC to be installed and its respective Hutt Contract to be completed. EE-4 - The successor to the EE-3, the EE-4 removed the stock and instead placed a vertical grip under the barrel, this was done in order to improve usability at close-range, whilst naturally this decreases accuracy at long-range it also makes the carbine deadly at close-range, as was intended, the EE-4 requires the "Bespin" DLC to be installed and the Hutt Contract "Sana's Legacy" to be completed. TL-50 Heavy Repeater, this three-barrelled repeating blaster was introduced in the Death Star DLC, the TL-50 features almost non-existant recoil, and is just as deadly at long range, the blaster also features an alternate fire mode in which the gun launches a concussion projectile, at the cost of instantly overheating the gun for a short time, the "energy bomb" is very powerful, capable of dealing damage to vehicles and killing multiple enemies in a single shot, though because the aim button instead fires the bomb you cannot aim with this weapon, in order to unlock the TL-50 the player must own the "Death Star" DLC and complete the Hutt Contract "Imperial Instrument". K-16 Bryar Pistol, essentially a TL-50 in pistol form, this blaster also features a concussion projecticle ability as its alternate fire mode, as with the TL-50 this ability replaces the aim button, meaning you are restricted to firing this blaster from the hip, this blaster is deadly at close range, in order to unlock the K-16 the player must own the "Death Star" DLC and complete the Hutt Contract "Dark Enforcer". DT-29, Director Orson Krennic's personal custom blaster, the DT-29 is unique amongst blaster pistols for its revolver-like design, a good way to view this blaster is as a "Star Wars Six Shooter", basically it could be said the DT-29 is what happens when Star Wars meets the Wild West, this blaster must be manually reloaded after its six shots have been fired, naturally this is a huge disadvantage against multiple enemies, but fortunatly the blaster is pretty powerful to compensate for its low shot count, this blaster works best with players who are careful and accurate with their shots, the DT-29 requires the "Scarif" DLC to be installed and the Hutt Contract "Krennic's Offense" to be completed. A180, Jyn Erso's personal blaster pistol, the A180 is a transferable blaster pistol in the same vein as the transferable blaster rifle from Star Wars: Republic Commando, the A-180s "modes" include "Sniper Mode", "Rifle Mode" and "Ion Mode", the modes are fairly self-explanetary: the Sniper mode turns the pistol into a sniper, the Rifle mode turns the pistol into a rifle similar to the A280, whilst the Ion mode turns the pistol into an Ion projectile launcher similar to the secondary fire on the TL-50 and K-16, it should be noted that these modes replaced the star cards and charge ability. In order to unlock the A180 one must own the "Scarif" DLC and have complete the Hutt Contract "Jyn's Solution". CJ-9 Bo-Rifle, this special weapon was introduced as a unique weapon, the weapon is unique for two reasons, the first is that the weapon cannot be acquired by normal means (as in Credits, a Hutt Contract or DLC), but instead must be acquired by killing a player with ther weapon and picking up a golden power-up token they drop, and because it is as Bo-Rifle it combines a blaster rifle with an electrostaff, the blaster by itself is basically a Designated Marksman Rifle, similar to the Relby, but fires slower, allowing you to pace your shots rather than spam them, pretty simple blaster fare, really, however what makes this weapon special is its aforementioned Electrostaff attachment, when you melee with this weapon an Electrostaff extends from underneath the barrel of the rifle, which electrocutes enemies, making this rifle a one-hit kill melee, meaning this rifle is a deadly at any range, especially if the wielding is an expert at both sniping and hand-to-hand combat, in order to increase your chances of survival, and win the duel, it is better if you keep a Bo-Rifle wielder at distance, in order to avoid that deadly Electrostaff. Score 7/10 - Although I naturally yearn for more content, e.g. Clone Wars, I can have a lot of fun if I accept this game for what it is, what this game does it does extremely well, which makes the lack of content even more painful!
  15. Normally whenever my parents ask what I want the answer is a shrug and "I have no clue". As a gainfully employed adult if I ever want something I just go get it. But this year...I really wanted THIS!
  16. Hey guys here is a video about some of my ideas of what they could add to rogue one if you check it out thanks, and let me know what you want to see in the film! =] How They Could Do It: Star Wars Jedi Academy Reboot? - https://www.youtube.com/watch?v=9D3CK... Other Videos My Impressions On The Doom Beta With Gameplay! - https://www.youtube.com/watch?v=IMr2c... Shikariferrarii Plays Rainbow Six Siege #2 - https://www.youtube.com/watch?v=Zx5UC... ==Soical Stuff== Twitter: https://twitter.com/HTCDIShow Facebook:www.facebook.com/howtheycoulddo­­itshow Instagram: Howtheycoulddoit
  17. DISCLAIMER: I have not seen the full reaction video at the time of posting this, only the trailer itself Personally, I'm approaching this with caution. The idea looks cool, but how well will it actually fit into the current Star Wars mythology? Could this be the story about how the info on the intelligence about the Death Star specks were obtained and smuggled by Princess Leia as seen in first star war film? If so, that sounds cool, but's all about the execution isn't it? So, we'll see.
  18. this is my spoiler free review on Star Wars The Force Awakens Please leave your feedback on what you thought of my review and if you enjoyed the review or found it helpful in anyway please consider checking out my channel and leaving a like,comment,or subscribe http://www.youtube.com/user/wdishon111/videos I would really appreciate it.
  19. Yeah. The new Star Wars film is out in theaters and I figure why the heck not, I do a review of it. However this is a 2-part review because trying to do a review of this caliber... isn't enough. So I made one part be spoiler-free and the other be spoiler filled. Why? It's to help people avoid being spoiled and besides... reasons. Enjoy and if you haven't seen the film, I recommend you do so. If you have, tell me what you think. Hope to hear from y'all. Part 1: Spoiler-Free Part 2: Spoiler Filled
  20. Hi guys, I thought I'd share my brand spanking new obligatory list video with you. I present to you 7 Reasons Why Star Wars Battlefront is Bollocks! (Set to Edvard Greig - my channel is nothing, if not cultured!) Let me know what you guys think of the video. Oh and have any of you dabbled with Battlefront yet? What do you think?
  21. Ever since Star Wars Battlefront 3 is now in beta, I got the chance to play it, and the game is actually fun to play. The graphics of the game looks amazing, the environments really makes you feel that you're a Stormtrooper blasting away those rebel scum, the gameplay, sadly, feels like your ordinary FPS. The only thing that bothers me during the beta, is that, there's no space battles. Space Battles what made battlefront, battlefront! (for me at least). Well, there's dog fights in ground battles, that's okay, but I really wanted the space battles, imagine the possibilities of the Frostbite engine 3, if they have space battles, your ship will take precise damage (example: left wing broken). Enough of space battles. In game, you can play in 1st Person or in 3rd Person, 1st person's aiming, doesn't look pleasant, while aiming (in 1st person), it takes up the screen, making it an disadvantage, so i prefer playing in 3rd person. This game is pretty okay, but not that great or bad, just an okay game for me.
  22. With Episode VII coming up, I thought this would be fun to discuss. It's a hot topic among Star Wars fans and one I have given much thought to. You've got Release Order, Chronological Order, Original Order, Alternating Order, Flashback Order, and the Machete Order. Having done my own experimentation and considering several factors, there is an order that, in my opinion, is superior to all the previously mentioned orders. Yes, even better than the mighty Machete order everyone goes on about as "The proper way to watch Star Wars". I call this order the Double Flashback. It is in the category of shorter orders as Episode I is omitted from the main viewing. The order is as follows... IV-II-V-III-VI As you may have noticed, this is only slightly different from Machete. Machete was my go to until I came up with this. I still hold it as second, but I feel it is sub par to this new order. The initial reaction to this proposal is usually along the lines of, "Da heck is that? That'd be confusing as FUUUU..." Hear me out. I do have reasons for it being this way. 3 actually. First up is what I call "Prequel Fatigue". It is a thing. In my marathoning experience I've noticed this take place among the viewers, including myself. It's most noticeable in Release Order marathons where by about half way through Episode II you get "Star Warsed Out" and feel like watching the movies has now become a chore instead of enjoyable. While less common in the other orders, this phenomenon causes many a Star Wars fan to give up midway because it's no longer enjoyable. Even during Machete marathons near the end of Episode III this phenomenon occurs. Episodes II and III have brought you down to the point where you just don't care to see Jedi anymore and just quit. I've discovered this is caused by watching prequels back to back. While the originals will get you energized to watch more, the prequels, when put together, draw more energy than the originals gave you leaving you worn out before the marathon is over. This is one reason why II and III are divide by V, the strongest of the 5 you will watch. The anticipation of V gets you through II and the high you get from watching V gets you through III and lets you enjoy the journey to VI rather than it feeling like work. Pacing is another reason for the structure of the order. While similar to "Prequal Fatigue" this is more for the rhythm of the marathon. One of my main issues with Machete is the jarring transition to Episode II and III. After watching a New Hope and Empire, you're ready for Jedi more than you are watching prequels. It feels like you hit pause on Star Wars to go watch a sub par Star Wars before you finish. By alternating between one story to another, it feels like two stories that blend instead of conflict. They run side by side instead of one jumping in to "ruin the fun". Now instead of feeling jarring, it's expected to go to III after V as that is the pattern established by IV-II-V. Because you already know the characters in the past going into V, you then want to see what happens in III to make all that happen in V. Also between each movie is an implied time span. When watching the movies in order, this passing of time feels lost between movies. By jumping back and forth in time after each movie, your brain more easily accepts that a couple of years/months/days has passed since you last saw these characters. To sum up, it establishes a rhythm for the marathon to follow that builds anticipation rather than a jarring jump back. Finally is Story Arc. This is the primary reason I believe this order to be superior to all others. It lays out the story for the best enjoyment. Anyone who knows how to write a good book knows that the best part of the story should happen about 2/3 through the story. I think most will agree that this moment in Star Wars is the fight between Vader and Luke in Empire. In the original trilogy, this was true as each movie is about 2 hrs flat. That fight happens about an 1:30 to 1:45 into Empire, placing it to be around 2/3 through the 3 movies when played back to back. This is the downfall of Machete. It places this fight in the first 1/3 of the marathon. After this it's all down hill. To place the best stuff in the beginning throws the story arc out of balance and crashes once you watch the prequels. This is why I've moved it to the middle placing it as close to 2/3 as possible without causing more damage. Now you have a strong start, a while not so good second act, it does leave interesting plot points going in to V, followed by the best of the 5 you will watch, then trailing off with an ok movie, and then finishing with a better than ok movie. This order places the highs and lows where they should be for a good, exciting story. All the other orders screw this arc up and ruin the fun fact of going through the story. The only one that gets close is Alternating, but starting with Episode I is such a poor and confusing way to start that it's not healthy for a good engaging story experience. This is why Episode I is omitted and I consider it to be additive, but not part of the main plot, much like Clone Wars or Rebels is. So what do you think? Will you give Double Flashback a shot at your next marathon? What's your favorite order? Vote above and discuss below!
  23. After EA's conference last year pretty much said look forward to this year, many people are cautiously optimistic regarding EA at this year's E3. With Star Wars , Mass Effect and Mirrors Edge all looking very likely for this years conference EA have a good chance at being the standout Conference of this year Known . Star Wars Battlefront Gameplay Trailer . Mass Effect 4 Trailer . Mirrors Edge Trailer . New Need for Speed . Star Wars: The Old Republic expansion (now confirmed to be called Knights of the fallen empire) . PVZ Garden Warfare 2 . SPORTS SPORTS AND MORE SPORTS Rumored . Bioware's Star Wars Game teaser . Visceral's Star Wars Game teaser Feel free to discuss this conference below