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Showing results for tags 'Street Fighter 5'.
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Street Fighter V Review – Written by Jose Vega Purchased my copy at full price for the sake of this review. For almost 30 years, Street Fighter was the series that gave new life to the fighting game genre. Whether it’s the memorable characters, music or its tight gameplay, it brought us so much that fans still enjoy to this day. It’s previous entry Street Fighter IV provided so much, despite the game getting numerous updates and revisions. Last year, Capcom was ready to bring Street Fighter into the next gaming generation with Street Fighter V, released as a Sony exclusive for PS4 and PC. The question looms… does it deliver the same way SFIV had all those years ago or will this game crash and burn to the ground? Considering that it’s almost a year since the game’s release, I am going to be reviewing the game in its current state. The Street Fighter series has never been known for it’ story. This game’s no exception. The story is split between “Character Story” and the Cinematic Story that was released in June as a free update. But to summarize, M. Bison of Shadaloo enacts his plan for world domination and he does so with the Black Moons. Now several groups are gathering to put a stop to Bison’s plans but many may be having plans of their own. The story is pretty predictable, your traditional “stop the bad guy before they take over the world” thing. Nothing fancy. Considering that this is set in-between Street Fighter IV and III, it does explain certain events that we would see in later games. The character story mode however, consists of short segments that last 6-10 minutes but provide a bit of exposition for all the characters involved. They’re harmless fun but at least you get an idea of what the characters are and their motivations. Street Fighter V doesn’t offer much in terms of content. Later updates did include modes like Challenges but when it was first released, the game provided little. It makes the game feel barebones. I find it disappointing. Many other fighting games like Mortal Kombat, Tekken and Smash Bros. offer a lot of content and variety at full price and the most important thing is having content for people that just want to pick up and play. To see that it doesn’t have that is upsetting and will only drive consumers away. I am aware that the game was released for the competitive crowd but unless there’s something for casuals, it’ll be a failure from the get-go. There is online play but when it was first released, it had numerous server issues that hindered the experience. They did fix it eventually but overall, Street Fighter V is barebones on release and to this day, it still is. Capcom dropped the ball and they should have put a bit more time in refining the game to make it complete. Despite the negatives, Street Fighter V is great in terms of graphics and gameplay. The game looks amazing, a step up from Street Fighter IV. From a design standpoint, it’s well done. The character models are better but for some reason, they seem a bit too muscular. All the stages are vibrant and colorful, backing it up with music. SFV’s high point also includes the music. The music is very good and some tracks are real addicting to listen to. Thankfully you have the option to switch between stage and character music so that’s a plus. If you’ve played a previous Street Fighter game then you’ll feel right at home. The controls are the same but there are a few noticeable changes. For starters, everyone has a Critical Art, a V-Trigger and V-Reversal. They are the game’s main gimmicks. Each character has a specific V-Trigger and Reversal ability that sets them apart from the others. They depend on the character and can make matches pretty intense. I can say that Capcom did do a good job at making the controls easier for newcomers but can also be challenging for competitive players. Compared to Street Fighter IV’s battle system, this is a bit easier. Though I wish that the game could allow players to choose from a variety of V-Trigger/Reversal and Critical Arts. It can add more to the game and its characters. I mentioned earlier that this game offers too few content but then they decide to include micro-transactions. They can be obtained either by using real money or Fight Money, Street Fighter V’s currency and consists of alternate costumes, color palettes, stages and characters that would come as DLC. If that isn’t enough, Capcom has the gall to include a season pass… in a $60 full price game that offers barebones content. Just no. It’s unacceptable. If it were like Street Fighter IV then it would be okay but not here. I don’t accept it and even now that the place has been reduced to $30, it still isn’t enough. Had Capcom put more time and released it later down the line with more characters and modes, it would be better. But sadly it shot them in the foot and they paid the price for it. Capcom may have dropped the ball big with Street Fighter V but it shouldn’t hinder anyone from taking the time to enjoy it. The presentation and gameplay are its high points but they can only last so long with its lack of content. Yes the game was released to please the competitive crowd and an audience is there for it but they did it at the expense of the casual crowd. Regardless, Street Fighter V is a well-designed game that anyone can enjoy… if only it could provide more for your money’s worth. Had I reviewed this game when it first was released, my rating for it would be less than what it should deserve. For the time being, I give Street Fighter V a 6 out of 10.
This week in the news; no Destiny 2 or main Assassins Creed title in 2016, The Witness speedrunner spends 30 minutes eating a sandwich, Rocket League starts the second season and looks into becoming an eSport, Australia’s first gay gaming convention, the documentary people interested in designing or playing games should watch, labor in the games industry, Fallout 4's DLC gets more detailed and a higher price point, the state of strategy games in 2015, thoughts on Firewatch, Twitch shares their stats for 2015, Elite Dangerous offers a standalone arena mode for those more interested in combat (free to people who bought the full game), Doom's single player length, and more. BioWare scribe David Gaider joins Baldur's Gate dev Beamdog as creative director Beamdog is the studio responsible for the enhanced editions to Baldurs Gate and Icewind Dale Mass Effect: Andromeda lead writer leaves BioWare for Bungie Street Fighter 5 Server Stabilty Is Key Priority for Capcom, Says Ono Capcom has apologized for server issues and says that improving stability is the problem they need to fix the most. Street Fighter V Adding New Characters Monthly-Ish Valkyria: Azure Revolution Battle Demo Gameplay Good, it's action based, now I don't have to buy a PS4 for it. Smite developer Hi-Rez is expanding into Europe Hi-Rez Studios is opening its first European office this month in the United Kingdom and former Warner Brothers Interactive publishing VP Veronique Lallier will lead it Fallout 4 getting three add-ons this spring and more later, season pass price going up A thread about this was made here Fallout 4 Looks Better On Consoles Now Star Wars: Knights of the Old Republic Being Remade in Unreal Engine 4 Knights of the Old Republic is being remade in Unreal Engine 4 with new missions and worlds. Pillars of Eternity The White March Part 2 and Patch 3 Available Now Elite Dangerous Spins Off Competitive Arena Mode as Standalone Release US Video Game Industry Generated $23.5 Billion in 2015, Increasing 5% Combined NPD and ESA numbers show that total US sales rose to $23.5 billion, up 5 percent from $22.4 billion in 2014. Metal Gear creator Hideo Kojima is now a YouTuber Kojima has launched his own Youtube channel. Kojima Apparently Asked Bleszinski to Work on New Silent Hill With Him Silent Hills Collaborators Hideo Kojima and Norman Reedus Reunite Minecraft Creator Receiving "Pioneer" Award Next Month Minecraft creator Markus Persson will be honored with a "Pioneer" award during March's Game Developers Choice Awards UFC Champ Wants To Become A Full-Time Video Game Streamer The Walking Dead: Michonne debuts this month The first episode of the three part story will be out February 23rd. Games on Kickstarter in 2015 A look at money pledged and failed/successful games on Kickstarter last year. Seven Mods That Make XCOM 2 Less Frustrating Stop Wasting My Time is definitely a good one to get, I believe it now includes what Quiet, Bradford has as well. XCOM 2 Is (Un)Fair A thread on GiantBomb about all the ways that XCOM 1 and 2 cheat to put things in your favor (unless you are playing on Legend). Commander in XCOM 2 is easy enough, I definitely did not need it cheating for me. That's what mods are for though. Twitch 2015 A look at different numbers Twitch did last year. Winners! 5th NY Game Awards! Award winners were annouced with The Witcher 3 taking a lot of them. Cara Ellison won for Best Games Journalism for her Embed With series. Kanye West is making a video game inspired by one of his songs Killscreen writes about how Kanye's video game is going to be very Kanye. Teenage Mutant Ninja Turtles: Mutants in Manhattan - Leonardo Gameplay Leonardo can use team attacks and slow down time. News Reviews Hardware Best Of Magazine Pro$10m Dying Light edition now on sale Quantum Break Coming to Xbox One and Windows 10 on April 5 Quantum break will be coming to the PC, a nice preorder bonus for the Xbox One version will also get you the PC version. A later announcement confirmed that Quantum Break would not be available on Steam, only being for sale on the Windows Store. The news that more people could enjoy a video game naturally got some people angry, leading to the article There’s No Downside To A Game Ditching Exclusivity. A thread about this was made here Witness Speedrunner Takes 30-Minute Sandwich Break, Beats World Record As seen in this video You Will Not Play Destiny 2 This Year The team is focused on delivering a large expansion this year, and the sequel in 2017. Ubisoft Will Not Release an Assassin's Creed Game in 2016 After six years there will be no main Assassins Creed title released in 2016. Watch Dogs 2 Will Launch Before April 2017 Overwatch's New Progression System Is A Big Step In The Right Direction Doom's single player campaign a lucky 13 hours long A thread about this was made here Why A Game About The Devil Couldn't Sell For $6.66 On Steam Firewatch Developer Offers Classy Response To Steam Refund Request Firewatch developer responds to user considering a refund after finishing the game. STAR WARS: REPUBLIC COMMANDO DEVELOPER TALKS SEQUEL PLANS AND SEV'S FATE Talk about the ideas behind a Republic Commando sequel, the fate of Sev, and what caused the sequel to fall through. Heretics! Battlefleet Gothic: Armada Shows Off Chaos Open World Tactics: Frozen Synapse 2 Announced An open world sequel to Frozen Synapse is in development. Rise of the Tomb Raider takes home Writers Guild award Rise of the Tomb Raider takes home "Outstanding Achievement in Videogame Writing", it was going up against The Witcher 3, Pillars of Eternity, and Assassins Creed Syndicate. A lot of people will likely be wondering how it managed to win for writing, possibly due to the more focused narrative that is less about player interaction and decisions. Rocket League Kicks Off Season 2 With New Update Arma 3’s Shiny New 3D Editor Coming This Month League Of Legends Retiring Dominion Mode With fewer than .5% of players playing the it Riot has decided to retire the Dominion mode that was originally added in 2011. The Imperial March: Total Warhammer Campaign Vid In eSports news Rick Fox's Terrible League of Legends Team Has Five Weeks To Save Its Season Two members are lost after Riot checks for valid immigration paperwork. Competitive Matchmaking May Rescue Team Fortress 2 From Esports Oblivion Team Fortress 2 hopes to reinvent itself with a new matchmaking system. Pro Player Tries To Play StarCraft And Hearthstone At The Same Time NBA Player Says Pro Gamers "Train Just as Rigorously" as Professional Athletes Rocket League Dev Explains New Esports Drive Outside of news, some other good articles from the week If You Care About How Video Games Are Made, Watch The Double Fine Documentary This is a great series to watch, and the documentary was just as much the goal as the actual game. Way too many people talk about development, budgeting, tech, adding features, fixing things, etc without having the slightest idea how any of it works. This gives you a look into the process from concept, through the highs and lows of development, to the final creation. How to make a game wanted by nostalgic players while attempting to evolve, the writing process, team member responsibilities, Skype failing them, creating an art style, the history of Double Fine's project code names, bringing in other sources of income by releasing the PC version of Brutal Legends and publishing deals for their games in other countries, when John Romero has to take you on scary car rides, etc. Best summed up by this comment Guest Column: The State of Strategy Guest Column: It's Time to Talk About Labor in the Games Industry GAME ON: HOW AUSSIE GAYMERS ARE FINALLY COMING OUT After the June Fire Slow Burn: Environment and mood in Firewatch 'The Last Game I Make Before I Die': Fighting Cancer By Making A Video Game Kickstarters of the week (or ones I heard about this week) OVERLOAD - The Ultimate Six-Degree-of-Freedom Shooter The creators of Descent are making a new game. A thread about this was made here Indie G Zine An artbook for indie games A thread about this was made here