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Showing results for tags 'Tail'.
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"Dust: An Elysian Tail" (developed by Dean Dodrill) is a 2D action-platformer RPG released on Steam in 2013 and Xbox 360 (Live Arcade) in 2012. You get to play an anthropomorphic samurai in a well-animated picturesque world made of various anthropomorphic animals (and a talking sword), gradually uncovering your mysterious past as you gain skills, craft items, collect treasures and complete quests. On the hardest of all difficulty levels (hardcore, tough, normal, casual), I completed 100% of this game (including all Steam achievements), which often proved impossible without impeccable gameplay (especially at the beginning). To beat the final boss, I needed to be at the maximum level (i.e. level 60); and it was still a pretty intense challenge. I got about 40 hours of gameplay out of this game, but I wasted about half that time attempting to progress and achieve things, only to die and have to restart from the last save. Going beyond the frustrations of my many failures in the game, I can't think of anything in this game that I didn't either like or love, except maybe the music, which was just "o.k." as it did at least fit the atmosphere well enough. In my opinion, the story was fairly original and its delivery would often get as intense as the game's battles. As the main character (and with your "sidekick"), you can potentially create many powerful combos as you grow your set of skills. By the end of the game, you may find yourself flying and slashing through a pretty big area, killing several monsters at once with your sword and magic powers (making combos in the triple digits). There's even an optional side-quest and achievement that expects you to make a combo of at least 1000. You may not have to worry too much about creating combos though. I often found myself accidentally failing combos, only to create other combos that still helped me cause damage. You gradually get the hang of the battle's ebb and flow; and combos become second-nature. From what I could tell, you can immerse yourself into the story by choosing "casual" mode and listening to character interactions between the quick-and-easy battles and dungeon quests. If you just don't care about the story though, then you can skip (through the pause menu) any cutscene that suddenly comes-up, so that you can go straight to kicking-ass again. Battles are the most fun on "hardcore" mode, but expect to hear the main character's death rattle a whole lot (from 1-hit kills) while in that mode. The game costs $15 USD on Steam (as of this post) and I'd say that it's worth the price overall. Although, it probably depends on whether or not all of the above sounds appealing to you at all.