• Welcome to the Angry Joe Show Army!

    Join our community of gamers passionate about our community and our hobby! Whether it's playing, discussing, or watching games, regardless of platform, genre, or location, we have a place for you, always!

  • PS4 Forum

    The AJSA Playstation 4 Division: Game Nights and More!

    The AJSA is on Playstation 4! Join us for weekly Game Nights with a selection of the best games the PS4 has to offer!

  • XBO Forum

    The AJSA Xbox One Division: We Got You Covered!

    The AJSA Xbox One Division is ready to connect with you on XBox Live with a ton of events for the best Xbox games!

  • News Archive

    The Best News from the Best Sites, Every Week.

    The AJSA News Collection Team is hard at work condensing a week's worth of news into one giant-sze digest for you to chew on and discuss! Links to source articles are always provided!

  • More Info

    The AJSA Expeditionary Force: Deploying to Play the Best PC Games!

    The elite vanguard of the AJSA, the Expeditionary Force (EF) chooses a new PC game every week! Join us for weekly events and help decide if the game has a future in the AJSA.

  • The Team

    Streaming Now: The AJSA Stream Team

    Joe can't stream every game, but our talented AJSA Stream Team covers a wide variety of games and personalities! Check them out, and show them some AJSA Love!

  • The Tube

    The AJSA Community YouTube Channel

    Featuring news, gameplay clips, and more from the community! The Community is a chance to showcase the best moments in AJSA Gaming!

Search the Community

Showing results for tags 'TellTale'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • AJSA Community Central
    • AJSA Rules & Policies
    • Introduce Yourself
    • This Week In Gaming
    • General Discussion
    • Community Content
    • Official/Unofficial Game Support
    • Crowdfunding Campaigns
  • Platform Gaming Central
    • PC Gaming
    • PlayStation 4 & Vita
    • Xbox One
    • Nintendo
    • Last Gens
  • Genre Gaming Central
    • First Person Shooter Games
    • Massively Multiplayer Online Role Playing Games
    • Multiplayer Online Battle Arena Games
    • Role Playing Games
    • Strategy Games
    • Other Games
  • Board & Role-Playing Games Central
    • Board/Card/Miniature Gaming
    • Role-Playing Games Corner
  • Donations
    • Donations
  • Archive
    • Archives

Categories

  • Articles
    • Forum Integration
    • Frontpage
  • Pages
  • Miscellaneous
    • Databases
    • Templates
    • Media

Calendars

  • Community Calendar

Found 15 results

  1. 2017 is now behind us and I've put together a list of some of the best writing I saw throughout the year. Created with the goal of highlighting the work of some of the best writers and journalists in the industry and to share topics that can enhance understanding of the game industry, events of the previous year, and of the games themselves. Many of these have been shared in my weekly This Week In Gaming articles. These articles might focus on developer and game history, what working in the industry is like, what games make us think and feel, things that have effected the industry this year, the effects of games on people and culture, entertaining stories, lessons learned and connections established through games, and articles that can give you a greater understanding of game development. Links are included to author's social media account and it is worth following them and their work if you are interested in games and the industry. Previous Best Games Writing Articles 2016 History of the Industry, Developers, and Games Articles and interview that examine the life and work of developers and studios and the games and franchises that they created or worked on. "OK, so maybe I did kill Aerith. But if I hadn’t stopped you, in the second half of the game, you were planning to kill everyone off but the final three characters the player chooses!" Final Fantasy 7 An Oral History (By Matt Leone) "Bamberger stayed calm. Years of prep and planning, countless conversations with the marketing gurus at TBWA\Chiat\Day, packaging and posters and commercials and magazines branded with the game’s release date—everything he had worked for hinged on this moment. “How do you get a game to sell through a million units at the time we were trying to do it?” he asked me. “A lot of that is, you build your case slowly over time, like a drumbeat.” How Final Fantasy 7 Revolutionized Videogame Marketing and Helped Sony Tackle Nintendo (By David L. Craddock) Matt Leone gives us a look at the creation of Final Fantasy VII, told by those that worked on it, while David Craddock looks at how the game was marketed and the team behind it. "So, the sun was shining, with the lens flare, and Steve sort of stopped the demo right there and said: “Yeah, but you know, at Pixar, we can render dozens of suns.” Jason’s immediate reply to him was: “Yeah, but can you do it in real time?” There was this pregnant pause and Steve’s says: “Okay, you’re in.” And he picked up his Fudgsicle and walked back into his office, and that was it. So that’s how we got in, a little bit of chutzpah and an OpenGL tech demo running on what was soon to be the Mac." The Complete, Untold History of Halo (By Steve Haske and and edited by Mike Diver and Austin Walker) Steve Haske gives us the history of the Halo franchise, as told by the people that created it. "[What] I remember being a huge problem was [on] Episode One, like literally three days before we weren’t allowed to touch the project anymore, Pierre comes to me — I think Guardians of the Galaxy had just come out. There’s a moment in the first episode where your friend Loader Bot can explode, and it’s based on a player choice. Pierre comes to me and says, “I don’t think we should let Loader Bot die.” I’m just like, “Well, okay. We’re 36, 48 hours away from this thing going live, what are you talking about? That choice is there.” And he said, “I think we might be blowing up our Groot.” Tales from the Borderlands: The Oral History (By Duncan Fyfe) Duncan Fyfe tells the story of how Tales From the Borderlands came to be from his interviews with Telltale and Gearbox staff members. "We would send renderings of Superman, and we would get images back from Warner Bros. with his crotch area circled, 'Make this part bigger; make this part smaller.' This went on for months." Superman Returns: What went wrong (By Matt Paprocki) Matt Paprocki learns what the development of a failed Superman Returns game was like. "Mass Effect: Andromeda was in development for five years, but by most accounts, BioWare built the bulk of the game in less than 18 months. This is the story of what happened." The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development (By Jason Schreier) Jason Schreier looks into the troubled development of Mass Effect Andromeda, the original ideas behind the game, cut elements, a team spread across the world, and how most of the game was made in 18 months despite the five year development. "While there are dozens of perspectives on whether or not EA’s decision to axe the studio was justified, many who worked at the studio say they couldn’t see this ending any other way. “Honestly, it was a mercy killing,” said one former Visceral employee. “It had nothing to do with whether it was gonna be single player. I don’t think it had anything to do with that. That game never could’ve been good and come out.” The Collapse Of Visceral's Ambitious Star Wars Game (By Jason Schreier) Schreier looks into the closing of Visceral studio by talking to former Visceral developers and looking at studio responses, industry trends, issues with Star Wars being owned by another company, Amy Hennig’s role in the company, embracing poor decisions to impress fans and executives, problems with adapting the game engine for a new genre, problems with studio size and division, the immense scope of the project seeming more like a fever dream to some, the history of Visceral's recent projects, and how their Star Wars game partly began life as an open world pirate game. If you liked his articles looking into studio and game development, Jason also released an excellent book this year looking into the development of 10 different games Blood, Sweat, and Pixels. "Infocom believed that what Meretzky had created was more than just a game – it was a piece of interactive literature. To stress the seriousness of its ambitions, they held a press conference for A Mind Forever Voyaging's release at the New York Public Library. Meretzky himself desperately wanted to see the game's pointed message spark some real controversy. "I was hoping I'd get dragged in front of a congressional committee," he says." Flashback: How 'A Mind Forever Voyaging' Took Aim at Right-Wing Politics (By Chris Baker) Chris Baker writes about the development of 80s text adventures, focusing on a classic 1985 game that offered social commentary at a time when games weren't thought to be capable of that, and on how the game inspired the writers of stories like Rogue One, Book of Eli, Telltale's The Walking Dead, and Her Story. "Big Bang Bar's creation is a story of pinball's near death, of one man's attempt to become a piece of pinball history, of bankruptcy, of obsession, of short-lived redemption and personal disaster." When pigs flew: The strange history of Capcom's Big Bang Bar (By Brian Crecente) Brian Crecente writes about the history of Capcom with pinball machines and attempts to find a long lost table and the man behind its creation. "So, when it came to games that weren’t Ultima Origin had had to content themselves with projects one notch down from the top tier — projects which, whether because they weren’t flashy enough or were just too nichey, weren’t of huge interest to the bigger publishers. Those brought in enough revenue to justify their existence but not much more, and thus Robert Garriott continued to bet the company every two years on his brother’s latest Ultima. It was a nerve-wracking way to live. And then, in 1990, all that changed practically overnight. This article and the one that follows will tell the story of how the house that Ultima built found itself with an even bigger franchise on its hands." From Squadron to Wingleader and From Wingleader to Wing Commander (By Jimmy Maher) Jimmy Maher looks at some of the history of Origin Systems, the hiring and early work of Chris Roberts, and the people and ideas behind the creation of the game that would rival Ultima, Wing Commander. "At one point he said: 'I hope you appreciate that this is the last time any of you will be able to work on games in this way. The industry is changing.'" Death or Glory: How 1997 Changed Video Games Forever (By Keith Stuart) Keith Stuart looks at the way the game industry changed in 1997, the games that were released, the changes made by companies and developers, and losing old habits and freedoms in order to embrace the future. "There was a lot of internal criticism about deducting so much life gauge with one attack. SNK management said this design had to be changed, but I thought it was very interesting to have players fight under the risk and fear of fighting with weapons and feel the destructive force of the sword, so I ignored them and kept it in the game." The making of Samurai Shodown (By James Mielke) James Mielke interviews three of the developers of Samurai Shodown and talks about how the game came to be and the ideas behind it. "They didn't know it at the time, but the members of Naughty Dog in that room — Kurosaki, Rafei and co-founders Jason Rubin and Andy Gavin — were looking at the system that would host the team's next game: Crash Bandicoot. They were seeing the console their company would eventually create the unofficial mascot for — the console they would develop Naughty Dog's first smash hit for. It was Kurosaki and Rafei's second day with the company." Crash Bandicoot: An oral history (By Blake Hester) Blake Hester speaks to creators of Crash Bandicoot, a game that helped redefine platformers and that helped to turn Naughty Dog into the studio they are today. "My mandate to re-envision and redesign The Oregon Trail was almost overwhelming at first—the possibilities were endless, yet I had to get it absolutely right on the first release. For 13 years, from 1971 to 1984, the OREGON game had remained essentially unchanged. A few small details had been tweaked along the way, but never had the product been completely re-imagined and redesigned. Never had the underlying models been changed—the structures, algorithms, and assumptions upon which the game is based. For the very first time, we were going to throw out everything—including all of the existing software programming, which dated back to 1971—and start completely from scratch." I Designed The Oregon Trail, You Have Died of Dysentery (By R. Philip Bouchard) R. Philip Bouchard on the history of The Oregon Trail, the original text 1971 version, and changes that were made and that weren't able to be included in the newer version that would be designed for a home market instead of a school market. "Sadly, it's here the story takes a darker turn and we come to the crux of why Whittaker's achievements have gone unsung for so long. "There were issues with my name, because my christened name is Jane," he explains. "I was asked to use a male name on titles, because at the time if you were doing a macho shooting game it was thought that a female name would downgrade the brand. My dad came up with the idea of using Andrew - I think he got as far as A in a book of names and got bored. So most of my games went out as Andrew Whittaker to avoid advertising these gender issues to the outside world." Threats, fake names and philanthropy: The untold story of Jane Whittaker (By James Batchelor) James Batchelor tells the history of developer Jane Whittaker, who moved to America to work with Atari at 16, and why he was told to use a fake name for most of his career as he worked on a large number of popular and influential games. "I remember when I left [the company, right before Underground was released], I sent [Joel an] email and was like, "Hey, Joel. Can we have a chat?" He said, "Yeah, come to the office." So I went to the office and I walked in. He had both feet on the table. He had a revolver in his hand and he spun the barrel, like flicked it in, pointed the gun at me and then said, "So you're quitting, huh?" …I had this speech worked out in my head, but how do you get over that?" From Busted Teeth to Broken TVs: The Oral History of Tony Hawk's Underground (By Blake Hester) Blake Hester talks to the development team behind Tony Hawk's Underground covering topics that include the ideas behind the game's creation, the culture of the studio, working with pro skateboarders, Activision forgoing their normal greenlight process, and how they did it in under a year. Writing On Games Articles on the games themselves, effects they had on the industry, the stories they tell, how gameplay is used, deeper meanings of titles, etc. "The point is, the moment is scripted in such a way that you can’t get past the officer, and the only way to progress is to hit him. But players don’t spend time to figure out what to do next, they just do it. Because the level made players go past their breaking point just like the whole situation made Emile go past breaking point." How Valiant Hearts drives you to the breaking point (By Stanislav Costiuc) Stanislav Costiuc writes about one of the most memorable levels and moments in Valiant Hearts and how the mechanics put you in the mindset of the protagonist. "The true evil in Night in the Woods is both rampant capitalism itself and the hate that is so easily fueled when people become disenfranchised as infrastructures collapse and jobs dry up. And Night in the Woods is so fiercely, justifiably angry at these things." What Lies Beneath: On the Love and Anger of Night in the Woods (By Carolyn Petit) "Infinite Fall’s Night in the Woods poignantly and sympathetically captures the human scale of the widening millennial vs baby boomer gap. Setting aside stats and diatribes, it explores the messy, awkward nature of a paradigm shift that lives under the same roof, shares the same blood, and harbors the same deep familial love and frustration for one another." The Human Cost of the Millennial Generation Gap in Night in the Woods (By Jess Joho) "Because its too soft to say I disagree with the notion that the last acts of NitW are out of place: the truth is I think the supernaturalism of the game is as crucial as any moment in the narrative. It cements the message of the game by prefacing the structurally crucial epilogue with this severe moment of politically charged unreality, a moment that ultimately leads the reader to conclude with Mae that as long as nothing is real or rational or fair, the best we can manage is to hang on to individual moments of social connectivity." The Monster at the End of Capitalism (By Trevor Strunk) I've probably read more articles on Night in the Woods than on any other game this year, some of the best pieces I've seen have been Carolyn Petit's on the fierce and justifiable anger of the game, Jess Joho's on the generational themes of Night in the Woods, and Trevor Strunk's on the supernatural elements that appeared in the late game and why they work. "NieR, and its strange mom Drakengard, are series that accomplish this a lot: affect physical feeling in some way. Their mastermind is a masked man named Yoko Taro who loves beer and who wants Square-Enix to hire him. Mainly, he wants to surprise us players with our own feelings by reminding us they’re still in there, somewhere." Yoko Taro: Weird feelings for weird people (By Ruben Ferdinand) Ruben Ferdinand looks at the characters and themes of Yoko Taro's games and how the main thing we learn from them are the roles of violence and silence. "As S.R. Holiwell explains in A Maze of Muderscapes, Metroid II is ultimately a game about genocide. It’s a singular minded push into the territory of an indigenous species to wipe out a lifeform that has been designated a threat to the galaxy, despite their inability to escape their native planet. Everything about the game contributes to that: the hostile, painful soundscapes, the restrictive corridors, and the counter that makes a permanent space on your HUD, counting down the number of Metroids left alive on the planet. AM2R retains none of that, replacing every aspect with elements that imitate the blueprint of Super Metroid." Picture in a Frame (By Amr Al-Aaser) Amr Al-Aaser on how we talk about games, how we frame and describe them in ways that can cause us to fail to understand what an individual game says and does on its own terms. Amr uses the recent fan remake of Metroid 2 as an example for how the game completely changed the tone and narrative of the original, if you are interested in the topic of tonal changes that AM2R and Metroid Returns made to Metroid 2, Mark Brown did a video looking at all three games. "That’s where the extraordinary Nier: Automata comes in. This is a game that, in its own way, takes a long, hard look at the same forces of hatred, prejudice and fear that Geralt speaks about in The Witcher 3, and grimly acknowledges how tragically destructive they are. And then, in the end, when everything seems to be lost and it appears as if ignorance, fear, and hatred have all but devoured every last glimmer of hope and life and love, the game does something truly extraordinary." Contained in Our Moments: Ignorance and Love in Nier: Automata and The Witcher 3 (By Carolyn Petit) Carolyn Petit on the expressions of emotion in The Witcher 3 and Nier Automata and Nier's more hopeful tone compared to Geralt's world weary cynicism in combating violence and ignorance. "Horizon is inspiring because it doesn’t boast about humanity being worth saving, it doesn’t put hope on a pedestal. Instead it deals with reality, it says mortality is coming and we’ve fucked up." Horizon: Zero Dawn and the beauty of annihilation (By Tauriq Moosa) Tauriq Moosa on how Horizon Zero Dawn was inspiring to him and how, in dealing with reality, it makes him want to be a better person. "But she definitely helps, and I’m glad she’s here, because if Breath of the Wild fills me with hope and excitement for the worlds that action-adventure games may create in years to come, then Horizon Zero Dawn makes me a little more optimistic about who might populate those worlds, and the heroes who may rise to save them." Children of the Earth: The Limits of Link and the Promise of Aloy (By Carolyn Petit) Carolyn Petit looks at what games in the future can learn from the world of Breath of the Wild and the characters of Horizon Zero Dawn. "Quadrilateral Cowboy is built on relationships that are recognizable, that can be mapped to real life, even though the setting is in many ways fantastical. It's based on an idea of closeness not as a sudden thing or as an object of extreme drama, but as a slowly germinating process in which people's lives and spaces blur into one another. And in portraying friendship so effectively, it highlights how rare those relationships are in game narratives." 'Quadrilateral Cowboy' Points to a Different Kind of Intimacy in Games (By Bruno Dias) Bruno Dias writes about game's struggle with intimacy and how Quadrilateral Cowboy's story is built on recognizable relationships. "While the situations are often overblown and bizarre, there's something at their core that still feels grounded in the era's reality: furors over hot new game releases and technology, youthful rebellion against boring corporate life, and the excitement that celebrities and media would create." 'Yakuza 0' is A Postcard from Another Time (By Heidi Kemps) Heidi Kemps explores how Yakuza 0 acts as a postcard from 1980s Japan. "That’s the thing with fictional violence—it’s never actually representative of real violence, but instead serves as a dramatic and thematic tool to convey a feeling or idea. This plays a large part into what makes the recent video game Yakuza 0 so compelling—it takes the traditional violence of crime fiction and repurposes that into this wider idea of constructive resistance." The Transformative Violence of Yakuza 0 (By Patrick Larose) Patrick Larose on the framing of violence in Yakuza 0 and how it can be channeled into a reconstructive force. "This is how these games convey the purpose of taverns as interstitial spaces between the mundane and fantastic. In the Torment games, bars mean finding reflection and escapism amidst confusing worlds so vastly different than our own, yet with characters so strikingly resonant when given the chance to unwind. Speaking with characters, learning about their pasts and their cultures, what this place means to them, is valued alongside the protagonists’ player guided self-discovery." Hold my Beer — Why the Torment Games Have the Best Video Game Bars (By Dakota Joyce) Dakota Joyce on how simple taverns end up having some of the more interesting moments in two games with the most fantastical settings. "Especially in these dark days, the warmth and humanity of Sareh’s depiction is a much needed point of light. As a protagonist-like figure, she neatly expresses a theme endemic to all of Tacoma: that even in a grim, dystopian future, there is always hope to be found in the way people manage to simply survive." Opinion: In praise of Tacoma's character Sareh Hasmadi (By Katherine Cross) Katherine Cross on the portrayal and humanity of Tacoma's character Sareh Hasmadi. "If a game about Egypt's history, released in 2017, is to say anything about its setting, taking aim at the abuses of power that have oppressed its population for millennia seems more than appropriate." How Assassin's Creed Origins Captures the Politics, Colonialism, and Betrayal of the Real Ancient Egypt (By Reid McCarter) Reid McCarter on how, by diving into the past, Origin shows insight on the history of Egypt and the modern world. "The men are forced to deal with the bodies that society would typically let them ignore, watching them break down around them." Wolfenstein 2 and Mending Broken Things (By Brendan Keogh) Brendan Keogh on how Wolfenstein is about the fragility of two types of bodies that underpin Western values, what it takes for them to fall apart, and giving form to emotions that capture the current atmosphere. "Whatever we may spend our time doing, who doesn’t want to do that? And when it comes to a medium like video games, where developers are crafting interactive future visions that can sell to millions, which creators don’t have a touch of the obsessive about them?" Gore as Art in The Evil Within 2 (By Richard Stanton) Richard Stanton on The Evil Within 2 antagonists Stefano Valentini. "It’s an odd, ill-fitting note in a game that filled me with a strange sort of grief, because it is the moment I could feel a culture’s connection to the recent past growing weaker and fainter. The grim, driven men of this story have a coldly distant, heroic quality to them that belongs more to myth than history. It reminded me that my grandfathers with all their flaws and frailties are both gone, and so is my grandmother with her shoebox full of small, fading Victory Mail letters, a War Department telegram, and photos of her one trip outside the United States, to a military cemetery in France." Watching History Fade Away in 'Call of Duty: WWII' (By Rob Zacny) Rob Zacny on the fading memory of WWII and the portrayal of the war in Call of Duty WWII and other media that have helped us replace the truth of the past with myth. Game Design Articles that focus on game design and the ideas and process behind them "Game designers work with and for the human mind; we have to consider human experience, perception and our mindset when we are at play. Whenever you choose to play, you likely want the game to feel internally consistent enough that you can buy into the experience. You're able to go along for the ride if the game feels like it makes sense." Games aren’t always fair, the magic lies in making you think they are (By Jennifer Scheurle) Jennifer Scheurle's article on her twitter thread where she asked developers to talk about game mechanics that are hidden from players, reading this can help you understand the kinds of things developers have to do and think about in order to create an enjoyable game. "For Robert Yang, a game designer and professor at NYU Game Center, this prioritization is a natural outcome of the unchecked biases that lie behind the 3D technology that powers modern gaming. "When 3D artists test their new skin shaders, they often use a 3D head scan of a white guy named Lee Perry-Smith," he notes. "What does it mean if we're all judging the quality of our skin shader solutions by seeing who can make the best rendered white guy?" Black Skin Is Still A Radical Concept in Video Games (By Yussef Cole and Tanya DePass) Yussef Cole And Tanya DePass on how the technology behind film and games were never created with darker skin tones in mind. "That’s where glitches come in. The competitive community has always had a strained relationship with them, preferring to rely on skill instead of exploit a mistake. But they’re often the best way to push a game to its limits. Sometimes, these discoveries even have the potential to make the game more balanced." Finding Beauty in the Weirdest Fighting Game Glitches (By Ian Walker) Ian Walker writes about fighting game glitches, how some ended up helping to balance games, how they lead to popular mechanics, and how they have impacted the course of the entire genre. "If you work on [a] game that includes a little bit of yourself — in [the] form of an Easter egg — you treat it more personally, and you care more. It becomes your game, not only a game that you happen to be working on," says Katarzyna Tarnacka, a concept artist at Polish developer Techland. "And I think a similar thing applies to the players. When I find Easter eggs in other games, then those games become special. It's a real human touch that I can sense." The costs of developing Easter eggs (By Blake Hester) Blake Hester looks at the work that goes into adding easter eggs in games and the situations that can lead to their creation. "I have a firmly-held belief that to honor a medium, and for it to grow, you have to do what it does that no other media can do. When I look at what games can do that other media can't, I instantly go right to the immersive sim. That sort of real-time you are there, nothing stands between you and belief that you're in an alternate world, that is something that I guess LARPing gets a little close to, and D&D gets pretty darn close to, but we're the first mainstream medium that can actually do that. And the immersive sim is the perfect way to do it." Working In the Game Industry Articles focused on what it is like to work in the game industry or in fields connected to the game industry. "Along with my friend and photographer, Levi Ryman, I spent a month between February and March of this year in my Ford Escape traveling 9,000 miles across the United States and back, visiting families, communities and developers in an effort to create a scrapbook of sorts, full of stories and profiles showing what it's like for developers across the United States to create games. What I learned is that, just as no two people are the same, no two games are made the same way. Everyone we visited had a different story about how their location and the people around them has influenced the way they work and the games they put out." A month on the road: My indie developer road trip (By Blake Hester) Blake Hester spent a month traveling around the United States to learn the stories of developers and how their lives and games are influenced by where they live. "I wrote one of the first stories about Blizzard Entertainment, when they were known as Chaos Studios. They sold their company for a very small amount of money these days, $7 million or something, to Davidson and Associates, but went on to be very successful. The president of Blizzard recently said to me, “Thank you for 25 years of good coverage.” It’s this guy, Mike Morhaime. I covered Brian Fargo of Interplay, and still cover him today. He’s about to retire. I’m not quite ready to do that." A life in game journalism (By Dean Takahashi) Dean Takahashi writes about his life and experiences as a game journalist and the events that got him to where he is today. "There can be a conflict when talking about what it’s like to be a woman in the industry, and how to balance being honest with how bad it can be, but also wanting to be encouraging. Most of the women I spoke to had their eyes firmly forward, looking toward the future." Women in Video Game Development in 2017: A Snapshot (By Lucy O'Brien) Lucy O'Brien interviewed 55 developers about the moments that influenced their career paths, educational institutions and the way games are marketed turning people away from development or not informing them about the kind of careers available, social stigmas and workplace conduct that prevent people from joining the industry or that causes veterans to leave it, and communities that help support and offer new opportunists. "A living legend was talking about what a great job that Soliani did, and in response, his eyes welled up with tears. He stood up, waved awkwardly, and tried not to completely break down in front of the theater of people." This E3 Was All About Men Crying Onstage, And That Is Wonderful (By Cameron Kunzelman) Cameron Kunzelman covers how game development can be an emotional experience and how that was shown at this year's E3. "Jason Brassard, owner of Trade N Games in Fenton, Mo., gives the same five-to-10-year timeframe. "I don't think this industry, in retail, is left in 10 years," he says. "… No, not in the least bit. I mean, there will be some collectibles, but paying two employees who work full time and paying a few thousand in rent, nah. No way. Not a chance." What it costs to run an independent video game store (By Matt Leone) Matt Leone looks at the costs of running independent game stores by talking to people who have done it through the 80s to modern times and talks to them about adapting to changing times, store policies and how they did and do business, and the future of retail gaming stores. "It's not farfetched to suggest that the implementation of the ACA in 2010 played a large role in the 'boom' of independent game studios." Game Developers Speak Up in the Face of Obamacare Repeal and More Stories of How Obamacare Has Affected Game Developers (By Joseph Knoop) Joseph Knoop talks to developers about the negative effects the ACA repeal can have on the industry, getting stories from those that needed to be hospitalized, hearing about the ways the repeal can end the careers of women, and how developers can be prevented from leaving larger studios to pursue their own passion projects. "As an independent video game developer, The Chinese Room lives by the seat of its pants. It is the same for so many across the video game world. If money's not coming in, you can't pay the bills. That's why developers often spend as much time pitching projects as they do building games. If there's nothing coming next, it could be hard to keep the lights on - possibly impossible." The doors close on The Chinese Room - for now (By Wesley Yin-Poole) Wesley Yin-Poole on the closure of the studio The Chinese Room and the struggles faced by independent developers. "I did a public talk a couple weeks ago to a room full of all ages kids, and afterwards, a kid came up to me and was talking about stuff. And I shit you not, this kid (somewhere between 13-16 I'd guess) starts talking about how bad devs are because of a youtuber he watches. He nailed all the points, "bad engines", "being greedy", you name it. I was appalled. I did my best to tell him that all those things people freak out about are normal and have justifications. I hope I got through a bit. But I expect he went back to consuming toxic culture via youtube personalities, and one day he'll probably harass a dev over nonsense." Game Designer Says Developers Would Be More Candid If Gamer Culture Wasn't So Toxic (Twitter thread by Charles Randall and write up by ‏Jason Schreier) Charles Randall‏ writes a thread on Twitter about what keeps developers from being more candid about the way games are made. "In that same vein, if I didn’t want to be banned from Steam, I shouldn’t have made You Must be 18 or Older to Enter. The logic follows. If the game had monsters, or violence, or death, or used other traditional horror aspects over childhood curiosity, it probably wouldn’t have been banned from Steam." The Fun is Over, We Have to Get Serious about Games (By James Cox) James Cox talks about the need to stop treating certain subjects in games as jokes, his game being wrongly classified as porn and removed from Steam, and the cycle created by distribution platforms, streamers, and Youtubers that influence gaming culture and makes developing or even having the language to talk about new and unique experiences difficult. Life and Games Articles on the meaning that games can have for people, connections they help create, and why they matter. "I grinned, and halfway through my amusement I suddenly realised that while my mother could read up on the games news, there was another language that my mother did not speak: the language of games. For all her enthusiasm and knowledge of the medium, she had never once held a controller, or booted up a video game. We had been talking about games, the business, the people, and the stories and moments that impacted me for almost a decade, and my mother had nodded along understanding everything but the heart of it: the games themselves." Mom, 'Final Fantasy' and the Language of Gaming (Rami Ismail) Rami Ismail on teaching the language of gaming and a year spent gaming with his mom. "With his beloved science fiction novels to the right of the desk and a view of the garden stretching from behind his computer screen, Stephen would become enveloped first in The Flame In The Flood and then in Firewatch. At the age of 63, Stephen, recently retired, rekindled a passion that had been with him since the early '80s." The 63-Year-Old Retiree Who Broke A Game Looking for The End of the World (By Lewis Gordon) Lewis Gordon writes about how The Flame In the Flood and Firewatch helped a man rekindle an old passion. "It’s hard to say exactly how many women feel burdened by the responsibilities of motherhood, but from anecdotal experience I’d say it’s not uncommon. And yet we don’t feel comfortable expressing it, as if somehow, by admitting our infallibility, we’re no longer capable at all. Life is messy, yet nothing short of perfection is enough. To be a mother is to agonize over every decision, to accuse yourself of selfishness for having basic needs. Every second spent on anything other than your child comes with an extra side of shame. “If only I’d been more attentive” becomes the answer to every perceived failure. It always seems as though the second you look away, that’s when everything will go wrong. For Karen, it did." How I Finally Found A Mom I Can Identify With—In A Videogame (By Holly Green) Holly Green writes about motherhood and finding a mother she can identify with in the game Through the Woods. "Everyone I talked to for this story had one thing in common: games. Sometimes video games, sometimes tabletop games. But what bound them together was a sense of being thrust into the shadows of society, forced to hide themselves, and finding solace, hope, and even careers in games. While they waited for the world to change, they embraced games." Undocumented Immigrants Describe Life Under DACA, and How Games Helped Them (By Patrick Klepek) Patrick Klepek talks to DACA immigrants about how games helped them and their desire to work in and their current contributions to the game industry. "History has a habit of repeating itself when people forget, you see, but are videogames the right place to remind us? They’re bigger than any other entertainment medium, after all, but often the medium with the least to say." Videogames’ portrayal of the Holocaust does a disservice to both players and victims (By Kirk McKeand) Kirk McKeand talks to Jewish game industry veterans on the portrayal of Nazis and the holocaust in video games, covering topics such as how pop culture influences the appearance of Nazis in media, the way games ignore certain topics, and the portrayal of similar topics in indie and lesser known titles. "The hero’s own voice may be crafting a narrative to be used against them, via events and recordings that they don’t remember or maybe never made in the first place. While trapped in this location, surrounded by infinite void on all sides, the main character must either reject the horrific mistakes of their past as outright lies or accept their sins, making amends or choosing to lean into the power and freedom of their new role as the villain. This is also how it feels to be bipolar. I know that now, because I was diagnosed while I was playing the game." When the Void Stares Back: Prey, Post-Humanism and Mental Illness (By Brock Wilbur) Brock Wilbur writes about playing as an unreliable narrator in Prey and the ability to be one in your own life. "In part, Neo Japan Games has become a mini-power plant. A generator which Robles has been running daily since re-opening the store 14 days after the storm makes it an oasis of sorts." In Post-Hurricane Puerto Rico, This Used Game Store Is A Welcome Escape (By Ethan Gach) Ethan Gach on how a used game store serves as a refuge as the population attempts to rebuild. Game Industry Abroad Articles covering the game industry of different countries, mostly focused on the ones that we don't often associate with video games, or covering how the industry is growing and effecting people and places worldwide. "Secret gaming networks entwine utility lines, broadcast from rooftops and piggy-back phone cables over highways. Speakeasy arcades can be found in many Havana neighborhoods, locked away behind closed doors. Blocked by two governments, U.S. video games — normally priced in the U.S. at more than a Cuban makes in a month — are as inexpensive as they are ubiquitous in Cuba’s thriving black market. And the people who play these games are just as passionate about making them, writing about them, competing in them. This is a new generation of Cubans; raised on illicit video gaming, born to love everything those games offer from the ability to create interactive, moving art, to gaming’s deep social roots and frenetic sense of play." Cuba: Where underground arcades, secret networks and piracy are a way of life (By Brian Crecente) Brian Crecente gives a detailed look at gaming culture in Cuba in a series of 12 articles covering piracy, esports, development, secret networks and arcades, and more. "And yet, innovation within China is not dead. Thanks to the recent success of digital marketplaces like Steam and itch.io which sit outside the Chinese government’s scrutiny, in combination with the increasing accessibility of game-making tools like Unity and RPG Maker, local developers are pushing back against the stereotypical depictions of China in video games. By telling personal, human stories, these developers want to show the world that Chinese culture is so much more than Kung Fu and red dragons." Why It's So Hard To Make Games In China (By Matt Sayer) Matt Sayer on the game industry of China and difficulty of developing games there. "Clearly, no one pays for content in Pakistan; everything is pirated," he says. "So I looked at the biggest spenders in the space, and one of the bigger spenders in Pakistani cricket is Pepsi. So I contacted the marketing company who handles their account." What it’s like making games in Pakistan (By Basim Usmani) Basim Usamani looks at the game industry of Pakistan and how a small team of developers turned there game into a financial success when most things are pirated. "According to Overwatch lore, D.va is a pro gamer who serves and inspires her country. In real life, D.va’s role is starting to mirror her in-game persona, as she becomes a symbol of hope for women in South Korea." D.va From Overwatch Has Become A Symbol of Hope In Real Life (By Nico Deyo) Nico Deyo talks about how Overwatch's pro Korean gamer D.Va is used as a symbol for female gamers in Korea. "In Seoul, where corporate-sponsored teams live in gaming houses and play in front of packed arenas, the top players are all men. The scandal swirling around Geguri felt like a tipping point. She was a unicorn, and people didn't believe she was real." Game: Interrupted (By Mina Kimes) Mina Kimes writes about the culture and esports scene of Korea and interviews a player that became a reluctant icon for other female gamers after her talent got her accused of cheating. “A huge chunk of the world gets disqualified over factors they can’t control, and this game company didn’t take the effort to think about how their supposed attempts at diversity actually backfired. If they’re already fucking up this way, how do you expect them to respond to the travel ban? Preemptively ban people from applying for jobs there? Closing down offices elsewhere? Only taking in super local people? Options that are actually legal and viable get thrown by the wayside.” How Trump's Travel Ban Impacts the Games Industry (By Holly Green and Creatrix Tiara) Holly Green writes about how immigration, passports, and travel bans have impacted the life of one developer. "The first obstacle to PC gaming's growth is a simple one: very few people own PCs in Japan. But there's much more to it than that. There's the challenge of using Steam in Japanese. There's the frequent need for a champion—sometimes a single person in a huge company—to boldly fight for a PC port. There's the long history of 'doujin' fan games in Japan and a struggling indie scene finally beginning to find its footing. There's a genetic predisposition to motion sickness that turns Japanese gamers away from first-person games. And there's 7-Eleven." How Japan learned to love PC gaming again (By Wes Fenlon) Wes Fenlon on how PC gaming has started to make a comeback in Japan. "July 2017 marked the first annual Tehran Game Convention. It felt like an event that had been refined over years. It was strikingly well organized, hosted 2300 attendees, and featured speakers from 14 countries covering a range of topics from scalable game servers (Ashkan Saeedi Mazdeh), to expanding existing universes (Rayna Anderson), to meaning and ethics in games (Wolfgang Walk), to applying game design techniques to understanding mental illness (David Baron). The games industry in Iran is well-established and sophisticated." Making Games in Tehran: A massive market, disconnected (By Brie Code) Brie Code attends the first game convention in Tehran and gives details about their growing game industry. Game Archiving “If it’s preserved, and if it’s accessible to the public, I hope writers, researchers, and historians will find those little gems, talk about it, and rewrite history,” he said. The history of games that’s commonly spread around—in the beginning, there was Space Invaders, which begat Pac-Man, which begat Mario—might be the history of the most successful products, but it’s not the history of the most influential art. “When you’re talking about art, you forget that it sold one million copies,” he says. “The history of video games that I’m reading every day on the internet everywhere is not the history I know. And is not the history as it was back in time.” Saving Japan's Games (By Chris Kohler) Chris Kohler writes about the Game Preservation Society, which is dedicated to the research and preservation of Japanese games. Chris covers why games and their associated materials is important to preserve, the history of the man who started the organization, how preservation is handled, the history of older computers, and the culture and laws of Japan that can make preservation efforts difficult. Localization "Released that May in North America, Vagrant Story was a significant step forward for English localization. A taut, lean story of dark medieval intrigue and magic, it was a game with a depth of language still uncommonly used to this day. I recently had the opportunity to interview localization editor Richard Amtower and famous translator Alexander O. Smith over email on their breakthrough early work in the field and to reflect on the rise of localization as a craft that truly mattered." "Make it Biblical:" How Vagrant Story Changed Game Localization (By John Learned) "One day in the late 1990s, Myria walked into the Irvine High School computer room and spotted a boy playing Final Fantasy V. There were two unusual things about this. The first was that Final Fantasy V had not actually come out in the United States. To play the 1992 Japanese game in English, you’d have to download a ROM, then install the unofficial fan translation patch that had recently begun circulating the internet. Myria knew about this patch because of the other unusual thing: she helped make it." How Three Kids With No Experience Beat Square And Translated Final Fantasy V Into English (By Jason Schreier) Jason Schreier tells the story of the kids that translated Final Fantasy V before Square and did a better job of it. He looks at how they got started, the influence of the translation, and at how the work was done. "Why do fans of JRPG giants assume Japanese writers can't write?" Persona 5: Phantoms of Translation and Persona 5's translation is a black mark on a brilliant game (By Connor Krammer) Connor Krammer created a website to explain some of the translations issues with Persona 5, give examples of a variety of problems, and to answer questions about localization and possible critiques of his observations. This was followed that up with a freelance article on Eurogamer where he talks about Persona 5 and localization. Krammer later wrote two threads on Twitter about some accusations and harassment that he had received after creating his site, which can be read here and here. Stories From Games Apart from the stories told by games there are the stories players create with them “Samantha Myth has shown me the dangers of trust, but also the power of friendship,” Tikktokk writes in a Reddit post updating everyone on the situation. “Long term friends can stab you in the back at any moment without reason or consequences. At the same time, those who have the opportunity to, but choose not, have proven [themselves] to be true friends who I hope to keep in contact with long after EVE Online shuts down.” How a scam in EVE Online turned into its greatest rescue mission Meet the most honest man in EVE Online How an EVE Online con artist tricked a ruthless pirate into giving him his priceless ship How one mistake turned EVE Online's deadliest hunters into corpses (By Steven Messner) Steven Messner has been keeping PCGamer readers updated with some of the stories from EVE Online over the last two years and these are some of the most entertaining ones from 2017. "I was there, embedded within an armada of more than 1,000 ships known as the Premonition Allied Coalition, or the PAC. They were there to defend a fictional character named Salomé, the invention of a science fiction author. Arrayed against them were the most deadly player-controlled fleets in the entire Milky Way galaxy." Elite: Dangerous' 3,000-player battle royale (By Charlie Hall) Charlie Hall covers the story of how Harry Potter's betrayal would influence the future of Elite Dangerous. "As Allison's corpse sank, so too did my chance at finding love." I was drugged, forced to sing, and accused of murder in one night on an Ark roleplaying server (By Steven Messner) Steven Messner sings, tries to find love, and causes a dinosaur stampede on an Ark roleplay server.
  2. How crunch culture lead to layoffs at Telltale, Jason Schreier finds that the developer claiming he got death threats is likely not an EA employee (though he was saying he was an employee before this) and that other widespread EA rumors are not true, a designer of lootboxes and free-to-play on how publishers ruin them and what other developers think about them, how Far Cry 5 captures the look and feel of Montana, Lucy James on the history of The Sims, Extra Credit's eulogy for Quintet, Day of the Devs and exhibiting games, streamer rants about how women are to blame for his pathetic life leading others to make excuses about their inability to create good content, Indiepocalypse and dealing with an unsustainable market, Belgium says loot boxes are gambling, Valkyria Chronicles 4 announced, the brothels of Final Fantasy XIV, the tiny animations that bring game worlds to life, Twitch Plays Pokémon’s creator steps down over allegations of doxing someone, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Here are your 2017 Golden Joystick Award winners Zelda producer’s acceptance speech for game of the year award is pretty honest The best things we saw at this year's Day of the Devs my post “Day of the Devs” observations about how people view/treat art games and their creators Exhibiting Difficult Games The Flare Path: Emotionally Authentic Sega Announces Valkyria Chronicles 4 For PS4, Xbox, And Switch Valkyria Chronicles 4 Shares Details On Its New And Explosive Grenadier Class Far Cry 5: Capturing The Look and Feel of Montana Mount & Blade 2: Bannerlord explains how damage is determined in combat Phantom Doctrine: XCOM Gets the Cold War Treatment - Gameplay Max Hoberman’s 10-year path from Halo to Last Expedition Ash Of Gods’ Story Continues Even If The Hero Dies Attack on Titan 2 Adds Rico, Mitabi, Ian, Hannes, And plenty New Gameplay Features Arika’s ‘mysterious fighting game’ has a title and a beta coming to PS4 CD Projekt CEO talks state of Cyberpunk, internal milestone reached, employee status How Rare Cast Away Its Developmental Process For Sea Of Thieves Beamdog says it's not working on a new Planescape project Pillars of Eternity II: Deadfire - Early Gameplay Trailer Update #42 - The Backer Beta is Live! Anime and bubble tea inspired this food physics sim SOMA is coming out with a comforting new 'Safe Mode' Indie developers in India are channeling their history into exciting new games Dynasty Warriors 9 will be out in February Potionomics is brewing up Pixar-quality art and animation Neverwinter Nights Is Getting An "Enhanced Edition" Shadowhand, the RPG card game about an 18th-century Highwaywoman, arrives in December Iconoclasts is nearly here – see it in action XENOBLADE CHRONICLES 2 — 20 Minutes of Gameplay Game Info Xenoblade Chronicles 2 Hands-on Preview: The First 30 Hours Gunhead pits a pirate against derelict ships full of drones Light Fall is a stark 2D platformer where you control the platforms Crafting believable VR characters in Blood & Truth Code Vein teases gruelling boss fights, anime cinematics Capcom makes Resident Evil scarier by adding motion controls Bungie Details Destiny 2 Curse Of Osiris's 'Infinite Forest' And 'Raid Lair' The Surge’s new expansion has you fight murderous theme park mascots Rainbow Six Siege's new Polish operator totes a dual-fire grenade launcher Rainbow Six Siege’s operator Dokkaebi is officially unveiled with a cinematic teaser Rainbow Six Siege's newest operator is Vigil, a stealthy defender loaded with SMGs Ubisoft on year 3 of Rainbow Six Siege: new countries, new modes and fixing old problems Rainbow Six Siege’s developers have “bit of pride” in how they’ve handled microtransactions Rainbow Six Siege Year Three will feature a co-op event called 'Outbreak' Hands-on with Rainbow Six Siege's wonderfully weird next update The King Of Fighters XIV New DLC Character And Stage Announced Venom, Black Widow and Winter Soldier join Marvel vs. Capcom: Infinite on Dec. 5 7 ways PUBG’s Desert map has evolved Endless Space 2 gets a free weekend alongside a diplomacy revamp RimWorld’s beta adds swamp biomes and ‘story combat’ Middle-earth: Shadow of War lays out free content schedule Hitman’s Elusive Targets start repeating today Minecraft's Super Duper Graphics Pack Gets Delayed, Newest Enemy Type Will Be Flying Manta Rays A new Titan Quest expansion takes players into the realm of the Norse gods Counter-strike's new matchmaking system can tell if you've been naughty in other Steam games EA Temporarily Removes Microtransactions From Star Wars Battlefront II Battlefront 2 once featured an Overwatch-style mode with cosmetic loot boxes EA tells investors turning off Battlefront 2's microtransactions will not affect earnings Star Wars Battlefront 2 content might take years to unlock, but EA won’t say EA Stock Price Drops After Star Wars Battlefront 2 Microtransaction Removal UK boxed charts: Disappointing debut for Star Wars Battlefront II Lucasfilm weighs in on Star Wars Battlefront 2 loot box ordeal EA are also making changes to Need for Speed Payback’s progression system Disney Shuts Down Marvel Heroes Marvel Heroes Players Are Demanding Refunds For In-Game Purchases NCSoft’s Master X Master MOBA will shut down in January Civilization V director Jon Shafer has left Paradox after just six months Jobs Roundup: Green Man Gaming hires former EA, Activision marketing boss Steam’s new currency support causes chaos for international PC gamers Steam overhauls user reviews to counter spam bots Vivendi have no intentions of taking over Ubisoft for the next six months Ubisoft are opening a Berlin studio which will start work on the Far Cry series next year Axiom Verge Publisher Donating Majority Of Their Share To Developer's Son's Healthcare BIOMUTANT DEVELOPER ACQUIRED BY THQ NORDIC "I like endings where everyone dies" - the dark new studio from ex Quantic Dream devs BrightLocker wants to go beyond Kickstarter and Early Access CD Projekt Red: "We leave greed to others" Tecmo Koei Defeats Major Chinese Piracy Group Tencent becomes first Chinese tech company to break $500B market cap People Are Gambling With Battlegrounds Skins Now “It Feels Wrong”: Why a Popular Clicker Game Sequel's Ditching Free-to-Play Twitch Plays Pokémon’s Creator Says He Is Stepping Down Following Alleged Doxing Twitch: "We're almost ready to go full-blown Hunger Games" Twitch details Achievements and Stream Summary features Twitch Banned Aussie For Streaming Pokemon 'Early' Desert Bus for Hope charity celebrates the 10th anniversary of the first run The FCC Is Trying To Destroy The Internet What the threat against net neutrality means for PC gaming Government to respond to British Games Institute proposal Record attendance for NASSCOM Game Developer Conference Battlefront & Overwatch's Loot Boxes Under Investigation In Belgium Star Wars: Battlefront 2's Loot Boxes "Are Not Gambling," EA Says Belgium says loot boxes are gambling, wants them banned in Europe Plans to generate 500 new jobs in Adelaide games industry The Legend of Zelda: Breath of the Wild's PC mod scene is bizarre and amazing Esports News The Weekend In Esports: IEM's Battlegrounds Invitational Giant Arenas Capture The Beautiful Chaos Of 100-Player Battlegrounds Pro Rainbow Six Team Comes Back From 4-0 Down To Win League Finals Pro Dota Team Turns To In-Game Chat Wheel To Overcome Language Barrier How veteran underdogs beat an all-star opponent in last weekend's CS:GO tourney Competitors Battle For Love And Justice At Sailor Moon Fighting Game Tournament Roadhog and Orisa rounded out a diverse tank meta at the Overwatch World Cup NRG Esports Won't Show Us Its "Zero Tolerance" Policy, But It Probably Sucks Overwatch Pro's Mid-Match Suspension Raises Questions About Blizzard's Reporting System Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) 500 Years Later: An Oral History of Final Fantasy VII Raji: An Ancient Epic Destination Primus Vita: Volume 1, a narrative puzzle game Developer Accuses Project Phoenix Director of Embezzling $1 Million From Kickstarter Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Indiepocalypse Now. MaxMaxing Attention Economies In the Age of Cultural Overproduction. The Curious Case Of The 'EA Game Dev' Who Said He Received Death Threats Understandable mistake for the other sites when you can find no shortage of people who did hear of threats and said they were justified. Widespread Rumor About EA Firing Plants vs. Zombie Creator Isn't Quite True Exclusive: How a Culture of Crunch Brought Telltale From Critical Darling to Layoffs I Settle All Video Game Arguments, Part 1: Game Reviews Why Women Don’t Report Sexual Harassment Streamer's Hateful Rant Revives Debate About Women On Twitch You don't usually hear someone rant about what a loser they are. Twitch streamer beats Sonic Forces and requests Steam refund live Lootboxes and Free-to-Play Model Click first two messages or title for thread. Why your Battlefront 2 outrage is a compliment to EA (and how to use it effectively) The New 'Need for Speed' Sees a Future Where Loot Boxes Are in Control How Ninja Theory proved independent AAA has a future Loot boxes are not bad game design, say devs How the Red Cross Convinced a Publisher to Make a Game That Respects the Laws of War Guerrilla Games: "We've gone from designing rollercoaster rides to theme parks" Mass Effect's dialogue was inspired by awkward TV comedy Extras Making 20XX: Listening Well and Lucking Out Why Does HAL Laboratory Only Make Nintendo Games? The complete history of Civilization What are devs saying about the design of Super Mario Odyssey? The best incidental animations in games The music you didn’t realize you grew up with: Chip Tanaka’s 8-bit revolution Inside FIFA 18's Weekend League, the gruelling mode that's consuming players' lives Inside The Brothels Of Final Fantasy XIV Why Interrogations are Better in L.A. Noire on Switch Walking Among the Enemy: Wolfenstein II and Passing Wolfenstein 2 and Mending Broken Things Elite: Dangerous Player Creates His Own Way To 'Talk' To Aliens Meet the man behind YouTube sensation Noclip Who is PLAYERUNKNOWN? - Noclip Profiles Barret's Sailor Suit In Final Fantasy VII Is Slightly More Hilarious In Japanese A Eulogy for Quintet - Melancholy and Wonder - Extra Credits Saints Row IV and Indulgence | PostMesmeric The Legend of Zelda / Zelda II's dungeon design | Boss Keys Nintendo's Obsession With Motion Controls Hurt Mario Good Game Design - Super Mario Odyssey The Modern Design of 3D Platformers (ft Snoman) // HeavyEyed Super Mario 64 Retrospective Threading the Needlemouse (Sonic Mania) Top 5 Traits of Battle Themes from Pokemon Gold, Silver, and Crystal Mass Effect - Building A Universe | Core Ideas The History Of The Sims Off Camera Secrets | Fallout 4 - Boundary Break Cuphead Creators Chad and Jared Moldenhauer - IGN Unfiltered #25 The 2017 Indie Soapbox Everything's on Fire and No One Knows What to Do (In Game Writing) Things I found entertaining throughout the week relating to video games, game communities, or game companies Is Toad Wearing a Hat or Is That His Head? A Serious Investigation What happens when Solid Snake, Quiet, and B.J. Blazkowicz go online dating? Tekken Star Humiliates Hacker Into Rage-Quitting Microtransaction Indiegogo Who the hell was behind this choice Star Wars Battlefront 2: The Microtransaction Controversy Investigated Things I Missed From Previous Weeks Cyberpunk 2077 Online Elements English subtitles Remembering Dead Space (With Former Visceral Games Members) | Gameumentary
  3. Voice actor strike has ended, EA buys Titanfall developer Respawn, Battlefront 2 rumor control and backlash, ESRB and console manufacturers are making it more difficult for indie games to sell physical copies, sexual harassment allegations at IGN prompt employees to stop working, Kirk McKeand interviews pioneer of performance capture Tom Keegan, Telltale layoffs result of poor management and severe crunch time, indie studio accidentally releases game from early access, what will the industry look like in five years, all Take-Two games will have microtransactions from now on, the mods that lead to successful indie studios, history of loot boxes, creator discusses the catharsis and philosophy of Wolfenstein 2, Day of the Devs, Deadpool being pulled from Steam again, IO Interactive on newfound independence, Games As Lit on game criticism and apologetics, the end of Miiverse, 2017 Game Awards, Raycevick on saving the world...1000 times later, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) The Video Game Voice-Actor's Strike Is Over IGN Staff Walk Out After Former Employee's Sexual Harassment Claims Why your favorite indie game may not get a boxed edition Miiverse draws to an end with a very sweet thank-you mosaic Xbox One owners can now send games as digital gifts Zelda: Breath of the Wild, Horizon Zero Dawn dominate Game Awards nominees Walking in an indie wonderland Radiant Historia: Perfect Chronology launches February 13 in the Americas, February 16 in Europe 5 new things in Guacamelee 2 (new gameplay) AI animals have 'lives, goals and quests of their own' in this ambitious sandbox action game Hunt: Showdown will be playable in closed alpha 'this winter' Monster Hunter: World Shows Off Several Mantles, Houses, And Pets Raise A Group Of Powerful Heroes As You Battle Through Roguelike Stoneshard Star Wars Battlefront 2 pre-review EA's Responds to Star Wars Loot Box Rant! - [Angry Interview] EA DICE talks Star Wars Battlefront 2 loot crates and changes Star Wars Battlefront 2 hero costs reduced by 75 percent after widespread complaints Being Upset at a Game Developer Doesn't Give You an Excuse to Harass Them Where's Our Star Wars Battlefront II Review? Battlefront 2’s The Last Jedi season lets you fight for your favorite side Watch Star Wars Battlefront 2's opening three missions right now No, EA haven’t removed the refund button from Star Wars Battlefront 2 Seven: the Days Long Gone is a CRPG by ex-Witcher devs, and it releases in three weeks Sky: 6 Minutes of Journey Creator's New Game - IGN First Report: Capcom Developing New Ace Attorney for Switch, Plus Compilations A new Planescape game might be in development at Beamdog LA Noire: The VR Case Files has been delayed An exclusive look at Surviving Mars' inventive, intricate resource system PUBG creator Bluehole reveals new MMORPG Ascent: Infinite Realm The supernatural RPG Vampyr won't have DLC Hunting system in battle royale game The Darwin Project lets you track enemy footprints Train tycoon sim Railway Empire on track for January arrival Thrones of Britannia is the first Total War Saga spin-off An indie studio released their game from Early Access by mistake and they can't go back Project Hospital is the prescription for your Theme Hospital nostalgia Next Samurai Warriors Is In The Works But Wont Release Until 2019 Or Later Sleep Tight is a base defense shooter about fighting the monsters under your bed OK K.O.! looks like a cartoon and plays like an arcade classic Dev diary shows how Star Citizen's alpha 3.0 will make space travel more 'Hollywood' English Version Of Chinese Paladin: Sword And Fairy 6 To Release On November 15 Throwback JRPG Lost Sphear won’t be “solely about nostalgia” Metal Gear Survive's UI and 'Iris Energy' shown in new combat gameplay The Game Paradise: CruisinMix launches early 2018 in the west Serve coffee, meet ghosts, and play with knives in Necrobarista ‘RPGvania’ Super Daryl Deluxe announced for PS4, PC Atelier Lydie & Suelle ‘Field’ gameplay Pro gaming simulator Esports Life will have real teams including PSG Here’s your first look at Rainbow Six Siege’s Mok Myeok Tower map Rainbow Six Siege's next operator is a hacker named Dokkaebi Rainbow Six Siege’s White Noise will go live after the upcoming free weekend Here’s when you can play Wolfenstein 2’s three DLC packs Final Fantasy’s Noctis joins the Tekken 7 roster next year Injustice 2 - Fighter Pack 3 Trailer PUBG’s latest test build reveals a draft of the new desert map PlayerUnknown's Battlegrounds cheats think they're being matched with other cheaters Save your daughter from the horrors of war in This War of Mine's new Stories DLC Stardew Valley multiplayer is 'coming along great,' Eric Barone wants you to look at his cabin Stardew Valley creator teases new content that will 'affect single-player' Ark: Aberration's new movement systems light up the subterranean gloom Total War: Rome 2's new Empire Divided DLC adds ten new factions, comes with free patch Deadpool game being pulled from Steam again More than 6,000 games released on Steam this year, almost as many as in the 10 years to 2015 Blizzard's Mike Morhaime Talks Loot Boxes, Battle.net, Mobile, And More Every Take-Two game will have microtransactions from now on "The future of Mass Effect is really bright," say BioWare on 10th anniversary CD Projekt know that Witcher fans won’t forgive them if they abandon the franchise Gearbox boss Randy Pitchford is “very much against predatory monetization schemes” More third-party publishers 'aggressively' ramp up Nintendo Switch support More Hitman, more control: IO Interactive on its newfound independence Telltale’s layoffs were the result of “churn and burn” development EA Is Buying Titanfall Developer Respawn For Over $400 Million Electronic Arts' CEO Imagines a Year Without a New Madden Game EA: Live services plus subscriptions equals "uncapped" monetisation Bandai Namco want to double in size through new IPs and more PC games Warner Bros. Opens Label Intended Specifically For Harry Potter Games Ex-Quantic Dream dev opens new narrative studio in London GameStop aborts the launch of its unlimited game rental program AbleGamers is offering sponsorships to three Train Jam-curious developers The 'Free' CS:GO Skin Industry Is Booming, Following Gambling Crackdown Industry rallies behind charity for children affected by war Good news, everyone - Painkiller is no longer “damaging to young people” Fan-Made Prologue Of The First Witcher Game Looks Amazing Esports News The Weekend In Esports: Rocket League World Championships Rocket League Finals End In Nail-Biting Overtime This Rocket League series between Cloud9 and G2 Esports was amazing Low Attendance Forces Smash Bros Organizer To Sell His House For Tournament Funds Overwatch Team Fires Manager After Woman Says He Sexually Assaulted Her Overwatch Star Posts Smug Video About Being Mature, Has His Horny DMs Leaked One Day Later Overwatch and League of Legends veteran, Dennis 'INTERNETHULK' Hawelka, has died Korean Esports Association Staffers Arrested In Embezzlement Investigation Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Blue Omen Operation - A Stylish and Hot-Blooded RPG TRÜBERBROOK – A Nerd Saves the World Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc) What will the game industry look like in five years? Meet the pioneer behind Wolfenstein 2 and Star Wars Battlefront 2's cinematics 1997 vs 2007 vs 2017: how is videogame character design evolving? Part two 1997 vs 2007 vs 2017: how is videogame character design evolving? Part three How Unreal Tournament mods created a wave of successful indie studios How Loot Boxes Led to Never-Ending Games (And Always-Paying Players) Video Game Publishers Have Come Up With Fun New Ways To Say 'Microtransaction' Warren Spector discusses his cancelled Half-Life 2 Ravenholm Episode Starbreeze's Jason Bourne game would have been a first-person adventure set in Europe Pulling back the curtain on Overwatch's development process Now you see me: Representation as innovation Funomena: A holistic guide to VR development What it's like to launch a twin-stick shooter on Steam in 2017 'I can't stand broken systems': Game dev Elizabeth Sampat on being a 'Loudmouth' The Challenge Of Designing Two Of Persona 5's Best Characters The surprising Islamic beauty of 'Engare' Sabotage And Stealth Make For Call Of Duty: WWII's Best Mission The Best Moment in 'Wolfenstein: The New Colossus' is a Total Mind Fuck Audio Design Deep Dive: Scoring Wolfenstein II with the Baschet sonic sculptures The Catharsis and Philosophy of 'Wolfenstein II' Buckets-of-Blood Gaming Open-world games are broken, and Nintendo spent 2017 trying to fix them It’s So Beautiful: Music and Spirituality in the Wind Waker The War of the Worlds, as told by videogames Brianna Lei's Butterfly Soup is a triumph for queer storytelling The Lo-Fi Flaws That Define Our Favorite Old Games What it's like to date a popular videogame streamer One Of The Most Famous Faces On Twitch Refuses To Let The Haters Win Saving the World... 1000 Times Later Games as Lit. 101 - "Keep Politics Out of Games" The Design Behind Super Mario Odyssey | Game Maker's Toolkit Wolfenstein: The New Colossus (Review/Analysis) - Humanity Through Absurdity Review & Story Discussion: Wolfenstein: The New Colossus (Spoilers!) Hob Critique - It's Like Zelda Games You Might Not Have Tried #13 - Find New Games - Extra Credits Obscure: Dark Aura, the Cancelled Survival Horror for Nintendo DS | Unseen64 Ft. Colton West Justice League's Cancelled Video Game - Unseen64 Everything I Said Was Wrong: Why Indie Is Different Now Things I found entertaining throughout the week relating to video games, game communities, or game companies Blizzard takes a shot at EA's Battlefront 2 troubles with savage StarCraft subtweets IGN vs Gamespot Battlefront 2 Hard Game Things I Missed From Previous Weeks How Assassin's Creed Origins Captures the Politics, Colonialism, and Betrayal of the Real Ancient Egypt The History of Sunsoft – Part IV: The Golden Age Part 2 Gone Home Co-Creator Steve Gaynor - IGN Unfiltered #24
  4. Noah Caldwell-Gervais compares the horror of Alan Wake and The Evil Within and pessimism and optimism for the future in SOMA and Tacoma, the sex focused games on display at PAX Australia's xxxhibition exhibit, new Overwatch character and map revealed, the positive masculinity of Yakuza's protagonists, how a used game store became a welcome escape in post-hurricane Puerto Rico, progress on next Hitman game, new Nier game in development, Activision working with Youtuber after CS skin gambling scandal to promote Call of Duty and what the new Call of Duty can learn from the old, how a photo of a real assassination could end up in a Batman game, Starcraft 2 going free to play (first expansion free to owners), how Monster Hunter developers hope to bring in new players, studio closures and layoffs, sales and company profits, how video game character art is evolving, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) How Monster Hunter: World is changing the series to bring in more players Monster Hunter World Devs Weigh In On Loot Boxes IO Interactive are making more Hitman IO Interactive Teases Details On 'Next Hitman Game' NieR Producer Confirms New Game In Series Has Begun Development The Walking Dead’s final season features the return of Rogue One writer Gary Telltale’s The Walking Dead getting visual upgrade in PS4, Xbox One collection Dragon Ball FighterZ’s story mode stars an amnesiac Goku I Don’t Trust David Cage to Tackle Domestic Violence in 'Detroit' Legion TD 2 launch trailer showcases competitive, team-based tower defense action Ys Eight: Lacrimosa of Dana delayed again, won't be out until 2018 Odd Gods is a '90s-style RPG about the '90s Shadow Of The Colossus’ PS4 Remake Is Making Smart Tweaks New System Shock video shows off mutant dismemberment tech How first-person text adventure Winter's Wake drew crowds at PAX Rumu is a point-and-click adventure starring a sentient vacuum cleaner Injustice 2's PC version is in good shape prior to its release next week The Siege and the Sandfox is an irresponsibly detailed 'stealthvania' game Try the demo for Crown of Leaves, a visual novel about an anthropomorphic jeweler New Character Contest For Upcoming SNK Game Won By Saudi Artist Once Upon a Coma looks as somber as it sounds Here's A Ton Of New Info On Xenoblade Chronicles 2 Xenoblade Chronicles 2 Update #21: Design Focus: Are probabilities ruining role-playing experience? Amid Evil feels like the fastest retro-styled FPS yet After 21 years and countless games, the Touhou series arrives on Steam this month ToeJam & Earl’s new game pushed into 2018 Ghost Story Games, formerly Irrational Games, is making an immersive sim Futuristic shooter Ironsight coming to Western PCs with beta later this month Deep Rock Galactic is basically Starship Troopers but with space miner dwarves Ace of Seafood – Gameplay Trailer | PS4 Frozen Synapse 2 will likely have a beta by the end of the year Blizzard is making StarCraft II: Wings of Liberty free-to-play Battle for Azeroth: World of Warcraft returns to its roots This is how Blizzard plans to finally bring back Vanilla WoW servers Overwatch’s Moira backstory fills a gap in the lore Overwatch Animated Short | “Honor and Glory” Overwatch's Scott Mercer says addressing toxic players "is an issue across Blizzard" Blizzard Adding More Special Skins To Regular Overwatch Loot Boxes Overwatch will keep bringing back seasonal events, but they’ll see changes Overwatch’s Blizzard World map is full of fun Easter eggs Blizzard Built A 'Strike Team' To Put An End To Overwatch Jerks Early Impressions Of Hanzo And Alexstrasza's Heroes Of The Storm Debut These are the changes coming for stealth heroes in HotS Heroes of the Storm fights for a smaller, but passionate audience Assassin's Creed: Origins Patch Adds More Photo Mode Features 12 minutes of Horizon: Zero Dawn expansion ‘The Frozen Wilds’ gameplay Planet Coaster Anniversary Update adds a scenario editor and new rides later this month Bomber Crew earned $1 million in its first week, and a bunch more stuff is on the way Rainbow Six Siege's new Polish operator totes a dual-fire grenade launcher Next For Honor season adds a Viking Shaman and a dual katana-wielding Samurai Creative Assembly teases something new for Total War: Rome 2 Bundle Stars becomes Fanatical, launch sale now live Explicit Sex Games Keep Getting Onto Steam Ken Wong: "Gaming's remit is up for us to challenge" "The risk is to have no appeal at all" Gaming's Annual DICE Summit Prepares for Change Under New Leadership Studio Behind Torchlight Shuts Down; Big Layoffs At Studio Behind Gigantic Microsoft asked the now-disbanded Runic Games to make another Fable title (and very nearly published Torchlight) Housemarque's bittersweet farewell to the arcade shoot 'em up Telltale Games lays off 25 percent of workforce Danganronpa series assistant producer Yuichiro Saito leaves Spike Chunsoft Arc System Works establishes North American branch Destiny 2 and digital drive Activision Blizzard growth Monster Hunter Switch drives publisher's sales up to $295m Physical games continue to drive sales for Sega Sammy Microsoft Shifts to Make More of Its Own Video Game Software Despite Controversy, Counter-Strike Gambling Guy Still Officially Repping Call Of Duty Ubisoft Denies Assassin's Creed Origins' DRM Is Slamming Your CPU Ubisoft Sneakily Backtracks On PC HDR Support for Assassin’s Creed Origins Assassin's Creed Origins launch sales double Syndicate's Assassin's Creed and Watch Dogs officially occupy the same fictional universe PUBG ban in China unlikely, says industry analyst WILL CHINA BAN PLAYERUNKNOWN’S BATTLEGROUNDS? Tencent are making their own battle royale game Southeast Asia’s PC online and mobile game revenue hits $2.2 billion in 2017 The Reason Why The Xbox One X Is Selling Out In Japan UK Government ordered to release Brexit impact study on the games industry today Gaming’s biggest trade body throws support behind Republican tax reform Intel joins forces with AMD to battle Nvidia One man's endless quest to fix Vampire: The Masquerade - Bloodlines Fan-made Gothic 2 mod claims to add 250 hours to the RPG This Doom mod is the 3D Castlevania you’ve always wanted Esports News Intel Announce IEM PyeongChang, with Support from the International Olympic Committee Korean Esports Association Offices Raided by Police, Following Bribery Allegations League of Legends World Finals Had A Freaking Dragon Riot Games Releases Details of NA League of Legends Scouting and Draft Event How a dynasty was toppled at the League of Legends World Championship France's overtime Bastion push was Overwatch cheese played at the highest level Overwatch World Cup Comes Down To A Fight Over Meters Blizzard Announces New Details On How The Overwatch League Will Work Fans Are Loving Overwatch's New Spectator Tools Blizzard don’t make games with esports in mind Tekken Player Flies Up European Rankings With Tournament Win The Ups And Downs Of Teabagging In Pro Gaming The challenges for PlayerUnknown's Battlegrounds becoming a great esport Esports Needs To Embrace Its Moments Of Honest-To-God Emotion Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) OBELUS Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc) How Could a Photo of a Real Assassination End Up in a Batman Game? In Post-Hurricane Puerto Rico, This Used Game Store Is A Welcome Escape How much say do developers have in their schedules? A future I would want to live in 1997 vs 2007 vs 2017: how is videogame character design evolving? Part one West of Loathing's creators do 'whatever the industry says you're not supposed to be doing' This 'xxxhibition' complete with dildo joysticks was the highlight of PAX Australia Lucas Pope on life after Papers, Please Bury Me, My Love Tells A Moving Story With Text Messages Syrian Refugee Game Bury Me, My Love Reflects the Agony of Waiting for a Text Reaching out towards the past in Assassins Creed Origins In Wolfenstein 2's Quietest Chapter, Evil Hides in Plain Sight Wolfenstein II Captures the Heartache of Going Home Again Wolfenstein II: a good argument for games to get political The New Resistance Wolfenstein Knows How To Throw A Party The history behind Call of Duty: WWII Super Mario Odyssey Proves Nintendo Knows How to Soothe Anxiety Assassin’s Creed Origins’ promiscuous Cleopatra is just plain wrong It’s Been Three Years And I Still Hate Solas The Yakuza series tackles masculinity in a way few games can The New Call Of Duty Could Learn A Thing From The First Call Of Duty The Trouble with Trailers The UFC's Best Fighter Tries To Keep MMA Out Of His Twitch Streams One modder is on a quest to preserve Nintendo's forgotten Flash games Blizzcon reacts to Overwatch's sexism problem Imaginary Monsters: Alan Wake vs. The Evil Within [Franchise Spoilers] SOMA vs. Tacoma [Total Spoilers] Making History with the Music of Pyre | Game Score Fanfare Legacy of Kain Series (Retrospective) - Never Forget | BoukenJima The Problems With Far Cry // HeavyEyed You Need To Play Golf Story Exploring Death Positivity with A Mortician's Tale The Pacing of PUBG - The Thriller Tension of Battlegrounds - Extra Credits Cuphead's Creators Reveal Their Fighting Game Influences Overwatch - Early In Development Gameplay Footage Invent a Game, Reinvent Yourself Things I found entertaining throughout the week relating to video games, game communities, or game companies Assassin's Creed Photo Mode Females Ruined Gaming For Those Who Don't Have Sex (Commentocracy)
  5. The oral history of EVO, three new Telltale games announced, how art funding helps the game industry, John Romero reveals who the original Doom Guy was, how games can better accommodate disabled players and what Xbox is doing to improve things, why Raiden was the best thing for Metal Gear, Raycevick's story and gameplay analysis of Spec Ops The Line, Waypoint spends the week looking at how gaming intersects with prison and prison culture, Twitch's charity numbers, Unseen64 looks at two cancelled Bioware games, Uncharted The Lost Legacy gameplay, the image problem of Unity, sacrifices Gigantic’s team made to save it from development hell, how developers deal with bugs, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC, game updates, company and developer news, country news, mods) Telltale Games: Summer 2017 Update COMIC-CON 2017: TELLTALE'S THE WALKING DEAD SEASON 4 IS FINAL SEASON, COMING IN 2018 COMIC-CON 2017: TELLTALE'S BATMAN SEASON 2: THE ENEMY WITHIN ANNOUNCED, EPISODE 1 RELEASE DATE COMIC-CON 2017: THE WOLF AMONG US SEASON 2 ANNOUNCED FOR 2018 Absolver's weapon disarming mechanics and Tension Shard-powered attacks look neat Destiny 2 open world activities detailed Destiny 2: Exploring the New Survival PVP Mode and Altar of Flame - IGN First Destiny 2: 7 Minutes of Survival Gameplay on Altar of Flame - IGN First The ‘Destiny 2’ Beta Is Fun, But Doesn’t Answer Some Big Questions Six perspectives on the Destiny 2 beta First man on the moon: hands-on with Star Citizen Alpha 3.0 Star Citizen shows off derelict ships and in-game economy in new videos 5 Hours With The New Layton: Great Writing, Weak Puzzles The Mysterious Fighting Game (Title Still Undecided) STAFF PLAY Killing Floor 2 coming to Xbox One on August 29 New .hack//G.U. Last Recode trailer attempts to answer the question of what the G.U. stands for Steve Gaynor – Tacoma XCOM 2: War of the Chosen - Inside Look: The Hunter Abandon Ship teases horrid sea monsters and doomsday cults A new Observer trailer reveals Rutger Hauer as a Blade Runner-like 'neural detective' Ni no Kuni II: Revenant Kingdom E3 2017 gameplay walkthrough Here's Our First Look At Call Of Duty: WWII's Zombie Mode More of the Same Is Rarely So Fun Looking as ‘Yakuza Kiwami’ Frank West, Haggar, Nemesis, and Spider-Man confirmed for Marvel vs. Capcom: Infinite Official Shadow of War Shelob Reveal Trailer Steven Universe: Save the Light SDCC 2017 trailer Rayman Legends: Definitive Edition launches September 12 Hellblade: Senua’s Sacrifice reveals Photo Mode 13 Minutes of Uncharted: The Lost Legacy Gameplay 'Uncharted': Latest Game Balances on the Precipice of Evolution and Disaster Total War: WARHAMMER - Norsca Gameplay First Glance Deep Silver have made an Agents of Mayhem sex tape before the game is even out The Legend of Heroes: Trails of Cold Steel coming to PC next week Pyre sizzles in new trailer ahead of next week’s launch Little Witch Academia: Chamber of Time adds Amanda, Constanze, and Jasminka; teaser trailer, gameplay Gundam Versus open beta, pre-order bonuses announced for the Americas The Evil Within 2 - 'Survive' Gameplay Trailer See a world built from 'physically simulated' pixels in Noita's lovely debut trailer THQ Nordic to show new games at Gamescom - one a sequel to a well-known horror Planetoid Pioneers gets a simpler, cheaper edition Immortal Planet is an action-RPG 'Souls-like' from the creator of Ronin TimeSplitters Rewind devs are "in talks with CryTek" to try and keep it going in CryEngine Terry Crews's Crackdown 3 character revealed in new video Watch a new Rogue Trooper Redux trailer compare the old graphics with the new A new Warhammer 40,000: Inquisitor - Martyr trailer showcases major 'alpha 2.0' update Song of Memories coming west for PS4 this fall, Switch and PC ports in development Hollow Knight's 'Hidden Dreams' update will release on August 3 DOOM is free this weekend and all its multiplayer DLC is free forever A Cryptic ARG Suggests a Big 'No Man's Sky' Expansion is Near Injustice 2 - Official Starfire Gameplay Trailer The 12 months of free Dying Light DLC will come in the form of 10 new DLC packs Crash Bandicoot Remaster Trilogy Gets Long Lost Level As DLC Starpoint Gemini Warlords: Titans Return teaser shows the massive ships arriving next month Ghost Recon Wildlands 'Ghost War' PvP mode beta test to begin later this summer Garrosh Hellscream is coming to Heroes of the Storm Overwatch could be getting new weapons or weapon skins Overwatch’s Roadhog will soon take 50% less damage while healing Day of Infamy adds two free maps, including Dunkirk PUBG next monthly update pushed to August 3, in-game skin system not due till launch Queen Amanitore leads Nubia into Civilization 6 and she's going to build everything Rainbow Six Siege alpha packs impress community in first week Path of Exile: The Fall of Oriath is coming in August 'Paid mods [are] a way for us to get more free art content to players,' says Ark dev on future of sponsored scheme Valve Shutters ‘Dota 2’ Secret Shop Amid Flood of Complaints Private Warcraft server restoring original Burning Crusade shut down hours after going online 2017 Charity Update: Twitch community gives back at record pace! Blizzard composer Russell Brower has been laid off ShareGamingHub wants to be the YouTube of videogame photography Game Developers Conference welcomes new GM Katie Stern! The Romeros: “We have at least 20 to 30 more years of making games” Making games under threat of nuclear war Overwatch Devs Explain Why Terry Crews Isn't Doomfist's Voice (And Other Inside Stories) Banned PUBG streamer DrDisRespect creates a new account and taunts devs Battlegrounds Bans Playerunknown's Battlegrounds player banned for team-killing a team-killer Streamer banned from Twitch during last year’s CSGO gambling controversy wants a fight Smash Bros. Fan Game Takes The Characters Back To Their 8-Bit And 16-Bit Roots Esports News The Oral History of EVO: The Story of the World's Largest Fighting Game Tournament The Weekend In Esports: DreamHack Atlanta, Counter-Strike Finals In Poland, And More Riot Games Extends NA LCS Franchise Deadline, Investors Reportedly Under “Extreme Pressure” Alibaba Turns to Local Organizers for WESG, Following $22 Million Costs for Last Event VS Gaming Hosts South Africa’s Richest FIFA Event Yet, with $115,000 Prize Pool DSPORT to Broadcast CS:GO Matches from the ESL India Premiership ESL lifts lifetime ban against Counter-Strike: Global Offense match fixers Knife In Overtime Steals The Show At Counter-Strike Major Counter-Strike Team Caps Off Dominant Run With First-Ever Majors Win Finland Out-Dances Russia, Great Britain At In The Groove World Cup League of Legends' World Champions Suddenly Can't Stop Losing Last Year's CS:GO World Champions Still Haven't Been Paid Their Prize Money Pro Smash Bros. Melee Fox Player Is Merciless The New 'Rocket League' Champs Fight to Stay on Top of a Changing Game 'Rocket League' Pros Lose Championship After Scoring on Themselves Dreamhack Atlanta Showed H1Z1 Could Be an E-Sport for the Masses INTERVIEW: Ralf Reichert, CEO of Turtle Entertainment – “We Want ESL Content to be on Every Screen in the World” What Prevents Esports From Taking Off In Japan The traditional sports world is taking eSports into the mainstream Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) BOUNTY BATTLE The Lighthouse The Lighthouse is neat-looking crowdfunded horror thriller, alpha demo out now Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc) John Romero finally reveals who the original Doom Guy really is The Multiplayer Mode of ‘DOOM’ Almost Never Happened At Play in the Carceral State: A Letter from the Editor Inside the Gaming Library at Gitmo, America's Controversial Military Prison Why the man who oversaw Tomb Raider turned his back on games How Yacht Club Games made Shovel Knight a success How Games Can Better Accommodate Disabled Players Castlevania's long battle with tone Raiden Was The Best Thing To Happen To Metal Gear Blade Runner Inspired Two Very Different Video Games Stories of Resistance Need to Stop Dehumanizing Everyone Who Isn't the Hero A Body, Divided | Pathologic The sacrifice Gigantic’s team made to save it from development hell Arms at length: The big Nintendo interview OPENED WORLD: A LIVING OUT OF DYING Fueling the 'Pyre' with Supergiant Games' Greg Kasavin Yoko Taro, Yosuke Saito, Takahisa Taura & others discuss the future of NieR with Famitsu Legacy of Kain: Soul Reaver - the genesis of today's open world tech? Everyone has an opinion on “booth babes” — but here’s what they actually have to say about the job Arkane Studios: "Lots of people have done elves and dwarves. F*** that" Phil Harrison sees a "golden age" for games - and it's still to come How death can breathe life into video games How developers really deal with bugs Protect your Steam Keys Unity Has An Image Problem (The Jimquisition) Unity Ludonarrative Dissonance Arts Funding - Helping Games that Help Us - Extra Credits Spec Ops The Line... 5 Years Later Jade Empire 2 + Revolver: Cancelled Bioware RPGs | Unseen64 Ft. ItsaDogandGame The Lost Episodes of Half-Life 2 Game Boy Advance (GBA) - Did You Know Gaming? Feat. Dazz Making a powerful punch sound from scratch Shigeru Miyamoto's 1999 GDC Keynote Friendship, Curiosity & Challenge: Focusing Your Career as an Indie Dev An Approach to Holistic Level Design (Opportunity) Cost Effective Marketing & PR for Indies Things I found entertaining throughout the week relating to video games, game communities, or game companies A streamer with 100 followers now has the most watched Twitch clip of all time
  6. This week in gaming; Nintendo NX rumored to be portable, Nvidia Titan X, trends that will change the future of the industry, Sega puts on embarrassing show for Sonic's 25th anniversary, Max Payne's 15th anniversary, the design document for a lost Indiana Jones adventure game, Telltale's games add multiplayer features, a look at some Witcher 3 mods, Battlefield 1 trailer remade with legos, and more. Gaming News Nintendo NX is a portable console with detachable controllers Nintendo shares plummet after it points out it doesn't make Pokémon Go Nvidia's new $1,200, 12 GB Titan X hits next month Latest No Man's Sky trailer focuses on combat No Man’s Sky - TRADE Video | PS4 The patented “superformula” that could cause a legal headache for No Man’s Sky Developer has since posted No Man’s Sky Will Not Require PlayStation Plus No Man’s Sky PC release pushed back Watch Marcus Fenix back in action in new Gears of War 4 gameplay Gears of War 4's PC-exclusive features detailed Mafia 3 live-action trailer builds "the legend of Lincoln Clay" NBA 2K17 Features League Expansion NBA 2K17 Will Feature Australian Boomers, Second Ever National Team to Appear in the Series How Deus Ex: Mankind Divided's Different Play Styles Can Change The Story Get the details on Quake Champions’ playable characters Sega announces two new Sonic games The Walking Dead's third season screens shows off Telltale's improved engine Telltale taking its games multiplayer, starting with Batman Here’s 12 Minutes Of The Infinite War From Call of Duty Call of Duty: Infinite Warfare trailer shows off the Retribution, your flying space fortress This is Why Game of Thrones' Jon Snow Is in Call of Duty: Infinite Warfare The Turing Test Gets Release Date, Asks Big Questions Obduction delayed another month to late August Halo Wars 2: New Character Images and Details Revealed Rive's Wii U version may get canned in favour of NX Civilization 6 Preorders Come With Early Access to Another Civ Civilization 6 trailer offers first look at its take on France Two New Injustice 2 Characters Revealed Marvel: Ultimate Alliance remasters hitting PC this Tuesday I really like the games. Shame they are overpriced and that people are saying they aren't running well, aren't recognizing controllers, don't look any better, and that they didn't include the DLC characters. SINNER’S SORROW WANTS TO UNSETTLE YOU WITH ITS BLACK-AND-WHITE WORLD New South Park: The Fractured But Whole Video Reveals Where The Name Came From Conception II Bringing Date-O-Dungeoning To PC Falcom CEO thinking about making The Legend of Heroes: Trails of Cold Steel III a PS4-exclusive Yakuza 6 launches December 8 in Japan Bear With Me Investigates Plush Noir In August Pac-Man Championship Edition 2 revealed, hits this September Procedural Pooches: Death Road To Canada STATE OF MIND COMBINES TRANSHUMANISM AND A LOW-POLY LOOK GET READY TO BUILD A RELATIONSHIP WITH AN EMOTIONAL AI THIS SEPTEMBER Konami Signs PES Partnership Deal With FC Barcelona UPCOMING WAR GAME TEACHES COMPASSION BY HAVING YOU PLAY AS YOUR OWN KILLER New Mobius Final Fantasy Trailer Shows Off Its Impressive Visuals Suda51’s The Silver Case remastered has a trailer IT’S YOU AND YOUR FRIENDS AGAINST MIND-CONTROL TECH IN SIGNAL DECAY Crusader Kings II Is Getting A Poxy, Plaguey Expansion Battlezone 98 Redux Launches Red Odyssey Expansion RISE OF THE TOMB RAIDER’S NEW MODES FEEL LIKE DARK SOULS, GONE HOME, AND RESIDENT EVIL PS4 Rise of the Tomb Raider Preorders Come With Free Tomb Raider: Definitive Edition Rainbow Six Siege's Next Big Update Detailed Total War: Warhammer gets pile of free DLC Necropolis will see major changes in response to reviews and criticism Duelyst is the latest game to get a crate and key system Paragon dev hand out 27,000 bans this month, plan multiple class nerfs next The Witcher 3 first-person mod gives gamers a Geralt's-eye view of the world This Witcher 3 mod brings Dark Souls difficulty to Novigrad G2A’s CEO on fraud, money laundering and the future of his online marketplace Humble Bundle outlines fraud prevention strategy following G2A fiasco Ubisoft's fortunes rise thanks to strong Q1 sales of digital goods Heroes of the Storm player arrested for death threats against Blizzard It's OK, Richard Garriott is protected by spells from harmful use of his blood Level-5 trademarks Lady Layton, Inazuma Eleven Ares, Megaton Musashi, and more in Europe Quantic Dream’s Christopher Schmitz Becomes IO Interactive’s Executive Producer Former PlayStation indie game head honcho Adam Boyes joins Iron Galaxy Studios Here's Kojima Productions' new studio trailer WITCHER DEV ‘WOULD LOVE’ PS4-XBOX ONE CROSS-NETWORK PLAY FOR GWENT Valve Issues Cease And Desist Letter To 23 Counter-Strike Gambling Sites Machinarium Has Sold Lots And Lots Of Copies Report: China pushes past US to lead the world in App Store game revenue Esports News Here's your first look at League's updated esports spectator HUD Overwatch Open pro tournament puts $300,000 up for grabs Isaiah “TriForce” Johnson: building the Jamaican esports community into an industry ESPORTS: AN INDUSTRY IN DESPERATE NEED OF PROFESSIONALISM; PART ONE: SOCIAL MEDIA Why the CS:GO gambling lawsuits signal a coming of age for the entire esports industry Alibaba invests $150 million in esports Crowdfunding News 911 Operator System Shock Remake Coming to PS4 Nightdive Clarify “RPG Stuff” In System Shock Remake Bard's Tale IV Character Progression Other content I found interesting this week 11 video game trends that will change the future of the industry VALKYRIA CHRONICLES IS A DIFFERENT KIND OF WAR STORY Read the design document for a lost Indiana Jones adventure game Local Co-Op is The Most Consistently Appealing Mode of Social Gaming Across Gender and Age Getting Confused In Games Can Be A Good Thing Final Fantasy III Retrospective: Hope You Like Losing Progress The Importance of Overwatch's Newest Hero, Ana Amari THE VIDEOGAME THAT HELPED POPULARIZE JAPANESE MECHA IN THE WEST I'm Not Saying Emulators Are Cool, BUT... (The Jimquisition) Lest We Forget: World War I in Videogames Inside: A Game That Listens Developers provide their [spoiler-free] take on Inside Jalopy: The Best Game Ever PROTEST YOUR INNOCENCE IN A NEW NONLINEAR COURTROOM DRAMA Games You Might Not Have Tried #9 - Find New Games - Extra Credits Celebrate Max Payne's 15th anniversary with this video Paradox Interactive: History and Game Design Things I found entertaining throughout the week relating to video games Watch Battlefield 1’s reveal trailer remade with Lego There's an Elite: Dangerous rock opera at the Edinburgh Festival Fringe Sega's Sonic 25th Anniversary Shitshow Supercut Talking about what went wrong and why, click to see series of tweets.
  7. This week in the news; GDC/IGF/SXSW awards, Obsidian new game previewed, false Nintendo news, discussion on the future of video game coverage and curating a community, Digital Homicide attempting to sue Jim Sterling, X-COM creator announces new game, the making of Diablo, animated tribute To Satoru Iwata, implications of an aging player crowd, former Gametrailers staff start Patreon, story and feel of Limbo, critical reviews of The Division, Palmer Luckey urges VR devs to be realistic, GDC talks discuss sexuality in video games, details on Telltale's Batman and engine imporvement, Fullbright talks about how the "best person for the job" may not be the best and how people became the best, Tetsuya Mizuguchi talks about the creation of Rez, and more. The site being down for updates means a few extra days worth of news. In Memoriam: Game Developers Choice Awards 2016 Developers and people who influenced the industry that we have lost in the last year. Tyranny preview: Obsidian's branching bad guy RPG is made to play over and over Obsidian has announced their next game, Tyranny, at a Paradox press conference for GDC. Check the link for a teaser video and some information on the game. A thread about this was created here Stellaris and Hearts of Iron 4 release dates revealed Stellaris will release on May 9 and Hearts of Iron 4 on June 6. Check the article for a trailer for Stellaris and a developer diary for Hearts of Iron 4. The Banner Saga 2 comes to Steam next month The Banner Saga 2 will launch on April 19th. Rise of the Tomb Raider Next Expansion Release Date Announced Cold Darkness will be released on March 29th and will have zombies and add wave based combat. Nintendo Denies It's Ending Wii U Production Anytime Soon There was a rumor that Nintendo had stopped Wii U production, Nintendo denies this and says that production will continue. Rumour: New Nintendo NX Controller Images Surface and Set the Web Alight The Division Player Discovers Possible DLC Locations After discovering ways to glitch through wall and barriers one player has found some likely spots for DLC. The Division Director Leaves Ubisoft, Joins Square Enix Ryan Barnard has left Ubisoft to go to Hitman developer IO Interactive. The Division's first big update looks to fix the Dark Zone Ubisoft has revealed the details of the patch aimed at improving the Dark Zone. Pokémon Designer Killed In Freak Accident Eric Medalle was killed and his daughter injured when a tree fell on top of his car. A thread about this was created here Bravely Second Changes Because of Fan Feedback Based on "overwhelming feedback" from players the versions released outside of Japan will have a few changes. The one that they mentioned is that a quest that has you choosing between two different sides and then the character lamenting their choice regardless of player decision, players said this was a disconnect between their intentions and what their characters were saying so the events were changed to have the characters come to terms with their decision. Zero Time Dilemma launches this June — and is coming to Steam This War of Mine: The Little Ones is coming to PC Good news for This War of Mine fans. 1979 Revolution Shows the Nastier Side of Iran's Historical Uprising Binding of Isaac dev teases new game Edmund McMillen has revealed his next project. LawBreakers will no longer be free to play, is exclusive to Steam Boss Key Productions announced that the game would no longer be free to play at GDC. Draft bans are coming to Heroes of the Storm Sources: Sony Is Working On A ‘PS4.5’ Sony might be planning on an updated version of the PS4. Skyshine's Bedlam undergoes major changes in Redux update The update will change how combat works, improve the AI, and add new character sprites, in addition to other changes to the game. 2016 SXSW GAMING AWARDS WINNERS ANNOUNCED! 21 award were handed out with winners including The Witcher 3, Ori and the Blind Forest, Greg Miller, and Bloodborne. Julian Gollop announces new game, Phoenix Point The last game that his studio designed was Chaos Reborn. XCOM 2 Anarchy's Children DLC is out now The Anarchy's Children DLC has released for $4.99 (or included in the Reinforcement Pack) as well as a patch to fix some of the games other issues. Batman Telltale Game Detailed, Supporting Characters Named, Visual Style Explained Telltale gives some details on their Batman game, including the ability to play as both Batman and Bruce Wayne. Another article mentions how Telltale is overhauling their engine for Batman. Minecraft: Story Mode is getting three "add-on" episodes The fifth episode will be released March 29th but there will be three more add-on episodes coming later. Digital Foundry: Hands-on with Quantum Break Digital Foundry takes a look at the console version of Quantum Break Yakuza 0 Coming to America and Europe "Early 2017" The game was released on the PS3 and PS4 but only the PS4 version will be released in the West. Well, now I do need a PS4 eventually. Battleborn Requires Constant Internet Connection The game will need a constant internet connection for both single and multiplayer. Game Studios Enter Legal Battle Over The Making Of Ark: Survival Evolved Square Enix's Mission to Relive JRPGs' Golden Age with I Am Setsuna Slain Looks Like Heavy Metal Castlevania Witcher 3 wins Game of the Year at 16th annual Game Developers Choice Awards IGF Game Developers Choice Awards – all the winners It sounds like Hitman's online saves issue is here to stay Angered Game Developer Sues Critic Jim Sterling For $10 Million Digital Homicide is trying to sue Jim Sterling. Shadwen is an unapologetic stealth mashup that shouldn't be so cool A look at Frozenbyte's upcoming action stealth title Shadwen. John Carmack getting BAFTA’s highest honour Gamespot's GDC Game Looks (Video Links) Pinstripe - A Tim Burton-inspired Journey Into Hell Deliver Us The Moon - It's an eerie, solitary adventure when you are the only one exploring abandoned moon bases. Or are you? Inversus - Sleek Simplicity Breeds Deadly Complexity Kingdom's Before - Chris Watters learns how to govern from the saddle and build a settlement to withstand the terrors of the night Rocket League Dev on Xbox One/PS4 Cross-Play: We've Got It Figured Out Rocket League developer discusses cross play. Gabe Newell says he's "all for" cross-platform play Gabe says that he is all for cross platform play. Overwatch will be the first game to support Dolby Atmos over headphones Support will be arriving soon in the beta. Final Fantasy XV Director On Main Story Length, Frame Rate, Airship, Cactuar, And More FFXV Director gives some new details about the game. Scribblenauts Developer Not Shutting Down, Lays Off 45 Employees According to tweets by lead animator Tim Borrelli, 5th Cell was being shut down. 5th Cell later released a statement saying that a project had been cancelled leading to 45 staff members being laid off but that they are not shutting down. Doom's latest trailer shows off demon mode and the BFG Epic's Sweeney just wants to sell Unreal Engine, as Amazon, Unity move to services Sweeney talks to Gamasutra about the Unreal Engine at GDC. Here's your first look at Sniper Elite 4 gameplay Wadjet Eye's next game is a supernatural adventure called Unavowed Wadjet Eye's founder has announced their next game, Unavowed. Check the article for more details and screenshots. Mass Effect Dev Revealed New IP With T-Shirt, No One Noticed Microsoft Says They Regret Holding GDC Party With School Girl Dancers An odd thing to do on the same day as an event they hosted for women to talk about their experience in the game's industry and to give advice to other women who want to purse a career in it. Phil Spencer said it was, "unequivocally wrong and will not be tolerated" in his statement when informed about it. A thread about this was created here The Tech Behind A PS4 Game's Realistic Facial Expressions Check the article for a video showing how Hellblade gets its realistic looking character expressions. VR Headsets Are (Mostly) Comfortable With Glasses Are VR headsets comfortable with glasses? Luckey urges VR devs to be realistic about success Palmer Luckey urged early VR developers to be realistic about what sort of returns they can make as early adapters. Firewatch sells half a million copies, ships a thousand sets of photos Firewatch has been very successful on both the PSN and Steam. SOMA has almost made its money back; two new games coming They need to sell another 20,000-30,000 copies for the games five year development to have been profitable but the studio is working on two new projects. Punch Club has been pirated over 1.6m times Punch Club has been pirated over 1.6 million times, but has sold over 300,000 copies. Mirror's Edge Catalyst story details reveal competing factions and city districts The website for Mirrors Edge has been updated with some new information about the game's setting. Hyper Light Drifter Finally Has Release Date, Watch Stylish New Trailer The game will be released for the PC and Mac on March 31st. The Long Journey Home is a space exploration RPG with echoes of Firefly Below, Capybara's upcoming roguelike, is set for this summer In esports news Esports pros on why women's tournaments are needed, but not forever League of Legends casters boycotting Shanghai event over wage dispute with Riot Professional Dota 2 teams see shocking roster changes ahead of championship deadlines Guest Column: This Is Your Brain on Esports In crowdfunding news Easy Allies is creating Video Game Streams and Shows Former Gametrailers staff are getting together to create new content. As Danny said in his tweets, it's good to see Patreon changing games media. VIDEO GAMES LIVE: LEVEL 5 (album & movie!) A thread about this was created here Other content I found interesting this week A Beautiful, Animated Tribute To Satoru Iwata What's the Future of Video Games Coverage? Danny O'Dwyer of Gamespot, Matt Lees of Cool Ghosts, and Kahlief Adams and Shareef Jackson of the Spawn On Me podcast talk about the future of and what is missing from video game coverage and the kind of audience that you generate. A look at creating the content that isn't out there and not just copying what everyone else is doing. Creating content focused on niches and on the "heart of gaming". Matt Lees talks about companies that want to pay for coverage, and how not wanting to take money can prevent you from getting previews and review copies and why he went to Patreon. Shareef Jackson on how people can be discouraged from perusing a career in a field that doesn't appear to have diversity or to represent different people. Kahlief Adams talks about the importance of visibility of the people working in game's journalism. Matt Lees talks about the harmful effects that decades of similar styled gaming coverage has caused and how content like Xbox vs Playstation to get more hits while attracts a negative crowd that pushes away people you would want ot interact with and quality content creators. All of them talk about what it's like to have years worth of content available that may not represent the work they do now, how they have grown as people over the years, and how popular youtubers who focus on negative things have to live a life surrounded by constant negativity because of the community and content they have created. 20 years later, David Brevik shares the story of making Diablo His original pitch can be read here HACKING GAME BOYS AND SHARING WHISKEY ON THE GAME JAM JOURNEY ACROSS AMERICA Article about Train Jam, an annual game jam that occurs on the Amtrak train from Chicago to San Francisco. Watch Dark Souls III Come To Life with Chalkboard Art THE PERVERSE IDEOLOGY OF THE DIVISION The Division is a terrible Tom Clancy game An Open Letter to the Dude Named Alex I Keep Killing in ‘The Division’ Online harassment in virtual reality is 'way, way, way worse' — but can devs change that? Patrick Harris, of Minority Media (Papo and Yo), opens an important discussion about VR.....after doing what sounds like extremely unethical research on unsuspecting people. What games can learn from fan fiction websites about representing sexuality Robert Yang: "The game industry needs to get laid" Platinum Games' guide to action game design Factor 5's Cancelled Superman Game Thank you to BleedingChaos23 for sharing this A thread about this was created here Fullbright Founder: Look past "the best person for the job" Recollections of Rez Beyond ageism: Industry must think about older gamers Why Cibele's creator wanted players to embody its main character, not control her How The Witcher Devs Turn Great Ideas Into Game Features From a 2013 GDC talk, they have just added it to their Youtube channel. The Witcher 3 developer on talking to fans: 'The worst thing is silence' Story Beats: Limbo From Dark Souls to Manifold Garden: How games tell stories through architecture Saving Kate and Saving Myself in Life is Strange THE TRIUMPH OF DESPAIR IN LIFE IS STRANGE Drama Ensues As Fire Emblem Fates Fan Translation Gets Canceled, Then Uncanceled Most of the translators I've known or whose work I know would probably stop if a game is localized and work on the many other games that could use a translation, like maybe Fire Emblem 5. Looks like their work is being picked up by some other people though. Resident Evil 20th Anniversary Interview – Hiroyuki Kobayashi Hit the subtitle option to the left of the gear to see it in English. Halo 2's Cliffhanger Ending Wasn't the Original Design, Composer Says The SCUMM Diary: Stories behind one of the greatest game engines ever made Gamasutra highlighted an older 2013 article looking back on the SCUMM engine. The Man Who Wrote Earthbound Also from 2013, an older article that Kotaku is spotlighting. Darkest Dungeon's Harrowing Journey Through Steam Early Access
  8. So i discovered that the trailer for the minecraft telltale game has been released To be perfectly honest it just looks like a minecraft machinima that was chopped up into 5 or more episodes and then got a pricetag on it. but what are your thoughts on this ?
  9. "Have you been waiting for DONT'NOD Entertainment to release their third episode of Life Is Strange too? fear not. Check out this link: http://steamcommunity.com/games/319630/announcements/detail/244663064962554659 Thoughts? Will you be playing the third episode in the series?
  10. No, I am not kidding. And no, it's not April 1st. http://www.telltalegames.com/blog/88513/telltale-and-mojang-developing-minecraft-story-mode-a-telltale-games-series-for-2015
  11. So apparently Minecraft is getting a storymode Sorta like the other Telltale interactive stories, but in the Minecraft setting Firstly im confused if this is a joke or not. Secondly if it's not, then im certainly interested. you can read it here http://www.telltalegames.com/blog/88513/telltale-and-mojang-developing-minecraft-story-mode-a-telltale-games-series-for-2015 and a little fun thing from Mojang https://mojang.com/2014/12/play-info-quest-ii-you-might-learn-something/ So what do you think about it ?
  12. As a fan of both the show and the books I was excited when the game was announced, but had some questions about it. The main one was what source material will the game follow, the books or the show. Because, while the first three seasons of the book mostly followed the book, from what I heard the next few seasons will veer away from the books a little bit more. Or is the game going to follow different people like how they did with the Walking Dead? It could be cool if they maybe did stuff with Robert's Rebellion or maybe Aegon's Conquest. But if they do it in the current series what books will they start with; like will they start with book one or will they start in the middle of The War of the Five Kings? Any way they make it I know it will be a good game. *knocks on wood*
  13. HARD SPOILERS BELOW! Hi. Im just trough my marathon with The Walking Dead: Season One and "The Wolf Among us episode 2" Before i start, i must say, that i never got into TWD before, and to be honest the comic series was boring for me. Not mentioning the TV-series, but i sometimes watch it if i have some spare time. About "Fables", i never heard of this series before now. So, first off, the TWD. i must say, one of the best stories ive ever played. Its simple by mechanics, but the story is great, thought sometimes predictible (Come on, who thought that black protagonist would've live trught the entire season ) Game just kicks you in the face, with hard, gruesome and depressing background, the music etc etc. And it affected me, and really made me think about myself. And believe me... thats something. So, heres an example. The Ben. GOD i hated that character. And i know it was wrote this way on purpose. But i only waited for a moment to get rid of that guy. And then it comes in EP:4. And when i let down the Ben, and the game showed, the breaking legs, and the screams of him. Man... the game just smears the feeling of guilt on your face. Also the statistics that shows you how other players did trough the episodes are nice... you can see how big psychopath you are .... I mean, come on... it showed me that just abut 20% players killed the whole cannnibal family. Damn... Characters are just great, you reallly like, or hate them. And thats nice, it means they are wrote by some good writers. Also, the ending, with Lee going to die is just... wow. Also, i just loved the standoff between Lee and the Stranger\kidnapper. I was playing in my headphones and just this silence... no music... no other noises... just two men with shitload of "baggage" seating face to face and dueling on words. Just vrilliant scene. IMO, one of the best in gaming. And i played alot of games, believe me. I mean, words cant explain all i felt trughout the game, but i felt sad.... sad... as... fuck. It just like Telltale kicks you in the nuts screming "THERES NO HAPPY ENDING BIATCh". And thats good. Was amazed, sad, felt really "beaten" after finishing this. After that i reached for "TWAU". Not reading anything about the game before, just my friends told me "ya know, its a fun point'n click with fables from our childhood". I think bastards did this on purpose . I MEan, me, and a lot of you guys definately were raised on many, if not all fables and stories that are in this game, told to us by our fathers, mothers or even grandparents. So, the games starts, the Bigby (another great character. Thats just how i'd imagine a wolf in human skin^^) walks into the building, and there is the cnversation with Toad. And im like "Oh, thats nice... and funny. Gonna be goood antidepressant after TWD" Boy... oh boy how wrong i was O.O, 30 seconds later, BAM, you see the hero from your childhood (always liked wolf aswell, cause he was badass. but ya know... wooody wins ), the brave Woodsman.... beating the shit out of a hooker.... and im just like "What the... why? Oh fucking come on really o.O"? Its 21:26, i finished the game like 30 minutes ago, and im just sitting here... with my childhood ruined o.O. Woodsman, beating fuck out of a hooker, the monkey from oz, the damn alcohlic, Toad is a damn slum thief (also nice character and sad character at once. I mean if you think abut it... its a lone father, raising his son is such shitty place Gonna make you think about this problem in real life). Game is brutal, music is great, plot is very nice and wow. just... im wasted... and amazed in the same moment.
  14. Im saying this because the very first Series that was in Telltale games is Penny Arcade. In my Opinion I want Twokinds to be in some kind of Telltale games. If you think I will maybe never happen then... Only a Man could dream.
  15. Telltale just Tweeted something that got my interest: It sounds like a really nice idea to explore the world of Borderlands through a Telltale game, the universe has so much potential and since the actual Borderlands games seem to bore me after a little while this is something I could get exited about.